|
a0cfa873
|
2018-05-30T21:12:17
|
|
GLES1: Shade model API
+ add sample
BUG=angleproject:2306
Change-Id: Ie0c391618ec2b771cc99b96db02b9008a86272b9
Reviewed-on: https://chromium-review.googlesource.com/1079992
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d0febe7a
|
2018-05-17T22:36:52
|
|
Reland "GLES1: Entry points for lighting and materials"
This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f
Entry points have been autogenerated again.
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:2306
Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434
Reviewed-on: https://chromium-review.googlesource.com/1072849
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
668e507f
|
2018-05-24T17:12:14
|
|
Revert "GLES1: Entry points for lighting and materials"
This reverts commit 4a09c1a245c406e402b3996b7ed33798b897e60f.
Reason for revert: Seems to break the build
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
Change-Id: Ifabd708ded87c7484ad6d466508e2c2d6ea2557c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2306
Reviewed-on: https://chromium-review.googlesource.com/1071828
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4a09c1a2
|
2018-05-17T22:36:52
|
|
GLES1: Entry points for lighting and materials
- glLight*/glMaterial and their queries
- Use new packed enums in these entry points, except for lightmodel
which stays GLenum to be consistent with other generic glGet's
- State.cpp: New glGet* queries related to light model and
light/normal rescale enablement
- GLES1State.cpp: Functions to get/set lighting/material state
- Validation for lighting/materials
+ Add a few convenience methods to random_utils for sampling
non-negative floats and a sampler for random booleans
BUG=angleproject:2306
Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
Reviewed-on: https://chromium-review.googlesource.com/1065502
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2b0cdcc1
|
2018-05-02T08:02:50
|
|
Implement EGL_ANGLE_explicit_context
Implementation of EGL_ANGLE_explicit_context. Includes new libGLESv2 entry
points and exports, libANGLE entry points, extension declarations for
eglGetProcAddress, and unit tests. Autogeneration scripts have been
modified to produce entry points, exports, eglGetProcAddress function
table, extension function pointers, and function declarations.
Bug:angleproject:1395
Change-Id: I1b79c6069bbed05beb4700a32139a64ddc465c4c
Reviewed-on: https://chromium-review.googlesource.com/1039865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
461b09a8
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2554
BUG=angleproject:2306
Change-Id: I398edc764f982fbfc4c5e0f9d6bfef1e91aec47c
Reviewed-on: https://chromium-review.googlesource.com/1057356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
66aafcb4
|
2018-05-12T19:21:31
|
|
Revert "GLES1: Renderer (minimal)"
This reverts commit a69099212f7b3be8e6113ba349eee56af589f3de.
Reason for revert: New tests failing on gpu fyi bot. anglebug.com/2554
Original change's description:
> GLES1: Renderer (minimal)
>
> This is the renderer code for GLES1 that delivers basic vertex
> attributes, matrices, and allows texturing for unit 0 only (more units
> mean implementing the multitexturing pipeline).
>
> + Sample
> + Update test expectations for GLES1 conformance tests
>
> BUG=angleproject:2306
>
> Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
> Reviewed-on: https://chromium-review.googlesource.com/1023988
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2306
Change-Id: Ib6fd9db433cd1a13589d5a9e82cb2c40f3cf71ff
Reviewed-on: https://chromium-review.googlesource.com/1056229
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
a6909921
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2306
Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
Reviewed-on: https://chromium-review.googlesource.com/1023988
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e95a7f07
|
2018-05-08T13:24:15
|
|
Make EGLThreadTest cross-platform.
BUG=angleproject:2464
Change-Id: Ib2a43bc8e2da467f49e8938c386a5e867c80d5bc
Reviewed-on: https://chromium-review.googlesource.com/361921
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3b9b027c
|
2018-04-30T16:27:24
|
|
Add basic tests of (unsafe) multithreaded contexts.
BUG=angleproject:2464
Change-Id: Ia0f0788a1bc4d2ecd883b058f15c629cac5fd166
Reviewed-on: https://chromium-review.googlesource.com/1036063
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
23dc90b8
|
2018-04-23T09:01:49
|
|
GLES1: Enable/disable for texture targets
BUG=angleproject:2306
Change-Id: I08ac9ef91753112f8185d16423925cf265f0384e
Reviewed-on: https://chromium-review.googlesource.com/1023987
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
abb09f12
|
2018-04-16T10:43:53
|
|
GLES1: Client vertex array pointer API
glVertexPointer
glNormalPointer
glColorPointer
glPointSizePointerOES
glTexCoordPointer
BUG=angleproject:2306
Change-Id: Id022b467ac998ea116130c5cec0c77afefb0dd4c
Reviewed-on: https://chromium-review.googlesource.com/1014381
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
01074436
|
2018-04-16T10:19:51
|
|
GLES1: gl(Enable|Disable)ClientState
+ Introduce the GL_OES_point_size_array extension for point size array
support.
