|
f9ade9fb
|
2022-02-18T15:08:54
|
|
Vulkan: Add feature to create pipeline during glLinkProgram
Creating the pipeline will trigger the compilation of shaders to byte
code thus warming up Vulkan shader caches. Typically most apps call into
glLinkPrograms during app loadtime and the goal is to improve cache hit
rate and reduce CPU workload during game play.
Bug: angleproject:7046
Test: ProgramBinary*CreatePipelineDuringLink*
Change-Id: I71351d45a9aa84e220ca38503735e94cff1dcf98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3478354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
51967b4f
|
2022-02-11T13:01:54
|
|
Vulkan: Fix enabling external fences and semaphores
These capabilities are Instance extensions
need fixed to enable Native fences for Android
Bug: angleproject:7009
Change-Id: I9f07dc88cabd52712ebde28ba938662d7773c8b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3457743
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
5e87ae0a
|
2022-03-01T12:41:00
|
|
Use VK_ANDROID_surfaceless_query for EGLConfig formats
That extension allows DisplayVkAndroid::generateConfigs() to query the
swapchain formats (but not yet colorspaces) before ANGLE is given any
VkSurfaceKHR. This is used for creating EGLConfig's with GL_RGB10_A2
and GL_RGBA16F.
Bug: b/203826952
Change-Id: I55302c98641fbce93f7af428087430763676bdb4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3492482
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Trevor David Black <vantablack@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
671fcf73
|
2022-02-16T14:22:38
|
|
Vulkan: Add a feature to retain SPIR-V debug info
Add a feature to retain debug info in SPIR-V blob. It is enabled
when validation layers are enabled.
Bug: angleproject:5901
Change-Id: Iccdff31ae0f12fc95d59d20e43e94b6f3d1ae00e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2850388
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
d285d6a7
|
2021-11-23T23:12:00
|
|
Vulkan: Use VK_EXT_depth_clip_control
Bug: angleproject:6679
Change-Id: Iea3b7a2d8db630dcea19836732de8f9e0a7a568f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3298356
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
419bca3f
|
2022-01-19T18:22:56
|
|
Vulkan: Use Vulkan API directly for BufferPool's buffer allocation
There are two motivations in this CL. 1) There are two layers of
suballocator right now. BufferPool provides first suballocation. It
tries to allocate from one of the buffers in the pool. If that failed,
it try to create a new BufferBlock (i.e, a VkBuffer). Right now that
calls into VMA which creates another pool to allocate a buffer. We
really only need one layer of suballocation. And 2) Because we uses VMA
to do actual VkBuffer allocation, we have to use Allocator object. But
VMA can not handle external buffers, so we end up having a BufferMemory
class just to handle two different cases. This CL attempts to clean up
this by let ANGLE calling into vulkan driver directly for the actual
buffer allocation, just like we did for VkImages. By doing so, we able
to remove BufferHelper::mMemory data member as well as BufferMemory
class all together. External memory is now treated exactly the same at
BufferHelper.
Bug: b/205337962
Change-Id: I7c183ab0fd7d9aceb6cf416b0214c300798bc010
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402740
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
1b9774f5
|
2022-01-26T13:37:03
|
|
Vulkan: Force submit updates to immutable textures
Submit immutable texture updates recorded in outside renderpass
commands when the following conditions are met -
1. "forceSubmitImmutableTextureUpdates" feature is enabled
2. The texture is immutable
This works around a problem that manifests in some applications
that do not perform appropriate synchronization of shared contexts.
Bug: angleproject:6929
Test: EGLContextSharingTestNoSyncTextureUploads.*
Change-Id: I2a237046e2cc53650eb8dc07e3697f7481df9b02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3418138
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
ac20272f
|
2022-01-19T17:13:50
|
|
Vulkan: Fix present region rectangles
EGL rectangles are specified relative to the bottom-left of the surface,
while Vulkan framebuffer space puts the origin on the top-left corner.
Bug: angleproject:6933
Change-Id: Ia57eea8601ee724c0a82eb718d831de6b7566472
Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com>
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3423770
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
665ddccd
|
2021-12-09T23:06:39
|
|
Vulkan: Emulate dithering
Dithering in OpenGL is vaguely defined, to the extent that no dithering
is also a valid dithering algorithm. Dithering is enabled by default,
but emulating it has a non-negligible cost. Similarly to some other
GLES drivers, ANGLE enables dithering only on low-bit formats where
visual banding is particularly common; namely RGBA4444, RGBA5551 and
RGB565.
Dithering is emulated in the fragment shader and is controlled by a spec
constant. Every 2 bits of the spec constant correspond to one
attachment, with the value indicating:
- 00: No dithering
- 01: Dither for RGBA4444
- 10: Dither for RGBA5551
- 11: Dither for RGB565
The translator appends code to the shader that, based on the format
specified by the specialization constant, adds dithering to each color
attachment output. A 2x2 Bayer matrix is used for dithering, indexed by
gl_FragCoord.xy % 2.
Bug: angleproject:6755
Change-Id: Ib45da5938e299b6626bff921119d63e7357dd353
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3374261
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
e03f1753
|
2022-01-06T09:48:12
|
|
EGL: mutable_render_buffer deferredFlush fix
When in SINGLE_BUFFER mode, need to get around
deferredFlush and call Swapbuffers to force update
This must do status check for OUT_OF_DATE.
Bug: angleproject:6878
Change-Id: I34b7381f6799879bf6f6d490aba02feffc5c3748
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373739
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
d6dd0cb5
|
2021-09-21T15:26:13
|
|
EGL: EGL_KHR_lock_surface3 backend
Add vulkan implementation
Add test: EGLLockSurface3Test
Test: angle_end2end_test --gtest_filter=EGLLockSurface3Test
Bug: angleproject:6062
Change-Id: Id5bfe37895b550392d11e9e9cc1262c1f0288c42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3174323
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
fa3241b7
|
2022-01-13T17:56:52
|
|
Vulkan: Move shader_framebuffer_fetch to FeaturesVk
Per feedback in http://crrev/c/3371244, move the new and existing
checks for whether the extension should be enabled. Controlling them
based on hardware vendor should be done with FeaturesVK so we can
centralize our workarounds.
Also remove the envvar-based override for non-coherent extension.
It can now be forced using ANGLE's feature system. The new way to
force the override is:
ANGLE_FEATURE_OVERRIDES_ENABLED=supportsShaderFramebufferFetchNonCoherent
or on Android:
debug.angle.feature_overrides_enabled=supportsShaderFramebufferFetchNonCoherent
Bug: b/201764768
Bug: angleproject:6519
Bug: angleproject:6870
Bug: angleproject:6872
Change-Id: Ie78ebfa94807a156b9e7f704e8a36cd38b85f878
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3389707
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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|
345cdcb0
|
2022-01-10T22:41:46
|
|
Rename features for consistency.
supports_custom_border_color -> supportsCustomBorderColor
supports_protected_memory -> supportsProtectedMemory
Also drop EXT from the end of the variable name as other variables don't
have that.
Bug: angleproject:6731
Change-Id: I60b20d84387bccbca0c4c1cbc7e341c1f5e8f0ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3378827
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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b7a42c88
|
2021-12-13T15:53:07
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|
Vulkan: Remove VK_EXT_swapchain_colorspace check
We don't make use of this extension since
https://chromium-review.googlesource.com/c/angle/angle/+/3208689.
Bug: angleproject:2514
Change-Id: I8b8edf5006ac1c3eeeefcadbe77249a5a6a5dda7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3335070
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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d0287552
|
2021-11-15T08:51:41
|
|
Reland "Vulkan: Implement GL_EXT_multi_draw_indirect"
This is a reland of 79f9d163b4227115a3e60e027ec4d7dbe0495f64
* Added drawcount > 1 as a condition to fall back to
MultiDraw*IndirectGeneral().
