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89e38b57
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2022-06-22T15:04:08
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Refactor to use ANGLETest vs ANGLETestWithParam
Bug: angleproject:6747
Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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4f2b2995
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2021-09-23T09:50:46
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Fix -Wshadow.
This still disables the warning for glmark2 instead of fixing it, to
avoid needing to upstream a patch.
Bug: chromium:794619
Change-Id: Ice602996041d6090c9b09ee81c8ed095c4fa6b2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3179860
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8bb3c827
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2021-07-22T19:06:40
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Fix Multithreaded eglDestroyContext()/eglTerminate()
The following EGL calls can lead to a crash in eglMakeCurrent():
Thread A: eglMakeCurrent(context A)
Thread B: eglDestroyContext(context A)
B: eglTerminate() <<--- this release context A
Thread A: eglMakeCurrent(context B)
The eglMakeCurrent(context B) call will assert when attempting to
unMakeCurrent(), since thread A doesn't know that context A was already
destroyed by thread B.
To fix this:
1.) A Context will only be released once there are no Threads that
currently have a reference to it (no longer have the Context current).
- Context::mIsCurrent is being removed, since it was inaccurate and not
thread-safe. For example, when eglTerminate() was called, the
eglTerminate()'ing-Thread would "steal" the Context that was current on
another Thread to destroy it.
2.) A Display will only be fully terminated and its resources released
once all Contexts have been destroyed and are no longer current.
Otherwise, Display::terminate() will return if any Contexts are still in
use by a Thread.
EGL 1.5 Specification
3.2 Initialization
If contexts or surfaces, created with respect to dpy are current (see
section 3.7.3) to any thread, then they are not actually destroyed
while they remain current. If other resources created with respect to
dpy are in use by any current context or surface, then they are also
not destroyed until the corresponding context or surface is no longer
current.
With this fix, the app com.netmarble.sknightsmmo can start.
This also exposed an issue with GlslangFinalize(), since glslang can
only be initialized/finalized once per process. Otherwise, the
following EGL commands will call GlslangFinalize() without ever being
able to GlslangInitialize() again, leading to crashes since
GlslangFinalize() cleans up glslang for the entire process.
dpy1 = eglGetPlatformDisplay() |
eglInitialize(dpy1) | GlslangInitialize()
dpy2 = eglGetPlatformDisplay() |
eglInitialize(dpy2) | GlslangInitialize()
eglTerminate(dpy2) | GlslangFinalize()
eglInitialize(dpy1) | isInitialized() == true
Since Display::isInitialized() == true, the rest of
Display::initialize() is skipped and GlslangInitialize() is not called.
Later, the next test that attempts to compile a program will crash due
to glslang no longer being initialized.
Finally, this exposed the following tests leaking EGLContext handles:
- EGLSurfaceTest::initializeContext()
- EGLContextSharingTest.DisplayShareGroupContextCreation
- EGLCreateContextAttribsTest.IMGContextPriorityExtension
- EGLMultiContextTest.TestContextDestroySimple
Other tests were failing to reset the context, preventing the Display
from being terminated since there were still references to Contexts
owned by the display:
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
Bug: angleproject:6208
Bug: angleproject:6304
Bug: angleproject:6322
Test: EGLContextSharingTest.EglTerminateMultiThreaded
Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext
Test: Load com.netmarble.sknightsmmo
Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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cef5b717
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2021-03-11T09:22:33
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EGL: Add attribute check in ValidateQueryContext
Implementation of EGL_IMG_context_priority was
missing attribute check in ValidateQueryContext
Add test case.
Test: angle_end2end_test --gtest_filter=EGLCreateContextAttribsTest
Bug: angleproject:5746
Change-Id: Idf5df29fcb343d969a031675b6c5985a9be0a705
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2752891
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c03a4235
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2021-02-20T16:14:37
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Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Nexus 5X
GTest complains that we don't run some tests on GLES backend.
Bug: chromium:1180570
Change-Id: I9427ac25c3b6f06f3c042caa3c0afc7000cf1599
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2710783
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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265fdf0c
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2019-07-31T15:10:44
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EGL: Set errors per spec for eglCreateContext
Per spec, in eglCreateContext when client version attributes are invalid - set
EGL_BAD_ATTRIBUTE. Set EGL_BAD_MATCH when config is not compatible.
Rename config variables in ValidateCompatibleConfigs to distinguish context
from surface configs. Context config handled differently when EGL_NO_CONFIG.
Bug: angleproject:3755
Test: angle_end2end_tests --gtest_filter=EGLCreateContextAttribsTest*
Change-Id: Iaea57653cf643ff60c8d4eabd3f022306bf1f4ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1747298
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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