src/tests/gl_tests


Log

Author Commit Date CI Message
Xinyi He 585e3555 2020-05-14T10:49:48 Vulkan: Remove GL_BGRX8_ANGLEX from configurations It doesn't need to expose an emulated RGB format any longer. Skip ClearTestRGB.DefaultFramebufferRGB test if GPUs don't support RGB format back buffer. Bug: angleproject:4631 Change-Id: Ifa2d2ed6f863dcb698f7eea3e752a8cd5d5e0ced Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2198888 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
shrekshao 78ef4133 2020-05-15T23:24:18 Fix invalid enums for OES_draw_buffers_indexed Make sure the new enums are invalid before the extension is enabled. Add a angle_end2end_test for that. Bug: angleproject:4394, chromium:1058744 Change-Id: Ib88f6159294dab2eb7d3662b96c44424ab132782 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2205179 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Antonio Maiorano 4f343f3e 2020-05-13T14:11:51 Reland "Add support for GL_CHROMIUM_texture_filtering" This is a reland of 38780ae3921d2570316119a881adfb9520e7e296 modulo the changes to disable VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT, as this was causing problems. With this landed, the extension will not work on SwiftShader until we find a way to allow this extension through the validation layers. Bug: b/146423360 Bug: b/154620295 Change-Id: Ie09fc507c01a47be3bb227bc78771660170ba5d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2199639 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev cdfc69c7 2020-05-02T21:54:42 Add ClearTestES3.TextureArrayRGB8 Bug: angleproject:4608 Change-Id: I0bb483e346f3fc605f4b31f74457b1bbaacbf86f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2172092 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 99db3471 2020-05-13T18:50:51 Unset the ActiveTextureCache entry if the program does not reference it When changing uniforms of a program, State::onActiveTextureChange is called to update the ActiveTextureCache. If the sampler uniform type changes to TextureType::InvalidEnum, the entry in ActiveTextureCache was not cleared. This causes stale entries in ActiveTextureCache because the cache no longer matches what textures are bound and the cache does not add references to the textures in it. BUG=chromium:1078375 BUG=chromium:1072406 BUG=chromium:1078866 Change-Id: If9719dcd4fc865b2301db450eb8115e7cfe46c4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2199654 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Brandon Schade 8f6d1af9 2020-03-19T14:35:48 Vulkan: Implement EXT_texture_format_sRGB_override Implemented support for EXT_texture_format_sRGB_override This is done by creating new imageviews for textures with sRGB overridden that reinterpret the format to its sRGB counterpart. As preparation for this, textures that use this feature are reallocated with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT. This will have a performance cost for textures that use this feature, but should have no performance cost for regular textures, since they will not have this bit set. Bug: angleproject:4561 Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan* Change-Id: Iba25f1f2b0a7227959c1cb4ba6e3ca8311c20d06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152145 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Michael Spang 9a78f6cf 2020-05-12T01:25:09 Add a test for mandatory Fuchsia handle types FEMU isn't reporting zircon events correctly in vkGetPhysicalDeviceExternalSemaphorePropertiesKHR, which causes the tests to be skipped. There's no test that can catch this problem, so add one. Bug: angleproject:4625 Change-Id: I0733e84eccb630569230c360fb900a1f04bf0f9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2195690 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang f0efc9c4 2020-05-12T00:22:07 Apply compression algorithm to VulkanExternalImageTest These tests have opaque fd and zircon handle variants that only differ in the handle operations. Turn the test into a template that runs twice with an opaque fd and fuchsia template argument. Bug: angleproject:3289 Change-Id: Ibb3baaa8eef239e3747a0e74ce17396637c8bcd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2195686 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang 6067c7d8 2020-05-12T18:18:47 Reland "Vulkan: Add semaphores test to VulkanExternalImageTest" This is a reland of 69e46942563b30be8a79512252e92fcf00c1a522 Original change's description: > Vulkan: Add semaphores test to VulkanExternalImageTest > > Add a more substantial test that uses semaphores to > VulkanExternalImageTest. > > It's still just a clear in GL, which exposed a bug that a staged clear > wasn't be flushed by a call to glSignalSemaphoreEXT. > > Bug: angleproject:3289 > Change-Id: Id938eaf2c8c20cb0ae9fb948fbfcf3448980b577 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2195684 > Commit-Queue: Michael Spang <spang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:3289 Change-Id: Idce1e8944b72445c92be9ad08d8c5869ca0b7df2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197735 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Tim Van Patten 3b82fdcf 2020-05-12T23:44:07 Revert "Add support for GL_CHROMIUM_texture_filtering" This reverts commit 38780ae3921d2570316119a881adfb9520e7e296. Reason for revert: Breaks SWANGLE-VK: 05-12 23:42:28.612 22836 22861 D libEGL : dlopen_ext from APK (libEGL_angle.so) success at 0x79f4485a10 05-12 23:42:28.617 22836 22861 D libEGL : dlopen_ext from APK (libGLESv1_CM_angle.so) success at 0x79f4485eb0 05-12 23:42:28.619 22836 22861 D libEGL : dlopen_ext from APK (libGLESv2_angle.so) success at 0x79f4485c60 05-12 23:42:28.624 14223 14223 D StatusBar: disable<e i a s b h r c s > disable2<q i n > 05-12 23:42:28.633 14014 14057 V DisplayPowerController: Brightness [0.19986142] reason changing to: 'automatic', previous reason: 'automatic [ dim ]'. 05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/lib/arm64' 05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/base.apk!/lib/arm64-v8a' 05-12 23:42:28.632 22836 22836 W .khronos.gl_cts: type=1400 audit(0.0:218): avc: denied { ptrace } for scontext=u:r:zygote:s0 tcontext=u:r:untrusted_app_25:s0:c512,c768 tclass=process permissive=0 b/77925912 app=org.khronos.gl_cts 05-12 23:42:28.636 14014 14034 I EventSequenceValidator: Transition from ACTIVITY_LAUNCHED to ACTIVITY_FINISHED 05-12 23:42:28.637 22836 22861 F SwiftShader: external/swiftshader/src/Vulkan/libVulkan.cpp:425 vkCreateInstance TRACE_ASSERT: pCreateInfo->pNext sType = 1000247000 --------- beginning of crash 05-12 23:42:28.637 22836 22861 F libc : Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 22861 (.khronos.gl_cts), pid 22836 (.khronos.gl_cts) Original change's description: > Add support for GL_CHROMIUM_texture_filtering > > Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when > using SwiftShaderGL, to enable high precision filtering. This change > makes it so ANGLE also handles this same extension when using the > SwiftShaderVK backend, by enabling the new > VK_GOOGLE_sampler_filtering_precision custom extension. > > Bug: b/146423360 > Bug: b/154620295 > Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822 > Commit-Queue: Antonio Maiorano <amaiorano@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,amaiorano@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: b/146423360, b/154620295 Change-Id: I803d7a7baac81cf178b59c4bf2789346ec1d3f87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197168 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Michael Spang c4734bf6 2020-05-12T22:15:02 Revert "Vulkan: Add semaphores test to VulkanExternalImageTest" This reverts commit 69e46942563b30be8a79512252e92fcf00c1a522. Reason for revert: Broke the build due to VulkanExternalHelper API change Original change's description: > Vulkan: Add semaphores test to VulkanExternalImageTest > > Add a more substantial test that uses semaphores to > VulkanExternalImageTest. > > It's still just a clear in GL, which exposed a bug that a staged clear > wasn't be flushed by a call to glSignalSemaphoreEXT. > > Bug: angleproject:3289 > Change-Id: Id938eaf2c8c20cb0ae9fb948fbfcf3448980b577 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2195684 > Commit-Queue: Michael Spang <spang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=spang@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I50b2af80cd0214bd3c317eb5ba211ddc66803d74 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3289 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197193 Reviewed-by: Michael Spang <spang@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Michael Spang 69e46942 2020-05-12T01:46:50 Vulkan: Add semaphores test to VulkanExternalImageTest Add a more substantial test that uses semaphores to VulkanExternalImageTest. It's still just a clear in GL, which exposed a bug that a staged clear wasn't be flushed by a call to glSignalSemaphoreEXT. Bug: angleproject:3289 Change-Id: Id938eaf2c8c20cb0ae9fb948fbfcf3448980b577 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2195684 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang 7c6a30c2 2020-05-11T18:47:12 Enable validation layers in VulkanExternalHelper If validation layers are requested by default, also enabled them in VulkanExternalHelper. Bug: angleproject:3289 Change-Id: Ic75089d38992be3b4745ce0309bf4ce6b8a702b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2195683 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Alexey Knyazev c6aef6dd 2020-05-02T20:24:56 Skip indexed clears on disabled draw buffers Fixes ClearTestES3.ClearDisabledNonZeroAttachmentNoAssert Also fixed an assert in RenderTargetCache::updateColorRenderTarget Bug: angleproject:4607 Change-Id: Ic527eabacd424786736876136590b8409c9b49d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2172091 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang d654234e 2020-05-10T19:35:05 Vulkan: Use dedicated allocations in VulkanExternalHelper This removes the coverage of non-dedicated allocations, but we've never supported that properly anyway (we require that the offset passed to glTexStorageMem2DEXT be zero). Bug: angleproject:4627 Change-Id: I14b0f39e5e13c3aafc4549dc59b6e3ac4ec6ad8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2192500 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Antonio Maiorano 38780ae3 2020-05-06T16:05:02 Add support for GL_CHROMIUM_texture_filtering Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when using SwiftShaderGL, to enable high precision filtering. This change makes it so ANGLE also handles this same extension when using the SwiftShaderVK backend, by enabling the new VK_GOOGLE_sampler_filtering_precision custom extension. Bug: b/146423360 Bug: b/154620295 Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Amy Liu 572ee7b9 2020-04-26T13:58:22 Vulkan: Fix texture copy from texture3d to texture2d or cubemap In vulkan spec, if srcImage or dstImage parameters are of VkImageType VK_IMAGE_TYPE_3D, the baseArrayLayer and layerCount members of the corresponding subresource must be 0 and 1. Bug: angleproject:4553 Change-Id: Iabdc9708c86606c0d78c095c9d44827951264180 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2166863 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Michael Spang dae210e6 2020-05-04T00:44:16 Fix validation errors & re-enable VulkanExternalImageTest clear tests These tests previously encountered errors attempting to transfer images from VK_QUEUE_FAMILY_EXTERNAL back to itself (this is not valid because one of the queues families in a memory barrier must be the family of the queue that executes the barrier). These invalid transfers were made because our ownership tracking started all resources in the "externally owned" state, with the expectation that the first operation on the resource would be a call to glWaitSemaphoreEXT to acquire ownership. It is far from clear that a call to glWaitSemaphoreEXT is always required to gain ownership of a resource. The EXT_external_objects extension inherits Vulkan's semantics, and what the Vulkan spec says is that the first entity to access a resource implicitly assumes ownership (see 11.7.1 "External Resource Sharing"). Binding a resource to memory does not constitute an access to that resource, or affect its ownership. Allocations should not be accesses, either; they happen at a lower level and the entire discussion about determining initial ownership from first access would serve no purpose if the mere allocation of the underlying memory was sufficient to assume ownership. This patch therefore adjusts the initial queue family ownership of resources created in memory objects to be the ANGLE renderer's queue family, just like a locally allocated image would be. Since this ownership state may not be correct (an external API may have already accessed the image, and assumed ownership) we must relax our assertions to allow a call to glWaitSemaphoreEXT while in this state. For images, this is only permitted while the layout is undefined. An alternative would be to set the initial queue family to a sentinel value that indicates that we don't know, but that would require checking for this value before making any accesses, and only then asserting local ownership. There's no real upside to this; the net effect of the first access rule is that we must effectively assume ownership until proven otherwise. Besides appearing to be the spec's intent, this change simplifies some usage scenarios because a queue submission is not required in the source Vulkan instance in order to allocate resources that will be initially accessed from GL. This seems especially important since there's no mechanism to allocate an external memory object from inside GL. The only downside is that the initial ambiguity in ownership prevents us from diagnosing certain errors, but this limitation is temporary; ownership becomes clear as soon as there is at least one access or at least one synchronization operation affecting the resource. Bug: angleproject:4229 Change-Id: Ibca2bfe373810c55352b1d849d07733d5fcfe5f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2178946 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajie Hu e7d27705 2020-04-30T05:50:21 Fix corruption when changing the base level of a framebuffer texture attachment In the D3D renderer, changing the base level may trigger re-allocation of the texture storage, for example if the new base level has a different aspect ratio. During the process, image contents in the texture storage should be backed up properly. The D3D11 backend does this if an image has been associated with the texture storage, but it may happen such an association has never been established, and corruption will be observed then. The proposed patch mitigates the problem by introducing a new method