Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 011ef7ed | 2021-07-09 01:33:57 | Revert "Ignore VUID-VkSpecializationMapEntry-constantID-00776" This reverts commit 0beafe862b4c21299d40b5ffcf98816828254a2a. Reason for revert: VVL error no longer reproducible Original change's description: > Ignore VUID-VkSpecializationMapEntry-constantID-00776 > > New check added in > https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/2903 > Blocks VVL rolls. > > Bug: chromium:1226682 > Change-Id: Iaf12187c33a0c3736acae6e772277dbe6aa4c402 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3007137 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bug: chromium:1226682 Change-Id: I7df7373fb52a1a64d94fd1973927cef4f89f2f05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3017555 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 5c8bf081 | 2021-06-08 13:12:24 | Vulkan: Add support for YUV internal format extension 1. Add a function to upload YUV image data to textures 2. Modify stageSubresourceUpdate method to account for YUV images 3. Create VkSamplerYcbcrConversion when initializing ImageHelper 4. Update hasImmutableSampler to account for native YUV format support 5. Skip initializeNonZeroMemory for YUV formats Bug: angleproject:5773 Test: Texture2DTestES3.TexStorage2D*Yuv*Vulkan* Change-Id: I270f04bbf903cf2bf19f100eb95f32953d491c39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2947767 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| a3f44ab8 | 2021-07-19 08:23:27 | Vulkan: Remove loader logging message in RendererVk. This was causing issues with a Chrome test. Bug: chromium:1230474 Change-Id: I0e5e3df5c9ad5774d6f5a2b41f4f1429000fe81e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035247 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| fb26ba6a | 2021-07-06 14:24:29 | Extend Intel graphics driver version to 2 fields The 4th field of Intel new graphics driver will overflow soon. For example, the lastest driver version is 27.20.100.9466 and the 4th field, 9466, will meet the maximum 9999 soon. Future driver will bump the 3rd field from 100 to 101. This CL extends driver version check from 4th field to both 3rd and 4th fields. Check below 2 documents for more details. https://www.intel.com/content/www/us/en/support/articles/000005654/graphics.html https://docs.google.com/document/d/1Xm4afyGR3Ow3W2G-uig9fLQR01XzmSXeanM9OXDVhlg/edit#heading=h.k8onwbxk2ig Bug: angleproject:6138 Change-Id: Iefb1d56b48d0f08e79c329c422a6ef142b33553d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3007570 Commit-Queue: Yang Gu <yang.gu@intel.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 48da1c35 | 2021-07-16 13:24:34 | Vulkan: Prefer the local vulkan loader over the system one. Load the Vulkan loader ourselves and give vkGetInstanceProcAddr to volk. This allows us to always prefer loading from the current module directory instead of using the platform-specific ordering. Refactor angle::Library loading to use ModuleDir instead of ApplicationDir. CL originally authored by Geoff Lang. Bug: chromium:1219969 Change-Id: I21d1926e90fd66e1c23cea7323991ae55f3d22d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035444 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 397fc145 | 2021-07-15 09:20:28 | Fix the ext-texture-norm16 with RG16 failures Don't apply the readPixelsUsingImplementationColorReadFormatForNorm16 workaround for Intel GPU. With this workaround, below error will be printed: GL_INVALID_OPERATION in glReadPixels(invalid format GL_RG and/or type GL_UNSIGNED_SHORT) in FramebufferGL.cpp, readPixelsAllAtOnce Test: conformance2/extensions/ext-texture-norm16.html Bug: chromium:1208297 Change-Id: Ic9016c3afd8a0d2add61247adbf0d9434e8ce9f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028810 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> | ||
| 298fafd7 | 2021-07-14 13:57:30 | [GLX] Allow usage of multiple visuals When using AMGLE_x11_visual, a single visual is specified for the whole session. This is limiting since windows can have different visuals. For example, one window may want transparency and another window may not. This CL makes it not-an-error to use a window with a visual other than the one set with ANGLE_X11_VISUAL_ID. In this case, ANGLE will fallback to using a child window, as if ANGLE_X11_VISUAL_ID had not been specified. Long term, a better solution would be to allow specifying ANGLE_X11_VISUAL_ID per window. Bug: chromium:1225953 Change-Id: Ibec411cfd1341c30b2842a7ddba3fea6023de2b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028803 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| f46df397 | 2021-07-14 19:41:03 | Vulkan: Suppress VVL errors triggered by external formats Since several tests are hitting these and it may be a VVL bug, moving to ignore rather than skips. Bug: angleproject:6155 Bug: angleproject:6168 Change-Id: I38a5be8d792b8b13a490be895a68349bffe69c6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3028809 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> | ||
| 223cd0ac | 2021-06-15 18:46:07 | Capture/Replay: Refactor shared context handling This is the initial CL to enable capture/replay of multi-context applications. This CL refactors FrameCapture and FrameCaptureShared to move much of the functionality into FrameCaptureShared, since most everything is shared by Contexts in the share group. For example, the setup of the majority of the GL objects is done in the new SetupReplayContextShared() function in the new $LABEL_capture_context_shared_frame001.cpp file. The setup is performed by (for example): void SetupReplay() { $LABEL::InitReplay(); $LABEL::SetupReplayContextShared(); SetupReplayContext2(); } This performs the shared setup first, followed by the context-specific setup, which may reference shared objects careated by LABEL::SetupReplayContextShared(). No re-capturing is required with this change, since the external APIs (i.e., SetupReplay()) are still the same. Bug: angleproject:5878 Test: Manual MEC and replay of Magic Tiles 3, Candy Crush Soda Saga, Temple Run 2 Change-Id: Iab7bfe651437e9be1dee83514cd97acc20c61d1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2965780 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 97987658 | 2021-06-06 11:36:49 | D3D: Update format table with new YUV formats They are currently mapped to angle::FormatID::NONE Bug: angleproject:5773 Change-Id: I0cba77158ef06bf39fbb30702e0fa91a37f660a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2947764 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| e66e3344 | 2021-07-12 13:28:54 | Vulkan: Add GL_ANGLE_yuv_internal_format extension 1. Add a new extension to support creation of immutable textures with sized internal YUV formats 2. Rename YUV format enums from *_ANGLEX to *_ANGLE 3. Move YUV format enums from angleutils.h to glext_angle.h Bug: angleproject:5773 Change-Id: Ibfe732f4c9a4a536be56481f33e4768f6227c212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820153 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 715a49c7 | 2021-07-03 08:48:07 | Vulkan: Handle incompatible immutable sampler formats If the immutable sampler format of an active texture is not compatible with those supported by the pipeline layout, recreate the pipeline layout. Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Test: ImageTest.SourceAHBTarget2DExternalCycleThroughYuvTargetsNoData*Vulkan Change-Id: Iea78e1738ea2fb133a24dc88f5b68daf4cc1bdfe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2997289 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 31b06f5f | 2021-07-12 10:06:04 | Vulkan: Account for immutable samplers that need multiple descriptors It is valid for immutable samplers to need more than 1 descriptor count. Account for this possiblity while calculating descriptor pool size. Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Bug: angleproject:6141 Change-Id: Ifb0ed3e4b3c01c61d81dd0c628101f31d4c8bd05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3005329 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> | ||
