src/common/version.h


Log

Author Commit Date CI Message
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shawn Hargreaves 7eabe51e 2015-05-14T17:00:41 Add ANGLE_REVISION sub-identifier to the DLL versioning scheme Change-Id: Ie9df84957801def2db72a382f4860bbe4e06002f Reviewed-on: https://chromium-review.googlesource.com/274051 Tested-by: Shawn Hargreaves <shawnhar@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2207213b 2014-11-20T15:15:01 Move as many files as possible from common to libANGLE. BUG=angle:733 Change-Id: If01c91cd52ac5c2102276a9fdc4b68ebc13e47f9 Reviewed-on: https://chromium-review.googlesource.com/231850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4349ab85 2014-11-25T15:53:34 Revert "Move as many files as possible from common to libANGLE." Chromium directly includes our common/version.h and couldn't build after this change. This reverts commit f0a2c7727f9863c38a435a16a69d513c481fbbdd. Change-Id: Iafc41b1a3973f609518fe3588fdb64cecc285332 Reviewed-on: https://chromium-review.googlesource.com/231840 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f0a2c772 2014-11-20T15:15:01 Move as many files as possible from common to libANGLE. BUG=angle:733 Change-Id: I40cee6e2e305ac493acbc8649f858785c0569aed Reviewed-on: https://chromium-review.googlesource.com/231051 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9c4b24a5 2014-06-12T13:41:17 Use commit_id.py on Windows, and handle missing git. This allows us to delete the Windows batch file. Changes the commit_id script to take the working directory so that it can be called from a different working directory than the angle repository is in. Renames the generated commit header to angle_commit.h. This is being written to the shared generated code directory for the entire build, and "commit.h" is insufficiently unique. BUG=angle:669 Change-Id: I35e80411a7e8ba1e02ce3f6a4fc54ed4dbc918f3 Reviewed-on: https://chromium-review.googlesource.com/202048 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1b2a8f96 2014-05-14T13:09:39 Fix binary serialization to use explicit size and type. Loading program binaries across different architectures would cause runtime errors due to use of size_t. Also fix the ANGLE major and minor version that were clobbered in an earlier commit. BUG=angle:647 BUG=371435 Change-Id: I9473cc7e119592fce336aa47881839543e337b69 Reviewed-on: https://chromium-review.googlesource.com/199633 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 11c3b30f 2014-05-13T22:33:31 Revert "Fix binary serialization to use explicit size and type." This reverts commit 261988513e89479a0d121d045a8d89b64dc68214. Change-Id: I959ca14fcbb257f12005f7f0b64a600e906a118c Reviewed-on: https://chromium-review.googlesource.com/199630 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 26198851 2014-05-12T15:49:38 Fix binary serialization to use explicit size and type. Loading program binaries across different architectures would cause runtime errors due to use of size_t. Also fix the ANGLE major and minor version that were clobbered in an earlier commit. BUG=angle:647 BUG=371435 Change-Id: If2ad4c8fc246cc9ff0b4d95ba87b7d1ed109a064 Reviewed-on: https://chromium-review.googlesource.com/199102 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0aa84f63 2014-02-13T13:17:23 Merge 'Tie program binary version to commit hash.' Port changes from master branch with commit hash embedding to the development branch. BUG=angle:529 Change-Id: I307bf44103913aaaeb875a2e3ade1fab77838c48 Reviewed-on: https://chromium-review.googlesource.com/186390 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3929c1c4 2013-12-05T11:48:38 Store the commit date in version.h, and in the DLL properties. This will allow Chrome, or other apps who reference ANGLE internally, to pull chronological version information about ANGLE. Change-Id: I7dbd5b60b533f176b34f7248d70a1d9757ae99d6 Reviewed-on: https://chromium-review.googlesource.com/179100 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Commit-Queue: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Jamie Madill 049108df 2013-11-19T10:41:49 Include the current commit as part of the build process. BUG=angle:529 Change-Id: I6d1d227b495e9bae6e017c88642679210c6d2355 Reviewed-on: https://chromium-review.googlesource.com/177233 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill f4b79ba8 2013-11-26T10:38:18 Fix issues with the conditional discard workarounds to do with assignments. The old modifiesState method really checked if an operator was an assignment, so restored that behaviour and use the new side effects detection only for the new code. ANGLEBUG=486 BUG= R=nicolascapens@chromium.org, zmo@chromium.org Review URL: https://codereview.appspot.com/22130043 Change-Id: I84d4e95a0457e63f237a814d80e4f72dd861496b
