src/compiler/translator/Initialize.cpp


Log

Author Commit Date CI Message
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
shrekshao cdab03aa 2019-06-18T17:24:54 Add flags to shader translator to emulate gl_BaseVertex and gl_BaseInstance Adds support for translating gl_BaseVertex and gl_BaseInstance for implementation of GL_ANGLE_base_vertex_base_instance. They will only be available in WebGL 2. Since there's no gl_VertexID and gl_InstanceID in WebGL 1. It won't be very useful to add them to WebGL 1. Mostly follow pattern of gl_DrawID of GL_multi_draw BUG=angleproject:3402,chromium:891861 Change-Id: Ifcd990c52d12f6814127b904e61a779b8d382e0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666361 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 4fbbdb15 2019-06-28T14:17:13 texture3D: Compiler changes for sampler3D Bug: angleproject:3188 Change-Id: Iac1408f8b91c6a6610a63cef236205b7dcdbd2c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682781 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mingyu Hu ebab670c 2019-04-19T14:36:45 Adding new extension GL_OVR_multiview GL_OVR_multiview functions exactly the same as GL_OVR_multiview2. All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview Bug: angleproject:3341 Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mingyu Hu 7d64c486 2019-03-12T14:27:40 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. changes include: 1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change 2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported 3) WebGL 2 (ES3) is required for multiview Bug: angleproject:3341 Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Eng 7cf9cd24 2018-10-09T15:27:32 Add flags to shader translator to emulate gl_DrawID Adds support for translating gl_DrawID for implementation of GL_ANGLE_multi_draw. Currently the change only supports and allows emulation of the draw id using a uniform variable named `gl_DrawID`. This uniform is mapped in the translated shader to a hashed name that does not use the gl_ namespace Bug: chromium:890539 Change-Id: I08a246ca911e88e733ccdf22f1ed69dcae948e05 Reviewed-on: https://chromium-review.googlesource.com/c/1271957 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Yizhou Jiang c4533eae 2018-09-19T15:23:29 Enable ANGLE_texture_multisample in glsl in es 3.0 Enable gsampler2dMS, texelFetch, textureSize in glslang in es 3.0 if ANGLE_texture_multisample is supported. Bug: angleproject:2275 TEST=SamplerMultisampleEXTTest.TextureMultisampleEXTEnabled Change-Id: Ibfa367970db3ae790f3822e57eb50090843dc6db Reviewed-on: https://chromium-review.googlesource.com/c/867521 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Olli Etuaho f0d0408a 2018-08-28T16:02:13 Use OES_texture_storage_multisample_2d_array There's an OES extension for multisample texture arrays, OES_texture_storage_multisample_2d_array. Change references from ANGLE_texture_multisample_array to the native extension in the shader compiler. ANGLE still needs to have robust behavior for out-of-range texel fetches that's not found in the original extension, but this does not need to be spelled out in the extension spec. BUG=angleproject:2775 TEST=angle_unittests Change-Id: Ie80ae767cc92ccaf7389af28789f45547f86978f Reviewed-on: https://chromium-review.googlesource.com/1193266 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 8ca60805 2018-08-23T14:10:02 Add 2D MS array sampler support to compiler This also places textureSize(gsampler2DMS) correctly in the ESSL 3.10 builtins instead of ESSL 3.00 builtins. BUG=angleproject:2775 TEST=angle_unittests Change-Id: Ieb0f7a7424a5558a5569af6d4fcbcc9b12ec9840 Reviewed-on: https://chromium-review.googlesource.com/1186466 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 29bda815 2018-01-26T17:37:36 Move symbol table initialization to SymbolTable.cpp This is needed in order to make symbol table symbols statically allocated. BUG=angleproject:2267 TEST=angle_unittests Change-Id: Ia2d44fb30d49dc5d5c67643fe01280c89127a3c3 Reviewed-on: https://chromium-review.googlesource.com/889299 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho fbb1c792 2018-01-19T16:26:59 Store symbol names as a ImmutableString This will enable compile-time initialization of built-in symbols as well as reducing copying strings. Most of the code that deals with names is changed to use ImmutableString where it makes sense to avoid conversions. The lexer/parser now allocate const char pointers into pool memory instead of allocating TStrings. These are then converted to ImmutableString upon entering TParseContext. BUG=angleproject:2267 TEST=angle_unittests, angle_end2end_tests Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c Reviewed-on: https://chromium-review.googlesource.com/881561 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho b60d30f7 2018-01-16T12:31:06 Make TVariable type immutable This enables using constexpr types for built-in variables and some of the variables created in AST transformations. BUG=angleproject:2267 TEST=angle_unittests Change-Id: Ie85b3c9872a071a7c023ced013b14ad91cff7cee Reviewed-on: https://chromium-review.googlesource.com/868134 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao bd924af1 2017-11-16T15:28:04 ES31: Remove support of GL_OES_geometry_shader in compiler This patch intends to remove the support of GL_OES_geometry_shader in ANGLE compiler. To make the implementation simpler, currently we decide to only support "GL_EXT_geometry_shader" as the extension string of geometry shader in ANGLE. This patch also updates all the related shaders in angle_unittests into R"()" format. BUG=angleproject:1941 TEST=angle_unittests Change-Id: Ife9858abeedfb46b02c5c2fb1cda16fa27198511 Reviewed-on: https://chromium-review.googlesource.com/773451 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 9d4d7f06 2017-12-07T17:11:41 Classify TSymbols using an enum Symbols can be either built-ins, user-defined, nameless, or for ANGLE's internal use. In addition we currently use TFunction symbols that are not yet resolved - they might later resolve to either a built-in or a user-defined function. Record this information in each TSymbol so that TSymbol contains sufficient information for deciding how to format symbol names in output. The goal is to eventually replace current uses of TName with pointers to different TSymbol objects. So far only built-ins and user-defined symbols have associated TSymbol objects, but that will be expanded to cover ANGLE's internal symbols as well. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I927ce023fe257cc236da82c127700f3bd72bfe96 Reviewed-on: https://chromium-review.googlesource.com/816952 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho d5f1afb5 2017-12-04T15:42:59 Make TSymbol immutable There's still an exception for changing the names of structures, but otherwise the data stored in the TSymbol base class is never changed. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I5b3f44cd365320ad09b46d2cfa3654a7d3f4bbc3 Reviewed-on: https://chromium-review.googlesource.com/806556 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 378c3a51 2017-12-04T11:32:13 Clean up storing interface blocks in the symbol table Merge TInterfaceBlock with TInterfaceBlockName, so that there are no duplicate data structures for interface blocks. This is similar to the refactoring that was already done to structs. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I67d2af6ccbe5344bddf9c99030d118fe532fbbd8 Reviewed-on: https://chromium-review.googlesource.com/805819 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 12a18ad3 2017-12-01T16:59:47 Simplify interface block instance recording Instead of storing instance names as part of TInterfaceBlock, store instance names only in interface block instance symbols. Wherever the instance name is needed it can be fetched from the instance symbol. BUG=angleproject:2267 TEST=angle_end2end_tests Change-Id: Ia265e4db7901eebec57c9c3769d84c17651a35ba Reviewed-on: https://chromium-review.googlesource.com/803221 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Kai Ninomiya 614dd0f5 2017-11-22T14:04:48 Replace TCache with static TType instances Replaces TCache with (static generation + static/dynamic lookups) of TType instances, using compile-time template and constexpr magic. Work started by jmadill here: https://crrev.com/c/776280 With more contributions from jmadill here: https://crrev.com/c/801494 Bug: angleproject:1432 Change-Id: I07181543f8fee4b2606cdd2d0738351e83d4ce57 Reviewed-on: https://chromium-review.googlesource.com/786317 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho d5f44c98 2017-11-29T17:15:40 Simplify parsing struct field declarators This removes the dummy type that was attached to struct declarators while parsing. This makes TParseContext::addStructDeclaratorList in particular simpler to understand. The new TDeclarator data type is the parsed representation of the struct_declarator grammar rule. It is completely immutable. The name and location stored in TField can also be qualified as constant now. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I2834f87fc0eee0bdb7673ef495a55fb463023c55 Reviewed-on: https://chromium-review.googlesource.com/797033 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2f294c9a 2017-11-20T14:47:26 Add constructors for TMemoryQualifier and TLayoutQualifier. These replace the ::create methods, to facilitate constexpr versions. Also adds a constructor of WorkGroupSize that can be made to be constexpr. Bug: angleproject:1432 Change-Id: I413d1a56102c94d6a383775110a2b850a7532ea0 Reviewed-on: https://chromium-review.googlesource.com/776279 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Jiajia Qin a3106c58 2017-11-03T09:39:39 ES31: Add atomic memory functions BUG=angleproject:1442 TEST=angle_unittests, angle_end2end_tests dEQP-GLES31.functional.compute.shared_var.atomic* dEQP-GLES31.functional.compute.basic.shared_atomic_op* dEQP-GLES31.functional.ssbo.atomic.* Change-Id: I82b54fde3a852d3bd917b1e19680baa1c28fce4d Reviewed-on: https://chromium-review.googlesource.com/765061 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 703671e9 2017-11-08T17:47:18 Unify extension behavior checks Some supportsExtension and isExtensionEnabled checks are now turned into checkCanUseExtension checks. Using checkCanUseExtension is preferable so that warnings are generated correctly when an extension is used and a warn directive is present. isExtensionEnabled is still used in some places where an error message about the extension could be confusing, particularly when a core spec version adds support for something that is also present in an extension. Also make it possible to disable ARB_texture_rectangle extension using an extension directive. ARB_texture_rectangle extension functionality is enabled by default in GLSL when the extension is supported. BUG=angleproject:2238 TEST=angle_unittests Change-Id: I7455293412ff469f54bc7da79df146e7bc127379 Reviewed-on: https://chromium-review.googlesource.com/760737 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 0e883134 2017-10-26T09:53:50 ES31: Support EXT_geometry_shader in GLSL compiler This patch intends to support "EXT_geometry_shader" as a valid extension string in ANGLE GLSL compiler. We decide to support it because in dEQP-GLES31 all geometry shader related tests are using "EXT_geometry_shader" instead of "OES_geometry_shader". 1. Support new extension string "EXT_geometry_shader" 2. Enable geometry shader layout qualifiers with EXT_geometry_shader 3. Enable geometry shader builtins with EXT_geometry_shader BUG=angleproject:1941 TEST=angle_unittests Change-Id: Iaedd01a9100ccf56243c957db36ff0c983d17060 Reviewed-on: https://chromium-review.googlesource.com/737933 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 2d88e9bc 2017-07-21T16:52:03 Guarantee that symbol nodes get unique ids The code is refactored so that symbol nodes can only be initialized with an unique id object. This prevents accidentally forgetting to create an id for a symbol node. This opens up possibilities for future optimization: For example the names and types of symbols could be stored in a central location inside the SymbolTable, and TIntermSymbol nodes would only need to store the symbol id. The symbol id could be used to look up the name and type of the node. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ib8c8675d31493037a5a28c7b36bb9d1113cc10f6 Reviewed-on: https://chromium-review.googlesource.com/580955 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 84aa2dcf 2017-09-11T15:51:02 Add textureGather and textureGatherOffset The patch adds new built-ins and extends the semantic parser to add support for textureGather and textureGatherOffset. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.texture.gather* --deqp-egl-display-type=angle-gl Change-Id: Iaf98c3420fbd61193072fdec8f5a61ac4c574101 Reviewed-on: https://chromium-review.googlesource.com/660124 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 2a1e8f95 2017-07-14T11:49:36 Refer to GLSL extensions through TExtension enum Extensions are now referred to by enum values instead of strings most of the time. This gets rid of unnecessary copying of strings. The code is easier to work with than before as typoing the extension enum names will be caught by the compiler. BUG=angleproject:2147 TEST=angle_unittests Change-Id: Ifa61b9f86ef03211188fc23bc23a5ce4e4d8c390 Reviewed-on: https://chromium-review.googlesource.com/571002 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho ec3a9cbb 2017-09-07T12:18:01 Only support GL_OVR_multiview extension variant The WebGL spec proposal was changed so that only GL_OVR_multiview extension name is supported, instead of having two variants OVR_multiview and OVR_multiview2. We're only supporting the WebGL version of the shader extension, so we drop compiler support for GL_OVR_multiview2. Shader restrictions were also removed from the WebGL spec, so no special validation for how ViewID_OVR gets used is needed. Tests that were testing for the shader restrictions are either removed or changed from negative tests to positive tests. BUG=angleproject:1669 TEST=angle_unittests Change-Id: I83f92b879376d41b727b5aca419fd75fb6f53477 Reviewed-on: https://chromium-review.googlesource.com/654608 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jiawei Shao d27f5c8d 2017-08-23T09:38:08 ES31: Implement GL_OES_geometry_shader built-ins in GLSL compiler This patch intends to implement all built-in constants, variables and functions defined in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE GLSL compiler. 1. Add all built-in constants defined in GL_OES_geometry_shader. 2. Add built-in functions EmitVertex() and EndPrimitive() required in Geometry Shader. 3. Add built-in variables gl_PrimitiveIDIn and gl_InvocationID to Geometry Shader. 4. Add built-in variables gl_PrimitiveID and gl_Layer to both Geometry Shader and Fragment Shader when GL_OES_geometry_shader is enabled. BUG=angleproject:1941 TEST=angle_unittests Change-Id: I92821553ed0efee2ccb77fead6e065e7799819d0 Reviewed-on: https://chromium-review.googlesource.com/627670 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 96f6adfa 2017-08-16T11:18:54 Add support for arrays of arrays in AST processing Data concerning arrays of arrays is added in TType. Parsing arrays of arrays and support for arrays of arrays in TPublicType are still left to be implemented later. ShaderVariable interface for arrays of arrays is also left to be implemented later. We rely on existing test coverage to make sure that arrays of arrays are not accidentally exposed. BUG=angleproject:2125 TEST=angle_unittests, angle_end2end_tests, angle_deqp_gles31_tests Change-Id: Ie17d5ac9b8d33958e9126dc0fb40bf1c81ddeec9 Reviewed-on: https://chromium-review.googlesource.com/616146 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jiawei Shao d8105a03 2017-08-08T09:54:36 ES31: Implement gl_in in Geometry Shader This patch intends to implement geometry shader built-in interface block instance gl_in defined in GL_OES_geometry_shader. 1. Add the definition of gl_in and its interface block gl_PerVertex into the symbol table. 2. Support gl_Position as a member of gl_in. 3. Set the array size of gl_in when a valid input primitive type is known. 4. Add check that it should be a compile error to index gl_in or call length() on gl_in without a valid input primitive declaration. This patch also adds unit tests to cover all these new features. BUG=angleproject:1941 TEST=angle_unittests Change-Id: I8da20c943b29c9ce904834625b396aab6302e1e1 Reviewed-on: https://chromium-review.googlesource.com/605059 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 977ee7eb 2017-07-21T11:38:27 Add gl_ViewportIndex to the symbol table gl_ViewportIndex is a GLSL built-in that's needed to implement instanced multiview. It is a bit of a special case: it only exists in desktop GLSL and not ESSL, and it shouldn't be exposed to the parser. We add a new level to the symbol table that's hidden from the parser to make adding this kind of builtins in AST transforms consistent with the way ESSL builtins are supported. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I51b2d983950b38c8e85e4b6ed00c6b39f9b3cb03 Reviewed-on: https://chromium-review.googlesource.com/580953 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao b5cc1198 2017-07-06T10:47:20 ES31: Add Geometry Shader layout qualifiers in GLSL compiler This patch intends to implement Geometry Shader layout qualifiers required in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE GLSL compiler. 1. Add support to the shader type GL_GEOMETRY_SHADER_OES. 2. Implement Geometry Shader layout qualifiers in the GLSL compiler: (1) Add support to OpenGL ES 3.1 extension "GL_OES_geometry_shader". (2) Add validations of the input and output primitive declarations in the Geometry Shader layout declarations. (3) Add 'invocations' and 'max_vertices' support in the Geometry Shader layout declarations 3. Add unit tests to cover all the new features added in this patch. BUG=angleproject:1941 TEST=angle_unittests Change-Id: Ie693e11f8a00dab3552626ed63e9336c7fbd3cb8 Reviewed-on: https://chromium-review.googlesource.com/560647 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho a5e693af 2017-07-13T16:07:26 Make unique id counter a member of TSymbolTable This makes unique id counting thread-safe. BUG=angleproject:624 TEST=angle_unittests Change-Id: Ie0f2c7e574470b39750d37d2181c790bc874b275 Reviewed-on: https://chromium-review.googlesource.com/570419 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 0f68463f 2017-07-13T12:42:15 Clean up inserting variables to symbol table This makes the TSymbolTable interface cleaner and prepares for making unique id counting thread-safe. BUG=angleproject:624 TEST=angle_unittests Change-Id: Ief99c9fc777603de28ba1517e351bc8a00633590 Reviewed-on: https://chromium-review.googlesource.com/570418 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho daaff1cc 2017-07-05T18:03:26 Set correct symbol ids when referring to GLSL built-ins The symbol ids are fetched from the symbol table. A new utility function is added to make this more convenient. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: I780430e3386f6599503d8290c568ca9bc9cad147 Reviewed-on: https://chromium-review.googlesource.com/559535 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e72595b4 2017-06-06T15:12:26 Rename EOpFaceForward to EOpFaceforward. This mirrors the spec naming and makes auto-gen a little easier. BUG=chromium:697758 Change-Id: I9bcbc2c874b9a93a6d542aedf2b239f01ee708ce Reviewed-on: https://chromium-review.googlesource.com/526393 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 4cdac9eb 2017-05-08T11:01:20 ES31: Add atomic counter for GLSL parsing This makes shader compiler support the new basic type 'atomic_uint' and validate its layout qualifiers properly. BUG=angleproject:1729 TEST=angle_unittests:AtomicCounterTest angle_deqp_gles31_tests:dEQP-GLES31.functional.atomic_counter.layout.invalid* angle_deqp_gles31_tests:dEQP-GLES31.functional.debug.negative_coverage.*.atomic* Change-Id: Ia237eadf6ea72314f436a0abbb93a05598e71eba Reviewed-on: https://chromium-review.googlesource.com/500088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 95468d17 2017-05-04T11:14:34 Support multiview in ESSL 1.00 shaders Support is added according to the proposal for WEBGL_multiview. When the multiview extension is enabled in an ESSL 1.00 shader, num_views can be specified using a layout qualifier. To support this, enabling the multiview extension makes "layout" a keyword rather than an identifier in ESSL 1.00. The type of gl_ViewID_OVR is also different in case of ESSL 1.00: it has to be a signed integer, since unsigned integers are not supported in ESSL 1.00. Some existing tests for multiview shaders are extended in this patch. The changes make sure that vertex shader "in" qualifier is still allowed in ESSL 3.00 multiview shaders, since this patch adds code to disallow it in ESSL 1.00 multiview shaders. BUG=angleproject:1669 TEST=angle_unittests Change-Id: I65dbbbebabdb24cf0bb647d40aa80cebf713c4f7 Reviewed-on: https://chromium-review.googlesource.com/506088 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho f2209f74 2017-04-01T12:45:55 Clean up function name mangling code Fix a few incorrect comments about mangled names, and refactor generating mangled names from function call nodes. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I3ee68c4c0982f1a9c28d8e87aafa19f19559bbf8 Reviewed-on: https://chromium-review.googlesource.com/465826 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Andrei Volykhin a5527071 2017-03-22T16:46:30 Add support for EXT_YUV_target Add new sampler type "__samplerExternal2DY2YEXT" to sample a YUV texture image and output color value without any color conversion, new additional type to specify color space standard formula and built-in functions for yuv to rgb transformation. Change-Id: I1780650fe84cd75191c1ca1e4118e89d585bfd92 Reviewed-on: https://chromium-review.googlesource.com/454697 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 74da73fe 2017-02-01T15:37:48 Add ESSL 3.10 ldexp/frexp builtins This adds new built-ins found in ESSL 3.10 section 8.3 Common Functions. This includes constant folding support for ldexp and support for both GLSL and HLSL output. In HLSL these functions need to be emulated. BUG=angleproject:1730 TEST=angle_unittests Change-Id: I1330e69978b0cf53efbc3416150194764414e96c Reviewed-on: https://chromium-review.googlesource.com/435342 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 25aef453 2017-01-29T16:15:44 Add new ESSL 3.10 pack/unpack builtins This adds new built-ins found in ESSL 3.10 section 8.4 Floating-Point Pack and Unpack Functions. This includes constant folding support and support for both GLSL and HLSL output. In HLSL all of these functions need to be emulated. BUG=angleproject:1730 TEST=angle_unittests TEST=dEQP-GLES31.functional.shaders.*pack*norm4x8* Change-Id: Ibed60286a366cd35c4faafd405e79af562a02a06 Reviewed-on: https://chromium-review.googlesource.com/434170 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 9250cb24 2017-01-21T10:51:27 Add ESSL 3.10 integer math built-ins This adds built-ins found in ESSL 3.10 section 8.8 Integer functions. This includes constant folding support for functions that may be constant folded, and support for both GLSL and HLSL output. In HLSL several of the functions need to be emulated. The precision qualification for the return value of some of these functions is determined by special rules, that are now part of type promotion for TIntermUnary nodes and determining the type of TIntermAggregate nodes. BUG=angleproject:1730 TEST=angle_unittests TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.* Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122 Reviewed-on: https://chromium-review.googlesource.com/431310 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 492cfab2 2017-01-20T21:18:29 Use GetOperatorString when initializing symbol table This will make it easier to add more built-in functions. BUG=angleproject:1730 TEST=angle_unittests Change-Id: I5219a83e964b6ee15c690e108313960a873dd8e5 Reviewed-on: https://chromium-review.googlesource.com/431031 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
JiangYizhou 4021932f 2016-12-09T09:50:51 translator: Add ES3.1 multisample texture support. Implement shader objects, [iu]sampler2DMS, textureSize(gsampler2DMS). as well as texelFetch(gsampler2DMS,P,sample) for the glsl. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I781023f7bec34ad0264af69f34bb182b50bd1fbd Reviewed-on: https://chromium-review.googlesource.com/423175 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho d68924e5 2017-01-02T17:34:40 Use GetOperatorString when writing GLSL unary built-in calls GetOperatorString is now used when writing GLSL for built-in calls that fall under TIntermUnary. Component-wise not TOperator enum is renamed for consistency. This also cleans up some unnecessary creation of string objects when writing built-in functions. BUG=angleproject:1682 TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests Change-Id: I89b2ef222bf5af479d4977417f320789b58ace85 Reviewed-on: https://chromium-review.googlesource.com/424552 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho e180559f 2017-01-02T16:41:20 Use GetOperatorString when writing GLSL built-in function calls GetOperatorString is now used when writing GLSL for built-in calls that fall under TIntermAggregate. Component wise and not component wise TOperator enums are disambiguated from each other. BUG=angleproject:1682 TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests Change-Id: I861f1e94eb695eb712592df99705848b442ef07b