|
d705f18f
|
2020-05-11T13:53:13
|
|
Vulkan: Add immediate scissored clears.
This allows us to avoid using draw commands with pipelines for
scissored clears. This prevents some tests from generating
large numbers of VkPipelines.
Bug: angleproject:4517
Bug: angleproject:4617
Change-Id: Id4a44000078098a60aa89233cfef30b75727d108
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2194473
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d657e1d7
|
2020-04-24T13:13:18
|
|
Vulkan: Defer framebuffer clears.
This works by storing the deferred clears in the ImageHelper's staging
buffers. We apply the deferred clears onto the RenderPass right before
we begin to draw. Storing the clears in the ImageHelper solves problems
where we clear GL Textures in a Framebuffer and then unbind the
Textures and sample from them. Or do other commands like CopyTexImage.
Note that because the staging buffer clears only handle full-image
clears we need to immediately apply some scissored clears where before
we would use the RP. This should be a pretty rare occurrence and it is
possible to optimize that in the future.
Reduces the RenderPass count in the Manhattan "frame 10" trace from max
22 to max 20. May improve perf slightly on Android or may have effects
too small to measure. Should not regress performance.
Bug: angleproject:4517
Change-Id: I02150d531022afb903f1058f070937ec6337bd88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142711
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3cb9c4be
|
2020-03-13T13:56:47
|
|
Statically link vulkan-loader on Mac
Disable angle_shared_libvulkan on Mac since we are the only client.
Re-add codepaths to support this.
Bug: angleproject:4477
Change-Id: Ie128c83adaae741636541bbfd6105d160d874a8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102954
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
35e389cc
|
2020-04-24T13:33:36
|
|
Vulkan: Remove unicode character from error string.
Will fix presubmit checks on Windows.
Bug: angleproject:4586
Change-Id: I36cec3e850c88a015f33d8a0bb7cc8f8c26402d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165628
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
492ec932
|
2020-04-21T13:38:41
|
|
Vulkan: Track allocated sampler counts.
Helps to diagnose perf bugs where resources are over-allocated. Also
can be useful to evaluate caching strategies.
Bug: angleproject:4517
Change-Id: I48df5a09fbc394fa0b1712fa8cf28a179665e6e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159293
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
927ea225
|
2020-04-21T19:42:18
|
|
Vulkan: add vulkan error code in the error message
If driver returns error code that we do not know, we simply output
"unknown vulkan error code". Instead we should at least include the
actual errorCode here so that people can search up to see what it is.
Also remove the double period at the end of string and added a few other
vulkan error strings.
Bug: b/154665382
Change-Id: Ic4138e90534b4e7d97520fe10ac1477d2930d9c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2160130
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b7d6949b
|
2020-04-17T13:36:14
|
|
Vulkan: Enable persistently mapped buffer objects
The VMA allocator has a handy feature where during memory
allocation we can request persistently mapped memory.
This saves IOCTL overhead for apps that update buffers
frequently.
Bug: angleproject:2162
Change-Id: I870d880033beec343efae6de06f1c5935de4c2c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155131
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
6e0d718a
|
2020-03-31T18:41:57
|
|
Vulkan: Implement device memory sub-allocation
Use AMD Vulkan Memory Allocator for device memory sub-allocation.
We now have a mempool from which all glBuffer memory is allocated.
The CPU overhead involved in repeated IOCTL calls to the kernel is
reduced significantly.
Bug: angleproject:2162
Change-Id: Id7681ffe2ac3d2853141ebe34c7df7b7fdd0d55e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124519
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
449d9d76
|
2020-03-31T17:27:00
|
|
Vulkan: Refactor garbarge collection related parameter
Use RendererVk instead of VkDevice as a parameter in garbage collection
functions.
Bug: angleproject:2162
Change-Id: Ifd53e05223d6d603402c9b7fcfa82fe1f896458c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131882
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6281e30d
|
2020-03-31T15:41:23
|
|
Vulkan: Add flush condition for the device memory updated by CPU
Memory created using HOST_COHERENT_BIT does not need to be explicitly
flushed.
Bug: angleproject:2162
Change-Id: Idc2001e2254de616d7e7067410d225d0b521f29f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131881
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4422d298
|
2020-03-18T09:54:54
|
|
Vulkan: Must call vkFlush while memory is mapped
Update to Vulkan validation layers pointed out that
vkFlushMappedMemoryRanges needs to be called when the memory is mapped.
Bug: b:151820847
Change-Id: I3860306080bca435c063046f9ae20943a8601d17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2108705
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
78a85f2c
|
2020-03-16T10:28:59
|
|
Vulkan: Request device local memory for glBuffer with GL_STATIC* usage
glBuffer objects with GL_STATIC_* usage patterns will now request
the storage to be allocated in device local memory. For glBuffer
objects with GL_DYNAMIC_* usage patterns we request a host cached
memory.
Bug: angleproject:4480
Change-Id: I7ca968f5ddfb59e4df3ecd07ae65df2bbf734190
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102958
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
a741abb9
|
2020-02-21T16:37:37
|
|
Vulkan: Rename CommandGraphResource to Resource.
Also renames the h and cpp files to ResourceVk (to keep distinct from
other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'.
Cleans up a few remaining mentions of the command graph in comments.
Bug: angleproject:4029
Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
ce4918f1
|
2020-02-19T09:39:44
|
|
Vulkan: Sanitize Images & Buffers with non-zero values.
Only enabled for specific tests at the moment. This CL allows our tests
to sanitizes memory for the robust resource access extension. It is
quite slow so should not be enabled by default.
Only works for 1 level 2D color textures and buffers. Makes several
flaky robust resource initialization tests consistently fail.
Controlled via an angle::Feature in FeaturesVk.
It works by initializing memory to an abitrary non-zero value:
- if newly allocated memory is mappable, we map it in init and set it
- if a buffer or texture can be a transfer destination, we use a
staging resource
- otherwise we don't attempt to initialize the resource.
Bug: angleproject:4384
Change-Id: I9b4f347bfcddf3096f491ed0243bef86837feaa0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043271
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
3c066404
|
2020-02-05T12:43:12
|
|
Vulkan: Command graph linearization (Step 4).
Implements GLES 3.0 functionality for the new command recording style.
Tested with angle_end2end_tests. dEQP/CTS testing will come later.
Bug: angleproject:4029
Change-Id: Ibdc4f1355a7b880946699ec227fd9807f4a27af9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040197
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d0b4eaf6
|
2020-01-16T09:38:28
|
|
Vulkan: Allow user to specify preferred device
On a platform with multiple graphics devices (e.g. laptop with
integrated and descrete devices) it's handy to be able
to specify the specific device we want ANGLE to use.
Setting the environment variable ANGLE_PREFERRED_DEVICE to the device
name as returned by VkPhysicalDeviceProperties.deviceName will select
that device.
Bug: angleproject:4305
Change-Id: Ib16895add2c36a59135942b52401ceb7b6bc0895
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002737
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
35e6050f
|
2019-12-30T23:47:51
|
|
Vulkan: Correct error message for VK_ERROR_INVALID_SHADER_NV
If an invalid shader is generated, generate the appropriate message
instead of "Unknown error".
