src/tests


Log

Author Commit Date CI Message
Jamie Madill 7ffdda9a 2016-09-08T13:26:51 D3D11: Don't allow fast unpack from GL_ALPHA8. This format is one that doesn't support buffer SRV creation. It seems like there is no equivalent dEQP test for this format. BUG=angleproject:1503 Change-Id: I9ecdb9406ca0b62dd54b450d2b50341d76584b2b Reviewed-on: https://chromium-review.googlesource.com/381435 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 588e2085 2016-09-08T11:23:30 Update dEQP test expectations with passing tests BUG=angleproject:1017 BUG=angleproject:1097 BUG=angleproject:1323 Change-Id: I67754700c27041c99428857c48697fa11c0d34ab Reviewed-on: https://chromium-review.googlesource.com/382860 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez e731d8aa 2016-09-07T10:56:25 TextureTest: suppress failure for newly added test. BUG=angleproject:1493 BUG=chromium:638323 Change-Id: I5cab149c735158fe810f002e47cc3c5c75bc503b Reviewed-on: https://chromium-review.googlesource.com/381951 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 14718767 2016-09-06T15:56:54 Remove usage of std::log2 in tests. For some reason, this was giving a link error on Android. Change it to use the mathutil version to be sure. BUG=angleproject:1493 BUG=chromium:638323 Change-Id: I454ba4609d7818f50c668bb7c1a3b684f9ca8444 Reviewed-on: https://chromium-review.googlesource.com/381671 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 509e4560 2016-08-25T14:55:44 compiler: Work around a HLSL compiler aliasing opt bug. BUG=angleproject:1448 Change-Id: I7d5bcbd100069152cea0cb03bc4fa6af1044460b Reviewed-on: https://chromium-review.googlesource.com/376020 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9e3d7aa0 2016-09-02T15:19:43 D3D11: Work around small mipped stencil textures. AMD has a bug with 2x2 and 1x1 mips of depth/stencil textures. Formats D24S8 and D32FS8 both seem to render black for the very small mips. We can work around this by selectively caching a copy of the texture data that only has depth information, since stencil isn't filterable in OpenGL ES. BUG=angleproject:1493 BUG=chromium:638323 Change-Id: Iebef42c4680018d9854dbe789d677823167213dd Reviewed-on: https://chromium-review.googlesource.com/380037 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 3af2b3b0 2016-09-06T09:47:56 UniformBufferTest: add back suppressions for failing tests 296398571213608b99d12266d0ba218f99c87abf fixes most but not all UniformBuffer Wintel failures of the waterfall, add back suppressions needed to make the waterfall green. BUG=chromium:593024 Change-Id: I124666853e9943bcb71083e5563d02e65551f916 Reviewed-on: https://chromium-review.googlesource.com/381451 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 613b959d 2016-09-05T12:05:53 Clean up qualification order checks Move determining whether qualification order checks are relaxed to QualifierTypes.cpp. The ParseContext only needs to construct TTypeQualifierBuilder with the shader version as a parameter, and it will make the decision based on that. ParseContext still passes diagnostics to the TTypeQualifierBuilder functions that return variable qualification to make it more explicit when errors are generated. Also encapsulate looking for symbols in the AST inside compiler_test.cpp. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I4190e6a680ace0cc0568a517e86353a95cc63c08 Reviewed-on: https://chromium-review.googlesource.com/380556 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev c28888b3 2016-07-22T15:27:42 Relax checks when parsing type qualifiers in GLSL ES 3.10 The grammar in GLSL ES 3.10 does not impose a strict order on the qualifiers and also allows multiple layout qualifiers. This patch relaxes the checks when parsing a type qualifier. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100a Reviewed-on: https://chromium-review.googlesource.com/379016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 29639857 2016-09-02T15:00:09 D3D11: Work around Intel uniform buffers bug. When copying from a staging buffer to a uniform buffer, the first upload would be incorrect. Work around this by trying to upload directly to a uniform buffer on the first BufferSubData call. BUG=chromium:593024 Change-Id: I0df3a1422b962bf3ece5d445f435df01e3544b67 Reviewed-on: https://chromium-review.googlesource.com/368774 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5b46a680 2016-09-01T15:22:06 Clear the swizzle cache in TextureStorage11::setData. BUG=angleproject:1494 Change-Id: I67471e4b961b3d8374c2da84394ead743939c225 Reviewed-on: https://chromium-review.googlesource.com/380095 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d08163d7 2016-09-01T13:56:24 Fix standalone build. BUG=angleproject:1471 Change-Id: I52aadeb58f75d5b944421bd0cd4a5dddead3f6d1 Reviewed-on: https://chromium-review.googlesource.com/379916 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 70866b89 2016-07-22T15:27:42 Change grammar to support features from es31 The grammar has been changed so that ES31 grammar is followed more closely. The ES31 grammar is not fully supported, only functionality related to qualifier enumeration is added. The ParseContext is changed so that type qualifiers can be now joined together (i.e. like layout qualifiers). This will allow enumeration of multiple storage qualifiers (i.e. uniform readonly coherent) which is essential for support of ES31 features. Some of the error checks had to be moved closer to the root of the parse tree since some of the information about the expression might be missing. Unfortunately, as there is no explicit ordering imposed by the grammar, additional checks for proper order of qualifiers had to be added. I also included unit tests which test against malformed shaders. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES3.functional.shaders.*precision* TEST=dEQP-GLES3.functional.shaders.*function* TEST=dEQP-GLES2.functional.shaders.* Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100d Reviewed-on: https://chromium-review.googlesource.com/362940 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao e5bb72ff 2016-09-01T01:41:27 Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used The flag is not used in chrome. We decide to do per emulation per flag. BUG=chromium:642227 Change-Id: I936d53e5015186e35e672d0cb51c853a941582d2 Reviewed-on: https://chromium-review.googlesource.com/379077 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov ad10a4aa 2016-08-29T23:24:33 Update dEQP gles2 tests expectations for Android Mark tests that fail or hang on Nexus 5X as such. BUG=angleproject:1471 TEST=gles2 tests pass on Nexus 5X Change-Id: I3de8ce3e472f9c75bd18140bf9aa4d79a73cb22d Reviewed-on: https://chromium-review.googlesource.com/377703 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov e3352f94 2016-08-12T20:40:14 Change angle_util to be a shared library So that there will be one instance of static thread synchronization variables in AndroidWindow. Previously there was one instance in lib_angle_deqp_gles2_tests__library and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize waiting forever. Also make the change in GYP build to fix standalone build, and fix rpath issues on Mac. BUG=angleproject:1471 TEST=end2end and deqp tests on standalone Win10 and end2end on GN Mac 10.11 Change-Id: I731578459400bb47d269df129aabed9b67b555e6 Reviewed-on: https://chromium-review.googlesource.com/376202 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho d5da505d 2016-08-29T13:16:55 Fix constant folding non-square outerProduct Use all the vector elements correctly when constant folding non-square outerProduct. Previously the code used to discard some elements of the smaller outerProduct operand. Also clear up confusion about matrix rows/columns in matrix constant folding code in general. BUG=angleproject:1482 TEST=angle_unittests Change-Id: I7cba8f97a92b875de01e57255d54258cdfd92a47 Reviewed-on: https://chromium-review.googlesource.com/377298 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 2ac58792 2016-08-29T15:31:44 Update dEQP GLES3 test expectations BUG=angleproject:1097 Change-Id: Ib10ee930eb4d29bee3bc014c008a6b7420525e42 Reviewed-on: https://chromium-review.googlesource.com/377458 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4e58af61 2016-08-26T10:56:52 Add missing TexImage and CopyTexImage format combinations for ES3. * Some unsized DEPTH_COMPONENT combinations were not added to the validation tables for the ANGLE_depth_texture extension. * The HALF_FLOAT_OES format was not validated in ES3 for RGB and RGBA formats when the OES_texture_half_float extension is supported. * BGRA->BGRA CopyTexImage validation was missing. No more errors are generated within ANGLE when visiting http://alteredqualia.com/tools/webgl-features/ BUG=605754 Change-Id: If654c34adcebb4cd3eaa994ad7e912f6ffa4df55 Reviewed-on: https://chromium-review.googlesource.com/376281 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev 9ddfa060 2016-08-29T13:56:39 Disable compute shader tests on Intel The compute shader tests in angle_end2end_tests fail on Intel Linux. The patch disables the tests for Intel. TEST=angle_end2end_tests BUG=angleproject:1483 Change-Id: I303f0852ea3ccb65c1dd96a196a640c76cc519e4 Reviewed-on: https://chromium-review.googlesource.com/377318 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho ab481645 2016-08-26T12:09:10 Fix splitting nested sequence operators Make sure that only one sequence operator is split on one iteration of SplitSequenceOperator. This prevents multiple successive PostVisit calls to nested sequence operator nodes from adding duplicate nodes to the AST. The sequence operators are split starting from the outermost one to preserve execution order. Note that the shader translator somewhat unexpectedly generates nested sequence operators in the AST when there is a sequence operator with more than two operands, so this bug ended up affecting shaders in the wild. The code around parsing sequence operators could be clarified separately. BUG=638313 TEST=angle_end2end_tests Change-Id: Ic6400a484ceff0c790c2290f7b4b80980f87cd88 Reviewed-on: https://chromium-review.googlesource.com/376678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang b0465313 2016-08-26T13:21:37 Don't allow packed integer types in glVertexAttribIPointer. They are only allowed in the glVertexAttribPointer call. BUG=angleproject:1101 Change-Id: I85aae9e35b45e8b1296244756091271d01dd1533 Reviewed-on: https://chromium-review.googlesource.com/376719 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 558b038c 2016-08-26T17:54:34 Don't accept sampler operands for unary operators Unary plus and minus used to be accepted with sampler operands. Increment/decrement operators also now generate a clearer error message if a sampler operand is supplied. TEST=angle_unittests BUG=angleproject:1480 Change-Id: I2c5165c4eaac7b023d96e46a177e36f6536b0125 Reviewed-on: https://chromium-review.googlesource.com/376319 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 4c4c8e72 2016-08-04T12:25:34 Add compute program compilation and linking support Compute shaders can be now compiled and linked to create programs. Some tests are added to verify successful and unsuccessful compute shader linking. The patch also replaces std::array<int, 3> with a custom struct WorkGroupSize. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84 Reviewed-on: https://chromium-review.googlesource.com/366740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 666f65a1 2016-08-26T01:34:37 Revert "Revert "Cover vector dynamic indexing case in SplitSequenceOperator"" This reverts commit d2f59bb6dda4f3548e158a09540829f9ff56bba4. Change-Id: If2842bce17a0c085e2bc913ff120083fbe90497c Reviewed-on: https://chromium-review.googlesource.com/376189 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez b3925a3f 2016-08-23T13:17:34 Add test for EGL_create_context_robustness The test is disabled on non-Windows as Linux drivers seem to not be able to kill an in-flight warp and the whole computer locks down. BUG=angleproject:1463 Change-Id: Iea3dcb1df323aa1341a4d26fe291b6abfae2aa3a Reviewed-on: https://chromium-review.googlesource.com/374166 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 55033e58 2016-08-25T17:32:12 Revert "Change angle_util to be a shared library" This reverts commit 2f9b5e6f79cd576bd3b7110272d58f143801bf0f. Change-Id: I90a7ba0596e79795c9549bc268eabff69c96d572 Reviewed-on: https://chromium-review.googlesource.com/376079 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 46ad513f 2016-08-13T14:22:47 dEQP: Use GL ES display factory on Android BUG=angleproject:1471 Change-Id: I11964fa36fa75841512c49eda4cd5947d6197cda Reviewed-on: https://chromium-review.googlesource.com/368985 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 4628f386 2016-08-13T14:13:16 Add dEQP search paths on Android devices Including: test expectations and list, dEQP data and test results. Hardcode chromium_tests_root for now, to avoid adding a new API to pass the path from test runner to ANGLE. BUG=angleproject:1471 Change-Id: I654fa4727c436d743b3d6344ad17cb030934cde2 Reviewed-on: https://chromium-review.googlesource.com/368984 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 2f9b5e6f 2016-08-12T20:40:14 Change angle_util to be a shared library So that there will be one instance of static thread synchronization variables in AndroidWindow. Previously there was one instance in lib_angle_deqp_gles2_tests__library and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize waiting forever. BUG=angleproject:1471 Change-Id: Ia529c91e34960eb352730c1bb89a91ce6336c8a0 Reviewed-on: https://chromium-review.googlesource.com/368983 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov ca05a081 2016-08-12T14:46:30 Compile deqp_gles2 on Android Add some missing functions, modify preprocessor conditions and build files to include some other missing functions when building for Android. BUG=angleproject:1471 Change-Id: Iadc0a0b9fed2444b8bc9a894ee65c8b66ea7f3c9 Reviewed-on: https://chromium-review.googlesource.com/368982 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao f69682be 2016-08-16T14:50:42 Add unittests to verify invariant doesn't leak This is a followup CL of https://chromium-review.googlesource.com/366720. Unittests is added to check invariant status does not leak across shaders. This CL also moves mInvariantVaryings and mGlobalInvariant from TSymbolTable to TSymbolTableLevel. So at the end of a compilation, the levels pop, and the settings will be cleared and will not affect the next compilation. Change-Id: I1199fade7a637276ab149ab9a599621b9977298b Reviewed-on: https://chromium-review.googlesource.com/370844 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Olli Etuaho 244be01a 2016-08-18T15:26:02 Fix struct compound assignment being allowed in GLSL parsing The shader translator used to accept some invalid struct operations, like struct += struct and struct == struct with a different type. Fix this. BUG=angleproject:1476 TEST=angle_unittests Change-Id: Ia2303fc1f740da4d78242e094ee6004b07364973 Reviewed-on: https://chromium-review.googlesource.com/372718 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill d2f59bb6 2016-08-17T11:50:52 Revert "Cover vector dynamic indexing case in SplitSequenceOperator" This CL was causing inverted rendering in a WebGL application. This reverts commit 7da9850643f55335a13a4663d226c73d0ac4d3b1. Vectors or matrices that are dynamically indexed as a part of an l-value generate new statements in the RemoveDynamicIndexing AST transformation step. SplitSequenceOperator needs to detect this case and split the sequence operator before statements are generated from its operands to ensure the correct order of execution. BUG=angleproject:1341 TEST=angle_end2end_tests Change-Id: I854f8cce2d46107afa62f48edf3d32c6d5c97eda Reviewed-on: https://chromium-review.googlesource.com/371643 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6c9503ec 2016-08-16T14:06:32 D3D11: Improve integer pow workaround. A slight bug in the problem case detection applied the workaround overly-broadly. Also included a much more thorough test. BUG=angleproject:851 Change-Id: I5c09d67eee3622c144401769af85958f23b60c57 Reviewed-on: https://chromium-review.googlesource.com/371380 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1200c41b 2016-08-16T14:09:14 Suppress two new AMD failures. These failures were exposed with the new R7 240 card. BUG=chromium:637037 Change-Id: I1fe5add2fc08d5c93e338250efb2af62712d0e53 Reviewed-on: https://chromium-review.googlesource.com/371318 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Zhenyao Mo 4e94fea8 2016-08-09T14:31:37 Emulate gl_FragColor broadcasting behavior when GL_EXT_draw_buffers is enabled. BUG=angleproject:1467,635433 TEST=WebGL conformance, angle_unittests Change-Id: I9eb4ce715732087a3786da886f42243716f2b9b2 Reviewed-on: https://chromium-review.googlesource.com/367532 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8cf70d55 2016-08-09T11:10:35 D3D11: Rename ANGLEFormatSet to Format. BUG=angleproject:1455 Change-Id: I896b3ed2d5e4ff3ad72de9a3a4b554841129e4e9 Reviewed-on: https://chromium-review.googlesource.com/367093 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c98cd326 2016-08-09T11:10:33 D3D11: Merge d3d11::TextureFormat and ANGLEFormatSet. BUG=angleproject:1455 Change-Id: I7fc2640ec9d73528feb526b4d8b89cabccda4d17 Reviewed-on: https://chromium-review.googlesource.com/367092 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev b088360f 2016-08-04T17:48:58 Add compute shader special variables Support is added for the compute shader special variables given in OpenGL GLSL ES 3.1 Revision 4, 7.1.3 Compute Shader Special Variables. Unit tests are added for legal and illegal usage of the special variables. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Idb25811c15c4044c55c611c0e73ef26eb5b3e9d7 Reviewed-on: https://chromium-review.googlesource.com/366661 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 802abe01 2016-08-04T17:48:32 Add compute shader compilation support in the glsl compiler Support is added for compute shader compilation. There is a small extension to the parser so that 'local_size_x = ', 'local_size_y = ' and 'local_size_z = ' are supported as layout qualifiers. A few shader compilation tests are added and one which checks the AST whether the layout qualifiers are properly parsed. