Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 3089f92e | 2019-05-01 15:11:46 | Move EGL Display config into EGLPlatformParameters. This CL moves all of the EGLDisplay configuration into an EGL platform struct. Consolidating display configuration in the struct allows us to move configuration out of the test constructor. Then when we filter test configs we don't need to wait for the individual test setup. Bug: angleproject:3393 Change-Id: I5bd06dcdc9f2867ebc43c1d4984077ada35cafc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574674 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| fc0be049 | 2019-04-18 09:44:06 | Fix GL_MAX_COMBINED_UNIFORM_BLOCKS query This was previously returning maxCombinedTextureImageUnits instead of maxCombinedUniformBlocks. Fixing that exposed a bug in the GL backend where the combined values were sometimes capped to vertex+fragment values and sometimes not capped at all. The reasoning for such capping was that the combined limits as queried from GL contains stages not available in GLES (such as tessellation). However, the capping failed to take geometry shader limits into account. This change adjusts such capping to vertex+fragment+geometry. It also applies the cappping to all combined limits, rather than a select few. Bug: angleproject:2099 Change-Id: I7231058b5d7f80b1b2452d9f87d4b0ab6e1cdb17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572487 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| b8149075 | 2019-04-30 16:14:44 | Clean up ANGLE test extension functions. None of these functions needed to be member functions. Also make the naming more consistent. Bug: angleproject:3393 Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 0659c991 | 2019-04-30 16:14:43 | Set swap interval explicitly. The swap interval can be changed independent of the Surface config. Thus it makes more sense to set it explicitly in test setup. This simplifies the test config. Also updates some of the API for GLWindowBase. Return an explicit error from makeCurrent. Bug: angleproject:3393 Change-Id: Ic62b33018e872bc0e38f2848e2427ed898b60749 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574672 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 15ce8227 | 2019-03-18 19:25:21 | Fix error report when active color buffer has no fs output Also modify or remove some tests to sync up with the expected behavior stated in spec. Related to https://github.com/KhronosGroup/WebGL/pull/2780 If any draw buffer with an attachment does not have a defined fragment shader output, draws generate INVALID_OPERATION. Also remove Framebuffer masking for inactive outputs. This workaround is no longer necessary as the WebGL spec has changed. It also was never fully working and had bugs with certain orders of calls. Bug: angleproject:2872 Bug: chromium:927908 Bug: chromium:943538 Change-Id: I73715a6ab851ae3db7096f49ea0a9fdd6f576703 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1530018 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 1ad7a072 | 2019-04-26 14:05:25 | Clean up unexpected passed/failed test behavior for generate_stats The lists of tests can't be added to the sheets if more than 50,000 lines. Since the goal is to get rid of all unexpected passes/failures, it's reasonable to clip the lists by length. Other formatting changes too. Bug: angleproject:3398 Change-Id: Ice461862fb4266e0ad1280f20de85224fc6d7e97 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1585612 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| 6f691fbb | 2019-04-25 11:01:52 | Port the WebGL2 framebuffer-texture-changing-base-level test to native A nearly direct port of the https://www.khronos.org/registry/webgl/sdk/tests/conformance2/rendering/framebuffer-texture-changing-base-level.html test for easier debugging. BUG=angleproject:2291 Change-Id: Ibc8a7e77629f1ea3f15e92ea93f1210fa850c524 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1584361 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com> | ||
| 51ac37ee | 2019-04-25 13:32:16 | Print unexpected passed/failed tests with formatting for generate_stats The stats generation should pick up a list of unexpected failed/passed tests, so the tests should be printed with the format used by this script. Bug: angleproject:3398 Change-Id: I96a8eba6c2e294f64ca59ec60042cc688d1133c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1584363 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| fb6fbdbc | 2019-04-12 15:16:30 | Return that polling queries have completed after context loss. KHR_robustness says that certain queries that poll such as GetSynciv with SYNC_STATUS should still generate errors after context loss but also return that the result is available. BUG=angleproject:3379 Change-Id: Ibf61f8481bc7c3d1b4fa8979dc404d0ca3952fcd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566142 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5a0f64b6 | 2019-04-23 16:06:47 | D3D: Require cube completeness to create render targets TextureD3D_Cube::isFaceLevelComplete skips checks for the base level because it assumes that isCubeComplete has already been called to verify the base level. This assumption is not correct for some cases like glCopyTextureCHROMIUM which attempts to create a render target from cube maps that may not be complete. This caused us to create render targets from incomplete cube maps and then fail to upload data to the cube faces because the sizes or formats did not match between the images and render target. TEST=conformance/more/conformance/quickCheckAPI-S_V.html BUG=angleproject:3384 Change-Id: Iceb9415debfa07436fea1eb4bc23d0ec05679839 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1578957 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 1b0acbb5 | 2019-04-23 15:17:56 | Add cases with multiple draws and dispatches D3D11 cannot allow the same (sub)-resource bound as both a SRV and an UAV at the same time. If render pipline and compute pipeline access the same texture, must unset conflicting SRVs and UAVs before drawing and dispatching on D3D backend. Currently, these cases could not pass on D3D11 backend. Bug: angleproject:3152 TEST=angle_end2end_tests.ComputeShaderTest.* Change-Id: I3ed19d7586625aac7fe9f46f86341d136d148019 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1578131 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> | ||
| 47b5b1c2 | 2019-04-22 13:32:31 | Vulkan:Improve white box test documentation Add target for angle_white_box_perftests to DevSetup.md Android build instructions. Generously comment the test source to clarify various tests and how to run them. Bug: angleproject:3136 Change-Id: Ie4f0ec6951d354ebac861f727c9d550a93ad48c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1577740 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com> | ||