Bug: angleproject:3394
Change-Id: I586c99e95cd72daeaf74b4d1eff352942e01d8b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1982783
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
abc8f277
|
2019-12-19T10:47:31
|
|
Vulkan: Disallow multisampling with a sample count of 1
GLES uses a sample count of 0 to indicate non-multisampling, and a
sample count of 1 or greater to indicate multisampling. While the
Vulkan specification seems to support multisampling with a sample count
of 1, the following spec language effectively disallows it (even when
the underlying Vulkan driver supports it):
If the image was created with VkImageCreateInfo::samples equal to
VK_SAMPLE_COUNT_1_BIT, the instruction must have MS = 0.
The following GLES 3.1 dEQP tests use shaders that look for the sample
position, with a sample count of 1:
dEQP-GLES31.functional.texture.multisample.samples_1.*
For Vulkan drivers that fully support multisampling with a sample count
of 1, these tests pass, but get Vulkan validation errors because of the
above spec language.
This was discussed in the Khronos-private issue tracker (see:
https://gitlab.khronos.org/vulkan/vulkan/issues/1925). The Vulkan
working group wondered if ANGLE could live with not supporting a sample
count of 1 (but upgrading such requests to the next-largest supported
sample count, per the GLES specification). This change implements that
approach.
Bug: angleproject:4197
Bug: angleproject:4212
Change-Id: I009ba47b48efe5af464011c7c15022fc01f45e76
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1974842
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
5fd73782
|
2019-08-09T11:46:46
|
|
Vulkan: Use volk to load vk* func ptrs
Thanks to Jamie Madill for some fixes to get all CI test passing w/ volk.
This change updates all ANGLE targets that use Vulkan to dyanmically
link all of the VK entrypoints using the volk OSS library from
https://github.com/zeux/volk.
It's only two source files so baking them directly into ANGLE repo.
Also it's used in both the tests and libANGLE trees so added to
src/common/third_party/volk dir.
Updated volk and the renderer to track latest instance and device
that were loaded and renderer will refresh vk* function pointers if
the current and previous device and/or instance don't match. This
prevents errors in the test framework as we transition between
backends, especially between VK HW & SwiftShader ICDs.
This change rolls the Vulkan Loader forward to use the latest loader
version which no longer allows static linking but requires dynamic
linking.
Bug: angleproject:3740
Bug: angleproject:4092
Bug: angleproject:4162
Bug: angleproject:4210
Bug: angleproject:4225
Change-Id: I8a0b7d24c9545bbfdfaa4b9357a9bfe6793e0140
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965640
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bf47a17e
|
2019-12-13T01:40:33
|
|
Fix GGP build
Bug: angleproject:4221
Change-Id: I625b78795dbc826d176660e47af9b51d3f8d417b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1966410
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
caa6eccd
|
2019-10-27T13:46:56
|
|
Vulkan: Implement Transform Feedback support via extension
Implemented transform feedback extension path. Where
VK_EXT_transform_feedback is supported, extension path will be taken
over an emulation path. Extension path has advantages in terms of
performance.
BUG=angleproject:3206
Test: dEQP-GLES3.functional.transform_feedback.*
angle_end2end_tests --gtest_filter=TransformFeedbackTest*
Change-Id: Ia07c23afb289d9c67073469a97b714ec96f5265a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1882767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
84c074cf
|
2019-11-20T15:32:44
|
|
Vulkan: Simplify AppendToPNextChain use
The function is turned into a template to avoid the reinterpret_cast at
call sites. Additionally, uses Vulkan's own VkBaseOutStructure instead
of a bespoke definition.
Bug: angleproject:4027
Change-Id: Ib236d44a12c0363e7e89b9bf2ed5ab8166252730
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1924992
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
c898ec1a
|
2019-11-04T15:20:18
|
|
Add EGL GGP extensions.
This CL adds two new extensions:
* EGL_ANGLE_ggp_stream_descriptor:
Introduces a new attribute to CreateWindowSurface. Allows the app
to pass in a stream descriptor to VkCreateSurfaceKHR.
Mirrors VK_GGP_stream_descriptor_surface.
* EGL_ANGLE_swap_with_frame_token:
Introduces a new function 'eglSwapBuffersWithFrameTokenANGLE'. This
allows the app to pass a GGP frame token down to vkQueuePresentKHR.
Mirrors VK_GGP_frame_token.
Bug: angleproject:4078
Change-Id: I4313ac4c264e68999905049f661bc64b44f72fab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1897315
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
a6206854
|
2019-10-24T12:55:09
|
|
Enable "-Wmissing-field-initializers".
This is another warning required by Skia. This one didn't find
anything that surprising. Enabling the warning does help enforce
code consistency and avoids a bit of possible undefined behaviour.
Bug: angleproject:4046
Change-Id: Ifec7f4afad49cd820bf3c0a79df3f46559473ee2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877477
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
08af1c80
|
2019-10-22T08:58:52
|
|
Vulkan:Store full 64bit handle in GarbageObject
On 32bit builds we were only storing 32bit handles for non-
dispatchable objects. This resulted in the handles getting shrunk
from 64-bits which then led to false validation errors.
Fixed this by using VK_DEFINE_NON_DISPATCHABLE_HANDLE() macro in
GarbageObject instead of VK_DEFINE_HANDLE().
Also MSVC on Win32 didn't like reinterpret_cast<> with the updated
64bit handles so migrated a number of GarbageHandle casts to be
c-style which is contrary to style guide, but is preferable to
conditional code.
Bug: angleproject:3924
Bug: angleproject:3946
Change-Id: Icb4139e34989179e46ac1f0c76269ff49ab1e897
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1873244
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a48f95ab
|
2019-10-14T14:49:49
|
|
Move Vulkan GlslangWrapper code to a shared location.
Metal backend will reuse Vulkan's GlslangWrapper code.
The Metal backend will use this code to translate glsl to spirv then
cross compile to Metal Shading Language using spirv-cross.
So the source code of GlslangWrapper should be moved outside vulkan folder.
Bug: angleproject:2634
Change-Id: I208062daf0d77756c9d32cfdab925b7dfdf83e05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1858042
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
be1fa7d8
|
2019-10-16T16:34:57
|
|
Vulkan: Enable VK_EXT_line_rasterization
Plumbing to make ANGLE use VK_EXT_line_rasterization
extension when available.
Bug: angleproject:3981
Change-Id: I12913c20bff69ab0b7c16462c10b8b5fd8e1c2a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1865027
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6b60dfd8
|
2019-10-02T07:54:18
|
|
Vulkan: Remove image views forced to one mip level
textureSize requires the view to reflect actual mip levels, so
we can't artificially limit the view based on filtering mode.
This CL removes those views.
That unearthed a problem where the VK backend wasn't properly
implementing non-mipmapped filter modes. There is a blurb in
the Vulkan spec about this:
There are no Vulkan filter modes that directly correspond to OpenGL
minification filters of GL_LINEAR or GL_NEAREST, but they can be
emulated using VK_SAMPLER_MIPMAP_MODE_NEAREST, minLod = 0, and
maxLod = 0.25, and using minFilter = VK_FILTER_LINEAR or
minFilter = VK_FILTER_NEAREST, respectively.
