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166b72c9
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2024-09-30T19:07:26
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GL_ANGLE_blob_cache implementation.
Bug: chromium:370538323
Change-Id: Ic51a951e78b48b315e36f518bcc39ff2d54660a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900761
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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fcf3a1c0
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2024-07-02T16:33:28
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GL: Allow shader compilation with cached translated source
Write the translated shader source when serializing shaders. This does
not increase the size of the shader cache because Vulkan only uses the
compiledBinary field.
Spawn a ShaderTranslateTask for loading shaders so the GL backend can
compile the shader on the native driver.
Bug: angleproject:350779978
Change-Id: I14413a7ca2a0d99653a1082f2c8b4a94cf58626a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672740
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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8346addb
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2024-02-06T15:40:31
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Contain X11 includes and free usage of common terms
This change undoes workarounds where some terms were avoided so there is
no clash with X11 (such as Success, Bool and None). In particular, this
helps us make sure we never include the X11 headers in such an
unconstrained manner as to clash with our code.
Bug: angleproject:8520
Change-Id: I53d9657c5a33164064d2c80a206b96fd52f607f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5273491
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Liza Burakova <liza@chromium.org>
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91c981c5
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2024-01-11T22:37:48
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Robust shader compile after shader binary is rejected
If ANGLE finds a shader binary in the cache, it populates the compiled
shader state. If the deserialization rejects the blob, the compiled
shader state was not reset. After the rejection, ANGLE proceeds to redo
the shader compilation, in which case it risks bugs as it tries to
accumulate info on top of the previous half-complete shader state.
Note that currently there are no errors if the shader state is not reset
before compilation, so this change is merely a precaution.
Bug: angleproject:8471
Change-Id: I2e08ecc2e5d940c88a32b5a05dca8afe8d8d897c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189154
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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2a6336ed
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2023-11-29T13:35:57
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Don't construct a compiler instance on shader cache hits.
We can avoid constructing a shader compiler instance and then
destroying it when we get shader cache hits. The resources and output
type are available from the root gl::Compiler object.
Bug: angleproject:8434
Change-Id: I2de43db34dc1b86265aa648b1275e32814487ff4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5073292
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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dd8432b5
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2023-11-14T14:39:45
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Remove angle::Result::Incomplete from shader/program paths
angle::Result is not an error code, and having Incomplete made it very
unclear what the purpose of this class is.
A follow up will remove it entirely.
Bug: angleproject:8414
Change-Id: Ica8271b9f7d8868671c7658161e50a53ef23c681
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028091
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7cacb537
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2023-09-26T11:27:49
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Limit the uncompressed data size when decompressing blobs.
If the data in the blob cache is invalid for any reason, ANGLE will
take the last 32 bits of it an interpret it as a size for
decompressing the blob. Add some reasonal upper bounds on the
decompressed data size so that if the data is invalid it will simply
fail decompression instead of allocating giant buffers.
Bug: chromium:1485277
Change-Id: Ifb807f5ea836b692f37734b20789f5daefcca5c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4887599
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ab334105
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2023-01-23T10:09:56
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BuiltInResourcesString is no longer a part of shader cache key
The stringified version of `ShBuiltInResources` is poorly
maintained and has a large overhead while computing hashes.
Instead use the `ShBuiltInResources` blob directly.
The shader object now computes and caches its key, refactor
MemoryProgramCache to query the shader object for its key
instead of recomputing it.
Tests: EGLProgramCacheControlTest*
Bug: angleproject:7833
Change-Id: I67a22f9460cee10ab0f7571df7d6525b476a5a78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4185759
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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cc34aa73
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2022-12-19T14:03:27
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Move BinaryStream to common and expose ShaderState to compiler
This is a refactor change in preparation for adding support for
glShaderBinary.
Move BinaryStream to common so that it is accessible by both libANGLE
and the Compiler.
Extract members that hold the result of compilation from ShaderState
and move into new CompiledShaderState struct.
Move helper functions & classes relevant to ShaderVar serialization to
the CompiledShaderState header.
Tests: EGLBlobCacheTest*
Bug: angleproject:7833
Change-Id: I7ec575247eccb3afbc6ab6bfa24d36e69d4576f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4080998
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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ba4b6913
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2022-08-23T09:34:27
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Fix data race in BlobCache
* Re-enable shader cache feature
* Improve BlobCache thread-safety test
* Improve EGLProgramCacheControlTest to not check the size
of the BlobCache, since the shader cache interferes with this.
* Include the arguments to ConstructCompiler() and Compile()
in the key hash for the shader cache.
Bug: angleproject:7036
Change-Id: Ied4e11f9160552f2f9358d99b5656315239ba856
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3851161
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Eddie Hatfield <eddiehatfield@google.com>
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3e9d8f43
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2022-08-23T20:00:20
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Fix build with -Wextra-semi
Change-Id: Ibda56f1c3ad3e2851997cba93de5bc32b4606300
Bug: chromium:1355871
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3851180
Auto-Submit: Thomas Anderson <thomasanderson@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Nico Weber <thakis@chromium.org>
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955adb77
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2022-08-12T10:14:48
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Cache compiled shader
By storing the compiled shader in the blob cache, the time to
recompile the same shader is reduced.
Based on work by <hckim.kim@samsung.com>
Bug: angleproject:7036
Change-Id: I884ae40e715c49a9ccd12903012e8327811e3557
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3808235
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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