Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 46485086 | 2014-04-15 13:12:50 | Implement EXT_shader_texture_lod BUG=angle:551 Change-Id: I81d7574a15861f1b24ddf6147cf71adbf20e10f3 Reviewed-on: https://chromium-review.googlesource.com/194960 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> | ||
| 9a2e5b94 | 2014-03-13 11:45:36 | Fix incorrect function forward declaration. Change-Id: I135c4457fdc95f2d331e2924104a30f90a40bd1a Reviewed-on: https://chromium-review.googlesource.com/189456 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org> | ||
| 3cdfcce8 | 2014-03-07 13:00:08 | Remove SH_MAP_LONG_VARIABLE_NAMES We use hashing to map all variables/strcuture field names, etc, so we no longer need this option. Checked with Firefox and WebKit, they no longer use this option either. Time to remove it. Change-Id: Ie3e79b91a05258b04af419a9c42b2fd1b00e67c4 Reviewed-on: https://chromium-review.googlesource.com/189236 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Zhenyao Mo <zmo@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/189568 | ||
| e78603b5 | 2014-02-19 16:27:39 | Fix standalone Linux build. We can include Makefiles in the ignore list, and need a few extra flags to fix the GCC build on Linux. BUG=angle:563 Change-Id: Iacd386359f0c0d9bb87ddc544dd8b4da2cb8fee0 Reviewed-on: https://chromium-review.googlesource.com/186902 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/186989 | ||
| 512a7b7b | 2013-10-22 14:07:46 | Regenerate project files. TRAC #24020 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 036aa49b | 2013-10-09 16:23:30 | Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. TRAC #23409 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 7c697201 | 2013-10-07 17:18:14 | Deleted manually maintained visual studio projects and replaced them with gyp generated ones. | ||
| b41ebf57 | 2013-09-23 14:57:06 | Fix compile errors in the essl to hlsl standalone translator. ANGLEBUG=469 R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/13281043 | ||
| ba615196 | 2013-09-24 14:07:39 | Normalize line endings of tracked files in the repository. TRAC #23896 Signed-off-by: Shannon Woods | ||
| 6b709911 | 2013-05-30 00:20:04 | Add support for the unsigned integer scalar type to the shader translator. TRAC #23080 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2403 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 8da034cc | 2013-05-30 00:19:15 | Add non-square mat support to the shader language interface. TRAC #23081 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2397 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 06e0df0b | 2013-02-28 23:21:14 | Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers. TRAC #22678 Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1976 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e688e651 | 2013-01-25 21:51:36 | Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. Also tinker with the deps a bit to allow for more parallelism during the build process. TRAC #22437 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1754 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 8204334b | 2013-01-25 21:49:34 | Fix and extend essl_to_hlsl to support DX11 HLSL. TRAC #22330 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1740 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c60c15c0 | 2012-10-17 18:15:14 | Add filter files for VS2010 Solution browser Trac #21647 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1300 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 2187b4a3 | 2012-10-17 18:12:07 | Delete old .vcproj files that were replaced by .vcxproj files Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1298 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d99f9a45 | 2012-10-17 18:11:55 | Adjust dependencies for samples Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1296 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e9b408bf | 2012-10-17 18:11:40 | Add auto converted .vxcproj files for VC++ 2010 Express Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1295 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 8b8f02dc | 2012-06-25 20:39:58 | [SH_TIMING_RESTRICTIONS] Restrict sampler dependent values from the tex coord and bias parameters of all sampling operations, not just texture2D. Issue: 335 Review URL: https://codereview.appspot.com/6305049/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1167 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 430f5e0c | 2012-06-08 17:47:59 | Add the SH_CSS_SHADERS_SPEC flag. Review URL: https://codereview.appspot.com/6270050/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1145 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 66ebd014 | 2012-05-30 22:18:11 | Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation. Description of the algorithm: http://code.google.com/p/mvujovic/wiki/ShaderControlFlowAnalysis This flag is one potential solution to timing attacks on textures containing cross-domain content or user agent data. This kind of analysis could be useful for both WebGL and CSS Shaders. The SH_TIMING_RESTRICTIONS flag will reject a shader if it uses texture dependent data to affect control flow. Other ways of affecting shader timing such as using NaNs in basic arithmetic operations or using built-in functions (e.g. atan) with different inputs are still under investigation. Issue=329 Review URL: http://codereview.appspot.com/6195062/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1101 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4a02078a | 2012-05-17 21:19:16 | Fixed compile warnings on linux. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1090 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| a1d8059d | 2012-01-25 21:52:10 | Increase MSVC warning level to 4. There are some exceptions, a subset of the exceptions used by Chromium. They didn't seem to be useful warnings. In code which we don't change much, like the preprocessor, I just suppressed the warnings in the specific files rather than changing the code. There should be no functional changes in this patch. Review URL: https://codereview.appspot.com/5570066 git-svn-id: https://angleproject.googlecode.com/svn/trunk@964 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 6575602e | 2012-01-17 21:45:38 | Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external. The GLSL to HLSL translator work is not done yet so the extension is disabled in Shader.cpp. Review URL: https://codereview.appspot.com/5530081 git-svn-id: https://angleproject.googlecode.com/svn/trunk@946 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7f02008a | 2011-10-12 16:19:54 | Fix compiler warnings in translator.cpp Bug=227 Author: Mark Callow git-svn-id: https://angleproject.googlecode.com/svn/trunk@790 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 876f47ad | 2011-10-12 16:19:48 | Fix essl_to_hlsl