BUG=angleproject:2306
Change-Id: Ib1a60b7dcd0497eb807f0d3c80bc95b4748d9a96
Reviewed-on: https://chromium-review.googlesource.com/1014282
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bb5ce5cc
|
2018-04-09T08:08:46
|
|
GLES1: Built-in matrix operations
glRotate
glTranslate
glScale
glFrustum
glPerspective
glOrtho
BUG=angleproject:2306
Change-Id: Ia9321d52f5824ef7c15b56d94e23ff3b1fbc3151
Reviewed-on: https://chromium-review.googlesource.com/1002915
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
568fc39b
|
2018-04-09T07:57:23
|
|
GLES1: glMultMatrix(f|x)
BUG=angleproject:2306
Change-Id: I178b051c23da51d8eaf24c2a0df97f01ae5f3aaa
Reviewed-on: https://chromium-review.googlesource.com/1002914
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3a41af64
|
2018-04-09T07:28:56
|
|
GLES1: glLoadIdentity / glLoadMatrix(f|x)
BUG=angleproject:2306
Change-Id: I46fe961e6eb87b2f41c39afe1e943d9146a0abfa
Reviewed-on: https://chromium-review.googlesource.com/1002913
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e547aac7
|
2018-04-05T09:39:20
|
|
GLES1: gl(Push|Pop)Matrix
BUG=angleproject:2306
Change-Id: I96498aebbbc62ebd53e5320db17ef6a54d20d2dc
Reviewed-on: https://chromium-review.googlesource.com/998308
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d2488aba
|
2018-04-04T09:25:48
|
|
GLES1: glMatrixMode
BUG=angleproject:2306
Change-Id: I83e15990c10d9354c2db00766ddc7b0ab960aa5c
Reviewed-on: https://chromium-review.googlesource.com/996019
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
038dd539
|
2018-03-29T17:31:52
|
|
GLES1: glMultiTexCoord4(f|x)
BUG=angleproject:2306
+ common validation for multitexturing units
+ clang-format
Change-Id: I6eb456c273490e85fc7008e7e11d15e22dd20276
Reviewed-on: https://chromium-review.googlesource.com/987298
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5a7e61bb
|
2018-03-29T16:50:32
|
|
GLES1: glNormal3(f|x)
BUG=angleproject:2306
Change-Id: I42834078b14aaa20c4d4e6b67c097c810f5a17a3
Reviewed-on: https://chromium-review.googlesource.com/987297
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a43994c9
|
2018-03-29T07:21:41
|
|
GLES1: glColor4(f|ub|x)
BUG=angleproject:2306
Change-Id: I4a57732d4c470c821a3847a7ee012cf3ccbba197
Reviewed-on: https://chromium-review.googlesource.com/986454
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
96310cda
|
2018-03-28T11:56:28
|
|
GLES1: glClientActiveTexture
+ adds query for GL_MAX_TEXTURE_UNITS
BUG=angleproject:2306
Change-Id: Ie89fa6a067551170856bf0f7e6d7b4452b3da132
Reviewed-on: https://chromium-review.googlesource.com/984894
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
13b708f2
|
2018-03-21T12:14:10
|
|
GLES1: glAlphaFunc
BUG=angleproject:2306
Change-Id: I0bf229d3ab8a4a1217c12b434dcd8fa67d7cbadc
Reviewed-on: https://chromium-review.googlesource.com/973897
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0ab41fa5
|
2018-03-14T11:03:30
|
|
Add an EGL extension to disable GL extensions by default.
BUG=angleproject:2404
Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945
Reviewed-on: https://chromium-review.googlesource.com/962702
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
24842908
|
2018-02-02T01:21:12
|
|
New test for vertex attribute arrangements.
Test various ways of organizing attributes: in memory or buffer object,
sequential or interleaved.
Test different types of vertex data.
Test non-indexed draw, indices in buffer, indices in memory.
Test starting at vertex zero and higher.
BUG=angleproject:1683
Change-Id: I54a752679b31bbb3f573c922d59da69a18302daa
Reviewed-on: https://chromium-review.googlesource.com/898608
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
1b1a8640
|
2018-01-23T15:12:01
|
|
Support correct validation for samplerParameterf with GL_TEXTURE_MAX_ANISOTROPY_EXT
Bug: angleproject:2072
Change-Id: I3e0b63f2a63e8769e3eab2be3aa0403317ed0707
Reviewed-on: https://chromium-review.googlesource.com/881707
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@google.com>
|
|
c081020c
|
2018-01-22T09:48:48
|
|
ES3.1: multisample renderbuffer can support interger format.
BUG=angleproject:2315
Change-Id: I3ef289a6043745c822e1c9b0a1b363ac81292c4c
Reviewed-on: https://chromium-review.googlesource.com/878021
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
36937a64
|
2018-01-03T14:03:44
|
|
Revert "Enable depth buffer to workaround driver bug on Intel windows"
This reverts commit 63ba357c093954d2bc475867e1296fbf5afc1d37.
Reason for revert: May be causing Windows GPU.FYI bot failures.
https://ci.chromium.org/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20630%29/1443
maps_pixel_test on Intel GPU:
Unexpected Failures:
* gpu_tests.maps_integration_test.MapsIntegrationTest.Maps_maps
webgl2_conformance_tests on Intel GPU:
Unexpected Failures:
* gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_default
* gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_sub
Bug: chromium:798757
Original change's description:
> Enable depth buffer to workaround driver bug on Intel windows
>
> Rendering with depth buffer disabled and stencil buffer enabled
> leads to memory leak if we set viewport a large size on Intel
> windows platforms. So we enable depth buffer if stencil buffer
> is enabled to workaround this issue.
