Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 005df41f | 2013-10-16 14:12:50 | Use GLenum instead of GLint to store internal format variables. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 35d1501b | 2013-10-07 10:46:37 | Clean up the validation logic in glGenerateMipmap by using the generic base format property methods. TRAC #23959 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang | ||
| 63b5f1fd | 2013-09-23 14:52:14 | Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. TRAC #23908 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| d4f180b2 | 2013-09-24 13:57:44 | Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| ce635695 | 2013-09-24 13:56:32 | Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 125deab6 | 2013-08-09 13:34:16 | Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| b2f3d05c | 2013-08-13 12:49:27 | Replaced the custom component type and SRGB bool with GLenums. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods | ||
| 34dbb6f5 | 2013-08-05 15:05:47 | Capitalized the first letter of all validation function names. TRAC #23629 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang | ||
| e8ebe7f6 | 2013-08-05 15:03:13 | Refactored entry point validation functions into their own files. TRAC #23629 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang |