src/libANGLE


Log

Author Commit Date CI Message
Jamie Madill 330c8673 2020-08-28T17:44:13 Enable MSVC warning 4312. This is caught in the Skia build. Bug: skia:7647 Change-Id: I9b164f6fcc55b7e13981659ee8a08766a99a2122 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381084 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 966a62cb 2020-08-04T12:08:00 Metal: autogen for EXT_occlusion_query_boolean. Bug: angleproject:2634 Change-Id: I4d6a6378a269ea9e38e9282d6dbfa45e4e3d4d5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336126 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao 5ac807b2 2020-08-26T10:18:00 Vulkan: Let stageSubresourceUpdateAndGetData use ctx staging buffer stageSubresourceUpdateAndGetData call are made and then flush the commands out, so they could just switch to use context's staging buffer instead of use per object's staging buffer. Bug: b/164511310 Change-Id: Iff7944a37073bb3641498e334847f599903858b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376895 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1ab8b75a 2020-08-28T14:45:15 Enable -Wreturn-std-move-in-c++11. Only one fix needed. Bug: skia:7647 Change-Id: I048d54ed67fbb09f4dce6c918db26ea63e7127a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376719 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao 9e544a84 2020-08-24T18:37:59 Vulkan: Fix alignment issue with context staging buffer Context's staging buffer is shared for all kind of usages. We should pass in alignment requirement for allocate call whenever it is different from the default alignment. This adds allocateWithAlignment call to DynamicBuffer call and switch ImgeHelper's usage of it to allocateWithAlignment Bug: b/164511310 Change-Id: Idcb6b6f95d6862ee6cb8fca9c164910b7e085a17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2373590 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Le Hoang Quyen 1c654d54 2020-08-26T00:16:52 Metal: Fix handling of vertex attrib offset not multiple of 4 Metal requires the vertex attribute offset to be multiples of 4, and its stride must not be less than attribute's size. This should fix the WebGL's test: conformance/attribs/gl-vertexattribpointer-offsets.html Bug: angleproject:4846 Bug: angleproject:2634 Change-Id: I0784a8ccaedd5e6c58a266243bfa94ba36e53e11 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2374829 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5c56f228 2020-08-28T14:45:14 Enable two override suggestion warnings. -Wsuggest-destructor-override and -Wsuggest-override. Bug: skia:7647 Change-Id: Iaac1baa8f34fdf210baf2fdbe811a582b3ac2d14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376717 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 34120d07 2020-08-27T15:29:04 Capture/Replay: Track groups of strings When string counters were added, it accidentally broke transform feedback varyings. All the strings were combined, resulting in: const char *glTransformFeedbackVaryings_varyings_0[] = { R"(out_Posout_Aout_Bout_C)" }; Instead, generate the counter for the entire group. This CL results in: const char *glTransformFeedbackVaryings_varyings_0[] = { R"(out_Pos)", R"(out_A)", R"(out_B)", R"(out_C)", }; Test: Manhattan MEC works again Bug: angleproject:4941 Change-Id: Ie605395942c9105ba234009989f41a2a1cd8c53e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381565 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Le Hoang Quyen 91004654 2020-08-25T01:08:00 Metal: Implement ANGLE_robust_resource_initialization. Bug: angleproject:4929 Bug: angleproject:2634 Change-Id: Ib99b810059420e69d939f1bbb644c2b95de62850 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2374826 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
David Reveman 9a19a996 2020-08-26T09:00:50 Vulkan: Use 4 MB as preferredLargeHeapBlockSize for allocator. This reduces preferredLargeHeapBlockSize from the default value of 256 MB to 4 MB, which reduces the initial block size from 32 MB to 512 KB. 4 MB is the same size as used by Chromium and Skia. It seems to be a good compromise of not wasting unused allocated space and not making too many small allocations. This change is limited to non-Qualcomm GPUs as a number of tests are failing on Qualcomm after this change and the initial investigation indicates a potential driver bug. See http://anglebug.com/4995 for more details. Bug: chromium:1122718 Bug: fuchsia:58959 Change-Id: Ifdaf863ef38e72098a04ee57dec46ee71cab6ac3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376891 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: David Reveman <reveman@chromium.org>
Shahbaz Youssefi 167a0f22 2020-08-25T17:11:54 Vulkan: Fixes to transform feedback emulation path Two bugs were affecting the following scenario: - Create program with xfb and no default uniforms - Draw without xfb - Begin xfb - Draw with xfb - End xfb - map and validate The first bug was that the descriptor set that contains the xfb buffers and default uniforms was never allocated for the first draw call resulting in VVL errors and crashes. The second bug was that "Begin xfb" was not setting the xfb buffers dirty bit, which meant that after the first draw call bound dummy buffers to the descriptor set, they would not get updated. This was simultaneously fixed in 5d3a4ca4e, but the added test nevertheless tests this. Bug: angleproject:4660 Change-Id: I16eee315e39ec5a657481e54ecd0491581e886aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376172 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fde4d2f7 2020-08-28T04:19:25 Revert "Vulkan:Clean up best practices exceptions" This reverts commit 15438d3f906f4dffbd445ef01a934ffe1b8ccfbe. Reason for revert: Running end2end tests on Linux, this validation error pops a lot. Original change's description: > Vulkan:Clean up best practices exceptions > > Assign new bug ID for clean-up work. It appears that the > UNASSIGNED-BestPractices-vkCreateCommandPool-command-buffer-reset > error was already fixed. > > Bug: b/166641492 > Change-Id: I536017e0386cf5f57bb53bcba32d5df048050343 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380510 > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Commit-Queue: Tobin Ehlis <tobine@google.com> TBR=tobine@google.com,courtneygo@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org Change-Id: I90ee856b8bcac3e3f2b8104fb8642185a26f3e63 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: b/166641492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381077 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill dfddb983 2020-08-27T17:14:08 Fix warnings that show up in Skia with MSVC. Bug: skia:7647 Change-Id: I6951dcfc1eacd0426dfa7f8142780a5065fae1b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380715 