* Expanded the tests to include cases with disabled support
for multiDrawIndirect.
Original change's description:
> Vulkan: Implement GL_EXT_multi_draw_indirect
>
> * Optimized the implementations of multiDrawArraysIndirect()
> and multiDrawElementsIndirect() for Vulkan
> * Added helper functions to support drawArraysIndirect() and
> drawElementsIndirect() as special cases of multiDraw*Indirect
> functions.
> * Added the flag to enable the multiDrawIndirect feature
> (drawCount > 1). The generic implementation is used if the
> flag is disabled.
>
> Bug: angleproject:6439
> Change-Id: Ibc653d93d355657f828de9c33da22428629e450f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276044
> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6439
Change-Id: I96c015855fabc8abbb87320a5ca71a8d92d61954
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3313412
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
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24241724
|
2021-11-22T13:26:53
|
|
Reland: Vulkan: Use vkResetQueryPoolEXT when available
This is a reland of 97aa5187ed164f1e9a22b64c966f2a747f651bfb
Original change's description:
> ANGLE currently uses vkCmdResetQueryPool to reset a query pool. As
> reported by Arm, this can cause GPU bubbles. It is better to use
> vkResetQueryPoolEXT() when available (either by Vulkan 1.2 or by the
> VK_EXT_host_query_reset extension).
>
> Bug: angleproject:6692
> Change-Id: I650d7d0f55bdf6587b75be43cc7bed2dc3eb935a
> Reviewed-on:
> https://chromium-review.googlesource.com/c/angle/angle/+/3294061
> Commit-Queue: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:6692
Change-Id: Idff87977bd39ccd1d05684e48929f4cd3fa733c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3313382
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
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8e6f38e5
|
2021-12-02T17:24:32
|
|
Revert "Vulkan: Implement GL_EXT_multi_draw_indirect"
This reverts commit 79f9d163b4227115a3e60e027ec4d7dbe0495f64.
Reason for revert:
Breaks dEQP-GLES31.functional.draw_indirect* on Pixel devices:
https://blackbox.googleplex.com/dashboard/cts-graphics/target/git_master/oriole-userdebug/3/cts-angle-host-test-arm64-v8a/4
Original change's description:
> Vulkan: Implement GL_EXT_multi_draw_indirect
>
> * Optimized the implementations of multiDrawArraysIndirect()
> and multiDrawElementsIndirect() for Vulkan
> * Added helper functions to support drawArraysIndirect() and
> drawElementsIndirect() as special cases of multiDraw*Indirect
> functions.
> * Added the flag to enable the multiDrawIndirect feature
> (drawCount > 1). The generic implementation is used if the
> flag is disabled.
>
> Bug: angleproject:6439
> Change-Id: Ibc653d93d355657f828de9c33da22428629e450f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276044
> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6439
Change-Id: Ia4d54ef3e7652febf4d77fdaf6809f57e8e29127
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3312829
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
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2fa1adf0
|
2021-11-24T18:29:13
|
|
Revert "Vulkan: Use vkResetQueryPoolEXT when available"
This reverts commit 97aa5187ed164f1e9a22b64c966f2a747f651bfb.
Reason for revert: This apparently caused crbug.com/1273344
Original change's description:
> Vulkan: Use vkResetQueryPoolEXT when available
>
> ANGLE currently uses vkCmdResetQueryPool to reset a query pool. As
> reported by Arm, this can cause GPU bubbles. It is better to use
> vkResetQueryPoolEXT() when available (either by Vulkan 1.2 or by the
> VK_EXT_host_query_reset extension).
>
> Bug: angleproject:6692
> Change-Id: I650d7d0f55bdf6587b75be43cc7bed2dc3eb935a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294061
> Commit-Queue: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:6692
Change-Id: I70d5eeb0b98f016fd262935194f8f4abee2a72b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3300309
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
79f9d163
|
2021-11-15T08:51:41
|
|
Vulkan: Implement GL_EXT_multi_draw_indirect
* Optimized the implementations of multiDrawArraysIndirect()
and multiDrawElementsIndirect() for Vulkan
* Added helper functions to support drawArraysIndirect() and
drawElementsIndirect() as special cases of multiDraw*Indirect
functions.
* Added the flag to enable the multiDrawIndirect feature
(drawCount > 1). The generic implementation is used if the
flag is disabled.
Bug: angleproject:6439
Change-Id: Ibc653d93d355657f828de9c33da22428629e450f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276044
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8b60855b
|
2021-09-15T15:16:10
|
|
EGL: implement EGL_KHR_mutable_render_buffer
Pass render buffer mode change to WindowSurfaceVk.
On mode change trigger OUT_OF_DATE. Then in CreateSwapchain,
if new mode, set the Presentation mode and the Image count.
OffscreenSurfaceVk ignores mode change.
Add MUTABLE_RENDER_BUFFER_BIT to GenerateDefaultConfig.
Test: dEQP-EGL.functional.mutable_render_buffer.*
Bug: angleproject:3966
Change-Id: I7b59708514bcda10f8d45ce5f9528aa840fcccfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3171822
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
97aa5187
|
2021-11-22T13:26:53
|
|
Vulkan: Use vkResetQueryPoolEXT when available
ANGLE currently uses vkCmdResetQueryPool to reset a query pool. As
reported by Arm, this can cause GPU bubbles. It is better to use
vkResetQueryPoolEXT() when available (either by Vulkan 1.2 or by the
VK_EXT_host_query_reset extension).
Bug: angleproject:6692
Change-Id: I650d7d0f55bdf6587b75be43cc7bed2dc3eb935a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294061
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
dbc0c646
|
2021-11-06T01:09:26
|
|
Vulkan: Output the reason for RP closure in command buffer
To make it easier when viewing the command buffer in a graphics
debugger, this change inserts a marker just before closing the render
pass that specifies why the render pass was closed.
Bug: angleproject:2472
Change-Id: I862e500cd58332d6e199c853315c560fe6a73dc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265609
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5d8a89e4
|
2021-11-02T19:57:04
|
|
Vulkan: Always override surface format GL_RGB8 to GL_RGBA8
If an app requests to create a surface with GL_RGB8, override it to be
GL_RGBA8 for Android.
This is to workaround an issue with the Android Vulkan loader which
limits which formats can be used with swapchains.
This CL also adds GL_RGB8 back to DisplayVkAndroid::generateConfigs(),
effectively reverting the following CL:
https://chromium-review.googlesource.com/c/angle/angle/+/3235466
This is being done with this CL (rather than reverting) since these
changes are required to handle surfaces created with GL_RGB8.
Bug: angleproject:6277
Bug: angleproject:6651
Change-Id: Iad78ea0d7bdf12e1e309ed6a7181f08fac38b9de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258143
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
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f3d5dac3
|
2021-08-23T17:25:15
|
|
Vulkan: SPIR-V Gen: Drop dependency to glslang
The SPIR-V gen path is now made default. Compilation through glslang is
still supported for debugging, and is enabled on the GLSL* end2end tests
for smoke testing. On release builds, glslang is not supported.