So this CL also adds that emulation.
Bug: angleproject:3948
Test: TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray
Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
Change-Id: I81d5c3417e7d9abd0cdd058b935963706024a28f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835937
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
f750d86a
|
2019-10-01T17:52:37
|
|
Trigger a flush() when the command graph contains too many objects
If an App repeatedly issues GL commands like glTextImage2D without a
finish/flush/draw, it's possible for ANGLE to exhaust the available
Vulkan memory allocations and exceed
VkPhysicalDeviceLimits::maxMemoryAllocationCount. When this occurs,
the Vulkan validation layers will trigger an error and cause dEQP
tests to fail.
This change will query the backend if a flush() should be performed
during each of the GL delete calls, and perform it if necessary. This
will cause a queue submission and a Serial increment, allowing the
allocated memory to be freed, preventing the validation errors.
Bug: angleproject:3818
Test: KHR-GLES3.copy_tex_image_conversions.forbidden.renderbuffer_cubemap_*
Change-Id: I26d0a47aa7bca10c25bc8141f1523afbab0b3b5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834781
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f22f16d3
|
2019-07-18T15:10:49
|
|
Reland "Vulkan: Use VK repos' internal BUILD.gn files"
This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6
There was a missing build dependence causing a build no-op
issue which has now been fixed in the upstream Vulkan Validation
Layer repo.
Primary workaround that need to be re-visted and fixed are:
1. Disabled validation layers on 32-bit Windows
2. Disabled validation layers on 32-bit Android
3. Disabled DebugUtils on Android, using DebugReport instead
4. Using custom VK Loader branch to avoid WDK dependence
Original change's description:
> Vulkan: Use VK repos' internal BUILD.gn files
>
> This retires custom BUILD.gn files for the Vulkan Headers, Tools,
> Validation-Layers, and Loader repos. They now have integrated BUILD.gn
> files so switched ANGLE to use those by default.
> Also Validation Layer, Loader, and Tools repos no longer uses codegen
> so this speeds up the build overall.
> Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
> to VK_LAYER_KHRONOS_validation unified layer.
>
> This changes includes a temporary workaround to the Vulkan-Loader repo
> to remove its Window's build dependence on WDK. There are plans to
> remove that depenedence in Loader master, but until then we can use
> our custom branch workaround.
> It also includes a custom branch for validation layers that includes
> some build fixes for ANGLE.
> Finally, the layers were crashing on Android when attempting to use
> DebugUtils extension so forcing DebugReport on Android for now.
>
> Bug: angleproject:2449
> Bug: angleproject:3320
> Bug: angleproject:3852
> Bug: angleproject:3924
> Bug: angleproject:3925
> Bug: angleproject:3946
> Bug: chromium:997009
> Bug: chromium:997016
> Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
Bug: angleproject:2449, angleproject:3320, angleproject:3852
Change-Id: I373ada091a1329db5e304874079428d01ba21d52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778302
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
33ffed01
|
2019-09-26T10:19:35
|
|
Vulkan: Clean up garbage APIs.
Instead of dumping resources to a context, we use the release APIs
consistently. Refactoring/cleanup change only. Should have very litte
impact on runtime behaviour.
Bug: angleproject:2464
Change-Id: I2dc7f8316c466f7ccfad50a7b792ba0ee7bc2e49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804883
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
29f7916f
|
2019-09-25T14:37:35
|
|
Vulkan: Store current Serial in RendererVk.
This gives a stronger ordering on serials than if they're acquired by
the ContextVk. Part of the steps of implementing multithreaded GL on
Vulkan.
Implements a "globalFinish" method in RendererVk that is triggered on
ContextVk destruction. This helped fixed some racy object deletion
situations where the ContextVk could have queued work that uses deleted
objects. Flush all the Contexts before destruction to avoid these
hanging deleted objects.
Bug: angleproject:2464
Change-Id: I244e9bbf6cd47b272c7cbca45b0fb1eb46d626fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1791268
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d2766ce7
|
2019-08-30T15:26:17
|
|
Vulkan: Generalize ICD decision for loader.
This will allow a more flexible introduction of other ICDs like
SwiftShader. Refactoring change only.
Bug: angleproject:3876
Change-Id: I6883225645e0f961f699366368bebccd9812aaec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775463
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2b7e2acb
|
2019-08-30T13:26:37
|
|
Vulkan: Move loader defines into BUILD.gn.
We shouldn't need the extra loader defines config variable. The defines
we need should probably be able to be located in ANGLE entirely.
Bug: angleproject:3320
Bug: angleproject:3876
Change-Id: I78f449f44c1709b6d683930f9b9ea3d80016272e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775462
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aae21ef6
|
2019-08-29T21:56:06
|
|
Revert "Reland "Vulkan: Use VK repos' internal BUILD.gn files""
This reverts commit 0ad1559f3ae95efecaa209f990987d3ce4ebd150.
Reason for revert: linux-rel no-op build issue showing up in Chromium integration. Tracking in chromium:997016
Original change's description:
> Reland "Vulkan: Use VK repos' internal BUILD.gn files"
>
> This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6
>
> Original change's description:
> > Vulkan: Use VK repos' internal BUILD.gn files
> >
> > This retires custom BUILD.gn files for the Vulkan Headers, Tools,
> > Validation-Layers, and Loader repos. They now have integrated BUILD.gn
> > files so switched ANGLE to use those by default.
> > Also Validation Layer, Loader, and Tools repos no longer uses codegen
> > so this speeds up the build overall.
> > Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
> > to VK_LAYER_KHRONOS_validation unified layer.
> >
> > This changes includes a temporary workaround to the Vulkan-Loader repo
> > to remove its Window's build dependence on WDK. There are plans to
> > remove that depenedence in Loader master, but until then we can use
> > our custom branch workaround.
> > It also includes a custom branch for validation layers that includes
> > some build fixes for ANGLE.
> > Finally, the layers were crashing on Android when attempting to use
> > DebugUtils extension so forcing DebugReport on Android for now.
> >
> > Bug: angleproject:2449
> > Bug: angleproject:3320
> > Bug: angleproject:3852
> > Bug: chromium:997009
> > Bug: chromium:997016
> > Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Tobin Ehlis <tobine@google.com>
>
> Bug: angleproject:2449, angleproject:3320, angleproject:3852
> Change-Id: I9597be99000083b135e19b6ee68d4ae222158e72
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769036
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I88afdaff07e9f414f9de02f6d3651eaba9a5045f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2449, angleproject:3320, angleproject:3852
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776920
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
0ad1559f
|
2019-07-18T15:10:49
|
|
Reland "Vulkan: Use VK repos' internal BUILD.gn files"
This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6
Original change's description:
> Vulkan: Use VK repos' internal BUILD.gn files
>
> This retires custom BUILD.gn files for the Vulkan Headers, Tools,
> Validation-Layers, and Loader repos. They now have integrated BUILD.gn
> files so switched ANGLE to use those by default.
> Also Validation Layer, Loader, and Tools repos no longer uses codegen
> so this speeds up the build overall.
> Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
> to VK_LAYER_KHRONOS_validation unified layer.
