src/tests/gl_tests/BlitFramebufferANGLETest.cpp


Log

Author Commit Date CI Message
Tobin Ehlis 1a01b4b3 2019-11-11T16:41:07 Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jonah Ryan-Davis 0716ce0a 2019-07-22T15:20:47 Re-add case to blitframebuffer workaround where src is outside of bounds. On Mac, blitFramebuffer calls fail if the source region is not enclosed by the framebuffer. In this case, we must naively clip the source region and adjust the dest region accordingly. This is slightly different behavior and may cause issues with scaling so we use a separate workaround. Also, Windows NVIDIA has a driver bug that affects Vulkan device creation after blitting large textures, so it should be included in the original workaround. This CL cleans up the workaround to use more helpers from ANGLE and to generally improve readability. Bug: chromium:830046 Change-Id: I50bd97449725b738036e6bd3af82362020d7eda8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713090 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov f857b501 2019-06-26T20:15:46 Skip end2end tests failing on Intel Ubuntu 19.04 Mesa 19.0.2 Failing: MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL DrawBuffersTest.FirstHalfNULL/ES2_Vulkan DrawBuffersTest.Gaps/ES2_Vulkan WebGLCompatibilityTest.DrawBuffers/ES2_Vulkan Crashing: Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL Bug: angleproject:2782, angleproject:3614, angleproject:3616 Change-Id: Ib9bc72d8fd050ba1db1269d5fb3b38e80636211e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679630 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi b407e1a0 2019-06-03T17:15:51 Vulkan: implement ES3 blit Augment the resolve shaders to be able to stretch and blit too. The UtilsVk resolve function is accordingly expanded to include blit. Bug: angleproject:3200 Change-Id: I30b172a5e388089735ab494f55cbfdc2781a8bf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635753 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 172e5d37 2019-05-29T10:00:50 Vulkan: Implement universal stencil resolve This is done by resolving stencil into a temporary buffer and copying that into the stencil aspect of the resolved image. Bug: angleproject:3200 Change-Id: I29111b44db2cb093acc4544034fbe61178f055a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635709 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi f2a1c384 2019-05-21T16:32:49 Vulkan: Implement multisampled framebuffers Simultaneously implements ANGLE_framebuffer_multisample and ES3 multisampled framebuffers. Additionally, implements ES3 framebuffer blitting where multisampled framebuffers are involved. Bug: angleproject:3203 Bug: angleproject:3204 Bug: angleproject:3200 Change-Id: I5694a30f71168e807688a9568e3742b81d907918 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 5cbaa3f8 2019-05-07T15:49:22 Don't inherit ANGLETest SetUp and TearDown. Instead of inheriting from testing::Test's SetUp and TearDown we add new methods 'testSetUp' and 'testTearDown'. This helps prevent a common error of forgetting to call the base class method. Also add a check in the ANGLETest destructor that SetUp and TearDown have been called. Bug: angleproject:3393 Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ddc4d33a 2019-05-01T15:11:46 Remove several underused platform configs. * Removes D3D11 Warp and Reference configs from tests. * Removes several permutations of OpenGL back-end specific configs. * Removes FL 9_3 since it is no longer supported. * Removes present path "Copy" since it's redundant with normal D3D11. Reduces number of configs from over 60 to 25. Bug: angleproject:3393 Change-Id: Ia5a23de3c4865b17ee50673a4066757b901a4b5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574675 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b8149075 2019-04-30T16:14:44 Clean up ANGLE test extension functions. None of these functions needed to be member functions. Also make the naming more consistent. Bug: angleproject:3393 Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 221fa261 2018-08-23T10:12:09 Re-enable BlitFramebuffer tests Accidentally disabled in 265811130, which intended to disable tests requiring GL_ANGLE_framebuffer_blit, but also disabled glBlitFramebuffer tests. glBlitFramebuffer is core, but was conditioned to EXT_framebuffer_blit. Bug: angleproject:2773 Change-Id: I0468af8874dc8676a4eb6214b111c08aadc0e2fc Reviewed-on: https://chromium-review.googlesource.com/1186543 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill ddd6e874 2018-07-24T10:49:06 Vulkan: Suppress 3 failing blit tests on Pixel 2. Bug: angleproject:2743 Change-Id: I1693a5b301fa10a92263aab0cec14829851fe21f Reviewed-on: https://chromium-review.googlesource.com/1148461 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b436aac3 2018-07-18T17:23:48 Vulkan: Support inverted blit for depth/stencil. Depth/stencil formats are packed tightly when reading back Images with vkCmdCopyImageToBuffer. Same for the reverse. Thus we need to take this into account when doing our blitWithReadback implementation. This splits the depth/stencil blit into two separate steps. Fixes all the remaining blit failures in BlitFramebufferANGLETest. Bug: angleproject:2673 Change-Id: Ie9f43f782a82b5a0746d00122b24f81088d57c4c Reviewed-on: https://chromium-review.googlesource.com/1140740 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez ddd8eaa8 2018-07-16T14:28:58 Suppress reverse blits tests on Qualcomm/Vulkan BUG=angleproject:2732 Change-Id: I1fa3c46654c7e6d446ec3bb43eb3a6c01a15e8f9 Reviewed-on: https://chromium-review.googlesource.com/1138234 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Luc Ferron f786b706 2018-07-10T11:01:43 Vulkan: Enable viewport Y flipping Bug: angleproject:2728 Bug: angleproject:2726 Bug: angleproject:2673 Bug: angleproject:2729 Change-Id: Iad657a116bf9fcd06c3d4cf1918aaacba4f1fd38 Reviewed-on: https://chromium-review.googlesource.com/1131515 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron 1617e69e 2018-07-11T11:08:19 Vulkan: Implement depth/stencil blit with flip of the viewport - This makes all end2end tests pass successfully on Win/Nvidia with viewport flipping enabled. Bug: angleproject:2673 Change-Id: I031c0a0f5fb0aede58b59479e57c2c127bcb964c Reviewed-on: https://chromium-review.googlesource.com/1133703 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron 5c8113d3 2018-07-10T15:03:01 Vulkan/D3D11: Improve blit framebuffer tests and fix bug in D3D11 - Improving the tests revealed a bug in D3D 11 Fast Path rendering. - These changes here are preliminary to implementing the blit for depth/stencil in Vulkan when using the viewport flipping. Bug: angleproject:2673 Bug: angleproject:2719 Change-Id: I6d55084e559d3110c8eeb0e7acb4e6fb09b6c1b5 Reviewed-on: https://chromium-review.googlesource.com/1132125 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron 82eda93f 2018-07-09T15:10:22 Vulkan: Fix for framebuffer blit and Y flip - The depth/stencil related tests are now disabled since I found out that the tests are too simple to find issues if there is a flip since they use only a single color and no gradient / checked board. This is left to implement in the Vulkan backend later on. Bug: angleproject:2673 Change-Id: I8f7091d4b9c8c3bec0353ebab28304b6209ea350 Reviewed-on: https://chromium-review.googlesource.com/1129629 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron be30c4fb 2018-06-21T09:43:08 Vulkan: Framebuffer blit support for depth/stencil cases Bug: angleproject:2643 Change-Id: Ib50e4051f5b3965c2a752cf2cd45d3470312cdcf Reviewed-on: https://chromium-review.googlesource.com/1115370 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 26581113 2018-06-21T09:43:08 Vulkan: Support for framebuffer blit extension - No support for formats that do not support vulkan blit. - The depth/stencil format used in the tests do not support blit, so currently no tests validate the depth/stencil blits. Bug: angleproject:2643 Change-Id: I89a0d5b102396d8254fe272681326615bd6800ed Reviewed-on: https://chromium-review.googlesource.com/1111611 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron af883628 2018-06-08T15:57:31 Vulkan: enable as many end2end tests as possible Bug: angleproject:2615 Change-Id: I918cc18984b2e5b22b5e13398355a2fd60e4eb00 Reviewed-on: https://chromium-review.googlesource.com/1093564 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho d7b56642 2018-04-27T16:59:36 Fix blit rect calculations on D3D11 backend The D3D11 backend used to calculate the blit areas incorrectly when the source blit area provided via the API stretched outside the source framebuffer in all directions. This is now fixed and the code is also