Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| b6e07a6a | 2015-02-16 12:22:10 | Implement ESSL3 modf This is the first built-in function that has an out parameter, so l-value checks are added for built-ins. BUG=angle:918 Change-Id: Ifd5befe955224f706f864e25107879c9cdce9e9f Reviewed-on: https://chromium-review.googlesource.com/250780 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> | ||
| 0c1726e6 | 2015-02-18 14:35:02 | Implement isnan/isinf This change adds ANGLE support for isnan/isinf. BUG=angle:922 TEST=dEQP tests: dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.* (high precision tests still fail) Tests passing 100% because of this change: dEQP-GLES3.functional.shaders.builtin_functions.common.isinf.* Reduced number of errors in tests: EQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan.* dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_* Change-Id: I52bf18b59365ea7031746ae840550162d7e6b96e Reviewed-on: https://chromium-review.googlesource.com/250761 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Nicolas Capens <capn@chromium.org> | ||
| ff805cc3 | 2015-02-13 10:59:34 | Separate integer and float modulus Integer and float modulus are separated into Mod and IMod operator types to make the code clearer and to make GetOperatorString return the correct value for both. Change-Id: Ibfbca2c558bf919b0eab6404d7349f87fe47a18c Reviewed-on: https://chromium-review.googlesource.com/249692 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> | ||
| 3ae6465f | 2015-01-26 15:51:39 | Fix lots of variable shadowing in ANGLE BUG=angle:877 Change-Id: I3df0fffb19f5ecbe439fbc2a8d6d239a5dc6b638 Reviewed-on: https://chromium-review.googlesource.com/243334 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 74cafab1 | 2015-01-23 23:17:32 | Revert "Fix lots of variable shadowing in ANGLE" Caused WebGL CTS failures on the texture-npot test: https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/texture-npot.html This reverts commit c67e6e9fade44ef8938724e82db11db725e9c8e5. Change-Id: I089e99859231e0d657084ac3647257c650a9da92 Reviewed-on: https://chromium-review.googlesource.com/243041 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> | ||
| c67e6e9f | 2015-01-21 16:01:07 | Fix lots of variable shadowing in ANGLE BUG=angle:877 Change-Id: I15168ae32605b26aee08274464ffe68adb5a7e87 Reviewed-on: https://chromium-review.googlesource.com/242351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> | ||
| 31b5fc62 | 2015-01-16 12:13:36 | Add support for bitwise operations in ESSL3 Add support for <<, >>, &, |, ^, and their compound assignment variants <<=, >>=, &=, |=, ^=. Also add support for bitwise not (~). BUG=angle:870 Change-Id: I5e6a835409589556d5d58d58078fdf505cfd8da5 Reviewed-on: https://chromium-review.googlesource.com/241850 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 7700ff65 | 2015-01-15 12:16:29 | Add basic support for ESSL3 vec2 (un)pack functions The functions are emulated on HLSL, and use the native functions on OpenGL 4.2+ and GLES3.0. Emulation for OpenGL versions <= 4.1 is not yet implemented. BUG=angle:865 Change-Id: I6803a1767dacdb3dca12f13924651fd38fcacb75 Reviewed-on: https://chromium-review.googlesource.com/240961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| abf6dadd | 2015-01-14 14:45:16 | Implement matrix inverse built-in Inverse is emulated in HLSL by calculating the cofactor matrix and dividing that with the determinant. This results in the transpose of the inverse as is required. Better performing options might exist especially for 4x4 matrices, but this is enough for a working implementation. BUG=angle:859 Change-Id: I5185797cc1ed86865f5f4342707abdc2977a186b Reviewed-on: https://chromium-review.googlesource.com/240331 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| e39706d0 | 2014-12-30 16:40:36 | Implement simple ESSL3 matrix functions Add support for built-in functions outerProduct, determinant, transpose and the variations of matrixCompMult that were previously unsupported. BUG=angle:859 Change-Id: Ie2b9cf83cd80c5a886c6d4eb190c7ce25a32d0a4 Reviewed-on: https://chromium-review.googlesource.com/239873 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| 5c9cd3d1 | 2014-12-18 13:04:25 | Implement hyperbolic function support for ESSL 3.00 Emulating arc hyperbolic functions is required on HLSL, where they do not exist natively. For this, BuiltInFunctionEmulator is split into GLSL