>
> This changes includes a temporary workaround to the Vulkan-Loader repo
> to remove its Window's build dependence on WDK. There are plans to
> remove that depenedence in Loader master, but until then we can use
> our custom branch workaround.
> It also includes a custom branch for validation layers that includes
> some build fixes for ANGLE.
> Finally, the layers were crashing on Android when attempting to use
> DebugUtils extension so forcing DebugReport on Android for now.
>
> Bug: angleproject:2449
> Bug: angleproject:3320
> Bug: angleproject:3852
> Bug: chromium:997009
> Bug: chromium:997016
> Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
Bug: angleproject:2449, angleproject:3320, angleproject:3852
Change-Id: I9597be99000083b135e19b6ee68d4ae222158e72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769036
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1d5aaa6c
|
2019-08-06T11:20:13
|
|
Vulkan: support dynamic indices in array of arrays
Expands existing struct-sampler rewrite to flatten arrays of arrays.
This allows us to support dynamically-uniform array indexing, which is
core in ES 3.2.
Samplers inside (possibly nested) structs are broken apart as before,
and then if the type resulting from merging the array sizes of the field
and its containing structs is an array of array, the array is flattened.
Also adds an offset parameter to functions taking in arrays to account
for this translation.
As a result of outer array sizes leaking into function signatures,
functions taking arrays of different sizes are duplicated according to
how the function is invoked.
Bug: angleproject:3604
Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5f3c98de
|
2019-08-23T01:05:38
|
|
Revert "Vulkan: Use VK repos' internal BUILD.gn files"
This reverts commit 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6.
Reason for revert: Causing flakiness in "confirm no-op" CQ step.
See issue for more details.
Bug: chromium:997016
Original change's description:
> Vulkan: Use VK repos' internal BUILD.gn files
>
> This retires custom BUILD.gn files for the Vulkan Headers, Tools,
> Validation-Layers, and Loader repos. They now have integrated BUILD.gn
> files so switched ANGLE to use those by default.
> Also Validation Layer, Loader, and Tools repos no longer uses codegen
> so this speeds up the build overall.
> Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
> to VK_LAYER_KHRONOS_validation unified layer.
>
> This changes includes a temporary workaround to the Vulkan-Loader repo
> to remove its Window's build dependence on WDK. There are plans to
> remove that depenedence in Loader master, but until then we can use
> our custom branch workaround.
> It also includes a custom branch for validation layers that includes
> some build fixes for ANGLE.
> Finally, the layers were crashing on Android when attempting to use
> DebugUtils extension so forcing DebugReport on Android for now.
>
> Bug: angleproject:2449
> Bug: angleproject:3320
> Bug: angleproject:3852
> Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
TBR=ynovikov@chromium.org,tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: Iec97ba8cb5c38fa56bfd4c0afb0f7af8d68513ff
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2449, angleproject:3320, angleproject:3852
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767363
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
552f5fcb
|
2019-07-18T15:10:49
|
|
Vulkan: Use VK repos' internal BUILD.gn files
This retires custom BUILD.gn files for the Vulkan Headers, Tools,
Validation-Layers, and Loader repos. They now have integrated BUILD.gn
files so switched ANGLE to use those by default.
Also Validation Layer, Loader, and Tools repos no longer uses codegen
so this speeds up the build overall.
Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
to VK_LAYER_KHRONOS_validation unified layer.
This changes includes a temporary workaround to the Vulkan-Loader repo
to remove its Window's build dependence on WDK. There are plans to
remove that depenedence in Loader master, but until then we can use
our custom branch workaround.
It also includes a custom branch for validation layers that includes
some build fixes for ANGLE.
Finally, the layers were crashing on Android when attempting to use
DebugUtils extension so forcing DebugReport on Android for now.
Bug: angleproject:2449
Bug: angleproject:3320
Bug: angleproject:3852
Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
22511021
|
2019-08-13T09:17:52
|
|
Vulkan: Remove unused GetDepthStencilAspectFlagsForCopy.
Was incorrect and causing a Clang warning.
Bug: chromium:992863
Change-Id: Ieff7b332ee11a6330bd5879d73b53ad374f40664
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1751622
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
758b12fa
|
2019-07-17T14:55:38
|
|
Filter out redundant depth&stencil state updates
1. Compare updating values with active ones at frontend when
depth&stencil related gl call happens and do not set any unnecessary
dirty bits.
2. Remove d3d and gl backends' checking of depth&stencil states when
detect any dirty bits, as it is now being done at frontend.
3. Modification to graphics pipeline description update, make sure it
syncs with gl::State initial value.
4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only
represents single value.
Bug: angleproject:3700
Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
a2129356
|
2019-07-23T12:54:13
|
|
Vulkan: Add support for 2D array textures
Includes changes from jmadill to align with Vulkan backend design.
Correctly setting layer count and depth when the texture type is
2Darray. Vulkan requires depth of 1 for 2Darray textures.
Bug: angleproject:3189
Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
29fba5e0
|
2019-07-04T17:08:41
|
|
Vulkan: Prepare for variable-stage pipelines
Compute (single-stage pipeline) is upcoming, but this change prepares
GlslangWrapper to handle any number of stages (mostly). Additionally,
this change binds each resource to each stage based on whether it's
active, so that we don't hit the per-stage limit of resources by binding
every resource to every stage.
Bug: angleproject:3633
Bug: angleproject:3562
Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
13ac9422
|
2019-06-10T17:53:09
|
|
Vulkan: add support for shadow samplers.
Adds support for ES 3.0 shadow samplers.
Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.shadow.2d.*'
Bug: angleproject:3211
Change-Id: Ic82ecfe19290fb952fcb0ba423691b5bac87c4a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652021
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f2a1c384
|
2019-05-21T16:32:49
|
|
Vulkan: Implement multisampled framebuffers
Simultaneously implements ANGLE_framebuffer_multisample and ES3
multisampled framebuffers.
Additionally, implements ES3 framebuffer blitting where multisampled
framebuffers are involved.
Bug: angleproject:3203
Bug: angleproject:3204
Bug: angleproject:3200
Change-Id: I5694a30f71168e807688a9568e3742b81d907918
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
6bb193c8
|
2019-05-22T16:32:21
|
|
Vulkan: Implement glImportSemaphoreFdEXT
Allow importing file descriptors into semaphores on linux. This can be
used to synchronize ANGLE's GL renderer with respect to vulkan
composition in chromium.
Bug: angleproject:3289
Change-Id: I04ba3bbb2e343baa000ff89c21c03ca36163a713
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623812
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b16d69c3
|
2019-05-13T16:28:27
|
|
Vulkan: Add support for surface multisampling
A multisample image is created for the surface if multisampling is
enabled. Prior to present, this multisample image is resolved into the
swapchain image.
FramebufferVk::readPixelsImpl similarly has got the ability to resolve
the region of interest into a temporary image prior to readback.
Tests are added to render a point, line and a triangle on a 4x
multisampled surface.
Bug: angleproject:3204
Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e755a537
|
2019-04-10T09:58:21
|
|
Vulkan: Add a new garbage type gated by fences.
This allows Vulkan EGL objects such as EGL Syncs and EGL Images to give their
garbage to the renderer before destroying.
