Log

Author Commit Date CI Message
Courtney Goeltzenleuchter 390900a0 2018-05-18T09:44:59 Add support for EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE To support ANGLE for Android need a way to tell ANGLE what library to call when using GL backend. Bug: angleproject:2418 Test: test-opengl-gl2_copyTexImage Change-Id: Ie00251b0672a036db4720e1e5b269f66a30a03da Reviewed-on: https://chromium-review.googlesource.com/1066822 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c1651618 2018-05-23T11:34:11 Don't double-terminate a display. Some dEQP tests call eglTerminate twice on the same display and cause crashes. BUG=angleproject:2546 Change-Id: I3118e07aec19a28ad2b76fc2705be5b0bea37857 Reviewed-on: https://chromium-review.googlesource.com/1066467 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 22a5f5f0 2018-05-23T11:33:01 Make sure to destroy all resources in DisplayWGL if initialization fails. It was possible to leak some resources if initialization fails half way through. BUG=angleproject:2546 Change-Id: I0ea75a274fed27b118e788785bb72aff5fe8381e Reviewed-on: https://chromium-review.googlesource.com/1070221 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 2a12b3d5 2018-05-23T13:42:13 ES31: Add struct uniform block support in compute shader for D3D BUG=angleproject:2577 TEST=angle_end2end_tests Change-Id: I4d84a10508458444d559013e658ae88cd2923f91 Reviewed-on: https://chromium-review.googlesource.com/1069989 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter b001528f 2018-05-18T16:48:50 Use libnativewindow for Android builds To avoid references to libEGL.so do not link with libandroid, use libnativewindow instead. libnativewindow is available in android-26 and newer. The appropriate library will be selected based on the ndk level configured. If ndk revision is 26 or higher, we'll link to libnativewindow otherwise use libandroid. The ANGLE apk needs to use 26 or higher. Bug: angleproject:2418 Change-Id: I96509e5d645d132a34734558cd0566f1812b615b Reviewed-on: https://chromium-review.googlesource.com/1066821 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Brandon Jones 18168286 2018-04-27T11:48:14 Add initial specification for EGL_ANGLE_explicit_context Extension Adds formal specification for the unimplemented EGL_ANGLE_explicit_context extension. This extension will introduce alternate entry points that allow us to specify the context during the gl function call, so we can avoid looking it up in TLS. Bug: angleproject:1395 Change-Id: I6060c02b8edf586dc2443b563e2d292c00e4fbb7 Reviewed-on: https://chromium-review.googlesource.com/1033577 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tobin Ehlis fa7cc9da 2018-05-23T10:27:06 Update required Windows SDK version to 10.0.17134 Bug: angleproject:2560 Change-Id: I27aef8c9ae3d867664302f7c2ddb83871333db2b Reviewed-on: https://chromium-review.googlesource.com/1070316 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang b0e9ddb5 2018-05-23T11:30:04 Refactor a hex streaming into a generic FmtHex function. The length of the printed value can be determined from size of the type. BUG=angleproject:2546 Change-Id: I39a4f9550f381dd82183f50019b3f7d117c52472 Reviewed-on: https://chromium-review.googlesource.com/1070220 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 58675016 2018-05-22T14:54:07 Vulkan: Refactor CopyTexImage to use readPixelsImpl. It turns out it won't be easy to just use the RenderTargetVk and CommandBuffer with the Command Graph refactor. Better to use the FramebufferVk directly. Also cleans up a few incidental style issues. Bug: angleproject:2539 Change-Id: I73c2767072a84e9e5042361c7bdf4e9aef0f8ac7 Reviewed-on: https://chromium-review.googlesource.com/1066471 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 be7f44fb 2018-05-21T14:35:32 Vulkan: Use push constant for masked clear color Storing the color in an uniform buffer, and updating it by vkCmdUpdateBuffer can hit a driver bug. Using vkCmdPushConstants instead can workaround this bug. Besides, push constant is expected to outperform memory-backed resource update according to the vkspec (section 13.2.6). Bug: angleproject:2547 Change-Id: I319cd8e07e0a1d0cb56005b78a46466d9fca436e Reviewed-on: https://chromium-review.googlesource.com/1067247 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jiawei Shao b1e91380 2018-05-17T14:33:55 ES31: Implement EXT_geometry_shader framebuffer default layers on OpenGL This patch implements FRAMEBUFFER_DEFAULT_LAYERS_EXT as a legal framebuffer parameter required in OpenGL ES 3.1 extension EXT_geometry_shader on OpenGL back-ends. The query on FRAMEBUFFER_DEFAULT_LAYERS_EXT specifies the layer count used when the framebuffer has no attachments. BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.query.framebuffer_default_layers Change-Id: I888465dfe23da53541ec2fedb8616027df532466 Reviewed-on: https://chromium-review.googlesource.com/1063560 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Tobin Ehlis 9b1462a0 2018-05-21T16:40:57 Roll fwd ANGLE chromium DEPs Roll build, buildtools, clang, testing, googletest, zlib, gyp. Bug: angleproject:2560 Change-Id: Ic7f2a8bbdb9f6ff3bca1cd6d7ba424add7d086ad Reviewed-on: https://chromium-review.googlesource.com/1068064 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert 31d3deb4 2018-05-18T18:32:16 Add `formatType` arg to computeSkipBytes. Fix texture upload format tests: - Format tests should definitely run on ES3 also. - Also set filters to NEAREST since some formats aren't filterable. - Fix RGB9_E5 test reference encoding and add a test