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I67283797d1cf13fa4ac47faa2a6e66d93a2db867 Reviewed-on: https://chromium-review.googlesource.com/362300 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 17b10a9a 2016-08-03T14:10:06 D3D11: Store more format info by-reference. This CL stores the d3d11::TextureFormat by reference in the texture storage. Adding the internalFormat to the TextureFormat allows us to store a single ref instead of three per TextureStorage11. Also store the format sets in a d3d11::TextureFormat by-ref instead of by-pointer, making the code a bit cleaner. BUG=angleproject:1455 Change-Id: I3c0e966d948c694435577d7d45dc0cd156480cdb Reviewed-on: https://chromium-review.googlesource.com/365412 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 509a1d46 2016-07-18T10:10:29 GN: Enable more MSVS warnings. Some warnings were enabled only in standalone builds. Enabling them in the GN config will prevent standalone build breakage and also make some potentially harmful warnings more visible to non-Windows devs. BUG=angleproject:1449 Change-Id: I11fe9bac957864d37af37b3860a22fcbd91946ac Reviewed-on: https://chromium-review.googlesource.com/360961 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill fbcd96db 2016-08-03T17:12:34 dEQP: Add simple stats reporting to GTest runs. BUG=None Change-Id: Ia2b59916ebb0de5a09c1f039200d6c8885dd294c Reviewed-on: https://chromium-review.googlesource.com/365940 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev e93d24ef 2016-07-28T12:06:05 Add es3.1 shader constants The patch adds all shader built-in constants. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I81cae479d6506a8faa2dce023d5fcc2c1291d521 Reviewed-on: https://chromium-review.googlesource.com/364460 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez f54b14fc 2016-08-02T11:28:13 Remove angle_standalone from GYP files BUG=angleproject:1462 Change-Id: Ifdd714e2bc1f0a184f63f8ef162facce5286e935 Reviewed-on: https://chromium-review.googlesource.com/365233 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 97073d12 2016-04-20T10:42:34 Implement CHROMIUM_copy_texture for D3D11. BUG=angleproject:1356 Change-Id: I70246762411dbeeb3e291e317854139a68d80070 Reviewed-on: https://chromium-review.googlesource.com/339434 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5655b849 2016-08-02T11:00:07 D3D11: Fix integer pow workaround for nested pows. For some nested pow expressions, queueing two node replacements in the same tree traversal would mangle tree, resulting in invalid code. Fix this by iterating over the tree until no replacements are found, and doing one replacement each iteration. BUG=angleproject:851 Change-Id: Ie08ab23f4bfe3d5f32726856afc61ff1f3d6c789 Reviewed-on: https://chromium-review.googlesource.com/365400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1e0ea4f5 2016-07-22T13:07:24 Add a workaround for NVIDIA drivers with repeated transform feedback. BUG=angleproject:1298 Change-Id: Ibfbad8eb8ec824e377d8c1746a6691d6b689f498 Reviewed-on: https://chromium-review.googlesource.com/362601 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill c9bde926 2016-07-24T17:58:50 D3D11: Allow gl_PointCoord when not rendering points. ANGLE D3D11 uses a geometry shader to expand points into quads. This led to an edge case with gl_PointCoord. When the user references gl_PointCoord in the fragment shader but renders with GL_TRIANGLES or other non-point primitives, gl_PointCoord is undefined, but ANGLE would produce a link error. This would break some very odd edge-case shaders (e.g. a shader that is used with both points and triangles). We can fix this by simply adding a dummy PointCoord value to our vertex shader is all cases. If the user renders points, we ignore the PointCoord value passed to the geometry shader. If they render tris or lines and use PointCoord, the shader signatures will match, and PointCoord will even have a sane value of (0.5, 0.5). BUG=angleproject:1380 Change-Id: I322155cd3801d0241cabc9bb639a5aaa502831b3 Reviewed-on: https://chromium-review.googlesource.com/362779 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 1048e43f 2016-07-23T18:51:28 D3D: Work around HLSL integer pow folding bug. BUG=angleproject:851 Change-Id: I68a47b8343a29e42c0a69ca3f2a6cb5054d03782 Reviewed-on: https://chromium-review.googlesource.com/362775 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0c8abca1 2016-07-22T20:21:26 Fix CopyTexSubImage validation. Now that we preserve the sized-ness information, we can validate CopyTexSubImage and related methods correctly. Fixed a lot of WebGL 2 tests when using ANGLE. BUG=angleproject:1228 Change-Id: I959322c0a9bb16a2f16d60dce7cd1e63ca95b45a Reviewed-on: https://chromium-review.googlesource.com/362618 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a3944d4f 2016-07-22T22:13:26 Add gl::Format to represent a texture/rb/surface format. This has a few advantages: it preserves all the information of the internal format, such as if it is sized or unsized. It also saves looking up the format multiple times in the table, which should improve speed in some cases. The extra sized-ness information will allow us to perform the correct validation in CopyTexSubImage calls. BUG=angleproject:1228 Change-Id: I42954771b0a9a968f5d787b8cf6e0af721791855 Reviewed-on: https://chromium-review.googlesource.com/362626 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 156d7197 2016-07-21T16:11:00 HLSL: Insert return statements into functions that are missing them. It's allowed to not have all code paths return a value in ESSL but the HLSL compiler detects this and generates an error. Work around this by adding dummy return statements at the end of each function that doesn't have one. TEST=deqp/data/gles2/shaders/functions.html BUG=angleproject:1015 BUG=478572 Change-Id: I2913f90f0994d4caf25cc43b16b9fc4e9efb19a5 Reviewed-on: https://chromium-review.googlesource.com/362085 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Taiju Tsuiki 585362f4 2016-07-22T01:19:25 Remove manual include path setup for gtest and gmock This should no longer needed after http://crrev.com/d805a40eb7b1ef6b BUG=chromium:630299 Change-Id: I2f78a922d873cf1b5809b3454cb0b72267261b97 Reviewed-on: https://chromium-review.googlesource.com/362295 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 461e3af8 2016-07-21T18:15:34 preprocessor: Fix negative shift with bad ids. Fix this by producing an error on undefined or negative shifts. BUG=629518 Change-Id: Idfca5ed3fc8e557f6178408f3426a5ef2ce7cf14 Reviewed-on: https://chromium-review.googlesource.com/362020 Reviewed-by: Antoine Labour <piman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang dacac90a 2016-07-21T17:12:27 Skip the TransformFeedbackTest.BufferRebinding on Windows NVIDIA. BUG=angleproject:1298 Change-Id: I32750d5d81c14fe5a17634586cddf117f0a4e692 Reviewed-on: https://chromium-review.googlesource.com/362157 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 7da98506 2016-07-20T18:45:09 Cover vector dynamic indexing case in SplitSequenceOperator Vectors or matrices that are dynamically indexed as a part of an l-value generate new statements in the RemoveDynamicIndexing AST transformation step. SplitSequenceOperator needs to detect this case and split the sequence operator before statements are generated from its operands to ensure the correct order of execution. BUG=angleproject:1341 TEST=angle_end2end_tests Change-Id: I84e41a59c88fb5d0111669cab60312b930531a22 Reviewed-on: https://chromium-review.googlesource.com/361695 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho e1d199bb 2016-07-19T17:14:27 Split sequence operator when necessary Split sequence operators if some of their operands generate statements in subsequent AST transformations to guarantee the right order of execution. For now, this is supported for expressions that return arrays and unfolded short-circuiting operators, which is enough to get WebGL 2 tests passing. A trickier corner case with dynamic indexing of vectors as an l-value is left to be addressed later. BUG=angleproject:1341 TEST=angle_end2end_tests, WebGL 2 conformance test: conformance2/glsl3/array-in-complex-expression.html Change-Id: I9301edd3366be7607a8aa4c42a5ec13928749e10 Reviewed-on: https://chromium-review.googlesource.com/361694 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 1fc7493e 2016-07-21T10:15:04 Fix TearDown incorrect order in ReadPixelsTest The ANGLETest::TearDown() call was set at the beginning of the function where as it should be at the end since it destroys the context. The earlier version would not cause any crashes because the GL function calls would be ignored. BUG=angleproject:1445 TEST=angle_end2end_tests Change-Id: I187cb8fede1db4ef2bfc13ab850594c41e00b0b0 Reviewed-on: https://chromium-review.googlesource.com/362220 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang b21e20da 2016-07-19T15:35:41 D3D: Validate that all color attachments are unique. The previous logic of only checking the currently enabled draw buffers was incorrect. Also updated the logic to be more lenient and allow multiple slices or mips of the same texture. BUG=483282 Change-Id: I0d406d1a9a96e48342baefbaf11e0c2ecc6d390c Reviewed-on: https://chromium-review.googlesource.com/361533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Sami Väisänen c4433f48 2016-07-12T16:56:43 Fix uninitialized variables in BlendMinMaxTest BUG=angleproject:1443 Change-Id: I1ad2ecee3ffc81a4d1c128aa4de4437e3ee88e34 Reviewed-on: https://chromium-review.googlesource.com/360120 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev 138064f5 2016-07-15T12:03:41 Improve glCopyTexSubImage2D and glReadPixels validation glCopyTexSubImage2d and glReadPixels should generate a GL_INVALID_OPERATION when GL_NONE is specified as a color buffer. There are two tests added which cover glCopyTexSubImage2D and glReadPixels. BUG=angleproject:1445 TEST=angle_end2end_tests Change-Id: I3ab1428aad7eee96ca2330909e2b6f765f539705 Reviewed-on: https://chromium-review.googlesource.com/360860 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 1be913cf 2016-07-11T17:59:16 Add support for ES31 context creation The dEQP test for context creation passes. SH_WEBGL3_SPEC has been added, but it should be considered whether we should keep it, remove it or rename it. It was added so that there is a webgl mapping to es 310 shaders. Check Compiler.cpp. The bison file has been modified so that some tokens from es3 can be also used in es31 as well. A separate macro ES3_1_ONLY is added so that some tokens are limited only for es 310 shaders. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I2e5ca227c96046c30dc796ab934f3fda9c533eba Reviewed-on: https://chromium-review.googlesource.com/360300 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 29f908bf 2016-07-19T23:21:01 Revert "Support EXT_blend_func_extended in the GLES2 context" Test failures on Intel Release: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28New%20Intel%29/builds/1163 Also Intel Debug: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28New%20Intel%29/builds/820 Also NVIDIA with a different config: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%20GeForce%20730%29/builds/1564 BUG=angleproject:1379 This reverts commit 7f539ea52e6bc493d8e025ed2c43e10f606f088b. Change-Id: I2634ad2b3fcc31e1e5ffb3674b94cb0aed9fd773 Reviewed-on: https://chromium-review.googlesource.com/361840 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 73bd218e 2016-07-15T13:01:24 Support virtualized contexts and transform feedback in Renderer11. Track buffer offets in the transform feedback object and dirty them when a buffer is bound. This fixes problems when a buffer is rebound at the same offset and maintains tracking between context switches. BUG=angleproject:1447 BUG=angleproject:1298 Change-Id: I2f890e3ad5edacab47f624a95a502615c86cc0c8 Reviewed-on: https://chromium-review.googlesource.com/360910 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill e074f728 2016-07-19T10:41:26 dEQP: Move the shadow texture failure expectations. BUG=angleproject:1435 BUG=angleproject:1436 Change-Id: Idd11e29ad49cb488d3a8ecefd6aefc181b43d3fc Reviewed-on: https://chromium-review.googlesource.com/361558 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 196ca36c 2016-07-12T10:54:04 D3D11: Implement multisample depth resolve. This uses a pretty slow path with readback to the CPU. It should be possible to use SV_Depth in HLSL to resolve without a readback, but that will be left for a future optimization. Enables the WebGL 2 tests gles3/fbomultisample and fboinvalidate/sub. BUG=angleproject:1246 Change-Id: Id67178b0f6374cf53e4e107428637546ecca4124 Reviewed-on: https://chromium-review.googlesource.com/359956 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 78a9c733 2016-07-15T11:22:43 D3D11: Implement multisampled stencil resolve. This implements a fairly slow path with readback for stencil blits, and depth/stencil resolve. In a subsequent patch I'll implement the depth blits. BUG=angleproject:1246 Change-Id: I04151d1f49ca404d858172dff8286608eae29864 Reviewed-on: https://chromium-review.googlesource.com/359955 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez e58e1416 2016-07-18T16:40:46 ShCheckVariablesWithinPackingLimits add sh::ShaderVariable overload This overload doesn't take a stripped down version of the variable information, which makes it possible to handle varying structs correctly by flattening them as individual variables. BUG=621031 Change-Id: I367629fce3d17dd7e1f876c5937eb37f3d97c7f4 Reviewed-on: https://chromium-review.googlesource.com/361460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Sami Väisänen 7f539ea5 2016-05-20T13:29:08 Support EXT_blend_func_extended in the GLES2 context BUG=angleproject:1379 Change-Id: Ibda6e84c0a7f86e838247cd5c538ef956dd786fe Reviewed-on: https://chromium-review.googlesource.com/346410 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Jamie Madill f729e29d 2016-07-18T11:07:00 dEQP: Make RandomOrderExecutor produce less spam. We can take out the test case duration output, as it would only be useful for diagnosing unexpectedly slow tests. This will reduce the size of dEQP logs on the bots. BUG=None Change-Id: I591b2c564e89393ca6754140001f334c19a10b1a Reviewed-on: https://chromium-review.googlesource.com/361243 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 1b2f1629 2016-03-04T15:06:51 Forbid defined operator generated by macro expansion After lengthy debate, the GLES working group recommended that this should be an error in WebGL, though old specs were not updated. Make ANGLE follow the WebGL spec and generate an error in this case. This is a partial revert of the patch which added support for defined operator generated by macro expansion. The preprocessor unit tests added by the reverted commit are kept, but their expectations are changed. This breaks some dEQP tests that are not in line with the WebGL spec. BUG=angleproject:1335 TEST=angle_unittests, WebGL conformance tests Change-Id: I7d8a1d42c61367197f2aed4ca4de9297cc48acfc Reviewed-on: https://chromium-review.googlesource.com/352471 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 4d675ca2 2016-03-07T14:48:49 Reserve "defined" as a macro name After lengthy debate, the GLES working group recommended that this should be an error in WebGL, though old specs were not updated. Make ANGLE follow the WebGL spec and generate an error in this case. This breaks some dEQP tests which are not in line with the WebGL spec. BUG=angleproject:1335 TEST=WebGL conformance tests Change-Id: I93fc397094419ecbf6a1b5179631b72064149bd0 Reviewed-on: https://chromium-review.googlesource.com/352470 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 3f6a398c 2016-07-15T15:20:45 Fix type conversion warnings. BUG=angleproject:1382 Change-Id: Idee8882a7d7576faaa08418d9d399d836cec8fa7 Reviewed-on: https://chromium-review.googlesource.com/360903 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 1a1829c4 2016-07-15T11:26:06 dEQP GLES3 test expectations, reassign a bug. BUG=angleproject:1448 Change-Id: I82346baa0989416cf0105e4446178a299f4f8ffb Reviewed-on: https://chromium-review.googlesource.com/360664 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Sami Väisänen 46eaa946 2016-06-29T10:26:37 Support CHROMIUM_path_rendering fragment operations This brings two new APIs, BindFragmentInputLocation and ProgramPathFragmentInputGen that together dictate how the fragment shader varyings are used. BUG=angleproject:1382 Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0 Reviewed-on: https://chromium-review.googlesource.com/357071 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Olli Etuaho 90892fbd 2016-07-14T14:44:51 Refine swizzle/indexing constant folding code Fix constant folding of subscripting non-square matrices. Previously constant folding would offset the pointer into the matrix in multiples of the number of columns, when it should offset the pointer in multiples of the number of rows. Also change the MalformedShaderTest so that it only succeeds if vector swizzle is being checked correctly. Previously compilation would fail in the test either way because the shader code contained a call to an undefined function. Also refactor indexing checks and constant folding so that constant folding is done entirely separately from out-of-range checks. Bogus comments are removed from the constant folding functions. BUG=angleproject:1444 TEST=angle_unittests, angle_end2end_tests Change-Id: I7073b38f759e9b3635ee05947df4f6d8e23a39d5 Reviewed-on: https://chromium-review.googlesource.com/360112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 3f23406a 2016-07-13T15:35:45 Compute row pitch using the size of the input pixel, not the format pixel. For formats that can be loaded with data that has a different size pixel than the internal format (UNSIGNED_INT -> GL_DEPTH_COMPONENT_24) the row length would be computed as rowLength * 3 which is incorrect. BUG=angleproject:1095 Change-Id: I0f60a3bb9bb387d475ddda1389a3b4b6f4973922 Reviewed-on: https://chromium-review.googlesource.com/360214 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho b741c761 2016-06-29T15:49:22 Support precision emulation on HLSL Re-submit with missing virtual destructor and angle::NonCopyable added. Add precision emulation support to HLSL 4.1 output. This makes it possible for developers to test their shaders for precision issues easily on Chrome on Windows without having to use the GL backend. The patch has been verified with Chrome on Windows to reproduce some precision bugs in real-world WebGL content, including old versions of the babylon.js library. The EmulatePrecision AST transformation still relies on writing out raw shader code for the rounding functions, with raw HLSL code added alongside pre-existing GLSL and ESSL code. In some ways it would be nicer to do the EmulatePrecision step as a pure AST transformation, but on the other hand the raw code is much more readable and easier to optimize. To better support multiple output languages in EmulatePrecision, add a RoundingHelperWriter class that has different subclasses for writing the rounding functions in different languages. The unit tests are expanded to cover the HLSL output of precision emulation. The parts of the tests that require the HLSL output are only active on Windows where ANGLE_ENABLE_HLSL define is added to the unit tests. Putting the HLSL tests in an entirely separate file is a worse alternative, since it would require either a lot of code duplication or add a lot of boilerplate to the individual tests. BUG=angleproject:1437 TEST=angle_unittests Change-Id: I47d501037c206f4bd8b976d3acab9b21c717084c Reviewed-on: https://chromium-review.googlesource.com/360152 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 28ff4fd8 2016-07-06T11:54:21 Add deqp gles 3.1 tests to the build files BUG=angleproject:1442 Change-Id: I2ef27478573ec362bff57b532f7fee5731333b06 Reviewed-on: https://chromium-review.googlesource.com/360121 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 4107dda9 2016-07-13T14:19:49 Clamp float32 depth data when uploading. BUG=angleproject:1095 Change-Id: I4c272aef0f94733fc7b5297ddaa1fa2bc765fe62 Reviewed-on: https://chromium-review.googlesource.com/360029 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 3fdaf6f2 2016-07-13T15:07:41 Revert "Support precision emulation on HLSL" Forgot to add virtual destructors. BUG=angleproject:1437 This reverts commit a42e8b2cb9d0857f53c0490b5be3bf25b4e1f827. Change-Id: If33fecfeca9947deedf4668c64dbadf25a5dc5eb Reviewed-on: https://chromium-review.googlesource.com/360122 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez b00dcee4 2016-07-11T17:42:58 TranslatorGLSL/ESSL: Output #pragma before #extension The Intel Mesa driver considers the #pragma directive to be a non-preprocessor token which makes shaders fail compilation. The relevant blurb from the spec is: "the extension directives must occur before any non-preprocessor tokens" BUG=627417 Change-Id: Ic22cff49a9f9c1fe5d140302581ca7b36688732c Reviewed-on: https://chromium-review.googlesource.com/359621 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho a42e8b2c 2016-06-29T15:49:22 Support precision emulation on HLSL Add precision emulation support to HLSL 4.1 output. This makes it possible for developers to test their shaders for precision issues easily on Chrome on Windows without having to use the GL backend. The patch has been verified with Chrome on Windows to reproduce some precision bugs in real-world WebGL content, including old versions of the babylon.js library. The EmulatePrecision AST transformation still relies on writing out raw shader code for the rounding functions, with raw HLSL code added alongside pre-existing GLSL and ESSL code. In some ways it would be nicer to do the EmulatePrecision step as a pure AST transformation, but on the other hand the raw code is much more readable and easier to optimize. To better support multiple output languages in EmulatePrecision, add a RoundingHelperWriter class that has different subclasses for writing the rounding functions in different languages. The unit tests are expanded to cover the HLSL output of precision emulation. The parts of the tests that require the HLSL output are only active on Windows where ANGLE_ENABLE_HLSL define is added to the unit tests. Putting the HLSL tests in an entirely separate file is a worse alternative, since it would require either a lot of code duplication or add a lot of boilerplate to the individual tests. BUG=angleproject:1437 TEST=angle_unittests Change-Id: Ia4ba0374cd415908f16f34752321af1cb93525a5 Reviewed-on: https://chromium-review.googlesource.com/358473 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov fea6e952 2016-06-23T16:29:20 Skip DXT1CompressedTextureTestES3.PBOCompressedTexImage when DXT1 not supported Was failing on Nexus 5X Adreno, which doesn't have GL_EXT_texture_compression_dxt1 extension. Also rename the tests to indicate they test DXT1 compression format. BUG=angleproject:1424 TEST=DXT1CompressedTextureTestES3.PBOCompressedTexImage Change-Id: Ic82363a6f497da12602f3f3a662a52ffa833aa0f Reviewed-on: https://chromium-review.googlesource.com/355711 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho 61b81acf 2016-06-28T14:15:20 Support non-square matrices in precision emulation In case the shader version is greater than ESSL 1.00, the precision emulation needs to output rounding functions for non-square matrix types. Writing emulated compound assignment functions for non-square matrices already had most of the code in place before this change. New compound assignment operators like >>= don't need floating point precision emulation in ESSL 3.00, since all of them only operate on integers. BUG=angleproject:1434 TEST=angle_unittests Change-Id: I4678f511edf4f9f744fe23bb8d7dab4387f07f20 Reviewed-on: https://chromium-review.googlesource.com/358472 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 6e4cfceb 2016-06-13T15:06:31 Refactor ANGLE's image manipulation code into a static library. Allows for chromium to make use of some of the functionality. BUG=612205 Change-Id: Ib4435ca44775a3a554b0fb3bd384bd4d31d7952d Reviewed-on: https://chromium-review.googlesource.com/351753 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 