BUG=angleproject:2464
Change-Id: I59b8e1080e4292bd0856e59a928750c7e77a372e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562522
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
127990f9
|
2019-04-04T13:52:04
|
|
Vulkan: Use render pass loadOp for scissored clears
At this point, every clear is done through render pass loadOp, except
masked color or stencil clears. The only fallback is clearWithDraw,
that can clear both color and stencil at the same time.
Bug: angleproject:2361
Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
65d10f3b
|
2019-03-21T16:30:31
|
|
Vulkan: Implement robust resource initialization
If a texture or renderbuffer needs to be cleared for robust access or
due to having emulated channels, it is immediately cleared. The former
relies on a front-end feature that optimizes robust access clears only
to levels and layers that are not fully initialized through data upload.
Bug: angleproject:2722
Change-Id: Icdab856eb4ffe963f78569b6d80d9ff5cb27ff9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535056
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4d153383
|
2019-02-26T15:08:11
|
|
Reland "Vulkan: Implement debug markers"
This reverts commit 0c01e36783b20a0177c653490cb4f8ea4a896075.
Reason for revert: Its dependency that was reverted has now relanded:
https://chromium-review.googlesource.com/c/angle/angle/+/1489153
Original change's description:
> Revert "Vulkan: Implement debug markers"
>
> This reverts commit 983e446921946734fe47217c345a8fe2f079319d.
>
> Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605
>
> Original change's description:
> > Vulkan: Implement debug markers
> >
> > Covers both GL_KHR_debug and GL_EXT_debug_marker.
> >
> > Debug markers are used to specify events or hierarchically categorize a
> > set of commands within the command buffer. When debugging, this allows
> > for quicker navigation to the draw calls of interest, and otherwise
> > provides context to debug output.
> >
> > Bug: angleproject:2853
> > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
> > Reviewed-on: https://chromium-review.googlesource.com/c/1403956
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
>
> TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
>
> Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:2853
> Reviewed-on: https://chromium-review.googlesource.com/c/1470606
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=geofflang@chromium.org,jmadill@google.com,syoussefi@chromium.org
Bug: angleproject:2853
Change-Id: Ie19ae103244d54dcf7108d5f61c24e318fc44057
Reviewed-on: https://chromium-review.googlesource.com/c/1489154
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
|
|
009696c5
|
2019-01-31T14:47:07
|
|
Vulkan: Support EGL_ANDROID_image_native_buffer on Android.
BUG=angleproject:2668
BUG=angleproject:3121
Change-Id: I0dfb2ec0737ebd963b0fadb78cf720a90874f00b
Reviewed-on: https://chromium-review.googlesource.com/c/1452264
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
366df2b2
|
2019-01-18T15:40:34
|
|
Vulkan: Support external texture binding points.
BUG=angleproject:2668
BUG=angleproject:3023
Change-Id: Idab0c4cbe1c7ed203ace50f1a6701dba11a40242
Reviewed-on: https://chromium-review.googlesource.com/c/1422548
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
52047de4
|
2018-11-13T17:22:36
|
|
Vulkan: support instanced draws. (reland)
Enable instanced draws with the Vulkan backend.
So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor.
BUG=angleproject:2672
Change-Id: Ib6655625776344305911a1a742c85f17638cee8f
Reviewed-on: https://chromium-review.googlesource.com/c/1469263
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
0c01e367
|
2019-02-13T21:27:23
|
|
Revert "Vulkan: Implement debug markers"
This reverts commit 983e446921946734fe47217c345a8fe2f079319d.
Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605
Original change's description:
> Vulkan: Implement debug markers
>
> Covers both GL_KHR_debug and GL_EXT_debug_marker.
>
> Debug markers are used to specify events or hierarchically categorize a
> set of commands within the command buffer. When debugging, this allows
> for quicker navigation to the draw calls of interest, and otherwise
> provides context to debug output.
>
> Bug: angleproject:2853
> Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
> Reviewed-on: https://chromium-review.googlesource.com/c/1403956
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2853
Reviewed-on: https://chromium-review.googlesource.com/c/1470606
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
983e4469
|
2019-01-18T16:04:50
|
|
Vulkan: Implement debug markers
Covers both GL_KHR_debug and GL_EXT_debug_marker.
Debug markers are used to specify events or hierarchically categorize a
set of commands within the command buffer. When debugging, this allows
for quicker navigation to the draw calls of interest, and otherwise
provides context to debug output.
Bug: angleproject:2853
Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
Reviewed-on: https://chromium-review.googlesource.com/c/1403956
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
229fc83d
|
2019-01-21T18:09:15
|
|
Vulkan: Port renderer to Fuchsia (reland)
Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan
renderer, as well as an implementation of OSWindow that renders
fullscreen for the test suite.
Disallow use of the vulkan loader from third_party as Fuchsia uses a fork
of the loader and has not sent those changes upstream yet.
Add a small wayland-inspired library libfuchsia-egl to provide a type
"struct fuchsia_egl_window" to use as EGLNativeWindowType. This type
combines a zx_handle_t to an image pipe channel and a surface size.
Image pipes can only be used once to create a VkSurfaceKHR. This means we
have to recreate the pipe in tests that call eglCreateWindowSurface more
than once with a single OSWindow, or the second call will fail. Add a
resetNativeWindow() method to accomplish this.
Reland disabling -Wextra-semi.
BUG=angleproject:2475
TEST=angle_end2end_tests on Fuchsia
Change-Id: Ie91715bcd760c6c04d4b8a02a91daa71e32ee30c
Reviewed-on: https://chromium-review.googlesource.com/c/1467603
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
341304d8
|
2019-02-12T20:58:54
|
|
Revert "Vulkan: support instanced draws."
This reverts commit 199a9f385f5489b957fe1e42bf08f3f40edd38ca.
Reason for revert: Causes a validation error when the extension is not present. See failures here: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win-angle-rel/693
Original change's description:
> Vulkan: support instanced draws.
>
> Enable instanced draws with the Vulkan backend.
> So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor.
>
> BUG=angleproject:2672
>
> Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3
> Reviewed-on: https://chromium-review.googlesource.com/c/1334973
> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Iffccc2cca259bcd19c068a87a415d4e196901f45
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2672
Reviewed-on: https://chromium-review.googlesource.com/c/1468201
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
199a9f38
|
2018-11-13T17:22:36
|
|
Vulkan: support instanced draws.
Enable instanced draws with the Vulkan backend.
So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor.
BUG=angleproject:2672
Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3
Reviewed-on: https://chromium-review.googlesource.com/c/1334973
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3f0ff409
|
2019-02-12T03:08:51
|
|
Revert "Vulkan: Port renderer to Fuchsia"
This reverts commit 991d1cfb5e5a2f20a46961da3ad85b95da30b88a.
Reason for revert: Failing compile on the fuchsia bots on the ANGLE
auto-roller.
https://ci.chromium.org/p/chromium/builders/luci.chromium.try/fuchsia_x64/209198
In file included from ../../third_party/angle/util/fuchsia/ScenicWindow.cpp:10:
In file included from ../../third_party/angle/util/fuchsia/ScenicWindow.h:13:
In file included from gen/third_party/fuchsia-sdk/sdk/fidl/fuchsia/ui/policy/cpp/fidl.h:5:
In file included from ../../third_party/fuchsia-sdk/sdk/pkg/fidl_cpp/include/lib/fidl/cpp/internal/header.h:12:
../../third_party/fuchsia-sdk/sdk/pkg/fit/include/lib/fit/function.h:135:6: error: extra ';' after member function definition [-Werror,-Wextra-semi]
};
^
1 error generated.