>
> TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0
> TEST=conformance/rendering/rendering-stencil-large-viewport.html
> TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11
>
> BUG=782317
>
> Change-Id: Idb185db296f13e3fa897534514e198651a56439f
> Reviewed-on: https://chromium-review.googlesource.com/809574
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=zmo@chromium.org,geofflang@chromium.org,jmadill@chromium.org,kbr@chromium.org,cwallez@chromium.org,yunchao.he@intel.com,jiajia.qin@intel.com,xinghua.cao@intel.com,bryan.bernhart@intel.com,yizhou.jiang@intel.com,yang.gu@intel.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: 782317
Change-Id: I7e29da683b22fd4640c230598c7b220cfae6a177
Reviewed-on: https://chromium-review.googlesource.com/848133
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
63ba357c
|
2017-12-06T10:25:40
|
|
Enable depth buffer to workaround driver bug on Intel windows
Rendering with depth buffer disabled and stencil buffer enabled
leads to memory leak if we set viewport a large size on Intel
windows platforms. So we enable depth buffer if stencil buffer
is enabled to workaround this issue.
TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0
TEST=conformance/rendering/rendering-stencil-large-viewport.html
TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11
BUG=782317
Change-Id: Idb185db296f13e3fa897534514e198651a56439f
Reviewed-on: https://chromium-review.googlesource.com/809574
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ece12535
|
2017-11-21T15:50:21
|
|
ES31: Fix the issue for relink rendering/compute program.
When link or relink fails, if we try to install the unsuccessfully linked
program (via UseProgram) and start rendering or dispatch compute, We can
not always report INVALID_OPERATION for rendering/compute pipeline.
The result depends on the previous state: Whether a valid program has been
installed in pipeline before. If a valid program has been installed, it
should be OK to use the old executable residing in the GL state to start
rendering or dispatch compute. No error should be reported.
This change also add unit tests for unsuccessfully linked/relinked program
for rendering pipeline to avoid potential error.
If a program successfully relinks when it is in use, the program might
change from a rendering program to a compute program in theory,
or vice versa.
BUG=angleproject:2266
Change-Id: I4726112af2bc74f5beef25e35d2fcaa9f31e0768
Reviewed-on: https://chromium-review.googlesource.com/784273
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9db70de8
|
2017-07-04T18:28:42
|
|
Reland: Implement EGL_ANGLE_iosurface_client_buffer
Includes a fix for creating pbuffers with <buftype> EGL_D3D_TEXTURE
with EGL_WIDTH and EGL_HEIGHT attributes.
BUG=angleproject:1649
TBR=geofflang@chromium.org
Change-Id: Id2974b8fab02c3218febfac708b9b034e65cbc53
Reviewed-on: https://chromium-review.googlesource.com/823248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7f5c3eb7
|
2017-12-12T14:54:17
|
|
Revert "Implement EGL_ANGLE_iosurface_client_buffer"
This reverts commit c7abc08034a30a41748eefc5b628a76d4e2daa8a.
Reason for revert: Might have broken Chromium Win10 composition due to validation changes.
Original change's description:
> Implement EGL_ANGLE_iosurface_client_buffer
>
> BUG=angleproject:1649
>
> Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
> Reviewed-on: https://chromium-review.googlesource.com/559107
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
TBR=geofflang@chromium.org,cwallez@chromium.org
Change-Id: I605b710b6d76056d6276b09822cd6ddca277bfd0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1649
Reviewed-on: https://chromium-review.googlesource.com/822172
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
c7abc080
|
2017-07-04T18:28:42
|
|
Implement EGL_ANGLE_iosurface_client_buffer
BUG=angleproject:1649
Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
Reviewed-on: https://chromium-review.googlesource.com/559107
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
89be29a5
|
2017-11-06T14:36:45
|
|
ES31: Implement creation and attaching geometry shader on OpenGL
This patch intends to implement the creation of a geometry shader
and attaching a geometry shader to a program on OpenGL back-ends.
This patch also adds all geometry shader related dEQP-GLES31 test
failures to deqp_gles31_test_expectations.txt.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46
Reviewed-on: https://chromium-review.googlesource.com/757979
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a05df48
|
2017-11-02T21:39:08
|
|
Add TextureUploadFormatTest for texture unpack/upload behavior checks.
Also force ANGLE_SKIP_TEST_IF() to require a semicolon.
BUG=angleproject:2220
TEST=angle_end2end_tests
Change-Id: I2dc777ec75babb8fbb1a2dd8949636c5c05c5767
Reviewed-on: https://chromium-review.googlesource.com/754337
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
729b2c6e
|
2017-08-14T09:36:11
|
|
ES31: Enable shader storage buffer support for OpenGL backend
BUG=angleproject:1951
TEST=angle_end2end_tests:ShaderStorageBuffer
Change-Id: I1afc3cd005ad2e595c6ce937fc53e17423f8ec8b
Reviewed-on: https://chromium-review.googlesource.com/618132
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
47bf2dc5
|
2017-09-05T15:00:25
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|
Add test for GL_KHR_robust_buffer_access_behavior
This test is ported from webgl test element-index-uint.html.
BUG=angleproject:1393, angleproject:1463
Change-Id: I165e3dd2913968c8cc035c570a7bcaf91aed095a
Reviewed-on: https://chromium-review.googlesource.com/651239
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a336b90f
|
2017-08-02T16:05:21
|
|
ES31: Impl program pipeline object management entries for GL backend.
The program pipeline object management entries are:
GenProgramPipelines
DeleteProgramPipelines
BindProgramPipeline
IsProgramPipeline
BUG:angleproject:2123
Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4
Reviewed-on: https://chromium-review.googlesource.com/629978
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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13c0dd46
|
2017-07-04T18:27:01
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|
Add texture rectangle extension.
