samples/simple_texture_2d/SimpleTexture2D.cpp


Log

Author Commit Date CI Message
Jamie Madill eba501c8 2020-09-12T20:47:01 Samples: Move frame counter to common location. Bug: angleproject:5040 Change-Id: I64f762b4eb5734f0768054a330a36e20ff9ba93e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408713 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill e95e2c3c 2020-06-11T13:35:27 Add timer and frame counter to SimpleTexture2D. Can be useful for perf testing. Bug: angleproject:4729 Change-Id: I26c5fd53a34f4ed21d565e020b7c2058ff7ee6db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241621 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 17cee572 2018-06-18T08:28:50 SampleApps: Refactor to use cli args the same way Bug: angleproject:2669 Change-Id: Ica5b49e63e8af69595cdde3737b0aa1808d7d841 Reviewed-on: https://chromium-review.googlesource.com/1104377 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 28060c43 2018-03-06T19:58:33 Vulkan: Enable running SimpleTexture2D. This completes the work for the simple texture sample. Bug: angleproject:2167 Change-Id: I47c6794fa7cd59e295a98623d9ce8879ea1d3298 Reviewed-on: https://chromium-review.googlesource.com/952566 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho a20af6d7 2017-09-18T13:32:29 Use C++11 raw string literals instead of SHADER_SOURCE macro This is better in many ways: 1. It doesn't confuse clang format 2. \n doesn't need to be included after preprocessor directives like the version directive. 3. It's using built-in functionality instead of something custom. Raw string literals should be the preferred way to include shader source in C++ files going forward. BUG=angleproject:2157 TEST=angle_end2end_tests Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f Reviewed-on: https://chromium-review.googlesource.com/671046 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 12a8e866 2015-05-07T14:50:28 Make all the samples compile under Linux Two-thirds of them run and work well. BUG=angleproject:892 Change-Id: I401a7ef4fd055eda7276bd34dcf0fc6ae0deff13 Reviewed-on: https://chromium-review.googlesource.com/270124 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 413fd933 2015-04-22T11:00:41 Move all GLES samples into the samples directory. There was no real reason to keep them in an angle directory and it makes the generated projects nicer. BUG=angleproject:981 Change-Id: I844e44dc5c2df51f5292cff4bdffe5e951745aae Reviewed-on: https://chromium-review.googlesource.com/266871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>