for it. - True int/uint textures require i/usamplers. Bug: angleproject:2576 Change-Id: Ia5bac34cdee6554a88db339de443689a71a0cf70 Reviewed-on: https://chromium-review.googlesource.com/1068142 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 64ac5d9e 2018-05-22T10:39:47 Vulkan: Quick rename of member variable in DynamicBuffer The new name mNxtAllocationOffset instead of mNextWriteOffset makes more sense. Also merged the 2 offset tracking vars since the user of DynamicBuffer should know to flush or invalidate correctly. Bug: angleproject:2480 Change-Id: If7a04b633794484ad88e73fd6f802fcfe0e3705a Reviewed-on: https://chromium-review.googlesource.com/1069107 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Geoff Lang 671be629 2018-05-18T15:01:46 Make sure the DisplayImpl is terminated if it fails to fully initialize. It is possible that if device creation fails that the display would be left in a state where rx::DisplayImpl is initialized and egl::Display is not. BUG=angleproject:2546 Change-Id: I609e4c40f37945322d64786d4f6e97f361764b62 Reviewed-on: https://chromium-review.googlesource.com/1066501 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 534b00db 2018-05-18T08:16:53 Vulkan: readPixels improvement - use DynamicBuffer Reintroduce the change that was previously reverted here: https://chromium-review.googlesource.com/c/angle/angle/+/1064770 This includes a tentative fix the issue on Android that prompted the revert, we need to call invalidate on the mapped memory range before we read it on the host side. Bug: angleproject:2480 Change-Id: Id637bafa2845628ae38483c6fc8e6d7f26ad2d3e Reviewed-on: https://chromium-review.googlesource.com/1066229 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jeff Gilbert 787338f9 2018-05-07T17:23:57 Add headers to build file lists. Bug: angleproject:2535 Change-Id: If4d3037e43b403683554a710e89a76befd9b354a Reviewed-on: https://chromium-review.googlesource.com/1068140 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 42cf958c 2018-05-17T15:39:16 Make UNIMPLEMENTED a warning. Having UNIMPLEMENTED be an error was problematic in a few places. Some tests would pass despite hitting the macro. We were relying on this in a bunch of places. Making it a warning is an easier solution than fixing all of the cases. Going forward we can fix the warnings and make warnings produce test failures. This is similar to enabling warnings as errors in C++ code. Bug: angleproject:2552 Change-Id: Iaf0479cd6bd6a9e85aaccbbee13c322166ff7b5a Reviewed-on: https://chromium-review.googlesource.com/1064724 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill be4a3683 2018-05-17T15:16:27 dEQP: Use overload of CreateWindow. This allows us access to the EGLDisplay handle. This will be useful for passing along an error logging function. Bug: angleproject:2552 Change-Id: I98a170f419d728ca93558954be4e5c0511b0316b Reviewed-on: https://chromium-review.googlesource.com/1062790 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9b1a9084 2018-05-17T15:16:26 dEQP: Format display factory and clean up style. This fixes a bunch of minor style issues. Bug: angleproject:2552 Change-Id: If0e8130cf85deb176a5dcbca568cca477d2c1068 Reviewed-on: https://chromium-review.googlesource.com/1062789 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 78b7f3a8 2018-05-18T01:42:34 GLES1: New packed enums for materials and lighting BUG=angleproject:2306 Change-Id: Icd1f830b666d75b30455dd4cbc2183cd431b97cc Reviewed-on: https://chromium-review.googlesource.com/1065792 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Luc Ferron a9ab0f37 2018-05-17T17:03:55 Vulkan: Fix DynamicBuffer usages, need to use specific alignment The alignment used to allocate VkBuffers in the VkBuffer needs to be at least the size of the nonCoherentAtomSize defined in the limits of the VkDevicePhysicalProperties. The latest roll of the vulkan-validation-layers added that check and caused a bunch of errors. This is fixing them. Bug: angleproject:2565 Change-Id: Ia2ad506dce7966adb6220c52ea891903922c47d0 Reviewed-on: https://chromium-review.googlesource.com/1064950 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang dcda0e50 2018-05-10T12:50:43 Don't make redundant calls to Display::makeCurrent. Refactor ValidateMakeCurrent to pass egl object pointers instead of handles. BUG=angleproject:2464 Change-Id: I98859f56d238a38bd6755f00dce7344635690491 Reviewed-on: https://chromium-review.googlesource.com/1053877 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill cff54d6a 2018-05-18T08:39:34 Documentation maintenance. * update progress of Vulkan back-end * add link to creating a new bug * add link to Vulkan presentation Bug: angleproject:1944 Change-Id: Ib14df65df833f758a4ace325df28b8d4a52c1ced Reviewed-on: https://chromium-review.googlesource.com/1065525 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron dd565786 2018-05-18T11:39:49 Revert "Vulkan: readPixels improvement - use DynamicBuffer" The tentative fix did not fix the issue on Android Nexus 5x. This reverts commit 8688bf46f1835dbe7fff4480350b1bc0ef02ff78. NOTRY=true Change-Id: If4a517028951a2232a87aeaf1045a5df731d17d3 Reviewed-on: https://chromium-review.googlesource.com/1065578 Reviewed-by: Luc Ferron <lucferron@chromium.org>
