src/compiler/translator/OutputHLSL.h


Log

Author Commit Date CI Message
Jamie Madill 54ad4f81 2014-09-03T09:40:46 Use the CollectVariables path on the HLSL translator. This approach consolidates our two methods, and lets us reuse the same code for both methods of variable collection. BUG=angle:466 Change-Id: Ie92f76ff0b6d0d0dbfd211a234d0ab86290fa798 Reviewed-on: https://chromium-review.googlesource.com/213504 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill b1a85f48 2014-08-19T15:23:24 Rename compiler intermediate source files. This prevents confusion between "TIntermediate" and "TIntermNode". BUG=angle:711 Change-Id: Ib7a086382a479db3f77bf2ab06ce321aa7b35d13 Reviewed-on: https://chromium-review.googlesource.com/212936 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 13cfd276 2014-07-17T14:16:28 Move shader variables header to include folder. This allows the API to query for clear type introspection into the parsed GL types from the translator. The returned types are not expanded and have properly nested fields. This patch uses the types from ShaderVars.h to return GL type information. The app must include this header to get access to the types structs. BUG=angle:466 Change-Id: I28ad0d6f11a964804dd234ef0d00651f665d1ae3 Reviewed-on: https://chromium-review.googlesource.com/208751 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 9fe25e9e 2014-07-18T10:33:08 Add a uniform register query to the translator. This returns the uniform index that we assigned for default uniforms. All the dependent structure offsets can be determined from the base register, so we won't have to store uniform information in the shader variable. BUG=angle:466 Change-Id: I0dd05251e8dba00c20d09fd865dfb150de56738e Reviewed-on: https://chromium-review.googlesource.com/207254 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 4e1fd412 2014-07-10T17:50:10 Store a map of interface block registers. The shader translator can return the assigned register for a block via a new API. This will let us delete the member variable in interface blocks for the register -- a nice thing for GLSL. BUG=angle:466 Change-Id: I9bc38e0cd031e32f90787be42c2324fc7c79dbf9 Reviewed-on: https://chromium-review.googlesource.com/206828 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4cfb1e89 2014-07-07T12:49:23 Add a new TIntermRaw node type to translator. This raw node stores text strings that we directly copy to the output. This allows for more tricky substitutions that don't fit in to the HLSL/GLSL shared parsing model. BUG=346463 BUG=391697 Change-Id: Ibbde6db4fc98ef6d892f219631ca1a258a902a86 Reviewed-on: https://chromium-review.googlesource.com/206823 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill f51639a4 2014-06-25T16:04:57 Use a common include for GL headers. A common place to define required GL includes gives us a nice point to centralize GL customizations. In the header currently are the basic GLES headers with extensions, and a define carried over from desktop GL. BUG=angle:466 Change-Id: I6fc61947b4514654ec21355a786904eac04656c0 Reviewed-on: https://chromium-review.googlesource.com/204936 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Jamie Madill f2575989 2014-06-25T16:04:54 Use the sh namespace for shader variables. Since these types originate from the translator, use an appropriate namespace. Also rename some of the gl helper functions to be more specific to their functionality. BUG=angle:466 Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61 Reviewed-on: https://chromium-review.googlesource.com/204680 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill f91ce811 2014-06-13T10:04:34 Split OutputHLSL uniform code into new module. Refactoring patch only, should have no externally visible changes. BUG=angle:466 Change-Id: I01088a3b2979b96702d0a3c424d26928eb72b5b2 Reviewed-on: https://chromium-review.googlesource.com/203731 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8daaba15 2014-06-13T10:04:33 Split OutputHLSL structure code into new module. Refactoring patch only. BUG=angle:466 Change-Id: I2c57096e1e24574e7de3d35d608645fde3b0c681 Reviewed-on: https://chromium-review.googlesource.com/203730 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Jamie Madill 033dae67 2014-06-18T12:56:28 Move OutputHLSL utility methods to other files. OutputHLSL was become a large, unweildy file. Some were also useful to other classes, even on the GL back-end, but were inacessible. Refactoring patch only. BUG=angle:466 Change-Id: Id216147122ca105c6ccdf0ba0c5f6c5038726965 Reviewed-on: https://chromium-review.googlesource.com/203459 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3891fd27 2014-06-13T10:04:30 Add a std140 padding helper class. Using a helper class keeps our main parser stateless as we define std140 structs which need padding. The only functional change should be that we no longer use a global