| 0631e19b | 2019-04-18 16:09:12 | Vulkan: Rename Vulkan "Texture" format to "Image" Also adds some comments to vk_format_utils.h. Bug: angleproject:3372 Change-Id: I529b9b189e4cdfd400c3c981a47139727d9954ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565062 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 3b775865 | 2019-04-18 15:59:15 | Skipped tests not accumulated in dEQP stats output. The sSkippedTests is not incremented in the kGpuTestSkip check in runTest, when it should be. Bug: angleproject:3390 Change-Id: I4aca73ba1bbe3060fc3c0cd27679c2276a30a741 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574620 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| d18c048a | 2019-04-04 19:56:43 | Remove Nexus 5X Vulkan test suppressions. SimpleStateChangeTest.DrawArraysThenDrawElements TextureUploadFormatTest.All VertexAttributeTest.UnsignedByteNormalized VertexAttributeTest.ByteNormalized EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve was skipped on all Android for unspecified reason in https://chromium-review.googlesource.com/c/angle/angle/+/451877 seems to be passing now. Make some suppressions OpenGL ES specific: MultisampleCompatibilityTest.DrawCoverageAndResolve RobustResourceInitTest.TexImageThenSubImage RobustResourceInitTest.ReadingPartiallyInitializedTexture RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly RobustResourceInitTest.MaskedDepthClear RobustResourceInitTestES3.MaskedDepthClearBuffer RobustResourceInitTest.MaskedStencilClear RobustResourceInitTestES3.MaskedStencilClearBuffer TransformFeedbackTest.OffsetResetOnBeginTransformFeedback Bug: angleproject:3262 Bug: angleproject:3124, angleproject:2657, angleproject:2797 Change-Id: I3ed7a3f0ebbb4598bff75e2b3bd8b3b0630779f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572484 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| f02a767d | 2019-04-09 18:45:23 | Vulkan: Implement glTexStorageMem2DEXT This implements support for creating textures that alias vulkan images allocated inside external memory. Bug: angleproject:3289 Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org> | ||
| 422c94bd | 2019-04-12 13:37:19 | Vulkan: Enable ES3 fragment output attribute locations GLSLTest_ES3 end2end tests are enabled for Vulkan, though with suppressions for other features that are missing. Bug: angleproject:3199 Change-Id: Ie744e160eab2df9a5a4f2c67ea5acf4b865ea5bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565058 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 82bcffa7 | 2019-04-17 10:45:25 | Disable parallel compile for d3d11 compute To observe whether the flaky issues still show up with the feature disabled. Bug: angleproject:3349 Change-Id: I0eae861ad76212fb4a65b57c1e1b5e8c583d6a3b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571027 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> | ||
| 0f7a2330 | 2019-04-17 11:13:41 | Modify test result output from dEQP tests for visualization script. Test results will now be prepended with [TESTSTATS], and there are two new outputs added for unexpected passes and unexpected failures. Bug: angleproject:3369 Change-Id: Iec4dafe695531dcf56d496083036ccf1e286ead7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571388 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 057b76e1 | 2019-04-12 14:48:59 | Implement GL_CHROMIUM_lose_context. This is useful for testing context lost behaviour. BUG=angleproject:3379 Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 3b2c6bfd | 2019-04-16 17:19:50 | Vulkan: Implement glImportMemoryFdEXT Allow importing opaque file descriptors into memory objects on linux. Currently this just holds onto the file descriptor rather than calling vkAllocateMemory immediately. The latter will be easier once we have support for suballocation (anglebug.com/2162). Bug: angleproject:3289 Change-Id: Ia80ce07b2a9ec95b9063feb9bfeb24ffe77fa40e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552028 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| c832cdd7 | 2019-04-15 14:53:01 | dEQP test_expectations parser should output an error on unused lines. dEQP test_expectations parser should allow nested overrides. When an expectation line is not used for any test, it's likely duplicated or misspelled, or the test was removed. The parser should output these errors to make it easier to keep the expectations up to date. Also necessary to allow longer/more specific expectations to override shorter ones, so the scenario where you FAIL one set of tests across platforms, and SKIP a subset of that group on one platform will still be allowed. Bug: angleproject:3368 Change-Id: If0470cb6fb12f8d3daa97df0c701185fa086668c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1564725 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 7d64c486 | 2019-03-12 14:27:40 | GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. changes include: 1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change 2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported 3) WebGL 2 (ES3) is required for multiview Bug: angleproject:3341 Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| e02ad4d3 | 2019-04-16 14:12:37 | Suppress tests crashing on teardown on Win Intel D3D11 BUG=angleproject:3349 Change-Id: Ib86f8b87d719919c980240d3220521a3c7f8a942 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1569466 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| e7da32f1 | 2018-12-27 15:31:47 | Fix the failure in UpdateImageTextureInUse If we update the texture data between two dispatch calls, ReadPixels can't get right result after the second dispatch call. The failure reason is that after the first dispatch, ReadPixels will sync framebufer state which will update color render target. Finally, TextureD3D::ensureRenderTarget is reached. However, we are in compute pipeline. mTexStorage->isRenderTarget() will be false. That results the current texture will create a new render target storage. But the UAV is still bound with the previous texture storage. If there is no texture dirty bit between these two dispatch calls, applyTexturesForCompute won't be called. After the second dispatch, readPixels will read data from the new texture storage which is not updated. Bug: angleproject:3015 Change-Id: Ib2494ab8bf6e12faefc0a7370719d383526c36ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1390710 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> | ||