Luc Ferron 8688bf46 2018-05-18T08:16:53 Vulkan: readPixels improvement - use DynamicBuffer Reintroduce the change that was previously reverted here: https://chromium-review.googlesource.com/c/angle/angle/+/1064770 This includes a tentative fix the issue on Android that prompted the revert. Bug: angleproject:2480 Change-Id: I04be55d9dead00500adaa5f56458cb93957f2535 Reviewed-on: https://chromium-review.googlesource.com/1065799 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 4607148c 2018-05-15T13:35:15 Add build-id for all builds to help debugging Android Studio debugger needs the build-id to be able to match up symbols with stripped libraries. Bug: angleproject:2566 Change-Id: Ied6afd09c9ec0d379a16b4a08b56b827af11ca0d Reviewed-on: https://chromium-review.googlesource.com/1064554 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 96d292d0 2018-05-17T13:36:09 Format cleanup Bug: angleproject:2339 Bug: angleproject:2455 Change-Id: I12dfd1e95f18a4277f409d694000e0e775c8bffb Reviewed-on: https://chromium-review.googlesource.com/1064814 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 6c6c76c0 2018-05-17T18:45:06 Revert "Vulkan: readPixels improvement - use DynamicBuffer" This reverts commit 82a420bb9af221e659b9510aed6791a87ac97b25. Reason for revert: breaks readPixels on Android, probably because memory there is not host coherent by default. Original change's description: > Vulkan: readPixels improvement - use DynamicBuffer > > - Instead of using a new Staging image everytime, we now > just use a DynamicBuffer that should be bit less wasteful. > > Bug: angleproject:2480 > > Change-Id: I09edfb16f6ec49a0ca320d9e5dd9ce34e9dbf99e > Reviewed-on: https://chromium-review.googlesource.com/1059452 > Commit-Queue: Luc Ferron <lucferron@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,lucferron@chromium.org Change-Id: Id7c493915ec7131f5202a7224267a79cd53007d2 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2480 Reviewed-on: https://chromium-review.googlesource.com/1064770 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Luc Ferron 82a420bb 2018-05-15T12:55:21 Vulkan: readPixels improvement - use DynamicBuffer - Instead of using a new Staging image everytime, we now just use a DynamicBuffer that should be bit less wasteful. Bug: angleproject:2480 Change-Id: I09edfb16f6ec49a0ca320d9e5dd9ce34e9dbf99e Reviewed-on: https://chromium-review.googlesource.com/1059452 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1ce8aede 2018-05-17T09:19:05 dEQP: Shorten test case names. Instead of dEQP_GLES2.Default/functional.blah... Use dEQP.GLES2/functional.blah... This makes them a bit easier to parse and reconstruct from memory. Bug: angleproject:2557 Change-Id: I092dc6ef10d4451ddafe373e699a5d35247f8785 Reviewed-on: https://chromium-review.googlesource.com/1062065 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 0e1c158e 2018-05-16T14:47:30 Log error of RegisterClassA in DisplayWGL::initialize Bug: angleproject:2561 Change-Id: I45de82466401e88bfacc2342e401adef69d07472 Reviewed-on: https://chromium-review.googlesource.com/1062192 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov ef80f835 2018-05-16T20:42:04 Revert "Don't double-terminate a display." This reverts commit 10e7e5013c41cdca8d6ab0ed4bc9bb3dedb537e7. Reason for revert: Possible reason for anglebug.com/2561 Original change's description: > Don't double-terminate a display. > > Some dEQP tests call eglTerminate twice on the same display and cause crashes. > > BUG=angleproject:2546 > > Change-Id: I8a13d00fd03692b3b24dee4813c245d83ea00862 > Reviewed-on: https://chromium-review.googlesource.com/1060335 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org Change-Id: Iab32ed96443eab406afa65642f9a66f68dc8ebcd No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2546, angleproject:2561 Reviewed-on: https://chromium-review.googlesource.com/1062728 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Luc Ferron f299a378 2018-05-14T14:44:54 Vulkan: Implement copyImage and enable all tests for it Bug: angleproject:2500 Change-Id: I9066861ed4db0330754b32995ed82c658d66a590 Reviewed-on: https://chromium-review.googlesource.com/1058034 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron daf7ace5 2018-05-14T13:44:15 Vulkan: Finish implementation of the copySubImage - Enables all dEQP tests left for copySubImage. Bug: angleproject:2501 Change-Id: I8ae301a94e9039f24e0a20b8fd4afdf7e65659f7 Reviewed-on: https://chromium-review.googlesource.com/1057904 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron a1c72423 2018-05-14T15:58:28 Vulkan: Implement PACK_STATE dirty bit and remove warning - also enables all dEQP tests for functional.read_pixels.* Bug: angleproject:2480 Change-Id: Ib7bcd6b046ff8b0ecf110e70f735036bedf17902 Reviewed-on: https://chromium-review.googlesource.com/1058149 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 21386a34 2018-05-16T12:34:06 dEQP: Implement --deqp-case for GTest. This parses the dEQP test name into a GoogleTest-friendly gtest_filter automatically. This makes pasting in test case names from the expectations file more straight-forward. Bug: angleproject:2557 Change-Id: Ib5fbb46ad487a89352d728aebedc1752ddb0673d Reviewed-on: https://chromium-review.googlesource.com/1058252 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron 018709fd 2018-05-10T13:53:11 Vulkan: Basic support of copySubImage - Implement basic path that does a cpu readback for everything and establish conformance for every case except the ones that need conversion. - Enables most copy sub image dEQP tests. Bug: angleproject:2501 Change-Id: Ib67c184894625dde850f320c40fe51fe70ba974f Reviewed-on: https://chromium-review.googlesource.com/1054387 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e943df22 2018-05-15T12:14:25 Add more dEQP EGL expectations for Linux and Android. BUG=angleproject:2546 Change-Id: Id81203cd42227f6df34edfcefdd312037826d55f Reviewed-on: https://chromium-review.googlesource.com/1059940 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 80c32ccb 2018-04-25T09:48:36 ES31: Add extra transform feedback rules in EXT_geometry_shader This patch adds the additional transform feedback rules required in EXT_geometry_shader. In this extension, more draw commands and render primitives are allowed for transform feedback. BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.