src/libGLESv2/renderer/D3DConstantTable.cpp


Log

Author Commit Date CI Message
daniel@transgaming.com 1b0de067 2012-12-20T20:51:47 Limit struct size to size of full shader constant. The HLSL compiler can optimize out the last elements of a struct, which caused ANGLE to overwrite constants right after the end of the struct. Each element in a struct should be limited by the size of the entire struct. BUG= Review URL: https://codereview.appspot.com/6856100 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1564 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 31240487 2012-11-28T21:06:41 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. TRAC #22198 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1548 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 50aadb05 2012-11-28T21:06:11 Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files. TRAC #22198 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1547 736b8ea6-26fd-11df-bfd4-992fa37f6226