| 45965e72 | 2021-06-17 10:21:26 | Vulkan: Translate border color's channel by image view format ANGLE implementes some formats as other formats,such as ALPHA8 to R8, this caused some tests failed due to missing border color's channel translation,this change add a new textureBorderLoadFunction to translate channels of border color by image view format. Bug: angleproject:6046 Change-Id: I94ce719b4db3724ffd3dc862b51a412b5d9f3cce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2972328 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 07c39616 | 2021-07-08 17:01:31 | Vulkan: SPIR-V Gen: Enable GLSLTest* This change includes an assortment of small fixes to enable most of GLSLTest* end2end tests. - User-defined std140 storage buffers were mistakenly turned to std430. - External and WEBGL samplers were redundantly redeclaring the sampler2D type. - `invariant` specified on a field of struct type didn't apply it to said struct's members. - Arrays of struct as a member of an interface block didn't have their size aligned, producing incorrect stride - Interpolation and auxiliary qualifiers are now generated - Arrays of opaque uniforms are now correctly passed to functions when indexed. - atan(x, y)'s built-in Op is fixed - early_fragment_tests is now generated Additionally, the SPIR-V transformer didn't handle the Invariant decoration applied to gl_PerVertex built-ins, which is possible as a result of: #pragma STDGL invariant(all) This bug existed in the transformer due to two bugs: - ANGLE didn't generate this line when generating GLSL to feed to glslang. This is fixed by this change. - glslang itself ignores this line: https://github.com/KhronosGroup/glslang/issues/2689 Bug: angleproject:4889 Change-Id: I15ad9fcc178abc1eae944e7a58f4e6153fa5dfd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016762 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 15581f35 | 2021-07-13 15:01:56 | Fix the INVALID_ENUM error This PR fixes the GL_INVALID_ENUM error caused by framebufferTexture2D in copySubTextureCPUReadback with TEXTURE_EXTERNAL_OES as the texture target. TEST conformance/textures/video/tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html conformance/textures/video/tex-2d-luminance-luminance-unsigned_byte.html conformance/textures/video/tex-2d-alpha-alpha-unsigned_byte.html conformance2/textures/video/tex-2d-srgb8-rgb-unsigned_byte.html conformance2/textures/video/tex-2d-rgb9_e5-rgb-float.html conformance2/textures/video/tex-2d-srgb8_alpha8-rgba-unsigned_byte.html conformance2/textures/video/tex-2d-rgb9_e5-rgb-half_float.html conformance2/textures/video/tex-2d-rgb16f-rgb-float.html conformance2/textures/video/tex-2d-rgb16f-rgb-half_float.html conformance2/textures/video/tex-2d-rgb32f-rgb-float.html Bug: chromium:1208297 Change-Id: Ic62ba95ad6fd70f293a7261dc640a95dcabe7ba2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3023666 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> | ||
| 7c4404da | 2021-07-09 13:37:29 | Vulkan: update D/S state in ContextVk::onFramebufferChange ANGLE needs to ensure that the stencil test is correctly handled when framebuffers are cleared before stencil attachments are configured. Adds two stencil tests for clearing fbo before stencil attached which fail before this change and which replicate the behavior of CtsNativeHardwareTestCases's StencilAffectsDrawAcrossContexts. BUG=b/192315789 TEST=newly added tests on Cuttlefish Change-Id: I58d97af97d3f78787051b069d2594041ccd2bfba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3018486 Commit-Queue: Jason Macnak <natsu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 428d7c4d | 2021-07-12 15:23:45 | GL: Widen scope of disable_sync_control_support workaround. Crashes and hangs are still happening on Linux/Intel/Mesa 20. This should already not expose the OML_sync_control extension, so widen the scope of the workaround to see if there is an issue detecting Mesa version. Bug: chromium:1187475 Change-Id: I6397f459cd58dba449913ef1c7ce897e8a06cbd1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3022222 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| 36eb2f14 | 2021-07-12 15:21:33 | Metal: Populate feature list in the Metal backend. The metal-specific features were not being populated when features were queried (eg. by Chrome's about::gpu page). Only the frontend features were populated. Bug: angleproject:6161 Change-Id: I65703dfb5cf561d734b3698da66a8838187b0ef4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3022221 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| 9274911d | 2021-07-12 10:41:16 | Vulkan: Update cube map array support check. Bug: angleproject:5143 Change-Id: I0b774096ae762ae088a27ef1b4d52bf446562736 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3021283 Reviewed-by: Nicolas Capens <nicolascapens@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d33a2222 | 2021-04-26 16:56:15 | Upstream Apple's direct-to-Metal backend: compile libANGLE. This change is meant to merge the metal backend changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the metal backend code in a state that compiles, but not to switch the Metal backend over to using the direct-to-metal backend yet. Bug: angleproject:5505 Bug: angleproject:6127 Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| 8c07f3c1 | 2021-07-09 12:35:31 | Enable cube map arrays on SwiftShader. Bug: angleproject:5142 Change-Id: I51c58d20da155b90980f27425a99cff2555345fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3018303 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 913eb916 | 2021-06-28 12:51:12 | Vulkan: (Mostly) re-unify secondary command buffer interfaces SecondaryCommandBuffer and CommandBuffer in vk_wrapper had diverged in API, which this change helps alleviate to some extent. Bug: angleproject:6100 Change-Id: I0d59b24c659afbaf58865b3d85f275c545e3acce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2987872 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> | ||
| 17a4b6e7 | 2021-07-07 11:00:48 | Fix that clear-srgb-color-buffer is not correct This change removes the limitation that syncClearState/ syncClearBufferState is only for STANDARD_GL_DESKTOP so that it works on chromeos. Test: conformance2/rendering/clear-srgb-color-buffer.html deqp/functional/gles3/fbocolorbuffer/clear.html Bug: chromium:1208297 Change-Id: I7c5fed3545f623cca3f2245c67fddaf3401388b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3010630 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> | ||
| b73eee71 | 2021-07-07 18:51:35 | Reland: [Vulkan] Add DisplayVkNull Currently all DisplayVk implementations depend on VK_KHR_swapchain and VK_KHR_surface extensions. When running Chromium on Fuchsia these extensions are never used (content is shown on the screen using ImagePipe API without dependency on swapchain). ANGLE still depended on these extensions for DisplayVkFuchsia. This CL adds DisplayVkNull, which allows to run ANGLE without dependency on swapchain. It's usable only offscreen and cannot present content on a surface. Bug: chromium:1203879 Change-Id: I5cadcdf46ed1cfb5ebb3cb69dbfef063e9e2b826 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3012368 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 89f2a619 | 2021-07-08 21:45:11 | Revert "GL: Use glClear for robust init on Android." This reverts commit 37c5d36fef783406c30a8ed8b8b4455f35374834. Reason for revert: crashes on Pixel 4, see https://chromium-review.googlesource.com/c/chromium/src/+/3016164 Original change's description: > GL: Use glClear for robust init on Android. > > The allowClearForRobustResourceInit was used to work around driver > bugs on other Windows and Linux and has a lot of CPU overhead. > > Re-enable it on Android (except some older Adreno). > > Bug: chromium:983167 > Change-Id: Ibfb4eb4fcdc7310fb6181c57f5c8d7a645ffad9d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011420 > Reviewed-by: Peng Huang <penghuang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: chromium:983167 Change-Id: I74e9a61484de77fd66e8dde8d50665fdbb470a95 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016763 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| c9dcc553 | 2021-06-22 18:55:39 | Move Objectlabel from Texture object to TextureState object. Created a subscriber function onLabelUpdated in the storage base class. The derived storage class will pass the label reference to the base storage class in the constructor. Future changes will use this label reference to update the label string with D3D. Bug: chromium:1164111 Change-Id: Ic5ca73bac61427afe392bb5bcc6a6eab8e785941 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2981451 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> | ||
| cb87d78c | 2021-07-08 08:28:04 | Enable -Wshadow with Clang. Also fixes a few instances of variable shadowing in the code. Bug: angleproject:6148 Change-Id: Ic51d722a3f953f246f51af6d74abb302f832cf44 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3014875 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 37c5d36f | 2021-07-07 13:15:13 | GL: Use glClear for robust init on Android. The allowClearForRobustResourceInit was used to work around driver bugs on other Windows and Linux and has a lot of CPU overhead. Re-enable it on Android (except some older Adreno). Bug: chromium:983167 Change-Id: Ibfb4eb4fcdc7310fb6181c57f5c8d7a645ffad9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011420 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 9f256d10 | 2021-07-07 02:14:13 | D3D11: Fix incorrect bounds checking in Blit11 This could lead to blitting depthStencil buffer incorrectly. Bug: angleproject:6140 Change-Id: I2c5786c0375f8e2fefe862da68929340844ce9ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3009736 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| daa19c0a | 2021-07-06 16:19:57 | Fix alpha setting of WebGL contexts with SwANGLE on MacOS The emulation of the "alpha: false" setting was done with an RGBA format under the hood, which caused some unexpected results, which included non constant alpha values. Replacing GL_BGRA8_EXT with GL_BGRX8_ANGLEX solves this issue. This was discovered while debugging the following test: conformance/context/context-no-alpha-fbo-with-alpha.html but it may fix many other tests (I will update the expectations file after this fix rolls into Chromium) Bug: chromium:1099960 Change-Id: Ib7b2d352a8e920983d3398de28a8c1dde3b97130 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3010579 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org> | ||
| 0beafe86 | 2021-07-05 16:12:10 | Ignore VUID-VkSpecializationMapEntry-constantID-00776 New check added in https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/2903 Blocks VVL rolls. Bug: chromium:1226682 Change-Id: Iaf12187c33a0c3736acae6e772277dbe6aa4c402 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3007137 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 1bffabe8 | 2021-06-29 18:13:39 | Fix -Wunreachable-code-aggressive. Bug: chromium:1066980 Change-Id: I1fa08a40dbf223d60a10681af33ca8a29b12bf8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2991094 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| d6202fce | 2021-06-28 16:53:45 | Vulkan: Disable GL_KHR_texture_compression_astc_sliced_3d 3D ASTC formats are not supported in Vulkan, sliced or not. The non-sliced extension is already disabled, and this change disables the sliced version. Bug: angleproject:6038 Change-Id: I055838345ccb8ad77fe4c05e65dd8b10a8a4d36b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2993459 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 5a2bd6fd | 2021-05-03 14:43:35 | Disable shader cache for PowerVR Rogue GPUs. We disable shader cache for Validating decoder in chrome, so port this workaround into ANGLE to see if it can fix crbug.com/1203652. Bug: chromium:1203652,chromium:480992 Change-Id: I08611c148217abc9c32d11fefe8a7d15873f3b30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2867269 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| e2881e25 | 2021-06-27 10:45:41 | Vulkan: Handle incompatible pipeline layouts It is necessary that a pipeline layout be compatible with active textures. Make sure to recreate the pipeline layout otherwise. Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Test: ImageTest.SourceAHBTarget2DExternalCycleThroughRgbAndYuvTargets*Vulkan Change-Id: Iab371a9035b6cd143585e5000e2e68c7302ef447 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992056 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 153240b2 | 2021-06-11 16:36:32 | Vulkan: SPIR-V Gen: Support loops Loops are similar to if-else in that they generate a number of blocks where the first block specifies divergence (OpLoopMerge) and the merge block. Differently from if-else, there is a block where the condition is evaluated and a block which `continue;` leads to (this last block is the only one allowed to back-jump to the beginning of the loop). Bug: angleproject:4889 Change-Id: Ic59f4bf3e05fbf93cb5af85acd3bc4b0da8412af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957809 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 971ba359 | 2021-06-23 16:45:33 | Add angle::BitMask for creating bit masks angle::BitMask(n) implements the common pattern of angle::Bit(n)-1. Bug: angleproject:6048 Change-Id: Icd56ef1504804add59d0804a7249b3035c96f9c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2984099 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5fc3fa9a | 2021-06-25 10:18:06 | Fix -Wimplicit-int-float-conversions. Bug: chromium:989932 Change-Id: Id7a49a4bd925508ea0362d1e6b9d853bf860ddb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2987733 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| bd797f75 | 2021-06-14 11:27:27 | D3D11: Fix OOB write in Blit11. This could happen for specific values of the 'dest' target. Bug: chromium:1219082 Change-Id: Ic19a5dc4a95531f9513403ad9c97a4b4c5dc5a6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961070 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4375d6c7 | 2021-06-18 23:51:23 | Vulkan: Support multiview queries When using queries with multiview, Vulkan specifies that N queries are actually produced (N being the number of views) which must be summed by the application. Bug: angleproject:6048 Change-Id: I5ea615536f1a357806b7ea8093280b9122f1d66a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2971562 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> | ||
| 977a28f3 | 2021-06-22 12:30:07 | No-op glGenerateMipmap on zero-sized textures The spec says: > Otherwise, ... if any dimension is zero, all mipmap levels are left > unchanged. This is not an error. Bug: chromium:1220250 Change-Id: I45e007c1f8e9b80f405d3d096eb896a7246f7c8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2979853 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5b314268 | 2021-06-15 17:37:45 | Vulkan: Support OVR_multiview and OVR_multiview2 Multiview is supported in Vulkan simply by specifying the number of views in the render pass, and creating the appropriate image views. A number of changes to the way image views and render targets are stored are made to support those that don't cover the entire range of layers. One particular detail that is not implemented in this change is the use of queries in combination with multiview. Vulkan specifies that N queries are actually produced (N being the number of views) which must be summed by the application, but this is not currently done. Bug: angleproject:6048 Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> | ||
| 9bad7a19 | 2021-06-15 23:39:52 | Vulkan: Unpack RenderPassDesc Upcoming multiview support needs to add 2~3 more bits to this struct, but this struct is already fully packed. As the combination with emulated multisampled render to texture is not planned, some bits used for MSRTT can be aliased with multiview. However, that makes the packing of this struct even more unwieldy. Since only tens of render passes are expected per frame, increasing the size of the render pass cache key should not have a dramatic effect. Bug: angleproject:6048 Change-Id: I5c9a0d155f23a37e2787b38525d3ce721b54ec1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2966218 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| ac795859 | 2021-06-23 11:17:36 | Disable warning on invalid feature name. Because we don't have a centralized feature list, we would fire this warning every time we use a feature override. Disable it until we have a centralized list we can check. Bug: angleproject:6085 Change-Id: Ia5c3f2ae8337141e963e67e1d71243a3d0a01c9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2982505 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b6adeb2f | 2021-06-21 11:11:30 | Vulkan: Use pipeline statistics query to emulate primitives generated The VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT query produces the same result as the GL primitives generated query. One caveat is that in combination with rasterizer discard this query may not work. This is emulated by disabling rasterizer discard when this query is active and applying an empty scissor instead. When VK_EXT_primitives_generated_query is released and supported, a similar issue with rasterizer discard persists so this change will facilitate using that extension as well. Bug: angleproject:5430 Change-Id: Id45b6f058c5cb6837e04aa64b1efde28c104e4cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976181 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 64ce506d | 2021-06-18 14:48:29 | Vulkan: SPIR-V Gen: Support most non-texture/image built-ins Most GLSL built-ins map directly to some SPIR-V operation. texture*() and image*() built-ins are not implemented as well as a handful of other built-ins that require special-handling. Bug: angleproject:4889 Change-Id: I72abfb4692c3d66a3c8be43ce44ba6808efe6255 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2971646 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 96dd515a | 2021-03-31 14:21:16 | Update glColorspace(EGL_KHR_gl_colorspace) enable logic 1. Enable glColorspace if VK_EXT_swapchain_colorspace is supported, remove dependency on VK_KHR_image_format_list. 2. Enable VK_KHR_image_format_list support on Mali GPU. 3. Fix PbufferTest.ClearAndBindTexImageSrgbSkipDecode test tolerance issue. Bug: angleproject:2514 Bug: angleproject:5281 Change-Id: I2ed54a14afc7c3aee5a5980bd300ab052ebab3d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2793852 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 44a5c913 | 2021-06-17 09:29:29 | CL: Make CL front end and back end thread-safe Add locking to all mutable variables of the CL objects in the front end and pass-through back end to make them thread-safe. This fixes a crash in a multi-threaded CTS test. Bug: angleproject:6015 Change-Id: I1d6471c851217639411c434c82acd32d14035291 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967468 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 1891af05 | 2021-06-16 10:20:32 | CL: Refactor TRY macro and fix more conformance bugs Bug: angleproject:6015 Change-Id: Id54be19822fec2ac5584ffe1d1cf5bb8f00c9094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967467 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com> | ||