* angle_end2end_tests Change-Id: Iedc27dca5c24ca45cd4226a1a0066107c0b40e1d Reviewed-on: https://chromium-review.googlesource.com/1055192 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Geoff Lang 10e7e501 2018-05-15T16:08:05 Don't double-terminate a display. Some dEQP tests call eglTerminate twice on the same display and cause crashes. BUG=angleproject:2546 Change-Id: I8a13d00fd03692b3b24dee4813c245d83ea00862 Reviewed-on: https://chromium-review.googlesource.com/1060335 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 01e83581 2018-05-15T12:28:01 Add dEQP EGL expectations OpenGL on Windows. BUG=angleproject:2546 Change-Id: I3ffc33649bad26f9d12580e398777b8b6c8ad542 Reviewed-on: https://chromium-review.googlesource.com/1059711 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Luc Ferron 2a849bf3 2018-05-10T13:19:11 Vulkan: Pre-work for copyImage/copySubImage features - Add vkCmdCopyImageToBuffer support in CommandBuffer - Add a new function in the PixelBuffer to support staging changes coming from an image. Bug: angleproject:2500 Bug: angleproject:2501 Change-Id: Ic29101391edc6f25a71dcd318bc8a72b2ae1a054 Reviewed-on: https://chromium-review.googlesource.com/1054104 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 966cd507 2018-05-15T10:58:48 Add more dEQP EGL expectations for Linux and Android. BUG=angleproject:2546 Change-Id: I9ece2b5b38217afa43ba7f120ef311c2cf3ca4cb Reviewed-on: https://chromium-review.googlesource.com/1059700 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill b0dde4b9 2018-05-14T18:17:21 dEQP: Clean up some style in gTest source. Bug: angleproject:2557 Change-Id: Ica29c686ad3a71da3f8564f8a78bbe4f57ce304f Reviewed-on: https://chromium-review.googlesource.com/1058251 Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang a00ef314 2018-05-14T17:07:22 Add more dEQP EGL expectations for Linux and Android. BUG=angleproject:2546 Change-Id: I911842753e8065de8e86f0af1f6cdf2a388fec63 Reviewed-on: https://chromium-review.googlesource.com/1058280 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5730c0bf 2018-05-14T15:48:31 Add more dEQP EGL expectations for Linux and Android. BUG=angleproject:2546 Change-Id: I9b62ef6331c03d185feaa91ad4f21f9a1380186f Reviewed-on: https://chromium-review.googlesource.com/1058147 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez f345cdf3 2018-05-14T15:29:42 DisplayGLX: Close the X display if we own it. BUG=chromium:834269 Change-Id: Ia49f80f4c057ad467428a13e8cd4ca54ad48d5c4 Reviewed-on: https://chromium-review.googlesource.com/1058084 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang e35831d3 2018-05-14T14:05:26 Add more dEQP EGL expectations for Linux and Android. BUG=angleproject:2546 Change-Id: I996c1344c93be7618ffbedd3e34e9aaa4855e25e Reviewed-on: https://chromium-review.googlesource.com/1057989 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang baa60994 2018-05-14T12:46:17 DEQP: Print not supported messages from tests. BUG=angleproject:2546 Change-Id: I74b376c07f94d77abe28129ff5e97bd19a26d0d0 Reviewed-on: https://chromium-review.googlesource.com/1057831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang bb7707f3 2018-05-14T12:38:44 Add dEQP EGL test expectations for Linux and Android. BUG=angleproject:2546 Change-Id: I81c9786eccf50962b2928333272cee3eb556e707 Reviewed-on: https://chromium-review.googlesource.com/1057869 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 78cd9405 2018-05-10T16:49:58 Vulkan: Implement masked color clear with depth. This fixes an edge case when the app clears both color and depth at the same time when a color mask is set. It also handles stencil clear, but does not handle stencil masks. Includes test suppressions for a few platforms that may have driver bugs. Bug: angleproject:2455 Bug: angleproject:2547 Bug: angleproject:2548 Change-Id: I5ac0a461a075328e5fc4e5e262c4d21f68f93434 Reviewed-on: https://chromium-review.googlesource.com/1052072 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 74a76320 2018-05-14T09:11:51 Fix libGLESv2 wrong .def file. The GN was including both libGLESv2.def and _autogen. This fixes the GN to only include _autogen, and removes the .def include from the static build target. Bug: angleproject:2476 Change-Id: I2e856e3bbe875bdadd1add4517cef60a11227047 Reviewed-on: https://chromium-review.googlesource.com/1057451 Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b878f00d 2018-05-14T09:45:29 Fix warnings from size_t conversions. These casts could result in overflow. Bug: chromium:842028 Change-Id: I998b638c58333a29f6bc9136ae3e81b90683cb72 Reviewed-on: https://chromium-review.googlesource.com/1057415 Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 461b09a8 2018-04-23T09:02:09 GLES1: Renderer (minimal) This is the renderer code for GLES1 that delivers basic vertex attributes, matrices, and allows texturing for unit 0 only (more units mean implementing the multitexturing pipeline). + Sample + Update test expectations for GLES1 conformance tests BUG=angleproject:2554 BUG=angleproject:2306 Change-Id: I398edc764f982fbfc4c5e0f9d6bfef1e91aec47c Reviewed-on: https://chromium-review.googlesource.com/1057356 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Hans Wennborg 5d2ccc53 2018-05-14T15:04:27 Use DefWindowProcA for window created with CreateWindowExA Bug: chromium:842408 Change-Id: I8793e3bb9ed4661e49eceb55c7253d7ada06488a Reviewed-on: https://chromium-review.googlesource.com/1057231 Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman 66aafcb4 2018-05-12T19:21:31 Revert "GLES1: Renderer (minimal)" This reverts commit a69099212f7b3be8e6113ba349eee56af589f3de. Reason for revert: New tests failing on gpu fyi bot. anglebug.com/2554 Original change's description: > GLES1: Renderer (minimal) > > This is the renderer code for GLES1 that delivers basic vertex > attributes, matrices, and allows texturing for unit 0 only (more units > mean implementing the multitexturing pipeline). > > + Sample > + Update test expectations for GLES1 conformance tests > > BUG=angleproject:2306 > > Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017 > Reviewed-on: https://chromium-review.googlesource.com/1023988 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:2306 Change-Id: Ib6fd9db433cd1a13589d5a9e82cb2c40f3cf71ff Reviewed-on: https://chromium-review.googlesource.com/1056229 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 18e323ab 2018-05-11T16:54:17 D3D11: Fix out-of-range access with robust access. When using a vertex buffer with DYNAMIC usage, with robust buffer access enabled, we would sometimes read out-of-bounds when using very large values for the index range. An unchecked signed addition would overflow and lead to reading a negative offset. Fix this problem by keeping the value size_t whenever possible. Also do clamped casts when converting to a smaller values. Also adds a regression test. Bug: chromium:842028 Change-Id: Ie630ac857c6acfc0bace849a03eebfbaa2fbe89a Reviewed-on: https://chromium-review.googlesource.com/1055928 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 422f2ce2 2018-05-10T13:54:54 GL: Refactor ShaderGL to not hold renderer objects. BUG=angleproject:2464 Change-Id: I243c010e30d62e233411b1dab1d13a69b44e4b38 Reviewed-on: https://chromium-review.googlesource.com/1054214 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2cfc4f50 2018-05-11T11:42:13 Request EGL_DONT_CARE version instead of 0 on GL NULL configs. This caused the backends to fail native context creation and skip tests on these configs. BUG=angleproject:2464 Change-Id: I04922853a33c4bd8b38c87145f65431d8eb3db10 Reviewed-on: https://chromium-review.googlesource.com/1054482 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang a6909921 2018-04-23T09:02:09 GLES1: Renderer (minimal) This is the renderer code for GLES1 that delivers basic vertex attributes, matrices, and allows texturing for unit 0 only (more units mean implementing the multitexturing pipeline). + Sample + Update test expectations for GLES1 conformance tests BUG=angleproject:2306 Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017 Reviewed-on: https://chromium-review.googlesource.com/1023988 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 81307a31 2018-05-09T13:35:03 Update dEQP GLES2 expectations for Android Vulkan backend Bug: 839893, angleproject:2549, angleproject:2550 Change-Id: Id51ad7df2dc225eb6d4e8d4a8668e7e2295d2fa3 Reviewed-on: https://chromium-review.googlesource.com/1054581 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 90968360 2018-05-04T08:47:22 Vulkan: Incomplete textures support 2D multisample is out of scope since its ES 3 only. Bug: angleproject:2499 Change-Id: Id5f81d713a2882ba2a91b7d3f281d71a3e9289f4 Reviewed-on: https://chromium-review.googlesource.com/1046786 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 58662082 2018-05-10T13:41:51 Pass a gl::Context to ShaderImpl methods. Also add a destroy method. BUG=angleproject:2464 Change-Id: I7346b799af4e7d64ed5cc3d5eca8e108ce2cf699 Reviewed-on: https://chromium-review.googlesource.com/1054213 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2cb7f974 2018-05-07T13:49:13 GL: Refactor TextureGL to not hold renderer objects. BUG=angleproject:2464 Change-Id: I24b07557d90988369bc8b7e4b2fe3a500ab7bc36 Reviewed-on: https://chromium-review.googlesource.com/1048115 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 8073a951 2018-05-09T16:41:39 Enable warning for non-virtual destructors Virtual functions are removed from TSymbol, so the warning for non-virtual destructor found in a class with virtual functions can be enabled. BUG=angleproject:2417 TEST=angle_unittests Change-Id: Icd0ea2c77ce826739fbe954137f8ee78e6ef5386 Reviewed-on: https://chromium-review.googlesource.com/1051830 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 2fc0806f 2018-05-10T15:10:55 Micro-optimize uniform updates. This CL is adapted from work by matavenrath@nvidia.com. It does the following small optimizations: * inlines a bunch of accessors. * reorders checks to hit the cache more often Also some small style updates. Bug: angleproject:1671 Change-Id: I8f21318e6644dcfe1f99c98f7f377742fcad78d3 Reviewed-on: https://chromium-review.googlesource.com/1054367 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Luc Ferron 61859817 2018-05-09T14:17:39 Vulkan: Fix use-after-free with DynamicBuffer. The implementation of DynamicBuffer before my changes could have some issues in the following use case: - Allocate buffer 1 for Texture 1 (with size as big as the full buffer size) - Allocate buffer 2 for Texture 2 (triggers creation of a new underlying BufferVk and releases