kc3-lang/angle/src/tests/angle_unittests.gypi

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2597fb64 2016-12-09 16:38:02 ES31: Refactor VertexArray for Vertex Attrib Binding OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should be split into two arrays: 1. an array of vertex buffer binding points, each of which specifies: - a bound buffer object, - a starting offset for vertex attribute data in that buffer object, - a stride used by all attributes using that binding point, - a frequency divisor used by all attributes using that binding point. 2. an array of generic vertex attribute format information records, each of which specifies: - a reference to one of the new buffer binding points above, - a component count and format, and a normalization flag for the attribute data, - the offset of the attribute data relative to the base offset of each vertex found at the associated binding point. Current ANGLE implementation simply uses a struct to represent a vertex attribute object, which does not meet the requirements above. This patch aims to be the the basis of the implementation of all ES3.1 Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and the class VertexArray to fit the new data layout and ensuring all current functionality is retained. BUG=angleproject:1593 TEST=angle_unittests, angle_end2end_tests, gpu_unittests Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254 Reviewed-on: https://chromium-review.googlesource.com/418880 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
7b4e00d2 2017-02-08 10:43:47 gpu_info_util: Implement GetSystemInfo on Linux BUG=angleproject:1874 Change-Id: Id39c26b806e6a7937517235afe0ca60f5087df5b Reviewed-on: https://chromium-review.googlesource.com/438940 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
4021932f 2016-12-09 09:50:51 translator: Add ES3.1 multisample texture support. Implement shader objects, [iu]sampler2DMS, textureSize(gsampler2DMS). as well as texelFetch(gsampler2DMS,P,sample) for the glsl. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I781023f7bec34ad0264af69f34bb182b50bd1fbd Reviewed-on: https://chromium-review.googlesource.com/423175 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
192745a7 2016-12-22 15:58:21 Add varying packing validation for WebGL. This CL moves the varying packing from the D3D layer up to Program. This is necessary for WebGL validation, and gives us consistency for the various back-ends. There may be some additional cleanup work on the VaryingPacking class, because it does some work that is D3D- specific. WebGL requires strict varying packing. Instead of allowing success unconditionally, it's an explicit error to succeed to pack a set of varyings that the sample algorithm would fail to pack. Introduce a new packing mode option to the varying packing class to handle this different packing style, while keeping our old more relaxed packing method for ES code. BUG=angleproject:1675 Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc Reviewed-on: https://chromium-review.googlesource.com/423254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
09b04a2f 2016-12-15 13:30:26 Add shader translator support for OVR_multiview The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to shaders. gl_ViewID_OVR can be translated either as is in GLSL output or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM compiler flag. If WebGL output is selected, the shaders will be validated according to proposed rules in the WEBGL_multiview spec. BUG=angleproject:1669 TEST=angle_unittests Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0 Reviewed-on: https://chromium-review.googlesource.com/422848 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
842f23f8 2016-12-19 22:37:36 Rename MalformedShaderTest to ShaderValidationTest Lots of these tests aren't actually testing malformed shaders, so the name was misleading. ShaderValidationTest reflects the content of the tests better. Some test classes that needlessly used different API spec versions are also merged. BUG=angleproject:1673 TEST=angle_unittests Change-Id: Ib842af153a09d3887f9bb857709fd0cd29bcc9c4 Reviewed-on: https://chromium-review.googlesource.com/422368 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
72fc5547 2016-12-19 19:53:29 Add a ShaderCompileTreeTest base class to use in compiler tests The test class provides facilities for parsing test shader source into an AST and determining compile status. Compilation flags change for some of the tests, but this should only have a minor effect on code coverage - mostly affecting non-core parts such as intermediate output. BUG=angleproject:1673 TEST=angle_unittests Change-Id: I7d0900ef490e021272a27c4b0c938bfee02abf39 Reviewed-on: https://chromium-review.googlesource.com/422367 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
2ad1c490 2016-12-07 14:46:18 D3D: Fix overflow in varying packing. Also add a more robust set of unit tests for this internal class. Because the GL spec allows for succeess when packing any set of varyings, it's impossible to write negative end to end tests. This CL also rewrites our disabled varying packing GLSL tests as unit tests. BUG=angleproject:1296 BUG=angleproject:1638 Change-Id: I78153742517d5c72ddb13ff59dc44ddc4af42fc2 Reviewed-on: https://chromium-review.googlesource.com/415555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
2d73665d 2016-11-30 10:37:49 Handle constant folding arithmetic involving infinity Constant folding arithmetic operations that involve infinity are now handled correctly in the cases where the result is infinity or zero. The implementation mostly relies on C++ to implement IEEE float arithmetic correctly so that unnecessary overhead is avoided. Constant folding arithmetic operations that result in overflow now issue a warning but result in infinity. This is not mandated by the spec but is a reasonable choice since it is the behavior of the default IEEE rounding mode. Constant folding arithmetic operations that result in NaN in IEEE will generate a warning but the NaN is kept. This is also not mandated by the spec, but is among the allowed behaviors. There's no special handling for ESSL 1.00. ESSL 1.00 doesn't really have the concept of NaN, but since it is not feasible to control generating NaNs at shader run time either way, it should not be a big issue if constant folding may generate them as well. TEST=angle_unittests BUG=chromium:661857 Change-Id: I06116c6fdd02f224939d4a651e4e62f2fd4c98a8 Reviewed-on: https://chromium-review.googlesource.com/414911 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
922cbfcb 2016-11-25 16:23:18 common: Add a vector arithmetic helper classes Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9 Reviewed-on: https://chromium-review.googlesource.com/414272 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
