|
82962a0d
|
2020-10-04T11:50:02
|
|
Capture/Replay: Complete RasterizerState capture.
The dither check was incorrect. Fix the dither capture and add the
missing rasterizer discard and polygon offset capture. Noticed when
capturing the T-Rex replay.
Bug: angleproject:5134
Change-Id: I5222625175ec7e078a9c0ad6c6fd3507db3a7769
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2449158
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
b3a8f0bc
|
2020-09-11T15:41:16
|
|
Distinguish MSRTT renderbuffers in the front-end
glRenderbufferStorageMultisampleEXT has different semantics from
glRenderbufferStorageMultisample. This change makes this
differentiation in the front-end and passes a flag to the backends.
This extension is currently only supported on Vulkan and D3D backends.
Support for the former will be done in a follow up. Support for the
latter is not planned.
Bug: angleproject:4836
Change-Id: I75bc3d7990a4b1ce06264280a386d5e467983b7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405396
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1bd71b48
|
2020-09-08T13:54:33
|
|
Make gl::DrawBufferMask a BitSet8
This shrinks the size of the mask for use in cache key classes.
Bug: angleproject:4881
Change-Id: I87c234832c61e6a663c609b7f6da5d69977b21c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2399182
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a0d048a4
|
2020-08-27T12:03:02
|
|
Vulkan: Fool-proof usage of GL and VK level indices
Using boxed types, this change allows the compiler to catch errors when
a level index in one space (e.g. GL) is mistakenly used in another space
(e.g. VK).
This change uncovered a number of bugs due to such mistakes which are
fixed.
Mistakes are still possible when the index is explicitly extracted, for
example to be given to a Vulkan command, or when it's created, for
example when retrieved from gl::ImageIndex::getLevelIndex. Future work
can include using gl::LevelIndex in gl::ImageIndex directly to alleviate
the latter at least.
Bug: angleproject:4880
Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b4efc051
|
2020-08-28T14:45:18
|
|
Enable -Wdeprecated-copy.
This is another warning turned on in Skia. It enforces an explicit
copy assignment operator in some implicitly-generated cases. It
caught one potential error in SubresourceUpdate.
Bug: skia:7647
Change-Id: Ia501f619cf7f3d2e8647cdbbda2936f51f9721ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381953
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
48ba75ac
|
2020-08-06T15:26:53
|
|
Remove TextureCommand
TextureCommand::GenerateMipmap can be moved into gl::Command allowing us
to remove TextureCommand.
Bug: angleproject:4753
Test: CQ
Change-Id: Idc546df519e199ffd3a8b8e03b9868cd9152e9ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338823
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
91a03bd4
|
2020-08-03T23:24:31
|
|
Vulkan: Fix render-to-texture simultaneously bound to two FBOs
If a texture is simultaneously attached to two FBOs, one where it's a
normal texture and another where it's multisampled-render-to-texture,
different render targets must be created for it.
If a texture is simultaneously attached to two FBOs, both as
multisampled-render-to-texture but with different sample counts, two
implicit multisampled images need to be created as well as different
render targets.
Bug: angleproject:4913
Change-Id: I584ba327e4cb2099ef62f86f5d88719dc156ce13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335810
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c757e607
|
2020-07-21T10:18:41
|
|
Vulkan: Fix deferred clears and noop clear and blit
Imagine the following situation:
1. Clear draw framebuffer
2. Noop operation on the framebuffer (Clear, ClearBuffer,
BlitFramebuffer with flags specifying non-existing attachments)
3. Change framebuffer's attachment
4. Draw into framebuffer
At step 2, FramebufferVk::syncState was called before noop-ing the
operation. During syncState, deferred clears were stored in the
framebuffer and weren't flushed because the actual operation was not
performed.
At step 4, the deferred clear meant for the prior attachment gets
applied to the new attachment.
Bug: angleproject:4865
Change-Id: I5b096bacf00356b4dccd4cbc9561b87b1bb557d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309224
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b0245f68
|
2020-06-23T22:38:12
|
|
Vulkan: Remove superseded updates when flushing to image
Especially with emulated formats and robust resource init, a clear is
staged that's often superseded by a data upload to the same subresource.
This change ensures that superseded updates are dropped to avoid
unnecessary GPU work.
Bug: angleproject:4691
Change-Id: I697ccd438b92fd2fff17a5800550694658c95c54
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2262574
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
ec010006
|
2020-06-15T16:36:05
|
|
Revert "Remove redundant BlendStateArray tracking"
This reverts commit c746ac65e9d64aa74065ee30d7e7e810088c429c.
Reason for revert: Possible performance regression
BUG=chromium:1085996
Original change's description:
> Remove redundant BlendStateArray tracking
>
> Keep legacy BlendState for now.
>
> Bug: angleproject:4394
> Change-Id: Icba2b2f3a071d0f838a5480ff94869d35b776d94
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2169093
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
TBR=geofflang@chromium.org,kbr@chromium.org,jonahr@google.com,jmadill@chromium.org,lexa.knyazev@gmail.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:4394
Change-Id: Id05b382e951a7256805cffe696325b6b6d940e96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2246719
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
000a79f1
|
2020-06-04T23:06:58
|
|
Vulkan: Better handling of texture level redefinition
If a texture level is being redefined, there are two scenarios to
consider:
1. The level is outside the base/max level, for which the image was
allocated.
2. The level is within the base/max level, but it's being redefined to a
different size or format.
In the former case, we simply don't need to release the image.
The latter case itself has two possibilities:
2.1. There is only one level in the image.
2.2. There are multiple levels in the image.
In case 2.1, the whole image is being redefined (as it has only a single
level), so the image can (and should) be released. Prior to this
change, this behavior was adopted for all cases. This change retains
this behavior for this case only.
In case 2.2, the texture is becoming incomplete. However, the image
shouldn't yet be released because another one of its mips may be bound
to a framebuffer. In such cases as glCopyTexImage2D(), that framebuffer
may in fact be the source of the copy operation (which would be
destroyed if the image is released). If the base/max level of the
texture doesn't change, redefining the level and making the texture
incomplete doesn't make the framebuffer incomplete; this is achieved at
the same time by not releasing the image.
