src/compiler/ValidateLimitations.cpp


Log

Author Commit Date CI Message
shannon.woods@transgaming.com d64b3dab 2013-02-28T23:19:26 Fixed 64-bit integer truncation issues in shader translator. This is an incompatible API change, but one which is necessary in order to improve correctness of the code. The API version in ShaderLang.h is updated and, unfortunately, the define renamed to something less ambiguous due to conflicts on some Android buildbots. Temporary patches in Chromium and WebKit will be landed separately to support this upgrade. BUG=403,404,405,406,407,408,409 Review URL: https://codereview.appspot.com/7300058 Conflicts: include/GLSLANG/ShaderLang.h git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1960 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 8b851c6d 2012-06-15T16:25:11 Preparation of hooking up the new preprocessor. - Added custom Diagnostics class. Routed all info-log messages via this new class. - Added custom DirectiveHandler class. Moved directive-handling code to this class and routed the old path. - Deleted lexer_glue because it is not needed anymore. The new preprocessor is almost ready! - Killed a bunch of dead code related to PragmaTable. Review URL: https://codereview.appspot.com/6308074 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1150 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 5a0a8dd3 2011-08-03T20:57:52 Remove unnecessary Visit function overloading. BUG=none TEST=build ok, run as before Review URL: http://codereview.appspot.com/4814063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@715 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 0b8d4eb2 2011-04-04T19:17:11 Unroll for-loop if sampler array uses loop index as its index. If inside a for-loop, sampler array index is the loop index, Mac cg compiler will crash. This CL unroll the loop in such situation. The behavior is: 1) If the for-loop index is a float, we reject the shader. 2) If it is an integer, we unroll the for-loop. Things that should be done in the future are: 1) Add line number macros. 2) Add a limit to unroll iteration count. anglebug=94 Review URL: http://codereview.appspot.com/4331048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@606 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org b59a778c 2010-11-24T18:38:33 Implemented validation for loop and indexing limitations specified by GLSL ES spec 1.0 Appendix A Section 4 and 5. A couple of things to note: - This CL only validates the "form" of loop and indexing. It does not detect number-of-iterations or out-of-bound access. This will require more involved analysis/heuristics. - I haved combined SH_VALIDATE_CONTROL_FLOW and SH_VALIDATE_INDEXING into one flag - SH_VALIDATE_LOOP_INDEXING. Validating both together is much easier. BUG=48 Review URL: http://codereview.appspot.com/3225041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@491 736b8ea6-26fd-11df-bfd4-992fa37f6226