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dea86294
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2020-12-02T16:26:03
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iOS build support
libGLESv2 builds with these changes on iOS, iOS Simulator, and
Mac Catalyst, using CGL or EAGL as appropriate. Tests will
require more work. Fixed several errors in the EAGL code which
hadn't been detected because the code wasn't built.
Bug: angleproject:4256
Bug: angleproject:5417
Change-Id: I29072d82607ef2500732c5cc00318fdab4a46b31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2570211
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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f845a387
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2020-11-19T16:16:01
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Misc. iOS fixes
These fixes are necessary for ANGLE to work on iOS. I made these while
updating ANGLE in WebKit. Unless we make an iOS bot, there will likely
be small fixes like this every time we roll ANGLE in WebKit.
Bug: angleproject:4613
Change-Id: Ia0ed432c82d0a43b9514c26ddb65c168c393d50d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551537
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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e53efb18
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2020-11-03T16:22:19
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Allow choosing EAGL or CGL at runtime
Dean Jackson made this change downstream in WebKit:
https://bugs.webkit.org/show_bug.cgi?id=216722
Change ANGLE to dynamically load either EAGL (OpenGLES) or CGL (OpenGL)
depending on both compile and runtime configurations.
Intel Mac -> CGL
Intel Mac Catalyst -> CGL
Intel iOS Simulator -> EAGL
iOS Device -> EAGL
Apple Silicon Mac -> CGL
Apple Silicon Mac Catalyst (with Mac app) -> CGL
Apple Silicon Mac Catalyst (with iOS app) -> EAGL
The trickiest bit is Apple Silicon Mac Catalyst, which depends on the
type of the application it is attempting to run. In that case ANGLE must
compile both the CGL and EAGL interfaces and then pick one to use after
launch.
Bug: angleproject:5253
Change-Id: Iba167b3cc3105e457dcfc9bc14147d0fc3e70bac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500185
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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12ce8f68
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2020-01-03T16:40:06
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Upstream WebKit's iOS port of ANGLE.
Added the EAGL backend authored by Dean Jackson from Apple, and the
refactoring changes needed to support it side-by-side with the macOS
backend. Ran "git cl format" against these diffs.
Defined the EGL_ANGLE_device_eagl extension and allocated an enum out
of ANGLE's reserved range.
The iOS backend is not yet included in any of the GN files.
Bug: angleproject:4263
Change-Id: I631c32930433c03bb16a242955ffedf55174bb29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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