This is needed to support binding IOSurfaces to textures on OSX. This
commit adds support in the API and tests, but didn't need to implement
compiler changes as it already supported ARB_texture_rectangle.
Implementation of CHROMIUM_opy_texture for rectangle texture and the
spec are left for follow-up commits.
Change-Id: I45c66be763a9d3f6f619640f9f95f39b05c70867
Reviewed-on: https://chromium-review.googlesource.com/559106
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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14a26aea
|
2017-07-24T15:56:29
|
|
Disallow indirect draw calls for multi-view framebuffers
According to the ANGLE_multiview spec indirect draw calls
must generate an INVALID_OPERATION error if the number of
views in the active draw framebuffer is greater than 1.
The patch addresses this by extending the indirect draw call
validation.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ic30ef9a0eabba454aeea6176df1be8bd2ccd9783
Reviewed-on: https://chromium-review.googlesource.com/583027
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
|
|
222c517f
|
2017-07-19T16:15:42
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|
Control Debug layers in ANGLE_platform_angle.
Debug layers seem to be a universal thing among functional back-ends.
D3D, OpenGL and Vulkan all need some kind of controls for debugging,
so it seems to make sense to make this control part of the base
extension.
Default the extension to EGL_DONT_CARE, which allows the back-end to
have a lot of flexibility in terms of implementation.
Also enable the extension in the D3D11 and OpenGL back-ends, and set
the extension to enabled for angle_end2end_tests.
Remove EGLVulkanEXTTest since it no longer tests anything not tested
in the base ANGLETest class.
BUG=angleproject:2086
Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8
Reviewed-on: https://chromium-review.googlesource.com/578369
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
e5285d29
|
2017-07-14T16:23:53
|
|
Handle ANGLE_multiview state queries
The patch extends glGetIntegerv and glGetFramebufferAttachmentParameteriv
logic to handle the new tokens from the ANGLE_multiview extension.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ide145279cd7b58cd03502458d7d3a1a0f5e9e86d
Reviewed-on: https://chromium-review.googlesource.com/573780
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
293e114d
|
2017-07-11T13:51:05
|
|
Add tests for the cache control extension.
A first test verifies the validation of the extension, and a second
compiles a simple shader and checks the cache behaviour.
These tests don't currently run since the extension is disabled,
but they will start running as soon as we expose it.
BUG=angleproject:1897
Change-Id: Id4a76b83090712a267576069b711eeee29aa81dd
|
|
68dfe0c5
|
2017-03-09T17:03:54
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|
WebGL tests which read outside framebuffer.
Add tests for readPixels, copyTexSubImage2D and copyTexImage2D which
attempt to read outside the framebuffer boundary. readPixels and
copyTexSubImage2D should not touch destination pixels which correspond
to pixels outside the framebuffer. copyTexImage2D should write (0,0,0,0)
to those pixels.
BUG=angleproject:1815
Change-Id: I94042b5b08e319f28cb97d13613fe52514b67213
Reviewed-on: https://chromium-review.googlesource.com/452728
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
61afff14
|
2017-03-14T15:34:03
|
|
ES31: Add PROGRAM_SEPARABLE to ProgramParameter and GetProgram
BUG=angleproject:1939
TEST=angle_end2end_tests
Change-Id: I97ad11360f7c015947a2c0cc7d4a47f994726834
Reviewed-on: https://chromium-review.googlesource.com/454264
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ee218f27
|
2017-03-22T15:39:13
|
|
Re-land eglGetSyncValuesCHROMIUM extension.
This reverts commit 20c97cac2a15144b61ceec7404a9e6249c40f50a
and adds a few trivial changes to make it build with the current version
of ANGLE code.
Please see https://bugs.chromium.org/p/chromium/issues/detail?id=614147
for more details on how this extension will be used.
Original description:
This change adds implementation of eglGetSyncValuesCHROMIUM extension
on D3D11 with Direct Composition. This should work on Windows 8.1 and
above.
The implementation is based on IDXGISwapChain::GetFrameStatistics.
Extension documentation:
https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt
BUG=angleproject:1402
Change-Id: I4b77899f31a4c4cf1fa7f20ab12de5a02ccf74d8
Reviewed-on: https://chromium-review.googlesource.com/459217
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
15015f7f
|
2017-03-16T13:54:21
|
|
ES31: Add glGetProgramResourceIndex API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
Change-Id: Ib2dedded9fd79b315e9f38de7c27a5e4ec4c6066
Reviewed-on: https://chromium-review.googlesource.com/453085
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e08a1d36
|
2017-03-07T17:24:06
|
|
Plumb robust resource init extensions.
This also cleans up a few minor glitches in the extension texts,
and renames the EGL extension for consistency.
It incidentally fixes a bug in our EGL init where we were checking
the wrong client versions for KHR_create_context.
It also implements a new feature for tests which allow them to defer
Context creation until the test body. This allows tests to check for
EGL extension available before trying to create a context with certain
extensions.
BUG=angleproject:1635
Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865
Reviewed-on: https://chromium-review.googlesource.com/450920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6eafb04c
|
2016-12-27T17:04:07
|
|
ES31: Add GL_ATOMIC_COUNTER_BUFFER_BINDING binding point
BUG=angleproject:1729
TEST=dEQP-GLES31.functional.state_query.integer.atomic_counter*
dEQP-GLES31.functional.state_query.indexed.atomic_counter*
angle_end2end_tests:AtomicCounterBufferTest
Change-Id: I059c4e22e04cedec9134ec9f631de33f77b1fbe2
Reviewed-on: https://chromium-review.googlesource.com/430959
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4e0e6f8a
|
2017-02-17T11:06:03
|
|
WebGL Compat: Add DEPTH_STENCIL renderbuffers.
