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1b0de067
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2012-12-20T20:51:47
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Limit struct size to size of full shader constant.
The HLSL compiler can optimize out the last elements of a struct, which caused ANGLE to overwrite constants right after the end of the struct. Each element in a struct should be limited by the size of the entire struct.
BUG=
Review URL: https://codereview.appspot.com/6856100
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1564 736b8ea6-26fd-11df-bfd4-992fa37f6226
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31240487
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2012-11-28T21:06:41
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Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces.
TRAC #22198
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1548 736b8ea6-26fd-11df-bfd4-992fa37f6226
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50aadb05
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2012-11-28T21:06:11
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Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files.
TRAC #22198
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1547 736b8ea6-26fd-11df-bfd4-992fa37f6226
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