This change ensures that updates to the redefined level are staged in
cases 1 and 2.2.
Bug: angleproject:4274
Change-Id: I3fac3203c2fbbc16e8e4a35b1334b767120b2dcf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230853
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c746ac65
|
2020-04-27T03:55:20
|
|
Remove redundant BlendStateArray tracking
Keep legacy BlendState for now.
Bug: angleproject:4394
Change-Id: Icba2b2f3a071d0f838a5480ff94869d35b776d94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2169093
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
779a25a8
|
2020-04-27T02:11:58
|
|
D3D11: Migrate to the new blend state tracking
Migrate D3D ClearParameters struct to the new color mask storage
Bug: angleproject:4394
Change-Id: Ibeb64e4bbb2758b9c8271fc3c59d2d675850b0a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165886
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d657e1d7
|
2020-04-24T13:13:18
|
|
Vulkan: Defer framebuffer clears.
This works by storing the deferred clears in the ImageHelper's staging
buffers. We apply the deferred clears onto the RenderPass right before
we begin to draw. Storing the clears in the ImageHelper solves problems
where we clear GL Textures in a Framebuffer and then unbind the
Textures and sample from them. Or do other commands like CopyTexImage.
Note that because the staging buffer clears only handle full-image
clears we need to immediately apply some scissored clears where before
we would use the RP. This should be a pretty rare occurrence and it is
possible to optimize that in the future.
Reduces the RenderPass count in the Manhattan "frame 10" trace from max
22 to max 20. May improve perf slightly on Android or may have effects
too small to measure. Should not regress performance.
Bug: angleproject:4517
Change-Id: I02150d531022afb903f1058f070937ec6337bd88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142711
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d6c7bac9
|
2020-04-18T01:41:14
|
|
Add BlendStateExt helper structure
It provides compact storage and comparison operations for
per-drawbuffer blend states.
Added BitSetT::Zero() static constexpr.
Bug: angleproject:4394
Change-Id: I66d6275facb7b28022fc24ff9cc0d8c3c976c99d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154669
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b91d2630
|
2020-03-24T13:17:58
|
|
Speculative fix for assertion failure with samplers.
This was crashing for example here:
https://chromium-swarm.appspot.com/task?id=4b174a9710848410
https://chromium-swarm.appspot.com/task?id=4b214baec2ee7e10
With this stack:
libglesv2!gl::TextureState::isBoundAsSamplerTexture
libglesv2!gl::Texture::onUnbindAsSamplerTexture
libglesv2!gl::State::unsetActiveTexture+0x9
libglesv2!gl::State::updateActiveTextureState+0x2d2
libglesv2!gl::State::updateActiveTexture+0x3aa
libglesv2!gl::State::setSamplerTexture+0x4a1
libglesv2!gl::Context::bindTexture+0x1ab
libglesv2!gl::BindTexture+0x99
chrome!GrGLFunction+0x1f
chrome!GrGLGpu::bindTexture+0x1a0
chrome!GrGLProgram::bindTextures+0x1b9
chrome!GrGLOpsRenderPass::onBindTextures+0x50
chrome!GrOpsRenderPass::bindTextures+0x106
chrome!GrOpFlushState::bindTextures+0xf
chrome!`anonymous namespace'::FillRectOp::onExecute+0xd3
It's unclear how we could end up with a Texture bound that doesn't go
through the normal setter functions. I did see a potential hole where
textures might not get an unbind call when a Context is torn down. This
could lead to bugs in multi-context situations.
This protects the set/unset functions in a helper class to ensure we
always call onBind/onUnbind and forces the destructor to call unbind.
Bug: angleproject:4490
Change-Id: Ied64e02bbe3a37efcab6cbdd4bf2d1b6dcb8b3ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118254
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
605ab763
|
2020-02-24T19:43:32
|
|
D3D11: Implement OES_draw_buffers_indexed
Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL.
D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer.
Bug: angleproject:4394
Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b8c6521a
|
2020-02-14T14:23:08
|
|
Reland "Move sampleAlphaToCoverage out of blendState"
This is a reland of f6e73131c528b1317067624bc71c3ce41a48f9aa
Aligned BlendStateKey fields
Original change's description:
> Move sampleAlphaToCoverage out of blendState
>
> This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state.
>
> D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics.
>
> D3D9: a comment was added explaining why this feature was never implemented there.
>
> Bug: angleproject:4394
> Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:4394
Change-Id: Ia7aed863f0f9f6066daf1b02ecade3256f494062
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066698
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
38bb9fdf
|
2020-02-19T13:02:00
|
|
Revert "Move sampleAlphaToCoverage out of blendState"
This reverts commit f6e73131c528b1317067624bc71c3ce41a48f9aa.
Reason for revert: Crashes on Win10 FYI x64 Debug (NVIDIA) and Win7 FYI Debug (AMD) in the webgl CTS
Original change's description:
> Move sampleAlphaToCoverage out of blendState
>
> This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state.
>
> D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics.
>
> D3D9: a comment was added explaining why this feature was never implemented there.
>
> Bug: angleproject:4394
> Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,lexa.knyazev@gmail.com
Change-Id: I650624b5dfb7f2777c316906b9145a411243f42f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:4394
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062605
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
f6e73131
|
2020-02-14T14:23:08
|
|
Move sampleAlphaToCoverage out of blendState
This is the second step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer). This flag is global in all graphics APIs, however D3D11 technically puts it in the blend state.
D3D11: BlendStateKey was extended to keep existing D3D11 state caching semantics.
D3D9: a comment was added explaining why this feature was never implemented there.
Bug: angleproject:4394
Change-Id: Ie6a294eeb6fcf4c868a1f1001c4f7efd61692ccd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057063
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
caf7becc
|
2020-02-11T19:05:11
|
|
Move dither from blend state to rasterizer state
Dither is technically not a part of blend state so it was removed from there as a first step towards exposing OES_draw_buffers_indexed (that defines independent blend state for each draw buffer).
Rasterizer state seems to be the closest (although also not accurate) place for it to keep code changes to a minimum. ANGLE's D3D11, Vulkan, and Metal renderers ignore dithering altogether.
Bug: angleproject:4394
Change-Id: Ib138624b9218851d18cd63e2033e8e8ac8ca71d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050464
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6c7208f9
|
2019-10-31T14:33:27
|
|
Capture/Replay: Implement mid-execution replay.