This special internal format was defined in the WebGL 1 spec as a
special unsized format with at least 16 bits of depth and at least
8 bits of stencil. Intenally ANGLE will translate this to packed
24/8 depth/stencil.
The new test is adapted from the WebGL test:
conformance/renderbuffers/framebuffer-object-attachment
BUG=angleproject:1708
Change-Id: I44b03e41889eed02481f603b8d52c530dcfed5ce
Reviewed-on: https://chromium-review.googlesource.com/442094
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
feb8c686
|
2017-02-13T16:07:35
|
|
Add extensions to disable client arrays.
Chrome doesn't allow any client data in its command buffer. Add an ANGLE
extension to request a context that disallows client data.
BUG=602737
Change-Id: If9d5144daea3c629a73562396000df59a671aad3
Reviewed-on: https://chromium-review.googlesource.com/441986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2739a272
|
2017-01-30T15:07:32
|
|
Add tests for the surfaceless_context extensions
BUG=angleproject:1651
Change-Id: Ie486f2f2d0f9adad808265f7f3fbd46069265392
Reviewed-on: https://chromium-review.googlesource.com/434764
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c5a2a172
|
2017-01-13T15:55:07
|
|
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bddc46b4
|
2016-12-09T09:50:51
|
|
ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
02f075c8
|
2016-12-22T14:55:46
|
|
Support EXT_texture_compression_s3tc_srgb on DX11
Also passes WEBGL_compressed_texture_s3tc_srgb conformance on WebGL 1/2 on DX11
BUG=angleproject:1553
BUG=chromium:630498
Change-Id: If1d17b54b1e8b998410079fd217626410015d7f1
Reviewed-on: https://chromium-review.googlesource.com/422585
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
de5f98cd
|
2017-01-05T11:21:20
|
|
gyp: Fix missing ENABLE defs in end2end_tests.
These defines are necessary for config filtering.
BUG=angleproject:1660
Change-Id: I5bc32d8127023a0de32af75101eda13c5cdf849e
Reviewed-on: https://chromium-review.googlesource.com/425090
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
80ab03c5
|
2017-01-03T11:03:23
|
|
Add angle_white_box_tests for libANGLE render tests.
angle_end2end_tests included tests that used both the entry points
from our shared libraries as well as calling libANGLE classes like
gl::Context directly. Split these into a new test executable.
This also removes the libANGLE code from all the end2end tests.
It's necessary to add static versions of libEGL and libGLESv2 so
that we call safely call methods in libANGLE an the entry points
from the same target.
BUG=angleproject:1660
Change-Id: I6d82021b9300231ddb5fee435e5d77728f8f1292
Reviewed-on: https://chromium-review.googlesource.com/419175
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0448ec84
|
2016-12-23T13:41:47
|
|
Vulkan: Enable validation layers on request.
Also adds the build files for the Vulkan layers.
The layers are enabled by default for the tests.
BUG=angleproject:1319
Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49
Reviewed-on: https://chromium-review.googlesource.com/367751
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
20c97cac
|
2016-11-04T18:27:56
|
|
Squashed commit of the following:
commit 0146dfeefa47b520e71f0e74230abd7dac163a79
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:43:03 2016 -0700
Revert "Implementation of eglGetSyncValuesCHROMIUM extension."
This reverts commit 5d9f5df01ac5a384d9b7cbb49d9f98a76b62c7ad.
commit 0d920fe27bd8e73d831a9002548bde00fea78709
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:23:11 2016 -0700
Revert "Fix EGLSyncControlTest.SyncValuesTest timeout on Windowse Server 2012 R2"
This reverts commit d258ca045f31eb43ec01b5501c84e9afd8e82cd6.
commit bde8defe53741855bb71fbf27bcb0a91cfafbd01
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:22:58 2016 -0700
Revert "Disabling EGLSyncControlTest.SyncValuesTest"
This reverts commit a74183613955bd891f56f6a979a5391c16c64138.
commit f78e4b7e97b9d1259878f6902bb6ddeb0aeded87
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:22:36 2016 -0700
Revert "Fix and re-enable EGLSyncControlTest.SyncValuesTest"
This reverts commit 138ec92f52da7c0fc8e6df08ac4e4e572bbf6b39.
commit f3933e6a04bd23473077d2fd74616023db3c9601
Author: Stanislav Chiknavaryan <stanisc@chromium.org>
Date: Fri Nov 4 17:20:26 2016 -0700
Revert "Handle nullptr mSwapChain in SwapChain11::getSyncValues"
This reverts commit af7f301f6ba9e5f31d1511142a936a9ba84169d0.
BUG=angleproject:1402
Change-Id: I99969e906e316574e9f739141de0e360d1edebd9
Reviewed-on: https://chromium-review.googlesource.com/408752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
|
|
1d2c41d6
|
2016-10-19T16:14:46
|
|
Implement GL_EXT_sRGB_write_control for GL.
BUG=angleproject:1547
BUG=655247
Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64
Reviewed-on: https://chromium-review.googlesource.com/400958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2018c0ba
|
2015-12-08T11:48:51
|
|
Add a EGL_ANGLE_d3d_texture_client_buffer extension.
Allows creation of pbuffers from D3D texture objects.