Jamie Madill 3c9eeb97 2013-11-04T11:09:26 Disable optimizations for shaders with conditional discard in D3D9, and only use expanded short-circuiting conditionals for expressions with potential side-effects. Conservatively assume aggreate and selection operators have side effects for now. BUG= ANGLEBUG=486 R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14441075 Conflicts: src/common/version.h src/compiler/translator.vcxproj src/compiler/translator.vcxproj.filters src/compiler/translator/OutputHLSL.cpp src/libGLESv2/ProgramBinary.cpp src/libGLESv2/Shader.cpp src/libGLESv2/Shader.h Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
Shannon Woods bf551589 2013-11-22T14:12:05 Bump version.h Change-Id: Iaefd68999cf7e378561d2136b6aed28058a767c4
Zhenyao Mo cc4ec64c 2013-09-23T14:57:10 Use the same mechanism to process int/float literals This also fixes the float overflow errno leaking bug. BUG= R=alokp@chromium.org Review URL: https://codereview.appspot.com/13368050
Zhenyao Mo ac44cd2b 2013-09-23T14:57:09 Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0). This is to work around driver bugs where shader compile or program link would fail incorrectly if gl_Position is not set in vertex shader. At the moment at least Linux NVIDIA driver has this bug. ANGLEBUG=472 R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/13509043
Zhenyao Mo a15f3e84 2013-09-23T14:57:08 Expose the packing function so we can check varyings packing per program ANGLEBUG=471 R=kbr@chromium.org Review URL: https://codereview.appspot.com/13322043
Zhenyao Mo f1d723c6 2013-09-23T14:57:07 Clamp numeric overflow rather than failing with an error BUG=249086 ANGLEBUG=468 TEST= R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/13195043
Zhenyao Mo fa3c346f 2013-09-23T14:57:04 Build fix: not all types support precisions. Currently Angle translator made the wrong assumption that all variables have a precision, and ASSERT that. BUG=276031 TBR=alokp@chromium.org Review URL: https://codereview.appspot.com/13113044
Zhenyao Mo d2d340b0 2013-09-23T14:57:05 Add static_use to shader variable info query. BUG=249018 ANGLEBUG=465 R=kbr@chromium.org Review URL: https://codereview.appspot.com/13158043
Al Patrick 3c6344e7 2013-09-23T14:57:00 add TRACE_EVENT to ANGLE (reland) Tracing code the same as previous CL: https://codereview.appspot.com/12699047/ Setup code simplified, and follows the GetProcAddress model of other gl functions. R=shannonwoods@google.com
Zhenyao Mo 74da9f2f 2013-09-23T14:57:01 Expose varying variables and also precision for all variables. ANGLEBUG=457 R=alokp@chromium.org, kbr@chromium.org Review URL: https://codereview.appspot.com/12487043
Geoff Lang 0bbd11c1 2013-08-21T14:42:01 Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL. TRAC #23767 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 23c8169f 2013-08-12T10:46:58 Add support for GL_NUM_EXTENSIONS. TRAC #23704 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 5724442b 2013-08-09T15:35:44 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. TRAC #23651 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang fdf06948 2013-08-06T10:41:05 Split the overflow check into explicit multiplication and addition overflow checks. TRAC #23671 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Shannon Woods 78568ba9 2013-08-08T14:15:08 Releases a resource that was leaking. TRAC #23656 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Geoff Lang 9b8f92ea 2013-07-30T15:23:30 Remove uses of the HASH_MAP define since unordered_map is already used in several places. TRAC #23618 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang ea228635 2013-07-30T15:17:12 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. TRAC #23617 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 7dca1866 2013-07-30T16:30:46 Initialize the vertex current value data. TRAC #23619 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 57e713e8 2013-07-31T17:01:58 Fix additional overflow and underflow issues with triangle fans and line loops. Issue #444 Signed-off-by: Shannon Woods Signed-off-by: Chris Evans Author: Geoff Lang
Geoff Lang 1294924f 2013-07-29T15:22:42 Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member. TRAC #23608 Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 55ba29c5 2013-07-11T16:57:53 Implement the DEPTH_STENCIL attachment point for FBOs. Trac #23469 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 1c3192ef 2013-07-22T13:59:24 Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported. Trac #23523 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 919f9049 2013-07-26T17:23:05 Bump ANGLE version.