Original change's description:
> Vulkan: Port renderer to Fuchsia
>
> Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan
> renderer, as well as an implementation of OSWindow that renders
> fullscreen for the test suite.
>
> Disallow use of the vulkan loader from third_party as Fuchsia uses a fork
> of the loader and has not sent those changes upstream yet.
>
> Add a small wayland-inspired library libfuchsia-egl to provide a type
> "struct fuchsia_egl_window" to use as EGLNativeWindowType. This type
> combines a zx_handle_t to an image pipe channel and a surface size.
>
> Image pipes can only be used once to create a VkSurfaceKHR. This means we
> have to recreate the pipe in tests that call eglCreateWindowSurface more
> than once with a single OSWindow, or the second call will fail. Add a
> resetNativeWindow() method to accomplish this.
>
> BUG=angleproject:2475
> TEST=angle_end2end_tests on Fuchsia
>
> Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf
> Reviewed-on: https://chromium-review.googlesource.com/c/1446496
> Commit-Queue: Michael Spang <spang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=spang@chromium.org,geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I2d9abefa9db5363ba63a17c1773d0e147040d055
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2475
Reviewed-on: https://chromium-review.googlesource.com/c/1465761
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
991d1cfb
|
2019-01-21T18:09:15
|
|
Vulkan: Port renderer to Fuchsia
Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan
renderer, as well as an implementation of OSWindow that renders
fullscreen for the test suite.
Disallow use of the vulkan loader from third_party as Fuchsia uses a fork
of the loader and has not sent those changes upstream yet.
Add a small wayland-inspired library libfuchsia-egl to provide a type
"struct fuchsia_egl_window" to use as EGLNativeWindowType. This type
combines a zx_handle_t to an image pipe channel and a surface size.
Image pipes can only be used once to create a VkSurfaceKHR. This means we
have to recreate the pipe in tests that call eglCreateWindowSurface more
than once with a single OSWindow, or the second call will fail. Add a
resetNativeWindow() method to accomplish this.
BUG=angleproject:2475
TEST=angle_end2end_tests on Fuchsia
Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf
Reviewed-on: https://chromium-review.googlesource.com/c/1446496
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
740db7fd
|
2019-02-06T09:40:13
|
|
Vulkan: Add support for loading layers from DisplayVk
Fuchsia needs a layer to support VK_KHR_swapchain. Add the ability for
DisplayVk subclasses to request a layer in addition to an extension.
BUG=angleproject:2475
TEST=angle_end2end_tests on Fuchsia
Change-Id: If86c773d4bd4ebecaee4b1631d3d4975105fe849
Reviewed-on: https://chromium-review.googlesource.com/c/1456478
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
96a8e747
|
2019-01-30T10:30:06
|
|
Vulkan: Move and inline object wrapper classes.
This moves the wrapper classes into their own file. It also inlines
all the various methods for performance.
The inline methods are kept out-of-class to avoid problems with
circular dependencies.
Also adds a few missing valid() checks to the inline methods.
Improves the score of the VBO state change test by 1-2%.
Bug: angleproject:3014
Change-Id: Ia760c3a6905a9a5aacfd05db443b72f34947385e
Reviewed-on: https://chromium-review.googlesource.com/c/1436167
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
82fddcb1
|
2019-01-18T14:27:43
|
|
Vulkan: Implement GLsync and EGLSync fence syncs
That is required in GLES 3 for GLsync and EGL_KHR_fence_sync and
EGL_KHR_wait_sync (or EGL 1.5) for EGLSync.
The two constructs (GLsync and EGLSync) have similar semantics and share
the implementation on the Vulkan backend.
The implementation of a fence sync object is achieved through the
combined use of a vkEvent and the implicit vkFence inserted at the end
of every submission. Imagine the following command buffer:
glDraw : Draw
glCreateSync: Set Event <-- insertion of fence sync
glDraw : Draw
: Signal Fence <-- implicit fence at the end of submission
glFlush : Submit
Assume the serial S is associated to this submission. The following
hold:
- If event is set, the fence sync is signaled
- If S is already finished, the fence sync is signaled
- If client is waiting on the sync and S is not yet flushed, there will
be a deadlock (unless multi-threaded and another thread performs the
flush).
The event is used to implement server waits (glWaitSync), as vkEvent is
the only entity the GPU can signal and wait on within the command
buffer. The wait is inserted in the command graph without incurring a
flush, i.e. the wait can be within the same command buffer as event set.
The event however does not support CPU waits (glClientWaitSync).
vkFence is the only entity the CPU can wait on. For client wait
therefore, the following algorithm is used:
- If the event is already set, there's no wait -> already signaled
- If timeout is zero, there's no wait -> timeout expired
- If S is not flushed, flush it to ensure forward progress.
- Wait until S is finished -> condition satisfied / timeout expired.
Bug: angleproject:2466
Change-Id: I678995a6139dd9533fa8ad361a3d292b202c52a4
Reviewed-on: https://chromium-review.googlesource.com/c/1422552
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
47ca1b2f
|
2019-01-23T16:11:41
|
|
Revert "Vulkan: Adding custom pool allocator"
This reverts commit 05459e06fde5047ae8f5f90fe091c3255e6bc88e.
Reason for revert: Clusterfuzz bugs flagged this commit
Original change's description:
> Vulkan: Adding custom pool allocator
>
> Copied pool allocator used by compiler to common and hooking it up as
> custom allocator for CommandPools. Modified it to support reallocation.
>
> RendererVk now has a private poolAllocator and VkAllocationCallbacks
> struct. The allocation callbacks are initialized to static functions
> in RendererVk::initializeDevice() and then passed to CommandPool init()
> and destroy() functions.
>
> Using the pool allocator saves Command Pool/Buffer clean-up time which
> was showing us as a bottleneck is some cases.
>
> Bug: angleproject:2951
> Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4
> Reviewed-on: https://chromium-review.googlesource.com/c/1409867
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=jmadill@chromium.org,tobine@google.com,ianelliott@google.com,syoussefi@chromium.org
Change-Id: I363a351667c4dddef79833061790da90de477e70
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2951
Reviewed-on: https://chromium-review.googlesource.com/c/1430679
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
05459e06
|
2019-01-17T12:25:54
|
|
Vulkan: Adding custom pool allocator
Copied pool allocator used by compiler to common and hooking it up as
custom allocator for CommandPools. Modified it to support reallocation.
RendererVk now has a private poolAllocator and VkAllocationCallbacks
struct. The allocation callbacks are initialized to static functions
in RendererVk::initializeDevice() and then passed to CommandPool init()
and destroy() functions.
Using the pool allocator saves Command Pool/Buffer clean-up time which
was showing us as a bottleneck is some cases.
Bug: angleproject:2951
Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4
Reviewed-on: https://chromium-review.googlesource.com/c/1409867
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1f750d1e
|
2019-01-16T13:27:16
|
|
Even more inlining and micro-optimization.