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter a08495d9 2020-08-27T13:47:19 Revert "Vulkan: restore mContentDefined at endRP()" This reverts commit 53ee431e3d36692cbe50a96ebbf0ff898ec4d523. Bug: chromium:1122621 Change-Id: Ifd63aa0694e00ed6ef74b385466b874604355e79 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380610 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Tobin Ehlis 15438d3f 2020-08-27T12:36:10 Vulkan:Clean up best practices exceptions Assign new bug ID for clean-up work. It appears that the UNASSIGNED-BestPractices-vkCreateCommandPool-command-buffer-reset error was already fixed. Bug: b/166641492 Change-Id: I536017e0386cf5f57bb53bcba32d5df048050343 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380510 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Tobin Ehlis d7276586 2020-08-26T11:27:13 Vulkan:Use roundUpPow2 where possible Utility function roundUpPow2 is more optimal than roundUp so use it. Bug: b/166462979 Change-Id: I616fa9f487b818137b1b496d93e292c3bd1f428c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2377119 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Amy Liu 7bb75ff6 2020-08-26T15:10:59 Disable forceOldRewriteStructSamplers on Mali. The nested_array.*sampler2D_* tests can pass on Mali with disabled forceOldRewriteStructSamplers. Test: dEQP-GLES31.functional.uniform_location.nested_array.*sampler2D_* Bug: angleproject:2703 Change-Id: I34368d6ce14b81e873e2a3d60a73da4a8a866884 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2377627 Commit-Queue: Amy Liu <Amy.Liu@arm.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 97013e85 2020-08-27T03:35:42 Revert "Vulkan: Only count descriptor set resources once" This reverts commit 3c2454b82c050193b8552000f1a9e208928d07e6. Reason for revert: Causes rendering issues in Manhattan 3.1. Original change's description: > Vulkan: Only count descriptor set resources once > > The descriptor set resource counts for monolithic programs already have > all of the counts combined for all shader stages, rather than needing to > loop through and combine them all like program pipeline objects. > > Bug: angleproject:3570 > Test: CQ > Change-Id: Ib8a2fe7af991a8d9d5edcef346352c7bac0703fd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375869 > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=courtneygo@google.com,timvp@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3570 Change-Id: I4150d5adf65ace293cb08876e4a62ae3216096b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378564 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 68c8ed7a 2020-08-25T22:16:17 Vulkan: More perf warnings Perf warnings added in the CPU path for unpack buffers, as well as CPU readback of images. Bug: angleproject:3461 Bug: angleproject:4900 Change-Id: I0f716a1ea6110ba8e779903a7d5913d5f6df0ce9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376905 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 710e408e 2020-08-25T18:00:39 Add support for P010 IOSurfaces Add test coverage of multi-plane IOSurfaces. Bug: chromium:1115621 Change-Id: Ib2150c4221a3e49f01ab016cebba4830194ab2b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376174 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Ian Elliott 1ea22c31 2020-08-25T20:55:54 Vulkan: Fix TRex performance regression TRex invalidates depth but doesn't disable depth before the render pass ends. The render pass isn't ended, but a storeOp of STORE was used instead of DONT_CARE, which causes a performance regression. Bug: b/163854287 Change-Id: Iebd9999ef66c11ff334db3eef2943f58eb2d5053 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2377105 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill c5b9c49c 2020-08-25T18:01:29 Vulkan: Fix optimizeRenderPassForPresent regression. gfxbench clears the depth buffer right before the swap. Even though the last draw call that presents the frame didn't ever read or write to depth, the tracking we added thought this depth write meant we had to keep the LOAD_OP as CLEAR. Instead we can refine our check to treat clears specially when enabling the depth-stencil read-only mode instead of changing how the tracking works for clears. This way the tracking can not affect other apps that don't use depth-stencil read-only loops. Also adds a regression test that counts the clears after a swap. Bug: angleproject:4959 Bug: angleproject:4979 Change-Id: I12ece6474019f7519a467f827110ad817f7d4df7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2370364 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 3c2454b8 2020-08-25T12:01:12 Vulkan: Only count descriptor set resources once The descriptor set resource counts for monolithic programs already have all of the counts combined for all shader stages, rather than needing to loop through and combine them all like program pipeline objects. Bug: angleproject:3570 Test: CQ Change-Id: Ib8a2fe7af991a8d9d5edcef346352c7bac0703fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375869 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya 9a64f307 2020-08-25T14:06:40 Vulkan: Reserve memory for ResourceUseList::mResourceUses ResourceUseList::add is called repeatedly when we need to track a resource's usage in a context. Instead of a potential memory operation on each add we reserve memory upfront for about 4k SharedResourceUse objects. If the vector grows larger, it will be automatically handled by std::vector's allocator. Bug: angleproject:4950 Change-Id: Ic85ed44a6662819621ee9a47f43dd2542b73114d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375801 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Le Hoang Quyen a4f706b2 2020-08-04T12:08:00 Metal: Use compute to generate 3D texture's mipmap. - Metal's built-in blit based mipmap generator doesn't use box filtering. Hence manual generation using compute is needed. - Compute based mipmap gen can generate up to 4 mips per pass if the base level is power of 2. - This approach can be extended to 2D/cube texture's mipmap generation in future. Bug: angleproject:4921 Bug: angleproject:2634 Change-Id: I7f997669fe39afef075b2bca2406e9424cbb3016 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336120 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Jamie Madill 5d3a4ca4 2020-08-21T13:09:56 Vulkan: Fix dirty state in XFB emulation on EndXFB. This regressed in "Vulkan: Preserve RPs on XFB changes when possible." The bug manifested as incorrect fire rendering in Manhattan. The fix is to ensure we dirty the correct buffer state when we call endXFB. Also adds a regression test. Bug: b/161744596 Bug: angleproject:4622 Change-Id: If16cc22b149526950f300e74c0cc82c0fefae5bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2368016 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 85ddcc93 2020-08-24T14:22:22 