named findRenderTarget(), with which one can tell if a mip level has been used as the render target. This works based on the fact that render targets are cached in the texture storage object. Hence all mip levels of interest can be found, without relying on the association between images and texture storage. Bug: angleproject:2291 Change-Id: Ic73af7b603be25c65760928f276bec16df003baf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2158830 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten 12b6a82e 2020-04-03T18:31:22 No-Op draws when no active VS and/or FS is present Re-land CL with WebGL fixes: This required some extra pointer checking during validation to handle the fact that a Program and/or ProgramExecutable may not be present when attempting to draw. This isn't an error, just undefined behavior, which we (eventually) treat as a no-op. According to the OpenGL ES 3.1 spec: 7.3. PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. However, this is not an error. To handle this, if no VS or FS is present in the active Program/PPO, we will no-op the draw command. Bug: angleproject:3570 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: I70d688bf344a78cf3b4fd66c995ae03ce4b9b807 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185156 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 1ab55d96 2020-05-06T14:45:18 Revert "No-Op draws when no active VS and/or FS is present" This reverts commit a4b506f79e3286ffcf3a5d68f20aa97a63edab8e. Reason for revert: WebGL crash https://bugs.chromium.org/p/angleproject/issues/detail?id=4616 Original change's description: > No-Op draws when no active VS and/or FS is present > > According to the OpenGL ES 3.1 spec: > > 7.3. PROGRAM OBJECTS > If there is no active program for the vertex or fragment shader > stages, the results of vertex and fragment shader execution will > respectively be undefined. However, this is not an error. > > To handle this, if no VS or FS is present in the active Program/PPO, > we will no-op the draw command. > > Bug: angleproject:3570 > Test: KHR-GLES31.core.sepshaderobjs.StateInteraction > Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com Change-Id: Ia24c4156ff7779b69c1f3f705f1a91cbb1c9684c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3570 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2184849 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Mohan Maiya daed369c 2020-05-05T14:24:26 EGL: Add support for GL_EXT_EGL_image_array extension Add support for creating 2D array EGLImages. 2D array textures are core in GLES3.0. Enable the eglImageArray bool that controls exposure of the extension for all contexts >= GLES3.0 Bug: angleproject:4604 Tests: angle_end2end_tests --gtest_filter=ImageTest.*2DArray* Change-Id: Iebc1ad184fe7209ca89d620290337438ac251c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176109 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 930b2641 2020-03-23T14:47:03 Allow tests to run on native EGL. Adds support for Linux and Android native EGL testing. This can be useful for doing performance comparisons of ANGLE vs a native GL driver. Only enabled for the trace perf tests due to limitations in the test harness. Bug: angleproject:4596 Change-Id: Iba6d3ccd7c1275cf095893fab824a0ea33dc3a79 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten a4b506f7 2020-04-03T18:31:22 No-Op draws when no active VS and/or FS is present According to the OpenGL ES 3.1 spec: 7.3. PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. However, this is not an error. To handle this, if no VS or FS is present in the active Program/PPO, we will no-op the draw command. Bug: angleproject:3570 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Ian Elliott eba008ad 2020-05-05T10:46:21 Add end2end test for changing MAX_LEVEL with compressed texture This is a follow-on to https://chromium-review.googlesource.com/c/angle/angle/+/2180881. This adds a comment explaining part of that solution, and an end2end test that creates a compressed texture and then renders after decreasing MAX_LEVEL and then again after increasing MAX_LEVEL. Bug: b/155499736 Change-Id: I04bb0dc9ead2807f7121e4c6b95ffd3594d5dcc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2182174 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill d657e1d7 2020-04-24T13:13:18 Vulkan: Defer framebuffer clears. This works by storing the deferred clears in the ImageHelper's staging buffers. We apply the deferred clears onto the RenderPass right before we begin to draw. Storing the clears in the ImageHelper solves problems where we clear GL Textures in a Framebuffer and then unbind the Textures and sample from them. Or do other commands like CopyTexImage. Note that because the staging buffer clears only handle full-image clears we need to immediately apply some scissored clears where before we would use the RP. This should be a pretty rare occurrence and it is possible to optimize that in the future. Reduces the RenderPass count in the Manhattan "frame 10" trace from max 22 to max 20. May improve perf slightly on Android or may have effects too small to measure. Should not regress performance. Bug: angleproject:4517 Change-Id: I02150d531022afb903f1058f070937ec6337bd88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142711 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexis Hetu 73bf99b7 2020-04-29T16:20:09 Fix clearing the program's validation-related cache too early When attempting to link a new program, the program must be marked as unlinked, but the validation-related caching should not be cleared yet, since we can still use the previously linked program if linking fails at this point. Added an angle end2end test which fails without this fix and passes with this fix. Fixes the following WebGL 1.0.4 test with SwANGLE: conformance/programs/program-test.html Bug: angleproject:3557 Change-Id: Ib6722ba88803979e8f292c9b7b81f85cc0304662 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2173538 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Michael Spang 4271443d 2020-03-04T20:33:36 Fix VulkanExternalImageTest on SwiftShader Check isSwiftShader() for whether to load swiftshader instead of the default ICD. The spec says we should query GL_DEVICE_UUID_EXT & co for this, but we haven't implemented those queries yet. Bug: angleproject:4092 Change-Id: Ifd74d6b6706f7b1fcbe5d82a33ecf70e631e26b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2088660 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Cody Northrop f623bd2e 2020-04-14T10:35:13 Tests: Add program pipeline object tests This CL adds two program pipeline object (PPO) tests based on code inspection during review. They are both disabled awaiting fixes. * The first (DetachAndModifyShader) tests a bug that shaders aren't detached immediately on call. * The second (DifferentTextureTypes) tests PPOs with mismatched texture types. They should not link if the programs use a texture in non-matching ways. Test: ProgramPipelineTest31.DetachAndModifyShader* Test: ProgramPipelineTest31.DifferentTextureTypes* Bug: b/151462886 Bug: b/151449648 Bug: angleproject:3570 Change-Id: Ief0937397d31c972bf5e3a8d56b02d2dbd5a604b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2146997 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Xinghua Cao d93b9559 2020-04-16T16:16:27 Translate uniform block with large matrix array to StructuredBuffer There