Improves perf by about 3-4% on the Vulkan VBO state change test.
Bug: angleproject:3014
Change-Id: If4415e503cd883cf7de6387bf1ebbca0e5fc994e
Reviewed-on: https://chromium-review.googlesource.com/c/1393907
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ab2bfa81
|
2019-01-15T19:06:47
|
|
Enable Chromium clang style plugin for libANGLE.
This fixes a few style warnings:
* auto should not deduce to raw pointer type
* inlined virtual methods are not allowed
* non-trivial constructors and destructors should be explicit
* inlined non-trivial constructors should not be in-class
* missing override keywords
Bug: angleproject:3069
Change-Id: I3b3e55683691da3ebf6da06a5d3c729c71b6ee53
Reviewed-on: https://chromium-review.googlesource.com/c/1407640
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
5bca4fed
|
2019-01-09T17:07:06
|
|
Vulkan: Switch to EXT_debug_utils
EXT_debug_utils is a (relatively) new extension that subsumes
EXT_debug_report and EXT_debug_marker extensions.
This change uses EXT_debut_utils (if available) to receive debug
messages, keeping EXT_debug_report as fallback.
Bug: angleproject:2798
Change-Id: Ia6767604548704e18f8150a54d2533c0b1197841
Reviewed-on: https://chromium-review.googlesource.com/c/1403955
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b5ba549a
|
2019-01-02T15:19:22
|
|
Vulkan: Shader path for texture copy when image is not initialized
This change implements staging image/texture copies when the destination
image is not yet fully initialized. With this change, CPU readback for
glCopyTex[Sub]Image2D and glCopy[Sub]TextureCHROMIUM should happen only
if the texture formats don't allow a fragment-shader based copy.
Bug: angleproject:2958
Change-Id: I04087e14ea8fb6fbc731598c5493e44651c22c01
Reviewed-on: https://chromium-review.googlesource.com/c/1393909
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8f1b7a66
|
2018-11-14T16:02:54
|
|
Vulkan: Add DispatchUtilsVK
This class provides a set of compute-based internal utilities.
Currently, buffer clear and copy are implemented. Other possibilities
include more efficient mip map generation, or specialized texture
operations.
VertexArrayVk::updateIndexTranslation() is updated to convert the
GL_UNSIGNED_BYTE index buffer to a GL_UNSIGNED_SHORT one using this
class to avoid a CPU readback.
The vk::Format class is augmented with a few flags (IsInt, IsUnsigned)
to be able to select the appropriate shader based on the format (float,
int or uint).
Bug: angleproject:2958,angleproject:3003
Change-Id: Ie35519deb3c32a3da5ccf74080c70092c9287f0a
Reviewed-on: https://chromium-review.googlesource.com/c/1336307
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8dc27f99
|
2018-11-29T11:45:44
|
|
Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
254b32cb
|
2018-11-26T11:58:03
|
|
Vulkan: Make DynamicBuffer use BufferHelper
This is so that the resulting buffers can be written to by the GPU.
Additionally, the class is given the ability to create host-visible or
device-local buffers, making map()-on-init() optional.
This is in preparation for vertex/index transformations in compute.
Bug: angleproject:2958
Change-Id: Ib8f5829e33a1e49fa8f80c70dbde74f313ae49ec
Reviewed-on: https://chromium-review.googlesource.com/c/1351113
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
4f6592fa
|
2018-11-27T16:37:45
|
|
Remove gl::Error.
Removes several TODOs. Only egl::Error remains.
Also slightly decreases binary size.
Bug: angleproject:2491
Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826
Reviewed-on: https://chromium-review.googlesource.com/c/1337462
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bc8cc5af
|
2018-11-26T12:15:14
|
|
Vulkan: Implement vk::BufferView
Bug: angleproject:2958
Change-Id: I3f77e694638b4dc060d20a149c3f9c8aed3692d1
Reviewed-on: https://chromium-review.googlesource.com/c/1351114
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
823d8973
|
2018-11-13T10:52:40
|
|
Vulkan: Internal Compute support
While this is not exposed to the front end yet, this commit adds support
for creating Compute pipelines for internal usage.
Bug: angleproject:2959
Change-Id: I976eae1ce0f736c257b7b4ae0d1c3b2d9f4da5bb
Reviewed-on: https://chromium-review.googlesource.com/c/1333972
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
27780295
|
2018-11-09T11:19:49
|
|
Vulkan: refactor WrappedObject descendants
Methods receive VkDevice instead of Context
and return VkResult instead of angle::Result now.
Bug: angleproject:2657
Change-Id: I3eca8692ad0b3b6e96e31fd433ed14e04384990e
Reviewed-on: https://chromium-review.googlesource.com/c/1330105
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
bc5834cd
|
2018-11-06T11:13:50
|
|
Vulkan: Use dynamic state for Viewport and Scissor.
This reduces the size of the pipeline cache descriptor under 256 bytes.
Further improves the speed of cache query. Has the minor cost of
needing more state application during a new command buffer or render
pass.
Bug: angleproject:2522
Change-Id: I3d71e457a36084ac4748d04fe3c9bab4caad503c
Reviewed-on: https://chromium-review.googlesource.com/c/1316888
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
79927344
|
2018-10-22T11:41:43
|
|
Vulkan: add wrapper for vkEvent
Bug: angleproject:2908
Change-Id: Id6c9326f85f9ff17b963078f82bcf486bae66a83
Reviewed-on: https://chromium-review.googlesource.com/c/1296951
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c2b576d9
|
2018-10-12T14:45:34
|
|
Vulkan: Implement GL_EXT_disjoint_timer_query
- QueryVk::queryCounter() and relevant utils are implemented for the
sake of Timestamp queries.
- TimeElapsed queries are implemented using two Timestamp queries.
Bug: angleproject:2885
Change-Id: Id181bd97f5a24e7e96b3ea1b819483227e64daf0
Reviewed-on: https://chromium-review.googlesource.com/c/1276806
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c4765aa7
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2018-10-12T14:40:29
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Vulkan: fix glGetQueryObject not flushing
glGetQueryObject* requires forward progress in the queue regardless of
whether we are waiting on the result or busy-looping over whether the
results are available. This commit calls flush() if the query has
pending work.
Additionally, this fixes a race condition where glGetQueryObject* may be
accessing a query whose corresponding batch has been submitted but not
yet executed. In such a case, the GPU may not have already reset the
query, so we have to wait on the fence of that batch to make sure the
query results are reliably available.
Bug: angleproject:2855
Change-Id: I977909c6526c0778a13722a8b8b73e54ad0202f6
Reviewed-on: https://chromium-review.googlesource.com/c/1279125
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6f1dc51b
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2018-10-04T14:36:04
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Vulkan: Use a specialized macro for wrapped vulkan calls
Vulkan wrapper functions are fairly straightforward. They call the
Vulkan function and return immediately. The specialized macros
introduced in this commit take care of the final return for brevity of
the warpper.
Additionally, this commit gets rid of ANGLE_EMPTY_STATEMENT in favor of
the more robust macro definition using do {} while (0).