Vulkan: Convert ProgramExecutableVk::mDescriptorSets to std::array Currently ProgramExecutableVk::mDescriptorSets is a vector, but it's size is bound so it can be a std::array (DescriptorSetLayoutArray). To ensure the size grows correctly in the future, the various descriptor set indexes are also being converted from independent constexpr uint32_ts into the enum DescriptorSetIndex. Bug: angleproject:4898 Test: CQ Change-Id: I7ae8ff3455bcfb61e24b73bd16cc3f8cf9873087 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372664 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill d787149a 2020-08-20T17:33:49 Allow rendering to unused levels of bound Textures. This CL refines the feedback loop check to allow rendering to non- sampled levels of currently bound textures. This is a technique sometimes used to initialize a mip chain of a texture. Also adds a regression test that fails on Vulkan. Bug: angleproject:4500 Bug: angleproject:4690 Change-Id: I5fd370e36a2919c82170abcbd2b0897c075bdcc7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2367314 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Ian Elliott 53ee431e 2020-08-21T12:40:03 Vulkan: restore mContentDefined at endRP() CommandBufferHelper will keep a pointer to the depth-stencil RenderTargetVk, and use this to set RenderTargetVk::mContentDefined to true at the end of a render pass. Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.InvalidatingAndUsingDepthDoesNotBreakRenderPass/* Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan Bug: b/163854287 Change-Id: I891381825ee01e141dfa4f9099d07d9ffc943f77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2368194 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 295d2ccd 2020-08-24T14:46:31 Vulkan: Generate perf warnings on suboptimal paths Using KHR_debug features, this change creates a performance-warning-generation macro and employs it in a handful of locations to provide useful feedback to application developers. The warnings added in this change are not exhaustive. Bug: angleproject:3461 Bug: angleproject:4900 Change-Id: Id62435d170d90c5be9c1c5cab2d6779ccb58345e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372628 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 33f8e4d4 2020-08-25T12:06:35 Fix sub-invalidate of incomplete framebuffers Just like invalidate, this should attempt to sync the framebuffer after nooping incomplete framebuffers. Bug: chromium:1119669 Change-Id: Ie4bc6211bbeb1765674f7e0aef884faf7ceb8cc7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375565 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 027f0c38 2020-08-24T15:55:55 Vulkan: Remove Host->device availability barrier. vkQueueSubmit already performs this operation, so this barrier was unnecessary. The only place this is necessary is when the GPU is expected to receive updates from the CPU post-submit. ContextVk::synchronizeCpuGpuTime is the only such use-case in ANGLE. Bug: angleproject:4897 Change-Id: I7297fbd65d3faabd949dddb6bcaa181053a83193 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372631 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 78304b47 2020-08-23T00:39:28 Vulkan: Remove BarrierType This was only used for one ASSERT, which is changed to use a correlated variable. Bug: angleproject:4959 Change-Id: I0eccd2c06c52fcfbff4c533e661735bf1213125d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2371222 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c7645886 2020-08-24T16:47:21 Vulkan: Remove the flipViewportY feature This was featurized as a workaround for Intel/Windows drivers that did not render flipped in comparison to GL per Vulkan spec. This issue has long since been fixed, and due to missing parentheses the feature was accidentally unconditionally true for a long time already. Bug: angleproject:4896 Change-Id: I1db55d298bd47df649ff1f03d287d0cfa7453ea7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372632 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7bce5194 2020-08-22T23:52:51 Vulkan: Simplify image read barrier necessity check RAW hazards were being tested for if the layouts were identical, but that's impossible. Bug: angleproject:4911 Change-Id: I73f568b1df2cbffe943217e19b115561e48a56c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2370862 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya f9a062c9 2020-08-16T14:09:41 Vulkan: Add FastIntegerSet and FastIntegerMap class Add FastIntegerSet container to enable fast contains operation for a set of integer keys. The class uses a BitSet vector to achieve performance. Add FastIntegerMap container to improve buffer serial tracking performance. FastIntegerMap uses FastIntegerSet container to track buffer serial keys. It also provides an ensureCapacity method to reserve space, for the expected buffer count, upfront. CommandBufferHelper::mUsedBuffers and ContextVk::descriptorSetCache are now FastIntegerMap CommandBufferHelper::mRenderPassUsedImages is now a FastIntegerSet Based on a CL by Jamie Bug: angleproject:4950 Test: angle_unittests.exe --gtest_filter=FastInteger* Change-Id: Ib58be20143f588baab99acadac796f2435f72d54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2369466 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Le Hoang Quyen 7ce9947d 2020-08-04T12:08:00 Metal: autogen for 3D texture's mipmap generating shader. Bug: angleproject:4921 Bug: angleproject:2634 Change-Id: I5c379d750114e2ca1c5dd0203e94bb63dac1e0bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336125 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 4f7edbe1 2020-06-03T14:51:50 State: Add dirty object for active textures. Checking sampler completeness after every sampler related state change is inefficient. Defer sampler completeness check to draw time. Based on a CL by hckim.kim@samsung.com. Bug: angleproject:4765 Tests: angle_perftests.exe --gtest_filter=TexturesBenchmark.