BUG=540829
BUG=angleproject:1144
Change-Id: If8ea717ef011608cd01357c217837133d726d3ea
Reviewed-on: https://chromium-review.googlesource.com/316804
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
47110bf4
|
2016-04-20T11:13:22
|
|
Implement CHROMIUM_copy_compressed_texture for D3D11.
BUG=angleproject:1356
Change-Id: Id563997d2921cf558c52a781ae66d8bde58d1f2f
Reviewed-on: https://chromium-review.googlesource.com/339847
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
5d9f5df0
|
2016-09-27T13:28:25
|
|
Implementation of eglGetSyncValuesCHROMIUM extension.
This change adds implementation of eglGetSyncValuesCHROMIUM extension
on D3D11 with Direct Composition. This should work on Windows 8.1 and
above.
The implementation is based on IDXGISwapChain::GetFrameStatistics.
Extension documentation:
https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt
BUG=angleproject:1402
Change-Id: I306434dd8d85d618b14edfa38fc2a22e50fddacc
Reviewed-on: https://chromium-review.googlesource.com/390351
Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ff5b2d51
|
2016-09-07T11:32:23
|
|
Add a GL_ANGLE_robust_client_memory extension.
This allows specifying data size to all GL functions that provide a pointer to
client memory and a length parameter for all functions in which the driver
writes to client memory.
BUG=angleproject:1354
Change-Id: Ia68be1576b957cb529c87b5e0d1bd638c7dbd371
Reviewed-on: https://chromium-review.googlesource.com/382012
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f41a7151
|
2016-09-19T15:11:17
|
|
Add an extension to disable resource generation on bind.
BUG=angleproject:1518
Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9
Reviewed-on: https://chromium-review.googlesource.com/386799
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c287ea6e
|
2016-09-16T14:46:51
|
|
Add WebGL validation extensions to ANGLE.
BUG=angleproject:1523
Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b
Reviewed-on: https://chromium-review.googlesource.com/386281
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4c4c8e72
|
2016-08-04T12:25:34
|
|
Add compute program compilation and linking support
Compute shaders can be now compiled and linked to create programs.
Some tests are added to verify successful and unsuccessful compute
shader linking.
The patch also replaces std::array<int, 3> with a custom struct
WorkGroupSize.
BUG=angleproject:1442
TEST=angle_end2end_tests
TEST=angle_unittests
Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84
Reviewed-on: https://chromium-review.googlesource.com/366740
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b3925a3f
|
2016-08-23T13:17:34
|
|
Add test for EGL_create_context_robustness
The test is disabled on non-Windows as Linux drivers seem to not be
able to kill an in-flight warp and the whole computer locks down.
BUG=angleproject:1463
Change-Id: Iea3dcb1df323aa1341a4d26fe291b6abfae2aa3a
Reviewed-on: https://chromium-review.googlesource.com/374166
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
97073d12
|
2016-04-20T10:42:34
|
|
Implement CHROMIUM_copy_texture for D3D11.
BUG=angleproject:1356
Change-Id: I70246762411dbeeb3e291e317854139a68d80070
Reviewed-on: https://chromium-review.googlesource.com/339434
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
29f908bf
|
2016-07-19T23:21:01
|
|
Revert "Support EXT_blend_func_extended in the GLES2 context"
Test failures on Intel Release:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28New%20Intel%29/builds/1163
Also Intel Debug:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28New%20Intel%29/builds/820
Also NVIDIA with a different config:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%20GeForce%20730%29/builds/1564
BUG=angleproject:1379
This reverts commit 7f539ea52e6bc493d8e025ed2c43e10f606f088b.
Change-Id: I2634ad2b3fcc31e1e5ffb3674b94cb0aed9fd773
Reviewed-on: https://chromium-review.googlesource.com/361840
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7f539ea5
|
2016-05-20T13:29:08
|
|
Support EXT_blend_func_extended in the GLES2 context
BUG=angleproject:1379
Change-Id: Ibda6e84c0a7f86e838247cd5c538ef956dd786fe
Reviewed-on: https://chromium-review.googlesource.com/346410
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
fea6e952
|
2016-06-23T16:29:20
|
|
Skip DXT1CompressedTextureTestES3.PBOCompressedTexImage when DXT1 not supported
Was failing on Nexus 5X Adreno,
which doesn't have GL_EXT_texture_compression_dxt1 extension.
Also rename the tests to indicate they test DXT1 compression format.
BUG=angleproject:1424
TEST=DXT1CompressedTextureTestES3.PBOCompressedTexImage
Change-Id: Ic82363a6f497da12602f3f3a662a52ffa833aa0f
Reviewed-on: https://chromium-review.googlesource.com/355711
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e45e53bd
|
2016-05-25T10:36:04
|
|
Support CHROMIUM_path_rendering
This is partial support for CHROMIUM_path_rendering
and implements basic path management and non-instanced
rendering.
BUG=angleproject:1382
Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f
Reviewed-on: https://chromium-review.googlesource.com/348630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9b08a3d5
|
2016-06-08T15:30:12
|
|
Add RAII helpers for GL tests.
These methods can obviate the need for glGen/Delete calls in tests.
BUG=angleproject:1407
Change-Id: Ied571e48db92bd1d4f4089d91a95e7c7fafcfcaf
Reviewed-on: https://chromium-review.googlesource.com/350904
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
901b379f
|
2016-05-26T09:20:40
|
|
Fix use-after-free when deleting share contexts.