| 3706f9eb | 2021-06-10 18:45:15 | Vulkan: Fix AGI hierarchy crash for noop'd clears/queries The ASSERT in ContextVk::endEventLogForClearOrQuery() was wrong. Certain glClear*, glBeginQuery*, and glEndQuery* commands may exit early (e.g. noop). When this happens, mQueryEventType will be set to NotInQueryCmd. In such cases, return without trying to finish a non-started debug-util-marker hierarchy. Bug: b/191489405 Change-Id: If40ed00fdc6e420ae6a11c2aeaced19e5aa45a5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2973342 Reviewed-by: Trevor David Black <vantablack@google.com> Reviewed-by: Mark Lobodzinski <mark@lunarg.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 851fbedb | 2021-06-10 21:27:01 | Vulkan: Switch viewport and scissor to dynamic state Heavily based on http://crrev/c/1316888 Some apps are creating a large number of viewport combinations and are running out of graphics memory. This CL drops their graphics pipeline use from tens of thousands to tens. Performance testing shows little impact to application traces. Bug: b/190026813 Bug: angleproject:3143 Change-Id: Ib7415be1128f8fedae4a7ca72e067b2815201223 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954925 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 24155b13 | 2021-06-17 18:09:29 | Vulkan: Free DynamicBuffer buffers after dip in allocation size In a pattern like this: - allocate 100 bytes - allocate 200 bytes - allocate 50 bytes - allocate 100000000 bytes - allocate 100 bytes - allocate 200 bytes - allocate 50 bytes The DynamicBuffer class switches to making 100MB allocations even if that allocation was a one-off. A small future allocation would then tie up 100MB in memory for future allocations. Another 100MB is also left tied up in the free list. With this change, if an allocation is made that's less than a quarter of the DynamicBuffer's current allocation size, it's taken as a sign that the previous large allocation was a one-off and the size is moved back to the DynamicBuffer's original initial size. Bug: b/187757166 Change-Id: I0c6f00eec7c81298f9dc41a41cc308510ce76623 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2971004 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 69562546 | 2021-06-11 19:12:11 | CL: Refactor info structs and fix conformance bug - Remove variable name prefix from Info structs to be more consistent with other ANGLE structs. - Fix CL object validation check with magics, since the Mesa solution doesn't work without RTTI. - Add support for some extensions required by OpenCL 1.1 and for some optional extensions. - Fix more conformance bugs. Bug: angleproject:6015 Change-Id: I41b1c45d95059a9994f5dc78bf9b74476cc6f2d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2956349 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| ecf27c71 | 2021-06-16 13:13:31 | GL: Fix bug with: Skip redundant flushes. The ANGLE-into-Skia autoroller is blocked because of the following CL: https://chromium-review.googlesource.com/c/angle/angle/+/2956453 Michael Ludwig, a Skia engineer, found that this change fixes the problem and will unblock the auto-roller. Bug: chromium:1181068 Change-Id: I514b2762f6643e25b36aab0290a57af4abf3c660 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2965615 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| b77a6c25 | 2021-06-16 11:01:14 | Vulkan: Avoid using VK_WHOLE_SIZE when using dynamic offsets Binding descriptor sets that use VK_WHOLE_SIZE with a dynamic offset results in the VUID-vkCmdBindDescriptorSets-pDescriptorSets-01979 validation error. Updated the updateDefaultUniformsDescriptorSet function to use the uniform's size instead of using VK_WHOLE_SIZE. Bug: angleproject:5924 Tests: dEQP-GLES31.functional.shaders.multisample_interpolation.* SimpleStateChangeTest.UniformUpdateTest*Vulkan UniformTestES3.MatrixUniformUpload*Vulkan Change-Id: Ie4633af61d59a9401f599d336a5b9040cdf18004 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950309 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| af1eed2e | 2021-06-10 01:55:59 | Vulkan: Generate gl_FragColor/Data declarations in AST gl_FragColor and gl_FragData are not available in Vulkan. Prior to this change, their declaration as webgl_FragColor and webgl_FragData was done in text. This change implements an AST transformation that declares a normal fragment output variable and replaces all references to these built-ins with those variables. Bug: angleproject:4889 Change-Id: If224e089dec25e4aa580beb135e1be2890de7887 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2953042 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 4fbb6f43 | 2021-06-14 18:20:06 | Vulkan: Fix accessing index buffer with uninitialized memory This was discovered by Clusterfuzz on MacOS. The issue was that is index buffer of a draw indexed call was missing, causing SwiftShader to access uninitialized memory, leading to the ASAN crash. The missing index buffer was caused by DIRTY_BIT_INDEX_BUFFER not being set. This was in turn caused by ContextVk::flushDirtyGraphicsRenderPass() not setting dirty bits not included in the dirtyBitMask, despite needing to be set for future processing. Bug: chromium:1183068 Bug: chromium:1190493 Change-Id: I65b398d8737b3df5fd51a03a2c8074a774a94a81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961690 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 8333d061 | 2021-06-14 11:01:35 | GL: Respect TexSubImage upload limits for robust init The chunked_texture_upload splits texture uploads for glTexSubImage calls but ANGLE uses glTexSubImage internally for robust resource initialization. Also chunk those uploads. Bug: chromium:1181068 Change-Id: Ia6eaac8117173946630f420b396cbc54c163b7ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961230 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 2c8d9a9a | 2021-06-09 16:09:35 | CL: Remaining functions for OpenCL 1.2 Add support for the remaining functions for OpenCL 1.2 for the front end and pass-through back end. Also fix several bugs discovered by the conformance tests. Bug: angleproject:6015 Change-Id: I1dca1c3f4c1d9aea7f0501094c171116ea01381f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954259 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com> | ||
| 222a81cf | 2021-06-11 14:34:52 | Reland: GL: Skip redundant flushes. Skip flushes when there is no work submitted since the last flush. Bug: chromium:1181068 Change-Id: Iab31f8949f7eb07dffb7b0930069cbb3ca69ef57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2956453 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| ebf75698 | 2021-06-10 18:55:04 | Vulkan: Fix AGI clear hierarchy bug for clear commands This approach properly handles outside-render-pass clears. Bug: b/190622922 Change-Id: Ia4a9d6ec13d7da8c4a445af1127e82c03f37e8b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2951960 Reviewed-by: Mark Lobodzinski <mark@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 55df3ec1 | 2021-06-08 18:57:15 | CL: Add remaining enqueue commands Add support for remaining OpenCL 1.2 enqueue commands to front end and pass-through back end. Bug: angleproject:6015 Change-Id: Iab650e42d51e2105dc826088d3606c56d5cd0fd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2944966 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com> | ||
