src


Log

Author Commit Date CI Message
Ian Elliott 2a53d83a 2019-08-05T10:42:14 Vulkan: Enable more tests to run (and in most cases pass). Some of this set of expectation-file changes are due to PBO implementation. Bug: angleproject:3628 Bug: angleproject:3455 Bug: angleproject:3209 Bug: angleproject:3210 Change-Id: Ie74913f22600b967c2a239f8a6452f9a99b2a00a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736134 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill af69179c 2019-07-30T17:22:22 Capture/Replay: Capture return values. This will allow us to record resource IDs as they are created and bound to OpenGL. This in turn will enable implementing mid-execution capture. Bug: angleproject:3611 Change-Id: I9f12eb0025d90ad86327cf5181efd831662c2e3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706562 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Clemen Deng 9031bdd9 2019-07-26T14:51:23 Use perfect-hash module in gen_builtin_symbols.py The script currently takes ~4 minutes to run Using this module instead of manually hashing will improve runtime significantly Bug: angleproject:3747 Change-Id: I7e2d2ef5bbfd136b0299d571e0acc11f334c80b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724667 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott dc2c5c5a 2019-08-02T09:32:18 Vulkan: Initial Implementation of PBO support (software only) This contains support for both pixel unpack buffers (i.e. for glTex*Image*) and pixel pack buffers (i.e. for glReadPixels). Bug: angleproject:3209 Bug: angleproject:3210 Change-Id: I077cccbffb96fb5f0198922bc7c1850a7eb3f616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723096 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 8a43b8c7 2019-08-02T08:47:13 Vulkan: Fix incorrect alignment logic in readPixels Framebuffers previously assumed a readPixels buffer alignment of 4 bytes, which causes issues when attempting to read with a format larger than 4 bytes per pixel. Change the default alignment to match the size of the largest know Vulkan format Bug: angleproject:3731 Change-Id: I6cd26a99e6f3b2f30084d403630c17f51a0ecedf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1727731 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott a06d32dc 2019-08-02T15:44:09 Vulkan: Enable more tests to run (and in most cases pass). Bug: angleproject:3628 Change-Id: Idbb889165069d2ac45394b38cf44fad8c11bd910 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1733417 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Rafael Cintron 990990b4 2019-07-31T18:00:59 Fix memory leak in Renderer11::getD3DTextureInfo If the device for the texture does not match mDevice, we early out of the method without releasing textureDevice. Fixed by adding DynamicCastComObjectToComPtr and using angle::ComPtr Bug: angleproject:3761 Change-Id: Id4ef9231f8a91c30e326520132af693d51047c7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1730175 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten de50d039 2019-07-29T16:04:56 Enable ASTC 3D Textures Enable ASTC 3D textures. ETC are still unsupported, since dEQP fails if we indicate support. Bug: angleproject:3188 Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_*astc* Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_negative_compressed_tex_image Change-Id: I8559ae42d19e63fdf96ea7a49f2d7e3d5098771c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723094 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Hyunchang Kim 4c118cb3 2019-07-31T16:35:07 Vulkan: Add support for OES_vertex_half_float Expose GLES 3.0 feature of half_float vertex on GLES 2.0 as an extension. Bug: angleproject:3191 Test: dEQP-GLES2.capability.extensions.vertex_data_formats.GL_OES_vertex_half_float Change-Id: Ia093b66f9c32c81946b2cbc15ff227baea4bfb02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1728749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 626a7280 2019-07-08T15:11:59 Vulkan: Implement framebuffers without attachments It is possible to render to a framebuffer object that has no attachments. However, the rasterization of primitives is always based on the area and characteristics of the bound framebuffer. These characteristics (size, number of samples, etc.) would normally be defined by the attached images. If no images are attached, these characteristics are defined by their default values. Bug: angleproject:3579 Test: dEQP-GLES31.functional.fbo.*no_attachments* Test: dEQP-GLES31.functional.state_query.framebuffer_default.* Change-Id: I9580b924ac810db573cd8df96273fbb01bbb1f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690688 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi ad77f55e 2019-08-01T14:41:17 Vulkan: Remove finish calls before BufferVk::mapImpl This function already calls a finishToSerial(), which waits only for the last submission in which the buffer was used to finish. There is no need to call finish() beforehands. Bug: angleproject:3213 Change-Id: I410adb80a630ff9a1cba8f7202cf002a7ea5f87b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731551 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu 82523300 2019-08-01T09:49:26 Vulkan: Recycle VkFence in checkCommandsCompleted VkFence is intended to be recycled after used up, however, there is one place that VkFence get destroyed directly after usage due to an implementation flaw. This CL fixed it up. Bug: angleproject:3556 Change-Id: I9ee44556329b9cee39ccdfef540f3c1b5180cd36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731575 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Geoff Lang 369f9e5d 2019-07-30T13:46:14 GL: Support Rectangle textures as sources for glCopyTextureCHROMIUM. Chrome uses rectangle textures on mac to copy data. ANGLE's frontend allowed them as CopyTexture sources but did not implement them in the backend. TEST=Any WebGL test on Mac BUG=982294 Change-Id: If2e40292b22c4f49676e3ece8cc6fa126c5b7b94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1726849 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 301f77e7 2019-07-30T13:51:12 Vulkan: Enable passing ES2 multisample tests The tests need to be run with --deqp-gl-config-name=rgba8888d24s8ms4 for deqp to even try them. They pass and the removal of suppressions was missing from: https://chromium-review.googlesource.com/c/angle/angle/+/1639749 Bug: angleproject:3204 Change-Id: I77cb528da090d1374152e2e32f86e974df70358a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1726850 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 593b1a6c 2019-07-30T10:02:22 Vulkan: Fix array handling in default uniforms Changes default uniform block layout generation to only remove the first array subscript, which causes arrays of arrays to be recognized correctly. Bug: angleproject:3604 Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.shaders.arrays*' Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.program_interface_query.*array*array*' Change-Id: Ifacc665cae87c651253e5cb8d929178d7fc92817 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724906 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jamie Madill d43d24bb 2019-07-30T17:22:20 Capture/Replay: Refactor entry points. This change does two things: * only call validation functions once per entry point. * move the capture call after the entry point call. Moving the capure after the call allows us to process the results of the call. Also we can clean up the validation double call by doing a bit of entry point refactoring. The code changes shouldn't impact the resulting code size when capture is disabled. Bug: angleproject:3611 Change-Id: I9e74ba0a8266903d3e9d1f2eac6acdd2932e5743 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706561 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi a0d010ab 2019-08-01T11:05:21 Disable atomic counter buffer tests on AMD/Windows/GL Second attempt at fixing this bot: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20x64%20Release%20%28AMD%20RX%20550%29 Bug: angleproject:3738 Change-Id: I8e8626cc911df9dae82c542b2dde8696f10e49bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731130 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 868f5fa0 2019-07-30T17:22:18 Refactor return values from entry points. For capture, we'd ideally like to know the return value of a function when we capture it. The first step will be to intercept the return value instead of returning directly. Bug: angleproject:3611 Change-Id: I68c21aea323a71c6a9f1be613862158a37e2beae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706560 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao e995d7fb 2019-06-26T17:59:27 Use memoryBarrier to sync image load and store Image load and store are incoherent memory access operations, so need to use memoryBarrier to ensure the visibility of incoherent memory access operations with other operations. Bug: angleproject:3044 Change-Id: I4d474d260a3199c026911de8d20878cd327d16c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677420 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 1dbbc7b3 2019-07-31T17:49:39 Skip couple TextureBorderClampIntegerTestES3 tests. TextureBorderClampIntegerTestES3.TextureBorderClampInteger/ES3_OpenGL TextureBorderClampIntegerTestES3.TextureBorderClampInteger2/ES3_OpenGL failing on Win10 FYI x64 Release (AMD RX 550). Bug: angleproject:3760 Change-Id: I0ccd56f190b1a3775f6a9a0448ca3003baa331ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729564 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill eb1b1646 2019-07-30T17:22:17 Capture/Replay: Fix capture-enabled libs build. Adds a build option to use the capture libraries in the default output location for libGLESv2. With |angle_with_capture_by_default| enabled, libGLESv2 will have capture enabled and the non-capture libGLESv2 is built as libGLESv2_no_capture. Also moves the FrameCapture to be owned by gl::Context. Rearranges the code a bit so that we don't require a separate version of libANGLE for capture. Also implements a read pixels entry point parameter. Bug: angleproject:3611 Change-Id: Ic528e43e4779f794c8b6d0bf35410166dacc81b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719064 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 3e493c48 2019-07-29T16:27:01 Vulkan: Optimize memory allocation offset rounding Use bit operation to compute memory alignment round up. Tested with T-Rex, hotspot in roundUp resolved. Bug: angleproject:3744 Change-Id: I55db941f588401a1d2d3d93f4d6b810e6b1aa95f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1725118 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Xinghua Cao eb06814d 2019-07-03T17:17:45 Correct barriers of glMemoryBarrier in test cases Some test cases use wrong barriers when calling glMemoryBarrier. Bug: angleproject:2280 Change-Id: I0750c1eba84ed8af32091f7ecd5bdbd2b32fd397 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687591 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Jiacheng Lu 1ebe6014 2019-07-29T16:02:15 Vulkan: Only check sampler when setUniform1i(v) 1. only do isSampler checking when update int uniforms 2. inline some simple methods of LinkUniform This fix reduce CPU time spent on `isSampler` call from 70ms to 30ms in T-Rex bench on specific platform. Bug: angleproject:3743 Change-Id: I98ef3c892df27e08d54ed40946d924b5a50c796c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1725114 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang 8b2dfa0f 2019-07-04T16:22:05 GL: Implement EXT_external_objects This allows the GL backend to import Vulkan resources. BUG=angleproject:3656 Change-Id: Ie5e55ce3e1ba05e917619e3f192c13dcc36c3739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688507 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Clemen Deng <clemendeng@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5c6a6cb6 2019-07-04T15:51:48 GL: Load external object extension entry points. BUG=angleproject:3656 Change-Id: I360d5a0eda820a4138e5400614332ae919216db6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688506 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Clemen Deng <clemendeng@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang b75b97a2 2019-07-29T14:38:02 Support the SearchType argument for loading libraries with posix. When a local shared library should be loaded, resolve its full path before calling dlopen. This logic matches SwiftShader's library loading. This is a speculative fix for Chrome being unable to load ANGLE libraries when they are distributed as part of a Chromium.app and have a different path than the executable. BUG=982294 Change-Id: Ib70096eac7460417ea7ea32941e2273dd368e6ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724910 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Clemen Deng <clemendeng@google.com>