simplified. BUG=angleproject:2521 TEST=angle_end2end_tests Change-Id: I46d5de27464a8455b3956c0be598f75550ca1616 Reviewed-on: https://chromium-review.googlesource.com/1032787 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 9aef81c7 2018-04-30T14:56:15 Validate blitFramebuffer for overflows on all platforms We can validate to avoid triggering driver issues even if the native GLES spec is not telling us to. This will fix WebGL in Chromium when it's being run with the --use-cmd-decoder=validating --use-angle=gl config. BUG=chromium:830046 TEST=WebGL conformance tests Change-Id: I2d61182cb6cbe46b52e1d9b7ed6b4035defee082 Reviewed-on: https://chromium-review.googlesource.com/1033743 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang f1bcd017 2018-04-27T14:21:55 Supress failures in BlitFramebufferTest.MultisampleDepth on Mac OpenGL BUG=837717 Change-Id: I1ac659b18bd9aef2f24f798d23f49d1efbb81938 Reviewed-on: https://chromium-review.googlesource.com/1033478 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho de279590 2018-04-26T12:25:13 Add test coverage for BlitGL Scaling and flipping of the framebuffer with blitFramebuffer are now covered by end2end_tests. The test configurations are set so that the BlitGL shader-based blit is also covered. The tests reveal a bug in the D3D11 backend implementation of blitFramebuffer when using an oversized source area. BUG=angleproject:2486 BUG=angleproject:2519 BUG=angleproject:2521 TEST=angle_end2end_tests Change-Id: Ica48e564a5b4180241ec4c4c6be06c58cc6dc29b Reviewed-on: https://chromium-review.googlesource.com/1030171 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 5804dc8e 2018-04-13T14:11:46 Refactor GL tests to use a shader library Instead of having the same simple shaders repeated over and over in the test code, reuse a single shader library. BUG=angleproject:2474 TEST=angle_end2end_tests Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2 Reviewed-on: https://chromium-review.googlesource.com/1012078 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yunchao He 9550c603 2018-02-13T14:47:05 Code refactoring for end2end tests. This change: 1) uses the new style ANGLE_SKIP_TEST_IF to skip tests. 2) replaces compile-time definition for OSX to skip tests by run-time function IsOSX() to skip tests, in order to align with ANGLE_SKIP_TEST_IF. 3) fixes a couple of typos. BUG=angleproject:2005 Change-Id: I5af77d82257536b9eb79e26afa502f5b91ff6d31 Reviewed-on: https://chromium-review.googlesource.com/915861 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho a20af6d7 2017-09-18T13:32:29 Use C++11 raw string literals instead of SHADER_SOURCE macro This is better in many ways: 1. It doesn't confuse clang format 2. \n doesn't need to be included after preprocessor directives like the version directive. 3. It's using built-in functionality instead of something custom. Raw string literals should be the preferred way to include shader source in C++ files going forward. BUG=angleproject:2157 TEST=angle_end2end_tests Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f Reviewed-on: https://chromium-review.googlesource.com/671046 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 4dac6798 2017-09-12T22:22:35 Lift AMD blit suppressions. BUG=angleproject:1474 Change-Id: Ie80385a9c89453694f1411e49dba7b298c3a1a6c Reviewed-on: https://chromium-review.googlesource.com/664478 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 6938285b 2017-07-21T16:38:44 Fix BlitFramebuffer validation for BGRA sources and targets. It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and destinations when resolving multisampled renderbuffers. Expand BlitFramebuffer's validation to handle this case. Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work around an error generated on macOS when querying GL_MAX_VARYING_COMPONENTS. Expand the BlitFramebuffer tests to cover these cases and start running them on the OpenGL backend. Fix detectition of multisampled D3D11 rendertargets when the sample count is 1. BUG=angleproject:891 Change-Id: Ief5531756651caa66f612e647d3d5c05c8c51ff5 Reviewed-on: https://chromium-review.googlesource.com/587459 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Corentin Wallez 26cf35a8 2017-07-26T11:01:02 Revert "Fix BlitFramebuffer validation for BGRA sources and targets." This reverts commit 17d270311efcd8c72f251a67e726518278e81c26. Reason for revert: - New test fails on NVIDIA and AMD on Windows when using the backbuffer FAST_PATH. - SetUp code ASSERT_GL_NO_ERROR (line 269) but a GL error happens on all Windows and Linux Intel OpenGL. Original change's description: > Fix BlitFramebuffer validation for BGRA sources and targets. > > It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and > destinations when resolving multisampled renderbuffers. Expand > BlitFramebuffer's validation to handle this case. > > Work around a bug in macOS' OpenGL driver querying the number of > samples for GL_BGRA8. > > Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work > around an error generated on macOS when querying > GL_MAX_VARYING_COMPONENTS. > > Expand the BlitFramebuffer tests to cover these cases and start > running them on the OpenGL backend. > > BUG=angleproject:891 > > Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b > Reviewed-on: https://chromium-review.googlesource.com/582268 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,kbr@chromium.org Change-Id: I220bc482194cf7fad5e7e732a6d043ce0d504d79 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:891 Reviewed-on: https://chromium-review.googlesource.com/586428 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kenneth Russell 17d27031 2017-07-21T16:38:44 Fix BlitFramebuffer validation for BGRA sources and targets. It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and destinations when resolving multisampled renderbuffers. Expand BlitFramebuffer's validation to handle this case. Work around a bug in macOS' OpenGL driver querying the number of samples for GL_BGRA8. Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work around an error generated on macOS when querying GL_MAX_VARYING_COMPONENTS. Expand the BlitFramebuffer tests to cover these cases and start running them on the OpenGL backend. BUG=angleproject:891 Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b Reviewed-on: https://chromium-review.googlesource.com/582268 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c4e93668 2017-05-01T10:45:59 Update end2end tests to function without EXT_texture_storage. This also exposed an issue in our glTexSubImage2D validation where the sized format would be used for the texture support check when the unsized format was provided. The GL_ALPHA32F format is not valid unless EXT_texture_storage is present but using GL_ALPHA + GL_FLOAT is valid. BUG=angleproject:1958 Change-Id: Ice0b7549c39559990942176481c5175df17aaf92 Reviewed-on: https://chromium-review.googlesource.com/491246 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
He Yunchao 66a41a28 2016-12-15T16:45:05 Generate errors when read buffers are missing in BlitFramebuffer. The corresponding gl_tests has been updated too. BUG=672719 Change-Id: Ief37bc397f7aa065bf99d6ebad0a1b50b1917dac Reviewed-on: https://chromium-review.googlesource.com/420469 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1200c41b 2016-08-16T14:09:14 Suppress two new AMD failures. These failures were exposed with the new R7 240 card. BUG=chromium:637037 Change-Id: I1fe5add2fc08d5c93e338250efb2af62712d0e53 Reviewed-on: https://chromium-review.googlesource.com/371318 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 196ca36c 2016-07-12T10:54:04 D3D11: Implement multisample depth resolve. This uses a pretty slow path with readback to the CPU. It should be possible to use SV_Depth in HLSL to resolve without a readback, but that will be left for a future optimization. Enables the WebGL 2 tests gles3/fbomultisample and fboinvalidate/sub. BUG=angleproject:1246 Change-Id: Id67178b0f6374cf53e4e107428637546ecca4124 Reviewed-on: https://chromium-review.googlesource.com/359956 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 78a9c733 2016-07-15T11:22:43 D3D11: Implement multisampled stencil resolve. This implements a fairly slow path with readback for stencil blits, and depth/stencil resolve. In a subsequent patch I'll implement the depth blits. BUG=angleproject:1246 Change-Id: I04151d1f49ca404d858172dff8286608eae29864 Reviewed-on: https://chromium-review.googlesource.com/359955 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 518b9fab 2016-03-02T11:26:02 Suppress some failing end2end_tests on Intel. BUG=589851 Change-Id: Ia580cee30e6842aaddb4683025f425166f0f6120 