Reviewed-on: https://chromium-review.googlesource.com/424532 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev d7c5b0aa 2016-07-27T14:04:43 Add support for barriers in the compiler The patch adds support for barriers in vertex, fragment and compute shaders. BUG:angleproject:1442 TEST:angle_unittests Change-Id: Ic85c3337911851a93a3f56bd935774181600eddd Reviewed-on: https://chromium-review.googlesource.com/380641 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 09b04a2f 2016-12-15T13:30:26 Add shader translator support for OVR_multiview The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to shaders. gl_ViewID_OVR can be translated either as is in GLSL output or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM compiler flag. If WebGL output is selected, the shaders will be validated according to proposed rules in the WEBGL_multiview spec. BUG=angleproject:1669 TEST=angle_unittests Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0 Reviewed-on: https://chromium-review.googlesource.com/422848 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill d7b1ab58 2016-12-12T14:42:19 Fix up translator style. Using git cl format. BUG=angleproject:650 Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761 Reviewed-on: https://chromium-review.googlesource.com/419059 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao fb02830d 2016-11-28T18:21:57 The return type of imageSize(gimageCube) is int2, not int3 BUG=angleproject:1442 Change-Id: I18bee163e7c7ce159cd23d6136486c49b7d9ec94 Reviewed-on: https://chromium-review.googlesource.com/414950 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 45bcc784 2016-11-07T13:58:48 translator: Scope all classes with "sh". I was seeing an odd problem with our PoolAlloc conflicting with the glslang/Vulkan TIntermNode, so the fix was to move everything to a separate namespace. The bison grammars are also regenerated. No functional changes. BUG=angleproject:1576 Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3 Reviewed-on: https://chromium-review.googlesource.com/408267 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 2cc85b3b 2016-08-05T16:22:53 Add support for images in the compiler The patch adds support for GLSL ES 3.1 image types. Internal format layout qualifiers for images are added. Support for the readonly and writeonly qualifiers are added. The other memory qualifiers are omitted as to make the patch simpler. Tests are added which check for correct and incorrect usage of images, internal format layout and memory qualifiers. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e Reviewed-on: https://chromium-review.googlesource.com/378855 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Qiankun Miao c2c5fc48 2016-08-31T15:24:22 Remove CSS Shader related code CSS shader has been removed from spec and chrome code base. Remove the code in ANGLE. BUG=chromium:233383 Change-Id: I93a35437f540e51ce7af9d49f21ca60d7c0b156a Reviewed-on: https://chromium-review.googlesource.com/378739 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Martin Radev b088360f 2016-08-04T17:48:58 Add compute shader special variables Support is added for the compute shader special variables given in OpenGL GLSL ES 3.1 Revision 4, 7.1.3 Compute Shader Special Variables. Unit tests are added for legal and illegal usage of the special variables. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Idb25811c15c4044c55c611c0e73ef26eb5b3e9d7 Reviewed-on: https://chromium-review.googlesource.com/366661 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 802abe01 2016-08-04T17:48:32 Add compute shader compilation support in the glsl compiler Support is added for compute shader compilation. There is a small extension to the parser so that 'local_size_x = ', 'local_size_y = ' and 'local_size_z = ' are supported as layout qualifiers. A few shader compilation tests are added and one which checks the AST whether the layout qualifiers are properly parsed. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I67283797d1cf13fa4ac47faa2a6e66d93a2db867 Reviewed-on: https://chromium-review.googlesource.com/362300 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev e93d24ef 2016-07-28T12:06:05 Add es3.1 shader constants The patch adds all shader built-in constants. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I81cae479d6506a8faa2dce023d5fcc2c1291d521 Reviewed-on: https://chromium-review.googlesource.com/364460 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill e064d44b 2016-06-21T20:00:41 translator: Fix use-after-free with DepthRange. Because this builtin uses a structure, certain shaders could trigger the mangled name to be allocated during normal shader compilation. Then when the scope is popped, the mangled name for DepthRange is freed, and we're left with a dangling pointer. Fix this temporarily by enforcing mangled name construction when we initialize the builtins, but we should look for a more robust and future-proof fix. BUG=620937 Change-Id: If130c8b48a18054502abaec08f10264f282b4925 Reviewed-on: https://chromium-review.googlesource.com/354494 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Antoine Labour <piman@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang b66a9097 2016-05-16T15:59:14 Add support for OES_EGL_image_external and OES_EGL_image_external_essl3. BUG=angleproject:1372 Change-Id: I8489e7fd0ab409b0775041ad5e9fbf0aab53886d Reviewed-on: https://chromium-review.googlesource.com/344734 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Ian Ewell bda75597 2016-04-18T17:25:54 Finish NV12 support via streams. The main functionality for NV12 texture support through EGL streams has been added. Updates to the compiler, texture code, and stream code were added to support binding to external D3D11 NV12 textures. An end2end test was also added to test sampling of YUV textures and converting to RGB. There is also a new script to convert BMP files to an NV12 texture ready to load into D3D11 for testing purposes. BUG=angleproject:1332 Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0 Reviewed-on: https://chromium-review.googlesource.com/339454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com> Reviewed-on: https://chromium-review.googlesource.com/341254 Reviewed-by: Ian Ewell <ewell@google.com>