| ccd91316 | 2019-04-12 14:13:22 | Use primaryGPUIndex over activeGPUIndex when determining the system GPU. Mac OPENGL/AMD dEQP test suppressions were being ignored because in SystemInfo the activeGPUIndex was used when the primaryGPUIndex should have been used. Bug: angleproject:3373 Change-Id: I2664049b956bf8903c6d7094ec27646766e7ce16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565056 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| d3ec341d | 2019-04-10 11:37:07 | Fix LineLoopStateChangeTest to actually draw square and hourglass The test claimed to be drawing an hourglass followed by a square. That is: ---- \/ /\ ---- followed by: ---- | | | | ---- With the end result being: ---- |\/| |/\| ---- However, in reality it was drawing two hour glasses with the same result. That is: ---- \/ /\ ---- followed by: |\/| |/\| Bug: angleproject:3361 Change-Id: I59a2930f78e6e448b6ccb2e5f70c73ff0f15a2ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561650 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5646a7cc | 2019-04-12 16:42:56 | Uniform buffers not dirtied for gl_VertexID workaround on D3D11. Related to: https://chromium-review.googlesource.com/c/angle/angle/+/1520988 The program uniform buffers were dirtied for this edge case, but it should have been the driver uniform buffers. This CL fixes this and adds a tests case which catches this. Bug: 945903 Change-Id: I6142771e200513ed0251fc97cec68d371d39ec1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565059 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shrek Shao <shrekshao@google.com> | ||
| 8f0210f7 | 2019-04-10 10:44:10 | Always enable NPOT for Vulkan backend Vulkan natively supports non power-of-two textures so indicate that support for front-end. Bug: angle-project:3239 Test: angle_deqp_gles2_tests --gtest_filter=dEQP.GLES2/functional_texture_completeness_2d_npot_t_repeat --use-angle=vulkan Change-Id: Id9058b6e9afd1d43e5d74612f808ce39beafd35f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561963 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 23667b7e | 2019-04-10 12:49:56 | Update test result output from ANGLE dEQP gtests. * prints lines for total, passed, failed, not supported, skipped, and exception results. * prints unexpected passed and failed tests each individually using the dEQP name of the test. * moves skipped test detection into the test loop. skipped tests will now print a message that they've been skipped. Bug: angleproject:3369 Change-Id: Idbfc0154a658eda3f52b5bfd30fbff0860a00133 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561970 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4877ef35 | 2019-04-12 10:36:00 | Ensure deleteTexture preserves correct texture cache. Also adds a test contributed by jgilbert@mozilla.com. Bug: angleproject:3375 Change-Id: Ibd52daa074bf53b2b213193ccf5a612705a89c67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565052 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a95940c6 | 2019-04-12 10:54:05 | Suppress flaky dEQP 3.1 test functional.shaders.builtin_functions.uniform.findLSBMinusOne.highp_compute on D3D11 Bug: angleproject:2619 Change-Id: Ia7a83429d03b871967d2d6c5ecd3ce82111b98fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565427 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 9af10e8a | 2019-04-11 16:20:57 | Incorrectly placed extension directive is an error The ESSL 1.00 spec states "...the extension directives must occur before any non-preprocessor tokens." This change makes the occurance of an extension directive after non-preprocessor tokens a compilation error. Bug: angleproject:3285 Change-Id: I9f8631366151c92fb6d8b4408596917012d9a3e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565411 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com> | ||
| e29b61e6 | 2019-04-11 17:02:42 | Skip ParallelShaderCompileTestES31.LinkAndDispatchManyPrograms Flaky on Win NVIDIA D3D11 Bug: angleproject:3359 Change-Id: I56a0e4266f1cd0913852a43852666dee055a8e00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1564562 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 2249d4a7 | 2019-04-05 16:48:55 | Vulkan: remove clear depth ability from clearWithDraw This partially reverts the following change: 60ec8f576 Vulkan: break dependency to the depthClamp feature The feature is no longer necessary, and simplifies the usage of utility shaders. Bug: angleproject:2361 Change-Id: I1e87ac8d2517c5a3b50e3d0cddd55c852e0e3e7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1555313 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> | ||
| 127990f9 | 2019-04-04 13:52:04 | Vulkan: Use render pass loadOp for scissored clears At this point, every clear is done through render pass loadOp, except masked color or stencil clears. The only fallback is clearWithDraw, that can clear both color and stencil at the same time. Bug: angleproject:2361 Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> | ||
| d581f918 | 2019-04-11 10:21:05 | Vulkan: few more EGL dEQP suppressions on Android Follow up to c02ef98fb199341d644e4751ac682d858595420e. Bug: angleproject:2546 Change-Id: Ibad7befc5bed95544c0cf15a79d25b47ec8a00bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1564710 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| e6b23e45 | 2019-04-10 17:19:15 | Skip Texture2DTestES3.TextureImplPropogatesDirtyBits on Win AMD GL Bug: angleproject:3371 Change-Id: I7601e6b658835b9c948acab98491f5bd01ea9497 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562517 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 34cbc544 | 2019-04-05 11:30:10 | Use ANGLE's gpu_info_util libraries for test expectations 3. Remove gpu_info.h and gpu_info.cc and use ANGLE's own gpu_info_util to to gather device info instead. - Support collecting info for and parsing expectations of specific Android devices such as Nexus 5X and Pixel 2. - Change parser behavior to more closely follow: bit.ly/chromium-test-list-format Bug: angleproject:2677 Change-Id: I4c0b9342142b718e884484a6bcaac2dff3ac575a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553822 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 893ccb48 | 2019-04-09 16:19:20 | Skip EGLSurfaceTest.SwapInterval on Nexus 5X and 6P GLES Bug: angleproject:3364 Change-Id: I51dd45cfcd1c548266712b71eac0dca60574e69e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558960 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| c02ef98f | 2019-04-09 16:09:44 | Vulkan: update GLES3 and EGL expectations Few GLES3 expectations were updated in preparation for running those tests on the bots (one change on Linux, a handful on Android). A number of EGL tests were discovered to crash on Android. They are suppressed as well. Note that most of these tests were previously marked as failing or flaky on the GLES backend as well, and they are marked as SKIP everywhere instead. Bug: angleproject:2341 Bug: angleproject:2546 Bug: angleproject:2950 Bug: angleproject:3186 Change-Id: If52d5faeea994c8b6200b713b3c2f1b1a1aeff92 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1560251 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| a0b00e97 | 2019-04-09 18:45:22 | Vulkan: Expose GL_EXT_memory_object_fd & GL_EXT_semaphore_fd If the vulkan driver has support