Mid-execution replay starts the replay from a specific start frame
instead of frame 0. Integration tests will then run between the start
and end frames. This lets us make much smaller reproduction cases from
large benchmarks or applications.
We implement mid-execution replay via a cpp "Setup" function. The
replay test will run the setup function before the starting frame. Test
execution proceeds normally after setup.
Currently we do not implement mid-execution capture. We run capture on
all frames. Including frames before the start frame. We do this to
intercept compiled shaders and programs for easier caching. This could
be changed in the future to also start capture mid-execution. Mid-
execution capture might require using ProgramBinary calls to capture
shader and program data.
Many captures are unimplemented. Several comments indicate missing
functionality. There's a lot we can add as we explore replaying more
complex applications and higher GL versions. We will also need some
kind of state reset functionality so we can run the replay in a loop.
Bug: angleproject:3611
Change-Id: I51841fc1a64e3622c34e49c85ed8919a9a7c0b20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689329
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
912e52d8
|
2019-08-23T00:25:09
|
|
Vulkan: Storage image support
Image bindings are placed after atomic counters in the "resources"
descriptor set.
There are two issues yet to be addressed:
- GL can create a 2D (array) view of a 3D image, but this is not allowed
in Vulkan. If this cannot be made possible, emulation needs to be
done.
https://github.com/KhronosGroup/Vulkan-Docs/issues/1033
- GL can create an image view of a texture with a different format and
have the data reinterpreted. This is not currently done.
Bug: angleproject:3563
Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c13ca2af
|
2019-07-17T15:46:29
|
|
Vulkan: Allow more than one atomic counter buffer binding
dEQP assumes there are more than one atomic counter buffers available.
This is technically not a requirement by the standard, but nevertheless
could be what applications expect as well.
This change adds support for multiple atomic counter buffer bindings.
This is done by declaring an array of storage buffers for the atomic
counter buffers (instead of declaring only one) and passing the
(binding, offset) pair around to functions instead of just the offset.
The atomic counter is found by indexing `binding` into the storage
buffer array first before indexing `offset` into its `uint[]`.
ProgramVk's default uniform collection is also fixed not to include
atomic counter uniforms.
A remaining issue is that atomic counter buffer offsets don't have
alignment requirements in GLES, but Vulkan does for storage buffers.
Similar to emulated transform feedback buffer offsets, these should be
sent to the shader through uniform values. This will be done in a
follow up change.
Bug: angleproject:3566
Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8b2dfa0f
|
2019-07-04T16:22:05
|
|
GL: Implement EXT_external_objects
This allows the GL backend to import Vulkan resources.
BUG=angleproject:3656
Change-Id: Ie5e55ce3e1ba05e917619e3f192c13dcc36c3739
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688507
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Clemen Deng <clemendeng@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
020abb8b
|
2019-07-24T11:33:49
|
|
Vulkan: invalidate translation buffers for SSBOs
Translation buffers weren't being marked dirty after running a compute
shader in which they are bound as SSBOs.
This change invalidates all SSBOs after a draw or compute call.
Bug: angleproject:3739
Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
b82d8633
|
2019-07-15T11:23:08
|
|
Vulkan: Atomic counter buffer support
Vulkan doesn't treat atomic counters especially, and they are emulated
with atomic access to storage buffers.
A single atomic counter buffer binding per pipeline is supported. All
the atomic counters identify an offset within this buffer. The shader
is modified to include a storage buffer definition with
`uint counters[];` as the only field.
A compiler pass replaces atomic counter definitions with variables that
hold the corresponding offset parameter, as well as changing atomic_uint
types to just uint (as the offset). Where an atomic counter variable is
used, it is replaced with the offset variable (plus the array index, if
array). At the same time, built-in `atomicCounter*` functions are
replaced with a corresponding `atomic*` function and
`memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`.
Bug: angleproject:3566
Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
ce330593
|
2019-07-16T10:02:21
|
|
Rename ProvokingVertex and TextureBarrier
Need to rename these so that they don't conflict
with GL function declarations
Bug: angleproject:3702
Change-Id: Iefe490cb53a384c45f0d0024321deda43b461bcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704214
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
a9ec8749
|
2019-07-11T11:31:47
|
|
Vulkan: override format for mismatched attribs
Prevents Vulkan validation error by replacing the input format for any
mismatched vertex attributes with a format compatible to what the shader
expects.
Bug: angleproject:3436
Change-Id: Ia52f29c084d82bbc4e9149102cd4b5fc25ccb9b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698567
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
29fba5e0
|
2019-07-04T17:08:41
|
|
Vulkan: Prepare for variable-stage pipelines
Compute (single-stage pipeline) is upcoming, but this change prepares
GlslangWrapper to handle any number of stages (mostly). Additionally,
this change binds each resource to each stage based on whether it's
active, so that we don't hit the per-stage limit of resources by binding
every resource to every stage.
Bug: angleproject:3633
Bug: angleproject:3562
Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3fe8c3a3
|
2019-07-04T15:49:54
|
|
Refactor the wait/signalSemaphore entry points to be on the Semaphore object
Convert the texture ID parameters into optimized vectors of Texture objects.
BUG=angleproject:3656
Change-Id: Iffe824ade2a919c9771642ae501ff04712ca43ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688505
Reviewed-by: Michael Spang <spang@chromium.org>
|
|
1cde0eab
|
2019-07-03T10:58:32
|
|
Vulkan: Add storage buffer support
The storage buffers are placed in the same descriptor set as uniform
buffers. Some refactoring is done to reuse code that handles UBOs to
handle SSBOs as well. A good number of tests still fail as they test
SSBOs in conjunction with compute shaders.
Bug: angleproject:3561
Change-Id: Ia33c1f68e6f6402c746f5919ede87b2c308cf81c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687126
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0bfa5504
|
2019-06-03T10:40:10
|
|
Vulkan: Emulate Transform Feedback with vertex shader output
In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES
is supported for transform feedback. Without tessellation and geometry
shaders, we can calculate the exact location where each vertex transform
output should be written on the CPU, and have each vertex shader
invocation write its data separately to the appropriate location in the
buffer.
