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9d737966
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2019-08-14T12:25:12
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Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cdab03aa
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2019-06-18T17:24:54
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Add flags to shader translator to emulate gl_BaseVertex and gl_BaseInstance
Adds support for translating gl_BaseVertex and gl_BaseInstance for implementation of
GL_ANGLE_base_vertex_base_instance.
They will only be available in WebGL 2. Since there's no gl_VertexID and
gl_InstanceID in WebGL 1. It won't be very useful to add them to WebGL
1.
Mostly follow pattern of gl_DrawID of GL_multi_draw
BUG=angleproject:3402,chromium:891861
Change-Id: Ifcd990c52d12f6814127b904e61a779b8d382e0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666361
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4fbbdb15
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2019-06-28T14:17:13
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texture3D: Compiler changes for sampler3D
Bug: angleproject:3188
Change-Id: Iac1408f8b91c6a6610a63cef236205b7dcdbd2c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682781
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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ebab670c
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2019-04-19T14:36:45
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Adding new extension GL_OVR_multiview
GL_OVR_multiview functions exactly the same as GL_OVR_multiview2.
All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview
Bug: angleproject:3341
Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7d64c486
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2019-03-12T14:27:40
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GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7cf9cd24
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2018-10-09T15:27:32
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Add flags to shader translator to emulate gl_DrawID
Adds support for translating gl_DrawID for implementation of
GL_ANGLE_multi_draw.
Currently the change only supports and allows emulation of the
draw id using a uniform variable named `gl_DrawID`. This uniform is
mapped in the translated shader to a hashed name that does not
use the gl_ namespace
Bug: chromium:890539
Change-Id: I08a246ca911e88e733ccdf22f1ed69dcae948e05
Reviewed-on: https://chromium-review.googlesource.com/c/1271957
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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c4533eae
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2018-09-19T15:23:29
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Enable ANGLE_texture_multisample in glsl in es 3.0
Enable gsampler2dMS, texelFetch, textureSize in glslang in
es 3.0 if ANGLE_texture_multisample is supported.
Bug: angleproject:2275
TEST=SamplerMultisampleEXTTest.TextureMultisampleEXTEnabled
Change-Id: Ibfa367970db3ae790f3822e57eb50090843dc6db
Reviewed-on: https://chromium-review.googlesource.com/c/867521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
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f0d0408a
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2018-08-28T16:02:13
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Use OES_texture_storage_multisample_2d_array
There's an OES extension for multisample texture arrays,
OES_texture_storage_multisample_2d_array. Change references from
ANGLE_texture_multisample_array to the native extension in the shader
compiler.
ANGLE still needs to have robust behavior for out-of-range texel
fetches that's not found in the original extension, but this does not
need to be spelled out in the extension spec.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ie80ae767cc92ccaf7389af28789f45547f86978f
Reviewed-on: https://chromium-review.googlesource.com/1193266
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8ca60805
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2018-08-23T14:10:02
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Add 2D MS array sampler support to compiler
This also places textureSize(gsampler2DMS) correctly in the ESSL 3.10
builtins instead of ESSL 3.00 builtins.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ieb0f7a7424a5558a5569af6d4fcbcc9b12ec9840
Reviewed-on: https://chromium-review.googlesource.com/1186466
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bd924af1
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2017-11-16T15:28:04
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ES31: Remove support of GL_OES_geometry_shader in compiler
This patch intends to remove the support of GL_OES_geometry_shader
in ANGLE compiler.
To make the implementation simpler, currently we decide to only
support "GL_EXT_geometry_shader" as the extension string of geometry
shader in ANGLE.
This patch also updates all the related shaders in angle_unittests
into R"()" format.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ife9858abeedfb46b02c5c2fb1cda16fa27198511
Reviewed-on: https://chromium-review.googlesource.com/773451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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0e883134
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2017-10-26T09:53:50
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ES31: Support EXT_geometry_shader in GLSL compiler
This patch intends to support "EXT_geometry_shader" as a valid
extension string in ANGLE GLSL compiler.
We decide to support it because in dEQP-GLES31 all geometry
shader related tests are using "EXT_geometry_shader" instead of
"OES_geometry_shader".
1. Support new extension string "EXT_geometry_shader"
2. Enable geometry shader layout qualifiers with EXT_geometry_shader
3. Enable geometry shader builtins with EXT_geometry_shader
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Iaedd01a9100ccf56243c957db36ff0c983d17060
Reviewed-on: https://chromium-review.googlesource.com/737933
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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2a1e8f95
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2017-07-14T11:49:36
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Refer to GLSL extensions through TExtension enum
Extensions are now referred to by enum values instead of strings most
of the time. This gets rid of unnecessary copying of strings. The code
is easier to work with than before as typoing the extension enum names
will be caught by the compiler.
BUG=angleproject:2147
TEST=angle_unittests
Change-Id: Ifa61b9f86ef03211188fc23bc23a5ce4e4d8c390
Reviewed-on: https://chromium-review.googlesource.com/571002
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f81ce4a3
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2017-04-24T10:49:17
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Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d7b1ab58
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2016-12-12T14:42:19
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Fix up translator style.
Using git cl format.
BUG=angleproject:650
Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b18609b9
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2015-07-16T14:13:11
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Implement ES 2,3 parts of EXT_blend_func_extended for shader translation
Exposes gl_SecondaryFragColor, glSecondaryFragData[] and
gl_MaxDualSourceDrawBuffers to GLES SL 1.0.
Relaxes rules for undefined output locations for GLES SL 3.0
and exposes gl_MaxDualSourceDrawBuffers.
If the output GL context is GL ES 2.0 or 3.0:
The emulation layer is expected to turn on EXT_blend_func_extended
if the output GL context supports it.
If the output GL context is GL:
The emulation layer is expected to turn on EXT_blend_func_extended
if the output GL context supports ARB_blend_func_extended or if GL
context is 3.2 or later.
If the source shader spec is GLES SL 2.0: The emulation layer is
expected to inspect the shader compilation output variables upon
linking. If output target is GL SL, the emulation layer should bind
color location 0, index 1 to "angle_SecondaryFragColor" if variable
"gl_SecondaryFragColorEXT" is used. Alternatively, emulation layer
should bind "angle_SecondaryFragData" to locations 0,1,2,3,..., all
color index 1, if "gl_SecondaryFragData" array is used.
(The caller can not bind the locations or specify output variables.)
If the source shader spec is GLES SL 3.0:
The emulation layer is expected to do location auto-resolve of the
the output variables that have undefined output locations that have
not been bound by the caller.
(The caller can not use gl_ built-ins, so nothing to do with those.)
BUG=angleproject:1085
TEST=angle_unittest
Change-Id: I5cafe205b0c29478b0dcd24aa89a7b0000f5d046
Reviewed-on: https://chromium-review.googlesource.com/287580
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com>
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0a73dd85
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2014-11-19T16:18:08
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Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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17732823
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2013-08-29T13:46:49
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Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
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