for VK_KHR_external_memory_fd or VK_KHR_external_semaphore_fd, add the GL versions of these to the vulkan renderer's extensions. Bug: angleproject:3289 Change-Id: I7f04b5cf883f93f6ccd579c2b75d6831b854bfd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552027 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| f39b4f02 | 2019-04-09 12:04:51 | Vulkan Android: Remove workaround to clamp the point size This is to remove the workaround introduced by anglebug.com/2599 since Nexus 5x devices aren't in the farm anymore and the tests pass on Pixel devices. Bug: angleproject:2599 Test: angle_deqp_gles2_tests Test: angle_end2end_tests Change-Id: I14f724494909486a2164ddd734a95b6980429f29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559202 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| e4458b7b | 2019-04-08 16:26:50 | Fix glCopyTexSubImage3D. Two bugs were present in our implementation. We were using the y offset for z in ensureSubImageInitialized. And for our D3D back-end we were potentially reading from the wrong image index. Bug: chromium:947342 Change-Id: If39671a911e08fcc641b9ba6f5910e3a2c16eb5d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558671 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 3702d8c9 | 2019-04-08 13:44:06 | Propogate dirty bit signals from TextureImpl to Texture up to Context. If TextureImpl sets a local dirty bit and signals gl::Texture of it, the dirtyness is not propogated to context. This can result in draw calls with textures that are not synchronized BUG=949985 Change-Id: I9baf82c96598265a6a4850f1fd48e213b5e98ab5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556699 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 7d689863 | 2019-04-08 12:31:33 | Re-Enable MipmapTest.TextureCubeGeneralLevelZero/ES2_VULKAN The test MipmapTest.TextureCubeGeneralLevelZero/ES2_VULKAN was disabled for Vulkan Android due to Nexus 5x and Pixel 2 issues. The Nexus 5x has been removed from the test infrastructure and the Pixel 2 issue seems to have sorted itself out. Bug: angleproject:2817 Test: angle_end2end_tests MipmapTest.TextureCubeGeneralLevelZero/ES2_VULKAN Change-Id: I85bb56707def2906194c34942fcd74a811255abc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558293 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com> | ||
| 0086a8ac | 2019-04-09 09:15:59 | Skip LineLoopStateChangeTest.DrawElementsThenDrawArrays on Win Vulkan AMD Bug: angleproject:3361 Change-Id: I39c595e1b8ab73520422e2dd3433cd007a1415a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559789 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 65d10f3b | 2019-03-21 16:30:31 | Vulkan: Implement robust resource initialization If a texture or renderbuffer needs to be cleared for robust access or due to having emulated channels, it is immediately cleared. The former relies on a front-end feature that optimizes robust access clears only to levels and layers that are not fully initialized through data upload. Bug: angleproject:2722 Change-Id: Icdab856eb4ffe963f78569b6d80d9ff5cb27ff9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535056 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 8413faba | 2019-04-04 17:13:18 | Fix formsRenderingFeedbackLoopWith check To make it pass the following webgl conformance test https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance/rendering/rendering-sampling-feedback-loop.html It used to fail due to 1. Didn't check if texture unit is sampler complete 2. Only checked active drawbuffers. But drawbuffer settings shouldn't be taken into account when checking drawing feedback loop. On top of applying these 2 functional fixes, I also tried to do some optimization by unwrapping the nested for loop for program sampler bindings and texture unit in `Program::samplesFromTexture` and putting them outside of the draw buffer loop according to the old comment by Antonie @piman. https://codereview.chromium.org/2461973002/ > ... turning it around (for each texture check if it's also an attachment, instead of for each attachment check if it's a bound texture). In particular, we have an upper bound on the number of attachments, so we can look them up outside the loop into a fixed size buffer on the stack - and the very common case will be to only have 1 of them making the inner loop cheap. But this unwraps sort of breaks the code structure. An alternative way would be passed in a framebuffer pointer into `Program::samplesFromTexture` but that would ends up in tight class coupling. I am a bit unsure here. Would like to hear if think this change is okay in terms of code style. In addition to further speed up this check (as it runs for every draw validation) I added a cache mLastColorAttachmentId indicating the last i of GL_COLORATTACHMENTi that is not GL_NONE to shorten this inner loop. In most scenario we won't have up to max number of color attachments. A side note: this is still failing https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/rendering/depth-stencil-feedback-loop.html But it's because the test case doesn't fit the spec at this moment. I will update this test later. Bug: chromium:660844 Change-Id: I6d718dada71a5d989caac04de03f2454f2377612 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553963 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com> | ||
| bfc5df16 | 2019-04-08 12:54:56 | Remove function pointers in CopyTexture3DTest. No longer needed with the ANGLE loader. Bug: None Change-Id: If206c529efaee5b81b68059341dcc6e841126842 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556698 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| efec568b | 2019-04-03 15:19:26 | Expand clear tests for more mask combinations The test was previously either masking every three aspect (color, depth and stencil) or none. This was not exercising every clear path in the Vulkan backend. Bug: angleproject:3241 Change-Id: Ief4085ea302ec17bffe30b1f8510ae357fd01290 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1551523 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| f6c937f8 | 2019-04-02 17:04:08 | Vulkan: fix masked stencil clear Previously, masked stencil clear was done by clearing every stencil bit to the ClearValue & Mask. The correct behavior as implemented in this change is to clear only the bits that are set in Mask. This can only be done through a draw call, with ClearValue as the stencil reference, and Mask as the stencil write mask. Note: this change relies on the depthClamp Vulkan feature which is not available on ARM. Bug: angleproject:3241 Change-Id: I0a181c32f881ee813f144e7bdd6f42c8ea6f1966 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1548442 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> | ||