Shannon Woods 82ff2b36 2013-07-19T17:16:56 Diverges version for ES3 ANGLE
Jamie Madill eb1a010f 2013-07-08T13:31:38 Add expression complexity and call stack depth limits. git-svn-id: https://angleproject.googlecode.com/svn/trunk@2242 736b8ea6-26fd-11df-bfd4-992fa37f6226 TRAC #23333 Authored-by: gman@chromium.org Signed-off-by: Shannon Woods Signed-off-by Nicolas Capens Merged-by: Jamie Madill Conflicts: src/common/version.h
Shannon Woods f600a2f2 2013-06-17T18:07:01 Diverges version for es3proto branch from mainline.
shannonwoods@chromium.org 91262912 2013-05-30T00:23:46 Bump version for es3proto branch. git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2417 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 9bd22fa9 2013-05-30T00:18:47 Add support for non-square matrices to the shader translator. TRAC #23081 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2394 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 09e09884 2013-05-30T00:18:25 Add a secondary size field to the shader language types, to account for matrix rows. Also add some extra logic to the promote method to check that the sizes of the arguments to multiplications are properly formed. We require this extra information for non-square matrix support. TRAC #23081 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2392 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 83ac5e82 2013-05-30T00:15:29 Add the shader version of the compiled shaders to the program binary. Also increment the binary version. TRAC #23182 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2368 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org f97a084f 2013-05-30T00:10:33 Store optimization level in program binaries and do not load those compiled with a different level. Review URL: https://codereview.appspot.com/9427043 Conflicts: src/libGLESv2/renderer/Renderer9.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2332 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 482eb95c 2013-05-30T00:10:25 Bump version.h for dx11proto. Review URL: https://codereview.appspot.com/9330043 git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2331 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org d7784174 2013-05-30T00:07:03 Add state for uniform blocks to ProgramBinary, along with loading and saving of the new binary format. Updated Version.h with this patch. TRAC #22858 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill Conflicts: src/common/version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2306 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 2f5963c0 2013-04-13T03:56:33 Bump version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2181 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com e3fe5dad 2013-04-13T03:42:07 Enable broadcasting gl_FragColor to all draw buffer color attachments in ES2 contexts. TRAC #22888 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill Conflicts: src/libGLESv2/ProgramBinary.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2157 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com a28864c8 2013-04-13T03:32:03 Pixel shaders support MRT output. TRAC #22668 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2085 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com fc84e0ad 2013-04-13T03:28:03 Bump ANGLE_SH_VERSION to 110. The bump to 109 in r1984 collided with a similar version change in dx11proto branch (r1738). Review URL: https://codereview.appspot.com/7446050 git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2060 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 331192d6 2013-04-13T03:27:57 Enabled FRAGMENT_PRECISION_HIGH unconditionally for ANGLE. Review URL: https://codereview.appspot.com/7460048 Conflicts: src/libGLESv2/Shader.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2059 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 78c669d2 2013-02-28T23:24:04 Update build revision git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1977 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com fff89b3a 2013-02-28T23:20:15 Build fix for qt-wk2 Review URL: https://codereview.appspot.com/7381049 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1966 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8e02e356 2013-02-28T23:20:08 Fix ANGLE patching/building issues. 1) Remove an empty file: this causes patch apply failures when updating WebKit side ANGLE. 2) Fix a 64-to-32 conversion issue. 3) Append a change to Tokenizer.l that's left out in a previous CL. (cpp is already updated). Review URL: https://codereview.appspot.com/7378051 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1965 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com eb68fd0e 2013-02-28T23:20:01 This pulls in mvujovic's build fix in WebKit ANGLE. Original patch: http://trac.webkit.org/changeset/139665 Review URL: https://codereview.appspot.com/7392044 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1964 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 550cd098 2013-02-28T23:19:54 Add support for extension EXT_draw_buffers. Review URL: https://codereview.appspot.com/7308107 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1963 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 18bd2ecf 2013-02-28T23:19:46 Fix signed / unsigned warning in ParseHelper.cpp. Review URL: https://codereview.appspot.com/7330046 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1962 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 6b04e1b9 2013-02-28T23:19:41 Fixed one remaining 64-bit truncation issue missed in the last CL. BUG=396 Review URL: https://codereview.appspot.com/7323055 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1961 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d5a91b90 2013-02-28T23:17:30 Validate matching uniform