Bug: none
Change-Id: Ia7c68962d1aeee2c06ef210122b345b1a2e54f08
Reviewed-on: https://chromium-review.googlesource.com/c/1262020
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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563fbaa0
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2018-10-02T11:22:01
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Vulkan: Implement occlusion queries
Begin and end queries insert an execution barrier in the command graph
to ensure the commands around them are not reordered w.r.t to the query.
Also, these commands cannot be recorded in separate secondary command
buffers. Therefore, special-function nodes are created to perform the
begin and end query calls on the final primary command buffer.
Bug: angleproject:2855
Change-Id: Ie216dfdd6a2009deaaf744fd15d2db6899dd93e9
Reviewed-on: https://chromium-review.googlesource.com/c/1259762
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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06270c9e
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2018-10-03T17:00:25
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Vulkan: Safer struct initialization
Using x = {}; before filling out each field, we can be sure any missing
field is 0 initialized. This in turn helps us not have to specify
certain fields that are generally unused (at the moment), such
as pNext.
Bug: angleproject:2860
Change-Id: Ia1fa2db3ecfb316673a02ac0c5e13e47e055a19f
Reviewed-on: https://chromium-review.googlesource.com/c/1259764
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c2116cd3
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2018-10-02T09:31:40
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Vulkan: Update pipeline barrier interface.
This makes the vk::CommandBuffer class closer to an auto-generated
wrapper class.
Bug: angleproject:2828
Change-Id: I91ba03914a60d5612707dd240fcda25b86cf2c46
Reviewed-on: https://chromium-review.googlesource.com/1255505
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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996628a4
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2018-09-24T16:39:26
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Vulkan: Add support for VkPipelineCache
The cache is initialized from the application's blob cache and is
occasionally written back to it for disk storage.
Bug: angleproject:2516
Change-Id: I4cba4b00a7b9641c2983ef07159bc62cd10a5519
Reviewed-on: https://chromium-review.googlesource.com/1241373
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f5aad063
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2018-09-19T14:39:00
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Avoid flush/invalidate of host-coherent memory
For DynamicBuffer avoid calling vkFlushMappedMemoryRanges() or
vkInvalidateMappedMemoryRanges() if the underlying memory is host-
coherent. These calls are not required for host-coherent memory and
may negatively impact performance.
When currently allocating HOST_VISIBLE memory it's possible to also get
HOST_COHERENT memory even though it's not explicitly requested. Because
of this, the change updates the memory allocaiton interfaces through
the stack to pass back the actual allocated memory properties so that
it can be checked to see if it's host-coherent.
Bug: angleproject:2804
Change-Id: Ife95c4b98115b16d16c087dd72dba7d9661fdb46
Reviewed-on: https://chromium-review.googlesource.com/1234276
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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8370e6bc
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2018-09-11T17:56:23
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Rename constant to kCubeFaceCount.
This corrects the naming style for this constant variable. Also updates
many usages in TextureD3D.cpp and TextureGL.cpp.
Bug: angleproject:2470
Change-Id: I029dd98e925cabf23a4bb26467a62afe6c5bb6e0
Reviewed-on: https://chromium-review.googlesource.com/1220726
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3d61ac27
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2018-08-28T16:58:55
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Vulkan: More micro-optimizations.
Inlining more methods into headers.
In total the patch series improves performance by about 60-70% in the
Vulkan draw call overhead test.
Bug: angleproject:2786
Change-Id: I70913ac6b3d5836c17c13e249950987df362f203
Reviewed-on: https://chromium-review.googlesource.com/1194883
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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eb4b8697
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2018-07-17T10:55:40
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Introduced eglMakeCurrent Perf Test
Currently disabled test on android
Also made the default EGL device type be
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE
Updated destroy function of RendererVk to properly
reset the mMemoryProperties member variable
Bug: angleproject:2735
Change-Id: Ie1f8ab1ac93b18eda4c10c3b10ecd4756f1d8543
Reviewed-on: https://chromium-review.googlesource.com/1140508
Commit-Queue: Omar El Sheikh <theoking@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d34aa362
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2018-07-12T15:56:54
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Vulkan: Add a create shader helper.
This will be useful for line segment rasterization.
Bug: angleproject:2598
Change-Id: I84912c976665ecb32903181fa820b8db88786a28
Reviewed-on: https://chromium-review.googlesource.com/1127299
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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21061026
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2018-07-12T23:56:30
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Vulkan: Use angle::Result error handling.
Introduces a vk::Context class to contain an error handler and Renderer
pointer. This abtracts the common code path for ContextVk + DisplayVk.
Removes vk::Error in favor of the POD angle::Result class. There are a
few remaining usages of gl::Error that will have to be cleaned up when
we can change the front-end APIs.
Bug: angleproject:2713
Change-Id: I5e68f223d595c6c561b59d6a85759e5738ed43c6
Reviewed-on: https://chromium-review.googlesource.com/1128924
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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1617e69e
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2018-07-11T11:08:19
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Vulkan: Implement depth/stencil blit with flip of the viewport
- This makes all end2end tests pass successfully on Win/Nvidia
with viewport flipping enabled.
Bug: angleproject:2673
Change-Id: I031c0a0f5fb0aede58b59479e57c2c127bcb964c
Reviewed-on: https://chromium-review.googlesource.com/1133703
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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b70ad524
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2018-07-09T16:06:26
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Vulkan: Fix all depth/stencil related failures due to Y flip
- Fixes all deqp functional_fragment_ops_depth_stencil_* with Y flipping enabled.
Bug: angleproject:2673
Change-Id: I94a4225dec8adf9113309e8b8b2c8aa61f6a2bb9
Reviewed-on: https://chromium-review.googlesource.com/1129857
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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bea35a63
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2018-07-05T11:54:10
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Vulkan: Use Scoped resource init helper.
In a few places we initialize resource on the stack in the Vulkan
back-end. When we do this we should use a RAII wrapper so that if we
generate an error and unwind the stack we can auto-release the object.
This fixes a bug that was being triggered by an unexpected failure on
Present with the Vulkan back-end on Intel.
There are several other places in the code that should be modified to
use the new wrapper.
Bug: angleproject:2690
Change-Id: I49a1c5516756f8b7dba833aca65926aa7b8bd5c6
Reviewed-on: https://chromium-review.googlesource.com/1118610
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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bf6dc379
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2018-06-28T15:24:19
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Vulkan: Flip viewport on y for the backbuffer only
- Hide the implementation behind a feature flag, currently
disabled permanently as I'm working on fixing the different
failures.
- SimpleOperationTest.* passing
Bug: angleproject:2673
Change-Id: Ic86520c3cc478d62bebbaeaf4c6b33c439a67b0f
Reviewed-on: https://chromium-review.googlesource.com/1119089
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a72ebeba
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2018-06-28T11:16:58
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Vulkan: Fix issue in DynamicBuffer
- We weren't keeping track of mSize correctly, causing some very
specific index buffer bindings to fail. The size returned when allocating
the buffer can be a bit different than the size requested, and that extra
space between mSize and the allocated size was not meant to be used,
causing errors in the validation layers.
Bug: angleproject:2580
Change-Id: I47eb7b8de6f4f657de14385b77ba6a459add599b
Reviewed-on: https://chromium-review.googlesource.com/1118607
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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