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7e48c9eb
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2019-08-06T17:17:19
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Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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3e493c48
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2019-07-29T16:27:01
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Vulkan: Optimize memory allocation offset rounding
Use bit operation to compute memory alignment round up.
Tested with T-Rex, hotspot in roundUp resolved.
Bug: angleproject:3744
Change-Id: I55db941f588401a1d2d3d93f4d6b810e6b1aa95f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1725118
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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a8ff8814
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2019-03-05T07:06:32
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Vulkan:Optimize SecondaryCommandBuffers
RELAND of this commit. Had to fix fuzzer build errors.
Optimize performance of SecondaryCommandBuffers and enable them as the
default build option.
To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
your build args.
This CL enhances the PoolAllocator to have a "fast" mode that can
be enabled at class creation. This mode uses an alignment of 1 byte and
enables a fastAllocation() call that avoids some bookkeeping overhead.
The SecondaryCommandBuffer uses this fastAllocation() function.
Furthermore the fast path of fast allocate, using the current page,
is inlined for maximum speed.
Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
blocks so that the commands occur linearly in memory. This speeds up
processing with improved cache coherency and minimizes overhead when
recording commands.
Also the core Draw functions and their state updates are all inlined
as well as the common functions to initialize commands and to copy
command pointer data.
This change also includes some new, custom commands. One is
imageBarrier that is a specialized version of pipelineBarrier that only
performs a single image layout transition.
There are customized versions of various Draw commands to minimize
copying of parameters.
There are also specialized commands to bind[Graphics|Compute]Pipeline
that have the pipeline type built in to the command.
More custom commands and command data size optimizations will be made
in follow-on commits.
Bug: angleproject:3136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Change-Id: I621d8f8893308fca240b32390928e8ba0036cf06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535385
Reviewed-by: Tobin Ehlis <tobine@google.com>
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896e7811
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2019-03-22T14:56:33
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Revert "Vulkan:Optimize SecondaryCommandBuffers"
This reverts commit 2219b18c984ed69251f3db3c7b5fd69a2fa68c77.
Reason for revert: Failing to compile on ASAN builders:
https://ci.chromium.org/p/chromium/builders/try/linux-libfuzzer-asan-rel/134782
Currently blocking roll.
Original change's description:
> Vulkan:Optimize SecondaryCommandBuffers
>
> Optimize performance of SecondaryCommandBuffers and enable them as the
> default build option.
> To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
> your build args.
>
> This CL enhances the PoolAllocator to have a "fast" mode that can
> be enabled at class creation. This mode uses an alignment of 1 byte and
> enables a fastAllocation() call that avoids some bookkeeping overhead.
> The SecondaryCommandBuffer uses this fastAllocation() function.
> Furthermore the fast path of fast allocate, using the current page,
> is inlined for maximum speed.
> Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
> blocks so that the commands occur linearly in memory. This speeds up
> processing with improved cache coherency and minimizes overhead when
> recording commands.
> Also the core Draw functions and their state updates are all inlined
> as well as the common functions to initialize commands and to copy
> command pointer data.
>
> This change also includes some new, custom commands. One is
> imageBarrier that is a specialized version of pipelineBarrier that only
> performs a single image layout transition.
> There are customized versions of various Draw commands to minimize
> copying of parameters.
> There are also specialized commands to bind[Graphics|Compute]Pipeline
> that have the pipeline type built in to the command.
> More custom commands and command data size optimizations will be made
> in follow-on commits.
>
> Bug: angleproject:3136
> Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I1c0bfe864ff343eb8ea6c88556523f8715c981d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535998
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2219b18c
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2019-03-05T07:06:32
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|
Vulkan:Optimize SecondaryCommandBuffers
Optimize performance of SecondaryCommandBuffers and enable them as the
default build option.
To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
your build args.
This CL enhances the PoolAllocator to have a "fast" mode that can
be enabled at class creation. This mode uses an alignment of 1 byte and
enables a fastAllocation() call that avoids some bookkeeping overhead.
The SecondaryCommandBuffer uses this fastAllocation() function.
Furthermore the fast path of fast allocate, using the current page,
is inlined for maximum speed.
Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
blocks so that the commands occur linearly in memory. This speeds up
processing with improved cache coherency and minimizes overhead when
recording commands.
Also the core Draw functions and their state updates are all inlined
as well as the common functions to initialize commands and to copy
command pointer data.