* Change-Id: I7e971371e40b3044ca3d5ca39bfe7fc600620c3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268577 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen acda9dde 2020-08-08T18:36:57 Metal: Implement GL_OES_texture_3D Bug: angleproject:2634 Change-Id: I8c46493ac28fe1bbfdb29ee3a60b23076bbc4c0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336119 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen f2196ad6 2020-08-04T12:08:00 D3D11: Disable OES_texture_3D. GL_OES_texture_3D requires support for 3D textures at both API and GLSL levels. D3D11 back-end doesn't handle GLSL's added functions (texture3D*) properly. See TextureFunctionHLSL::useTextureFunction() (TextureFunctionHLSL.cpp:1475) Bug: angleproject:4926 Change-Id: Icd669b070c68ec04f5de790d5a531912f5b42d98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336132 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 4f247baf 2020-08-23T22:58:56 Metal: Implement EXT_draw_buffers & ANGLE_framebuffer_blit Bug: angleproject:2634 Change-Id: I769ca7e113e660870e9b31dafb706c313db8ac24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332146 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Charlie Lao 1d331c91 2020-08-19T10:30:14 Vulkan: Use context staging buffer for copyImageDataToBuffer ImageHelper::copyImageDataToBuffer() is called from glCopyTexture*. It allocate staging buffer and write the copy command into command buffer right away. This uses context staging buffer instead of ImageHelper's staging buffer. This has the benefit of able to share staging buffer with other objects (including buffers etc). Bug: b/164511310 Change-Id: I3f680b1cd95df172a442aac573a8cc8d48972b1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2364717 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a2c2a910 2020-08-20T11:41:50 Capture/Replay: Fixes for PUBG:Mobile This CL does the following: * Skip calls from KHR_debug and EXT_debug_marker * Update an assert in setDeletedBuffer * Warn when capturing an invalid call Test: Capture first 2000 frames of PUBG:Mobile Bug: b/165824228 Bug: angleproject:4048 Change-Id: Ib7fa616a1b5c8ed7c83daaaf0779b41acd31a7f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2366828 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ea3f501e 2020-08-18T11:13:33 Feedback Loop Redesign 3/3: Remove feedback loop tracking. We now we detect feedback loops by tracking the Framebuffers that the Texture is bound to. We still have the old tracking method that counts sampler and image bindings in the code as well. This CL removes the old front-end tracking for feedback loops. It's no longer used by any back-ends. This removal should reduce CPU overhead around Texture and Program binding changes. Reverts the image binding tracking to the simpler scheme that tracks if a Texture has ever been bound as an Image. This should practically have little or no perf effect and we can reinstate some simpler tracking in the future if required. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: Idc625d6e4c519919f97a4dc72dd9c35d262706fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363210 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Ian Elliott ba1e049f 2020-08-21T13:13:54 Vulkan: Fix compilation error Two commits conflicted and the bots didn't catch it somehow Bug: b/163854287 Change-Id: Idb4d7802eec71b2112b11e4553e609b532cee070 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2369261 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 296d3bfd 2020-08-21T10:38:32 Vulkan: do not end render pass when invalidating Initially, FramebufferVk::invalidateImpl() was very conservative and always ended a render pass (if the framebuffer is part of the current render pass). This adversely affects PUBG Mobile, which invalidates the depth buffer every frame, causing the render pass to be split. Test: PUBG MOBILE on Android Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.InvalidatingAndUsingDepthDoesNotBreakRenderPass/* Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan Bug: b/163854287 Change-Id: I343dee1db3ebaf039ff92557f9ef25b24bcdcc93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2352627 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 682f9141 2020-08-18T10:57:40 Remove feedback loop support from back-end. Front-end detection still in place and will be removed in a follow-up. Removes the Vulkan feature and the special clear handling. Bug: angleproject:4959 Change-Id: I5d44c3f7dbdb49d8aa0375f54b7148df09732ba2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363208 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao 4909d08c 2020-08-19T12:21:44 Vulkan: Rename mStagingBufferStorage to mStagingBuffer Rename only to keep it consistency. Bug: b/164511310 Change-Id: I7b00c48010b76bff0b292e6e75b9aff154cdecc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2364727 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d3e800e9 2020-08-15T17:26:04 Vulkan: Restart RenderPasses in DS read-only mode. We can combine an initial RenderPass with a read-only RP if the first RP never writes to depth. We can check the depth-write tracking in CommandBufferHelper and substitute in a new Framebuffer/RP Desc in this case as well as issue new layout barriers. We need to disable barrier merging in this special case. This reduces the RenderPass count in the Manhattan trace from 15->13. The performance on the Pixel 4 benchmark goes to ~82% of native for the on-screen version and ~88% for off-screen. There's also a ~5% bump in speed for the desktop trace. Bug: angleproject:4959 Change-Id: I70241824f75eaa1e11b50370f826abc36e91686e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358772 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 552f0f76 2020-08-14T16:37:03 Vulkan: Use context staging buffer for immutable texture update This uses context's staging buffer for immutable texture TextureVk::setSubImageImpl call and flushes update right away. Bug: b/164511310 Change-Id: I04fee0a9afe0e84617a461fb6cd7137e853adf8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2357971 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill e689d316 2020-08-14T22:51:03 Vulkan: Don't end RenderPass on DS feedback loops. Instead of always switching the Framebuffer to mask out depth/stencil loops we now switch the RenderPass to a "read-only" depth/stencil mode. Reduces the RenderPass count in Manhattan from 18->15. There are still a couple extra RenderPasses inserted that we can get rid. We can merge a few RenderPasses by retroactively changing a started RenderPass to "read-only" when there are no prior recorded depth writes or clears. Also adds a test to count the number of RenderPasses ANGLE generates in DS feedback loop situaions. Bug: angleproject:4959 Change-Id: I1855a45959655fc27ccd47a3469c1c672fc8fd9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2357973 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten dff47d5f 2020-07-14T19:10:12 Vulkan: Optimize MSAA using subpass resolve attachments If a user is performing a blit to resolve a multisample color buffer into a single attachment, ANGLE can use subpass resolve attachments to resolve directly into the destination buffer as part of the render pass. This allows the data to remain in tiler memory and reduce the extra bandwidth required to write the multisampled data back to perform the copy. This work also requires restoring/reopening a render pass if it has been finished already, assuming the finished render pass was started and for the framebuffer that is the source for the blit command. Other objects that were created when the render pass was started need to be updated as well, such as the source FramebufferVk's resolve attachment, the CommandBufferHelper's vk::Framebuffer and vk::RenderPassDesc, etc. While this is better than performing vkCmdResolveImage(), there is still another major part of optimizing MSAA using resolve attachments not implemented here: discarding the multisampled image rather than writing it to GMEM, which requires the user to invalidate the read FBO after the blit. This CL was verified with AGI to make sure there are no explicit blits to resolve the multiple sampled image. Bug: b/159903491 Test: FramebufferTest_ES31.