| 5f388c24 | 2019-03-14 09:54:23 | Vulkan: dEQP-EGL.functional.image.modify.* Determine the destination internalFormat correctly. dEQP-EGL.functional.image.modify.renderbuffer_rgb565_tex_subimage_rgb8 dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8 dEQP-EGL.functional.image.modify.tex_rgb565_tex_subimage_rgb8 dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8 dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba5_a1 dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba4 dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba8 dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba4 dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8 dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba5_a1 dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8 dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba5_a1 dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba8 dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba4 Bug: angleproject:3170 Change-Id: Ic9870390b2d4a0dcbe561efd3fb1597faadb7d79 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1524404 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| fb201c5e | 2019-04-03 14:57:35 | Implement resource management for GL_EXT_memory_object This implements glCreateMemoryObjectsEXT, glDeleteMemoryObjectsEXT, and glIsMemoryObjectEXT. It's not possible to do anything useful with them yet. Bug: angleproject:3289 Change-Id: I8882b657e9de564b5f97f8dea87838f67b1928f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552025 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 43997017 | 2019-03-30 23:24:01 | Vulkan: fix non-float clear with draw Instead of using one draw call that clears all attachments, multiple draw calls are issued that clear a single attachment each. This allows us to have a manageable number of variations for the ImageClear.frag shader, now that non-float format support is introduced. Bug: angleproject:3187 Change-Id: Ic0c1067a396250bd80f31d00cad5a272acff8be8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545523 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| f9f18ef0 | 2019-04-03 10:07:18 | Vulkan: Allow vertex-only pipelines This allows issuing draw calls which only manipulate depth/stencil. Bug: angleproject:3241 Change-Id: I62ab18a185ea5b234d3559f30c5b2b8ecb317bbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1550900 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0719a88e | 2019-04-03 13:15:17 | Fix OOB access for dynamic attribs with offsets. We were not properly adding the offset to compute the right bounds. Bug: chromium:943709 Change-Id: I93e714b46dd366d5833fffa858ea3ab0322ffa92 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1548441 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 91524d8c | 2019-04-02 15:31:30 | Disable Clear and TextureUpload perf tests on D3D11 The tests crash on Nvidia in the driver. Bug: 945415 Change-Id: I0f635eb5d99ecaeeaff055793b1b5fd3a314b055 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1548440 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 24980278 | 2019-04-03 09:03:51 | D3D11: Skip DepthTexturesWithMipmaps on AMD/D3D11. Possible driver bug. Bug: angleproject:3342 Change-Id: Ia171a7ac0d764859c4440b1fe2986aa931ff75c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1550799 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 89899748 | 2019-01-16 08:32:25 | ParallelCompile: D3D compute This parallelizes the compiling and linking for compute shaders on the D3D backend. Bug: chromium:849576 Change-Id: Idd6b418cb9c2448209c15eab2756599f8ff7af4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1415725 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> | ||
| 2889dff6 | 2019-03-27 16:25:11 | Mac: Support using an IOSurface as the default framebuffer Bug: angleproject:2764 Change-Id: I3fdab330b59ed996f68e3063debca29323a66cf0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542599 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| db4ed317 | 2019-03-29 00:32:45 | Vulkan: glClearBuffer* implementation Refactors FramebufferVk::clear such that specific render targets could be cleared, with clear values not necessarily set through glClearColor etc. FramebufferVk::clearWithRenderPassOp is modified so that loadOp and clear values are set after the render pass has been registered in the graph. This allows multiple glClearBuffer calls to coalesce into the same render pass. glClearBuffer calls are then implemented simply as calls to the refactored clear function with the appropriate parameters. Bug: angleproject:3187 Change-Id: I2fdfcbea5bf244f63ec981b91caca47f5ee3cd3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545204 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 750935f4 | 2019-04-02 11:27:19 | Ignore flaky dEQP failures on Windows More flaky failures that were being hidden by test retries. Might take a few more patches in order to disable test retries. Bug: angleproject:3271 Bug: angleproject:1729 Change-Id: I97eb02d6e93892a04db8b09992f32c4c20dbd49b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1549314 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| d3fd67e0 | 2019-03-29 23:22:34 | Add a test for glClearBuffers of render targets of same FBO This test is to ensure the upcoming Vulkan implementation can coalesce all the calls into a single render pass clear. Bug: angleproject:2361 Change-Id: I816907b3512715c1d3217689413b6c8e9842a37a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1544973 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 1d72f658 | 2019-03-29 22:42:45 | Add a test for glClearColor followed by glClearBuffer This test is to ensure the upcoming Vulkan implementation uses the right colors for each render target. Bug: angleproject:2361 Change-Id: Ibc6f8b474ac598a20d8cc9ac1c7fd18667370cbf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1544972 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 6cb0cff5 | 2019-03-28 11:01:22 | Add a test for masked/scissored multi-attachment clear Done after noticing a bug in the Vulkan backend where masked (and possibly scissored) color clears were only clearing the first attachment. Bug: angleproject:2361 Change-Id: I471d337b1c3a3a5e17748690ae2222a6351773ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1544971 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 3b14b786 | 2019-03-28 12:12:24 | Ignore flaky failures from ANGLE's dEQP deps on Win/Linux/Mac. Flaky failures were being hidden by test retries. Should be ignored so we can disable test retries. Bug: angleproject:3271 Change-Id: I17708f96e2299b9828f5f979f68187b3cd99ecb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542259 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| d02c17f9 | 2019-03-28 16:49:39 | Mark vertex attributes dirty during context switches gl::State::mDirtyCurrentValues is a second tier of gl::State::DIRTY_BIT_CURRENT_VALUES bit. Marking