To test with glslang, add the following gn arg (only necessary if dcheck
is disabled):
angle_enable_spirv_gen_through_glslang = true
Then enable the generateSPIRVThroughGlslang feature. This can be done
by setting an environment variable:
ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests
Binary size saving:
- 1.3MB on Linux (SPIR-V gen itself: 240KB)
- 730KB on Android (SPIR-V gen itself: 140KB)
Perf tests:
- LinkProgramBenchmark.Run/vulkan_compile_single_thread
* Through glslang:
truncated mean: 1287033.36
* Direct SPIR-V Gen:
truncated mean: 244495.91 (~80% reduction)
- LinkProgramBenchmark.Run/vulkan_compile_multi_thread
* Through glslang:
truncated mean: 4565894.83
* Direct SPIR-V Gen:
truncated mean: 1158164.10 (~75% reduction)
Bug: angleproject:4889
Bug: angleproject:6210
Change-Id: I486342702977c8114e90073b97183aba115a8b2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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ea580484
|
2021-10-05T13:40:01
|
|
Vulkan: Add feature flag to prefer CPU copy instead of staged update
For ARM GPU, use GPU to do buffer to buffer copy has performance penalty
due to potential bubble in the vertex pipeline. This CL adds a feature
flag preferCPUForBufferDataSubData so that we can enable this behavior
for ARM GPUs.
This CL also tracks if GPU has referenced this BufferVk's storage since
it got new storage. Due to sub-allocation, we may get a new sub-range of
the same BufferHelper object when allocating new storage. But we
currently do not have a way to track GPU progress of the sub-range of a
buffer. So we will end up using BufferHelper's queueSerial to decide if
it is still GPU busy or not. This CL adds mHasBeenReferencedByGPU
boolean variable that will set to false when we got a new allocation and
set to true as soon as buffer is been referenced by any GPU command. We
use this to avoid checking queueSerial if it never been referenced by
GPU. This is a temporary workaround for the bug, the full fix is tracked
by https://issuetracker.google.com/201826021
Bug: b/200067929
Change-Id: I231fb0a678b0165a2ce1775d0aa4dbe7512fb4a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3183398
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
4f0e7e7f
|
2021-10-04T14:50:10
|
|
Vulkan: Remove extraCopyBufferRegion workaround.
Bug: angleproject:2838
Change-Id: I53ba3cf307f930ae9550d1bfee4650df6e826930
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3202475
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
458389f2
|
2021-09-02T22:41:40
|
|
Vulkan: Support Linux dma-bufs
This change adds support for EGL_EXT_image_dma_buf_import and
EGL_EXT_image_dma_buf_import_modifiers on top of Vulkan's
VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier.
Bug: angleproject:6248
Change-Id: I581987f88e9ddcf351dc721f499f63912dca05f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3145610
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
371542cd
|
2021-08-23T23:10:09
|
|
Vulkan: Use VK_EXT_load_store_op_none
With read-only depth/stencil attachments, ANGLE utilizes storeOp=NONE to
optimize memory bandwidth (by avoiding write back of tile memory at the
end of the render pass). Simultaneoulsy, this avoids a synchronization
hazard with the next write to that depth/stencil image.
If a framebuffer contains a depth/stencil attachment but it's unused,
ANGLE utilizes loadOp=NONE/storeOp=NONE to effectively remove any memory
bandwidth wasted on the attachment.
Bug: angleproject:5371
Change-Id: I76cbadbf1194041532ac4b690ffe087298f2de51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
58ec0fbf
|
2021-09-02T11:47:48
|
|
Vulkan: Remove the forceCPUPathForCubeMapCopy workaround
This workaround has been disabled since
https://chromium-review.googlesource.com/c/angle/angle/+/2594707
Bug: angleproject:2822
Bug: angleproject:3055
Change-Id: Ie9cc12c7616cd9e1801dbd92e21822c63f4d0bef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140214
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ef96bde8
|
2021-08-28T23:59:33
|
|
Vulkan: Fix VVL error regarding geometryStreams
Addresses new validation error:
[ VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324 ] Validation Error: [ VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324 ] Object 0: handle = 0xb400007e8176af60, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xf1034461 | pCreateInfos[0].pRasterizationState pNext chain includes VkPipelineRasterizationStateStreamCreateInfoEXT, but geometryStreams feature is not enabled. The Vulkan spec states: VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams must be enabled (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324)
The validation was added in this commit:
https://github.com/KhronosGroup/Vulkan-ValidationLayers/commit/bdaec8454a27e65dd81f46bbfad1889b7a3e34f6
Test: World of Kings MEC
Bug: b/198101940
Bug: angleproject:6339
Change-Id: I3cfacc20d231d246500e83451c9ec6b74d9372f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3127942
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
d0c03ff4
|
2021-07-22T14:55:51
|
|
Vulkan: SPIR-V Gen: Fix lvalues passed to in/inout parameters
In GLSL, these values are semantically copied when passed to a function
as an in or inout parameter. For example in:
bool f(inout vec4 a, inout vec4 b)
{
a = vec4(0);
return all(equal(a, b));
}
var = vec4(1);
bool result = f(var, var);
result is expected to be false. In SPIR-V, every parameter is
semantically passed by "reference".
glslang conservatively uses temporaries to pass to functions. An
optimization in ANGLE didn't create temporaries for unindexed lvalues,
which did not take into account the above fact. This optimization is
limited to out parameters now.
Bug: angleproject:4889
Change-Id: Ie1b4b1cecba847ba63d5810d01d0856823b89ddc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046103
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d2b659f9
|
2021-03-25T15:40:58
|
|
EGL: implement EGL_EXT_protected_content Context
Add Validation check to Contexts and Surfaces
Add Vulkan protected memory features and properties
Add protected member to Surfaces and Contexts
Implement hasProtectedContent in Vulkan
Add QueueFamily helper, extent DeviceQueueMap
Protected Swapchains always on for Android
Add EGLProtectedContentTest
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: I9352b1e594f71bb4e89cee7137a468940d186b1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800413
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
31b06f5f
|
2021-07-12T10:06:04
|
|
Vulkan: Account for immutable samplers that need multiple descriptors
It is valid for immutable samplers to need more than 1 descriptor count.
Account for this possiblity while calculating descriptor pool size.
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Bug: angleproject:6141
Change-Id: Ifb0ed3e4b3c01c61d81dd0c628101f31d4c8bd05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3005329
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
153240b2
|
2021-06-11T16:36:32
|
|
Vulkan: SPIR-V Gen: Support loops
Loops are similar to if-else in that they generate a number of blocks
where the first block specifies divergence (OpLoopMerge) and the merge
block. Differently from if-else, there is a block where the condition
is evaluated and a block which `continue;` leads to (this last block is
the only one allowed to back-jump to the beginning of the loop).
Bug: angleproject:4889
Change-Id: Ic59f4bf3e05fbf93cb5af85acd3bc4b0da8412af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957809
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5b314268
|
2021-06-15T17:37:45
|
|
Vulkan: Support OVR_multiview and OVR_multiview2
Multiview is supported in Vulkan simply by specifying the number of
views in the render pass, and creating the appropriate image views. A
number of changes to the way image views and render targets are stored
are made to support those that don't cover the entire range of layers.
One particular detail that is not implemented in this change is the use
of queries in combination with multiview. Vulkan specifies that N
queries are actually produced (N being the number of views) which must
be summed by the application, but this is not currently done.
Bug: angleproject:6048
Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b6adeb2f
|
2021-06-21T11:11:30
|
|
Vulkan: Use pipeline statistics query to emulate primitives generated
The VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT query produces
the same result as the GL primitives generated query. One caveat is
that in combination with rasterizer discard this query may not work.
This is emulated by disabling rasterizer discard when this query is
active and applying an empty scissor instead.
When VK_EXT_primitives_generated_query is released and supported, a
similar issue with rasterizer discard persists so this change will
facilitate using that extension as well.