Corentin Wallez 9670b03e 2016-04-29T09:47:47 Revert "Finish NV12 support via streams." Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc. Change-Id: I6e54305eba02b40927a35577594df39e951adb32 Reviewed-on: https://chromium-review.googlesource.com/341430 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Ian Ewell 9b8b359f 2016-04-18T17:25:54 Finish NV12 support via streams. The main functionality for NV12 texture support through EGL streams has been added. Updates to the compiler, texture code, and stream code were added to support binding to external D3D11 NV12 textures. An end2end test was also added to test sampling of YUV textures and converting to RGB. There is also a new script to convert BMP files to an NV12 texture ready to load into D3D11 for testing purposes. BUG=angleproject:1332 Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860 Reviewed-on: https://chromium-review.googlesource.com/339454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>
Corentin Wallez b076adde 2016-01-11T16:45:46 Implement gl_VertexID BUG=angleproject:1217 Change-Id: Ibb9423d7de4966bce231734925a804b6340b5059 Reviewed-on: https://chromium-review.googlesource.com/321420 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kimmo Kinnunen 5f0246ca 2015-07-22T10:30:35 Implement gl_FragDepth for GLES SL 3.0 Makes it an error to access gl_FragDepthEXT in #version 300 es shader. TODO: Lacks the feature to make "#extension GL_EXT_frag_depth : require" an error for #version 300 es. Reland of: https://chromium-review.googlesource.com/#/c/287570 BUG=angleproject:1102 TEST=angle_unittest Change-Id: I064d918d65f37539cb1e14f12173ca5591a4ea3f Reviewed-on: https://chromium-review.googlesource.com/301711 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen b18609b9 2015-07-16T14:13:11 Implement ES 2,3 parts of EXT_blend_func_extended for shader translation Exposes gl_SecondaryFragColor, glSecondaryFragData[] and gl_MaxDualSourceDrawBuffers to GLES SL 1.0. Relaxes rules for undefined output locations for GLES SL 3.0 and exposes gl_MaxDualSourceDrawBuffers. If the output GL context is GL ES 2.0 or 3.0: The emulation layer is expected to turn on EXT_blend_func_extended if the output GL context supports it. If the output GL context is GL: The emulation layer is expected to turn on EXT_blend_func_extended if the output GL context supports ARB_blend_func_extended or if GL context is 3.2 or later. If the source shader spec is GLES SL 2.0: The emulation layer is expected to inspect the shader compilation output variables upon linking. If output target is GL SL, the emulation layer should bind color location 0, index 1 to "angle_SecondaryFragColor" if variable "gl_SecondaryFragColorEXT" is used. Alternatively, emulation layer should bind "angle_SecondaryFragData" to locations 0,1,2,3,..., all color index 1, if "gl_SecondaryFragData" array is used. (The caller can not bind the locations or specify output variables.) If the source shader spec is GLES SL 3.0: The emulation layer is expected to do location auto-resolve of the the output variables that have undefined output locations that have not been bound by the caller. (The caller can not use gl_ built-ins, so nothing to do with those.) BUG=angleproject:1085 TEST=angle_unittest Change-Id: I5cafe205b0c29478b0dcd24aa89a7b0000f5d046 Reviewed-on: https://chromium-review.googlesource.com/287580 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com>
Geoff Lang e2bfe2cd 2015-07-23T21:25:45 Revert "Implement gl_FragDepth for GLES SL 3.0" assertion failures in WebGL2 CTS. This reverts commit 544809610a131fe7040f2212789c62e212bbaf24. Change-Id: I2e0c7045c5b6ef9031a6e6c5916504fe68f51077 Reviewed-on: https://chromium-review.googlesource.com/287910 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen 54480961 2015-07-22T10:30:35 Implement gl_FragDepth for GLES SL 3.0 Makes it an error to access gl_FragDepthEXT in #version 300 es shader. TODO: Lacks the feature to make "#extension GL_EXT_frag_depth : require" an error for #version 300 es. BUG=angleproject:1102 TEST=angle_unittest Change-Id: Ic313a0e1ed6369550d53885290f300fab1aaf304 Reviewed-on: https://chromium-review.googlesource.com/287570 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Dmitry Skiba 01971113 2015-07-10T14:54:00 Cache TTypes. *re-land with build fix for Win/Release* This change saves us ~70KiB per compiler with just ~3KiB of cache. BUG=492725 Change-Id: I4382c55b2480f70b00c5d117fcb7e0c51d0dfbb4 Reviewed-on: https://chromium-review.googlesource.com/284735 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Dmitry Skiba <dskiba@google.com> Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Jamie Madill 53b76107 2015-07-10T18:52:58 Revert "Cache TTypes." Unused variable warning in Release: warning C4189: 'MaxEnumValue' : local variable is initialized but not referenced I'll handle fixing this. BUG=492725 This reverts commit b25d14e4b39ee273fad3bb585c3a3a929b3f794c. Change-Id: I502fc5288d5d3c48ecd43f84acdf66b7e300ad22 Reviewed-on: https://chromium-review.googlesource.com/284863 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Dmitry Skiba b25d14e4 2015-06-23T17:43:14 Cache TTypes. This change saves us ~70KiB per compiler with just ~3KiB of cache. BUG=492725 Change-Id: I7b8053c032c9c68f646162baf61abf6db3afe52e Reviewed-on: https://chromium-review.googlesource.com/284003 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2f232370 2015-07-07T21:57:55 Revert "Cache TTypes." Lots of compile errors. BUG=492725 This reverts commit 5377720aae042c5bfae0e8a37032c90dc3ab78cf. Change-Id: I64889b99b1f1f48d39b87ebb668f6a32a3abac45 Reviewed-on: https://chromium-review.googlesource.com/283945 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Dmitry Skiba 5377720a 2015-06-23T17:43:14 Cache TTypes. This change saves us ~70KiB per compiler with just ~3KiB of cache. BUG=492725 Change-Id: I2ee748f7271b1afe0834083cbff6f0b84104aa53 Reviewed-on: https://chromium-review.googlesource.com/281411 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Dmitry Skiba <dskiba@google.com>