mDirtyCurrentValues dirty during context switches treats them in the same way as other gl::State::mDirtyBits are treated. This has regressed in https://chromium-review.googlesource.com/c/angle/angle/+/722423 where individual current values bits were squashed into one. Bug: chromium:920033 Change-Id: I778515f11c975f8d88bd2d8c08c49160fd011497 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545009 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 9cce3cd9 | 2019-03-27 15:24:12 | Update texure cache after teleting bound texture. The texture cache could become out of sync. And we could end up dereferencing an invalid pointer. Bug: chromium:943538 Change-Id: I6a99a04e80fc551b6177e25b7bee09c6ae226340 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541718 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 345cb856 | 2019-03-28 10:04:24 | Vulkan:Clamp stencil ref value We were casting stencil ref value instead of clamping it as the spec requires. Fixing that which allows a number of new dEQP tests to pass. Bug: angleproject:3244 Bug: angleproject:3245 Bug: angleproject:3247 Bug: angleproject:3248 Change-Id: I59242d59982b990e82395f5a1e77b9a54254dc2b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541751 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 5a604a5f | 2019-03-27 14:22:50 | Ensure framebuffer is up-to-date before drawing The dEQP-GLES2.functional.fbo.render.texsubimage.between_render_tex2d* test was failing because a TexSubImage call modifying the framebuffer wasn't being applied before a subsequent DrawElements call and thus getting an incorrect result. Bug: angleproject:3249 Test: angle_deqp_gles2_tests --gtest_filter=dEQP.GLES2/functional_fbo_render_texsubimage_between_render_tex2d_rgb --use-angle=vulkan Change-Id: I90f791957e6536c5c62fb731d52cd486ab5c05c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542361 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0c128e15 | 2019-03-25 23:50:14 | Vulkan: Use render pass ops to clear images when possible On tiling GPUs, render pass loadOp and stencilLoadOp can be used to very cheaply clear an image as it is being render to. This change uses this feature to clear render targets when possible. Bug: angleproject:2361 Change-Id: Ic4bdc908873f4802760d549f4893f84a47beac0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1500576 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2e5afde1 | 2019-03-28 09:39:49 | Add suppressions for Mac dEQP [Part 3]. Bug: angleproject:3317 Change-Id: Ie60ad9670d19d0eae9926bcf14f65fc2e84215d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542602 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5fd08af4 | 2019-03-13 19:35:36 | Sampler state overrides texture state if set The new validation added in http://crbug.com/809237 failed to consider that sampler object state overrides texture object state if a sampler object is bound. State caching makes this complicated to fix. Fixes WebGL conformance test incompatible-texture-type-for-sampler.html https://github.com/KhronosGroup/WebGL/pull/2823 Bug: 940080, 809237 Change-Id: I26b0fb35c5630c36248edae80f0298a0cb7e14b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1522364 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 198de612 | 2019-03-27 14:26:51 | Remove EGLThreadTest to fix angle_end2end_tests failures on Android. EGLThreadTest doesn't clean up well and the test framework can't handle it well. It caused test failures related to eglMakeCurrent (ELG_BAD_ACCESS) on Android that were masked by retries. Calling eglGetDisplay within a test can cause it to return a cached display from the test runner. The test is unable to know if it should terminate this display. bug: angleproject:3321 Change-Id: I14a539a00acaed4ee71622e7416a6c7a75596606 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541717 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 208af3eb | 2019-03-19 09:15:55 | Update TexImage2D Parameter Checking Update the parameter checking performed within ValidateTexImage2D() to pass the following tests: dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_format dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_internalformat dEQP-GLES2.functional.negative_api.texture.texsubimage2d_invalid_type Bug: angleproject:3250 Bug: angleproject:3251 Test: angle_deqp_gles2_tests --use-angle=vulkan Change-Id: I4d9be4fe0a9b377e61e3132db262750e6285464b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534519 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 74ba10f2 | 2019-03-27 15:50:24 | Add suppressions for Mac dEQP [Part 2]. Bug: angleproject:3317 Change-Id: I0c335c6af5d183a8ef7fa4154b6dc897cad0b8ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541721 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 25034108 | 2019-03-27 13:07:45 | Add suppressions for Mac dEQP. [Part 1] Since we can't test these failures on the CQ this CL likely won't hit all the necessary suppressions. Will follow up with a second CL. Bug: angleproject:3317 Change-Id: I241c139459d7cc7ab3c17d61a9837cdd3ab6c9a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542017 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| c240abe4 | 2019-03-27 11:49:19 | D3D11: Broaden suppression for atomic counter tests. These seem to be flaky and failing on all D3D11 devices. https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20dEQP%20Release%20%28NVIDIA%29/25142 https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20dEQP%20Release%20%28NVIDIA%29/25098 https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20dEQP%20Release%20%28NVIDIA%29/25092 Bug: angleproject:1729 Change-Id: I4ae344ec3d950a6e647649a4ecf3ecafaca2de4f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541666 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 518c679d | 2019-03-25 16:25:10 | Clean up test_expectations to merge with angle style/convention. Can rename/clean up the library to move from chrome style to angle style. Can also start pulling out chrome-specific definitions. More work to be done when moving gpu_info to use Angle's SystemInfo. Bug: angleproject:2677 Change-Id: I75fd4446aa4be85fba590cd00cd3a213a0b3752e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1538677 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 4864e0cd | 2019-03-26 13:57:55 | Fix OOM in TextureUpload perf test The test texture size is reduced from 2k x 2k to 1k x 1k to avoid OOM on lower-memory devices. Bug: 945415 Change-Id: I66611417114212427f0a2cfc677450f5e705a7ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1537331 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 50fb5cc9 | 2019-03-25 15:10:34 | Disable GPU perf tracking on D3D Causes crashes. Bug: angleproject:3310 Bug: 945415 Change-Id: I59c5fee0afaf74c99ac19168fbfd96de04796add Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534946 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 72cc2eaa | 2019-03-26 12:41:36 | Suppress dEQP-GLES31.functional.atomic_counter.* on Win7 NVIDIA D3D11 The intent is actually to suppress on 64-bit, but test expectations don't have this capability. Since the only Win7 NVIDIA dEQP bot is x64, and that's the only x64 bot, this works. Bug: angleproject:1729, chromium:943312 Change-Id: Ib985bc9ff62333deaa4a943c3f3093de51159005 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1538314 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| ee7ffd9e | 2018-12-13 14:07:52 | ES31: Enabling skipped deqp atomic counter tests on D3D11 Enabling deqp tests previously skipped due to lack of atomic counters. Fixing bug found in translator found by new tests. * Switching atomicCounterDecrement from pre to post decrement * Added 4 byte alignment check to atomic_uint offset * Added workaround for NVIDIA D3D bug * Added globallycoherent to atomic counters Bug: angleproject:1729 Change-Id: If62ea003826fbe2df0834b905ff3ad7b76328399 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480867 Commit-Queue: Enrico Galli <enrico.galli@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| d7e9662a | 2019-03-24 13:04:43 | Print SystemInfo after collection in ANGLE tests. Disabled on Android because of issues with test parsing. Bug: angleproject:2677 Change-Id: I75197e423f35bd8b84e27bb9b14d8c91779ad9c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1537696 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| 0449a902 | 2019-03-22 16:03:54 | Move gpu_test_expectations from third_party into ANGLE. 1. Copy the code from src/tests/third_party/gpu_test_expectations to src/test/test_expectations, rename .cc files to .cpp. Put these in a new static library and update dEQP to link against it in src/tests/BUILD.gn. 2. Merge the code in angle_config.h into the rest of the expectations parser, this code was added so that the rest of the parser would compile in ANGLE's tree with minimal modification. Still need to follow up with the third step to close the issue. Bug: angleproject:2677 Change-Id: Icf09b4eeed83a6d09b1964ad2adcfa85cabb4b63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1536312 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 4ae2c12f | 2019-03-23 18:07:26 | Use Khronos master lists for dEQP tests. There are an number of valid tests that are excluded from the Android test lists. Likely some older and low spec devices weren't passing these tests and for historical reasons they were omitted from the Android CTS. ANGLE however needs to pass these tests to be conformant and up until now we weren't testing them on our bots. The EGL tests still use the same Android version of the test list. It seems the Khronos version just lists wildcards. ANGLE needs an explicit test list. Bug: angleproject:3242 Change-Id: Ie0aa2aa94689be0a40e7cc39e05f0042c3f03f5d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520986 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 9078c6a7 | 2019-03-19 11:10:15 | Update necessary angle_end2end_tests to check the Android device name Some tests fail only on specific devices, so the tests should be updated to reflect that, and allow more tests to run on more devices. Bug: angleproject:3275 Change-Id: I8e3183c1769c0bb8ed6d2605afcaf399cb1d9ed0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534463 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> | ||
| eae464dd | 2019-03-22 15:15:04 | D3D11: Fix reserved space with large dynamic buffers. We would end up with a large reserved space even though the allocation failed. Insead set the reserved space size after the allocation succedes. This was showing up as angle_end2end_tests failures on Windows 7 due to display reuse and buffer allocation. Bug: chromium:944454 Change-Id: Idb3bd530fe7b9cc2fce9a579787684e632b1a637 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534684 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a88c1f9c | 2019-03-23 14:47:11 | Revert "Force new displays on each Windows 7 end2end test." This reverts commit 3e8a8d5b8567d08855d500c85bcf7cdcc4653f9a. Reason for revert: Didn't seem to fix the bot. Original change's description: > Force new displays on each Windows 7 end2end test. > > This should fix the buffer allocation crash manifesting on Windows 7 > x64. > > Bug: angleproject:3261 > Bug: chromium:944454 > Change-Id: I8a0713e1d1f18285f128c0cfb98b398c6a336a36 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534461 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=ynovikov@chromium.org,syoussefi@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3261, chromium:944454 Change-Id: I835331cbe444cc9415bef77f06462be580b43f49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535235 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a8ff8814 | 2019-03-05 07:06:32 | Vulkan:Optimize SecondaryCommandBuffers RELAND of this commit. Had to fix fuzzer build errors. Optimize performance of SecondaryCommandBuffers and enable them as the default build option. To disable this set angle_enable_custom_vulkan_cmd_buffers=false in your build args. This CL enhances the PoolAllocator to have a "fast" mode that can be enabled at class creation. This mode uses an alignment of 1 byte and enables a fastAllocation() call that avoids some bookkeeping overhead. The SecondaryCommandBuffer uses this fastAllocation() function. Furthermore the fast path of fast allocate, using the current page, is inlined for maximum speed. Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate blocks so that the commands occur linearly in memory. This speeds up processing with improved cache coherency and minimizes overhead when recording commands. Also the core Draw functions and their state updates are all inlined as well as the common functions to initialize commands and to copy command pointer data. This change also includes some new, custom commands. One is imageBarrier that is a specialized version of pipelineBarrier that only performs a single image layout transition. There are customized versions of various Draw commands to minimize copying of parameters. There are also specialized commands to bind[Graphics|Compute]Pipeline that have the pipeline type built in to the command. More custom commands and command data size optimizations will be made in follow-on commits. Bug: angleproject:3136 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Change-Id: I621d8f8893308fca240b32390928e8ba0036cf06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535385 Reviewed-by: Tobin Ehlis <tobine@google.com> | ||