This depends on the vertexPipelineStoresAndAtomics Vulkan feature.
Bug: angleproject:3205
Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b407e1a0
|
2019-06-03T17:15:51
|
|
Vulkan: implement ES3 blit
Augment the resolve shaders to be able to stretch and blit too. The
UtilsVk resolve function is accordingly expanded to include blit.
Bug: angleproject:3200
Change-Id: I30b172a5e388089735ab494f55cbfdc2781a8bf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635753
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
08146a27
|
2019-05-17T10:40:44
|
|
Remove non-source sources from binary targets
No behavior changes.
BUG=chromium:964411
Change-Id: I843757e65f110882c01514fe6bf4aed28e07dd21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b16d69c3
|
2019-05-13T16:28:27
|
|
Vulkan: Add support for surface multisampling
A multisample image is created for the surface if multisampling is
enabled. Prior to present, this multisample image is resolved into the
swapchain image.
FramebufferVk::readPixelsImpl similarly has got the ability to resolve
the region of interest into a temporary image prior to readback.
Tests are added to render a point, line and a triangle on a 4x
multisampled surface.
Bug: angleproject:3204
Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
216f73d0
|
2019-04-12T13:32:30
|
|
Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
127990f9
|
2019-04-04T13:52:04
|
|
Vulkan: Use render pass loadOp for scissored clears
At this point, every clear is done through render pass loadOp, except
masked color or stencil clears. The only fallback is clearWithDraw,
that can clear both color and stencil at the same time.
Bug: angleproject:2361
Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
f6c937f8
|
2019-04-02T17:04:08
|
|
Vulkan: fix masked stencil clear
Previously, masked stencil clear was done by clearing every stencil bit
to the ClearValue & Mask. The correct behavior as implemented in this
change is to clear only the bits that are set in Mask. This can only be
done through a draw call, with ClearValue as the stencil reference, and
Mask as the stencil write mask.
Note: this change relies on the depthClamp Vulkan feature which is not
available on ARM.
Bug: angleproject:3241
Change-Id: I0a181c32f881ee813f144e7bdd6f42c8ea6f1966
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1548442
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
6e18a238
|
2019-01-16T13:27:14
|
|
Optimize more front-end VertexArray binding.
Improves perf slightly (1-2%) in the Vulkan VBO state change test.
Bug: angleproject:3014
Change-Id: Ia8082b5b3f5e847a6b2775e896893fa8d38c1afd
Reviewed-on: https://chromium-review.googlesource.com/c/1393904
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f3179a6a
|
2018-07-12T16:22:06
|
|
ES31: Implement bindImageTexture binds a single layer on D3D backend
Dynamically generate image2D variables' declaration and function
definition in libANGLE.
Bug: angleproject:1987
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: Idacc756f7bd15f22eccb1d689e18e997f3e74159
Reviewed-on: https://chromium-review.googlesource.com/c/1142885
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c3dc5d48
|
2018-12-30T12:12:04
|
|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
|
|
e3e680ca
|
2018-12-03T17:49:08
|
|
Remove State::syncProgramTextures.
Removes the concept of the program textures dirty object. Instead we
use a set of dirty bits to represent dirty texture samples. We mark
certain textures dirty and update state structures whenever there is
a new Texture/Program/Sampler bound, or when Texture/Program/Sampler
state changes.
This is in preparation for making clearing the uncleared active
textures into a dirty bit as well.
Also includes new dirty bit handling for texture image units. These are
a GLES 3.1 feature.
Bug: angleproject:2966
Change-Id: Ibb8619dd2669bb39fdbcd75e3685be9a8aeeee91
Reviewed-on: https://chromium-review.googlesource.com/c/1346649
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
502d2e21
|
2018-11-01T11:06:23
|
|
Vulkan: Crunch RenderPassDesc.
This reduces the size of the RenderPass desc from 64 to 12 bytes.
Bug: angleproject:2522
Change-Id: Iff2df87ba65be0bd976bba81c76c285cb0fa1ceb
Reviewed-on: https://chromium-review.googlesource.com/c/1308459
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b8543630
|
2018-10-02T19:46:14
|
|
Support GL_OES_texture_border_clamp
Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in
OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends.
For integer textures in OpenGLES3 contexts these additional entry points
are available now:
void glTexParameterIivOES(enum target, enum pname, const int *params);
void glTexParameterIuivOES(enum target, enum pname, const uint *params);
void glGetTexParameterIivOES(enum target, enum pname, int *params);
void glGetTexParameterIuivOES(enum target, enum pname, uint *params);
void glSamplerParameterIivOES(uint sampler, enum pname, const int *params);
void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params);
void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params);
void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params);
BUG=angleproject:2890
TEST=angle_end2end_tests.TextureBorderClamp*
Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828
Reviewed-on: https://chromium-review.googlesource.com/c/1257824
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a390ebd9
|
2018-10-18T13:04:40
|
|
Add compiler printf attribute to relevant functions
Relands 27a472c60 with reinterpret_cast changed to C-style cast to
support types that are pointers on some platforms and integers on
others.
This commit includes fixes to undefined behavior caught by this
attribute. The following changes have been made:
- 0x%0.8p is changed to %016 PRIxPTR. Both 0 and . have undefined
behavior with p. Additionally, %p already prints 0x with both gcc and
clang. This results in a small output change:
void *x = (void *)0x1234;
void *y = (void *)0x1234567890abcdef;
printf("|%0.8p|\n", x);
printf("|%0.8p|\n", y);
printf("|%016" PRIxPTR "|\n", (uintptr_t)x);
printf("|%016" PRIxPTR "|\n", (uintptr_t)y);
prints:
|0x00001234|
|0x1234567890abcdef|
|0x0000000000001234|
|0x1234567890abcdef|
- %d used for GLintptr, GLsizeiptr, EGLTime and EGLnsecsANDROID is
changed to %llu and the relevant argument is cast to unsigned long
long. This is due to these types being typedefs to unknown types (on
Linux for example, these are unsigned long, and my guess would be
unsigned long long on Windows where long is 32 bits).
- %llu is used for GLuint64, which could be unsigned long (as is on
Linux). Those arguments are cast to unsigned long long.