This change also includes some new, custom commands. One is
imageBarrier that is a specialized version of pipelineBarrier that only
performs a single image layout transition.
There are customized versions of various Draw commands to minimize
copying of parameters.
There are also specialized commands to bind[Graphics|Compute]Pipeline
that have the pipeline type built in to the command.
More custom commands and command data size optimizations will be made
in follow-on commits.
Bug: angleproject:3136
Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5546fb4f
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2019-01-17T12:25:54
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Vulkan:Adding custom pool allocator
Migrated pool allocator used by compiler to common.
Planning to use this for ANGLE custom command buffers so this some
refactoring in preparation for that work.
Added a unit test to check PoolAllocator functionality.
Bug: angleproject:2951
Reviewed-on: https://chromium-review.googlesource.com/c/1476953
Reviewed-by: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
Change-Id: I0b4f3d55ea1799e35c9799c221f7129233f30b24
Reviewed-on: https://chromium-review.googlesource.com/c/1492972
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0546b538
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2019-02-25T22:47:17
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Revert "Vulkan:Adding custom pool allocator"
This reverts commit 941717496141b96f1d5817f31c2bb4a4e19847b9.
Reason for revert: crashes on Debug bots
Original change's description:
> Vulkan:Adding custom pool allocator
>
> Migrated pool allocator used by compiler to common.
>
> Planning to use this for ANGLE custom command buffers so this some
> refactoring in preparation for that work.
>
> Added a unit test to check PoolAllocator functionality.
>
> Bug: angleproject:2951
> Change-Id: I29618cfdb065b8a5fefd40719a35d27b1f6e99ef
> Reviewed-on: https://chromium-review.googlesource.com/c/1476953
> Reviewed-by: Jamie Madill <jmadill@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
TBR=ynovikov@chromium.org,jmadill@google.com,tobine@google.com,syoussefi@chromium.org
Change-Id: Id8c522bd1d94154e871211d975e801a55cc9c257
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2951, angleproject:3169
Reviewed-on: https://chromium-review.googlesource.com/c/1487977
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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94171749
|
2019-01-17T12:25:54
|
|
Vulkan:Adding custom pool allocator
Migrated pool allocator used by compiler to common.
Planning to use this for ANGLE custom command buffers so this some
refactoring in preparation for that work.
Added a unit test to check PoolAllocator functionality.
Bug: angleproject:2951
Change-Id: I29618cfdb065b8a5fefd40719a35d27b1f6e99ef
Reviewed-on: https://chromium-review.googlesource.com/c/1476953
Reviewed-by: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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47ca1b2f
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2019-01-23T16:11:41
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Revert "Vulkan: Adding custom pool allocator"
This reverts commit 05459e06fde5047ae8f5f90fe091c3255e6bc88e.
Reason for revert: Clusterfuzz bugs flagged this commit
Original change's description:
> Vulkan: Adding custom pool allocator
>
> Copied pool allocator used by compiler to common and hooking it up as
> custom allocator for CommandPools. Modified it to support reallocation.
>
> RendererVk now has a private poolAllocator and VkAllocationCallbacks
> struct. The allocation callbacks are initialized to static functions
> in RendererVk::initializeDevice() and then passed to CommandPool init()
> and destroy() functions.
>
> Using the pool allocator saves Command Pool/Buffer clean-up time which
> was showing us as a bottleneck is some cases.
>
> Bug: angleproject:2951
> Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4
> Reviewed-on: https://chromium-review.googlesource.com/c/1409867
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=jmadill@chromium.org,tobine@google.com,ianelliott@google.com,syoussefi@chromium.org
Change-Id: I363a351667c4dddef79833061790da90de477e70
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2951
Reviewed-on: https://chromium-review.googlesource.com/c/1430679
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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05459e06
|
2019-01-17T12:25:54
|
|
Vulkan: Adding custom pool allocator
Copied pool allocator used by compiler to common and hooking it up as
custom allocator for CommandPools. Modified it to support reallocation.
RendererVk now has a private poolAllocator and VkAllocationCallbacks
struct. The allocation callbacks are initialized to static functions
in RendererVk::initializeDevice() and then passed to CommandPool init()
and destroy() functions.
Using the pool allocator saves Command Pool/Buffer clean-up time which
was showing us as a bottleneck is some cases.
Bug: angleproject:2951
Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4
Reviewed-on: https://chromium-review.googlesource.com/c/1409867
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|