| 1fcbf77c | 2021-06-10 16:02:31 | Vulkan: Fix AGI hierarchy for query commands Treat glBeginQuery* and glEndQuery* commands the same as glDraw* commands, generating a hierarchy. This results in vkCmdBeginQuery and vkCmdEndQuery commands being nested under gl*Query*, instead of being a peer of glDraw* commands. This change necessitated plumbing some of the existing "end" path to return angle::Result. Bug: b/190512191 Change-Id: I898d3fdd9b4b7d86e76dfae2ffc5d6f7316a55ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950926 Reviewed-by: Mark Lobodzinski <mark@lunarg.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 31641b8e | 2021-06-05 02:17:47 | Declare specialization constants in the AST A new qualifier (EvqSpecConst) is added so that specialization constants can be declared in tree. This enables TVariable references to specialization constants to be validated, which were in fact invalid as every reference declared a new variable. That is fixed. Bug: angleproject:4889 Change-Id: I1711e41cbc5a1260843d2d004d3568bdae11e963 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941451 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 82654e5d | 2021-06-06 15:46:53 | CL: Add program build commands Add program build commands to front end and pass-through back end. Bug: angleproject:6015 Change-Id: I1175646d35ff050796b718d7f0e269520292b319 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940839 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| 2e772e04 | 2021-06-04 14:01:42 | CL: Add image enqueue commands Add image enqueue commands to front end and pass-through back end. Bug: angleproject:6015 Change-Id: I133e84020975679fafd29432c965cd19f086d2b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940837 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: John Plate <jplate@google.com> | ||
| c670917c | 2021-06-02 14:43:03 | [Fuchsia] Cleanup vulkan_fuchsia_ext.h Removed defintions of fuchsia-specific vulkan types from vulkan_fuchsia_ext.h . Instead, the types provided by vulkan_fuchsia.h are used now. Also re-enabled vulkan validation on Fuchsia. Bug: chromium:1215736 Change-Id: I795347b7fb61d90033749533cefd42cf180730fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2934718 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 69f2fb00 | 2021-03-08 10:49:31 | Vulkan: Expose OES_geometry_shader extension Modify the symbol table generation script to accept a list of supported extensions. This allows for the EXT and OES versions of the geometry shader extension to be exposed. Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader* Bug: angleproject:3571 Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 4bafc503 | 2021-06-01 10:59:17 | Vulkan: Fix AGI hierarchy for clear commands Treat mid-render-pass glClear* commands the same as glDraw* commands, generating a hierarchy. This results in vkCmdClearAttachment commands being nested under glClear, instead of being a peer of glDraw* commands. Bug: b/183547523 Change-Id: Ibc6900b0485fd174d79c8fe6c94ea17dbefa520b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941364 Reviewed-by: Mark Lobodzinski <mark@lunarg.com> Reviewed-by: Mike Schuchardt <mikes@lunarg.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 7c253fca | 2021-06-02 13:18:44 | D3D11 additional context-loss logging This makes logging more consistent when we encounter context loss. In Renderer11::testDeviceLost, note DXGI_ERROR_INVALID_CALL is a valid GetDeviceRemovedReason, but was not detected prior. SwapChain11::resize and SwapChain11::reset added more logging, likewise with Context11::handleResult. This covers everywhere d3d11::isDeviceLostError is invoked, though that might not be exhaustive of all cases we detect device loss. Bug: b/188291915 Test: Manually trigger conditions to test logging. Change-Id: Idd57363101b53bc2d3c4c306ee78a42012a1a320 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935696 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Doug Horn <doughorn@google.com> Commit-Queue: Michael Yu <warty@google.com> | ||
| ee4a5266 | 2021-06-01 14:57:24 | Vulkan: SPIR-V Gen: Function calls This change implements function calls. As a result, transform feedback tests are enabled as well as support for transform feedback emulation (which contains functions and if blocks). `const` and opaque uniform function arguments take intermediate values, while the rest take memory objects. If the argument being passed is an unindexed lvalue, it can be directly given to the function. Otherwise a temporary variable is made which is initialized by the parameter if necessary (in and inout parameters) and later overwrites the parameter if necessary (out and inout parameters). Bug: angleproject:4889 Change-Id: I8976cdd17870c35d5a2daeed3c38de57ada931d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930363 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0a6c6c00 | 2021-06-01 10:59:17 | Vulkan: Submit Dispatch commands outside renderpass Compute dispatch commands must be submitted outside a renderpass, but their associated debug event markers were being submitted on the renderpass commandbuffer. The dispatch debug event markers are now handled separately from those for draw calls and are now submitted on the correct commandbuffer. Failure manifested in malformed AGI traces for Ragnarok M: Eternal Love Bug: b/181611786 Change-Id: I768eeccd76be38818fc99d6d56f5899290c8fc5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930818 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 26a54260 | 2021-05-26 16:53:29 | Reland "Vulkan: Handle immutable sampler state change in TextureVk" This is a reland of 349c08300e08bc809c448d62e0ad969ecb17c047 Skip YUV tests on Pixel2 Original change's description: > Vulkan: Handle immutable sampler state change in TextureVk > > Transitioning between sources in RGB and YUV colorspace or between > YUV formats with different layout should force the recreation of > pipeline layout and the invalidation of texture's sampler. > > Only textures that are EGLImage targets are handled for now. > > Bug: b/155487768 > Bug: angleproject:5033 > Bug: angleproject:5773 > Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan > Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Change-Id: Ie3791bc6f6e9b53eb0db23759a14fdc038c8f5b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939354 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 03d8e7c9 | 2021-06-04 21:22:52 | Revert "Vulkan: Handle immutable sampler state change in TextureVk" This reverts commit 349c08300e08bc809c448d62e0ad969ecb17c047. Reason for revert: anglebug.com/6028 Original change's description: > Vulkan: Handle immutable sampler state change in TextureVk > > Transitioning between sources in RGB and YUV colorspace or between > YUV formats with different layout should force the recreation of > pipeline layout and the invalidation of texture's sampler. > > Only textures that are EGLImage targets are handled for now. > > Bug: b/155487768 > Bug: angleproject:5033 > Bug: angleproject:5773 > Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan > Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Bug: angleproject:6028 Change-Id: Ib8b3b54ff61f26910df2af4a6b894b3d2d5906bb No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941547 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> | ||
| 349c0830 | 2021-05-26 16:53:29 | Vulkan: Handle immutable sampler state change in TextureVk Transitioning between sources in RGB and YUV colorspace or between YUV formats with different layout should force the recreation of pipeline layout and the invalidation of texture's sampler. Only textures that are EGLImage targets are handled for now. Bug: b/155487768 Bug: angleproject:5033 Bug: angleproject:5773 Test: ImageTest.SourceAHBTarget2DExternalCycleThrough*Vulkan Change-Id: I02d5763e7f89b910313e14b57bfc5403113dfbb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2924415 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> | ||