Shahbaz Youssefi 2613cdba 2019-07-22T10:33:08 Vulkan: Fix barriers between render passes Color attachment output ordering applies to commands recorded within a render pass subpass. We still need execution barriers between render passes (and subpasses, but we don't use them). Bug: angleproject:3347 Change-Id: Ifaddaeac35347d8a35e771f46a29047d52c9541c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713085 Reviewed-by: Fei Yang <fei.yang@arm.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 9addf0cb 2019-07-23T11:45:24 Vulkan: Enable Line Rasterization Emulation Android requires the same line rasterization for Vulkan, so this CL will enabled that workaround. Bug: angleproject:2830 Test: dEQP-GLES2.functional.rasterization.primitives.line* Change-Id: Ic28dd2e54c5cb9b29f8592952b2c0f29a5f97fd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715207 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten a79c2440 2019-07-29T11:34:21 Make libEGL function pointers hidden in symbol table The libEGL_angle.so and libGLESv2_angle.so libraries are typically loaded into the same process each time, so we need to make sure there aren't any duplicated symbols which could violate ODR and lead to crashes or undefined behavior. In this case, the libEGL_angle.so function pointer names were colliding with libGLESv2_angle.so function names, causing crashes at runtime. The fix here is to mark the libEGL_angle.so function pointer symbols 'hidden', so they don't appear in the symbol table for other executables/libraries to see and can't be overridden by other symbols. Bug: angleproject:3751 Test: Embed ANGLE within dEQP.apk and verify no crashes Change-Id: Ibb78369374a4a68b3489a7dd7775c52e29fa37e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724909 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten cbabea73 2019-07-11T17:24:17 Vulkan: Desktop ETC/EAC formats support Initial attempt to give desktop ETC/EAC formats support. Bug: angleproject:3676 Change-Id: Id147b0c1808e30df77097d0c7ff6a06534554b93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699307 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu 3a36f306 2019-07-19T12:43:22 Always set matrix uniform to dirty when it updates Remove the dirty checking of matrix uniform update at frontend and always let backend update whenever glUniformMatrix* is called. Profiled with UniformsBenchmark/* with vulkan backend, performance increases around 6% when data being updated is changing and performance increases around 2% when data being updated stays same. Bug: angleproject:3705 Change-Id: I8eaf6a1231e634b69c6dc540db1b9d3a312bf45d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709725 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
James Dong bf3d9333 2019-07-29T10:00:44 Vulkan: support relative offset in attrib bindings Handles the ES 3.1 relative offset parameter in vertex attributes by adding it to the binding offset. Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.unaligned_offset_elements_1_aligned_elements Bug: angleproject:3598 Change-Id: Idbbd5ba4868a4dfc8f99188a84a5cd1374e09065 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724453 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jiacheng Lu 758b12fa 2019-07-17T14:55:38 Filter out redundant depth&stencil state updates 1. Compare updating values with active ones at frontend when depth&stencil related gl call happens and do not set any unnecessary dirty bits. 2. Remove d3d and gl backends' checking of depth&stencil states when detect any dirty bits, as it is now being done at frontend. 3. Modification to graphics pipeline description update, make sure it syncs with gl::State initial value. 4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only represents single value. Bug: angleproject:3700 Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jeff Gilbert a96b79f9 2019-07-26T17:33:16 Explicitly instantiate TIntermTraverser::traverse(TIntermNode *). (on behalf of RewriteAtomicFunctionExpressions) The compile will occasionally choose to inline all instances of this function, and therefore not export this entrypoint into the object file, leaving other TUs (RewriteAtomicFunctionExpressions) with missing link symbols. Bug: angleproject:3752 Change-Id: Ida778bcd897a85567680911a88aae88a3797aa93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721954 Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott a51232eb 2019-07-26T15:02:39 Vulkan: Split-out PBO and pack/unpack expectations Bug: angleproject:3209 Change-Id: I82e67345ce9f70b1b1d211b00b23d95dd53a44e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721188 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Tim Van Patten 35f02850 2019-07-23T17:20:25 Vulkan: Reduce getMaxConformantESVersion() to 2.0 We are currently returning a 3.0 context for Vulkan backends (issue 3425). However, we aren't quite 3.0 conformant yet, so this bug will drop that back down to 2.0 in getMaxConformantESVersion(). Bug: angleproject:3734 Test: dEQP Change-Id: I2c5a6ee0ddb3bd52fdc92fdc9b12cf3c6d8e0510 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716244 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 8d3077b8 2019-07-26T09:44:36 Vulkan: Expect additional texture-specification tests to run/pass Recent changes allow these to all run and pass! Bug: angleproject:3190 Change-Id: I6349b8d9aa90297e676f170361f468ac04b3150d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721171 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Yuly Novikov ce66a4f8 2019-07-26T16:27:04 Skip 2 end2end tests failing on 431.02 Windows NVIDIA driver ClearTestES3.RepeatedClear/ES3_Vulkan