the buffer 1 to the Renderer) - Render with Texture 2 (texture 1 hasn't been flushed yet) - swap buffers (causes garbage in the renderer to be cleaned up) - Try rendering with Texture 1, and you'll get an error stating that the buffer we're trying to copy is not valid (because its already been freed). This set of changes: - Add a new test that specifically triggers this case. - enables the texture.filtering.cube* tests in dEQP. - Fixes the issue by adding a manual releasing pattern of the buffers in DynamicBuffer. Bug: angleproject:2505 Change-Id: I207ce4a694016766f008cca67d82b252f460e0df Reviewed-on: https://chromium-review.googlesource.com/1052551 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Geoff Lang 6110763f 2018-05-09T11:32:46 Refactor the GL surfaces and framebuffers to not hold renderer objects. BUG=angleproject:2464 Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7 Reviewed-on: https://chromium-review.googlesource.com/1039986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Luc Ferron a932b6b5 2018-05-01T07:53:17 Vulkan: Fix in DynamicBuffer, allocating too many buffers for no reason -Enables more dEQP tests in functional.texture.filtering -texture.filtering.cube.* tests don't work yet, another CL will be targeted at fixing that after this one. Bug: angleproject:2505 Change-Id: Ic634e0deafa54e8e8ebd0efbdae14263ffdbcef0 Reviewed-on: https://chromium-review.googlesource.com/1037183 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 9568037d 2018-05-08T10:47:23 Reland "Update cq.cfg with new builders." This is a reland of c009255c79d2e6594a76cb88aeaa157ce99d4ea5 Re-landing after crbug.com/840825 was updated. Original change's description: > Update cq.cfg with new builders. > > These builders are replacing the old standalone builders and the old > compile-only builders. They should be much faster. They also can be > extended in the future when we support running tests from ANGLE > standalone. > > Bug: chromium:833999 > Change-Id: Ice44c0fb8cb32d8be573f81d5df858509b00a107 > Reviewed-on: https://chromium-review.googlesource.com/1049959 > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: chromium:833999 Bug: chromium:840825 Change-Id: Ie08ebbef6b5802f0bb57053e082fac2e0f9aae34 Reviewed-on: https://chromium-review.googlesource.com/1052747 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang ce07f967 2018-05-09T11:27:06 Merge the Framebuffer onDestroy and onDestroyDefault methods. Pass the proxy context to the onDestroyDefault call. BUG=angleproject:2464 Change-Id: I47f869d623e238ca3680c962387ba9359e7d3844 Reviewed-on: https://chromium-review.googlesource.com/1052220 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 13455079 2018-05-09T11:24:43 Pass a context pointer to Framebuffer[Impl]::getSamplePosition BUG=angleproject:2464 Change-Id: Icd260db9bbd11699b2d0f6152e898c38baa4844d Reviewed-on: https://chromium-review.googlesource.com/1052219 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Luc Ferron 7348fc5b 2018-05-09T07:17:16 Vulkan: Clear to opaque black instead of transparent This is a problem when we emulate RGB8 with RGBA8. Bug: angleproject:2536 Change-Id: I5665e513ef0138bc56f52ba35342378d8392989f Reviewed-on: https://chromium-review.googlesource.com/1051687 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron fa7503ca 2018-05-08T11:25:06 Vulkan: Support EXT_texture_storage This is a prerequisite to support incomplete textures. Bug: angleproject:2536 Change-Id: Ica40bbd185a67253f457148007b08f6735da788c Reviewed-on: https://chromium-review.googlesource.com/1050308 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Olli Etuaho 67d2cd07 2018-05-07T10:27:22 Issue a clearer warning about negative modulus operands This also adds unit tests for negative modulus operands. BUG=chromium:839468 TEST=angle_unittests Change-Id: I6ab5959ba4f7045d2bde71d246695ef0983c5608 Reviewed-on: https://chromium-review.googlesource.com/1046055 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill e95a7f07 2018-05-08T13:24:15 Make EGLThreadTest cross-platform. BUG=angleproject:2464 Change-Id: Ib2a43bc8e2da467f49e8938c386a5e867c80d5bc Reviewed-on: https://chromium-review.googlesource.com/361921 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman c0a403e2 2018-05-08T18:55:54 Revert "ANGLETest: Reuse test windows per-renderer" This reverts commit fad918f85445f19bc2aa6e6b3ee52f104690ff2a. Reason for revert: attempt to fix anglebug.com/2537 Original change's description: > ANGLETest: Reuse test windows per-renderer > > When running angle_end2end_tests unfiltered with the OpenGL and Vulkan > backends enabled, the test window was recreated all the time and grabbed > focus every-time it was created. This made it impossible to do anything > with the machine running the tests. > > Fix this by having one OSWindow per renderer group that's lazily created: > this solves most of the issue since only a couple windows end up being > created, and at the beginning of the test suite. > > BUG= > > Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002 > Reviewed-on: https://chromium-review.googlesource.com/1038433 > Commit-Queue: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I93bdfa38757cbe2a6ce939c0c3e3da806307e7dd Reviewed-on: https://chromium-review.googlesource.com/1050326 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill de1c1db0 2018-05-08T15:07:59 Revert "Update cq.cfg with new builders." This reverts commit c009255c79d2e6594a76cb88aeaa157ce99d4ea5. Reason for revert: Seems to be some kind of infra or goma error with the mac configs that wasn't showing up last night. Original change's description: > Update cq.cfg with new builders. > > These builders are replacing the old standalone builders and the old > compile-only builders. They should be much faster. They also can be > extended in the future when we support running tests from ANGLE > standalone. > > Bug: chromium:833999 > Change-Id: Ice44c0fb8cb32d8be573f81d5df858509b00a107 > Reviewed-on: https://chromium-review.googlesource.com/1049959 > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,geofflang@chromium.org,jmadill@chromium.org Change-Id: I8bf895d7473da7fe44a3bb866a2026b59a374868 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:833999 Reviewed-on: https://chromium-review.googlesource.com/1050325 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c009255c 2018-05-08T10:47:23 Update cq.cfg with new builders. These builders are replacing the old standalone builders and the old compile-only builders. They should be much faster. They also can be extended in the future when we support running tests from ANGLE standalone. Bug: chromium:833999 Change-Id: Ice44c0fb8cb32d8be573f81d5df858509b00a107 Reviewed-on: https://chromium-review.googlesource.com/1049959 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 3b9b027c 2018-04-30T16:27:24 Add basic tests of (unsafe) multithreaded contexts. BUG=angleproject:2464 Change-Id: Ia0f0788a1bc4d2ecd883b058f15c629cac5fd166 Reviewed-on: https://chromium-review.googlesource.com/1036063 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 9f394f8c 2018-05-07T15:42:25 Fix use-after-free in drawQuad with useVertexBuffer false quadVertices.data() pointer needs to remain valid until drawArrays is called. To guarantee that quadVertices should stay in the stack until the end of drawQuad(). BUG=angleproject:2533 TEST=angle_end2end_tests Change-Id: I263262db9a9ed9c9cd0d8679addd09677ad7179e Reviewed-on: https://chromium-review.googlesource.com/1046600 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez fad918f8 2018-05-07T09:17:30 ANGLETest: Reuse test windows per-renderer When running angle_end2end_tests unfiltered with the OpenGL and Vulkan backends enabled, the test window was recreated all the time and grabbed focus every-time it was created. This made it impossible to do anything with the machine running the tests. Fix this by having one OSWindow per renderer group that's lazily created: this solves most of the issue since only a couple windows end up being created, and at the beginning of the test suite. BUG= Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002 Reviewed-on: https://chromium-review.googlesource.com/1038433 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 54aafe58 2018-04-27T14:54:57 Use ShaderMap in Caps - Part I This patch is the first one of the series that organize implementation dependent resource limits on every type of shader into ShaderMap and clean up all the related code. In the next patch all such resource limits are put in the corresponding ShaderMaps. BUG=angleproject:2169 Change-Id: I40cb58c55b2e82df33221ddb36eff0abcd7e8b22 Reviewed-on: https://chromium-review.googlesource.com/1034108 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang e88e4548 2018-05-03T15:05:57 Implement extensions exposing ETC2 compressed texture formats in ES2. BUG=angleproject:2527 Change-Id: I000f68366de4119375b6d3c79bc2eff3ebd5db9e Reviewed-on: https://chromium-review.googlesource.com/1042885 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 983460e6 2018-05-02T17:57:39 Rewrite repeated assignments to swizzled vectors on NVIDIA This works around the most common instances of a bug that reproduces on some NVIDIA OpenGL drivers prior to version 397.31. BUG=chromium:798117 TEST=angle_end2end_tests Change-Id: Iafc6a9a64e56fa98b42117149fe6867040e932e5 Reviewed-on: https://chromium-review.googlesource.com/1042190 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 7a8fe156 2018-04-28T12:59:58 ES31: Add link validation on MAX_COMBINED_SHADER_OUTPUT_RESOURCES This patch adds the link validation on the maximum combined shader output resources required in OpenGL ES 3.1 SPEC. OpenGL ES 3.1 SPEC has restrictions on the sum of the number of all active images, shader storage blocks and fragment shader outputs. A link error will be generated if this sum exceeds the implementation- dependent value of MAX_COMBINED_SHADER_OUTPUT_RESOURCES. In order not to affect the existing image tests, this patch also sets a temporary value for maxCombinedShaderOutputResources on D3D11 back-ends. We will set more accurate values for all the UAV related resource limits in the next patch. BUG=angleproject:2345 TEST=dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_* Change-Id: Ib83a19ef0ae0b9af3422b5c970c7c07d96b2359d Reviewed-on: https://chromium-review.googlesource.com/1039155 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Brandon Jones 41e59f55 2018-05-02T12:45:28 Autogenerate libGLESv2.cpp and .def Add generation of libGLESv2.cpp and libGLESv2.def to generate_entry_points.py Bug: angleproject:2476 Change-Id: I86c7fb31f73ccbbbc32b28acca179b11527dff9e Reviewed-on: https://chromium-review.googlesource.com/1040647 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho d7b56642 2018-04-27T16:59:36 Fix blit rect calculations on D3D11 backend The D3D11 backend used to calculate the blit areas incorrectly when the source blit area provided via the API stretched outside the source framebuffer in all directions. This is now fixed and the code is also simplified. BUG=angleproject:2521 TEST=angle_end2end_tests Change-Id: I46d5de27464a8455b3956c0be598f75550ca1616 Reviewed-on: https://chromium-review.googlesource.com/1032787 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