- %p is used for some EGLNative types, but those types may not be a
pointer. Those arguments are cast to uintptr_t and printed as above.
Bug: angleproject:2928
Change-Id: Idf9f705c3d00f69e41e7603453016276a2e13a64
Reviewed-on: https://chromium-review.googlesource.com/c/1300913
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e9503ae9
|
2018-10-25T17:55:04
|
|
Revert "Add compiler printf attribute to relevant functions"
This reverts commit 27a472c601aa542f48ca5944fb769e2971a0594f.
Reason for revert: Causing failures on 32-bit Linux configs:
https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8931673733828416640/+/steps/compile/0/stdout
../../third_party/angle/src/libGLESv2/entry_points_egl.cpp:257:11: error: reinterpret_cast from 'EGLNativeWindowType' (aka 'unsigned long') to 'uintptr_t' (aka 'unsigned int') is not allowed
reinterpret_cast<uintptr_t>(win), reinterpret_cast<uintptr_t>(attrib_list));
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../third_party/angle/src/common/debug.h:230:112: note: expanded from macro 'EVENT'
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper("%s" message "\n", __FUNCTION__, ##__VA_ARGS__);
^~~~~~~~~~~
../../third_party/angle/src/libGLESv2/entry_points_egl.cpp:314:11: error: reinterpret_cast from 'EGLNativePixmapType' (aka 'unsigned long') to 'uintptr_t' (aka 'unsigned int') is not allowed
reinterpret_cast<uintptr_t>(pixmap), reinterpret_cast<uintptr_t>(attrib_list));
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Original change's description:
> Add compiler printf attribute to relevant functions
>
> This commit includes fixes to undefined behavior caught by this
> attribute. The following changes have been made:
>
> - 0x%0.8p is changed to %016 PRIxPTR. Both 0 and . have undefined behavior with
> p. Additionally, %p already prints 0x with both gcc and clang. This
> results in a small output change:
>
> void *x = (void *)0x1234;
> void *y = (void *)0x1234567890abcdef;
>
> printf("|%0.8p|\n", x);
> printf("|%0.8p|\n", y);
>
> printf("|%016" PRIxPTR "|\n", reinterpret_cast<uintptr_t>(x));
> printf("|%016" PRIxPTR "|\n", reinterpret_cast<uintptr_t>(y));
>
> prints:
>
> |0x00001234|
> |0x1234567890abcdef|
> |0x0000000000001234|
> |0x1234567890abcdef|
>
> - %d used for GLintptr, GLsizeiptr, EGLTime and EGLnsecsANDROID is
> changed to %llu and the relevant argument is cast to unsigned long
> long. This is due to these types being typedefs to unknown types (on
> Linux for example, these are unsigned long, and my guess would be
> unsigned long long on Windows where long is 32 bits).
> - %llu is used for GLuint64, which could be unsigned long (as is on
> Linux). Those arguments are cast to unsigned long long.
> - %p is used for some EGLNative types, but those types may not be a
> pointer. Those arguments are cast to uintptr_t and printed as above.
>
> Bug: angleproject:2928
> Change-Id: I63e9e998c72701ce8582f1ebf25d6374be9090e4
> Reviewed-on: https://chromium-review.googlesource.com/c/1289232
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I4f3cea64977bee9f889db6c995371bd2bbc6d81b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2928
Reviewed-on: https://chromium-review.googlesource.com/c/1299480
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
27a472c6
|
2018-10-18T13:04:40
|
|
Add compiler printf attribute to relevant functions
This commit includes fixes to undefined behavior caught by this
attribute. The following changes have been made:
- 0x%0.8p is changed to %016 PRIxPTR. Both 0 and . have undefined behavior with
p. Additionally, %p already prints 0x with both gcc and clang. This
results in a small output change:
void *x = (void *)0x1234;
void *y = (void *)0x1234567890abcdef;
printf("|%0.8p|\n", x);
printf("|%0.8p|\n", y);
printf("|%016" PRIxPTR "|\n", reinterpret_cast<uintptr_t>(x));
printf("|%016" PRIxPTR "|\n", reinterpret_cast<uintptr_t>(y));
prints:
|0x00001234|
|0x1234567890abcdef|
|0x0000000000001234|
|0x1234567890abcdef|
- %d used for GLintptr, GLsizeiptr, EGLTime and EGLnsecsANDROID is
changed to %llu and the relevant argument is cast to unsigned long
long. This is due to these types being typedefs to unknown types (on
Linux for example, these are unsigned long, and my guess would be
unsigned long long on Windows where long is 32 bits).
- %llu is used for GLuint64, which could be unsigned long (as is on
Linux). Those arguments are cast to unsigned long long.
- %p is used for some EGLNative types, but those types may not be a
pointer. Those arguments are cast to uintptr_t and printed as above.
Bug: angleproject:2928
Change-Id: I63e9e998c72701ce8582f1ebf25d6374be9090e4
Reviewed-on: https://chromium-review.googlesource.com/c/1289232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
4e6f2aea
|
2018-09-19T11:09:51
|
|
Implement ANGLE_copy_texture_3d Extension
Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy
operations on volumetric textures.
Bug: angleproject:2762
Test: angle_end2end_tests
Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360
Reviewed-on: https://chromium-review.googlesource.com/c/1207216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8a561914
|
2018-09-12T11:03:06
|
|
Pack SamplerState into small struct.
Is much faster for completeness cache checks in syncProgramTextures.
Bug: angleproject:2763
Change-Id: Iffdacbb8a4f6640caa5051643c379a7b4c3311b6
Reviewed-on: https://chromium-review.googlesource.com/1171508
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
097d3c0c
|
2018-09-12T11:03:05
|
|
Make SamplerState a contained class.
This will more easily allow us to use a cached completeness comparison
value. The cached value only gets updated on certain setters.
Bug: angleproject:2763
Change-Id: Ib80db8517560617087ae8360f7af69d6c2392b76
Reviewed-on: https://chromium-review.googlesource.com/1171507
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8370e6bc
|
2018-09-11T17:56:23
|
|
Rename constant to kCubeFaceCount.
This corrects the naming style for this constant variable. Also updates
many usages in TextureD3D.cpp and TextureGL.cpp.