Bug: angleproject:5430
Change-Id: Id45b6f058c5cb6837e04aa64b1efde28c104e4cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976181
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
dd312cc6
|
2021-05-21T08:49:48
|
|
Reland "Vulkan: Add support for EXT_texture_border_clamp"
This is a reland of 4b92e089c01e94730fe26c4c743d76d6c935088d
Initializes mPadding to 0 in SamplerDesc::update
Original change's description:
> Vulkan: Add support for EXT_texture_border_clamp
> Add support for GL_EXT_texture_border_clamp. This is implemented by
> using VK_EXT_custom_border_color.
>
> Bug: angleproject:3577
> Test: dEQP-GLES31.functional.texture.border_clamp*
> Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Bug: angleproject:3577
Change-Id: I8684242c4bce6e1a006dbe926defaa495fcc2282
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911571
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
44fabb7b
|
2021-05-21T00:51:06
|
|
Revert "Vulkan: Add support for EXT_texture_border_clamp"
This reverts commit 4b92e089c01e94730fe26c4c743d76d6c935088d.
Reason for revert: breaks "Linux MSan Tests" bot
https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20MSan%20Tests/28489/overview
Original change's description:
> Vulkan: Add support for EXT_texture_border_clamp
>
> Add support for GL_EXT_texture_border_clamp. This is implemented by
> using VK_EXT_custom_border_color.
>
> Bug: angleproject:3577
> Test: dEQP-GLES31.functional.texture.border_clamp*
> Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Bug: angleproject:3577, angleproject:5996
Change-Id: I6b62f1a4a43fcfe2d0df2c73de24db83606ce430
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911533
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
9bc837f6
|
2021-04-07T15:24:12
|
|
Vulkan: Generate SPIR-V directly from the translator; Part 1
This is the first change in a series to generate SPIR-V directly from
the translator's AST, instead of the generating text GLSL and feeding it
to glslang.
This change implements the majority of the work needed to map AST types
to SPIR-V types, and declare types and interface variables in SPIR-V.
Additionally, it lays the infrastructure to conditionally enabling this
path in end2end tests.
No tests are currently enabled as the change doesn't actually generate
code for function bodies yet.
Bug: angleproject:4889
Change-Id: Iacb28b6907fd48c50e4cc5a0e7ad72f6eed241d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889603
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4b92e089
|
2021-05-12T09:20:24
|
|
Vulkan: Add support for EXT_texture_border_clamp
Add support for GL_EXT_texture_border_clamp. This is implemented by
using VK_EXT_custom_border_color.
Bug: angleproject:3577
Test: dEQP-GLES31.functional.texture.border_clamp*
Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
09dad082
|
2021-05-07T17:28:15
|
|
Vulkan: Add feature flag to flush at framebuffer boundary
Testing shows most app traces seeing performance improved on ARM GPU
when we flush at FBO boundary instead of one submit per frame. This
likely due to more frequent submission means less chance of GPU
starvation. This also helps ANGLE to detect GPU finish at finer grain
since the queue serial is per submission. Finer grain detection of
object completion means memory gets recycled quicker and mapBufferRange
able to hit fast code path more often. With this CL, manhattan 3.1
offscreen score also score improves 7%. This may also helps onscreen
performance if frame time is on the edge of 16ms by submit FBO rendering
earlier instead of been blocked by vkAcquireNextImage.
Bug: b/187993625
Bug: angleproject:5295
Change-Id: I2946a7159231d36019ace89805a69ac8e906ce94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888709
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
ccd984ff
|
2021-04-08T12:06:57
|
|
Reland "Add a Vulkan feature to compress float32 vertex formats."
This reverts commit 8ace36f8c15877264fb58af7b54baad635899dca.
Original change's description:
> Revert "Add a Vulkan feature to compress float32 vertex formats."
>
> Bug: b/167404532
> Bug: b/161716126
> Change-Id: I95157a006d5c1fd2d3c0c2c2be37fa0403c07f93
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510011
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: b/167404532
Bug: b/161716126
Change-Id: Ic6811fe3a7124e6eb1efe7c72a1a03a120217753
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815260
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
065c2329
|
2021-04-08T11:59:43
|
|
Reland "Vulkan: Add features to modify sampling parameters"
This reverts commit a51b57fa2dc73f8bc8acdf0b818cc0315fb23d75.
Original change's description:
> Revert "Vulkan: Add features to modify sampling parameters"
>
> Bug: b/167404532
> Change-Id: Iae19dfe165074e8c01216312bddd744c4fb504a4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510012
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: b/167404532
Change-Id: I2c756b8eb0f61701ef6e33275e557bc199a4d3b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815259
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
15f4925a
|
2021-04-12T15:38:10
|
|
Restore EGL_EXT_buffer_age for SwiftShader Vulkan
EGL_EXT_buffer_age was previously disabled for SwiftShader Vulkan
because of an Android test timing out on Cuttlefish when the buffer
age is queried. aosp/1672445 addresses the root cause of the timeout,
so EGL_EXT_buffer_age can be supported again.
Bug: b/182521420
Bug: angleproject:3529
Change-Id: I5949f721316855d9138eb9f657a6df4e7b49ed71
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821750
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@google.com>
|
|
b17a9317
|
2021-04-09T14:39:37
|
|
Vulkan: damage rectangles must never be pre-rotated
Remove the SurfaceVk::present() code that rotated damage rectangles
and the feature flag that controlled that rotation.
The Vulkan specification was changed so that the rectangles provided
to the VK_KHR_incremental_present extension must never be pre-rotated.
The spec change requires the same behavior on all platforms (just in
case), even though Android is the only platform known to support
rotation.
FYI: the Vulkan spec change was merge request 4442.
Bug: b/182930524
Change-Id: I5128fd76e718f3d964c9091830bcc5886d265543
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818826
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e249239c
|
2021-04-08T09:46:48
|
|
Vulkan: Add featue flag to force highp to mediump in fragment shader.
Adding feature flag that forces highp in fragment shader to mediump. It
is disabled by default. You can enable it for experiment.
Bug: b/184850002
Change-Id: I73980be4ad160eb1b17a3a3ecfc09f2e4aeb468c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815240
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
d1462228
|
2021-03-09T11:25:36
|
|
Vulkan: Use VK_EXT_multisampled_render_to_single_sampled
Additionally, makes the emulation path not require
independentResolveNone. This was only used to select the NONE resolve
mode when the attachment format doesn't have either of depth or stencil
aspects, but it's ok to specify the same resolve mode for both aspects
even if one aspect is missing.
Bug: chromium:1088005
Change-Id: Ifc37cbf5331145179c5927853b996a0d62b871ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743666
Reviewed-by: David Reveman <reveman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
135385a1
|
2021-03-19T00:09:31
|
|
Disable EGL_EXT_buffer_age for SwiftShader Vulkan
Cuttlefish with SwANGLE failed to pass the android.graphics.cts.
BitmapTest#testDrawingHardwareBitmapNotLeaking test, due to a timeout in
dequeueBuffer (error = -110) during an EGL_BUFFER_AGE_EXT surface query.
This change conservatively works around the issue by leaving
EGL_EXT_buffer_age support disabled for SwiftShader.
Further investigation is required to check whether this timeout can also
occur with other Vulkan drivers, and if it can be addressed robustly.
Bug: b/182521420
Bug: angleproject:3529
Change-Id: I54e3767e74bf922f273d8860f9f4cfc8b6589536
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774030
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@google.com>
|
|
92db3c68
|
2021-03-10T15:09:15
|
|
Vulkan: Disable rotating damage rectangles on Android
This fixes visual problems with Android games that use
eglSwapBuffersWithDamageKHR(). In 90/270-degree cases, the damage
rectangles are being double-rotated, leaving them 90-degrees out of
alignment with the window.