ShaderStorageBufferTest31.LoadAndStoreBooleanValue/ES3_1_D3D11 Bug: angleproject:3748, angleproject:3749 Change-Id: I54c6259d36c9993250e961d92a6d4b8e4349ed57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721185 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jiacheng Lu 73e5e9b5 2019-07-22T15:26:17 Clang warn implicit float to int conversion 1. add '-Wfloat-conversion' in compiler flag for clang 2. fix existed implicit float conversion Bug: angleproject:3728 Change-Id: I0dc07eeb74c5d6dc480c6f0aa88bc75ab98e4292 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713741 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a2129356 2019-07-23T12:54:13 Vulkan: Add support for 2D array textures Includes changes from jmadill to align with Vulkan backend design. Correctly setting layer count and depth when the texture type is 2Darray. Vulkan requires depth of 1 for 2Darray textures. Bug: angleproject:3189 Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
James Dong 7e50f4cd 2019-07-25T09:58:51 Vulkan: Fix ES 3.1 vertex attribute bindings When handling dirty bindings, we were treating binding indices as if they were attribute indices, causing strange behavior. This change fixes the dirty bit handler to use the provided index properly and update the attributes that correspond to the binding index. Test: ./angle_end2end_tests --gtest_filter='VertexAttributeTestES31.OnlyUpdate*/ES3_1_Vulkan' Bug: angleproject:3598 Change-Id: I2bc3cd4da5f639a1301776fcf057a74368812c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718786 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong 020abb8b 2019-07-24T11:33:49 Vulkan: invalidate translation buffers for SSBOs Translation buffers weren't being marked dirty after running a compute shader in which they are bound as SSBOs. This change invalidates all SSBOs after a draw or compute call. Bug: angleproject:3739 Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jiacheng Lu 3e9bc2a7 2019-07-26T10:23:32 Fix param name of glDrawArrays capture Bug: angleproject:3611 Change-Id: Idba4d49d36274db8545f2526f19f045f97031379 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721173 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Clemen Deng f2412bca 2019-07-16T15:47:34 Get rendering to texture working Other small fixes for desktop compatibility Bug: angleproject:3620 Change-Id: I8e75bce1f850fb891c8bb6e16f79302a6d59276c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707932 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 0716ce0a 2019-07-22T15:20:47 Re-add case to blitframebuffer workaround where src is outside of bounds. On Mac, blitFramebuffer calls fail if the source region is not enclosed by the framebuffer. In this case, we must naively clip the source region and adjust the dest region accordingly. This is slightly different behavior and may cause issues with scaling so we use a separate workaround. Also, Windows NVIDIA has a driver bug that affects Vulkan device creation after blitting large textures, so it should be included in the original workaround. This CL cleans up the workaround to use more helpers from ANGLE and to generally improve readability. Bug: chromium:830046 Change-Id: I50bd97449725b738036e6bd3af82362020d7eda8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713090 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott fab397e5 2019-07-25T10:18:50 Vulkan: Enforce an error when initializing a global with a non-const The ESSL 1.0 spec is clear that "initializers must be a constant expression." Yet, because of "legacy" applications (apparently just WebGL applications), the code was only issuing a warning and not an error. The "KHR-GLES2.shaders.negative.initialize" test requires an error be generated. This change splits the semantics, allowing GLES applications to get an error, and WebGL applications to get a warning. Note: This change is related to https://chromium-review.googlesource.com/829138 (for angleproject:2285). Bug: angleproject:3381 Change-Id: Ie243b7dd72102aeb52df506d121d1d2a8f6974d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716617 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill c327370e 2019-07-23T12:54:12 Vulkan: Pass VkExtent3D to TextureHelper::init. Bug: angleproject:3189 Change-Id: I4b95240bb32fbc2b3d0c8f097e0552d0fe23417d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713094 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi c68e7cbc 2019-07-25T11:28:07 Vulkan: Fix image copy flipping The draw framebuffer was consulted for flipping instead of the read framebuffer. Revealed a bug with copy-with-transfer not taking source render target's level/layer into account. This test was failing on Linux/Intel because there the framebuffer is not flipped, so the transfer path was taken. Bug: angleproject:2954 Bug: angleproject:3723 Change-Id: If95bf97b8e0536302ed39999be47bf904283c9e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718784 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi bbffb779 2019-07-25T11:24:39 Fix read framebuffer binding sync before copy image The READ_FRAMEBUFFER_BINDING dirty bit sync was missing from copy image functions. In the Vulkan backend, a cached value for the current read framebuffer was used to determine if the copy should flip in Y, and that cached value was out of date. Bug: angleproject:3723 Change-Id: I10e8a276a42c28fbedc9939f653a5a1f4a14e87b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715483 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 08b97da8 2019-07-23T12:07:13 Vulkan: Fix staging buffer alignment for pixel sizes > 4 Previously, all non-compressed formats were satisfied with a 4-byte alignment. The introduction of float formats changes this. This change calculates the necessary alignment using the same code path as compressed formats. Also fixes RGB9E5's pixelByte being calculated as 3 instead of 4. Bug: angleproject:3731 Change-Id: I6abfd1c294e7f863eb99d2468eaac09e5d714039 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715205 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 557e3853 2019-07-24T18:16:18 Vulkan: Disable atomic counter buffer tests on AMD/Windows