src/libANGLE/renderer/ShaderImpl.h


Log

Author Commit Date CI Message
Geoff Lang fcf3a1c0 2024-07-02T16:33:28 GL: Allow shader compilation with cached translated source Write the translated shader source when serializing shaders. This does not increase the size of the shader cache because Vulkan only uses the compiledBinary field. Spawn a ShaderTranslateTask for loading shaders so the GL backend can compile the shader on the native driver. Bug: angleproject:350779978 Change-Id: I14413a7ca2a0d99653a1082f2c8b4a94cf58626a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672740 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang a4f3f6bf 2024-07-02T16:25:05 GL: Simplify members of ShaderGL. It does not need to store anything except the shader ID. Everything else can be queried from the context. Bug: angleproject:350779978 Change-Id: I202ae8e59e8c5b10ffb24f5454151b17818d400c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672739 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi ad013650 2024-03-22T03:42:44 Revert "Rename LinkSubTask -> PostLinkTask" This reverts commit 00eb6edba074a22389b09990ab856adfd417dd64. Reason for revert: Sub tasks are not actually post-link tasks for all the other backends (other than Vulkan), but they are a real part of the link job. Original change's description: > Rename LinkSubTask -> PostLinkTask > > This is a renaming change, no behavior changes are expected. > > Bug: angleproject:8297 > Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 > Commit-Queue: mohan maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:8297 Change-Id: Iaebf9d165d810344bfc524042206ca427d270034 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386432 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 00eb6edb 2024-03-20T06:49:38 Rename LinkSubTask -> PostLinkTask This is a renaming change, no behavior changes are expected. Bug: angleproject:8297 Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e7ce481f 2023-11-01T22:44:22 Consolidate parallel compilation in front-end This cleans up the multiple compilation task implementations in the backends and consolidates them in the front-end. The front-end is then able to do the compilation in an unlocked tail call instead if desired (in a future change). This change is in preparation for having the program link tasks directly wait on the shader compilation tasks. As a result, the "shader resolve" should not be needed to access the shader compilation results; it should be enough to wait for the compilation job. This change therefore moves post-processing of results to the compilation job itself as they did not need to actually be done after compilation is done (merely after translation is done). As a side effect, shader substition and other debug features should now work for the GL backend as they are now done before back-end compilation. Bug: angleproject:8297 Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fbd7d5fa 2022-10-17T17:20:09 Move thread pool classes to common/ In preparation for access by image_util files. Bug: b/250688943 Change-Id: I24777269a5071eae9a60f939635d01ed7246461f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6f80f0f0 2022-08-06T02:29:19 Translator: Clean up the compile flag passing interface Historically, compile flags were sent to the translator as a bitmask. Recently, we were getting close to running out of bits. Additionally, direct-to-metal work had started to introduce constants to be passed to the translator, which were misplaced in ShBuiltInResources and Caps. Recent work on Pixel Local Storage adds even more constants, aggravating the situation. In this change, the interface to passing compile flags is reworked. A struct is passed (instead of a bitmask) that has one bit for each flag. This can be indefinitely extended. Additionally, the constants needed by metal and PLS are also placed in this struct. In turn, the backends can set these options directly, and don't have to hack them into Caps to further get hacked into ShBuiltInResources. Bug: angleproject:7559 Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski fb3e2def 2022-05-24T15:47:01 Extend labelObject functionality Modify interface to fully support labelObject return codes. Fix issues with texture implementation, including handling deferred Vulkan object creation. Bug: b/229105865 Change-Id: I0c64b72dd0b54642fb643ee7f5ccbb2a134c6787 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3703184 