08d4aa93 2016-11-23 16:15:49 Refactor constant folding tests The constant folding test classes are moved into a separate file in test_utils. This will enable adding multiple test files that use constant folding test classes, so that constant folding tests can be organized better. TEST=angle_unittests BUG=chromium:661857 Change-Id: I00bf25a4b941bdc1364ff5aa9bee2d571e4b0ea0 Reviewed-on: https://chromium-review.googlesource.com/414910 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
01074255 2016-11-28 15:55:51 D3D: Implement multi-thread shader compilation. Choose to use std::async for now to implement multi-threaded compiles. This should work across platforms and also be usable for other threading tasks. Note that std::async does not have a good way to wait for multiple std::futures. Also the Linux compile of std::async is broken due to a bug in an old STL version, so disable it on this platform. The implementation uses a static polymorphism approach, which should have very good performance (no virtual calls). This design leaves the door open for other future implementations, such as a Win32 thread pool, or one based on angle::Platform. BUG=angleproject:422 Change-Id: Ia2f13c3af0339efaca1d19b40b3e08ecca61b8e8 Reviewed-on: https://chromium-review.googlesource.com/413712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
28cb0368 2016-11-22 15:42:37 Check for misconfiguration of shader built-ins Fail compiler initialization if the built-in resources are invalid. This avoids creating zero-sized arrays out of built-ins into the symbol table, which could later lead to asserts when these built-ins were indexed by constants. BUG=chromium:667468 TEST=angle_unittests Change-Id: I9553c7c91ea355abb35b9cc6088ee14b40b0922b Reviewed-on: https://chromium-review.googlesource.com/413037 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
99bd5f40 2016-11-07 12:44:29 Fix GLSL float parsing corner cases This fixes parsing floats that are out-of-range, and floats that have more digits than the standard library float parsing functions can handle. In these cases, we now fall back to a custom implementation of float parsing. The custom parsing path can correctly process floats with up to hundreds of millions of digits in their mantissa part. Rounding behavior of the custom float parser may not be entirely consistent with the standard parser, but the error should be at most a few ULP. This can be considered acceptable since floating point operations are not expected to be exact in GLSL in general. Settling for lower accuracy also enables the parser to run in constant memory, instead of having to store all the significant digits of the decimal mantissa being parsed. BUG=angleproject:1613 TEST=angle_unittests Change-Id: I04a5d9ae5aaca48ef14b79cca5b997078614eb1c Reviewed-on: https://chromium-review.googlesource.com/412082 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
e653403b 2016-11-01 18:19:06 Remove component translator target and keep static_library. Rename translator_static to translator and use it everywhere. BUG=angleproject:1596 Change-Id: I36c990d54979d2460b1513a65cca0b82f8d65c80 Reviewed-on: https://chromium-review.googlesource.com/406668 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
2cc85b3b 2016-08-05 16:22:53 Add support for images in the compiler The patch adds support for GLSL ES 3.1 image types. Internal format layout qualifiers for images are added. Support for the readonly and writeonly qualifiers are added. The other memory qualifiers are omitted as to make the patch simpler. Tests are added which check for correct and incorrect usage of images, internal format layout and memory qualifiers. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e Reviewed-on: https://chromium-review.googlesource.com/378855 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
c28888b3 2016-07-22 15:27:42 Relax checks when parsing type qualifiers in GLSL ES 3.10 The grammar in GLSL ES 3.10 does not impose a strict order on the qualifiers and also allows multiple layout qualifiers. This patch relaxes the checks when parsing a type qualifier. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100a Reviewed-on: https://chromium-review.googlesource.com/379016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
70866b89 2016-07-22 15:27:42 Change grammar to support features from es31 The grammar has been changed so that ES31 grammar is followed more closely. The ES31 grammar is not fully supported, only functionality related to qualifier enumeration is added. The ParseContext is changed so that type qualifiers can be now joined together (i.e. like layout qualifiers). This will allow enumeration of multiple storage qualifiers (i.e. uniform readonly coherent) which is essential for support of ES31 features. Some of the error checks had to be moved closer to the root of the parse tree since some of the information about the expression might be missing. Unfortunately, as there is no explicit ordering imposed by the grammar, additional checks for proper order of qualifiers had to be added. I also included unit tests which test against malformed shaders. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES3.functional.shaders.*precision* TEST=dEQP-GLES3.functional.shaders.*function* TEST=dEQP-GLES2.functional.shaders.* Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100d Reviewed-on: https://chromium-review.googlesource.com/362940 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
e5bb72ff 2016-09-01 01:41:27 Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used The flag is not used in chrome. We decide to do per emulation per flag. BUG=chromium:642227 Change-Id: I936d53e5015186e35e672d0cb51c853a941582d2 Reviewed-on: https://chromium-review.googlesource.com/379077 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
4e94fea8 2016-08-09 14:31:37 Emulate gl_FragColor broadcasting behavior when GL_EXT_draw_buffers is enabled. BUG=angleproject:1467,635433 TEST=WebGL conformance, angle_unittests Change-Id: I9eb4ce715732087a3786da886f42243716f2b9b2 Reviewed-on: https://chromium-review.googlesource.com/367532 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
802abe01 2016-08-04 17:48:32 Add compute shader compilation support in the glsl compiler Support is added for compute shader compilation. There is a small extension to the parser so that 'local_size_x = ', 'local_size_y = ' and 'local_size_z = ' are supported as layout qualifiers. A few shader compilation tests are added and one which checks the AST whether the layout qualifiers are properly parsed. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I67283797d1cf13fa4ac47faa2a6e66d93a2db867 Reviewed-on: https://chromium-review.googlesource.com/362300 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