A likely driver bug is causing the subsequent OpenGL test to fail. Bug: angleproject:3738 Change-Id: I6ee5e9e7298a2adb3069a6e14ac83453fa34b50f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716056 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Clemen Deng 8bb46c5b 2019-07-22T16:04:55 Refactor: add InternalFormat::isInt() Bug: angleproject:3727 Change-Id: I33ee85563e3b070b4b86afc37230d3f5af54f446 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713091 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jose Dapena Paz dd3de6f0 2019-07-22T21:17:52 Do not assume __has_builtin is available Compilation with GCC breaks as there is a build check using it. To avoid the problem, we declare the macro HAS_BUILTIN that maps to __has_builtin if it is defined, or 0 otherwise. Bug: chromium:819294 Change-Id: I105d566f08baa495fccd553d7b06eb8ce36621ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713604 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong 02407743 2019-07-22T10:56:35 Vulkan: implement indirect dispatch Implements indirect dispatch for Vulkan backend. Layout of dispatch structure is the same as OpenGL, so we pass in the buffer directly. Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.compute.indirect_dispatch.*' Bug: angleproject:3601 Change-Id: I94c6b1a86d3c24c1ca1bb6a78529b38909a2b91f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710024 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jamie Madill cedea1d9 2019-07-22T17:02:25 Vulkan: Rename 'extents' param to 'glExtents'. Merely a minor refactor to clean up the diff of a subsequent CL. In the follow up we will also distinguish the GL extents from the Vulkan extents/layerCount pair. Bug: angleproject:3189 Change-Id: Ibbb79bf2e6d3f798243b424bacbfb2e5538bfecf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709755 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Clemen Deng 592539fd 2019-07-10T13:15:59 Implicit conversions for Desktop GL shaders Need to support implicit conversions between types for GL shaders Other small fixes to support GL shaders Bug: angleproject:3673 Change-Id: I5341cb7195054ccc4cd36aad5dc8c801c7e1a14f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698649 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 3dcd8ebb 2019-07-22T15:33:22 Skip ProgramBinaryTransformFeedbackTest.GetTransformFeedbackVarying on Pixel 2 Vulkan. Bug: angleproject:3690 Change-Id: Ic00038cfe8fe9d1170eb75aec89c0ac0f074fb05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710026 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill deb43a31 2019-07-22T09:56:27 Vulkan: Store VkExtents3D in ImageHelper. This makes the distinction between a gl::Extents (includes a depth value for 2D array texture layer count) and a Vulkan extents (2D array textures have a "1" for depth) clearer. Preparation refactor patch. Bug: angleproject:3189 Change-Id: I9a13379c421e7f3c7856ac15b7a73013258ab9fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709754 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill da2b649c 2019-07-22T09:56:26 Texture: Make ImageIndex store layer counts. Only for 2D array textures. Bug: angleproject:3189 Change-Id: I9958ab60ffa464aa63f5cb321cbbe14b378f3647 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709109 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Yuly Novikov af80b781 2019-07-22T14:31:08 Skip ShaderStorageBufferTest31.ActiveSSBOButNotStaticallyUsed on Pixel 2 Vulkan. Bug: angleproject:3725 Change-Id: Ic5c80ad3ec495c3fd382639f761b368f16993434 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713564 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi b82d8633 2019-07-15T11:23:08 Vulkan: Atomic counter buffer support Vulkan doesn't treat atomic counters especially, and they are emulated with atomic access to storage buffers. A single atomic counter buffer binding per pipeline is supported. All the atomic counters identify an offset within this buffer. The shader is modified to include a storage buffer definition with `uint counters[];` as the only field. A compiler pass replaces atomic counter definitions with variables that hold the corresponding offset parameter, as well as changing atomic_uint types to just uint (as the offset). Where an atomic counter variable is used, it is replaced with the offset variable (plus the array index, if array). At the same time, built-in `atomicCounter*` functions are replaced with a corresponding `atomic*` function and `memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`. Bug: angleproject:3566 Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Yuly Novikov bd4ff479 2019-07-19T22:08:17 Revert "Reland "Temporarily disable creating D3D debug device."" This reverts commit 6064e6ab6bc7355b410543301a578d22d2f6e477. Reason for revert: flakiness should be fixed by https://chromium-review.googlesource.com/c/angle/angle/+/1709726 Original change's description: > Reland "Temporarily disable creating D3D debug device." > > This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2. > > Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 . > > Original change's description: > > Revert "Temporarily disable creating D3D debug device." > > > > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. > > > > Reason for revert: Seems like flakiness is not related. > > > > Suppress D3D11 test failures uncovered by re-enabling D3D debug device: > > ComputeShaderTest.DispatchCompute > > Texture2DTestES3.TextureImplPropogatesDirtyBits > > D3DTextureTestMS.* > > > > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages > > to clear reported messages, otherwise the failures are also reported > > for tests following the one with the actual failure. > > > > Original change's description: > > > Temporarily disable creating D3D debug device. > > > > > > To diagnose whether Windows Intel end2end tests flakiness > > > is related to creating debug device and new version of Windows SDK. > > > > > > Bug: angleproject:3153 > > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > > > Bug: angleproject:3153, angleproject:3493 > > Bug: angleproject:3501, angleproject:3512, angleproject:3513 > > > > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 > > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org > > Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Kenneth Russell <kbr@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,kbr@chromium.org,jmadill@chromium.org Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3513 Change-Id: I16eff79172dcfa2dd6d4f6445a74c9c65c1bd27c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710861 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 87dc17b5 2019-07-22T11:41:27 Vulkan: Generalize buffers desc set name to include images And atomic counter buffers which are emulated with storage buffers. Bug: angleproject:3566 Change-Id: I102763900c779c3a84661491bad53aec384461f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713086 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Fei Yang a71549b1 2019-05-28T09:44:43 Vulkan: Intermittent failures in many GLES2 CTS The stage mask in vkCmdPipelineBarrier is incorrectly set. Bug: angleproject:3473 Change-Id: I4fea5994a391b0db0f81183f1c4d4ba47d387acb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1631849 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 7151fe54 2019-07-17T15:15:27 Port adjust_src_dst_region_for_blitframebuffer workaround to ANGLE. BlitFramebuffer has issues on some platforms with large source/dest textures. As per the WebGL2 spec, this was caught with validation for sizes over 2^32, but there is a specific issue on Linux NVIDIA where it fails on sizes over 2^16. A better workaround (from chromium), resizes the blitframebuffer call based on the framebuffer size. Bug: chromium:830046 Change-Id: Ic6196db6228d0d0ac92b12a68bbced76dcbcdf8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707115 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya 9ec3f51d 2019-07-19T13:06:16 Reland "Vulkan: Implement OES_get_program_binary extension" Reason for revert: default uniform initialization was incomplete This change has the following fixes: 1. Add missing default uniform initialization when loading program binaries. 2. Re-enable OES Program Binary capabilities for Vulkan. 3. Added two angle end2end test, - ProgramBinaryES3Test.BinaryWithLargeUniformCount uses several uniforms across the vertex and fragment shaders. - ProgramBinaryES3Test.ActiveUniformShader tests the difference between uniform static and active use Bug: angleproject:3216 Bug: angleproject:3217 Bug: angleproject:3665 Tests: dEQP-GLES3.functional.shader_api.program_binary* angle_end2end_tests --gtest_filter=ProgramBinary* Change-Id: If6886f01241d65bb1e17a21cc3406533021072ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699069 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 8bea8eec 2019-07-19T15:59:31 Guard ID3DUserDefinedAnnotation access in DebugAnnotator11. ID3DUserDefinedAnnotation is not thread-safe, like ID3D11DeviceContext, however, it's being accessed from WorkerThread for parallel compilation, thus guard it with mutex lock. Bug: angleproject:3493 Change-Id: Ic7cc7fe03675174e054fe1e11d8d9e05abc716a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709726 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jiacheng Lu f35f1110 2019-07-19T09:18:55 Add script to apply clang-format on all sources 1. python script wrapper to call clang-format over the whole code base 2. Add clang-format rule `IncludeBlocks: Preserve` to tell clang-format do not merge include blocks 3. Fix existed clang-format issue in code base Bug: angleproject:3532 Change-Id: I289292dc62c2784ff21688065c87c3f3f5538f17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709720 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill fb5c581d 2019-07-19T14:48:53 Functional revert of "Signal different dirty bit for vertex buffer change." Seems to be causing rendering regressions in the Google Maps benchmark. Likely causing other serious regressions. Original CL: https://chromium-review.googlesource.com/c/angle/angle/+/1684294 Bug: angleproject:3256 Change-Id: I41608a3ce3c3267097b4c1c0a6f7450cf8a2f48f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709756 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
James Dong 765ee7b7 2019-06-19T14:19:52 Vulkan: support for new vertex attribs in GLES 3.0 Fixes handling of packed vertex formats, adds new overrides for 32-bit [SU](NORM|SCALED) vertex types, and handles half-precision floats correctly. Pixel 2 does not natively support certain 10-10-10-2 vertex formats; this change does not add support for them. Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.vertex_arrays.*' Test: ./angle_end2end_tests --gtest_filter='AttributeLayout*/ES3_Vulkan' Test: ./angle_end2end_tests --gtest_filter='VertexAttribute*/ES3_Vulkan' Bug: angleproject:3193 Change-Id: I5ae4edd743e86e3e89e2697034c04dc4d9ecd1f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1668230 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: James Dong <dongja@google.com>
Geoff Lang 86a28b3d 2019-07-19T12:10:08 Vulkan: Use the correct context in ImageVk::orphan. The context used for Image creation was being used during orphaning. This causes problems when the image is created with an external source or when different contexts are used between creation and orphaning. BUG=angleproject:3722 Change-Id: Iee4abd2116c3410efd8fb35722cc956cc6d8a3fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709753 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 833bce72 2019-07-19T12:07:29 Call ImageImpl::destroy before destroying the image source. egl::Image destroys the source sibling before calling the backend destroy function. ImageVk needs the source image to do proper clean up. BUG=angleproject:3722 Change-Id: I110d77a9c4151166624bb953c579102ac7dab6ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 610f2388 2019-07-18T16:28:49 Return backwards compatible context versions in Vulkan, GL and D3D11. This allows us to pass some dEQP GLES 2.0 tests that require using an ES 3.0 context and matches native driver behaviour of returning a higher-than- requested context version when it's backwards compatible. BUG=angleproject:3425 