| 683064b7 | 2021-06-02 02:59:55 | Vulkan: Fix missing operand list in OpExecutionMode parser & builder Bug: angleproject:4889 Change-Id: Ie864031caeddfcf5202044b0f9c197b3883ceaf7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2934782 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 152450f8 | 2021-06-02 15:38:35 | Fix ContextVk::handleNoopDrawEvent() for when no cmd buffer ContextVk::handleNoopDrawEvent() was created to handle no-op glDraw*'s. However, it assumed/assert'd a valid mRenderPassCommandBuffer. That is not always the case. Fix this by having handleDirtyEventLogImpl() check for a valid command buffer. Bug: b/189967673 Bug: b/184888395 Change-Id: Ice7c5da842a6f41f27c24af8e858147d01be86bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935756 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| bcb678a5 | 2021-05-27 16:50:55 | Vulkan: Fix deferred clears vs 3D textures Two bugs are fixed in this change. One is that framebuffer attachments to 3D textures should not attempt to defer clears. The clear staged for the 3D texture applies to all slices, not just the slice the framebuffer is attached to (and that would get cleared through deferred clears). Secondly, when clearing an attachment to a 3D texture, the clear must be applied immediately through a render pass loadOp to affect only the slice that's attached. This was already handled for layered framebuffers where the clear was applied immediately if the 3D texture render target had more layers than the framebuffer. The condition for this is generalized to check whether the 3D texture has more slices (regardless of whether the render target is layered or not). Test is based on one written by Austin Eng <enga@chromium.org> Bug: angleproject:5967 Change-Id: I43cf5fc24673323eda8390021641e2238be6e375 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923785 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 41b817f3 | 2021-05-31 17:38:43 | CL: Add buffer enqueue commands Add buffer enqueue commands to front end and pass-through back end. Bug: angleproject:6015 Change-Id: I936530d31903e395550e4540339ebec2e6702e65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928425 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| baca10b7 | 2021-05-29 16:26:57 | CL: Remove object cache and fix multi-threading All CL front end objects used to be cached to be able to determine if an object has been created by the front end to check its validity. The validity is now checked with the existence of an intrinsic value (the dispatch table pointer), which is consistent with the patterns found in Mesa and clvk (though clvk uses a magic value). This allows the removal of all cached objects. The cached objects were stored with std::unique_ptr. These are now gone and all remaining pointers are now custom intrinsic reference count pointers. Also remove global lock which causes deadlocks, e.g. when CL API is called from a separate thread to unlock a blocking call with a user event. Most of the front end is constant and already thread-safe. The ref count is also thread-safe now (atomic). A few remaining locks will follow. Without the global lock it was now possible to make the API reentrant, and to remove the workaround with the Khronos ICD loader to skip ANGLE's OpenCL library. Bug: angleproject:6001 Change-Id: I7d3b52db9011a02cb7ea9ebdeb6e22c4c702ef5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2927395 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| 076974a9 | 2021-05-28 11:44:54 | CL: event creation for front end & passthrough Add event object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: Id4951b726b66afa289fafe1a716a7cfdb6f5826d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2925477 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| d7aa0130 | 2021-04-26 16:56:15 | Upstream Apple's direct-to-Metal backend: compile translator. This change is meant to merge the translator changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the translator code in a state that compiles, but not to switch the Metal backend over to use this translator backend yet. Bug: angleproject:5505 Change-Id: I68a6354604498cd5fd1eb96c13fc56f3b38f2bd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897536 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| 9459456b | 2021-05-27 13:43:41 | CL: kernel creation for front end & passthrough Add kernel object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: I6e3fdd2b35d7e73ed56144dc938bf21436d3559f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2922150 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| 51ab3dc3 | 2021-05-25 16:54:11 | CL: Improve validation readablity Improve validation readablity by introducing a bit field class and by changing how the CL error code is returned. Bug: angleproject:6001 Change-Id: I51deb745454e5281de725481edef85eb30be28c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com> | ||
| c12f594a | 2021-05-31 10:48:20 | GL: Chunk uploads of texture data >120kb on Mac. Mac drivers are hanging and crashing after large glTexSubImage uploads. Chunk those uploads to avoid this problematic path in the driver. Bug: chromium:1181068 Change-Id: I7dca0b8e49420f015ff7830283c14283a0515826 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2928098 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| fe93fcdd | 2021-05-27 13:28:18 | Workaround Mesa 20 Intel driver bug with GLX_OML_sync_control Disable the use of this extension on Mesa 20/intel, it's causing GPU hangs. Bug: chromium:1187475 Change-Id: Ic7029b1f72bd0b0f4a2c11a7fceb0a59f51be8aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| b6bd039c | 2020-10-06 13:34:53 | Vulkan: Fine-grained depth stencil layout transition barrier Gfxbench Manhattan uses depth attachment as texture in the same render pass, which creates a feedback loop. The layout we are using for this has kAllShadersPipelineStageFlags even though it only used by fragment shader. This creates an unnecessary vertex/fragment dependency that hurts performance on some mobile GPUs. This CL split DepthStencilReadOnly to DSAttachmentReadAndFragmentShaderRead, DSAttachmentReadAndAllShadersRead, and DepthStencilAttachmentReadOnly, so that if it is used by fragment shader, we only barrier against fragment stage. If not used by any shader, we don't block any shader stages. To make names consistent, this CL also renames DepthStencilAttachmentAndFragmentShaderRead to DSAttachmentWriteAndFragmentShaderRead, renames DepthStencilAttachmentAndAllShadersRead to DSAttachmentWriteAndAllShadersRead. Bug: b/169891513 Change-Id: Iede497e8af028861f9166a32d122f26dc7aa864a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453599 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 5e631c5f | 2021-05-20 11:21:18 | Vulkan: Disable shadowBuffers feature For PixelUnpack, if the feature is enabled, it always create a shadow CPU mapped memory. Then when mapBuffer is called, it let user write to the shadow memory. At unmapBuffer time, it memcpy the shadow buffer data to context's staging buffer and then issue a vkCmdCopyBuffer from context staging buffer to the PixelUnpack buffer. This involves too many data copies. The proper way to do it is simply make sure to create the buffer as CPU map-able and let user directly write to it. If we find cases that CPU waiting for GPU to finish is causing performance issues, there are two ways to improve/fix it: 1)Add event at end of each renderpass or FBO so that we know if GPU access is finished or not without have to wait for entire frame to finish rendering. 