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4cef8a49
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2019-11-26T00:04:00
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Metal: Support depthRange near > far
Metal doesn't natively support near > far depthRange, need to
emulate it via shader.
Bug: angleproject:2634
Change-Id: I1885cad3467478a0dcc4b25b7d41f980b9e03103
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919282
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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a5a04ac0
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2019-10-29T22:57:55
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Metal backend pt3: shader translator
Implementation of GLSL to MSL translator
Bug: angleproject:2634
Change-Id: I66e2374b461548fac46163ea79790a488515e6b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1887251
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d200a77a
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2019-10-10T00:44:01
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Metal backend skeleton implementation.
Bug: angleproject:2634
Change-Id: I34be82f4a80a6851fecb53a51e069b134d82613a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849079
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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