is a slow compiling issue if translate a uniform block with a large matrix array member to cbuffer, so translate the uniform block to StructuredBuffer. But pack_matrix pragma directive is invalid for matrix element of StructuredBuffer, so pack the matrix into a structure firstly, and then specifies packing alignment for the matrix in this structure, last the structure is used as StructuredBuffer element. Bug: angleproject:4206 Change-Id: I5a2a512e57b37dcdb88c3060d0d078b46f72eb5e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154525 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 448b14bb 2020-04-27T13:46:08 Vulkan: Apply binding size in updateBuffersDescriptorSet. Previously we would bind the full Vulkan buffer size in cases of unsized arrays in storage buffers. This then would lead to problems when binding a dynamic buffer that used sub-allocation or larger internal sizes. Instead use the GL binding size or GL buffer size as the size limits. Bug: angleproject:4380 Change-Id: Ia579bfeae3b8d068813336cbd5e1babee9f4f345 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168020 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
shrekshao d9268889 2020-04-22T20:24:16 Take into account baseVertex for drawElementsImpl D3D11 Also add test for GL_DYNAMIC_DRAW and GL_STREAM_DRAW with vertex color data updating before each draw call to make sure index range is retrieved correctly. Bug: angleproject:3402, angleproject:3911 Change-Id: I5f209292b6e316e4b50505a98b361eb8761a7d6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2162132 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Alexey Knyazev 6193fd69 2020-03-07T21:19:05 OpenGL: Implement OES_draw_buffers_indexed OpenGL state sync issues as few GL commands as possible to update the blend state regardless of an application input. Enhanced ClearTestES3.MaskedIndexedClearMultipleAttachments regression test. Disabled OES_draw_buffers_indexed on Windows/AMD/OpenGL. Bug: angleproject:4394 Change-Id: I244ac2975678bc559634152cf4eb997d9dbe83d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2145874 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexis Hetu 6e7d7296 2020-04-24T15:40:57 Fix clearing compressed textures with Vulkan backend When making sure a texture's data is initialized in ANGLE, it is illegal to attempt to clear it when using the Vulkan backend. The Vulkan spec, regarding vkCmdClearColorImage, mentions that: "image must not have a compressed or depth/stencil format" The proper way of initializing the memory of a compressed image in Vulkan is to do a buffer to image copy instead. This was added to ImageHelper::stageRobustResourceClear() so that it may now handle compressed textures properly. Bug: angleproject:4092 Change-Id: I073ed0603d9e92e787b9be8992751dbc0c8978db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165636 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Le Hoang Quyen dadd1986 2020-04-21T01:50:00 Implement GL_APPLE_clip_distance - Built-in variable gl_ClipDistance has been added to compiler. - Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable each gl_ClipDistances[i] works out of the box via glEnable(). - Vulkan/Metal: Use uniform variable to control writing to each gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance array. The writing to the disabled element in vertex shader will be ignored, and turned into zero assignment instead. - Direct3D/Mobile GL: Not implemented yet. - Added ClipDistanceTest to gl_tests and compiler unittests. - GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so GL_EXT_clip_cull_distance could be implemented in future if needed. Bug: angleproject:4452 Change-Id: I571ac8b56826989808a680226a04bec4cf59988e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter b5992a55 2020-04-21T07:58:47 Add capture support for FenceSync This allows us to capture Angry Birds 2 traces. Bug: b/153652100 Change-Id: I99a47f9e41a84218b3bb3d9740df4bb7fc2a01fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2144763 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Ian Elliott a5e46552 2020-04-20T09:33:21 Vulkan: glDrawElements used old offset into index buffer When the vertex array binding is changed, the value of ContextVk::mLastIndexBufferOffset must be reset so that an old/cached offset (from a previous draw call) is not used for a new draw call. This addresses rendering artifacts and Vulkan validation errors seen with running NBA 2K20 on Android (or the ANGLE trace on Windows). Bug: b/153682968 Bug: angleproject:4575 Bug: angleproject:4576 Change-Id: I69089964b8d278c7fc8610ab003548864a215dab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152850 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 33b58ebb 2019-11-25T16:31:43 Vulkan: Give unsized arrays at least 1 entry The function ShaderVariable::getNestedArraySize needs to return at least 1 entry for unsized arrays to ensure the shader buffer sizes are reported correctly. This also allows ANGLE to treat unsized arrays of structs and basic types the same way, allowing for the special treatment of unsized arrays in TraverseStructArrayVariable() to be removed. Bug: angleproject:3596 Test: dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.* Change-Id: I3b2a3a68c25e0913b79e989d7c719b34ce9b75fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934952 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 2d5da029 2020-04-15T17:15:37 Minor angle_end2end_tests cleanups. Minor refactoring and call consolidation. Was done while working on deferring clears in the Vulkan back-end. Bug: angleproject:4517 Change-Id: I60d80d4f9646c990c4cb8bbc349fc0051389bf02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151171 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten f93cc8bd 2020-04-16T10:29:16 Vulkan: Skip failing BlendIntegerTest tests Several BlendIntegerTest tests are failing due to an update to the Vulkan Validation Layers that are now checking if formats support VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT and generating an error if not while pipeline.pColorBlendState.pAttachments[0].blendEnable is VK_TRUE. Bug: angleproject:4571 Test: BlendIntegerTest* Change-Id: Ibbfe415af3d6d6a879a502adb6541a5bfe8cd13a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152947 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
shrekshao d26fb99e 2020-04-10T16:04:26 Add DrawBaseVertexVariants Tests This tests different DrawElements*BaseVertex draw calls from different extensions including OES_draw_elements_base_vertex, EXT_draw_elements_base_vertex, and ANGLE_base_vertex_base_instance, with various combinations of base vertex, base index values. Bug: angleproject:4536 Change-Id: I3cd256522684c6040199d7704aac8575237dbd96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2146292 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Mohan Maiya cf2c8e60 2020-04-09T18:52:29 EGL: Relax test skip conditions for a few colorspace ImageTests Relax test skip conditions for the following colorspace ImageTests - - SourceRenderbufferTargetTexture_Colorspace - SourceRenderbufferTargetTextureExternal_Colorspace - SourceRenderbufferTargetTextureExternalESSL3_Colorspace For these tests, it is sufficient to check for support of EGL_EXT_image_gl_colorspace extension Bug: angleproject:3756 Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceRenderbufferTargetTexture*_Colorspace* Change-Id: I123fb14fc79e8f949a903b7586a0badf54297cfa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2144549 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Xinghua Cao c68dfaf3 2020-04-01T16:36:25 Avoid GPU-GPU copy for StructuredBuffer If uniform block is translated to StructureBuffer on D3D backend, must do a GPU-GPU copy when updating uniform buffer. If buffer's latest usage is StructuredBuffer, directly upload to structured buffer. Bug: angleproject:3682 Change-Id: I7303866d08705a43238732e5f5ae4858f0a33d63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131871 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tim Van Patten 405f8e7b 2020-02-24T17:38:10 Vulkan: Support Program Pipeline Objects Add support for PPOs to the Vulkan back end. Bug: angleproject:3570 Change-Id: I5403456929847c185467b008d810f31ecfcb60cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Alexey Knyazev c12c1f57 2020-04-03T01:33:54 D3D11: Skip setting BlendState for integer attachments Some D3D11 drivers may produce unexpected results when blending is apllied to integer attachments. Minor cleanup: early exit for nullptr attachments. New BlendIntegerTest in angle_end2end. Bug: angleproject:4548, angleproject:4547, angleproject:4525, angleproject:4394 Change-Id: I236ac6db1f8dcaca54e9bc1b0803e1775fd75632 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134448 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya dac5cc3b 2020-04-08T18:26:46 EGL: Add support for EGL_EXT_image_gl_colorspace extension Add support for creating images with custom colorspace. Bug: angleproject:3756 Tests: angle_end2end_tests --gtest_filter=ImageTest* Change-Id: I9c332c012541c094728d9d9bde7add4189084a33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104088 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Xinghua Cao 2caf7ffd 2020-03-23T12:12:42 Address a TODO for instance uniform block This patch resolves one TODO that Support to translate instance uniform block containing only a large array member to Structured buffer on D3D backend when necessary. Bug: angleproject:4205 Change-Id: If2cd6cf633080820ea33e52269d7d86cd587c9ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2114912 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2a0c3596 2020-03-31T15:36:45 Vulkan: Clean up robust and emulated image clears. This change consolidates image clears in multiple places into a single site in ImageHelper initialization. It adds support for appending clear image commands as well as prepend (the default). We prepend clears because image initialization happens after data upload. The Vulkan robust clear path now works like the other back-ends. The change flushed out a bug where partially uninitialized CopyTexImage was not correctly initializing a texture before triggering a full resource clear. Texture::copyImage now uses a workaround where we first init the image before clearing it. After the init we upload the new data. We'll use the appending clears path when implementing deferred clears. Bug: angleproject:4517 Change-Id: If9212f3b8cdd0fc8b7e729d364530801a644e164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2130627 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill c9c4e4ed 2020-04-02T10:29:52 Track rendering feedback loops by-context. This fixes an issue where feedback loops detection would trigger false positives based on texture use in multiple contexts. 1) there are two contexts, C1 and C2, sharing resources 2) in C1, there is a texture T bound to GL_TEXTURE_2D, and a program in use that will sample C1 3) in C2, a framebuffer is created and T is bound to it This fix indexes each set of active bindings in an object by ContextID. We can potentially redo this solution in the future if this proves to have too much tracking overhead. Includes a test writen by Ken Russell. Bug: angleproject:4517 Change-Id: I67012e68947c42d863dca193972576c82d5f3712 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134406 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Mohan Maiya 96c26c68 2020-04-03T07:52:52 Add support for NV_shader_noperspective_interpolation Added support for GL_NV_shader_noperspective_interpolation on the Vulkan and Desktop OpenGL backends Bug: angleproject:4388 Test: angle_end2end_tests --gtest_filter=ShaderInterpTest.NoPerspective/* Change-Id: I12473830c0ea8b4fffeae9c4a8ec92d979c8e18c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107234 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill dd00f16b 2020-04-02T14:04:44 Vulkan: Fix FBO cache when updating disabled attachments. Fix this by consistently checking if the attachment is enabled when we update the serials. Also includes a regression test and more ASSERTs. Bug: angleproject:4540 Change-Id: I154d23cad71f1674d893390f923f45c643a58925 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134409 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Corentin Wallez 1e81dd4a 2020-04-01T17:46:58 Suppress failures after Win Intel driver upgrade. Bug: angleproject:4533 Change-Id: I482c4caa79fb5fdc9cd4a068f7e7e05890121fa2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2130227 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 745e0712 2020-03-21T17:46:05 Vulkan: Enable CPU only buffers for PBOs Add support for a CPU only buffer for PBOs that serve as the destination for all host operations like MapBuffer*. This removes the latency caused by waiting for the in-flight GPU commands to be complete before handing over the buffer to the app. This change removes a ~6ms wait/sleep on the first call to MapBuffer* in each frame of Manhattan Bug: angleproject:4339 Tests: angle_end2end_tests --gtest_filter=BufferDataTest*Vulkan Change-Id: I52016b160af8a670cc30f01c05e48f699521310f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116874 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Yuly Novikov 7d8c2f2e 2020-03-26T22:44:15 Hide SwiftShader OS Window in dEQP and end2end tests This prevents a race between starting Xvfb on test bots and X11 calls in X11Window::setVisible(), which used to cause flaky hangs on Linux SwANGLE bots. Unfortunately, in order to hide SwiftShader OS window, it must be a separate window from other backends, so it is no longer possible to have a single window for all backends, even if we don't reuse EGL Display. The only platform that still uses a single OS Window is Android, since there is only one system window per test application. In addition, all the tests that make OS Window visible explicitly, no longer do this for SwiftShader device. Bug: angleproject:4434 Change-Id: I1a067c22bfeee9288046b9d9566740731c0d627c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125945 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Ancheng Qiao dbb23ec3 2020-03-30T14:24:53 Vulkan: Remove swiftshader mipmap3d test skip Bug: angleproject:3983 Change-Id: I9c487cc7db5d5e22a6cff00b40e4081498ab771f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128207 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 05fa1a99 2020-03-30T22:02:16 Skip test flaky on SwANGLE bots dEQP.EGL/functional_sharing_gles2_multithread_random_egl_server_sync_shaders_compile_9 EGLSurfaceTest.ResizeWindow AttributeLayoutMemoryIndexed.Test Bug: angleproject:4495, angleproject:4453, angleproject:4502 Change-Id: Iad5097412372acc8ac36c742445763451c8122ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2129181 