On Android, VK_KHR_incremental_present is built on top of the same
platform code as eglSwapBuffersWithDamageKHR(). The platform code
rotates all damage rectangles (assuming they are
application-provided). Therefore, ANGLE should not also pre-rotate
damage rectangles.
Test: Black Desert Mobile
Test: Grand Theft Auto: San Andreas
Test: Extreme Car Driving Simulator
Bug: b/181796746
Change-Id: I6510e7540bb00afc75863e8ae8a9ea3841d1641d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744984
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
a8a2a71b
|
2021-02-01T17:18:18
|
|
Vulkan: Support y-flip with no driver support.
We can reuse the surface rotation matrix code to do the y-flip.
This requires the SPIR-V transformation support. Because not
all rotations are encoded into the table we can only support
rotation with the driver support for y-flip (currently).
Includes some very minimal regression testing. This work is
targeted towards supporting vk-portability implementations
which are not as up-to-date with Vulkan features.
Bug: angleproject:5596
Change-Id: I270fa1efc03267551d28df33ddac9972e1343d60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665892
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ea71c6b6
|
2021-01-12T14:13:35
|
|
Vulkan: Emulate R32F images with R32UI
GL requires that imageAtomicExchange be supported for r32f formats.
However VK_FORMAT_FEATURE_STORAGE_*_ATOMIC_BIT is nearly unsupported
everywhere without some Vulkan extension that brings in unnecessary
support.
This GL feature is emulated by transforming the shader to use r32ui for
all images that originally specified r32f. floatToUintBits and
uintBitsToFloat is used to maintain correct usage of the image* builtin
functions.
Bug: angleproject:5535
Change-Id: Ie607089935d3283b3ffa054f4b4385b81fb8f53d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
60015ff6
|
2021-01-14T02:03:07
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|
Vulkan: Redo RewriteStructSamplers
This transformation is split into two. The first transformation solely
takes out the samplers out of structs, and potentially generates array
of array of samplers. A second transformation is added that takes any
array of array of opaque uniforms and flattens it.
A follow up change will simplify RewriteAtomicCounters which also
handles array of arrays (which is no longer possible), and removes
dependency on shaderStorageBufferArrayDynamicIndexing.
Bug: angleproject:2703
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:4211
Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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da8c2261
|
2020-12-12T16:39:55
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|
Vulkan: Enable FramebufferVk cache on Apple
This effectively reverts ff60aba. The crash no longer
occurs on Apple.
Bug: angleproject:4442
Change-Id: I4aa745c80a482eb99311f3810e34124afe950cfe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588429
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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|
968fccb2
|
2020-12-02T13:28:30
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|
Vulkan: Use VK_EXT_device_memory_report extension
This CL can enable and use the VK_EXT_device_memory_report extension.
This is disabled by default. To enable, link with the required
extension, enable one or both of two features, AND build with the
following GN arg:
angle_enable_trace = true
The two added features are:
- logMemoryReportStats provides per-swap statistics
- logMemoryReportCallbacks provides per-callback logging
If either or both of the features are enabled, if the
VK_EXT_device_memory_report extension is available, it is enabled.
Bug: b/173636655
Change-Id: Ic5cf6c06efdb34f2313ef143853b3cc90f55faa5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2543506
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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|
4e913d34
|
2020-11-02T10:44:51
|
|
Vulkan: Work around Nvidia depth clamping bug
In GL ES, depth is always clamped to [0,1].
The same is true in Vulkan, but not for implementations affected by
Nvidia bug 3171019. This patch implements a workaround.
The workaround introduced test failures on Linux with Nvidia Quadro P400
and driver version 418.56, so it's only applied conditionally, and as a
result the test failure expectations are not removed completely.
Bug: angleproject:3970
Change-Id: I0d9f855d7f3df72fea4af9f9b134ae3177cf820d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514377
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
9041ca0c
|
2020-11-20T16:27:48
|
|
Limit testing of in-progress work to ANGLE's build of dEQP
A new feature is added, exposeNonConformantExtensionsAndVersions, which
is set by ANGLE's build of dEQP to allow exposing ES3.2 or extensions
that are not yet entirely conformant. This would allow ANGLE to expose
WIP extensions for regression testing without affecting partners that
test ANGLE with dEQP's standalone build.
Bug: angleproject:3647
Change-Id: Id1e6219f26b41d3f8cdc9763131b8052227761c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552926
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Sunny Sun <sunny.sun@arm.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
4e5a50b6
|
2020-11-13T22:56:59
|
|
Vulkan: Drop dependency to VK_EXT_shader_atomic_float
This VK extension exposes features that are not necessary for
GL_OES_shader_image_atomic. Instead, support for necessary features for
VK_FORMAT_R32_SFLOAT is used to determine support for this GL extension.
Bug: angleproject:5342
Change-Id: Ia504cba69ffe51cfd7da69df28f58563cb1f0744
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536908
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
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8930f182
|
2020-11-18T13:12:03
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Vulkan: Add feature flag to fallback rotation to use driver uniform
It appears that older Qualcomm driver has some serious performance issue
with specialization constant. This does not happen with latest
development driver. This adds a feature flag to pick driver uniform path
for older driver.
Bug: b/173636783
Change-Id: Ia494fedbb1e0e69fbd8c44f8457c1bc30bc9fa4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547809
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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49c13282
|
2020-11-08T10:51:54
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Vulkan: Merge async command queue features.
This merges the 'commandProcessor' and 'asyncCommandProcessing'
features into one new 'asyncCommandQueue' features.
Conceptually the command processor is asynchronous use of the
CommandQueue. This renaming updates the code to reflect the usage.
Bug: b/172704839
Change-Id: I1d7ca1187f802eed48823a01b57fb520527f2540
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525144
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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ce7bdd0b
|
2020-11-08T09:45:30
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|
Vulkan: Merge CommandQueue and TaskProcessor.
Bug: b/172704839
Change-Id: I43a40e6a3e1eb00a7ddebfba6e915437aa69aeb6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525141
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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2e74c452
|
2020-11-06T16:45:21
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Vulkan: Make feature names consistent.
This gives the features the exact same name as the member variable.
It fixes a bunch of inconsistencies between the variable name and the
external string identifier.
Ideally these could be auto-generated from JSON.
Bug: b/172704839
Change-Id: Id75c01db544672234435c3dd727c927027b9236d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524541
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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23d1f9b4
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2020-11-02T13:00:08
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Vulkan: Add support for VK_KHR_image_format_list extension
GLES sRGB extensions allows for a texture to be respecified, with say
the sRGB_override extension, which will require us to reinterpret the
data in the texture in sRGB colorspace (or linear depending on the
format of the texture).
If the underlying ICD supports VK_KHR_image_format_list extension we
create a texture's backing VkImage with the
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT enabled since we already know the
format we might need to reinterpret the texture as.
Bug: angleproject:3609
Bug: angleproject:4561
Bug: angleproject:5281
Change-Id: Ia4bed596ed3000f8af1a8fd73fb8e6c2cb9b5d6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2513110
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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a51b57fa
|
2020-10-30T10:00:05
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Revert "Vulkan: Add features to modify sampling parameters"
Bug: b/167404532
Change-Id: Iae19dfe165074e8c01216312bddd744c4fb504a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510012
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6bc362c4
|
2020-10-18T19:09:47
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Allow single threaded CommandProcessor
In replacing the legacy CommandQueue code with the threading
capable CommandProcessor it would be good to be able to run the
CommandProcessor in a single-thread environment. This CL changes the
meaning of the feature flags for the commandProcessor and
asynchronousCommandProcessing so that enabling commandProcess only
changes the code paths to use the command processor but work it still
done as part of the submitting thread (e.g. ContextVk).
Enabling asynchronousCommandProcessing will cause a separate worker
thread to be spawned which will asynchronously process the commands.
This allows us to switch to the CommandProcessor without threading and
then enable threading once performance issues are resolved.
Bug: b/161912801
Bug: b/170329600
Change-Id: I534862b109a7e7708108190b7c3e894071d4c2ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483580
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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8ace36f8
|
2020-10-30T09:51:16
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|
Revert "Add a Vulkan feature to compress float32 vertex formats."
Bug: b/167404532
Bug: b/161716126
Change-Id: I95157a006d5c1fd2d3c0c2c2be37fa0403c07f93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510011
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e895ced6
|
2020-10-29T09:06:00
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Vulkan: Add OES_shader_image_atomic support
Add support for shader builtins and enable the extension.
Bug: angleproject:3578
Tests: dEQP-GLES31.functional.*image_atomic*
Change-Id: Idd45b2ee62efe1474c6c5947c77da64ff2221bf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2505540
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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b0db7cca
|
2020-10-23T17:37:41
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Vulkan: Initial emulated prerotation support
This is currently only supported for end2end tests (those which use
ANGLETestBase, excluding those that use WithNoFixture) and Vulkan. Use
WithEmulatedPreoration(*_VULKAN(), degree) where degree is either 90,
180 or 270.
With emulated prerotation, the window dimensions are physically swapped
if 90 and 270 degrees, while the width and height is still reported as
requested by the test. In the Vulkan backend, the width and height are
swapped after getting queried from the surface, and prerotation is
assumed.
Bug: angleproject:4901
Change-Id: I294436be4c7015d2a63463c4d61de7b67f38c95d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495544
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ed876984
|
2020-10-03T11:00:36
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Vulkan: functionally complete worker thread
Working on enhancing worker thread to completely own primary command
buffers. This will include not only processing SCBs from main thread
into a primary, but also submitting those command buffers to the queue.
The CommandProcessor is a vk::Context so it can handle errors in the
worker thread. When the main thread submits tasks to the worker
thread it also syncs any outstanding errors from the worker.
Include asynchronousCommandProcessing feature that will control
whether the worker thread task does it's work in parallel or not. If
false, we wait for the thread to complete it's work before letting the
main thread continue. If true, the thread can execute in parallel with
the main thread.
Bug: b/154030730
Bug: b/161912801
Change-Id: I00f8f013d6cbb2af12a172c4f7927855db2f0ebf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2328992
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d9a88d63
|
2020-09-28T17:58:31
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|
Vulkan: Support OES_texture_cube_map_array extension
Add support for GL_OES_texture_cube_map_array to the Vulkan backend
if the underlying ICD supports creation of of cube array ImageViews
Bug: angleproject:3584
Test: dEQP-GLES31.functional.fbo.color.texcubearray.*
Change-Id: I636cbf347d718abfc1600119b312578370b8e02e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437989
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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df6b7298
|
2020-10-12T13:39:09
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Vulkan: Use StoreOp_None_QCOM for read only depth stencil buffer
For read only depth stencil buffers, there is no need to store depth or
stencil value. But we can not use DontCare for storeOp because vulkan
core spec says DontCare indicates data is undefined after this.
VK_QCOM_render_pass_store_ops extension introduces a new store op that
will leave data defined but skip the store. This CL utilize this if the
extension is available.
Bug: angleproject:5055
Change-Id: I104f3d01eb342a2d0cc900f342430e901bde1bff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462604
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a3b16c6b
|
2020-08-28T16:14:30
|
|
Vulkan: Workaround vkCmdClearAttachment bug on Pixel
Adds a workaround to use draw calls to clear color instead of
vkCmdClearAttachment when the clear happens in the middle of render
pass. On Pixel phones, vkCmdClearAttachment races with the previous
draw calls in the render pass.
Bug: b/166809097
Change-Id: I8c96b87793da191757635658ad4ee2c3a7875aca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2382416
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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a76b6836
|
2020-09-17T22:40:42
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Vulkan: Support MSRTT depth/stencil resolve
VK_KHR_depth_stencil_resolve is used by this change to resolve
depth/stencil multisampled-render-to-texture renderbuffers.
This extension is not widely supported yet. If it's not present, the
depth/stencil resolve operation is silently ignored and the renderbuffer
acts as a normal multisampled one. This is not correct, but our primary
user (Chrome), and most applications don't care for the resolved
depth/stencil data. In fact, it's recommended for the depth/stencil
attachment to be invalidated after rendering.
Exposing EXT_multisampled_render_to_texture even in the absence of
depth/stencil resolve allows the majority of the applications to still
take advantage of MSRTT color attachments.
Bug: angleproject:4836
Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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f0b02054
|
2020-08-06T20:55:05
|
|
Add a Vulkan feature to compress float32 vertex formats.
Use the vertex conversion pipeline in VertexArrayVk to detect
static vertex data and convert float32 vertices to float16. This
feature is useful for determining if an allication is vertex
bandwidth bound and seeing what gains could be had by using smaller
attributes.
This feature could be implemented in ANGLE's frontend but new
infrastructure for converting and storing the converted attributes
would need to be added to gl::VertexArray. Our backends already
have the functionality needed to handle unsupported attribute formats
and this can be repurposed for compressing vertex formats.
Bug: b/167404532
Bug: b/161716126
Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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49f01a53
|
2020-09-18T11:38:14
|
|
Vulkan: Add features to modify sampling parameters
Add features to optionally increase the LoD offset of all sampling
operations or disable linear filtering. These can be used to compare
performance without recompiling ANGLE.
These features could be potentially implemented in the frontend it is
more difficult because the features are not available at texture
initialization time.
Bug: b/167404532
Change-Id: Ifcf56fbcf130c24c54834737733bbffa5ade3959
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411475
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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68c424fe
|
2020-09-17T10:34:07
|
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Vulkan: Workaround oldSwapchin bug on Android
When vkCreateSwapchainKHR is called with a valid oldSwapchain, the
Android framework destroys the images in oldSwapchain. This is not
correct, as it should be deferred to the actual vkDestroySwapchainKHR
call performed later by ANGLE. This is because rendering to the
oldSwapchain could still be in progress.
While this issue affects all of Android, currently only ARM shows any
symptoms. A workaround is added for ARM to vkDeviceWaitIdle before
recreating the swapchain if oldSwapchain is valid.
Bug: angleproject:5061
Change-Id: I308e4798c6418d7891d880218b0ebcfd7a795643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416238
Reviewed-by: Sunny Sun <sunny.sun@arm.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c03c4490
|
2020-08-28T11:03:20
|
|
Vulkan: Defer glFlush issued in middle of renderpass to endRenderpass
Manhattan is calling glFlush in middle of a renderpass. This CL defers
the flush that issued in the middle of renderpass to the end of
renderpass.
Bug: b/166475273
Change-Id: I6baa3898d5efc456e2205c44e13c64f3d79d1464
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381942
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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9a19a996
|
2020-08-26T09:00:50
|
|
Vulkan: Use 4 MB as preferredLargeHeapBlockSize for allocator.
This reduces preferredLargeHeapBlockSize from the default
value of 256 MB to 4 MB, which reduces the initial block
size from 32 MB to 512 KB.
4 MB is the same size as used by Chromium and Skia. It seems
to be a good compromise of not wasting unused allocated space
and not making too many small allocations.