*Blit* Test: VulkanPerformanceCounterTest_ES31.MultisampleResolveWithBlit Change-Id: I320a26088d8f614a295e7feec275d71310391806 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298663 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill 185d9d08 2020-08-14T22:48:15 Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." Re-land fixes the crash when drawing with no bound Program executable. Currently we track feedback loops by counting the times a Texture is bound as a sampler or image in a particular context. This is a bit tricky because Texture bindings change frequently. Relative to the number of times we need to check for a feedback loop this causes excess overhead. Usually Framebuffers have a low number of Textures bound (in many cases just 1). And Textures aren't usually bound to many different FBOs. So instead of counting the number of times a Texture is bound as a sampler or image we will track the Framebuffers that the Texture is bound to. This CL adds a small vector class to gl::Texture which tracks all the Framebufer Serials of its bound Framebuffers. We can use this set to quickly check if there's any potential feedback loop between the a FBO and this Texture. We also update the feedback loop check to use this new method. We will be able to remove the old counting method when we switch the Vulkan feedback loop handling to use the new tracking in this CL. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: If2bd25b08298a99f5e64b4055137f9154b0f0860 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2365595 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexis Hetu a20f5b17 2020-08-18T11:26:50 Silence Control Flow Integrity (cfi) errors The cfi bot is throwing 3 different errors with ANGLE when using the Vulkan backend: - ChoosePhysicalDevice causes a "function with wrong dynamic type" error when using vkGetPhysicalDeviceProperties - In volk.c, using vkGetInstanceProcAddr and vkGetDeviceProcAddr also causes a "function with wrong dynamic type" error - In vk_mem_alloc.h, included from vk_mem_alloc_wrapper.cpp, GetAllocationCallbacks() causes a "unrelated cast" error This cl silences all 3 cfi errors. Bug: chromium:1116053 Change-Id: I864ec8d9e2acaec493f472e01b3987dcc641c58f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363209 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Khushal f6fb6da8 2020-08-19T21:04:35 Revert "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." This reverts commit 699bcde0b729853f33474941a313f6d5c9e63faf. Reason for revert: Breaking GLES2WebGLDecoderPassthroughTest.DrawArraysInstancedANGLEEnablement. Here is a sample build : https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20x64%20Release%20%28NVIDIA%29/4240 Original change's description: > Feedback Loop Redesign 2/3: Track bound FBOs in Texture. > > Currently we track feedback loops by counting the times a Texture is > bound as a sampler or image in a particular context. This is a bit > tricky because Texture bindings change frequently. Relative to the > number of times we need to check for a feedback loop this causes excess > overhead. > > Usually Framebuffers have a low number of Textures bound (in many cases > just 1). And Textures aren't usually bound to many different FBOs. So > instead of counting the number of times a Texture is bound as a sampler > or image we will track the Framebuffers that the Texture is bound to. > > This CL adds a small vector class to gl::Texture which tracks all the > Framebufer Serials of its bound Framebuffers. We can use this set to > quickly check if there's any potential feedback loop between the a FBO > and this Texture. > > We also update the feedback loop check to use this new method. We will > be able to remove the old counting method when we switch the Vulkan > feedback loop handling to use the new tracking in this CL. > > Bug: angleproject:4500 > Bug: angleproject:4959 > Change-Id: I84a2f0ed8480d1da63d5879e0e56a8be4af4e735 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358850 > Reviewed-by: Tobin Ehlis <tobine@google.com> > Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=tobine@google.com,courtneygo@google.com,jonahr@google.com,jmadill@chromium.org Change-Id: Ica795036895652add37ac8ed319031f9d5a321ac No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4500 Bug: angleproject:4959 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2365077 Reviewed-by: Khushal <khushalsagar@chromium.org> Commit-Queue: Khushal <khushalsagar@chromium.org>
Jonah Ryan-Davis b8c32424 2020-08-19T12:06:53 Fix language inclusivity for SurfaceMtl.mm He->they Bug: b/162834212 Change-Id: I8559120ad77006aaa839b70e00b4c8f12e9e8a44 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2364192 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
David Reveman 78d10017 2020-08-16T16:13:59 Vulkan: Enable VK_KHR_bind_memory2 extension Don't assume support for VK_KHR_bind_memory2, enable the extension, if supported, during device creation. Also initialize all required extension functions for the memory allocator. Bug: angleproject:4966 Change-Id: I878939fb3324723675a2b7dec18ab453b2a9fc77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359529 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen defeda29 2020-08-04T12:08:00 Metal: autogen for EXT_draw_buffers & ANGLE_framebuffer_blit Bug: angleproject:2634 Change-Id: I8f8ee91fb673301b8bd97c359ee39c411e2bf8da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336124 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Amy Liu add9b677 2020-08-17T15:50:20 Delete extra initialization in spirv shader. Only webgl requires initialization of local variables,others don't. Extra initialization in spirv shader may affect performance. Bug: angleproject:4952 Change-Id: I004761779067748d43c1ea2630794491f1389492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359608 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 27a24f6d 2020-08-17T19:02:09 Vulkan: Check aggregate barrier feature instead of caching. Bug: b/157508684 Change-Id: I6c98cb017d44c1279439d815e77f6ad1a32133e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2360903 