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d4b5054d
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2015-09-28T12:19:26
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compiler: Rewrite do-while loops as while loops
This works around a Mac driver shader compiler bug that makes many
do-while loops cause GPU-hangs when ran.
BUG=angleproject:891
Change-Id: I29828d6ea9e887ad0ed0c577f1deb41fb632a900
Reviewed-on: https://chromium-review.googlesource.com/302465
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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006cbc5b
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2015-09-23T16:47:54
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Remove rx::ShaderSh and move the shared code to the GL.
The GL layer can interact with the translator directly, to query all
the active shader variables and call ShCompile.
BUG=angleproject:1159
Change-Id: I334a9bef28f93cf85dd8cac0fb8542ac567cc3ec
Reviewed-on: https://chromium-review.googlesource.com/299877
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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91445bce
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2015-09-23T16:47:53
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Make a shader Shader::Data state structure.
This design follows the similar designs for Program, Framebuffer, etc.
Because of the current design, share a mutable pointer with the Impl
so the patch becomes a bit smaller and easier to review. In a follow-
up patch we can move the shared code into the GL layer.
BUG=angleproject:1159
Change-Id: Ib243e74779f23be51cdca80f1b5c6e5f3e36059d
Reviewed-on: https://chromium-review.googlesource.com/299876
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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046e53e3
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2015-09-23T16:47:52
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Add an interm ShaderSh class.
This class logic will eventually move to the GL layer. Keep it
in the Renderer layer for now for refactoring purposes.
BUG=angleproject:1159
Change-Id: I91843099367f9a0293cc43ab98626bf79eb75ebf
Reviewed-on: https://chromium-review.googlesource.com/299875
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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83f349ea
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2015-09-23T09:50:36
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Remove CompilerImpl and merge code to gl::Compiler.
This class uses no Impl-specific code. We can also do a similar
code relocation for the gl::Shader class, but in several steps
because it is a bit more complex.
BUG=angleproject:1159
Change-Id: I4d3ce3253df0a2bdee1d98e46cfd4b999d86be6e
Reviewed-on: https://chromium-review.googlesource.com/299874
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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4cff2477
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2015-08-21T16:53:18
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Make PackedVarying a D3D-only type.
The register assignment stuff only applies to the D3D back-end.
Cleans up the GL back-ends use of PackedVarying, and will lead
to future cleanups relating to packing varyings.
BUG=angleproject:1123
Change-Id: Iaaa5fc03577e5b61ea6ae76ee1e15ad608037f34
Reviewed-on: https://chromium-review.googlesource.com/295190
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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80a6fc03
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2015-08-21T16:53:16
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Make output variables part of Program's shared data.
Also initialize this structure within Program instead of DynamicHLSL.
This should have benefits for other back-ends. Also these variables
weren't being serialized and de-serialized with the program binary,
which could mess up WebGL apps that use MRT.
BUG=angleproject:1123
Change-Id: Ic0dd4840f26441a1bee8527dfa178b24daf82f8a
Reviewed-on: https://chromium-review.googlesource.com/294571
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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6db25f15
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2015-05-27T15:15:41
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Always init gl_Position in vertex shaders in ShaderGL.
Fixes:
* conformance/glsl/misc/empty_main.vert.html
* conformance/glsl/misc/gl_position_unset.vert.html
BUG=angleproject:882
Change-Id: I92a465b58f319b14e4f697d9bb5b45427a6247c0
Reviewed-on: https://chromium-review.googlesource.com/273548
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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295ed4c4
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2015-02-20T09:58:25
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Implement ShaderGL.
BUG=angle:882
Change-Id: I1a8c7b551b308c9362e56ce564ebde7d579c05a3
Reviewed-on: https://chromium-review.googlesource.com/251541
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f9a6f084
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2015-01-22T13:32:49
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Add GL and WGL renderer stubs.
BUG=angle:890
Change-Id: I64f2a72b4a350f95acc2ca7080fea1a308422ca4
Reviewed-on: https://chromium-review.googlesource.com/242573
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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