b741c761 2016-06-29 15:49:22 Support precision emulation on HLSL Re-submit with missing virtual destructor and angle::NonCopyable added. Add precision emulation support to HLSL 4.1 output. This makes it possible for developers to test their shaders for precision issues easily on Chrome on Windows without having to use the GL backend. The patch has been verified with Chrome on Windows to reproduce some precision bugs in real-world WebGL content, including old versions of the babylon.js library. The EmulatePrecision AST transformation still relies on writing out raw shader code for the rounding functions, with raw HLSL code added alongside pre-existing GLSL and ESSL code. In some ways it would be nicer to do the EmulatePrecision step as a pure AST transformation, but on the other hand the raw code is much more readable and easier to optimize. To better support multiple output languages in EmulatePrecision, add a RoundingHelperWriter class that has different subclasses for writing the rounding functions in different languages. The unit tests are expanded to cover the HLSL output of precision emulation. The parts of the tests that require the HLSL output are only active on Windows where ANGLE_ENABLE_HLSL define is added to the unit tests. Putting the HLSL tests in an entirely separate file is a worse alternative, since it would require either a lot of code duplication or add a lot of boilerplate to the individual tests. BUG=angleproject:1437 TEST=angle_unittests Change-Id: I47d501037c206f4bd8b976d3acab9b21c717084c Reviewed-on: https://chromium-review.googlesource.com/360152 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
3fdaf6f2 2016-07-13 15:07:41 Revert "Support precision emulation on HLSL" Forgot to add virtual destructors. BUG=angleproject:1437 This reverts commit a42e8b2cb9d0857f53c0490b5be3bf25b4e1f827. Change-Id: If33fecfeca9947deedf4668c64dbadf25a5dc5eb Reviewed-on: https://chromium-review.googlesource.com/360122 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
a42e8b2c 2016-06-29 15:49:22 Support precision emulation on HLSL Add precision emulation support to HLSL 4.1 output. This makes it possible for developers to test their shaders for precision issues easily on Chrome on Windows without having to use the GL backend. The patch has been verified with Chrome on Windows to reproduce some precision bugs in real-world WebGL content, including old versions of the babylon.js library. The EmulatePrecision AST transformation still relies on writing out raw shader code for the rounding functions, with raw HLSL code added alongside pre-existing GLSL and ESSL code. In some ways it would be nicer to do the EmulatePrecision step as a pure AST transformation, but on the other hand the raw code is much more readable and easier to optimize. To better support multiple output languages in EmulatePrecision, add a RoundingHelperWriter class that has different subclasses for writing the rounding functions in different languages. The unit tests are expanded to cover the HLSL output of precision emulation. The parts of the tests that require the HLSL output are only active on Windows where ANGLE_ENABLE_HLSL define is added to the unit tests. Putting the HLSL tests in an entirely separate file is a worse alternative, since it would require either a lot of code duplication or add a lot of boilerplate to the individual tests. BUG=angleproject:1437 TEST=angle_unittests Change-Id: Ia4ba0374cd415908f16f34752321af1cb93525a5 Reviewed-on: https://chromium-review.googlesource.com/358473 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
474a08c0 2016-06-28 10:49:46 Remove qualifiers from empty struct declarations in output Empty struct declarations with qualifiers are rejected by NVIDIA GL driver version 367.27. For example this kind of construct that is expected to be accepted by the WebGL conformance tests is rejected: const struct a { int i; }; Since qualifiers do not carry meaning unless a struct declaration has declarators, they can be simply omitted from the translator output in this kind of cases to work around this driver issue. New unit test is added to check that pruning empty declarations works correctly. BUG=angleproject:1430 BUG=622492 TEST=WebGL conformance tests, angle_unittests Change-Id: Id83f83124ae597fcdfa15100d336c2c207d9449c Reviewed-on: https://chromium-review.googlesource.com/356362 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
e45e53bd 2016-05-25 10:36:04 Support CHROMIUM_path_rendering This is partial support for CHROMIUM_path_rendering and implements basic path management and non-instanced rendering. BUG=angleproject:1382 Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f Reviewed-on: https://chromium-review.googlesource.com/348630 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
e02a6834 2016-06-09 06:52:41 Refactor how we signal dependent state changes. Dependent state changes happen when the user calls TexImage on a Texture attached to a Framebuffer. The Framebuffer should be told 'hey, you should know about this'. Other objects also have dependent relationships, like VertexArrays and Buffers. This refactoring uses a binding pointer design, similar to the type 'RefCountObject'. This design fixes the need for manual decoupling when one or the other is destroyed. The pointers are cleaned up in destructors, and do no-ops when either the source or dest is missing. Also move these new classes to a location where they are accessible to the GL layer; they will be important for framebuffer completeness. BUG=angleproject:1388 Change-Id: I92610acb85dae6f9c009b8f071e121fde53782ae Reviewed-on: https://chromium-review.googlesource.com/348953 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
924b7de2 2016-01-21 13:54:28 Always write to gl_Position when compiling shaders with SH_GLSL_COMPATIBILITY_OUTPUT. BUG=angleproject:1277 Change-Id: Ib820a46151637e8c61e94b966b970de46ccca6b9 Reviewed-on: https://chromium-review.googlesource.com/323160 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Ian Ewell <ewell@google.com>
61fea139 2015-12-07 14:20:02 Protect against overflow in BinaryInputStream. BUG=angleproject:1112 Change-Id: I6d58d9e0db97ec6c67661abd92b57f61f357d6b5 Reviewed-on: https://chromium-review.googlesource.com/316640 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
41a2b8ea 2015-12-07 21:44:26 Revert "Protect against overflow in BinaryInputStream." This reverts commit dfa2fe31ad66ede57af1c0244ee99b8918eb2d9b. Change-Id: If4a7eb1876876991c537d0a9077cede52ba40b95 Reviewed-on: https://chromium-review.googlesource.com/316621 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
dfa2fe31 2015-12-07 14:20:02 Protect against overflow in BinaryInputStream. BUG=angleproject:1112 Change-Id: Iedd92ce7a56b20f42e51ef86278eb64fbae3c353 Reviewed-on: https://chromium-review.googlesource.com/316031 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