BUG=angleproject:3300 BUG=angleproject:3715 BUG=angleproject:3243 BUG=angleproject:3240 BUG=angleproject:3716 Change-Id: I03dfd56deb6191c3363808717e0eea6fdcf5f3ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709111 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya 901dd545 2019-07-19T07:43:09 Rectify bug in initialization of offsets for uniform variables Make sure to set a uniform's flattenedOffsetInParentArrays value only if it has a valid parent array index. Serialize/Deserialize flattenedOffsetInParentArrays value. Bug: angleproject:3216 Bug: angleproject:3217 Bug: angleproject:3665 Change-Id: I6e4d003b1dd74b330bcf153f8d3df92414f198dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704219 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Clemen Deng 523dbf40 2019-07-15T10:56:26 Add GL versions to desktop implementation The current implementation generates entry points for GL up to version 3.1. Will need to support later versions for some apps. Bug: angleproject:3698 Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Clemen Deng ce330593 2019-07-16T10:02:21 Rename ProvokingVertex and TextureBarrier Need to rename these so that they don't conflict with GL function declarations Bug: angleproject:3702 Change-Id: Iefe490cb53a384c45f0d0024321deda43b461bcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704214 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com>
Geoff Lang 6a02f06d 2019-07-18T16:27:14 Implement EGL_ANGLE_create_context_backwards_compatible This extension allows the user to specify if ANGLE should create a context of the exact requested version or a higher version context that is backwards compatible. BUG=angleproject:3425 Change-Id: I7d0b75cdd7e34a2fc888aa238e1eeb67af82ae0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601560 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 9c78f592 2019-07-18T10:13:05 Remove a few histograms from Renderer11. D3D11 startup time isn't something we're actively looking at right now. Bug: chromium:975166 Change-Id: I3e56d0b0e0da7eb5b10c55b8cfcc0b9769064202 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707929 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 8cb95960 2019-07-16T13:54:57 Vulkan: Fix FS array output location assignment Test: angle_end2end_test --gtest_filter=GLSLTest_ES3.FragmentShaderOutputArray/ES3_Vulkan Bug: angleproject:3707 Change-Id: I6519a76aa58ad80ada0e2ad90a2a70d93f831ce5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704779 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu ec30d78d 2019-07-03T12:56:58 Optimize uniform matrix update 1. Add a fast matrix update function to do a single memcpy for uniform matrix assignment with same layout. It benefits row-4 no-transpose GLSL matrix and col-4 transpose HLSL matrix. 2. Make boolean IsColumnMajor to be a template parameter in generate uniform matrix updating, which gets rid of the conditional branch in loop and has better performance. 3. Add e2e test of uploading multiple 3x4 GLSL matrices at the same time, which adds coverage to this CL. Bug: angleproject:3632 Change-Id: Id1701ef6fbf63ea4b9884254d93ea8eacfe4e16a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 69194e5f 2019-07-17T15:35:10 Reduce variance in TextureUploadPerf. This reduces the test time to run in several ms instead of almost seconds per iteration. It allows us to use the perf test runner harness to check test performance more accurately by increasing the sample count. It first reduces the test iteration count to reduce total test time. It also refactors the test contents to not allocate new objects and memory with every test iteration. This gives a better sampling of what the test is obsering: texture upload performance. Also allows tests that like to track GPU time to be used with the NULL device option. Bug: angleproject:3712 Change-Id: Idacc3e3b424f8882d7680769b27d1f04146ea65d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707112 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi e9111885 2019-07-12T16:15:31 Vulkan: Optimize texture upload barriers When flushing staged uploads to an image, a 64-wide bitfield is used to track subresources that are uploaded since the last barrier. If a collision is detected, a barrier is inserted and the bitfield is reset. If the image has more than 64 subresources, some subresources would map to the same bit and cause a few unnecessary barriers. Texture upload benchmarks show 5% to 10% improvement both in CPU and GPU time. Bug: angleproject:3347 Change-Id: I21dd23c78879bb01d58bc869ffc8bee06c79e6c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700147 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Li, Hao e9cffa62 2019-07-16T16:32:40 Rename data_dir to angle_data_dir in GN files Dawn reuses the Vulkan validation layers of ANGLE to avoid building twice in chromium, and references build_overrides/vulkan_common.gni, but angle_data_dir is undefined, which is defined as data_dir in angle.gni. There is a reminder to rename this name in https://chromium-review.googlesource.com/c/chromium/src/+/1610488 Bug: angleproject:3710 Change-Id: I4b7c4d24c37770ff58b70c988851a6ed32a04296 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703175 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi c44d2c79 2019-07-11T14:45:56 Fix glGetProgramResourceName filling output with 0 strncpy was used to copy resource names, which fills the unused parts of the buffer with '\0'. The spec doesn't forbid this, but dEQP fails on this behavior, presumably to try and catch overflow bugs. Bug: angleproject:3562 Change-Id: Ifce2d690221b2403848cb8913f4753ec60dfffab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698647 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 2e43b0f5 2019-07-11T17:09:54 Vulkan: Implement memory barriers Bug: angleproject:3574 Change-Id: I13d8f4fcd6f1bf9bf3496c91c2c697076e2491bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699005 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu 7a5f35c4 2019-07-15T09:21:11 Filter out redundant glDepthRange calls 1. Compare depth range with active config in frontend when glDepthRange is called. It avoids triggering unnecessary backend update. Also remove depth range checking in D3D and GL backends as they are now done in frontend. 