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Jamie Madill d13c9e78 2020-09-20T10:51:00 Rename ShaderImpl::mData to mState. Makes it consistent with the other back-end types. Bug: angleproject:5076 Change-Id: I7a54dd4a0a54e6dc05e257b7b2ac1ec21ceea700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420748 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 7d53c60b 2019-02-15T21:06:42 ParallelCompile: use the native extensions This enhances to use the native parallel compile extensions if available. Bug: 873724 Change-Id: I0aaed314accd75e1bfa596b322225b56d729d3a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1475234 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 aead8edf 2019-02-13T13:55:09 Mute worker context creation warnings This moves the warnings to InfoLog. Bug: chromium:931294 Change-Id: I1627aa63bdda6f92fc89b8921eb260302ba9063f Reviewed-on: https://chromium-review.googlesource.com/c/1469721 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
jchen10 a100d8f4 2018-12-29T16:39:55 ParallelCompile: add GL backend support For GL backend, at first each worker thread must have a naitve context for its own to work in. These worker contexts have to be shared from the main context, so that all shader and program objects are seen in any context. This extends backend displays to create and destroy the worker contexts. RendererGL manages and allocates them to the worker threads. ShaderImpl has a new compile method added to do the actual glCompile work in worker thread. The ProgramGL's link method is broken down by introducing the LinkEventGL class. Bug: chromium:849576 Change-Id: Idc2c51b4b6c978781ae77810e62c480acc67ebb5 Reviewed-on: https://chromium-review.googlesource.com/c/1373015 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
jchen10 a155bacf 2018-08-16T15:26:39 ParallelCompile: Parallelize shader translation This changes to construct a new ShHandle of compiler for each Shader, and use it to translate the shader source in a background thread. Bug: chromium:849576 Change-Id: Ib49952c7292321ee6aa1c5996f8f7927f40d8f04 Reviewed-on: https://chromium-review.googlesource.com/1177195 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 3fd614d0 2018-08-13T12:21:58 Refactor Context dependency for resolveCompile The context parameter of Shader::resolveCompile method causes a bad impact that many methods in Shader, Program etc. have to have a same context parameter. By removing it, these methods can be decoupled from Context. BUG=chromium:849576 Change-Id: Ia5545ee9dce45794550f6086bc0e6c4707e1276e Reviewed-on: https://chromium-review.googlesource.com/1172202 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 58662082 2018-05-10T13:41:51 Pass a gl::Context to ShaderImpl methods. Also add a destroy method. BUG=angleproject:2464 Change-Id: I7346b799af4e7d64ed5cc3d5eca8e108ce2cf699 Reviewed-on: https://chromium-review.googlesource.com/1054213 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill acb4b81a 2016-11-07T13:50:29 translator: Put ShaderLang APIs in "sh" namespace. Working with glslang in Vulkan means we are static linking libANGLE with functions that have the same name as our translator APIs. We can fix this by scoping our APIs. We don't need to scope the types of the file, since they don't conflict. This will require a follow-up patch to remove the unscoped APIs once we switch over Chromium. We also scope TCompiler and some related classes to avoid multiply defined link errors with glslang. BUG=angleproject:1576 Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16 Reviewed-on: https://chromium-review.googlesource.com/408337 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qiankun Miao 7ebb97fc 2016-09-08T18:01:50 Use 64-bits compile options BUG=chromium:645071 Change-Id: I31825123bf4cb45fb37a93f538e8936487beb5ff Reviewed-on: https://chromium-review.googlesource.com/382712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 15243d9b 2016-04-26T13:41:35 Rename gl::Shader::Data to gl::ShaderState. BUG=angleproject:1363 Change-Id: I49cb5d7319742487c8c00c58ec58f9a29561b9c1 Reviewed-on: https://chromium-review.googlesource.com/340743 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e39a3f0a 2015-11-17T20:42:15 ProgramD3D: Move some common code into a Metadata class. This metadata class captures some of our commonly referenced but also complex flats into a shared place. We can then re-use them in the semantic code, the DynamicHLSL linking code, and the program code. Refactoring patch