5576734a 2015-11-06 14:43:37 Remove DynamicHLSL_unittest.cpp For some reason it cause compile errors with clang on Windows, potentially with a wrong include order. BUG=None Change-Id: I11e9ab4dcc9f601b7d61616c7f61786bec29df91 Reviewed-on: https://chromium-review.googlesource.com/311151 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
e79b1e14 2015-11-04 16:36:37 D3D11: Restrict use of MAX_UINT element indexes. We need to block the app from using MAX_UINT on D3D11 because we can't disable primitive restart on this platform. Instead generate an INVALID_OPERATION error, which is spec-compliant in ES3 because the result is undefined behaviour. This is also compliant with WebGL which explicitly defines an error here. BUG=angleproject:597 Change-Id: I7ebc5371b63ff860dc6dddf79939e9629ebb2a3c Reviewed-on: https://chromium-review.googlesource.com/309638 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
5f0246ca 2015-07-22 10:30:35 Implement gl_FragDepth for GLES SL 3.0 Makes it an error to access gl_FragDepthEXT in #version 300 es shader. TODO: Lacks the feature to make "#extension GL_EXT_frag_depth : require" an error for #version 300 es. Reland of: https://chromium-review.googlesource.com/#/c/287570 BUG=angleproject:1102 TEST=angle_unittest Change-Id: I064d918d65f37539cb1e14f12173ca5591a4ea3f Reviewed-on: https://chromium-review.googlesource.com/301711 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
0304d2fe 2015-09-07 16:28:19 Don't split the file into two chunks in shader_translator Splitting the file into two strings in shader_translator complicated testing line/file numbering related functionality with it, since each chunk passed to ShCompile has its own file number and line numbering. These are exposed to the preprocessor in __FILE__ and __LINE__ predefined macros. Just supply the file to ShCompile in a single string. Also, since the original motivation for splitting the string seems to have been to exercise ShCompile with multiple strings, add a new unit test that ensures that ShCompile handles multiple strings as expected. BUG=angleproject:989 TEST=angle_unittests Change-Id: I31d24925ec85ca3411e537df25a985f09737403e Reviewed-on: https://chromium-review.googlesource.com/297251 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
beb81589 2015-09-02 10:30:55 Make the end2end tests compile in the GN build. BUG=angleproject:929 Change-Id: Ifc5ad03579c3e187721842f7585f3f06b69cbf45 Reviewed-on: https://chromium-review.googlesource.com/296682 Reviewed-by: Dirk Pranke <dpranke@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
ca03b35c 2015-09-02 12:38:13 Re-land "Compute packed varyings in ProgramD3D only." Instead of storing varying information in the shader, use a temporary set when linking a D3D program. This also means we won't have to modify information in the Shader object when linking a D3D program. This completes the refactoring for PackedVaryings. Re-land with fix for missing init of PackedVarying::vertexOnly. BUG=angleproject:1123 Change-Id: If110809c3817d88b0370ac575d739d7385b067d9 Reviewed-on: https://chromium-review.googlesource.com/296731 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
d4bcfa2c 2015-09-01 10:32:30 Make the unittests compile in the GN build. This changes angle_unittests.gypi to use a variable per list of files so that we can grab the list of files in conditions in BUILD.gn BUG=angleproject:929 Change-Id: I7fc73fd84d8efc1ea545fe672b1dba1c429b317f Reviewed-on: https://chromium-review.googlesource.com/296443 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
2728f992 2015-08-31 16:24:10 Make unittest #includes start from src This is will help avoid adding many include directories for the GN build. BUG=angleproject:929 Change-Id: If8f7e98526df3560b8e410ec86271a2da0c6889d Reviewed-on: https://chromium-review.googlesource.com/296480 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
cf5a092f 2015-08-27 14:30:40 Add back one left out compiler test to angle_unittests VariablePacker_test.cpp The other one UnrollFlatten_test.cpp crashes. BUG= TEST=angle_unittests Change-Id: I78e6e81e9b61f2a1599a5a0601b5b76165b180de Reviewed-on: https://chromium-review.googlesource.com/295767 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org>
d7a25243 2015-08-18 13:49:45 Add deep copying support for typed AST nodes Resubmit with inconsistent override warnings fixed. Removing dynamic indexing of vectors and matrices will require copying the indexed nodes in case they are written. Any type of l-value node that doesn't have side effects may need to be copied. Add a copying function for all typed node classes so that this copying can be performed. Private copy constructors are used to implement the deepCopy function in order to make maintenance easier. With copy constructors, each subclass only needs to take care of copying its own members, and not the base class members, which reduces the possibility of errors. Copy constructors are disabled for all node classes that don't support deep copying by inheriting TIntermNode from angle::NonCopyable. Assignment operator is disabled for all node classes through inheriting angle::NonCopyable. This applies also to classes that now get the private copy constructor. Explicit copy constructor and assignment operator declarations are added to some classes which show up in node member variables to make code clearer. BUG=angleproject:1116 TEST=angle_unittests Change-Id: I7964976f5dac7dfd745b8c6612ca06fb01d271c4 Reviewed-on: https://chromium-review.googlesource.com/295080 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
b5d61dac 2015-08-20 13:43:02 Revert "Add deep copying support for typed AST nodes" This reverts commit d0d59aa4cbce2da92deaa0f4021dfed8885e8d01 and commit 760379532b02ae039790f1e8f1c89e03481aab4b To be fixed will be the newline at the end of IntermNode_tests.cpp and the -Winconsistent-missing-override BUG= Change-Id: I57693bdff01f9e3f03b2fbb5dc53fa21e68c2789 Reviewed-on: https://chromium-review.googlesource.com/294820 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