2. Change the clamp on far and near plane to ASSERT statement in vulkan backend, as clamp already been applied in frontend. Bug: angleproject:3696 Change-Id: I52ad420dc446d685b98d53690637a19553372873 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1702284 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 950e1a4d 2019-07-16T13:10:29 GL: Reset the pixel unpack state after initializing texture data. Texture data initialization happens after dirty bit synchronization so TextureGL::initializeContents must be careful to leave the applied state the same way it found it. BUG=angleproject:3703 Change-Id: I1647cfc59c45fd9fad0fcde2e37af831e56f2e57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704215 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi f92fc916 2019-07-15T22:39:23 Vulkan: Compute shader support A DispatchHelper class is created as the equivalent of FramebufferHelper as a command graph resource. There's currently a single dispatcher and all dispatch calls are recorded on that. Context dirty bits are set up in such a way that graphics and compute workloads are independently handled, so that issuing a dispatch call wouldn't cause a framebuffer's render pass to rebind resources. Bug: angleproject:3562 Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Clemen Deng 6e7dd1ef 2019-07-16T13:41:59 Generate openGL32.dll in a separate output folder This is to avoid loading it locally and so that the pdb works Bug: angleproject:3641 Change-Id: I2ce93ace47d1e6a1013d38964e5919084ad4ff7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704634 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com>
Geoff Lang ec9ff8ce 2019-07-15T16:59:10 Fix checks for GL_ETC1_RGB8_OES, disable it on D3D11. The GL backend was checking the wrong extension for GL_ETC1_RGB8_OES. WebGL doesn't want to expose compressed formats that are emulated, disable this format in D3D11 where it is always emulated. BUG=98314 Change-Id: I1ba8418ad1578c070891828b87e49cf894dabc29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700574 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi c4c48b65 2019-07-15T22:34:18 Vulkan: Prefix context pipeline and dirty bits with Graphics In preparation for compute pipeline and dirty bits. Bug: angleproject:3562 Change-Id: I611b97fee1e500fdad32355d096254fd787c4ddd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703525 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 998a37c9 2019-07-15T22:13:14 Vulkan: merge bindGraphics/ComputeDescriptorSets The two called bindDescriptorSets with a fixed GRAPHICS or COMPUTE bind point enum value. The differentation however would result in unnecessary code duplication with upcoming compute support. Bug: angleproject:3562 Change-Id: Ica4400c573a90fda168c64ad777d87aa83256e48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703524 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6f0780f8 2019-07-15T22:04:46 Vulkan: Rename CommandBufferOwner to RenderPassOwner It's really only used to track the render pass command buffer. The change is made in preparation for compute, where the dispatcher command buffer can change without affecting the render pass. Bug: angleproject:3562 Change-Id: Ia8246de731d5c6a272fa17d6f8952dc981eca36e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703523 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 754d697f 2019-07-10T20:34:30 Ignore FreeAllocationOnTimestamp GL debug message Erroneously produced by Android Q Qualcomm driver for worker contexts. Bug: angleproject:3491 Change-Id: I8f2a5f05ad8a00c97d0dfa6e3b7a939d05656420 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700255 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Ian Elliott 5de073c0 2019-07-15T10:05:02 Vulkan: Enable more format-related tests to run After seeing some CLs in this space, that didn't change the expectations file, I checked to see whether more tests can pass, and they can. Bug: angleproject:3190 Change-Id: Ifa1d1c7b91c403c8c67ddcb5d8a589cbaf686cf4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1702493 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
James Dong a9ec8749 2019-07-11T11:31:47 Vulkan: override format for mismatched attribs Prevents Vulkan validation error by replacing the input format for any mismatched vertex attributes with a format compatible to what the shader expects. Bug: angleproject:3436 Change-Id: Ia52f29c084d82bbc4e9149102cd4b5fc25ccb9b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698567 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 8b2bb18f 2019-07-10T17:12:25 Vulkan: Update capabilities with the necessary limits Some of the necessary limits were not being defined correctly in the native capabilities, causing some dEQP test failures. Bug: angleproject:3676 Test: Applicable dEQP-GLES3 limits testing Change-Id: If977da1edd7d55627c65cd81a6dcd42c63a3a6a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695934 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Clemen Deng 663b0481 2019-07-11T12:37:35 Load correct opengl32.dll Tests are still loading ANGLE's opengl32.dll instead of system's This is because external drivers are trying to load opengl32.dll Workaround: renamed to libGL.dll, need to change back when copying dll over for loading Bug: angleproject:3641 Change-Id: I051adc1fbb488a704c99718ad4a2f74bb7756cbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1697290 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang d9c17107 2019-07-10T14:56:26 Add support for GL_OES_texture_compression_astc This extension adds 3D compressed texture formats, something ANGLE has not seen before. This requires tracking a compressed block depth for validation and image size computations. Update the ldr and hdr extension checks to be in line with the spec. HDR requires LDR and is not detectable by texture formats alone. Expose all of the ASTC extensions on the GL backend. BUG=angleproject:3675 Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>