This change is limited to non-Qualcomm GPUs as a number of
tests are failing on Qualcomm after this change and the
initial investigation indicates a potential driver bug. See
http://anglebug.com/4995 for more details.
Bug: chromium:1122718
Bug: fuchsia:58959
Change-Id: Ifdaf863ef38e72098a04ee57dec46ee71cab6ac3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376891
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: David Reveman <reveman@chromium.org>
|
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c7645886
|
2020-08-24T16:47:21
|
|
Vulkan: Remove the flipViewportY feature
This was featurized as a workaround for Intel/Windows drivers that did
not render flipped in comparison to GL per Vulkan spec. This issue has
long since been fixed, and due to missing parentheses the feature was
accidentally unconditionally true for a long time already.
Bug: angleproject:4896
Change-Id: I1db55d298bd47df649ff1f03d287d0cfa7453ea7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372632
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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682f9141
|
2020-08-18T10:57:40
|
|
Remove feedback loop support from back-end.
Front-end detection still in place and will be removed in a follow-up.
Removes the Vulkan feature and the special clear handling.
Bug: angleproject:4959
Change-Id: I5d44c3f7dbdb49d8aa0375f54b7148df09732ba2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363208
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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1dcb3eb2
|
2020-08-06T15:02:34
|
|
Vulkan: Don't expose MSRTT on Mac/SwiftShader
Frequently causes failures as such:
[...:ERROR:drawing_buffer.cc(854)] Initialization failed to allocate backbuffer.
[...:INFO:CONSOLE(197)] "Unable to initialize webgl context.", source: (197)
Bug: chromium:1112986
Bug: angleproject:4937
Change-Id: I5058f78434c0ac49345fe1167043f2dca759b1b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341350
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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cf49403e
|
2020-07-21T11:40:56
|
|
Vulkan: Increase default uniform buffer size to 64K
Since these are per context, we can increase it (and subject to the
driver maxUniformBufferRange limit) to reduce the amount of descriptor
set allocated.
Bug: b/161391337
Change-Id: I89e5cf16ee377735c412e9a9a22c651e1c677ded
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2310910
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
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8adc5469
|
2020-07-02T10:15:17
|
|
Vulkan: Generate mipmap in compute
An initial implementation based on AMD's FFX SPD (Single Pass
Downsampler).
Apart from requiring STORAGE_IMAGE support for the image format, the
following limitations are in place due to FFX SPD:
- Image must be 2D or 2D array (including cube maps)
- Image must be single-sampled
The following _can_ be supported, but not yet implemented:
- sRGB formats
- Integer formats
- depth/stencil formats
Bug: angleproject:4551
Change-Id: Ibc4d5cea701cca31e55e3d651540872bbd3b473f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2278713
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f61272fb
|
2020-06-17T11:38:37
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Add support for VK_KHR_sampler_ycbcr_conversion
This adds ability for applications to import Android Hardware Buffers
(AHBs) as OpenGL images which in turn can be sampled from and/or
written.
This was specifically tested with the common use case of importing a
buffer created by an media decoder and using that as a texture source to
include that video content on the screen. Tested with:
- Angry Birds 2 video player (for ads) requires YUV conversion.
- Basic Media Decoder example:
https://github.com/android/media-samples/tree/master/BasicMediaDecoder
Bug: b/155487768
Change-Id: I9255450f81aa4daa2aace7205d4f6c3f225abcca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175103
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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62ff54eb
|
2020-05-12T13:27:21
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Vulkan: Featurize shadow buffers
Shadow buffers help reduce the latency of glMap* operations
at the cost of CPU overhead. It might not be desirable to
incur such an overhead for all usecases. Featurize it but
enable it by default.
Bug: angleproject:4339
Change-Id: I6374618bf99677eef55fd50a139fb86f5ea70791
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2278102
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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209cf8fa
|
2020-05-27T16:23:57
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GGP: Check and enable VK_GGP_frame_token
Bug: angleproject:4668
Change-Id: I9ecbdf37e206cb6eb93699091bbff70ad898040f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2219032
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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02fa7313
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2020-05-05T17:01:18
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Vulkan:Initial worker thread disabled by default
Created new CommandProcessor class that can be run as a worker thread.
Running CommandProcessor within RendererVk as a worker thread that
takes a CommmandBufferHelper (CBH) ptr as the interface and processes
that CBH into a primary command buffer.
Main thread has a queue of CBH to draw from. After submitting a CBH to
the worker, it pulls next CBH from the queue. Worker thread releases CBH
back to the main thread queue when done.
Synchronization goes two ways:
1. Work submitted to worker thread is managaed with a mutex and
condition variable based around the work queue.
2. Available CBH ptrs for the main thread have a mutex and condition
variable that manages the CBH queue.
The worker thread is disabled by default, and, when enabled, it will
currently behave and perform as the non-threaded code. This is because
the kNumCommandBuffers const in ContextVk.h is set to 2. With only 2
command buffers, they will be assigned to the inside and outside
RenderPass command buffers respectively. Then, as soon as one is
submitted, the main thread will stall waiting for it to be completed
and put back into the queue mentioned in #2 above.
The next step is to move command submission to the worker thread and
update the number of command buffers so that processing/submission
will occur in parallel with the main thread. Right now there is a
race condition issue when attempting to run in parallel because the
main thread updates and submits the same primary command buffers
that are used in the worker thread, which is in violation of the
Vulkan spec.
The follow-on CL will fix this issue as the main thread will only
touch SecondaryCommandBuffers and the worker thread will be the
only thread touching the primary command buffers.
Bug: b/154030730
Change-Id: Ib0c518bbd7ca9a3a7e789f4e1f2f7131ddc0509e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174719
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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258d94f6
|
2020-05-18T16:21:50
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Vulkan: Add workaround for nvidia to always merge barriers into one
vkCmdPipelineBarrier call
Nvidia preferes one barrier call than multiple calls with fine grained
stage dependency information. They do not care much about stage
dependency. This adds a feature flag that sets to true on nvidia and
will merge all barriers into one call.
Bug: angleproject:4633
Change-Id: I204484aa4c5989655f74d70a0eaa235c3c83f548
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2207635
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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4f343f3e
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2020-05-13T14:11:51
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Reland "Add support for GL_CHROMIUM_texture_filtering"
This is a reland of 38780ae3921d2570316119a881adfb9520e7e296 modulo the
changes to disable VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT, as
this was causing problems. With this landed, the extension will not work
on SwiftShader until we find a way to allow this extension through the
validation layers.
Bug: b/146423360
Bug: b/154620295
Change-Id: Ie09fc507c01a47be3bb227bc78771660170ba5d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2199639
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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3b82fdcf
|
2020-05-12T23:44:07
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Revert "Add support for GL_CHROMIUM_texture_filtering"
This reverts commit 38780ae3921d2570316119a881adfb9520e7e296.
Reason for revert:
Breaks SWANGLE-VK:
05-12 23:42:28.612 22836 22861 D libEGL : dlopen_ext from APK (libEGL_angle.so) success at 0x79f4485a10
05-12 23:42:28.617 22836 22861 D libEGL : dlopen_ext from APK (libGLESv1_CM_angle.so) success at 0x79f4485eb0
05-12 23:42:28.619 22836 22861 D libEGL : dlopen_ext from APK (libGLESv2_angle.so) success at 0x79f4485c60
05-12 23:42:28.624 14223 14223 D StatusBar: disable<e i a s b h r c s > disable2<q i n >
05-12 23:42:28.633 14014 14057 V DisplayPowerController: Brightness [0.19986142] reason changing to: 'automatic', previous reason: 'automatic [ dim ]'.
