Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| cb37afdb | 2012-02-01 18:10:40 | The normalized argument of vertexAttribPointer should not affect float and fixed. Issue=155 Signed-off-by: Nicolas Capens Author: Pierre Leveille git-svn-id: https://angleproject.googlecode.com/svn/trunk@981 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| c41a6fe3 | 2012-01-27 15:39:04 | Ignore the 'first' parameter of glDrawArraysInstanced for instanced attributes. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@971 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 2fc9f908 | 2012-01-27 15:39:00 | Adjust the amount of streaming buffer space required for instanced attributes. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@970 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 8ca9c6e7 | 2012-01-27 15:38:54 | Set the stream source frequencies for instanced draw calls. Searches for an indexed (non-instanced) attribute to ensure it gets mapped to stream 0. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@969 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 059fc15f | 2011-11-18 19:26:17 | Fix count of elements in buffer There can be one extra element at the end even if an entire stride doesn't fit. BUG= TEST= Review URL: http://codereview.appspot.com/5401046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@884 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| fd80254e | 2011-09-23 18:19:41 | Validate the stride of static buffer attributes. TRAC #18268 ANGLEBUG=213 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@763 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 83b61bc6 | 2011-09-02 18:59:24 | Avoid recreating constant vertex buffers unnecessarily. To avoid continually recreating constant vertex buffers instead use streaming buffers to hold that data. BUG= TEST= Review URL: http://codereview.appspot.com/4437072 git-svn-id: https://angleproject.googlecode.com/svn/trunk@744 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| d8f3faad | 2011-09-02 01:10:47 | Avoid resending lots of D3D state This change uses trivial caching to determines whether to reset shaders, the viewport, and the currently set vertex declaration. It also caches the render target desc to avoid rereading that. Serial numbers are added to vertex and index buffers, so resending those can be avoided. These changes can give a big speedup (30% has been measured) on simple content, particularly when used directly or through pepper/native client. BUG= TEST=bunch of pages using webgl Review URL: http://codereview.appspot.com/4964057 git-svn-id: https://angleproject.googlecode.com/svn/trunk@743 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| cb325c8e | 2011-08-02 12:34:36 | Fix Static buffer invalidation regression Bug=139 Trac=#15143 Signed-off-by: Daniel Koch Author: Michael Braithwaite git-svn-id: https://angleproject.googlecode.com/svn/trunk@712 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0608ad1f | 2011-07-29 16:32:17 | Win64: fix return value from lookupAttribute Issue=190 Author: Makoto Kato git-svn-id: https://angleproject.googlecode.com/svn/trunk@707 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| b0eb6978 | 2011-07-08 16:23:42 | Fix an overflow issue when a static buffer is invalidated. Issue=104,139,179 TRAC #15143 Signed-off-by: Daniel Koch Author: Nicolas Capens Original-patch-by: Yore Apex git-svn-id: https://angleproject.googlecode.com/svn/trunk@702 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 58f76fe0 | 2011-06-21 14:21:07 | Fix 64-bit support. Bug=55 TRAC #15606 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@697 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 78624ca0 | 2011-04-22 04:17:57 | Heuristically optimize buffer usage. TRAC #16343 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@616 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 72b9e18c | 2011-04-13 14:58:33 | Optimized prepareVertexData and protect against NULL pointers. TRAC #14871 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@614 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| baa7451e | 2011-04-13 14:56:47 | Eliminate lookupAttributeMapping. TRAC #14871 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@612 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 2cec2f3a | 2011-04-06 18:59:51 | Profiling shows that creating and destroying vertex declarations is extremely expensive, so we can keep a 16-element cache around to speed that up. BUG= TEST=JSGameBench Review URL: http://codereview.appspot.com/4358051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@609 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 8fd34bd6 | 2011-02-18 02:52:14 | Move geometry files. TRAC #15649 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@564 736b8ea6-26fd-11df-bfd4-992fa37f6226 |