JiangYizhou aae572a5 2018-04-28T15:14:31 Disable avoid1BitAlphaTextureFormats workaround on Intel avoid1BitAlphaTextureFormats workaround was added to angle in 288584 due to an old driver bug on Intel and AMD that 1-bit alpha always rounds up when converting from float to unsigned int. The workaround uses rgba8 instead of *a1 to avoid the driver bug and optimizes precision. However, this workaround brings a new issue because 1-bit alpha can only represent u0 or u1 while 8 bits alpha covers from u0 to u255. For example, if we expect to render to a rgb5_a1 renderbuffer, the expected alpha value should be 0 or 255, but actually get a value between 0 and 255 which is incorrect. The current Intel drivers have fixed the old driver bug. So we suggest to disable this workaround for Intel drivers. TEST=dEQP_GLES2.Default/functional_fbo_render_color_clear_rbo_rgb5_a1_depth_component16_stencil_index8 --deqp-egl-display-type=angle-gl BUG=angleproject:2349 Change-Id: I14933f92fa27031ff7442fa437f77a3c67f2f1db Reviewed-on: https://chromium-review.googlesource.com/1034163 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 03bb2231 2018-05-03T15:21:20 Add test for D3D11 nested floor() bug The test fails on D3D11, which seems to ignore floor() calls if they're nested in a particular way with magic multipliers inside. BUG=chromium:838885 TEST=angle_end2end_tests Change-Id: I2c8749defa923553bfee69149da15f8e4ddf5096 Reviewed-on: https://chromium-review.googlesource.com/1041959 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Tobin Ehlis e708f004 2018-05-02T09:44:01 Set ANGLE lib apk targetSdkVersion to 28 Bug: angleproject:2418 Change-Id: Ia146c202cff96b1de9cb55ee44fa5479cef36b53 Reviewed-on: https://chromium-review.googlesource.com/1039777 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Jamie Madill c6dbc253 2018-04-30T19:07:56 Scope ANGLE_UNUSED_VARIABLE. Renames the macro to be more ANGLE-ey. Refactoring only. Bug: angleproject:1671 Change-Id: I8f2dd227c7e2025886ec66e85efa877ea261d0ad Reviewed-on: https://chromium-review.googlesource.com/1036209 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang ccafa62c 2018-05-02T13:07:53 Pass a context pointer to SurfaceImpl::[bind|release]TexImage. BUG=angleproject:2464 Change-Id: I59fd38c626f7076b4065f25601de3e53c1a446ad Reviewed-on: https://chromium-review.googlesource.com/1040051 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez ad3ae90a 2018-03-09T13:40:42 Use packed enums for QueryType. BUG=angleproject:2169 Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0 Reviewed-on: https://chromium-review.googlesource.com/957318 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 9aef3670 2018-04-27T11:45:06 Vulkan: Implement masked color clears. This implements masked color clear using clear shaders. The shaders themselves were introduced in a prior patch. In order to get the right setup for the draw call to trigger the shaders, we create an internal pipeline from the pipeline cache. We also use a special pipeline layout with only uniform buffers. The masked out color channels are disabled via settings on the pipeline. This fixes the dEQP masked color clear tests. It doesn't handle masked color clears combined with the depth clear bit. It's likely we don't have test coverage for this case. Bug: angleproject:2455 Change-Id: I513248cc0f7e58f490fc16ac9afb40119d730ccc Reviewed-on: https://chromium-review.googlesource.com/1031373 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 78feddc2 2018-04-27T11:45:05 Vulkan: Take serials in PipelineDesc::updateShaders. This makes the API easy to use with internal shaders and pipelines. This is useful for the implementation of masked color clear. Also renames the serials as shader serials. This is more precise than program serials. Bug: angleproject:2455 Change-Id: Ie6247d1212ed4df856b561a5e9f16c0378202588 Reviewed-on: https://chromium-review.googlesource.com/1032857 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill ec982e18 2018-04-30T19:06:43 Fix ASSERT macro generating extra code in MSVC. Even on the highest optimization level MSVC was still generating extra code in Release for ASSERT macros. This realigns the code more with Chromium by using a streaming eating macro with the expression at the end. Now no code should be generating. I believe this did not affect Clang builds. Bug: angleproject:1671 Change-Id: I099c59cf0b28ae3ffc08b864982e67559901724e Reviewed-on: https://chromium-review.googlesource.com/1036208 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 33318de4 2018-05-01T11:22:54 Vulkan: Use ShaderType enum. This re-uses the same machinery as the GL front-end. It saves a lot of custom casting and array sizing. Currently we only support vertex and fragment shaders in Vulkan. Because of the Pipeline cache sizing, it's easier to stick with just VS/FS and introduce the full set of shaders when we move to packing the cache better. Bug: angleproject:2522 Bug: angleproject:2455 Change-Id: I21432a335c741885af87970d8ee52b4a36338304 Reviewed-on: https://chromium-review.googlesource.com/1036927 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez d8ffd756 2018-05-01T13:17:17 SystemInfo.h: add some documentation BUG=angleproject:1874 Change-Id: I8898c1a467c1fec25963f45a31376a6b02e1b6c4 Reviewed-on: https://chromium-review.googlesource.com/1037584 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>