and HLSL subclasses. The GLSL subclass handles the pre-existing built-in emulation implemented for working around OSX bugs, and the HLSL subclass handles emulating asinh, acosh and atanh on HLSL. BUG=angle:855 Change-Id: I0dfeffb862ac27ba7f9ecf5492ec31d9d952b273 Reviewed-on: https://chromium-review.googlesource.com/236861 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| e8d2c072 | 2015-01-08 16:33:54 | Implement float-integer conversions for ESSL 3.00 The implementation uses asint, asuint and asfloat in the HLSL output. BUG=angle:865 Change-Id: I6b48298e18c7b3b0bdeac522b375ebc4eab7cf4e Reviewed-on: https://chromium-review.googlesource.com/239520 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| be954a23 | 2014-12-23 00:05:28 | Implement support for the binary operator '%' in the translator. BUG=angle:854 Change-Id: If116de132dc83d93255749b54c1919a75abcb65c Reviewed-on: https://chromium-review.googlesource.com/236330 Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 853dc1ab | 2014-11-06 17:25:48 | Add mediump and lowp precision emulation support for GLSL output This implements the rounding as specified in WEBGL_debug_shader_precision extension proposal for desktop GLSL and ESSL output. The bulk of the new functionality is added in the form of a new EmulatePrecision AST traverser, which inserts calls to the rounding routines angle_frm and angle_frl in the appropriate places, and writes the rounding routines themselves to the shader. Compound assignments which are subject to emulation are transformed from "x op= y" to "angle_compound_op_frm(x, y)", a call to a function which does the appropriate rounding and places the result of the operation to x. The angle_ prefixed names should not clash with user-defined names if name hashing is on. If name hashing is not on, the precision emulation can only be used if the angle_ prefix is reserved for use by ANGLE. To support the rounding routines in output, a new operator type is added for internal helper function calls, which are not subject to name hashing. In ESSL output, all variables are forced to highp when precision emulation is on to ensure consistency with how precision emulation performs on desktop. Comprehensive tests for the added code generation are included. BUG=angle:787 Change-Id: I0d0ad9327888f803a32e79b64b08763c654c913b Reviewed-on: https://chromium-review.googlesource.com/229631 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| 76acee83 | 2014-11-04 13:44:03 | Name mangle function prototypes and print them in interm output This patch changes function prototype handling so that they get assigned the same kind of a mangled name as function definitions and function calls. This name is now also printed in interm output so that function prototypes can be accurately identified in the interm output. BUG=angle:821 TEST=compiler_tests Change-Id: Ia150b8ac5b816b8096c964767cd8666bdee28539 Reviewed-on: https://chromium-review.googlesource.com/227390 Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 2a517272 | 2014-10-27 16:09:57 | Fix an issue with separate invariant statement. Basically we end up with an extra "invariant xxx ;;" on GL backend. This is not handled correctly by Mac drivers and also out shader translator. BUG=angle:776 TEST=webgl conformance on mac/windows Change-Id: If32867efba64ab0d3e6e690155790b90d736439f Reviewed-on: https://chromium-review.googlesource.com/225780 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0783efd8 | 2014-10-21 15:51:59 | Fix initialization sequence translation bug. BUG=angle:805 TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/expression-list-in-declarator-initializer.html Change-Id: I94fbdd0824dbe73034f8bf022aa53627582ad48b Reviewed-on: https://chromium-review.googlesource.com/224813 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org> | ||
| 94ac7b78 | 2014-10-15 18:22:08 | Invariant related processing. * Fix a bug in PreProcessor for STDGL pragma. * Record all invariant settings and set them in ShaderVariable. * Write #pragma STDGL invariant(all) in GL BUG=angle:776 TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-invariance.html Change-Id: Ie28b75480deed79f0c9f26e3b98f1778d1290182 Reviewed-on: https://chromium-review.googlesource.com/223610 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| de1e00e1 | 2014-10-09 16:55:32 | Implement support of unary operator "+" in translator. BUG=angle:779 TEST=conformance/glsl/misc/struct-unary-operators.html Change-Id: Ia827e07dcfc8ad3bbbc078e54336815be9027945 Reviewed-on: https://chromium-review.googlesource.com/222720 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org> | ||