| 896e7811 | 2019-03-22 14:56:33 | Revert "Vulkan:Optimize SecondaryCommandBuffers" This reverts commit 2219b18c984ed69251f3db3c7b5fd69a2fa68c77. Reason for revert: Failing to compile on ASAN builders: https://ci.chromium.org/p/chromium/builders/try/linux-libfuzzer-asan-rel/134782 Currently blocking roll. Original change's description: > Vulkan:Optimize SecondaryCommandBuffers > > Optimize performance of SecondaryCommandBuffers and enable them as the > default build option. > To disable this set angle_enable_custom_vulkan_cmd_buffers=false in > your build args. > > This CL enhances the PoolAllocator to have a "fast" mode that can > be enabled at class creation. This mode uses an alignment of 1 byte and > enables a fastAllocation() call that avoids some bookkeeping overhead. > The SecondaryCommandBuffer uses this fastAllocation() function. > Furthermore the fast path of fast allocate, using the current page, > is inlined for maximum speed. > Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate > blocks so that the commands occur linearly in memory. This speeds up > processing with improved cache coherency and minimizes overhead when > recording commands. > Also the core Draw functions and their state updates are all inlined > as well as the common functions to initialize commands and to copy > command pointer data. > > This change also includes some new, custom commands. One is > imageBarrier that is a specialized version of pipelineBarrier that only > performs a single image layout transition. > There are customized versions of various Draw commands to minimize > copying of parameters. > There are also specialized commands to bind[Graphics|Compute]Pipeline > that have the pipeline type built in to the command. > More custom commands and command data size optimizations will be made > in follow-on commits. > > Bug: angleproject:3136 > Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418 > Commit-Queue: Tobin Ehlis <tobine@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org Change-Id: I1c0bfe864ff343eb8ea6c88556523f8715c981d5 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3136 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535998 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 2219b18c | 2019-03-05 07:06:32 | Vulkan:Optimize SecondaryCommandBuffers Optimize performance of SecondaryCommandBuffers and enable them as the default build option. To disable this set angle_enable_custom_vulkan_cmd_buffers=false in your build args. This CL enhances the PoolAllocator to have a "fast" mode that can be enabled at class creation. This mode uses an alignment of 1 byte and enables a fastAllocation() call that avoids some bookkeeping overhead. The SecondaryCommandBuffer uses this fastAllocation() function. Furthermore the fast path of fast allocate, using the current page, is inlined for maximum speed. Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate blocks so that the commands occur linearly in memory. This speeds up processing with improved cache coherency and minimizes overhead when recording commands. Also the core Draw functions and their state updates are all inlined as well as the common functions to initialize commands and to copy command pointer data. This change also includes some new, custom commands. One is imageBarrier that is a specialized version of pipelineBarrier that only performs a single image layout transition. There are customized versions of various Draw commands to minimize copying of parameters. There are also specialized commands to bind[Graphics|Compute]Pipeline that have the pipeline type built in to the command. More custom commands and command data size optimizations will be made in follow-on commits. Bug: angleproject:3136 Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 3e8a8d5b | 2019-03-21 14:09:38 | Force new displays on each Windows 7 end2end test. This should fix the buffer allocation crash manifesting on Windows 7 x64. Bug: angleproject:3261 Bug: chromium:944454 Change-Id: I8a0713e1d1f18285f128c0cfb98b398c6a336a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534461 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4967de72 | 2019-03-20 10:35:11 | Work around line loop streaming bug. This forces a hard limit on the buffer size we allocate from D3D11. It can work around a D3D11 driver bug on NVIDIA where we would get an invalid map pointer. This seemed to happen when the buffer sizes were close to MAX_UINT. Bug: chromium:943087 Change-Id: I64aa9c55cbb82015101262c19c72741c140964a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531374 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| f2bf49e2 | 2019-03-20 16:51:38 | Fix locale being reset to default after ShCompileTest.DecimalSepLocale This test changes the global locale, but wasn't changing the locale back to the original locale, which was messing up tests that followed. Bug: 943140 Change-Id: I0abacbd4a724538c9dbe5cb61ef1854ca79a76e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531539 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 232bfeae | 2019-03-18 23:39:54 | Add perf test for texture upload gpu time This perf test measures the GPU time spent uploading texture data. Bug: angleproject:2361 Change-Id: I62fcf0e893fdcc9826a083e23320051a69559fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1529922 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0e2c39f2 | 2019-03-20 15:17:28 | Fix that uniform can't be used as the index of buffer variable ssbo.a[uniformBlock.index] should be a valid usage. So in this change, we forward EOpIndexDirectInterfaceBlock to OutputHLSL to process when the left node is not a SSBO. Bug: angleproject:3280 Change-Id: I2696d5b1cf420db133a8ba0728116261dd9e9f1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531980 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> | ||
| f455f756 | 2019-03-20 20:49:44 | Reuse angle_end2end_test windows and displays. This both speeds up test execution and cuts down on the number of new windows and displays created for a test config. This feature is only currently enabled for Windows NVIDIA and Intel. On every other config there were blocking issues that would need investigation. Several tests were manually flagged as needed new displays on each iteration to prevent test flakiness. This feature might fix the issues with Intel test flakiness that have been prominent on the ANGLE CQ. WGL configurations have also been removed from ANGLE tests. So this removes more of the code from ANGLETest.cpp. Bug: angleproject:3261 Change-Id: Ic2864d4806ad38e0eeaa3c0afcd54ae1c548090f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520995 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 12a1fe4a | 2019-03-19 10:48:37 | Add perf test for fbo clear gpu time This perf test measures the GPU time spent clearing framebuffers. Bug: angleproject:2361 Change-Id: I5dc2e12c08543330f7e2565596b73e9c2f4e53ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1529864 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> |