project configurations Bug=226 Author: Mark Callow git-svn-id: https://angleproject.googlecode.com/svn/trunk@789 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f5450910 | 2011-09-09 01:37:19 | Fix extension behavior in shader validation. If an extension is not specified, it is disabled by default, thus a shader should fail compiling if features from that extension are used. ANGLEBUG=204 TEST=webgl conformance/extensions/oes-standard-derivatives.html Review URL: http://codereview.appspot.com/4974071 git-svn-id: https://angleproject.googlecode.com/svn/trunk@745 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 32e97315 | 2011-08-24 01:03:11 | Emulate certain buil-in functions to work around driver bugs. This is implemented by adding a new compile option SH_EMULATE_BUILT_IN_FUNCTIONS. The emulated functions are names as webgl_originalName_emu so there will never be naming conflicts. At the moment only three functions are emulated: normalize, abs, sign. Also, the compile option will emulate all three. However, the mechanism to emulate only a selected subset is also imeplemented. It can be turned on easily. ANGLEBUG=196 TEST=with this option, the failed test with abs.frag passes. Review URL: http://codereview.appspot.com/4916043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@738 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0c6bb7a6 | 2011-08-17 19:39:58 | Add an compile option to unroll for-loops with integer indices. ANGLEBUG=193 TEST=with this option, for-loops with integer indices will be unrolled. Review URL: http://codereview.appspot.com/4899047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@734 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 09c323a4 | 2011-08-12 18:22:25 | Add an option to support for GL_OES_EGL_image_external. Comes with this extension is the new sampler type samplerExternalOES. ANGLEBUG=175 TEST=compile the attached shader file Review URL: http://codereview.appspot.com/4809076 git-svn-id: https://angleproject.googlecode.com/svn/trunk@728 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 5601ea0d | 2011-06-10 18:23:25 | Implement ES2 backend for Angle translator. With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL. Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision. Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc. anglebug=81 test=translator emitting correct GLSL ES code when ES2 backend is selected. Review URL: http://codereview.appspot.com/4550129 git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| fe2aff10 | 2011-06-02 00:23:44 | Redid gyp changes in last commit to support debugging of samples on Linux. Fixed bug in translator sample where it was confusing arguments and filenames on POSIX platforms. Review URL: http://codereview.appspot.com/4532108 git-svn-id: https://angleproject.googlecode.com/svn/trunk@665 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d7468be1 | 2011-05-26 21:26:14 | Add long name mapping option to the translator test. Review URL: http://codereview.appspot.com/4529091 git-svn-id: https://angleproject.googlecode.com/svn/trunk@658 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e0a384d7 | 2011-04-29 00:24:23 | Fix compilation errors in translator.cpp. Review URL: http://codereview.appspot.com/4445073 git-svn-id: https://angleproject.googlecode.com/svn/trunk@626 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d1e10e60 | 2010-10-20 20:58:55 | Refactored ReadFileData() function in the translator sample to fix many issues: - Memory leaks - Made compiling using multiple strings default. This was not getting exercised. - Removed redundant copies of file data - Handled empty files properly which were getting ignored BUG=66 Review URL: http://codereview.appspot.com/2579041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@465 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 4888ceb6 | 2010-10-01 21:13:12 | Made the API of shader translator library consistent. - We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme. - Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix BUG=46 Review URL: http://codereview.appspot.com/2328041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ee76f6af | 2010-09-27 19:28:55 | Implemented functionality to collect and return info for attributes and uniforms. BUG=26 Review URL: http://codereview.appspot.com/2206046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@440 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7beea408 | 2010-09-15 21:18:34 | Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders. BUG=26 Review URL: http://codereview.appspot.com/2183041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@425 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 94a86ad8 | 2010-08-25 20:02:11 | Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change. BUG=25 Review URL: http://codereview.appspot.com/1953047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@402 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| e4249f02 | 2010-07-26 18:13:52 | Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. Symbol table entries depend on three things - language, spec (not now but may eventually), and built-in resources. We used to build two global symbol-tables - one for each language. During each compile, one of the symbol table was copied and resource-specific stuff was added. I have moved the symbol table to TCompiler that gets initilized when compiler is created and reused for each compile. This makes it much cleaner and extensible in case a spec requires special entries to be added to the symbol table. PS: Sorry for the long CL, but all of it needed to be done in one CL. I have verified that everything still compiles and passes all conformance tests. Review URL: http://codereview.appspot.com/1864044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@351 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c54bf507 | 2010-07-22 16:49:09 | Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. Review URL: http://codereview.appspot.com/1842046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@349 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 774d7063 | 2010-07-21 18:55:45 | Cleaned up translator API. Deleted unsupported dead code. BUG=9 Review URL: http://codereview.appspot.com/1665050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@348 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 29cd91af | 2010-07-16 19:30:45 | Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable. BUG=11 Review URL: http://codereview.appspot.com/1692051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@344 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 76b82085 | 2010-03-24 17:59:39 | Added GLSL backend for ESSL translator. Review URL: http://codereview.appspot.com/698041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@69 736b8ea6-26fd-11df-bfd4-992fa37f6226 |