| 3b5c2dae | 2014-08-19 15:23:32 | Add a new invariant declaration operator. BUG=angle:711 Change-Id: I54a48b636a68c317b8d44ee2d578847b80095289 Reviewed-on: https://chromium-review.googlesource.com/213500 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 1c28e1f0 | 2014-08-04 11:37:54 | Fix shaders with invariant keyword. We would trigger assertion failures in Debug mode, and fail to parse and translate correctly in Release. BUG=angle:711 Change-Id: Ibb7f33b288376617598578f48c7bbdbdec044279 Reviewed-on: https://chromium-review.googlesource.com/210822 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> | ||
| e40d1e9c | 2014-07-16 17:40:36 | Fix style violations. BUG=angle:650 TEST=no behavior change Change-Id: I3096615a181b1ec2c18ce60566c3d6249975b84e Reviewed-on: https://chromium-review.googlesource.com/208569 Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 16004fca | 2014-06-11 11:29:11 | Eliminate conversion operations. They've been replaced by using constructor nodes, so any code handling conversion operators can be removed. BUG=380353 Change-Id: I70413179e7443efccbf997a5dd0f053c23689589 Reviewed-on: https://chromium-review.googlesource.com/203453 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 01f85ac8 | 2014-06-06 11:55:04 | Refactor GLSL scoped structure handling. With a unique ID, similar to how we handle scoped structures in the HLSL translator, we can simplify the declared structure check. BUG=angle:618 Change-Id: I5fe61c8d353650ac67a7c7ecdf53a70b91a9b717 Reviewed-on: https://chromium-review.googlesource.com/202500 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 9eedea03 | 2014-05-12 16:02:35 | Fix code styles in OutputGLSLBase, SymbolTable, and Types. I came across these three classes in the last CL, so do some cleanup as I touched these classes. BUG= TEST=webgl conformance, no regressions Change-Id: I2819bab5965fcb4917f85c2eded571a7f95ab9a2 Reviewed-on: https://chromium-review.googlesource.com/199423 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org> | ||
| 904a9164 | 2014-05-09 14:07:45 | Fix nested struct scope support in GL backend. Basically we should be able to reuse a struct name once the previous use is out of the scope, or we can reuse it if we are in a inner scope than where it is defined before. BUG=368910 BUG=angle:618 TEST=conformance/glsl/bugs/nested-structs-with-same-name.html Change-Id: Icfac76b844deaca0c8a0501d7426ff3802e657dc Reviewed-on: https://chromium-review.googlesource.com/199137 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org> | ||
| 46485086 | 2014-04-15 13:12:50 | Implement EXT_shader_texture_lod BUG=angle:551 Change-Id: I81d7574a15861f1b24ddf6147cf71adbf20e10f3 Reviewed-on: https://chromium-review.googlesource.com/194960 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> | ||
| 550c600b | 2014-02-26 15:40:48 | Improvement on loop unrolling with loops indexing sampler arrays 1) Before this workaround is hardwired on mac, now we move it behind a compil 2) Fix the issue where "break" inside the loop isn't handled while unrolled. BUG=338474 TEST=webgl conformance test sampler-array-using-loop-index.html Change-Id: I4996a42c2dea39a8a5af772c256f8e3cb383f59a Reviewed-on: https://chromium-review.googlesource.com/188079 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org> Conflicts: include/GLSLANG/ShaderLang.h src/compiler/translator/ValidateLimitations.cpp Change-Id: I546197bd7df1634ebccdd380be14c3250cd56151 Reviewed-on: https://chromium-review.googlesource.com/189061 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org> | ||
| 7cab38b5 | 2013-10-15 12:59:30 | Add an option to unfold short circuiting in AST. We replace "a || b" with "a ? true : b", "a && b" with "a ? b : false". This is to work around short circuiting bug in Mac drivers. ANGLEBUG=482 TEST=webgl conformance tests R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/14529048 Conflicts: src/build_angle.gypi src/compiler/translator/Compiler.cpp Change-Id: Ic2384a97d58f54294efcb3a012deb2007a9fc658 Reviewed-on: https://chromium-review.googlesource.com/178996 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org> | ||
| 17732823 | 2013-08-29 13:46:49 | Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. |