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill ea1bda26 2020-08-17T14:21:26 Vulkan: Name image layouts. Can be useful for debugging logging. Bug: angleproject:4959 Change-Id: I4bdb72b4c07979fecc2af0ca2a2b2e7cdab36b9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2360902 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill d286daf1 2020-08-16T23:53:31 Vulkan: Track RP's read/write access for depth/stencil. This generalizes the read tracking into read/write. Knowing the write access can let us determine if we can switch a RenderPass to a read- only mode. And switching to read-only will let us combine some RenderPasses in Manhattan. Bug: angleproject:4959 Change-Id: Ic97547e84fef4a2670437677000d4525006ef69f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358771 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Jamie Madill 699bcde0 2020-08-14T22:48:15 Feedback Loop Redesign 2/3: Track bound FBOs in Texture. Currently we track feedback loops by counting the times a Texture is bound as a sampler or image in a particular context. This is a bit tricky because Texture bindings change frequently. Relative to the number of times we need to check for a feedback loop this causes excess overhead. Usually Framebuffers have a low number of Textures bound (in many cases just 1). And Textures aren't usually bound to many different FBOs. So instead of counting the number of times a Texture is bound as a sampler or image we will track the Framebuffers that the Texture is bound to. This CL adds a small vector class to gl::Texture which tracks all the Framebufer Serials of its bound Framebuffers. We can use this set to quickly check if there's any potential feedback loop between the a FBO and this Texture. We also update the feedback loop check to use this new method. We will be able to remove the old counting method when we switch the Vulkan feedback loop handling to use the new tracking in this CL. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: I84a2f0ed8480d1da63d5879e0e56a8be4af4e735 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358850 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5b4f6e31 2020-08-15T23:03:34 Vulkan: Add overlay widget for RP buffer count. Can help evaluate when scenes stress out the resource tracking in the RenderPass command buffer. Bug: angleproject:4950 Bug: angleproject:4965 Change-Id: I7da2ad0101a840c5441f2112db4bb61f564afcef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358521 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill d0b270e6 2020-08-14T21:55:17 Feedback Loop Redesign 1/3: Framebuffer Serials. Currently we track feedback loops by counting the times a Texture is bound as a sampler or image in a particular context. This is a bit tricky because Texture bindings change frequently. Relative to the number of times we need to check for a feedback loop this causes excess overhead. Usually Framebuffers have a low number of Textures bound (in many cases just 1). And Textures aren't usually bound to many different FBOs. So instead of counting the number of times a Texture is bound as a sampler or image we will track the Framebuffers that the Texture is bound to. Because FBOs are unique to a Context, a Texture could be bound to two different FBOs with the same ID. In this CL we introduce a new Serial for the FBO which is unique to an EGL Share Group. This way we can ensure we don't make the wrong call when a Texture is referenced by a Framebuffer. It also replaces the old FB serial which was again only unique to a particular Context. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: I0a9989d861a4132bd3b7ed85f699a4448ff37a4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358849 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 85919ef7 2020-08-08T18:23:47 Metal: autogen format caps from json Bug: angleproject:4940 Bug: angleproject:2634 Change-Id: I1e107e856a50a7eaf685296dd7464af9ad5bcec4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342522 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 594e0e14 2020-08-15T16:35:55 Vulkan: Add DS ReadOnly mode to Framebuffer/RP caches. Allows ANGLE to create Framebuffers and RenderPasses with a read- only depth/stencil layout. Also allows us to transition our Images to this new DepthStencilReadOnly layout. Internal code redesign. No functional change to our command stream. Bug: angleproject:4959 Change-Id: I9b80063bdaec8f5d6c89037e0618c85e1c11b78d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2354280 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen a13f1061 2020-08-14T23:37:21 Metal: Fix missing image view for texture from IOSurface. Image view is used by glTexSubImage*, glCopySubImage* and glCopySubTexture*. This fixed some failed WebGL tests that make use of IOSurface. Bug: angleproject:4846 Bug: angleproject:2634 Change-Id: Iebcf840fdc1be2794feab766957b5848a361a63c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2356107 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 57393152 2020-08-16T00:08:09 Auto-gen more Overlay code. We add a new header where we auto-generate the Widget ID. We also use a new X macro to generate per-widget arrays and tables. Bug: angleproject:4965 Change-Id: Ic53e5d1c47d5712a63c98c481c15f550f1f99692 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358520 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 4cf01e3e 2020-08-18T14:29:03 Clean up Overlay code duplication. Adds common helper functions for Running Graphs and Histograms. Bug: angleproject:4965 Change-Id: I8c7295217c637e377b74b4a336eb151b8a7c9596 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358518 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill ee0a9a34 2020-08-13T15:39:49 Vulkan: Clean up ImageLayout enum. Remove the redundant manual numbering. Also rename AllGraphicsShadersReadWrite to AllGraphicsShadersWrite for consistency. Refactoring change only. Bug: angleproject:4959 Change-Id: I2e7ca00993f192897bbf88f4bdc3f1610bcb345f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2354279 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill 26ae42cf 2020-08-09T00:11:18 Vulkan: Clean up handleDirtyTexturesImpl. Adds a new bitset helper and changes a check to an ASSERT. Refactoring change only. Bug: angleproject:4959 Change-Id: I0de9f1b707c87cfb6fed8a110654783059e55c99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2345025 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill dceaabb1 2020-08-08T17:03:47 Vulkan: Clean up ImageHelper barrier functions. We don't need to explicitly check if a barrier is required for write barriers. Write barriers always require a barrier and read barriers need the layout change check. We introduce a new enum encoding ReadOnly vs Write layout types and call specialized