The pattern of gen context, share context, free context, then allocate
a shared GL object in the second context would cause a use-after-free
of the ContextImpl as a GLFactory. Fix this by passing the factory
as a parameter to the resource manager allocation methods instead of
storing the factory pointer. This allows the same ResourceManager to
work with separate Context implementations, which will work with
non-virtual contexts.
BUG=612931
Change-Id: Ifceeb893bebd072f318963d935ff9d17181f5305
Reviewed-on: https://chromium-review.googlesource.com/347463
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a797e066
|
2016-05-12T15:23:40
|
|
Support CHROMIUM_framebuffer_mixed_samples in the GL backend
BUG=angleproject:1378
Change-Id: I634c41f3507dbdeaa56234c4de1b498f81c848ed
Reviewed-on: https://chromium-review.googlesource.com/344520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
74c2347e
|
2016-05-09T17:30:30
|
|
Support EXT_multisample_compatibility in the GL backend
BUG=angleproject:1377
Change-Id: Ie14aceca8e01f1cbc93fd5bd06d986336fb752b3
Reviewed-on: https://chromium-review.googlesource.com/343501
Reviewed-by: Sami Väisänen <svaisanen@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
2b4ce80c
|
2016-04-28T13:34:50
|
|
Implement GL_CHROMIUM_sync_query for D3D9 and D3D11.
BUG=angleproject:1366
Change-Id: Iadde61968f45b969c76578a6dd9116a25d63fb4b
Reviewed-on: https://chromium-review.googlesource.com/341230
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bda75597
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
|
|
9670b03e
|
2016-04-29T09:47:47
|
|
Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9b8b359f
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
|
|
d860552f
|
2016-04-13T10:19:12
|
|
Implement support for CHROMIUM_bind_uniform_location.
BUG=angleproject:1353
Change-Id: Ia219ff973de0de2f8e112c276b3ab6319f7d3884
Reviewed-on: https://chromium-review.googlesource.com/334252
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ae2d0a0e
|
2016-04-15T15:04:14
|
|
Fix incorrect dirty bit state tracking on D3D9 AMD with color masks.
When using the zero color mask workaround in StateManager9, the blend state and
blend equation were being modified. This caused inconsistant state if the
workaround stopped being used in subsequent draw calls. To deal with this
issue, dirty the BLEND_ENABLED and BLEND_EQUATION states when the COLOR_MASK
changes and dirty the COLOR_MASK state wheneither BLEND_ENABLED or
BLEND_EQUATION changes.
BUG=597107
Change-Id: I03de934b419b7593e4863838720ced1e5773c092
Reviewed-on: https://chromium-review.googlesource.com/339280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
|
|
50fcf744
|
2016-04-11T13:57:32
|
|
Add a test for gl_VertexID
BUG=angleproject:1217
BUG=587781
Change-Id: I2fd20c686863c1409228717606977a3c4e1cd7fa
Reviewed-on: https://chromium-review.googlesource.com/338180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
701b74b0
|
2016-03-02T15:26:39
|
|
Add support for EGL_KHR_stream.
EGL_KHR_stream is now implemented. Since the extension does not come with
any producers or consumers, it does not have much functionality and the
implementation is therefore very simple (validation layers and a new
object to store some attributes). This however add the groundwork to add
the appropriate consumer and producer extensions to stream D3D NV12
textures directly into ANGLE which will significantly improve video
performance on Chromium on D3D-based platforms.
BUG=angleproject:1332
Change-Id: Ie240c73869f5098d1215cc5e27aa5decd06c3ed1
Reviewed-on: https://chromium-review.googlesource.com/330003
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
eae0c7d4
|
2016-02-26T14:41:55
|
|
Add EGL tests to help troubleshoot environment problems
BUG=585132
Change-Id: I9d04ad1705f45280cc608f419dbbd56db44d4d80
Reviewed-on: https://chromium-review.googlesource.com/329324
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
1fbc59fe
|
2016-02-24T15:25:51
|
|
D3D11: Enable dirty bits for Framebuffer11.
This patch works using a notification scheme - whenever a Texture or
Renderbuffer changes in such a way as to recreate its RenderTarget, we
pass a signal to the Framebuffer to invalidate some internal state.
Everything is entirely tracked in the Renderer11 layer, and the GL
layer is left untouched.
A RenderTarget11 now tracks points to which it is bound, and the
Framebuffer11 is mostly responsible for managing those links.
The three locations where we notify a Framebuffer when its bound
RenderTargets might be dirty are:
1) RenderTarget11::~RenderTarget
2) EGLImageD3D::copyToLocalRendertarget
3) TextureStorage11_2D::useLevelZeroWorkaroundTexture
This patch gives about a 10% score increase in the D3D11 draw call
benchmark on my system.
BUG=angleproject:1260
Change-Id: Ide38aeadff4a2681bf5bd685e8ca3c9e2612a380
Reviewed-on: https://chromium-review.googlesource.com/327255
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2a63b3f8
|
2016-02-08T12:29:08
|
|
Re-land "Implement EGL_experimental_present_path_angle"
- Re-land with clang fix.
