kc3-lang/angle/src/libGLESv2/validationES.cpp

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Log

Author Commit Date CI Message
005df41f 2013-10-16 14:12:50 Use GLenum instead of GLint to store internal format variables. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
35d1501b 2013-10-07 10:46:37 Clean up the validation logic in glGenerateMipmap by using the generic base format property methods. TRAC #23959 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
63b5f1fd 2013-09-23 14:52:14 Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. TRAC #23908 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
d4f180b2 2013-09-24 13:57:44 Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
ce635695 2013-09-24 13:56:32 Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
125deab6 2013-08-09 13:34:16 Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
b2f3d05c 2013-08-13 12:49:27 Replaced the custom component type and SRGB bool with GLenums. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
34dbb6f5 2013-08-05 15:05:47 Capitalized the first letter of all validation function names. TRAC #23629 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
e8ebe7f6 2013-08-05 15:03:13 Refactored entry point validation functions into their own files. TRAC #23629 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang