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137b1517
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2015-06-17T16:14:53
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Improve D3D GetProgramBinary chipset validation
- Check chipset identifying info before trying to compile shaders
- Check device feature level when loading a binary
- Use chipset VendorID/DeviceID etc instead of LUID so that program
binaries remain valid across system reboots
Change-Id: I88ba4543bb990956d1d8fb324abf9784d72950cd
Reviewed-on: https://chromium-review.googlesource.com/280428
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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d3970de4
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2015-05-14T11:07:48
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Move ANGLETest back in test_utils, leaving a proxy header for Chromium
BUG=angleproject:892
Change-Id: Ibd494813be87e996096077d6e208cc92461b8f49
Reviewed-on: https://chromium-review.googlesource.com/271154
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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ac3ab882
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2015-05-12T13:31:28
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Temporarily move back ANGLETest in end2end_tests
This path needs to a Chrome change before it can change.
BUG=angleproject:892
Change-Id: I549737383b9720a2e7d83ee5e3145d71716f04cb
Reviewed-on: https://chromium-review.googlesource.com/270457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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9cb9583e
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2015-05-11T10:21:48
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Move end2end and standalone tests to gl_tests and egl_tests
Also introduce a test_utils directory that contains helpers used for all
types of tests.
BUG=angleproject:892
Change-Id: I9e1bff895020ffd3a109162283971a290a1098bd
Reviewed-on: https://chromium-review.googlesource.com/270198
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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