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Alexis Hetu b83b0f5e 2020-01-31T15:09:17 Add support for NV_read_depth, NV_read_stencil and NV_depth_buffer_float2 extensions This cl adds the ability for the ReadPixels function to read other attachments than the color attachment. Checks were added for both depth and stencil attachments. A new test was added (DepthStencilFormatsTest.DepthStencilReadback) to test this new functionality. As the name mentions, it's used to test reading from the depth and stencil attachments using ReadPixels. Bug: angleproject:4295 Change-Id: I6fe9be11f05d6055a5883b4315f870e7c0ac41ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031702 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 74e816bf 2020-03-26T17:40:25 Vulkan: Expose extension for ETC1 usage with subimage updates This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture extension, which was added to relax restrictions on using ETC1_RGB8_OES for subimage updates. Test: Temple Run on Android Bug: b:152512564 Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten abaa3573 2020-02-20T10:23:02 Vulkan: Only calculate variable locations once Variable locations and descriptor set/binding values are calculated multiple times: - Compiling GLSL->SPIR-V - Creating the Vulkan pipeline layout - Updating descriptor sets These values should instead be calculated once and reused throughout since they won't change without recompiling the shader program. Bug: angleproject:3570 Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d03b15b2 2020-03-26T17:22:18 Vulkan: Mask out Depth/Stencil RTs in feedback loops. This should enable some cases of limited support for feedback loops with depth/stencil buffers. For example with Manhattan and the Vulkan back-end. Increases the number of RenderPasses in Manhattan slightly. This will regress performance slightly until we can work out a better solution that is also conformant with the spec. Bug: angleproject:4517 Change-Id: I2758e6b4c2a930474c09cdc0950f3b6c34541089 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2106670 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Ian Elliott d0800d29 2020-03-24T15:01:22 Vulkan: Fix crashes/failures in array-of-struct uniforms When array-of-struct support was added to ANGLE, it was not added to the shader cache serialize/deserialize functions. This affects many GLES 2/3/3.1 dEQP tests, such as: dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_vertex Bug: angleproject:4475 Bug: b:151387995 Change-Id: I159f6340db255ec50c16b59fec23a61ed05aa8f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118152 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell e39d055d 2020-03-23T17:45:57 Fix robust resource initialization with clipped CopyTexSubImage2D. When CopyTexSubImage2D calls were clipped against the bounds of the read framebuffer by the underlying renderer backends, the robust resource initialization code assumed that the original destination area would be overwritten by the renderer, which was not the case. Add new tests which were previously failing on macOS with the ES2_OpenGL and ES3_OpenGL backends. The Metal backend is still failing and a follow-on bug has been filed. Bug: angleproject:4504 Change-Id: I34821dd90597f31b3cbf0921b94756556e485c91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116873 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Yuly Novikov cb7e7387 2020-03-20T22:15:39 Remove 32-bit Subzero GLES31 SwANGLE suppressions Remaining Windows crashes fixed by https://swiftshader-review.googlesource.com/c/SwiftShader/+/42608 Bug: angleproject:4482 Change-Id: If1d6b6c4bd172c36108d31e01f561e001f49683f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113716 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 6b462120 2020-03-20T19:23:17 Skip flaky SwANGLE end2end tests. AttributeLayoutNonIndexed.Test AttributeLayoutBufferIndexed.Test EGLSurfaceTest.ResizeWindowWithDraw Bug: angleproject:4453, angleproject:4502 Change-Id: I6dbd333e428d61d84bb17bf0c4112fa66cff9846 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113711 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang c0b267cc 2020-03-20T17:28:50 Skip ExternalWrapTest on Ozone. Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import. BUG=angleproject:4443 BUG=chromium:1063462 Change-Id: Ia62fdd92198bdcc2d9840765305b4cc613fd3f7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113450 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mohan Maiya ca2b6e1f 2020-03-19T16:30:21 Vulkan: Implement EXT_shader_non_constant_global_initializers Enables the translator to handle non-constant global initializers in all essl versions iff the shader enables the extension to do so. Bug: angleproject:4468 Test: angle_end2end_tests --gtest_filter=ShaderNonConstGlobalInitializerTest.* Change-Id: I8f138c12fc83d2f38ff8f45ca9133222b01e4087 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102959 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Geoff Lang 13ea5b7f 2020-03-19T12:43:12 Implement gl[Get]MemoryObjectParameterivEXT These functions are required to tell the driver that the memory object is dedicated memory. This is required for AMD drivers on Linux. Bug: chromium:1049218 Change-Id: I17d69cde5e6308791dc90784f4d6e348503a6ed6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2110051 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 07467b4a 2020-03-20T10:40:56 Remove GL_CHROMIUM_path_rendering Bug: chromium:1063193 Bug: angleproject:4270 Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4fb3c28f 2020-03-19T19:10:45 Vulkan: Fix Framebuffer cache depth/stencil issue. The DrawBuffers resetting logic didn't update the depth/stencil serial. Fix this and add a regression test that would crash in this situation. Note that the Manhattan benchmark could trigger this under some cases. Bug: angleproject:4322 Bug: angleproject:4490 Change-Id: Ie4b24efeb5991ecaa85bf8f964f77476bd6f167d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111333 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mohan Maiya 62b72552 2020-03-20T07:51:26 Add support for EXT_EGL_image_external_wrap_modes Allows for more wrap modes to TEXTURE_EXTERNAL_OES textures Test: angle_end2end_tests --gtest_filter=ExternalWrapTest.* Bug: angleproject:4443 Change-Id: I37bde091b166d7471c13c14fd6b0174136b52ecf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103433 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 0e069b42 2020-03-19T21:40:51 Skip SwANGLE GLES31 tests which crash with 32-bit Subzero only on Windows Linux 32-bit crashes were fixed. Bug: angleproject:4482 Change-Id: I3efd7c760dfec1f8b909eee2ed84f5f9ebc33c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111970 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov ca45852d 2020-03-19T22:04:47 Skip flaky TransformFeedbackTest.MultiContext on Win Intel Vulkan Bug: angleproject:4497 Change-Id: I92e7ad9f0c34fe0b5f67318271ececc218c20757 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111781 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jian Li 8aa20069 2020-03-18T17:55:06 Skip some tests on Mali because of a known issue Type decorations may be ignored when using multiple OpAccessChains. Bug: angleproject:4492 Change-Id: I2e51af600394a69cb5f7e02228ca7e4fd1c826e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2105529 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Amy