2) Create multiple buffers and ping-pong between them, at least there will be no VkCmdCopyBuffer call involved like shadow buffers do. But we will leave that to future time when we find such need. Bug: angleproject:5986 Change-Id: Ib8300e46e779d20533c1f7f81624de0ce003788b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909758 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| d151af7b | 2021-05-20 10:52:46 | Vulkan: Improve generateMipmapsWithBlit barrier usage ImageHelper::generateMipmapsWithBlit() implements glGenerateMipmap using vkCmdBlitImage. For each level it changes layout to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL and issue a blit. In order to keep all mipmap levels' layout consistent, it issues a vkCmdPipelineBarrier call for the the very last mipmap level to change it to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL as well. This creates an unnecessary barrier for the next operation, that now it sees a barrier against transfer stage. This CL changes all levels to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL so that the whole image will have consistent layout. After glGenerateMipmap call, the next reasonable usage is use it in fragment shader, so the barrier is not wasted. Bug: angleproject:5986 Change-Id: I3690ae8417d97bc504fcf036d016f289e6370526 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909757 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 565bba3d | 2021-05-26 17:58:18 | Revert "GL: Skip redundant flushes." This reverts commit 7a38f3f50f3bb2f747ad3731d307f6af4c0552d2. Reason for revert: caused numerous test failures on FYI waterfall per http://crbug.com/1213507 . Original change's description: > GL: Skip redundant flushes. > > Skip flushes when there is no work submitted since the last > flush. > > Clone of geofflang's: > https://chromium-review.googlesource.com/2911879 > > Bug: chromium:1181068 > Change-Id: Idd8a1c61b814d746bf1e0225cfc4ca375a7bb224 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915675 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1181068 Bug: chromium:1213507 No-Try: True Change-Id: Icd1662e4ea541375b44bddaa839a5241cdad5302 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2919503 Commit-Queue: Kenneth Russell <kbr@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| f410e81a | 2021-04-20 14:26:54 | GL: Implement multisampled_render_to_texture Bug: angleproject:2894, angleproject:5988 Change-Id: I17b55f0655d32d9f41cb55a0467b93a00fba751b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841084 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 1aa88398 | 2021-05-24 14:19:05 | CL: program object creation for front end and pass-through Add program object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: If94db8ab8b491e1ac21c767347cabb6f4f3b3cba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912465 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com> | ||
| e3dd7161 | 2021-05-24 12:47:38 | CL: sampler object creation for front end and pass-through Add sampler object to back end and implement creation and info query. Bug: angleproject:6001 Change-Id: If5b7d09564d773d6aeda7612728e19bfec7f6155 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912806 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| a6210a8f | 2021-05-23 19:02:46 | CL: image object creation for front end and pass-through Add image object to front end and implement creation and info query. Cache more Device info for Image validation. Bug: angleproject:5956 Change-Id: I38374f4c2c85287109c464ac90eb1bf49b07fa0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912805 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 7a38f3f5 | 2021-05-21 15:07:44 | GL: Skip redundant flushes. Skip flushes when there is no work submitted since the last flush. Clone of geofflang's: https://chromium-review.googlesource.com/2911879 Bug: chromium:1181068 Change-Id: Idd8a1c61b814d746bf1e0225cfc4ca375a7bb224 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2915675 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| efd8da4d | 2021-05-21 15:39:11 | CL: buffer object creation for front end and pass-through Add Buffer object to front end and Memory object to back end. Implement creation of buffer and sub-buffer objects. Make cl::Object destructor virtual to support destruction of Buffer. Cache more Device info for Buffer validation. Add missing and move existing version checks into validation. Bug: angleproject:5956 Change-Id: Iea7665be5f6bdd8469e81f5fe4935a9fb0e03436 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2912677 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: John Plate <jplate@google.com> | ||
| 81db1a46 | 2021-05-20 13:45:26 | Vulkan: TextureVk inherits a few attributes from ImageHelper Cache VkImageCreateFlags in ImageHelper. This allows texture target siblings to inherit a few VkImage create attributes thus avoiding image respecification in certain code paths. Bug: angleproject:2514 Bug: angleproject:5281 Test: PbufferTest.ClearAndBindTexImageSrgbSkipDecode*Vulkan Change-Id: Ic7397fabdce185264e06488355ca47f809338519 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2910473 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| fad9053f | 2021-05-20 15:52:38 | infra: Add isolated script tests to Pixel 4. This includes angle_perftests and angle_restricted_trace_gold_tests. Bug: angleproject:5941 Change-Id: I6f24d2c2752086ae6f7abba26880070c4a4f0472 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911034 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| e697e379 | 2021-03-10 23:59:45 | Vulkan: Allow certain usecases to have non-zero stride When glVertexAttribPointer is called with a type parameter that doesn't match the vertex attribute binding's type in shader, the vulkan backend used to force the stride to 0. This is acceptable since this usecase is unspecified in spec. To allow for better app compatibility, introduce a new extension that requires normal glVertexAttribPointer functionality to be maintained if the mismatched vertex attribute type is a mismatched integer type sign. This change also modifies the VkFormat used when a mismatch in signedness occurs to use a VkFormat with the same component width as the type parameter. Bug: angleproject:5762 Test: VertexAttributeTestES3.DrawWithRelaxedVertexAttributeType* Test: VertexAttributeTestES3.DrawWithMismatchedComponentCount* Change-Id: I7e5281500afc3d77f0775821447cabfad3ff2d66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765012 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> |