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: I56b339897828753a616d7bae837a2f354dba9c63
Reviewed-on: https://chromium-review.googlesource.com/326730
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d1c46228
|
2016-02-08T14:51:18
|
|
Revert "Implement EGL_experimental_present_path_angle"
Compile failure on Clang/Win:
The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 --
"..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo
/showIncludes /FC
@obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp
/c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp
/Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj
/Fdobj\gpu\angle_end2end_tests.cc.pdb
In file included from
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7:
In file included from
..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13:
..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of
integers of different signs: 'const int' and 'const unsigned int'
[-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of
function template specialization 'testing::internal::CmpHelperEQ<int, unsigned
int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) :
note: in instantiation of function template specialization
'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch);
^
..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro
'ASSERT_EQ'
# define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2)
^
..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro
'GTEST_ASSERT_EQ'
EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \
^
BUG=angleproject:1219
This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0.
Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6
Reviewed-on: https://chromium-review.googlesource.com/326680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6b3c1db5
|
2015-12-18T14:01:46
|
|
Implement EGL_experimental_present_path_angle
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c
Reviewed-on: https://chromium-review.googlesource.com/321360
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e3939b98
|
2015-12-01T15:36:51
|
|
D3D11: Transcode ETC1 to BC1.
Adds a new extension to allow transcode ETC formats to suitable BC formats.
This commit implements ETC1 to BC1. More formats will be supported soon.
BUG=angleproject:1285
Change-Id: Iacbfbc2248dfe1aebf24b92696249a9404e331cd
Reviewed-on: https://chromium-review.googlesource.com/316511
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
5bf9ff4a
|
2016-02-01T11:13:03
|
|
Fix leak with binding Framebuffers directly.
Using BindFramebuffer(1) then GenFramebuffers would return 1.
This leads to a memory leak and was something that was obscuring
debugging a bug in my ReadPixels fix for ES3.
This also fixes a bug where running the texture tests along produces
some random failures.
BUG=angleproject:1290
BUG=angleproject:1299
Change-Id: If11e8c743d2ddde725b12749ac012f670cd290e1
Reviewed-on: https://chromium-review.googlesource.com/324820
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3ffd78bc
|
2016-01-22T16:09:42
|
|
Add initial support for EXT_disjoint_timer_query.
Basic timer queries are supported and tested in the OpenGL backend
but are not enabled by default. A good portion of the existing query
code was also refactored for improved validation - specifically for
validating that the appropriate extensions are available.
BUG=angleproject:1265
Change-Id: Iebae994cd7a8d3ed3e9fc3776fe2f3d99caa9237
Reviewed-on: https://chromium-review.googlesource.com/323450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Ian Ewell <ewell@google.com>
Tested-by: Ian Ewell <ewell@google.com>
|
|
60ec6ea7
|
2016-01-22T15:27:19
|
|
Implement dirty bits for Framebuffer.
The dirty bits set the stage for performance improvements in D3D, but
don't actually reduce any of the redundant work just yet.
BUG=angleproject:1260
Change-Id: Ib84e6a9b7aa40c37c41790f492361b22faaf4742
Reviewed-on: https://chromium-review.googlesource.com/318730
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
70d0f499
|
2015-12-10T17:45:46
|
|
Implement GL_KHR_debug.
BUG=angleproject:520
Change-Id: I9ced3e7ab1515feddf2ec103c26b2610a45b1784
Reviewed-on: https://chromium-review.googlesource.com/319830
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
66988745
|
2015-12-22T19:39:19
|
|
Revert "Implement GL_KHR_debug."
This reverts commit 6c521b7a70a53b1c9f7762e53e34b5a8146b0f7b.
Change-Id: I6ff981198e31f34d3e405edea6277ee75516d6ee
Reviewed-on: https://chromium-review.googlesource.com/319820
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6c521b7a
|
2015-12-10T17:45:46
|
|
Implement GL_KHR_debug.
BUG=angleproject:520
Change-Id: I78d14cc8c94f5cef58604220f0ca847473b25bf8
Reviewed-on: https://chromium-review.googlesource.com/317820
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
fc1a44a1
|
2015-12-02T12:37:10
|
|
Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]""
This reverts commit dd5c5b79333fdde7858a77d39e91cc3d30b74c9e.
BUG=angleproject:1190
Change-Id: I1bc1b232b6a916da6d18b546baf20e0854a2768f
Reviewed-on: https://chromium-review.googlesource.com/315169
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dd5c5b79
|
2015-12-02T08:41:28
|
|
Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"
Causes failures on Windows/GN:
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(108)
: error C3861: 'eglCreateDeviceANGLE': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(113)
: error C3861: 'eglQueryDeviceAttribEXT': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(119)
: error C3861: 'eglReleaseDeviceANGLE': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(143)
: error C3861: 'eglQueryDeviceAttribEXT': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(162)
: error C3861: 'eglCreateDeviceANGLE': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(178)
: error C3861: 'eglCreateDeviceANGLE': identifier not found
This reverts commit 4029ad42d5ffe94a0a744532ab3577b982f847b8.
BUG=angleproject:1190
Change-Id: Ibcdfd8cea7ba275cd67c0220f8d7a1069ec1cf97
Reviewed-on: https://chromium-review.googlesource.com/315480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3d677ea6
|
2015-11-16T13:38:47
|
|
Implement EGL_ANGLE_x11_visual
Reland with a fixed tests on AMD.
This extension will be used by Chrome to advertise the visual it will
use for its windows. Having ANGLE use the same visual will bring
several benefits:
- A blit will be avoided, and the content of the window might be
rendered on the system framebuffer directly.
- There will be less latency when resizing windows which will make it
much less likely to see a black border when resizing.
BUG=522149
Change-Id: I66004b6ac45453330af7c4c810ddf2c26941be42
Reviewed-on: https://chromium-review.googlesource.com/314661
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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