only. BUG=angleproject:1202 Change-Id: I8b6088cfa5488c5173a6f06c15abab5a4ead4cb8 Reviewed-on: https://chromium-review.googlesource.com/311700 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d2c52e3b 2015-10-14T17:07:05 Fix debug annotations and shaders. The Program refactor inadvertantly broken Debug annotations. Fix this by correctly passing the path to the temporary shader source in the first "C" string argument to ShCompile, instead of as the first part of the source string. BUG=angleproject:1177 TEST=manual testing with MSVS Change-Id: Ie77bb11b51645a474b542ddd2ae0f391e019e341 Reviewed-on: https://chromium-review.googlesource.com/306210 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 006cbc5b 2015-09-23T16:47:54 Remove rx::ShaderSh and move the shared code to the GL. The GL layer can interact with the translator directly, to query all the active shader variables and call ShCompile. BUG=angleproject:1159 Change-Id: I334a9bef28f93cf85dd8cac0fb8542ac567cc3ec Reviewed-on: https://chromium-review.googlesource.com/299877 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 91445bce 2015-09-23T16:47:53 Make a shader Shader::Data state structure. This design follows the similar designs for Program, Framebuffer, etc. Because of the current design, share a mutable pointer with the Impl so the patch becomes a bit smaller and easier to review. In a follow- up patch we can move the shared code into the GL layer. BUG=angleproject:1159 Change-Id: Ib243e74779f23be51cdca80f1b5c6e5f3e36059d Reviewed-on: https://chromium-review.googlesource.com/299876 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 046e53e3 2015-09-23T16:47:52 Add an interm ShaderSh class. This class logic will eventually move to the GL layer. Keep it in the Renderer layer for now for refactoring purposes. BUG=angleproject:1159 Change-Id: I91843099367f9a0293cc43ab98626bf79eb75ebf Reviewed-on: https://chromium-review.googlesource.com/299875 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a0a9e12d 2015-09-02T15:54:30 translator: Add sh::OutputVariable type. This replaces the dual-use of sh::Attribute, which can be a bit confusing to people expecting a literal output variable. Currently not used in Chromium, so should be safe to land. BUG=angleproject:1146 Change-Id: I436f2bc9dc4ddc3709369cb2baa344c6b13a21a2 Reviewed-on: https://chromium-review.googlesource.com/296683 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4cff2477 2015-08-21T16:53:18 Make PackedVarying a D3D-only type. The register assignment stuff only applies to the D3D back-end. Cleans up the GL back-ends use of PackedVarying, and will lead to future cleanups relating to packing varyings. BUG=angleproject:1123 Change-Id: Iaaa5fc03577e5b61ea6ae76ee1e15ad608037f34 Reviewed-on: https://chromium-review.googlesource.com/295190 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 80a6fc03 2015-08-21T16:53:16 Make output variables part of Program's shared data. Also initialize this structure within Program instead of DynamicHLSL. This should have benefits for other back-ends. Also these variables weren't being serialized and de-serialized with the program binary, which could mess up WebGL apps that use MRT. BUG=angleproject:1123 Change-Id: Ic0dd4840f26441a1bee8527dfa178b24daf82f8a Reviewed-on: https://chromium-review.googlesource.com/294571 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f0d10f89 2015-03-31T12:56:52 Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Jamie Madill 811b6352 2015-02-09T10:17:09 Add a script to generate a new Renderer. Also refactor our current Impl headers slightly to facilitate parsing by the generation script. BUG=angle:905 Change-Id: Ib86cff71d18e7f911cf526b27b8a82757bacd738 Reviewed-on: https://chromium-review.googlesource.com/245497 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 492a7e43 2014-11-05T13:27:06 Encapulate the ESSL compiler into a GL object that is per-context. * Allows for multiple contexts have to have different client versions, caps and extensions without causing shader compilation failures. BUG=angle:823 Change-Id: I523679e90be031b0b7fa385d46d6839b1cf3029f Reviewed-on: https://chromium-review.googlesource.com/227710 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0a73dd85 2014-11-19T16:18:08 Fix include guards. BUG=angle:733 Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced Reviewed-on: https://chromium-review.googlesource.com/230831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>