Bug: angleproject:2470
Change-Id: I029dd98e925cabf23a4bb26467a62afe6c5bb6e0
Reviewed-on: https://chromium-review.googlesource.com/1220726
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ec1fe5b7
|
2018-08-10T10:05:52
|
|
D3D: Use angle::Result error pattern.
This completes the refactor for the D3D9/D3D11 back-ends.
Bug: angleproject:2752
Change-Id: Ie35a925f75c902d8f9fdab6bc33b3bb9c937f85b
Reviewed-on: https://chromium-review.googlesource.com/1167209
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4787d70b
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2018-08-08T15:49:26
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Use active textures mask in GL and Vulkan.
This also inlines a few accessors and changes the type of the texture
cache.
Bug: angleproject:2763
Change-Id: I82f3c508613f6284d835e8cb64808cfe26a56161
Reviewed-on: https://chromium-review.googlesource.com/1166142
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2160821e
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2018-07-24T23:19:43
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Add gl::TexLevelArray.
This moves a D3D specific type into a shared location.
Bug: chromium:867089
Change-Id: Ieac9f1aa4a9de11fbc86550eee30fb242a2cb98e
Reviewed-on: https://chromium-review.googlesource.com/1149080
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d691aeeb
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2018-07-11T16:32:06
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Vulkan: Implement GL_CHROMIUM_copy_texture with CPU copies.
BUG=angleproject:2723
Change-Id: Ic3905531d3e91f94ff0ce10a09ca5dcdf643e21f
Reviewed-on: https://chromium-review.googlesource.com/1134084
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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84c662b9
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2018-07-12T15:56:55
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Vulkan: Store program textures cache.
The program textures update needs to call into the incomplete textures
cache. Moving this step into an update mechanism allows us to avoid
some complexity of calling the incomplete textures cache inside the
ProgramVk class.
This enables further refactors for draw call shader patching and line
segment raster.
Bug: angleproject:2598
Change-Id: I0fd81ca58d2641572a2dd444992ccddd99ebc823
Reviewed-on: https://chromium-review.googlesource.com/1127301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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04796cda
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2018-05-24T19:52:16
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Remove gl::PrimitiveType.
This replaces the usages with gl::PrimitiveMode. Also replaces
the ProgramD3D Geometry Shader executable storage with a
PackedEnumMap.
Bug: angleproject:2574
Change-Id: I476dd2ba92d6267b9ea2bb9a37ee15fb6a91e627
Reviewed-on: https://chromium-review.googlesource.com/1067115
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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493f9571
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2018-05-24T19:52:15
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Add PrimitiveMode packed GLenum.
Bug: angleproject:2574
Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c
Reviewed-on: https://chromium-review.googlesource.com/1067114
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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d4703d50
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2018-05-24T17:31:43
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Move packed enum code to common/
This makes it accessible in the utilities files.
Bug: angleproject:2574
Bug: angleproject:2169
Change-Id: I0fdd34b4233e72b7534cb2b09f451539c1a394cd
Reviewed-on: https://chromium-review.googlesource.com/1067110
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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47155b17
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2018-04-26T12:14:10
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Clean up BlitGL
Simplify handling of reversing the blitted area and calculate shader
parameters in a way that doesn't require lengthy explanation.
BUG=chromium:830046
TEST=angle_end2end_tests
Change-Id: Ie9bce812be4ef04a969153fc7c484039fc48a198
Reviewed-on: https://chromium-review.googlesource.com/1030172
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8ceea819
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2018-04-10T03:07:13
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Refactor packed enum generation to support EGL enums.
Convert the very simple EGL texture type enum.
BUG=angleproject:1618
Change-Id: Ieea382a282a8f2544f2982627e8445e6e5cea826
Reviewed-on: https://chromium-review.googlesource.com/1019386
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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14f4817c
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2018-04-11T08:43:28
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Vulkan: Simplify viewport / scissor updates
Stop tying the viewport and the scissor together. Instead, we simply
use a very large (0->maxInt) scissor when scissor isn't enabled
and we use the clipped scissor to the renderArea size when its
enabled.
Bug: angleproject:2443
Change-Id: If7454793a050b1833c7d3166ea6b380192085c8f
Reviewed-on: https://chromium-review.googlesource.com/1006996
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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30b604d8
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2018-03-12T17:26:57
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Check that transform feedback will not overflow its buffers.
Also fix the check for uniform buffer size to use the actual buffer
size instead of the size of the bound range.
Bug: 820639
Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65
Reviewed-on: https://chromium-review.googlesource.com/965627
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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385b3e03
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2018-03-21T09:43:28
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Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7cec3353
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2018-03-13T13:29:34
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Vulkan: Get/SetUniform for float / int and vec*
Bug:angleproject:2392
Change-Id: I2110ecde653a85a28b515dc9d8473a1b37a73eb6
Reviewed-on: https://chromium-review.googlesource.com/962718
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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dbb9c534
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2018-02-25T19:58:24
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GLES1: state: Define / initialize GLES1-specific states
Contains definitions of GLES1-specific states such as material /
lighting.
Tweaked the Color class for easier copying to uniforms / reading as a
float array.
This CL also adds the GLES1-specific state in GLES1State, which is then
part of the State class and is initialized to the spec's values if the
context major version is ES 1.
+ Some clang-format
BUG=angleproject:2306
Change-Id: I7fc3bd9a22ebf0ffcd98d931d0176f21e17b1c5c
Reviewed-on: https://chromium-review.googlesource.com/936424
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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99d492c2
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2018-02-27T15:17:10
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Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f0e89be6
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2017-11-08T14:00:32
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Use packed enums for the texture types and targets, part 1
In OpenGL there are two enum "sets" used by the API that are very
similar: texture types (or bind point) and texture targets. They only
differ in that texture types have GL_TEXTURE_CUBEMAP and target have
GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z].
This is a problem because in ANGLE we use GLenum to pass around both
types of data, making it difficult to know which of type and target a
variable is.
In addition these enums are placed somewhat randomly in the space of
OpenGL enums, making it slow to have a mapping from texture types to
some data. Such a mapping is in hot-code with gl::State::mTextures.
This commit stack makes the texture types and target enums be
translated to internal packed enums right at the OpenGL entry point
and used throughout ANGLE to have type safety and performance gains.
