Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| f2412bca | 2019-07-16 15:47:34 | Get rendering to texture working Other small fixes for desktop compatibility Bug: angleproject:3620 Change-Id: I8e75bce1f850fb891c8bb6e16f79302a6d59276c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707932 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 523dbf40 | 2019-07-15 10:56:26 | Add GL versions to desktop implementation The current implementation generates entry points for GL up to version 3.1. Will need to support later versions for some apps. Bug: angleproject:3698 Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 6e7dd1ef | 2019-07-16 13:41:59 | Generate openGL32.dll in a separate output folder This is to avoid loading it locally and so that the pdb works Bug: angleproject:3641 Change-Id: I2ce93ace47d1e6a1013d38964e5919084ad4ff7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704634 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com> | ||
| 663b0481 | 2019-07-11 12:37:35 | Load correct opengl32.dll Tests are still loading ANGLE's opengl32.dll instead of system's This is because external drivers are trying to load opengl32.dll Workaround: renamed to libGL.dll, need to change back when copying dll over for loading Bug: angleproject:3641 Change-Id: I051adc1fbb488a704c99718ad4a2f74bb7756cbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1697290 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 1d672749 | 2019-07-08 15:42:05 | WGL implemetation for OpenGL tutorial Fixes to make WGL implementation work with OpenGL tutorial - Give directive parser the correct shader spec when on Desktop GL - Minor changes to parse Desktop GL shaders - Moved clientType parameter from Context to Context->mState - Minor fixes to WGL functions Bug: angleproject:3666 Change-Id: I01ddb828f6d581ad445f49942589436849eae5d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693244 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| cb8b4a57 | 2019-07-04 16:05:25 | Rename "opengl32" to "libGL" Bug: angleproject:3651 Change-Id: I1af052da9bc2f64f2f29ea411902272987f21a0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688178 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 0c83813f | 2019-07-04 11:38:38 | Implement core wgl functions - wglSwapBuffers - wglCreateContext - wglMakeCurrent These functions are needed by the OpenGL tutorial for Windows desktop Bug: angleproject:3620 Change-Id: I699af63eca4a2c8aaf2c72278a580322410ac499 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688499 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> |