Reviewed-on: https://chromium-review.googlesource.com/329735 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f09bf669 2016-03-02T11:26:01 Revert "Suppress some failing end2end_tests on Intel." This reverts commit 7208f6994cf7d810c2226965362aad43d2a66f53. Still some failures on Intel, requires a slightly different solution. BUG=589851 Change-Id: I6ac6599249e9e0f6319c917e04734cd48ca9274d Reviewed-on: https://chromium-review.googlesource.com/329734 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7208f699 2016-02-29T10:47:35 Suppress some failing end2end_tests on Intel. BUG=589851 Change-Id: I91588014784a8a9b75389aeb596923458c30d80a Reviewed-on: https://chromium-review.googlesource.com/329427 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Austin Kinross 2a63b3f8 2016-02-08T12:29:08 Re-land "Implement EGL_experimental_present_path_angle" - Re-land with clang fix. This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: I56b339897828753a616d7bae837a2f354dba9c63 Reviewed-on: https://chromium-review.googlesource.com/326730 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d1c46228 2016-02-08T14:51:18 Revert "Implement EGL_experimental_present_path_angle" Compile failure on Clang/Win: The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 -- "..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo /showIncludes /FC @obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp /c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp /Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj /Fdobj\gpu\angle_end2end_tests.cc.pdb In file included from ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7: In file included from ..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13: ..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) : note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch); ^ ..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro 'ASSERT_EQ' # define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2) ^ ..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro 'GTEST_ASSERT_EQ' EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \ ^ BUG=angleproject:1219 This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0. Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6 Reviewed-on: https://chromium-review.googlesource.com/326680 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 6b3c1db5 2015-12-18T14:01:46 Implement EGL_experimental_present_path_angle This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c Reviewed-on: https://chromium-review.googlesource.com/321360 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang e0cc2a4a 2016-01-20T10:58:17 Enable all angle_end2end_tests targeting OpenGL and OpenGL ES backends. Added failure supressions and filed bugs for failing tests. BUG=angleproject:1145 BUG=angleproject:1289 BUG=angleproject:1291 BUG=angleproject:1292 BUG=angleproject:1293 BUG=angleproject:1296 Change-Id: Ida78ba855500fe8a6ce6154d43ee01520330e3b1 Reviewed-on: https://chromium-review.googlesource.com/322695 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 322653bf 2015-06-17T18:33:56 Fix Chromium build of angle_end2end_tests BUG=angleproject:892 Change-Id: I9922046fc9e4d82d7034405f5952263f982c6529 Reviewed-on: https://chromium-review.googlesource.com/278159 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez d3970de4 2015-05-14T11:07:48 Move ANGLETest back in test_utils, leaving a proxy header for Chromium BUG=angleproject:892 Change-Id: Ibd494813be87e996096077d6e208cc92461b8f49 Reviewed-on: https://chromium-review.googlesource.com/271154 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez ac3ab882 2015-05-12T13:31:28 Temporarily move back ANGLETest in end2end_tests This path needs to a Chrome change before it can change. BUG=angleproject:892 Change-Id: I549737383b9720a2e7d83ee5e3145d71716f04cb Reviewed-on: https://chromium-review.googlesource.com/270457 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 9cb9583e 2015-05-11T10:21:48 Move end2end and standalone tests to gl_tests and egl_tests Also introduce a test_utils directory that contains helpers used for all types of tests. BUG=angleproject:892 Change-Id: I9e1bff895020ffd3a109162283971a290a1098bd Reviewed-on: https://chromium-review.googlesource.com/270198 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>