write/read functions instead. Also renames the helper APIs to be more consistent. Refactoring change only. Bug: angleproject:4959 Change-Id: I0ce39ceaca6be588327c381194a580dc6b11f036 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2344744 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 693d0e0b 2020-08-07T21:28:08 Vulkan: Minor cleanup to vk_helpers. Moves some checks into helper functions. Refactor only. Bug: angleproject:4959 Change-Id: I08053a96f99baff75eb3954ecbb77e83483eba0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2343406 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop d488568a 2020-08-17T10:16:45 Capture/Replay: Don't capture unused default uniforms in MEC Test: MEC capture of COD:Mobile Bug: b/164426913 Bug: angleproject:4048 Change-Id: I7f47c8828d57dfcc14bee5994d98c7df5f6a9a71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2360046 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao d63bca58 2020-08-06T17:37:18 Vulkan: Add test for RGB texture not break renderpass This adds a test that will use an empty RGB texture. It should not break renderpass. Bug: b/162603208 Change-Id: I90f5aa2fafdbd70c654c9ad0675d6def32b58313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338828 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop a9b199b0 2020-08-13T17:37:27 Capture/Replay: Add ability to override entry points We don't support populating a texture from an EGLImage, but this feature is in use by games. Instead, populate the texture with null data. In the future, improve this by reading back the data. Test: Capture and play back first 1200 frames of COD. Bug: b/164426913 Bug: angleproject:4048 Change-Id: Ic8c6bdf3c359c89e647c28b8c57b7218bdf05b15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2355705 Reviewed-by: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 9ae6d7f2 2020-08-14T11:00:29 D3D: disable to translate uniform block to StructuredBuffer Temporarily disables the feature that translate uniform block to StructuredBuffer on D3D backend for a bug. Adapted from a patch by xinghua.cao@intel.com Bug: chromium:1112112 Change-Id: I3419a0eb8ae619e1fa532ffb29f56a9099f04618 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2357752 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2e5647c8 2020-08-14T11:21:14 Vulkan: Switch buffer barrier check. ContextVk::onBufferRead can check for "usesBufferForWrite". Bug: angleproject:4911 Change-Id: Id295c068fd9a4027c3127830c682d62d614718dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2355102 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill eb85c021 2020-08-05T15:07:15 Vulkan: Refactor Context CommandBuffer query. getOutsideRenderPassCommandBuffer returns the command buffer directly since it's now stateless and cannot throw an error. All the RenderPass begin/end and flushing are done by the dependency functions (buffer/ image read/write). Bug: angleproject:4911 Change-Id: I5e7806be9d0e1b5e358524bd485298d660fac942 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2339544 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill d201ed8b 2020-08-02T16:29:35 Vulkan: Track used Images in RenderPass. Adding a simple ImageSerial tracking map in our RenderPass allows us to know when we do or do not need to close the RenderPass on a new Image access. This simple tracking scheme improves Manhattan performance by up to 25% on Android. The improved perf comes from reducing our RenderPass count (23->18 RenderPasses in our capture scene). Adds a FastUnorderedSet class to manage the used RP Image serials. Updates the Query helpers to explicitly flush the RP before inserting queries. Bug: angleproject:4911 Change-Id: I0c34fc8e307514ebdf3e81e08d8e5aedb70ebe8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334346 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 3e57e349 2020-08-12T12:48:34 Vulkan: Query application name from the system While populating VkApplicationInfo::pApplicationName we are hardcoding the value to "ANGLE", instead query the value from the sytem. Bug: angleproject:4955 Change-Id: I222d5d1c0f497bf708389caa048d8b180c1bdecc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2352625 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 5559351c 2020-08-11T14:23:32 Vulkan: Correctly determine mip level in resolveColorWithCommand() FramebufferVk::resolveColorWithCommand() is currently using the wrong mip level value by using the GL index value, rather than calculating the VK value from (index value - the base level). Bug: angleproject:4753 Test: FramebufferTest_ES31::MultisampleResolveIntoMipMapWithBlit() Change-Id: I8ddaeb21c4957b46880f5ef5f6a78242c04b4dcd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2349951 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Cody Northrop a7cbb3f0 2020-08-10T09:53:54 Capture/Replay: Allow starting capture at an unknown frame This CL adds a new way to set the start frame of a capture. It adds a new environment variable called ANGLE_CAPTURE_TRIGGER that, when set, will be used instead of frame start and end. By setting ANGLE_CAPTURE_TRIGGER to a non-zero value, ANGLE will capture that many frames when the value changes. For example, on Android, we can set it with: adb shell setprop debug.angle.capture.trigger 20 When we reach the target content, set the value back to zero: adb shell setprop debug.angle.capture.trigger 0 and ANGLE will start capturing 20 frames. Currently only hooked up for Android, but should be possible to support on other platforms. Test: Capture application frames using trigger Bug: angleproject:4949 Change-Id: I469ef5c48feb78c85b8cda2fefd5df59e495bbe2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2347858 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Manh Nguyen <nguyenmh@google.com>