d0d59aa4 2015-08-18 13:49:45 Add deep copying support for typed AST nodes Removing dynamic indexing of vectors and matrices will require copying the indexed nodes in case they are written. Any type of l-value node that doesn't have side effects may need to be copied. Add a copying function for all typed node classes so that this copying can be performed. Private copy constructors are used to implement the deepCopy function in order to make maintenance easier. With copy constructors, each subclass only needs to take care of copying its own members, and not the base class members, which reduces the possibility of errors. Copy constructors are disabled for all node classes that don't support deep copying by inheriting TIntermNode from angle::NonCopyable. Assignment operator is disabled for all node classes through inheriting angle::NonCopyable. This applies also to classes that now get the private copy constructor. Explicit copy constructor and assignment operator declarations are added to some classes which show up in node member variables to make code clearer. BUG=angleproject:1116 TEST=angle_unittests Change-Id: Ia757b69397837f8309f0e7511c0cd24ca2c7a721 Reviewed-on: https://chromium-review.googlesource.com/293931 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
b18609b9 2015-07-16 14:13:11 Implement ES 2,3 parts of EXT_blend_func_extended for shader translation Exposes gl_SecondaryFragColor, glSecondaryFragData[] and gl_MaxDualSourceDrawBuffers to GLES SL 1.0. Relaxes rules for undefined output locations for GLES SL 3.0 and exposes gl_MaxDualSourceDrawBuffers. If the output GL context is GL ES 2.0 or 3.0: The emulation layer is expected to turn on EXT_blend_func_extended if the output GL context supports it. If the output GL context is GL: The emulation layer is expected to turn on EXT_blend_func_extended if the output GL context supports ARB_blend_func_extended or if GL context is 3.2 or later. If the source shader spec is GLES SL 2.0: The emulation layer is expected to inspect the shader compilation output variables upon linking. If output target is GL SL, the emulation layer should bind color location 0, index 1 to "angle_SecondaryFragColor" if variable "gl_SecondaryFragColorEXT" is used. Alternatively, emulation layer should bind "angle_SecondaryFragData" to locations 0,1,2,3,..., all color index 1, if "gl_SecondaryFragData" array is used. (The caller can not bind the locations or specify output variables.) If the source shader spec is GLES SL 3.0: The emulation layer is expected to do location auto-resolve of the the output variables that have undefined output locations that have not been bound by the caller. (The caller can not use gl_ built-ins, so nothing to do with those.) BUG=angleproject:1085 TEST=angle_unittest Change-Id: I5cafe205b0c29478b0dcd24aa89a7b0000f5d046 Reviewed-on: https://chromium-review.googlesource.com/287580 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com>
a840617a 2015-07-21 16:53:39 Implement the egl and gl layers of EGL Image. Add end2end tests and unittests. BUG=angleproject:970 Change-Id: Ie8306971730a793f08dfd09ead1bfd6ff3e4623d Reviewed-on: https://chromium-review.googlesource.com/291260 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
4274f7d2 2015-08-05 23:07:38 Revert "Implement the egl and gl layers of EGL Image." This reverts commit 22a4f38c2ca9ca430b5f976fc7fc816d88918eba. Change-Id: I07acbfe28d11675236de2ea7f6b050c25f80579a Reviewed-on: https://chromium-review.googlesource.com/290960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
22a4f38c 2015-07-21 16:53:39 Implement the egl and gl layers of EGL Image. Add end2end tests and unittests. BUG=angleproject:970 Change-Id: I13fc501b24c3f11bfedc810c1ff80fcf1318877c Reviewed-on: https://chromium-review.googlesource.com/287343 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
6b2a0b0c 2015-08-03 14:15:08 Reland of "Add Iterable bitset class." This helper allows us to quickly iterate state bits from the Impl/Renderer layers. Re-land with no C++11 usage. BUG=angleproject:1040 TEST=angle_unittests (Mac/Win/Linux) Change-Id: I3b6d5beb2bcff7fa3d45c9220d7c026c64c45d2e Reviewed-on: https://chromium-review.googlesource.com/290153 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
9988a028 2015-08-03 12:46:45 Revert "Add Iterable bitset class." std::to_ullong is c++11, failing on Mac. BUG=angleproject:1040 This reverts commit 37a9e71246e2a3343289267e5d7e123948924bd3. Change-Id: I5cecd1fe95b889feffb556f67d082cec585256f4 Reviewed-on: https://chromium-review.googlesource.com/290211 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
37a9e712 2015-07-30 11:21:55 Add Iterable bitset class. This class allows us to quickly notify Impl/Renderer layers of which state changed. BUG=angleproject:1040 TEST=angle_unittests (Mac/Win/Linux) Change-Id: I2f27bc65b4f627a261e94e3e3b7095b169986cc6 Reviewed-on: https://chromium-review.googlesource.com/289557 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
13e7c7e6 2015-07-30 14:17:29 Revert "Names of built-in functions cannot be redeclared as functions" Causing failures in the WebGL1 test: conformance/glsl/misc/shader-with-non-reserved-words.html This reverts commit b5f88853ea80ea112368bb15999b363db0e4c648. Change-Id: I2105c8040057665abda00435e8c0ff8a83af3645 Reviewed-on: https://chromium-review.googlesource.com/289192 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
b5f88853 2015-07-23 17:37:39 Names of built-in functions cannot be redeclared as functions With ESSL 3.00, names of built-in functions cannot be redeclared as functions and therefore overloading or redefining builtin functions is an error. This is fixed by inserting unmangled built-ins into the symbol table and then checking if the new function declaration matches any of the built-in in symbol table. BUG=angleproject:1066 TEST=angle_unittests(new: ParseESSLFunctionsTest), dEQP Tests dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function* (2 tests started passing with this change) Change-Id: I0e027e588664e604f29c130028178315c3e21631 Reviewed-on: https://chromium-review.googlesource.com/287801 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
e2bfe2cd 2015-07-23 21:25:45 Revert "Implement gl_FragDepth for GLES SL 3.0" assertion failures in WebGL2 CTS. This reverts commit 544809610a131fe7040f2212789c62e212bbaf24. Change-Id: I2e0c7045c5b6ef9031a6e6c5916504fe68f51077 Reviewed-on: https://chromium-review.googlesource.com/287910 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
54480961 2015-07-22 10:30:35 Implement gl_FragDepth for GLES SL 3.0 Makes it an error to access gl_FragDepthEXT in #version 300 es shader. TODO: Lacks the feature to make "#extension GL_EXT_frag_depth : require" an error for #version 300 es. BUG=angleproject:1102 TEST=angle_unittest Change-Id: Ic313a0e1ed6369550d53885290f300fab1aaf304 Reviewed-on: https://chromium-review.googlesource.com/287570 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
26a6ea08 2015-07-17 14:07:13 Add mocks of TextureImpl and RenderbufferImpl. BUG=angleproject:970 Change-Id: I63a7d8363f90018827c5d8482c9d98f3fa61c573 Reviewed-on: https://chromium-review.googlesource.com/286553 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