Liu f98084ed 2020-03-12T10:06:26 Fix ShaderStorageBufferReadWriteOffset end2end test Test: ShaderStorageBufferTest31.ShaderStorageBufferReadWriteOffset. Align kBufferOffset to bufferAlignOffset correctly. Bug: angleproject:4471 Change-Id: I71084839a845138b32d58d8bd2cf6fed2633a9be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2100047 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xiaoxuan Liu f1eb10ef 2020-03-10T16:40:53 GLES: Skip tests if vertex SSBO were not supported Skip tests if GPU doesn't support vertex shader storage buffer object. Bug: angleproject:4466 Change-Id: Icc7b6e686d7b4d5ecd2e05f6f09551f839f5302d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2096740 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov cb9a86a9 2020-03-15T14:24:32 Skip SwANGLE GLES31 tests which crash with 32-bit Subzero. Started with https://swiftshader-review.googlesource.com/c/SwiftShader/+/42108 Bug: angleproject:4482 Change-Id: I48effe26aa7ce1b574f9df8ad9c3f560cb599cf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104406 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Courtney Goeltzenleuchter b1b6a171 2020-03-10T14:20:36 Vulkan: Disable robustness support Swiftshader does not currently have the ability to behave in a way for ANGLE to support KHR_robustness. Disable for now until that functionality is available. Bug: angleproject:3058 Bug: swiftshader:145 Change-Id: I1c1b8147f6b9cf6f8d0da633dfe0f61ebfab5175 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2097053 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Amy Liu 5bb36cc0 2020-02-21T18:25:54 Passing covgl/covgl Fix the following gles1-API implementation codes and some validation functions: glClearColorx glClearDepthx glDepthRangex glGetFixedv glGetTexParameterxv glLineWidthx glPolygonOffsetx glSampleCoveragex glTexParameterx glTexParameterxv ValidateMaterialCommon ValidateFogx ValidateFogxv ValidatePointSizex ValidateRotatex ValidateTexEnvx ValidateTexEnvxv Bug: angleproject:4281 Change-Id: Ia1d9e53c3ffde2bc77b7ca7eaa0d790e8ca43f10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2075341 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a2f9ad39 2020-03-09T14:28:39 Vulkan: Remove unused atomic counter builtins Atomic counters are not supported by Vulkan. Most are already converted by the RewriteAtomicCounters traversal, but that is only invoked when atomic counters are active. This CL introduces another pass that removes any atomic counter builtin that was not handled by the previous pass. It also will assert if it sees any atomic counters active, thus ensuring it is only used when needed. Test: KHR-GLES31.core.compute_shader.shared-struct Test: angle_end2end_tests.exe --gtest_filter="*AtomicCounter*" Bug: angleproject:4189 Bug: b:150310216 Change-Id: I61d10e954886dc94fede8b344f5a0ede3b689adb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2095688 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 2e5bd9b1 2020-03-11T17:46:06 Update SimpleStateChangeTest.DrawRepeatUnalignedVboChange suppression Also flaky on Linux (already suppressed on Windows). Bug: angleproject:4470 Change-Id: I032241a4201dc7883d6107c643cf88c92fb01ba3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2099402 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
jchen10 1b12f6e5 2020-03-10T14:26:49 Remove MultisampleCompatibilityTest suppression The failed DrawCoverageAndResolve can pass on 26.20.100.7323 now. Bug: angleproject:3855 Change-Id: Ia6eb9fef2a57f0bdf52cb2e45c138457f5de88aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2096230 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Brandon Schade a8c947c7 2020-02-06T08:53:16 Enabled GL_KHR_no_error Enabled GL_KHR_no_error added end2end tests for it Note that GL_KHR_no_error can only be enabled by setting the EGL attribute currently. Context flags are not currently supported. Bug: angleproject:1280 Test: angle_end2end_tests --gtest_filter=ContextNoErrorTest.* Change-Id: Ib5c73b8e284e3e4e5f800750ad6fcbef77be4285 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068899 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Brandon Schade 0c9b6abd 2020-02-06T08:53:16 Skip invalid end2end test for ES2 Previously, the incomplete framebuffer depth stencil attachment test would run on ES2 if GL_OES_packed_depth_stencil were present. This is insufficient since it uses the GL_DEPTH_STENCIL_ATTACHMENT enum, which is not introduced in any extension prior to ES3. The test has been disabled on ES2, regardless of extensions. Bug: angleproject:4454 Test: angle_end2end_tests --gtest_filter=StateChangeTest.FramebufferIncompleteDepthStencilAttachment/* Change-Id: Ic5a6a521e35b49c5d723b33f588fa608264d6390 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2090783 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang 55228e53 2020-03-04T18:25:47 Add Chrome texture formats test for VulkanExternalImageTest This make sure the VkFormat/internalformat combinations that Chrome uses succeed import, which in particular requires the object size to match. Allowing VK_FORMAT_R8G8B8_UNORM VkFormat for GL_RGB8 will make this test fail when run on a native vulkan that supports that format. Bug: chromium:1058521 Change-Id: I91483568ba8552f40314f10215bfea59e5ca2b94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2088652 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 605ab763 2020-02-24T19:43:32 D3D11: Implement OES_draw_buffers_indexed Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL. D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer. Bug: angleproject:4394 Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xiaoxuan Liu 27a81308 2020-02-29T12:53:45 Vulkan: Re-enable RobustResourceInitTest.Texture test Commit "Vulkan: Add robust init for NULL texture image." for angleproject:4255 also fixed angleproject:3416, re-enable the disabled test in 3416. Bug: angleproject:3416 Change-Id: I36c09d90eafe9dea0b477c49487284d4a305d992 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086931 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ancheng Qiao 028a7a72 2020-03-03T18:19:33 Skip if GL_EXT_texture_compression_dxt1 isn't supported If GL_EXT_texture_compression_dxt1 is not support, will be failed at glCompressedTexImage2D in CopyCompressedTextureTest.Immutable Bug: angleproject:1424 Change-Id: I287c6a40c1c09fa379088e5ad4bec06f0dfc2f59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086533 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ancheng Qiao 90019cea 2020-02-26T18:04:25 Vulkan: Add depth to mipmap generation In generateMipmaps, remove hard coded depth of 1, shift depth like every other dimension. Remove MipmapsForTexture3D test pixel value check, in es spec3.2 8.14.4 "No particular filter algorithm is required, though a box filter is recommended." It's implementation-dependent. In current angle implementation, will choose VK_FILTER_LINEAR/VK_FILTER_NEAREST according to vkdeice support. Bug: angleproject:3983 Test: MipmapTestES3.MipmapsForTexture3D/ES3_Vulkan Test: dEQP-GLES3.functional.samplers.single_tex_3d.diff_max_lod Test: dEQP-GLES3.functional.samplers.single_tex_3d.diff_min_lod Test: dEQP-GLES3.functional.samplers.multi_tex_3d.diff_max_lod Test: dEQP-GLES3.functional.samplers.multi_tex_3d.diff_min_lod Change-Id: I5e73f8c743053aeb521b5e0b3e372bbe77e57ad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2076740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ran