Ian Elliott 6eb7756d 2020-08-07T17:41:39 Vulkan: tell ContextVk when swapchain is re-created For an app that only draws to the swapchain, if the swapchain is recreated with a different rotation (as done by the ANGLE perf tests when switching from Angry Birds 2 to Candy Crush), ContextVk is not informed, and so the new rotation is ignored. Use the subject-observer pattern to set the appropriate dirty bits. Test: run_angle_perftests --gtest_filter=TracePerfTest.Run/vulkan_angry*:*vulkan_candy* --verbose --local-output Bug: angleproject:4910 Bug: b/163126746 Change-Id: Ib5303e9c4095db1b3e736911f483589e40a73d0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341768 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 5e5b7537 2020-08-10T21:02:50 Vulkan: Optimize resource tracking in CommandBufferHelper. Introduces a FastUnorderedMap class that uses FastVector. This type uses static storage for up to a small fixed number of elements and uses dynamic storage for anything larger. Local testing shows this almost fully solves the regression from using unordered_map. It's still slightly slower than using no tracking (<5%). Very degenerate cases which track dozens or more buffers will still have significant overhead. For almost all applications that use only a few buffers per RenderPass this will be very fast. Test: angle_perftests, *vulkan_null_index_buffer_changed_ushort Bug: angleproject:4950 Bug: angleproject:4429 Change-Id: I39edeaaa159124167f1ea23ad2e6eac5e9220d0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2348108 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 9385eb35 2020-08-02T23:21:54 Metal: Generate default shaders to separate files. Generate default shaders' OS specific versions to separate files to avoid mtl_default_shaders_autogen.inc becoming too big. Bug: angleproject:2634 Change-Id: Ie2a39971ec46c36ce13bf5cb72f998f2cbc0ab64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332145 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen f37f1dcb 2020-08-02T19:38:54 Metal: Init format table using Metal-Feature-Set-Tables.pdf - Format table is now initialized using informations from https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf. Previously, it was setup using gl::GenerateMinimumTextureCaps(). - This CL also adds InitializeTextureDataFunction and LoadFunctionMap to mtl::Format. They are needed to properly initialize/convert textures with non-normalized formats. - This CL is prerequisite for integer & floating point format supports. - New test: DXT1CompressedTextureTest.DXT1Alpha (this test was added in the past but was reverted for some reasons). Bug: angleproject:2634 Change-Id: I5eaad812909a49c4c138d0f65fd21a6a199fcb22 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332144 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 275a495d 2020-08-10T16:11:59 Vulkan: Remove TODO. Bug: angleproject:3200 Change-Id: Iaa5fb596a29b5488e45dec5636266e24ab4d97b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2347118 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5921a040 2020-08-06T17:39:56 Vulkan: Refactor image dependency commands. Uses commands similar to the Buffer APIs. Also updates docs. Bug: angleproject:4911 Change-Id: I1f2ec9bdd1d725d4ec3d6601e63bcb0c045e2121 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342287 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Manh Nguyen bbfbea9d 2020-08-10T10:55:58 Invalid calls' pointer params are no longer captured Changes call capture methods generation so that invalid calls no longer capture pointer params. Bug: angleproject:4817 Change-Id: I2d83d4d3334da8ba34925f80aed2de859a10fae5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2346749 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jonah Ryan-Davis f9de2e20 2020-08-04T11:53:05 Enable required extensions for Chromium to use the Metal backend. This includes: EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_robust_resource_initialization GL_EXT_debug_marker Bug: angleproject:4847 Bug: angleproject:4930 Bug: angleproject:4929 Bug: chromium:1112800 Bug: angleproject:4946 Change-Id: Ibacb6badf9f784dae3ca42514142ef13ee7297b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332863 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Manh Nguyen 2e2fcfb5 2020-08-05T14:43:24 Implement param capture for glGetUniform calls and extensions Implement glGetUniform calls to fix crashes in UniformTest test group. Tests: UniformTest test group Bug: angleproject:4817 Change-Id: I132c61e053665b0642667aad51f1f3220d101d14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2339542 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen a0880831 2020-08-06T19:11:40 Metal: Implement CHROMIUM_copy_texture Bug: angleproject:4930 Bug: angleproject:2634 Change-Id: I9fd958aa1dd872855be06a14bdbba4c6624dc934 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2340396 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 3d17084d 2020-08-06T17:53:36 Vulkan: Simpify check for started RenderPass + FB. We can check the RenderPass CB helper directly instead of caching a separate variable. Bug: angleproject:4911 Change-Id: Ic953c101c64fd5142e2dedfd06e3fea287331fd4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341761 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 48ba75ac 2020-08-06T15:26:53 Remove TextureCommand TextureCommand::GenerateMipmap can be moved into gl::Command allowing us to remove TextureCommand. Bug: angleproject:4753 Test: CQ Change-Id: Idc546df519e199ffd3a8b8e03b9868cd9152e9ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338823 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Tim Van Patten 81370214 2020-07-29T12:54:02 Pass the Command when sync'ing dirty objects A new enum is being created that contains command types, which are then passed to each dirty object when they are synced. This allows the syncState() methods to perform special handling for each command type. This change is in preparation for optimizing resolving multisample images with glBlit, since the render pass needs to be updated before it's ended. Bug: angleproject:4753 Change-Id: I77701f79418d35cff689e864c8a8b47b6fca0255 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327335 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 9892e6a2 2020-08-05T11:38:27 Capture/Replay: Reduce SetupContext size further Still seeing long link times for NBA2K20 trace. Breaking up SetupContext into even smaller chunks helps. Test: Compile and link NBA2K20 trace for Android Bug: b/160014453 Bug: angleproject:4048 Change-Id: Ic8f6d7e8d1c35cbee986da670c0beeb4b77c4e7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2339853 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a798819c 2020-08-05T11:38:10 Capture/Replay: Dedup shaders to reduce capture size This CL will track whether a string has already been declared and written in the output file. This cuts the shader string count in NBA2K20 trace by 85%, eliminating about 300K lines of code from setup. Test: Compile and link NBA2K20 trace for Android Bug: b/160014453 Bug: angleproject:4048 Change-Id: Id854b3314644c1e4aae41cd6bb4157f92e9b1945 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2339852 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 1dcb3eb2 2020-08-06T15:02:34 Vulkan: Don't expose MSRTT on Mac/SwiftShader Frequently causes failures as such: [...:ERROR:drawing_buffer.cc(854)] Initialization failed to allocate backbuffer. [...:INFO:CONSOLE(197)] "Unable to initialize webgl context.", source: (197) Bug: chromium:1112986 Bug: angleproject:4937 Change-Id: I5058f78434c0ac49345fe1167043f2dca759b1b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341350 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>