cdfa8f50 2015-06-30 17:48:25 Constant fold float pack/unpack functions This change adds constant folding support for following floating point pack and unpack functions: - packSnorm2x16, unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16, packHalf2x16, and unpackHalf2x16. BUG=angleproject:913 TEST=angle_unittests(new: MathUtilTest.packAndUnpack*), dEQP Tests dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.* (all 10 tests started passing with this change) Change-Id: I2b69faebee4127e5e13900b3a9485b7145950277 Reviewed-on: https://chromium-review.googlesource.com/282683 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
7fa3355f 2015-06-10 15:15:18 Add constant folding support for matrix built-ins This change adds constant folding support for following matrix built-ins: - matrixCompMult, outerProduct, transpose, determinant and inverse. BUG=angleproject:913 TEST=angle_unittests(new: MatrixUtilsTest, ConstantFoldingTest.*Matrix*), dEQP Tests: dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.matrix.* (All 54 tests started passing with this change) Change-Id: I7b9bf04b9a2cbff72c48216cab04df58c5f008d6 Reviewed-on: https://chromium-review.googlesource.com/276574 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
03f3caec 2015-03-16 02:01:21 Emulate Missing pack_unpack functions from OpenGL 4.1 BUG=angleproject:947 TEST=angle_unittests, angle_end2end_tests Change-Id: Id1afd7630d9720b6701225b7abf1ce4a3bf528b6 Reviewed-on: https://chromium-review.googlesource.com/260232 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
a4aa4e30 2015-06-04 15:54:30 Record precision of constant variables when needed Add a traverser that checks precision qualifiers of folded constants and hoists them to separate precision qualified variables if needed. Fixes sdk/tests/conformance/glsl/bugs/constant-precision-qualifier.html TEST=WebGL conformance tests, angle_unittests BUG=angleproject:817 Change-Id: I1639595e0e49470736be93274f0af07ee732e1fe Reviewed-on: https://chromium-review.googlesource.com/275095 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
7adfb184 2015-06-09 15:49:41 Refactor common compiler test functionality into helper functions Refactor translating a ESSL shader string into a target language so that compiler initialization and cleanup code can be reused between test classes. BUG=angleproject:817 TEST=angle_unittests Change-Id: Idb229dceb9e17b13ed6ad2a68ab55ed5c968780e Reviewed-on: https://chromium-review.googlesource.com/275814 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
cc54e5d9 2015-06-05 16:00:02 Add a simple unit test for built-in emulation on Mac This will replace a similar buggy test that will be removed from Chromium. BUG=angleproject:913 TEST=angle_unittests Change-Id: If782004e764316ca003effbea883640ecdb30dda Reviewed-on: https://chromium-review.googlesource.com/275397 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
8f76bcc4 2015-06-02 13:54:20 Add unit test for RemovePow Add two versions of the test - one with a single pow(), and another with a nested pow(). TEST=angle_unittests BUG=477306 Change-Id: Idb38e57a4b2522b7794996d6ea0f0456b349abf7 Reviewed-on: https://chromium-review.googlesource.com/274736 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
8c5aeb6c 2015-05-21 08:17:18 Add some string helper classes. *re-land with build fix for Clang* These helper functions mirror some utilities in Chrome, for splitting strings along whitespace, or reading file contents into a string. Also remove the hack for skipping the doubly-defined GLX header. BUG=angleproject:892,angleproject:998 Change-Id: Ife43fbf5035a3be7820460bea1b26d0e632a4fb0 Reviewed-on: https://chromium-review.googlesource.com/272518 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
a30c78ae 2015-05-21 12:15:43 Revert "Add some string helper classes." Build errors on Clang: FAILED: /b/build/goma/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/third_party/angle/src/common/angle_common.string_utils.o.d -DV8_DEPRECATION_WARNINGS -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORE=0 -DCHROMIUM_BUILD -DCR_CLANG_REVISION=233105-2 -DTOOLKIT_VIEWS=1 -DUSE_LIBJPEG_TURBO=1 -DENABLE_ONE_CLICK_SIGNIN -DENABLE_PRE_SYNC_BACKUP -DENABLE_REMOTING=1 -DENABLE_WEBRTC=1 -DENABLE_MEDIA_ROUTER=1 -DUSE_PROPRIETARY_CODECS -DENABLE_PEPPER_CDMS -DENABLE_CONFIGURATION_POLICY -DENABLE_NOTIFICATIONS -DENABLE_HIDPI=1 -DSYSTEM_NATIVELY_SIGNALS_MEMORY_PRESSURE -DDONT_EMBED_BUILD_METADATA -DDCHECK_ALWAYS_ON=1 -DENABLE_TASK_MANAGER=1 -DENABLE_EXTENSIONS=1 -DENABLE_PLUGIN_INSTALLATION=1 -DENABLE_PLUGINS=1 -DENABLE_SESSION_SERVICE=1 -DENABLE_THEMES=1 -DENABLE_AUTOFILL_DIALOG=1 -DENABLE_BACKGROUND=1 -DENABLE_GOOGLE_NOW=1 -DCLD_VERSION=2 -DENABLE_PRINTING=1 -DENABLE_BASIC_PRINTING=1 -DENABLE_PRINT_PREVIEW=1 -DENABLE_SPELLCHECK=1 -DENABLE_CAPTIVE_PORTAL_DETECTION=1 -DENABLE_APP_LIST=1 -DENABLE_SETTINGS_APP=1 -DENABLE_SUPERVISED_USERS=1 -DENABLE_SERVICE_DISCOVERY=1 -DENABLE_WIFI_BOOTSTRAPPING=1 -DV8_USE_EXTERNAL_STARTUP_DATA -DFULL_SAFE_BROWSING -DSAFE_BROWSING_CSD -DSAFE_BROWSING_DB_LOCAL -DSAFE_BROWSING_SERVICE -DUSE_LIBPCI=1 -DUSE_OPENSSL=1 -DNDEBUG -DNVALGRIND -DDYNAMIC_ANNOTATIONS_ENABLED=0 -Igen -I../../third_party/angle/src -I../../third_party/angle/include -isysroot /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -O2 -gdwarf-2 -fvisibility=hidden -Werror -Wnewline-eof -mmacosx-version-min=10.6 -arch x86_64 -Wendif-labels -Wno-unused-parameter -Wno-missing-field-initializers -Wno-selector-type-mismatch -Wpartial-availability -Wheader-hygiene -Wno-char-subscripts -Wno-unneeded-internal-declaration -Wno-covered-switch-default -Wstring-conversion -Wno-c++11-narrowing -Wno-deprecated-register -Wno-inconsistent-missing-override -std=c++11 -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -fno-threadsafe-statics -Xclang -load -Xclang /b/build/slave/GPU_Mac_Builder/build/src/third_party/llvm-build/Release+Asserts/lib/libFindBadConstructs.dylib -Xclang -add-plugin -Xclang find-bad-constructs -fcolor-diagnostics -fno-strict-aliasing -c ../../third_party/angle/src/common/string_utils.cpp -o obj/third_party/angle/src/common/angle_common.string_utils.o ../../third_party/angle/src/common/string_utils.cpp:72:19: error: no matching constructor for initialization of 'std::ifstream' (aka 'basic_ifstream<char>') std::ifstream inFile(path); ^ ~~~~ /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1/fstream:465:7: note: candidate constructor not viable: no known conversion from 'const std::string' (aka 'const basic_string<char>') to 'const char *' for 1st argument basic_ifstream(const char* __s, ios_base::openmode __mode = ios_base::in) ^ /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1/bits/fstream.tcc:894:25: note: candidate constructor (the implicit copy constructor) not viable: no known conversion from 'const std::string' (aka 'const basic_string<char>') to 'const std::basic_ifstream<char>' for 1st argument extern template class basic_ifstream<char>; ^ /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1/fstream:451:7: note: candidate constructor not viable: requires 0 arguments, but 1 was provided basic_ifstream() : __istream_type(), _M_filebuf() ^ 1 error generated. FAILED: /b/build/goma/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/third_party/angle/src/common/angle_unittests.string_utils_unittest.o.d -DV8_DEPRECATION_WARNINGS -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORE=0 -DCHROMIUM_BUILD -DCR_CLANG_REVISION=233105-2 -DTOOLKIT_VIEWS=1 -DUSE_LIBJPEG_TURBO=1 -DENABLE_ONE_CLICK_SIGNIN -DENABLE_PRE_SYNC_BACKUP -DENABLE_REMOTING=1 -DENABLE_WEBRTC=1 -DENABLE_MEDIA_ROUTER=1 -DUSE_PROPRIETARY_CODECS -DENABLE_PEPPER_CDMS -DENABLE_CONFIGURATION_POLICY -DENABLE_NOTIFICATIONS -DENABLE_HIDPI=1 -DSYSTEM_NATIVELY_SIGNALS_MEMORY_PRESSURE -DDONT_EMBED_BUILD_METADATA -DDCHECK_ALWAYS_ON=1 -DENABLE_TASK_MANAGER=1 -DENABLE_EXTENSIONS=1 -DENABLE_PLUGIN_INSTALLATION=1 -DENABLE_PLUGINS=1 -DENABLE_SESSION_SERVICE=1 -DENABLE_THEMES=1 -DENABLE_AUTOFILL_DIALOG=1 -DENABLE_BACKGROUND=1 -DENABLE_GOOGLE_NOW=1 -DCLD_VERSION=2 -DENABLE_PRINTING=1 -DENABLE_BASIC_PRINTING=1 -DENABLE_PRINT_PREVIEW=1 -DENABLE_SPELLCHECK=1 -DENABLE_CAPTIVE_PORTAL_DETECTION=1 -DENABLE_APP_LIST=1 -DENABLE_SETTINGS_APP=1 -DENABLE_SUPERVISED_USERS=1 -DENABLE_SERVICE_DISCOVERY=1 -DENABLE_WIFI_BOOTSTRAPPING=1 -DV8_USE_EXTERNAL_STARTUP_DATA -DFULL_SAFE_BROWSING -DSAFE_BROWSING_CSD -DSAFE_BROWSING_DB_LOCAL -DSAFE_BROWSING_SERVICE -DGTEST_HAS_POSIX_RE=0 -DGTEST_LANG_CXX11=0 -DGL_APICALL= -DGL_GLEXT_PROTOTYPES= -DEGLAPI= '-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }' -DANGLE_TRANSLATOR_STATIC -DUSE_LIBPCI=1 -DUSE_OPENSSL=1 -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS -DNDEBUG -DNVALGRIND -DDYNAMIC_ANNOTATIONS_ENABLED=0 -D_FORTIFY_SOURCE=2 -Igen -I../.. -I../../third_party/angle/include -I../../third_party/angle/src -I../../third_party/angle/src/compiler/preprocessor -I../../third_party/angle/src/tests -Igen/angle -I../../testing/gmock/include -I../../testing/gtest/include -isysroot /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -O2 -gdwarf-2 -fvisibility=hidden -Werror -Wnewline-eof -mmacosx-version-min=10.6 -arch x86_64 -Wall -Wendif-labels -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wno-selector-type-mismatch -Wpartial-availability -Wheader-hygiene -Wno-char-subscripts -Wno-unneeded-internal-declaration -Wno-covered-switch-default -Wstring-conversion -Wno-c++11-narrowing -Wno-deprecated-register -Wno-inconsistent-missing-override -std=c++11 -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -fno-threadsafe-statics -Xclang -load -Xclang /b/build/slave/GPU_Mac_Builder/build/src/third_party/llvm-build/Release+Asserts/lib/libFindBadConstructs.dylib -Xclang -add-plugin -Xclang find-bad-constructs -fcolor-diagnostics -fno-strict-aliasing -c ../../third_party/angle/src/common/string_utils_unittest.cpp -o obj/third_party/angle/src/common/angle_unittests.string_utils_unittest.o In file included from ../../third_party/angle/src/common/string_utils_unittest.cpp:12: ../../testing/gtest/include/gtest/gtest.h:1481:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ../../testing/gtest/include/gtest/gtest.h:1511:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ../../third_party/angle/src/common/string_utils_unittest.cpp:55:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here EXPECT_EQ(0xBADF00D, uintValue); ^ ../../testing/gtest/include/gtest/gtest.h:2017:67: note: expanded from macro 'EXPECT_EQ' EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \ ^ ../../testing/gtest/include/gtest/gtest_pred_impl.h:162:23: note: expanded from macro 'EXPECT_PRED_FORMAT2' GTEST_PRED_FORMAT2_(pred_format, v1, v2, GTEST_NONFATAL_FAILURE_) ^ ../../testing/gtest/include/gtest/gtest_pred_impl.h:147:17: note: expanded from macro 'GTEST_PRED_FORMAT2_' GTEST_ASSERT_(pred_format(#v1, #v2, v1, v2), \ ^ ../../testing/gtest/include/gtest/gtest_pred_impl.h:77:52: note: expanded from macro 'GTEST_ASSERT_' if (const ::testing::AssertionResult gtest_ar = (expression)) \ ^ BUG=angleproject:892,angleproject:998 This reverts commit fa5fb6f1ef685af316b320530ffbb425bb63446e. Change-Id: I949debbd365926301ec19225f262484fa3b8e13b Reviewed-on: https://chromium-review.googlesource.com/272548 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
fa5fb6f1 2015-05-20 16:13:48 Add some string helper classes. These helper functions mirror some utilities in Chrome, for splitting strings along whitespace, or reading file contents into a string. Also remove the hack for skipping the doubly-defined GLX header. BUG=angleproject:892,angleproject:998 Change-Id: Ie617be7e02c2ccc684028500aabb54561c9c6c14 Reviewed-on: https://chromium-review.googlesource.com/272436 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
71c3b2c7 2015-05-07 11:49:20 Use a std::stringstream for Program's InfoLog. This should help WebKit avoid needing to apply a local patch. Also clean up the style in this file a bit. BUG=angleproject:307,angleproject:992 Change-Id: I41ecf7cbfa20b469b3731215ef28cb36253ba186 Reviewed-on: https://chromium-review.googlesource.com/269849 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
045536bf 2015-03-27 15:17:18 Store current transform feedback buffer bindings in the object itself. BUG=angleproject:763 Change-Id: I76565f68fa8145da29713de2a517a39a8d50a24b Reviewed-on: https://chromium-review.googlesource.com/263061 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
cfaeaa9f 2015-04-14 13:41:02 Refactor uniform array name parsing to a utility function. BUG=angleproject:882 Change-Id: I00fd6d3cfaa107561cee5e4c82d3c60438052963 Reviewed-on: https://chromium-review.googlesource.com/265723 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1239ee94 2015-03-19 14:38:02 Use the AST analyses to narrow the usage of [[loop]] and [[unroll]] These attributes are now used exactly in the loops and ifs that require them, limiting the number of failed compilations due to excessive unrolling and flattening. Also output Lod0 functions only when needed. Adds unit tests for LOOP, FLATTEN and Lod0 generation. The patch was tested against the WebGL CTS 1.0.4 for which all the failures existed prior to this patch and seem to be unrelated to this change. It also works correctly on the following sites that had trouble with [[loop]] and [[unroll]]: * dev.miaumiau.cat/rayTracer "Skull Demo" * The turbulenz engine particle demo * Lots of ShaderToy samples (including "Volcanic" and "Metropolis") * Google Maps Earth mode * Lots of Chrome Experiments * Lagoa * madebyevan.com/webgl-water * SketchFab * Unit Tests BUG=angleproject:937 BUG=395048 Change-Id: I856de9025f10b79781929ec212dbffc2064a940e Reviewed-on: https://chromium-review.googlesource.com/264791 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