91d56945 2015-07-21T18:56:48 Emulate the pack/unpack functions for unorms. BUG=angleproject:1044 Change-Id: I2cfb792de43d3a6fddd750100c74f948948dc1f6 Reviewed-on: https://chromium-review.googlesource.com/287290 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 3bc116e7 2016-07-04T13:49:28 Update dEQP test expectations for fixed tests. BUG=angleproject:1021 BUG=angleproject:1027 BUG=angleproject:1101 BUG=angleproject:1323 Change-Id: I52ce720de66373ea2174890097a6908307a7fa91 Reviewed-on: https://chromium-review.googlesource.com/358168 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill ec0b580d 2016-07-04T13:11:59 Re-land "D3D11: Fix readback of BGRA-backed formats." For some BGRA-backed formats (RGBA4, R5G6B5, RGB5A1), our ReadPixels implementation wasn't aware the BGRA format didn't exactly match the RGBA format. For these it would do the 'fast path' memcpy method, when it should stop and do the slow pixel-by-pixel packing method. Fixes conformance2/reading/read-pixels-from-fbo-test.html. Reland: fix empty format info that was causing us to only see the first pixel in the FBO in a ReadPixels call. Also fix bugs in the unorm 16-bit format readback code, and add ASSERTs to catch bugs in subsequent new formats. BUG=angleproject:1407 BUG=chromium:616176 Change-Id: I9fd55b9e1dd6a306eb4db195d775c02a1eb1f93f Reviewed-on: https://chromium-review.googlesource.com/357132 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c2128ff5 2016-07-04T10:26:17 translator: Fix two bugs that trigger ASSERTs. The first bug was a result of constant-folding a vector swizzle that was out-of-bounds. The second bug was a result of using a semicolon in a preprocessor define. BUG=angleproject:1425 Change-Id: Id6643b1f3e3b13cc021bd721ef2572487fe3c8d3 Reviewed-on: https://chromium-review.googlesource.com/357864 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 474a08c0 2016-06-28T10:49:46 Remove qualifiers from empty struct declarations in output Empty struct declarations with qualifiers are rejected by NVIDIA GL driver version 367.27. For example this kind of construct that is expected to be accepted by the WebGL conformance tests is rejected: const struct a { int i; }; Since qualifiers do not carry meaning unless a struct declaration has declarators, they can be simply omitted from the translator output in this kind of cases to work around this driver issue. New unit test is added to check that pruning empty declarations works correctly. BUG=angleproject:1430 BUG=622492 TEST=WebGL conformance tests, angle_unittests Change-Id: Id83f83124ae597fcdfa15100d336c2c207d9449c Reviewed-on: https://chromium-review.googlesource.com/356362 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill a8873ef5 2016-07-04T10:44:42 Fix warnings in PathRenderingTest.cpp. Certain warnings are suppressed in Chromium but not standalone ANGLE. We should enable those warnings for ANGLE specifically, in a follow-up CL. BUG=angleproject:1382 Change-Id: I12491a61b0f349c5937a1e5d9985c8da1d76e0dc Reviewed-on: https://chromium-review.googlesource.com/358107 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Sami Väisänen d59ca052 2016-06-21T16:10:00 Support instanced CHROMIUM_path_rendering This implements instanced path rendering. BUG=angleproject:1382 Change-Id: I4654251882975d707b22c7bb522af14ae34eb1a1 Reviewed-on: https://chromium-review.googlesource.com/355401 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Olli Etuaho 10fcd9be 2016-06-30T12:24:09 Add a helper class for compiler string matching tests The MatchOutputCodeTest class makes it easier to implement tests that do string matching on compiler output. Inheriting test classes set the compiler settings, tests then call compile() with the shader string and can call foundInCode() to check if the output code contains a given string. Various compiler unit tests that already did string matching are refactored to make use of this new helper class. Some tests now use SH_GLES3_SPEC instead of SH_GLES2_SPEC - this should not have a significant impact on test coverage. Some compileTestShader function variants that are now unused can be removed from the code. BUG=angleproject:1430 TEST=angle_unittests Change-Id: I1fd3529d5a1c6ab192f95ace800cf162604e68e7 Reviewed-on: https://chromium-review.googlesource.com/357800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho bbf1c102 2016-06-28T13:31:33 Fix BeginQuery validation ANY_SAMPLES_PASSED and ANY_SAMPLES_PASSED_CONSERVATIVE queries can not be active at the same time. The only place where the State::isQueryActive function is used is validating whether a BeginQuery call is correct, so it can be changed to check for this. BUG=angleproject:1101 TEST=dEQP-GLES3.functional.negative_api.fragment.begin_query Change-Id: Idadf129c6a036570f6e28857bdb24ffc11eeebe8 Reviewed-on: https://chromium-review.googlesource.com/356363 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov 3c754194 2016-06-27T19:36:41 Skip Texture2DTestES3.UnpackSkipImages2D test on Adreno Android GLES Due to a bug in Adreno glTexImage2D with GL_UNPACK_SKIP_IMAGES. BUG=angleproject:1429 TEST=Texture2DTestES3.UnpackSkipImages2D Change-Id: Iccb4cc968915a623f0aed099b81e759c6e4343f7 Reviewed-on: https://chromium-review.googlesource.com/356494 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov ad6c0452 2016-06-24T22:24:37 Skip SamplerInStruct AsFunctionParameter tests on Adreno Android GLES Due to Adreno bug in compiling struct function parameter in shader. BUG=angleproject:1427 TEST=SamplerInStructAsFunctionParameterTest SamplerInStructArrayAsFunctionParameterTest SamplerInNestedStructAsFunctionParameterTest Change-Id: I979312885f2047e78b61530c97703854a4be1586 Reviewed-on: https://chromium-review.googlesource.com/356125 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Corentin Wallez 419bfc91 2016-06-28T10:54:45 On Desktop GL, require index-constant sampler array indexing BUG=598924 Change-Id: If97dbaa782595997b815c70d14f079e0f0c3d82a Reviewed-on: https://chromium-review.googlesource.com/356710 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>