This is the first of two commit which does the refactor for all of the
validation and stops inside gl::Context. This was the best place to
split patches without having many conversions from packed enums to GL
enums.
BUG=angleproject:2169
Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3
Reviewed-on: https://chromium-review.googlesource.com/758835
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c405ae71
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2017-12-06T14:15:03
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Optimize Vertex Shader Attribute Type Validition
Improves ValidateVertexShaderAttributeTypeMatch by storing vertex
attributes types into masks for quick comparisons when needed. This shows
2% improvement to glDrawElements for the aquarium workload.
BUG=angleproject:2202
Change-Id: I87fa3d30c3d8cdba6dfd936cd1a41fd27b1c6b77
Reviewed-on: https://chromium-review.googlesource.com/814795
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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76746f9b
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2017-11-22T11:44:41
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Optimize Fragment Shader Type Match Validation
Improves ValidateFragmentShaderColorBufferTypeMatch by storing input and
output types into a bitmask for quick comparison when validation is
needed. This shows a 2% improvement to glDrawElements for the aquarium
workload.
BUG=angleproject:2203
Change-Id: Iade2ecf28383164e370b48442f01fba6c0962fba
Reviewed-on: https://chromium-review.googlesource.com/775019
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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37584b36
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2017-12-01T11:04:03
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Refactor: replace SamplerType with ShaderType
BUG=angleproject:1987
Change-Id: I189e1606bd966eb369e8192a6866c8e90810e937
Reviewed-on: https://chromium-review.googlesource.com/802956
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d3e213bc
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2017-11-27T18:33:41
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Add a gl::AttribArray helper type.
This is a generic std::array sized to gl::MAX_VERTEX_ATTRIBS.
Bug: angleproject:2264
Change-Id: I788659ad25be5708dbab422ac4a16dff60abf154
Reviewed-on: https://chromium-review.googlesource.com/790750
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0b684ce3
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2017-11-23T12:57:39
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Vulkan: Move RenderPass init into a helper function.
Here it can be more easily accessed for command re-ordering, which
will use a RenderPass cache instead of having RenderPasses be owned
by the Framebuffer.
Bug: angleproject:2264
Change-Id: I9b06cff43e536a526d44e7e0c04027bc450051cf
Reviewed-on: https://chromium-review.googlesource.com/789533
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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85072e8f
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2017-11-14T15:43:28
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ES31: Fix detaching/deleting compute shader after LinkProgram.
This change also moves the ShaderType enum from D3D renderer to angletype.h.
And it uses a bit mask to track the linked shader stages.
BUG=angleproject:2247
Change-Id: I5c7ee1445d353a02e24549ffcf6b0ac694dd1069
Reviewed-on: https://chromium-review.googlesource.com/768629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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acf2f3ad
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2017-11-21T19:22:44
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Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f1b47e89
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2017-11-21T22:58:31
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Fix ComputeGenericHash.
ANGLE's internal hash maps would run MurmurHash on c++ structs to
come up with hash values. Since the hash ran on 4 byte words only,
it would have no understanding that sometimes our structs would only
have meaninful data in the first N bytes, and would include the
garbage at the end in the hash calculation. This fixes the problem by
forcing our structs to be aligned at compile-time.
It also adds custom copy operators for a few classes to ensure that
all bits are copied when the struct is initialized, including the
padding.
Bug: angleproject:1569
Bug: chromium:721648
Change-Id: I4d11f6e12d9a067b36e1416c7ed15586eff99aab
Reviewed-on: https://chromium-review.googlesource.com/783990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cda6af19
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2017-10-30T19:20:37
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Split pixelBuffer from pack/unpack state
This will refactor will help use packed enums for buffer targets.
BUG=angleproject:2169
Change-Id: Ie7ed3e105f89457c67027e6598d7e29503ad355c
Reviewed-on: https://chromium-review.googlesource.com/745181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2e568cfb
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2017-09-18T17:05:22
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Add generator for packed GL enums.
For testing this also converts two unimportant GLenums, gl::BufferUsage
and gl::CullModeFace.
BUG=angleproject:2169
Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076
Reviewed-on: https://chromium-review.googlesource.com/688000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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42975644
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2017-10-12T12:31:51
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Move incomplete texture logic to shared helper.
The incomplete texture handling is similar between the D3D and Vulkan
back-ends. We create 1x1 textures, initialize them to black, and bind
them when we detect incomplete textures. We would also bind incomplete
textures when we detect feedback loops. In the GL back-end, we
wouldn't detect feedback loops, and would allow the driver to handle
incompleteness.
Instead implement this in a shared helper class, and do the feedback
loop detection in the front-end for every back-end. This makes our
behaviour more consistent between back-ends, and prevents undefined
behaviour.
Because initializing multisample textures is tricky (they
can't be updated with TexImage calls) we do a bit of a workaround so
the back-end can clear the incomplete multisample texture initially.
This progresses the initial Vulkan textures implementation.
BUG=angleproject:2167
Change-Id: I79ddcc0711fcc986f2578a52ac6f701231d241ac
Reviewed-on: https://chromium-review.googlesource.com/700993
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c1abf917
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2017-10-03T15:08:33
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Fix leaking objects with UniqueObjectPointer.
BUG=angleproject:2170
Change-Id: Ie0473022c153c4b70f350cab0c208dd3a0670c40
Reviewed-on: https://chromium-review.googlesource.com/691374
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8ec383e6
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2017-09-20T13:20:29
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Use array template aliases in TextureStorage11.
This cleans up some of the iteration logic.
BUG=angleproject:2151
Change-Id: I8d80a8d732ee808babbb4859290b648b4fa67b4d
Reviewed-on: https://chromium-review.googlesource.com/673138
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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71c88b31
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2017-09-14T22:20:29
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Enable [[nodiscard]] for gl::Error.
This forces all return values to be checked for gl::Error.
Requires quite a bit of minor refactoring. I also added a macro to
swallow an error without returning from a function.
We could look at storing the errors in the Context at some point,
since almost always when we're generating errors that we need to
discard we have access to the Context as a parameter.
BUG=angleproject:2150
Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb
Reviewed-on: https://chromium-review.googlesource.com/665173
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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81c2e253
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2017-09-09T23:32:46
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Add top-level dirty bits for texture and samplers.