counter for struct padding hidden variables, but a local padding per-struct. BUG=angle:466 Change-Id: I8b92d65884b86571c8b2f052b0cba6150a4bbab0 Reviewed-on: https://chromium-review.googlesource.com/202911 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Nicolas Capens 1af18dc9 2014-06-11T11:07:32 Create constructors just once. BUG=380353 Change-Id: I9828a3f193ccfdda2013fa3de0e41e6e28953ea2 Reviewed-on: https://chromium-review.googlesource.com/203451 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 80ebce59 2014-06-06T11:54:12 Store the std140 layout offsets in a pre-pass. Instead of recording data and mutating a local table as we parse, store all of the offsets for the std140 structs when we first generate the struct. This should have no behavioural change, as structs should always be defined first in any case. BUG=angle:466 Change-Id: I1b732d67bd4f5b908211410e5e7796d72d836174 Reviewed-on: https://chromium-review.googlesource.com/202910 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill bfa91f47 2014-06-05T15:45:18 Redesign HLSL scoped structures to a unique ID. A unique ID gives a more flexible renaming scheme than our current method of using nested scope identifiers. The reduced complexity allows for fewer points of breakage and fixes an outstanding bug with scoped structures (with added test). BUG=angle:618 Change-Id: I6551248bb9fa2d185ab67248721f898dd50151f0 Reviewed-on: https://chromium-review.googlesource.com/202183 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d7e7d735 2014-05-27T16:10:46 Move the GL_APICALL and similar defines to the project level. BUG=angle:658 Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f Reviewed-on: https://chromium-review.googlesource.com/201465 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 834e8b77 2014-04-11T13:33:58 Move ShaderVariables to common shared source. Also move the block layout encoding utilities to the common folder. The combined changes allow us to include the shader and block code into both libGLESv2 and the translator separately. This in turn fixes the Chromium component build, where we were calling internal translator functions directly from libGLESv2. BUG=angle:568 Change-Id: Ibcfa2c936a7c737ad515c10bd24061ff39ee5747 Reviewed-on: https://chromium-review.googlesource.com/192891 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Nicolas Capens 84cfa124 2014-04-14T13:48:45 Fix Lod0 texture functions that take a bias parameter. Texture functions that are in a divergent path can still take a bias parameter. Treat the bias parameter as an explicit lod. The logic behind this is that the implicit lod is considerd to be 0 like with other Lod0 functions, and then the bias is added to it. BUG=angle:604 Change-Id: I2dbc309c497d37e960209f08849f9d2bc9e1fbcc Reviewed-on: https://chromium-review.googlesource.com/194544 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Nicolas Capens 655fe36e 2014-04-11T13:12:34 Use shader optimization level 3 selectively. Default to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3. BUG=angle:603 Change-Id: I4f7985a5648f1b5f54d80554c21aced7fc1777c2 Reviewed-on: https://chromium-review.googlesource.com/194129 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Nicolas Capens d11d549f 2014-02-19T17:06:10 Implement textureGrad. BUG=angle:564 Change-Id: I95dcd95a274f6d560250c197be0d6e64a5b23516 Reviewed-on: https://chromium-review.googlesource.com/187081 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Nicolas Capens fc01454b 2014-02-18T14:47:13 Implement texelFetch and texelFetchOffset. BUG=angle:564 Change-Id: I7ad3484061f5d6912d7842bdadc6297de3e82ef8 Reviewed-on: https://chromium-review.googlesource.com/186990 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Nicolas Capens b1f45b70 2013-12-19T17:37:19 Create HLSL texture offset functions. BUG=angle:541 Change-Id: I63dd47c40d693724aa6bed93e9967e3b1f8535bd Reviewed-on: https://chromium-review.googlesource.com/181521 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill 3c9eeb97 2013-11-04T11:09:26 Disable optimizations for shaders with conditional discard in D3D9, and only use expanded short-circuiting conditionals for expressions with potential side-effects. Conservatively assume aggreate and selection operators have side effects for now. BUG= ANGLEBUG=486 R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14441075 Conflicts: src/common/version.h src/compiler/translator.vcxproj src/compiler/translator.vcxproj.filters src/compiler/translator/OutputHLSL.cpp src/libGLESv2/ProgramBinary.cpp src/libGLESv2/Shader.cpp src/libGLESv2/Shader.h Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
Jamie Madill 6b9cb259 2013-10-17T10:45:47 Rename ParseHelper.cpp/h to ParseContext.cpp/h. TRAC #24002 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Geoff Lang 17732823 2013-08-29T13:46:49 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.