938f0029 2015-04-08 19:35:40 Revert "Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]" Caused linking failures on mac because the unit test asks for TranslatorHLSL which is not compiled. This reverts commit 3342e01f2a29343ea95961f0194f9d4f422cb840. Change-Id: I02b2f54ca5b90611f11b7a549e75bf2e8310639d Reviewed-on: https://chromium-review.googlesource.com/264790 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
3342e01f 2015-03-19 14:38:02 Use the AST analyses to narrow the usage of [[loop]] and [[unroll]] These attributes are now used exactly in the loops and ifs that require them, limiting the number of failed compilations due to excessive unrolling and flattening. Also output Lod0 functions only when needed. Adds unit tests for LOOP, FLATTEN and Lod0 generation. The patch was tested against the WebGL CTS 1.0.4 for which all the failures existed prior to this patch and seem to be unrelated to this change. It also works correctly on the following sites that had trouble with [[loop]] and [[unroll]]: * dev.miaumiau.cat/rayTracer "Skull Demo" * The turbulenz engine particle demo * Lots of ShaderToy samples (including "Volcanic" and "Metropolis") * Google Maps Earth mode * Lots of Chrome Experiments * Lagoa * madebyevan.com/webgl-water * SketchFab * Unit Tests BUG=angleproject:937 BUG=395048 Change-Id: If7baddae1cdae0b3a414aa49e5a4c4babedbfe50 Reviewed-on: https://chromium-review.googlesource.com/261263 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
a094a8a9 2015-04-07 11:53:06 Add a compiler option to prune unused function and prototypes Also adds a simple unit test checking the pruning BUG=angleproject:937 BUG=395048 Change-Id: I88440378f66178dcebebcd596f8f80235903f20e Reviewed-on: https://chromium-review.googlesource.com/264568 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
78b3a8b9 2015-04-08 16:04:24 Revert "Add a compiler option to prune unused function and prototypes" Compile error on Mac: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29051 This reverts commit e423d9ca6e1b340ae06d543419b8a515de5ac3f2. Change-Id: Ie08d7f2bf86089a006f3177480aa7491a9405257 Reviewed-on: https://chromium-review.googlesource.com/264585 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
e423d9ca 2015-04-07 11:53:06 Add a compiler option to prune unused function and prototypes Also adds a simple unit test checking the pruning BUG=angleproject:937 BUG=395048 Change-Id: I49904c34d1a72949cdc579569967d99c736c7237 Reviewed-on: https://chromium-review.googlesource.com/264415 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
bdd419f9 2015-03-20 15:29:42 Fix ResourceManager create-on-bind reallocations. *re-land with build fix for Clang* We had a funny bug where the Handle Allocator would re-allocate reserved handles after the app layer creates one with Bind rather than using Gen. This affects Textures, Buffers and Renderbuffers. Fix this by using a different allocation scheme. It should still be fast on the "good" case (using Gen) and use tree lookups on the bind case. Also add some unit tests. BUG=angleproject:942 Change-Id: I63ce608fcd6a11f92e2b5421f090551934e729ed Reviewed-on: https://chromium-review.googlesource.com/261591 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
21045f5a 2015-03-20 19:28:45 Revert "Fix ResourceManager create-on-bind reallocations." Build break on GPU FYI Bots on Linux/Mac: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/28092 This reverts commit 61ce1a414e74f6a72a520d6adf59bff13aff03a0. Change-Id: If2e7fb35c769708a783a32932b777dc97eaba8a4 Reviewed-on: https://chromium-review.googlesource.com/261590 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
61ce1a41 2015-03-20 13:13:04 Fix ResourceManager create-on-bind reallocations. We had a funny bug where the Handle Allocator would re-allocate reserved handles after the app layer creates one with Bind rather than using Gen. This affects Textures, Buffers and Renderbuffers. Fix this by using a different allocation scheme. It should still be fast on the "good" case (using Gen) and use tree lookups on the bind case. Also add some unit tests. BUG=angleproject:942 Change-Id: I2e3f4c31b28cb86bd3699035f5d55568a2a1d7d5 Reviewed-on: https://chromium-review.googlesource.com/258904 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
64af27bd 2015-03-19 13:42:14 Make Optional a proper helper class. Move this to a common area, out of perf tests. Change-Id: I53d36accfe0c53789c007edfb20ba7e964947def Reviewed-on: https://chromium-review.googlesource.com/260643 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
b2983c95 2015-03-18 14:02:46 Correctly insert unmangled function names to symbol table This fixes detecting some cases of function parameter mismatch (previously a mangled function name corresponding to no function parameters was added to the symbol table for each user-defined function, and this was returned when doing function lookups with no parameters). Also fixes detection of reusing a function name as a variable/struct name. New unit tests are added to ensure that these fixes don't regress. BUG=angleproject:936 TEST=angle_unittests, WebGL conformance tests Change-Id: I2dadde9dcc01c7a4a653c1982c36377b89e6d437 Reviewed-on: https://chromium-review.googlesource.com/260800 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
559a2e8c 2015-03-16 17:25:51 Move the ANGLE tests project to src/ *re-re-land with fix for Chrome's angle tests* BUG=angleproject:945 Change-Id: I3c64e2edc776c299791440f65f22450855eb6dfa Reviewed-on: https://chromium-review.googlesource.com/260448 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
96e3f556 2015-03-16 21:24:20 Revert "Move the ANGLE tests project to src/" Still causing build issues on Chrome. This reverts commit 64a3b2a92fe3bbd28972638e6759fae0b98d81b9. Change-Id: I8d40fe3dfd0a877343357153a02b8ef66d571c64 Reviewed-on: https://chromium-review.googlesource.com/260425 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
64a3b2a9 2015-03-16 11:00:20 Move the ANGLE tests project to src/ *re-land with fix for Chromium build* BUG=angleproject:945 Change-Id: I82bff1760e681987fb26e479734aa62fb845898a Reviewed-on: https://chromium-review.googlesource.com/260362 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
5491fe66 2015-03-16 17:56:18 Revert "Move the ANGLE tests project to src/" Causing build break in Chromium. This reverts commit 71c2d85c4af2f6cb213d4f3e15f0ae16b63790f3. Change-Id: Iedf001c1f4c60a759f69009610fbce978d193d17 Reviewed-on: https://chromium-review.googlesource.com/260370 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
71c2d85c 2015-03-16 10:47:04 Move the ANGLE tests project to src/ BUG=angleproject:945 Change-Id: I2eb44ac43f65b916ddd838d39e6aae62580d7fa0 Reviewed-on: https://chromium-review.googlesource.com/258903 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>