05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/lib/arm64'
05-12 23:42:28.635 22836 22861 D vulkan : searching for layers in '/data/app/~~0AfWfBsFEO78tqKlnanevg==/org.khronos.gl_cts-NOs3SGclHqlbcqe-08gHrw==/base.apk!/lib/arm64-v8a'
05-12 23:42:28.632 22836 22836 W .khronos.gl_cts: type=1400 audit(0.0:218): avc: denied { ptrace } for scontext=u:r:zygote:s0 tcontext=u:r:untrusted_app_25:s0:c512,c768 tclass=process permissive=0 b/77925912 app=org.khronos.gl_cts
05-12 23:42:28.636 14014 14034 I EventSequenceValidator: Transition from ACTIVITY_LAUNCHED to ACTIVITY_FINISHED
05-12 23:42:28.637 22836 22861 F SwiftShader: external/swiftshader/src/Vulkan/libVulkan.cpp:425 vkCreateInstance TRACE_ASSERT: pCreateInfo->pNext sType = 1000247000
--------- beginning of crash
05-12 23:42:28.637 22836 22861 F libc : Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 22861 (.khronos.gl_cts), pid 22836 (.khronos.gl_cts)
Original change's description:
> Add support for GL_CHROMIUM_texture_filtering
>
> Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when
> using SwiftShaderGL, to enable high precision filtering. This change
> makes it so ANGLE also handles this same extension when using the
> SwiftShaderVK backend, by enabling the new
> VK_GOOGLE_sampler_filtering_precision custom extension.
>
> Bug: b/146423360
> Bug: b/154620295
> Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,amaiorano@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: b/146423360, b/154620295
Change-Id: I803d7a7baac81cf178b59c4bf2789346ec1d3f87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197168
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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38780ae3
|
2020-05-06T16:05:02
|
|
Add support for GL_CHROMIUM_texture_filtering
Chromium enables a custom extension, GL_CHROMIUM_texture_filtering, when
using SwiftShaderGL, to enable high precision filtering. This change
makes it so ANGLE also handles this same extension when using the
SwiftShaderVK backend, by enabling the new
VK_GOOGLE_sampler_filtering_precision custom extension.
Bug: b/146423360
Bug: b/154620295
Change-Id: I69cafc1ccf5970a3d220ac7e13ec3c8fdd4a9643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185822
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e20f36f4
|
2020-04-21T15:45:44
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EGL: Implement EGL_ANDROID_native_fence_sync on vulkan
Check the following -
1. Vulkan ICD supports VK_KHR_external_fence_fd
2. ExternalFenceProperties and ExternalSemaphoreProperties
support Android FD.
eglCreateSync - if FD was provided import to VkFence,
else create VkFence with new FD and then
flush and submit VkFence on next vkQueueSubmit.
eglGetSyncAttrib - for status call vkGetFenceStatus.
eglDupNativeFenceFdANDROID - return FD from vkGetFenceFD call.
eglClientWaitSync - call vkWaitForFences.
eglWaitSync - dup FD, create VkSemaphore and import FD, then
flush() and add VkSemaphore to next vkQueueSubmit
as a waiting semaphore.
Extended end2end test suite with nativefence test cases.
Bug: angleproject:2517
Test: angle_end2end_tests --gtest_filter=EGLSyncTest.AndroidNativeFence_*
Change-Id: I8f6a6f4c3d71d83007f662b78377aa015a740035
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026177
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b7d6949b
|
2020-04-17T13:36:14
|
|
Vulkan: Enable persistently mapped buffer objects
The VMA allocator has a handy feature where during memory
allocation we can request persistently mapped memory.
This saves IOCTL overhead for apps that update buffers
frequently.
Bug: angleproject:2162
Change-Id: I870d880033beec343efae6de06f1c5935de4c2c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2155131
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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d03b15b2
|
2020-03-26T17:22:18
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Vulkan: Mask out Depth/Stencil RTs in feedback loops.
This should enable some cases of limited support for feedback loops
with depth/stencil buffers. For example with Manhattan and the Vulkan
back-end.
Increases the number of RenderPasses in Manhattan slightly. This will
regress performance slightly until we can work out a better solution
that is also conformant with the spec.
Bug: angleproject:4517
Change-Id: I2758e6b4c2a930474c09cdc0950f3b6c34541089
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2106670
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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1a5c7a16
|
2020-02-25T12:02:31
|
|
Reland "Vulkan:Include precision qualifier in GLSL"
Currently still ignoring precision qualifiers for Vulkan shaders by
default, but have added feature "enablePrecisionQualifiers" that can be
enabled in order to include precision qualifiers.
With this initial implementation, it's possible to get precision
qualifier mis-matches in the generated GLSL 4.50. According to the
spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and
Precision Qualifiers":
For the purposes of determining if an output from one shader stage
matches an input of the next stage, the precision qualifier need not
match.
However, when converted to SPIR-V and run through the shader validation
any mismatches will cause shader validation errors. Initially just
ignoring those errors with this commit.
Bug: angleproject:3078
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
Change-Id: Ieecca604bb2c834c9b1c2bcab85279d1f8755dfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086280
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f8b28678
|
2020-02-26T19:12:39
|
|
Vulkan: Add support for VK_EXT_index_type_uint8
Enable VK_EXT_index_type_uint8 Vulkan extension if supported by
VkDevice.
Bug: angleproject:4405
Change-Id: I84d030497898c5944a36d9a88a31e7377ccd5e9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2082391
Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ff60abaf
|
2020-02-28T14:06:07
|
|
Vulkan:Disable FramebufferVk cache on Apple
Currently hitting a crash on Apple so disabling FramebufferVk cache.
Bug: angleproject:4442
Change-Id: I3824252210aeeaf9919c8d17730395b394a50862
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080661
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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e488d8b8
|
2020-02-26T16:11:29
|
|
Vulkan: Implement Android pre-rotation
As an Android GLES driver on top of Vulkan, ANGLE must pre-rotate
rendering on behalf of the application. This involves modifying the
vertex shader to multiply gl_Position with a mat2 "rotation matrix".
Not doing so means that SurfaceFlinger (SF) will perform a costly
rotation blit before presenting every image. Setting
WindowSurfaceVk::mPreTransform to mCurrentTransform tells SF to not do
the blit.
When the surface is rotated 90 or 270 degrees, the width and height
must be swapped for:
- The swapchain images, and for any depth, stencil, and/or multisample
attachments used with the swapchain image.
- The viewport, scissor, and render area.
Because the Metal back-end shares the TranslatorVulkan, it will define
the same preRotation (mat2) DriverUniform that is used for Vulkan.
Bug: angleproject:3502
Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b545
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2038272
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
660c0dd6
|
2020-02-25T13:30:33
|
|
Vulkan: Fix padding out Buffer allocations on AMD.
We would often pad incorrectly given the constraints of the max stride.
We shouldn't really be rounding up the buffer size, but we should
instead be adding the max alignment size to the end of the buffer.
Bug: angleproject:4428
Change-Id: Id2afc572c85985548a18f60b42cdc388d83d5c4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071235
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c4197713
|
2019-06-03T19:23:02
|
|
Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle
Implement import of fuchsia external objects passed by zircon handle. This
works exactly the same as with file descriptors.
Bug: angleproject:3492
Change-Id: I4d46917dfc5902f00c94550158a9f8073097f0a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642334
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c58458e6
|
2020-02-19T14:51:41
|
|
Vulkan: Remove CommandGraph code.
Also updates relevant comments to no longer refer to a graph.
Bug: angleproject:4029
Change-Id: Ic29716e9ae4926870f902947d49d8fee7af98662
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057804
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|