Arun Patole d94f6647 2015-05-18T16:25:12 Add ANGLE support for ESSL3 variant of mix() This change adds support for ESSL3 variant of built-in function mix() that takes last argument as a boolean vector. lerp() - HLSL equivalent of mix() doesn't look to be supporting a variant that takes last argument as a boolean vector so emulated it for HLSL. BUG=angleproject:1006 TESTS=dEQP tests Fixes "no matching overloaded function found " errors in below tests: dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_*_b* (Note: These tests still fail because of constant expression issues) Change-Id: I79b353933cb450516b8678b1fdaeabe60417e9a7 Reviewed-on: https://chromium-review.googlesource.com/271751 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 4f52da4a 2015-03-11T10:48:41 Remove no-op functionality from IdentifyBuiltIns and refactor Adding array built-ins like gl_FragData and gl_LastFragData to the symbol table with a name that included their size in brackets was incorrect and unnecessary. Remove this. The array built-ins should only be added with their proper name and with an array type. Also refactor the code to reduce unnecessary repetition of conditions. The previous version attempted to split the built-ins that had dependencies on resources into their own part of the code, but this split was not clearly defined and only made the code harder to follow and prone to issues. TEST=WebGL conformance tests Change-Id: I7a77865a594864a22f3b566f9d3da1d0ead46466 Reviewed-on: https://chromium-review.googlesource.com/258751 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 61ffec88 2015-03-11T10:35:01 Fix formatting of IdentifyBuiltIns Fix indentation of case labels, fix too long lines, put braces on their own lines and remove extraneous spacing and comments that didn't contribute to the readability of the code. TEST=WebGL conformance tests Change-Id: Ie33d0a7c4412c448081f5d879fa9f64baaf8d537 Reviewed-on: https://chromium-review.googlesource.com/258750 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Qingqing Deng 5dbece59 2015-02-27T20:35:38 Implement trunc, round, roundEven (Emulated roundEven) BUG=angle:934 Change-Id: If33256bf3707f3f0202147276c71f08c65518205 Reviewed-on: https://chromium-review.googlesource.com/254842 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 687ef22c 2015-03-03T10:58:05 Fix derivatives being related to an extension on ESSL3 dFdx, dFdy and fwidth are parts of the core language in ESSL3. This fixes a regression from the patch "Set symbol extension at insertion". BUG=angle:926 Change-Id: I6c0bbce3afad1f064ff115a16e23ea79bd584e49 Reviewed-on: https://chromium-review.googlesource.com/255450 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Arun Patole 7749005a 2015-03-03T18:36:05 Fix min built-in function support One of the recent change that uses generic types to compact the symbol table initialization has introduced a bug in 'min' function implementation, just fixing it here. TEST= dEQP tests: dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec* Change-Id: I0e3d386c89bc07c3b656ec5029b8ce57f663cf46 Reviewed-on: https://chromium-review.googlesource.com/255369 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Nicolas Capens c9d9b30a 2015-02-20T23:02:15 Set symbol extension at insertion. BUG=angle:926 Change-Id: I4c96ae89c79d720d99bde803541c3158ba4629ab Reviewed-on: https://chromium-review.googlesource.com/251662 Tested-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Nicolas Capens 482907eb 2015-02-23T16:56:33 Set symbol operations at insertion. BUG=angle:926 Change-Id: Ifc8f62ebe1277214a4d3fbd5c56eb5faeff8e389 Reviewed-on: https://chromium-review.googlesource.com/251650 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Nicolas Capens f3cc4aef 2015-02-23T13:51:25 Use generic types to compact the symbol table initialization. Just like in the spec text, use symbolic types that represent multiple concrete types. The few signatures that get generated more than once are only added to the symbol table once because it ignores duplicates. BUG=angle:926 Change-Id: I216f03d22502b724dbefc87c5a021d6021c3a434 Reviewed-on: https://chromium-review.googlesource.com/251620 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Nicolas Capens <capn@chromium.org>
Arun Patole 6b19d765 2015-02-19T09:40:39 Implement missing variants of abs/sign This change adds ANGLE support for abs/sign variants introduced in ESSL3. BUG=angle:923 TEST=Unit tests, dEQP tests Unit Tests: TypeTrackingTest.BuiltInAbsSignFunctionFloatResultTypeAndPrecision TypeTrackingTest.BuiltInAbsSignFunctionIntResultTypeAndPrecision dEQP tests passing 100% because of this change: dEQP-GLES3.functional.shaders.builtin_functions.common.abs dEQP-GLES3.functional.shaders.builtin_functions.common.sign Change-Id: I2a3b028611f0eaaac3c031f8926d34a0e146663d Reviewed-on: https://chromium-review.googlesource.com/251491 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 7c1f6f19 2015-02-19T18:56:09 Revert "Implement missing variants of abs/sign" This for some reason is failing angle_unittests: http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%29/builds/13296 Happens across platforms. This reverts commit 3e142e47cc5b40564bcdba4252fd326bc28ca343. Change-Id: Ideb20457546c0dec10c9584182cc8d5ead42309d Reviewed-on: https://chromium-review.googlesource.com/251160 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho b6e07a6a 2015-02-16T12:22:10 Implement ESSL3 modf This is the first built-in function that has an out parameter, so l-value checks are added for built-ins. BUG=angle:918 Change-Id: Ifd5befe955224f706f864e25107879c9cdce9e9f Reviewed-on: https://chromium-review.googlesource.com/250780 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Arun Patole 3e142e47 2015-02-19T09:40:39 Implement missing variants of abs/sign This change adds ANGLE support for abs/sign variants introduced in ESSL3. BUG=angle:923 TEST=dEQP tests Tests passing 100% because of this change: dEQP-GLES3.functional.shaders.builtin_functions.common.abs dEQP-GLES3.functional.shaders.builtin_functions.common.sign Change-Id: If22032be2c1ed08451275262e311ef5ac613d45e Reviewed-on: https://chromium-review.googlesource.com/251060 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Arun Patole 0c1726e6 2015-02-18T14:35:02 Implement isnan/isinf This change adds ANGLE support for isnan/isinf. BUG=angle:922 TEST=dEQP tests: dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.* (high precision tests still fail) Tests passing 100% because of this change: dEQP-GLES3.functional.shaders.builtin_functions.common.isinf.* Reduced number of errors in tests: EQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan.* dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_* Change-Id: I52bf18b59365ea7031746ae840550162d7e6b96e Reviewed-on: https://chromium-review.googlesource.com/250761 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Nicolas Capens <capn@chromium.org>
