Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 7a93437b | 2013-12-06 18:17:48 | Fix initialization of thread local storage in libGLESv2. When an app would load libGLESv2.dll via LoadModule, then would call methods on a thread that was already created, we could creash because of uninitialized thread local storage. BUG=angle:488 Change-Id: I9b05de462232a16d639c58ec07386b7c38a01793 Reviewed-on: https://chromium-review.googlesource.com/179132 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| bdf2d80f | 2013-02-28 23:16:20 | Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 486d9e9b | 2013-02-28 23:15:41 | Remove a lot of unnecessary include files and break include chains. This should speed up incremental compile times when modifying headers, by reducing the number of dependencies. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 779aa261 | 2013-02-28 23:04:58 | Enclose error(GLint) and error(EGLint) into gl and egl namespaces. This should generate a compile time error if we try to call the wrong function. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4d036457 | 2013-01-11 21:16:22 | Remove all possible libEGL includes from libGLESv2 Trac #22394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1715 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 204677af | 2013-01-11 21:16:09 | Cleanup extraneous D3D9_REPLACE comments Trac #22394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Blit.cpp and Renderer9.h/.cpp will remain d3d9-specific. Remove various unused includes and a typedef. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1714 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 414c9168 | 2012-11-28 20:54:57 | Moves checkDeviceLost to renderer9_utils.h TRAC #22141 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1483 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a60160b0 | 2012-11-28 19:41:15 | Implemented SwapChain11 initialization. TRAC #21928 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1456 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ad62987f | 2012-11-28 19:32:06 | Eliminates usage of Display from Context::makeCurrent. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1403 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f112217a | 2012-10-31 18:07:20 | Eliminate use of global getDevice() function. Trac #21727 Everything must go through the renderer. Conflicts: src/libGLESv2/Texture.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1334 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 621ce053 | 2012-10-31 17:52:29 | Add Renderer class and move functionality from Display Trac #21727 Conflicts: src/libGLESv2/Texture.cpp src/libGLESv2/libGLESv2.vcxproj git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1329 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| fad16ed4 | 2012-10-17 18:24:01 | Make DllMain have C linkage. TRAC #21839 Issue=377 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1306 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 82b28913 | 2011-12-12 21:01:35 | Fix error reporting for lost contexts Trac #19246 Issue=262 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@906 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9d788502 | 2011-11-09 17:46:55 | Ignore GL calls when the context is lost. TRAC #18606 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@846 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 09fcc9fe | 2011-11-09 17:46:47 | Notify the display of a lost device and mark all contexts lost. TRAC #18606 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@845 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 78d44868 | 2011-11-09 17:46:33 | Add device error checking utility functions. TRAC #18606 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@843 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0f4cefe9 | 2011-01-26 19:30:57 | Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX. This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call. When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into. It also avoids creating a text file in the current working directory, which has continued to be an issue. I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain. I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points. I removed the tracing of shader source since the source is visible in PIX. The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator. I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE. Review URL: http://codereview.appspot.com/3945043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ae072afe | 2010-05-05 18:47:28 | Minimize BeginScene / EndScene calls TRAC #12139 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@231 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| bbf56f75 | 2010-04-20 18:52:13 | Use directory qualified #include files Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ea0e1af4 | 2010-03-22 19:33:14 | Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7c46b9e6 | 2010-03-17 13:12:58 | mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226 |