These will have to be fleshed out in the back-ends.
Also currently uses a single bit for all the bindings, and we can
extend this to more fine-grained updates in the future.
This patch implements top-level updates for texture completeness.
Sampler completeness caches are removed from the Texture class, and
replaced by a cache in the gl::State class. The State class also
keeps a channel binding to the bound textures so it can be notified
when textures might change from complete <-> incomplete.
In future CLs we skip updating back-ends if texture state doesn't
change.
BUG=angleproject:1387
Change-Id: If580b4851303c86f3240e62891f5f6047eefb6a2
Reviewed-on: https://chromium-review.googlesource.com/648053
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e5285d29
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2017-07-14T16:23:53
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Handle ANGLE_multiview state queries
The patch extends glGetIntegerv and glGetFramebufferAttachmentParameteriv
logic to handle the new tokens from the ANGLE_multiview extension.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ide145279cd7b58cd03502458d7d3a1a0f5e9e86d
Reviewed-on: https://chromium-review.googlesource.com/573780
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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96a483bc
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2017-06-27T16:49:21
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Add a ResourceMap class for faster GL resource maps.
This gives a very fast query time for handles that are within a fixed
range. For WebGL, where we don't allow create-on-bind, this will be
100% of the time, unless we create a very large number of resources.
It is implemented as a two-tier map - the first uses a flat array to
index into a handle buffer. The second tier uses a map for out-of-
range values.
BUG=angleproject:1458
Change-Id: I421bb3725cf523918cdfdbfaab035ad0dd3bf82d
Reviewed-on: https://chromium-review.googlesource.com/544684
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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65ec0b2e
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2017-03-28T16:10:52
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ES31: Add support for bindImageTexture on GL backend
This patch refers to https://chromium-review.googlesource.com/c/380636/
BUG=angleproject:1987
Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03
Reviewed-on: https://chromium-review.googlesource.com/462088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4928b7ca
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2017-06-20T12:57:39
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Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e7557744
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2017-06-01T13:09:57
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WebGL compatibility: remove UB for draw buffers in the GL backend.
WebGL adds two rules:
- Fragment outputs declared but not written to should default to black.
- FBO attachments for outputs not declared in the shader should not be
written to (it is UB in OpenGL ES).
Fix the first one by using the SH_INIT_OUTPUT_VARIABLES compiler
options, and the second one by messing with glDrawBuffers so that the
enabled draw buffers are always a subset of the ones declared by the
shader.
BUG=angleproject:2048
Change-Id: I1d851c190959c1acfc3e41d837e6990aec1d4086
Reviewed-on: https://chromium-review.googlesource.com/521682
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c564c070
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2017-06-01T12:45:42
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Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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aa0a5446
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2017-05-25T13:30:23
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Ensure gl State structs are zero filled.
In some cases we would hash or memcmp against structs with bools or
other non-filled data. This could have implementation differences,
and may have been causing cache errors on Clang.
BUG=chromium:721648
BUG=angleproject:2044
Change-Id: I981a1e6e8d50a33f7fade568497b72b919accfce
Reviewed-on: https://chromium-review.googlesource.com/516383
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6de51858
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2017-04-12T09:53:01
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Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9aded17c
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2017-04-05T11:07:56
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Invalidate completeness caches when enabling extensions.
Enabling extensions can cause framebuffers and textures to go from
incomplete to complete.
No functional changes from the API surface.
BUG=angleproject:1523
BUG=angleproject:1958
Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b
Reviewed-on: https://chromium-review.googlesource.com/468410
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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fbe49a8f
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2016-12-19T14:19:10
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ES31: Implement DrawArraysIndirect D3D part
There are four buffer types for vertex attribute storage in D3D11:
DIRECT
STATIC
DYNAMIC
CURRENT_VALUE
When drawing, it will call applyVertexBuffer to bind the right type
buffers in D3D11.
DIRECT uses the gl buffer directly without any translation.
CURRENT_VALUE uses a single value for the attribute.
STATIC translates the whole vertex buffer once. So it doesn't need the
first, count and instance informations since it always translates the
whole buffer.
DYNAMIC translates the data every frame. To improve the performance,
in implementation, it only translates 'count' vertexes from 'first'
location in vertex buffer with one drawing for non-instanced vertices.
'first' and 'count' are got from draw parameter list. And for the
translated vertex buffer, when drawing, the first vertex location is 0.
From above analysis, we can see that if all attribute storages are
non-dynamic, we can directly use the indirect buffer to draw. But for
dynamic storages, we have to calculate the first, count, and instances
from indirect buffer and apply them to translate the dynamic type
buffers. Meanwhile, we have to set the first to 0 (see above
description)when drawing.
DrawArrysIndirect implementation is like below:
1. Check whether all vertex attributes are non-dynamic
2. If yes, applyVertexBuffer and DrawInstancedIndirect
3. If no, 1) calculate first, count, and instances from indirect buffer.
2) applyVertexBuffer with these parameters.
4) Use DrawInstanced instead of DrawInstancedIndirect.
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect*
Change-Id: I36431f416443279d51de523b07ce60727914cbbf
Reviewed-on: https://chromium-review.googlesource.com/446690
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f4f8db85
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2017-02-15T09:31:39
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Fix a couple forward declares in angletypes.h.
These were vestigal from previous code.
BUG=angleproject:1593
Change-Id: I1d9a8e6f60d1dadf8a8a598bdbddd98457eb559c
Reviewed-on: https://chromium-review.googlesource.com/442651
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b8353b01
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2017-01-25T12:57:21
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Vulkan: Simple buffer creation.
This is necessary to initialize vertex arrays.
BUG=angleproject:1579
Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f
Reviewed-on: https://chromium-review.googlesource.com/406645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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b123938d
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2016-12-13T15:07:05
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D3D11: Add support to compile and link compute shaders
This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a
Reviewed-on: https://chromium-review.googlesource.com/430199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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417df92f
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2017-01-12T09:23:07
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Revert "D3D11: Add support to compile and link compute shaders."
Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769
BUG=angleproject:1442
This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1.
Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84
Reviewed-on: https://chromium-review.googlesource.com/427229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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