Arun Patole 2b45573b 2015-02-17T20:24:59 Implement missing vector relational functions This change adds ANGLE support for following vector relational function variants introduced in GLES3: bvec lessThan(uvec x, uvec y) bvec lessThanEqual(uvec x, uvec y) bvec greaterThan(uvec x, uvec y) bvec greaterThanEqual(uvec x, uvec y) bvec equal(uvec x, uvec y) bvec notEqual(uvec x, uvec y) BUG=angle:920 TEST=dEQP tests Reduced number of errors in tests: dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.vector_relational.* Change-Id: Id45ce77b35f39403e587a577622271d8e9815225 Reviewed-on: https://chromium-review.googlesource.com/250377 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Arun Patole 42077bb1 2015-02-16T15:32:37 Implement missing variants of min, max and clamp BUG=angle:914 TEST=dEQP tests Tests passing 100% because of this change: dEQP-GLES3.functional.shaders.operator.common_functions.min.* dEQP-GLES3.functional.shaders.operator.common_functions.max.* dEQP-GLES3.functional.shaders.operator.common_functions.clamp.* Reduced number of errors in tests: EQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.* These tests are not yet passing because of constant expressions bug (angle bug:913) Change-Id: Ibccee47ed78e994e40a0effe9afa9cf9692492b0 Reviewed-on: https://chromium-review.googlesource.com/250330 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Gregoire Payen de La Garanderie b3dced29 2015-01-12T14:54:55 Implementing gl_InstanceID in the HLSL compiler. Fixes: dEQP-GLES3.functional.instanced.draw_arrays_instanced.instance_id dEQP-GLES3.functional.instanced.draw_arrays_instanced.mixed dEQP-GLES3.functional.instanced.draw_elements_instanced.instance_id dEQP-GLES3.functional.instanced.draw_elements_instanced.mixed BUG=angle:601 Change-Id: I6e120eebc90d00e025fc58f096064e6ed1da826b Reviewed-on: https://chromium-review.googlesource.com/246911 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
David Yen 0fbd128c 2015-02-02T14:46:09 Extension behavior is now reset between each shader translation unit. The extension behavior was being shared between translation units, this was causing states to be cached between shader compilers. This has been fixed now by adding a new ResetExtensionBehavior() function. A unit test has also been added for testing extensions when compiling shaders. A test has been included which tests that the internal state of the extension behavior is being reset properly. BUG=453543 Change-Id: Icb2a07019b5db972dc75cdbbdece4b7e9757c682 Reviewed-on: https://chromium-review.googlesource.com/245522 Tested-by: David Yen <dyen@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Olli Etuaho 7700ff65 2015-01-15T12:16:29 Add basic support for ESSL3 vec2 (un)pack functions The functions are emulated on HLSL, and use the native functions on OpenGL 4.2+ and GLES3.0. Emulation for OpenGL versions <= 4.1 is not yet implemented. BUG=angle:865 Change-Id: I6803a1767dacdb3dca12f13924651fd38fcacb75 Reviewed-on: https://chromium-review.googlesource.com/240961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho abf6dadd 2015-01-14T14:45:16 Implement matrix inverse built-in Inverse is emulated in HLSL by calculating the cofactor matrix and dividing that with the determinant. This results in the transpose of the inverse as is required. Better performing options might exist especially for 4x4 matrices, but this is enough for a working implementation. BUG=angle:859 Change-Id: I5185797cc1ed86865f5f4342707abdc2977a186b Reviewed-on: https://chromium-review.googlesource.com/240331 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho e39706d0 2014-12-30T16:40:36 Implement simple ESSL3 matrix functions Add support for built-in functions outerProduct, determinant, transpose and the variations of matrixCompMult that were previously unsupported. BUG=angle:859 Change-Id: Ie2b9cf83cd80c5a886c6d4eb190c7ce25a32d0a4 Reviewed-on: https://chromium-review.googlesource.com/239873 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 5c9cd3d1 2014-12-18T13:04:25 Implement hyperbolic function support for ESSL 3.00 Emulating arc hyperbolic functions is required on HLSL, where they do not exist natively. For this, BuiltInFunctionEmulator is split into GLSL and HLSL subclasses. The GLSL subclass handles the pre-existing built-in emulation implemented for working around OSX bugs, and the HLSL subclass handles emulating asinh, acosh and atanh on HLSL. BUG=angle:855 Change-Id: I0dfeffb862ac27ba7f9ecf5492ec31d9d952b273 Reviewed-on: https://chromium-review.googlesource.com/236861 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho e8d2c072 2015-01-08T16:33:54 Implement float-integer conversions for ESSL 3.00 The implementation uses asint, asuint and asfloat in the HLSL output. BUG=angle:865 Change-Id: I6b48298e18c7b3b0bdeac522b375ebc4eab7cf4e Reviewed-on: https://chromium-review.googlesource.com/239520 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Erik Dahlström ea7a2121 2014-11-17T16:15:57 Add GLSL/ESSL validator/translator support for GL_EXT_shader_framebuffer_fetch. BUG=angle:834 Change-Id: I2d4e25909a8e1266b9bb7f1d4421324143157c8a Reviewed-on: https://chromium-review.googlesource.com/231032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Erik Dahlström <ed@opera.com>
Jamie Madill b1a85f48 2014-08-19T15:23:24 Rename compiler intermediate source files. This prevents confusion between "TIntermediate" and "TIntermNode". BUG=angle:711 Change-Id: Ib7a086382a479db3f77bf2ab06ce321aa7b35d13 Reviewed-on: https://chromium-review.googlesource.com/212936 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill 183bde55 2014-07-02T15:31:19 Return shader variable information using GLenum values. Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc Reviewed-on: https://chromium-review.googlesource.com/205860 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Jamie Madill ce505553 2014-06-26T14:56:33 Revert "Return variable type queries using GLenum values." Breaks the FYI bots until we get Chromium patched. BUG=angle:466 This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb. Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2 Reviewed-on: https://chromium-review.googlesource.com/205850 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 53221f5a 2014-06-25T16:04:59 Return variable type queries using GLenum values. Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: If631b20ce68747297a946e1371def7709027a613 Reviewed-on: https://chromium-review.googlesource.com/204937 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>