precisions. TRAC #22635 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1941 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7e6649e4 2013-02-01T03:21:45 Update version to r1818 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1818 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8b400b1e 2013-01-30T21:53:40 Do not use dynamic_cast if RTTI is disabled. Review URL: https://codereview.appspot.com/7250043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a820c309 2013-01-25T22:04:42 Updated version number to 1801 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1801 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e36fddfc 2013-01-25T21:57:50 Attempt different fix for unknown #pragma on Linux. BUG=none TEST=compiled on Linux and Mac OS Review URL: https://codereview.appspot.com/7133076 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1800 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bef0e5b7 2013-01-25T21:57:43 Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With this optimization level, it appears that array index clamping can be enabled on Windows without destabilizing WebGL content. Tested this change with array index clamping enabled with MapsGL, a previous failing test from AlteredQualia, many Three.js demos, the Julia Set tutorial from acko.net, the WebGL 1.0.1 conformance suite, and other content; all worked. BUG=none Review URL: https://codereview.appspot.com/7197054 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1799 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1d432bb5 2013-01-25T21:57:28 Incorporated patch from haixia@ changing the default implementation of array index clamping to use the clamp intrinsic. This works more reliably on pure OpenGL ES devices and on Windows. Added a mechanism in ShBuiltInResources to choose the strategy for array index clamping. BUG=none TEST=various out-of-bounds array indexing tests and various WebGL content Review URL: https://codereview.appspot.com/7194051 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1798 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2f8524d3 2013-01-25T21:57:17 Fixed compiler warning on Linux resulting in build failures. BUG=none TEST=compiled on Linux Review URL: https://codereview.appspot.com/7201056 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1797 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a9b96d0d 2013-01-25T21:56:18 Include windows.h from one place to ensure that min and max macros are not defined. These conflict with the STL functions of the same name. This is to make the standalone ANGLE gyp build work again. Review URL: https://codereview.appspot.com/7211043 Also includes r1729 which adds the missing new file. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1790 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e91615cb 2013-01-25T21:56:03 Treat return statements in loops as loop discontinuities. This is so that texture2D is converted to texture2DLod in loops with return statements. HLSL does not seem to allow gradient operations in loops with return statements. It considers them to be breaks. Review URL: https://codereview.appspot.com/7131057 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1788 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com da1ed36a 2013-01-25T21:54:57 Reorganized new sources from recently applied patch into third_party directory. Review URL: https://codereview.appspot.com/7105049 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1779 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 98100d41 2013-01-11T21:19:54 Update version to 1717 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1717 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9a3b5956 2013-01-11T04:14:50 Update version to 1710 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1710 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca1ac1f1 2013-01-11T04:13:05 Add D3D version and shader models to renderer string reported by GetString. It looks like this now: ANGLE (NVIDIA Quadro 600 Direct3D9Ex vs_3_0 ps_3_0) I also noticed that the strings returned by GetString are not all static so I fixed that as well. Review URL: https://codereview.appspot.com/7068058 Author: apatrick@chromium.org <apatrick@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> Manual merge from Master by daniel@transgaming.com git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1709 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 773ff745 2013-01-11T04:12:51 Build fix. BUG= TEST=build fine in Linux Review URL: https://codereview.appspot.com/7071056 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1707 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6c1203f8 2013-01-11T04:12:43 In generated shaders, output +INF and -INF as largest single precision floating point number. C++ streams seem to use the representation 1.$ for INF and that isn't valid syntax in GLSL or HLSL. Also preserve the sign of INF in constant expressions that divide by zero. I can't figure out what to do about 0/0 because the shader models we are using do not support NaN. Treating it as +INF as before. Review URL: https://codereview.appspot.com/7057046 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1706 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a390e1ee 2013-01-11T04:09:39 Implemented support for DX11 driver uniforms by assigning fixed register slots. TRAC #22369 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1682 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9aa6fe1c 2012-12-20T21:13:39 Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache. BUG=https://code.google.com/p/angleproject/issues/detail?id=389 Review URL: https://codereview.appspot.com/6884053 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1636 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com db019952 2012-12-20T21:13:32 Eliminated storing decorated uniform names. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f956186f 2012-12-20T21:12:07 Collapsed register indexes into one. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1623 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8226f4c9 2012-12-20T21:08:42 Combine major, minor and build revision as the program binary version. TRAC #22245 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1597 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 593ebc41 2012-12-20T20:56:46 Apply DX constants directly. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1584 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d61f1c7 2012-11-28T21:32:15 Update version on dx11proto branch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1550 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5dc3b8b4 2012-11-28T19:43:49 Don't call gl::output unless perf is enabled. gl::output allocates a pretty large stack buffer, so it has to call _chkstk. This is rather slow, so avoid calling gl::output if perf and tracing are disabled. BUG= Review URL: https://codereview.appspot.com/6843043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1471 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7cfb53f3 2012-11-28T19:43:41 Update version. tbr=kbr Review URL: https://codereview.appspot.com/6826081 Conflicts: src/common/version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1470 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8d06f978 2012-11-28T19:43:16 Update version. Review URL: https://codereview.appspot.com/6818111 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1468 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c23f4611 2012-11-28T19:42:57 Interface design for user-defined name hashing. 1) We use BuiltInResources to pass the hash function to ANGLE, deciding whether we applies hash function or not. 2) We use 64 bits hashing function, because 64 bits is 16 bytes using hex representation, plus the "webgl_" prefix, we can keep the names under 128 (WebGL allows 5 levels of nesting in structures). If chooseing 128 bits, we will go beyond 128 characters, and some drivers can't handle that safely. ANGLEBUG=315 Review URL: https://codereview.appspot.com/6822077 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1466 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3f526967 2012-10-31T19:57:20 Update minor version number for branch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1382 736b8ea6-26fd-11df-bfd4-992fa37f6226
jacob.benoit.1@gmail.com fdeb2547 2012-10-26T19:53:10 Issue 354: remove ANGLE_USE_NSPR (revert r454) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1327 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b401a92b 2012-10-26T18:58:24 Move the new preprocessor out of the 'new' directory. TRAC #21966 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1326 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3be1d571 2012-10-26T18:58:16 Removed the old preprocessor source, interface and license. TRAC #21966 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1325 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a646c916 2012-10-26T18:58:12 Removed the compile flag to select between preprocessors, always using the new one. TRAC #21966 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1324 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca9a3c87 2012-10-26T18:55:07 Avoids uploading levels other than 0 for incomplete textures. TRAC #21815 Fixes compressed texture test assertion in WebGL top-of-tree conformance suite when running with debug build Signed-off-by: Daniel Koch Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1323 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 778cd1ba 2012-10-18T00:03:26 Add missing <string> include in D3DConstantTable.h Issue=379 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1318 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0d3b36de 2012-10-17T20:58:50 .gitignore: Add *.target.mk, generated when building as part of ChromiumOS BUG=None TEST=Build Chromium and ChromiumOS from source, and run "repo status", with and without this change. Contributed by Josh Triplett <josh.triplett@intel.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1316 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6b38df54 2012-10-17T18:31:24 Update project includes to remove explicit DXSDK usage. Trac #21647 This allows ANGLE to be built with either the Win8 SDK or the DX SDK with appropriate configuration on a VS2010 install. See wiki for details. Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1315 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a841b11d 2012-10-17T18:30:14 Only replace image surfaces with equal-sized managed surfaces. TRAC #21621 Issue=311 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1314 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0e5bb409 2012-10-17T18:24:53 Also prototype the Lod0 function variant if needed. TRAC #21842 Issue=374 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1307 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fad16ed4 2012-10-17T18:24:01 Make DllMain have C linkage. TRAC #21839 Issue=377 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1306 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5127803f 2012-10-17T18:22:51 Don't promote packed RGB textures to RGBA d3d surfaces. TRAC #21591 Issue=362 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1305 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ad52cb1a 2012-10-17T18:14:45 Fixes cases where desired destination format was ignored by CopyTexImage. TRAC #21595 Issue=339 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1299 736b8ea6-26fd-11df-bfd4-992fa37f6226