Wang 35785308 2020-02-24T17:37:55 Vulkan: reserve extra varyings when basicGLLineRasterization or supportsTransformFeedbackExtension is enabled. updated with MaxVaryingWithFeedbackAndGLline adding test to validate pixel value (disabled for macos) Bug: angleproject:4273 Change-Id: Ie3d3516fd3806c0d622fb402ba8223d302206f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071237 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill da2e65c0 2020-03-01T13:01:24 Test Runner: Add stub register function to white box tests. These tests use the same main function as end2end_tests. Add the register function stub so the compilation works correctly in standalone and component builds. Bug: angleproject:4449 Change-Id: Ib1558a596b9a558b16a7c5b7bfccc1e495a67e39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2082135 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xiaoxuan Liu b07816d6 2020-01-02T15:13:37 Vulkan: Add robust init for NULL texture image. In gl::ReadPixels(), ValidateReadPixels() will try to flush staged updates before readPixels. In the case where a texture was initialized with null RGBA data, no Framebuffer dirty bits are set, and thus the staged clear would never be flushed from the staged updates. 1. Add robust init in TextureVk::initImage to ensure image is initialized. Test: ./angle_end2end_tests --gtest_filter=\ RobustResourceInitTest*_Vulkan_AllocateNonZeroMemory 2. Update stageSubresourceRobustClear() to kEmulatedInitColorValue in the case where robust resource was initialized without full RGBA format to update init value of robust resource. Test: texture-attachment-formats.html in webgl_conformance_vulkan_passthrough_tests. 3. Revert "Suppress Vulkan RobustResourceInit tests." Revert commit a8e6a463121b9920564fb6efd7f2c857d7023fe3. Reason for revert: re-enable related robust tests. Bug: angleproject:4255 Change-Id: I79f20e0c02c2f1b1cd68ab590f0f765229f9e780 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1985503 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Schade 6c56c579 2020-01-21T11:08:36 Add Android boot animation and rounding error test This introduces an end2end test that makes the same GLES1 calls as Android's default boot animation. The test uses images of much smaller sizes, but we do the same thing with the images as the original code (it uses one image as a mask and moves the other along behind it). The original default boot animation code can be found here: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/cmds/bootanimation/BootAnimation.cpp#422 This change also implements glTexParameterx since the default boot animation requires it. This function is part of OES_FIXED_POINT. This also includes a test to check for int to floating point cast errors when using GL_TEXTURE_CROP_RECT_OES. Tests: angle_end2end_tests --gtest_filter=*DefaultBootAnimation* angle_end2end_tests --gtest_filter=*TextureParameterTest.IntConversionsAndIntBounds* Bug: angleproject:3644 Change-Id: Ib7e99c9dc1c001c71543d03ea4dd76082192f6a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2053506 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill da6d12d0 2020-02-27T14:20:32 Fix out-of-bounds read in test. The test wasn't reserving a large enough buffer when initializing the vertex data. Fix the test buffer limits. Bug: angleproject:4430 Change-Id: I4b9a98e1af1cc8088afb871816061d7ee4dd6a2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2079153 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4d2040a6 2020-02-27T09:59:11 Make GLSLTest_ES31.MixOfAllResources more lenient. Lower precision in Vulkan caused off-by-one issues with this test. BUG=angleproject:4438 Change-Id: I17111a06133ef403be1f0c99321f1dbf8ab6083c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2078791 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 660c0dd6 2020-02-25T13:30:33 Vulkan: Fix padding out Buffer allocations on AMD. We would often pad incorrectly given the constraints of the max stride. We shouldn't really be rounding up the buffer size, but we should instead be adding the max alignment size to the end of the buffer. Bug: angleproject:4428 Change-Id: Id2afc572c85985548a18f60b42cdc388d83d5c4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071235 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xinyi He b185002d 2020-02-21T16:58:39 Fix the condition of glOrtho{fx} validation According to the OpenGL ES 1.1 spec, remove the conditions of glOrtho validation that n and f must be positive. Bug: angleproject:4281 Change-Id: I644a25408a026ce87211f2203b8e8203eeaf69bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Michael Spang c4197713 2019-06-03T19:23:02 Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle Implement import of fuchsia external objects passed by zircon handle. This works exactly the same as with file descriptors. Bug: angleproject:3492 Change-Id: I4d46917dfc5902f00c94550158a9f8073097f0a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642334 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ce4918f1 2020-02-19T09:39:44 Vulkan: Sanitize Images & Buffers with non-zero values. Only enabled for specific tests at the moment. This CL allows our tests to sanitizes memory for the robust resource access extension. It is quite slow so should not be enabled by default. Only works for 1 level 2D color textures and buffers. Makes several flaky robust resource initialization tests consistently fail. Controlled via an angle::Feature in FeaturesVk. It works by initializing memory to an abitrary non-zero value: - if newly allocated memory is mappable, we map it in init and set it - if a buffer or texture can be a transfer destination, we use a staging resource - otherwise we don't attempt to initialize the resource. Bug: angleproject:4384 Change-Id: I9b4f347bfcddf3096f491ed0243bef86837feaa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043271 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jeff Gilbert 166875eb 2019-03-27T13:52:04 Don't clamp in glBlendColor if context supports renderable [half-]float. Add test for glBlendColor >1.0, skipped on D3D9 since it's unsupportable there. Bug: angleproject:3323 Change-Id: I3fcf867dae96bdadf8a0183269d8f27b659d0baf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541723 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com>
Shahbaz Youssefi 1f5f7ea3 2020-02-14T23:39:11 Vulkan: Fix SPIR-V transformation name-info association Prior to this commit, when "OpName %id name" was encountered, the info corresponding to "name" was immediately associated with %id. This is not necessarily correct because there could be multiple ids with the same name. For example a sampler declaration and an unrelated function argument could have the same name. In this case, the sampler declaration and function argument name don't even need to be in the same shader stage. This change modifies the SPIR-V transformation such that the name-id mapping is tracked until the OpVariable instruction that actually declares the variable is visited. The mapping to variable info is only done if the storage class specified in this instruction corresponds to a shader interface variable. Bug: angleproject:3394 Change-Id: I35a1f6f8278e4b1ad81c9955a55e1b72d6f2e4ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057248 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>