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5c56f228
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2020-08-28T14:45:14
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Enable two override suggestion warnings.
-Wsuggest-destructor-override and -Wsuggest-override.
Bug: skia:7647
Change-Id: Iaac1baa8f34fdf210baf2fdbe811a582b3ac2d14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376717
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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de4611c9
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2020-06-04T13:44:17
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Vulkan: Update eglDupNativeFenceFDANDROID() implementation.
When exporting vkfence FD with vkGetFenceFdKHR() in SYNC_FD
semantic, vkfence could be reset. Dup and store the SYNC_FD created
vkfence's FD in SyncHelperNativeFence by exporting FD during
initializeWithFd() meanwhile make the eglDupNativeFenceFDANDROID()
only dup the mNativeFenceFd in SyncHelperNativeFence.
Test: angle_end2end_tests
--gtest_filter=EGLSyncTest.AndroidNativeFence_*
Bug: angleproject:2517
Change-Id: I354185d26d0fda72baeb61702c879ed5665db6ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230062
Reviewed-by: Jeff Vigil <j.vigil@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e20f36f4
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2020-04-21T15:45:44
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EGL: Implement EGL_ANDROID_native_fence_sync on vulkan
Check the following -
1. Vulkan ICD supports VK_KHR_external_fence_fd
2. ExternalFenceProperties and ExternalSemaphoreProperties
support Android FD.
eglCreateSync - if FD was provided import to VkFence,
else create VkFence with new FD and then
flush and submit VkFence on next vkQueueSubmit.
eglGetSyncAttrib - for status call vkGetFenceStatus.
eglDupNativeFenceFdANDROID - return FD from vkGetFenceFD call.
eglClientWaitSync - call vkWaitForFences.
eglWaitSync - dup FD, create VkSemaphore and import FD, then
flush() and add VkSemaphore to next vkQueueSubmit
as a waiting semaphore.
Extended end2end test suite with nativefence test cases.
Bug: angleproject:2517
Test: angle_end2end_tests --gtest_filter=EGLSyncTest.AndroidNativeFence_*
Change-Id: I8f6a6f4c3d71d83007f662b78377aa015a740035
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026177
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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78dcba58
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2020-04-21T15:20:13
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Refactor SyncHelper with vk::Resource
Set SyncVk's SyncHelper to inherit from vk::Resource.
Bug: angleproject:2517
Change-Id: I499414d97e611d029abc12622f19436cbdb3e1f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2160126
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a741abb9
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2020-02-21T16:37:37
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Vulkan: Rename CommandGraphResource to Resource.
Also renames the h and cpp files to ResourceVk (to keep distinct from
other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'.
Cleans up a few remaining mentions of the command graph in comments.
Bug: angleproject:4029
Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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9681190d
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2020-02-05T12:51:25
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Make Debug marker functions return angle::Result.
Allows error handling in these functions. Necessary for the Vulkan
back-end.
Bug: angleproject:4209
Change-Id: I2092e58e719c6ee562807e1c7e8ad26988342855
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040196
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f10bf6bf
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2019-09-26T10:27:18
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Vulkan: Implement multi-threaded GL.
The main component of this change is to make vk::BufferHelper,
vk::ImageHelper and vk::SyncHelper use a common path. We introduce a
new "vk::SharedGarbage" helper class that stores small lists of garbage
from individual objects like an ImageHelper or BufferHelper. The
SharedGarbage is stored in the RendererVk with the ResourceUse of the
helper object. The ResourceUse tells RendererVk when it is safe to
destroy the GarbageObjects.
New "onGraphAccess" commands are added in a few places to enable the
common garbage collection path. A couple Context-only resources like
default attributes now are referenced where they were not before.
Also reorganizes some functions so we can add a few helpful ASSERTs
to our graph dependencies. Added "updateCurrentAccessNodes" for this.
Also adds a "RendererScoped" helper to replace many uses of
"ContextScoped".
The multithreading EGL tests mostly pass but have some remaining
flakiness so cannot yet be enabled.
Bug: angleproject:2464
Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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83c24aa8
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2019-08-21T12:28:18
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Vulkan: Reference Context fences in FenceSyncVk.
A particular test waits on a fence that was created in another Context.
Then it immediately destroys all other resources. This triggered a bug
where the VkEvent corresponding to the FenceSync was deleted while it
was still in use by a command buffer. Fix this by referencing the other
submit fence of the second ContextVk in the FenceSync class.
Bug: angleproject:2464
Change-Id: I4ef096bf760aa8943db08d491006c68e36db993b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757505
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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69e46a18
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2019-07-03T14:43:32
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GL: Implement EGL_ANDROID_native_fence_sync
This extension allows Chrome to use ANGLE on newer Android devices.
BUG=angleproject:3643
Change-Id: I5456d61749399ca2bbc11cc5e98b9120f8702406
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687121
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ee244c77
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2019-05-06T10:30:18
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Vulkan: Move command graph and garbage to ContextVk.
To support multithreading, contexts should manage their own command graphs
and garbage. This allows safe access to vulkan resources such as command pools
without thread synchronization.
BUG=angleproject:2464
Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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e755a537
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2019-04-10T09:58:21
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Vulkan: Add a new garbage type gated by fences.
This allows Vulkan EGL objects such as EGL Syncs and EGL Images to give their
garbage to the renderer before destroying.
BUG=angleproject:2464
Change-Id: I59b8e1080e4292bd0856e59a928750c7e77a372e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562522
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9049d321
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2019-03-27T14:08:44
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Vulkan: Pass the current context to egl Sync operations.
The EGL_KHR_fence_sync spec says that if a flush is needed before waiting
on the sync, it's done on the current context for the current thread.
This helps simplify the multithreading design, we don't need to worry about
flusing on a context that may no longer exist or is executing on a different
thread. It does allow infinite waits because the context with the fence is
never flushed but the spec allows this.
BUG=angleproject:2464
Change-Id: I8bf2f93c408fee2dae95caa5bb9c76ba67687931
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542256
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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20ae6814
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2019-02-27T17:11:58
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Vulkan: Decouple EGLSync from renderer serial
To support future work where RendererVk functionality is moved to
ContextVk. Given multiple contexts, EGLSync can no longer rely on a
single serial as it can be used in multiple contexts. Instead, the
fence corresponding to the submission in which the EGLSync object
signals is kept so it can be waited on.
Introduces a `vk::Shared` class that includes a ref-counted reference to
a Vulkan object (vk::Fence in this case). This is specially made to
`destroy()` object when reference count reaches zero.
Bug: angleproject:2464
Change-Id: I68c8229eea8df77974e28fcc2a9563dae5d204f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1493131
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill (use @chromium please) <jmadill@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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82fddcb1
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2019-01-18T14:27:43
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Vulkan: Implement GLsync and EGLSync fence syncs
That is required in GLES 3 for GLsync and EGL_KHR_fence_sync and
EGL_KHR_wait_sync (or EGL 1.5) for EGLSync.
The two constructs (GLsync and EGLSync) have similar semantics and share
the implementation on the Vulkan backend.
The implementation of a fence sync object is achieved through the
combined use of a vkEvent and the implicit vkFence inserted at the end
of every submission. Imagine the following command buffer:
glDraw : Draw
glCreateSync: Set Event <-- insertion of fence sync
glDraw : Draw
: Signal Fence <-- implicit fence at the end of submission
glFlush : Submit
Assume the serial S is associated to this submission. The following
hold:
- If event is set, the fence sync is signaled
- If S is already finished, the fence sync is signaled
- If client is waiting on the sync and S is not yet flushed, there will
be a deadlock (unless multi-threaded and another thread performs the
flush).
The event is used to implement server waits (glWaitSync), as vkEvent is
the only entity the GPU can signal and wait on within the command
buffer. The wait is inserted in the command graph without incurring a
flush, i.e. the wait can be within the same command buffer as event set.
The event however does not support CPU waits (glClientWaitSync).
vkFence is the only entity the CPU can wait on. For client wait
therefore, the following algorithm is used:
- If the event is already set, there's no wait -> already signaled
- If timeout is zero, there's no wait -> timeout expired
- If S is not flushed, flush it to ensure forward progress.
- Wait until S is finished -> condition satisfied / timeout expired.
Bug: angleproject:2466
Change-Id: I678995a6139dd9533fa8ad361a3d292b202c52a4
Reviewed-on: https://chromium-review.googlesource.com/c/1422552
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b8eec4a4
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2018-10-18T17:34:38
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Use angle::Result in front-end (Part 7)
Refactors the gl::FenceNV and gl::Sync classes.
Bug: angleproject:2491
Change-Id: I0fe73d1ccf5407f460e173a3061735b330a88511
Reviewed-on: https://chromium-review.googlesource.com/c/1289712
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a0691b77
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2018-07-25T10:41:22
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Pass Context to Fence Impl methods.
This is needed for the error refactoring and also for the Vulkan
implementation.
Bug: angleproject:2738
Change-Id: I4e1bed7f67ef17feb5554b5838a2ed5feb22bba0
Reviewed-on: https://chromium-review.googlesource.com/1150091
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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70b5bb00
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2017-08-28T13:32:37
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Rename gl::FenceSync to gl::Sync.
The spec refers to Sync objects, FenceSyncs being a subtype. The
motivation for this fix is to clear up the FenceSync_ entry point for
auto-generation.
BUG=angleproject:1309
Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3
Reviewed-on: https://chromium-review.googlesource.com/636516
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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