|
70656a64
|
2014-03-05T15:01:26
|
|
Implement queries and enums for buffer mapping.
GetBufferPointerv, GetBufferParameteri64v, and new values
for GetBufferParameteriv.
BUG=angle:565
Change-Id: I179a3193987b2bff1b0628e47f6a0d627541b0cf
Reviewed-on: https://chromium-review.googlesource.com/188203
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2515c520
|
2014-03-07T10:28:43
|
|
Fix compile errors on pre-C++11 compilers.
BUG=angle:575
Change-Id: Ibad77fda193c850c29483aa56d0d2275c131429a
Reviewed-on: https://chromium-review.googlesource.com/189163
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
feee44bf
|
2014-03-05T11:34:31
|
|
Keep the debug log file open and flush with each message.
Instead of opening and closing the debug log file with each message, keep
it open permanently and flush it with each message, allowing the OS to
flush to disk as needed. With debug logging enabled, performance is improved
by 100x!
Also, dynamically size the output buffer to the max message size. When
running all the samples, the largest debug message was 318 characters so
an initial size of 512 (instead of 32768) seems reasonable.
BUG=angle:575
Change-Id: If4a1387431fc2d32a6b2d1f9ca1f2590473feb86
Reviewed-on: https://chromium-review.googlesource.com/188713
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0aa84f63
|
2014-02-13T13:17:23
|
|
Merge 'Tie program binary version to commit hash.'
Port changes from master branch with commit hash embedding
to the development branch.
BUG=angle:529
Change-Id: I307bf44103913aaaeb875a2e3ade1fab77838c48
Reviewed-on: https://chromium-review.googlesource.com/186390
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7ab02faf
|
2014-02-04T16:04:08
|
|
Add D3D11 vertex format tables to our format utils.
Moving the vertex format information to a globally accessible
helper file makes them available for the dynamic shaders logic.
Change-Id: I67d6280c0603d9c601ca504751c8905677c2426f
Reviewed-on: https://chromium-review.googlesource.com/184399
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
83217796
|
2014-01-16T09:52:38
|
|
Remove system.h.
The gyp files already define NOMINMAX and WIN32_LEAN_AND_MEAN. windows.h
is also included via the D3D includes.
This ends up speeding up the build process significantly by not having
windows.h included in nearly every file.
Also fixes issues on non-windows systems by not having stdarg.h included
in debug.cpp.
Change-Id: Id32d9aac37a5a29df832a062dd8024302a798a1c
Reviewed-on: https://chromium-review.googlesource.com/183251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
92bfd5c6
|
2014-01-16T13:51:35
|
|
Remove __stdcall from non-windows builds.
Change-Id: I424cb538808ec64137c85af3bbe8742043e1c573
Reviewed-on: https://chromium-review.googlesource.com/183260
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f5713124
|
2013-10-07T17:06:30
|
|
Rework tracing and perf defines.
Changed ANGLE_DISABLE_* to ANGLE_ENABLE_* for perf and tracing defines so
they are disabled by default. Updated the gyp files to only turn on perf
by default for windows debug builds.
Change-Id: I71706674e6d12fbf4208acc8f100d963b82c7674
Reviewed-on: https://chromium-review.googlesource.com/183250
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b155bbcb
|
2014-01-13T09:51:03
|
|
Properly clamp stencil mask query values to max int.
We could overflow when casting from max unsigned int to integer, and
return a negative mask.
See dEQP functional.state_query.stencil_value_mask_getfloat
Change-Id: I59189a40b662ad9d8ded79cdfeded923b98f0b85
Reviewed-on: https://chromium-review.googlesource.com/181780
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
28576da5
|
2014-01-13T14:20:10
|
|
Don't include windows.h on non-windows systems.
Change-Id: I8cf650073ead5b52bac44e31c8c3c894bc31e01c
Reviewed-on: https://chromium-review.googlesource.com/182320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3929c1c4
|
2013-12-05T11:48:38
|
|
Store the commit date in version.h, and in the DLL properties.
This will allow Chrome, or other apps who reference ANGLE internally,
to pull chronological version information about ANGLE.
Change-Id: I7dbd5b60b533f176b34f7248d70a1d9757ae99d6
Reviewed-on: https://chromium-review.googlesource.com/179100
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
049108df
|
2013-11-19T10:41:49
|
|
Include the current commit as part of the build process.
BUG=angle:529
Change-Id: I6d1d227b495e9bae6e017c88642679210c6d2355
Reviewed-on: https://chromium-review.googlesource.com/177233
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
f4b79ba8
|
2013-11-26T10:38:18
|
|
Fix issues with the conditional discard workarounds to do with assignments.
The old modifiesState method really checked if an operator was an assignment,
so restored that behaviour and use the new side effects detection only for
the new code.
ANGLEBUG=486
BUG=
R=nicolascapens@chromium.org, zmo@chromium.org
Review URL: https://codereview.appspot.com/22130043
Change-Id: I84d4e95a0457e63f237a814d80e4f72dd861496b
|
|
3c9eeb97
|
2013-11-04T11:09:26
|
|
Disable optimizations for shaders with conditional discard in D3D9, and
only use expanded short-circuiting conditionals for expressions with
potential side-effects.
Conservatively assume aggreate and selection operators have side effects for now.
BUG=
ANGLEBUG=486
R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14441075
Conflicts:
src/common/version.h
src/compiler/translator.vcxproj
src/compiler/translator.vcxproj.filters
src/compiler/translator/OutputHLSL.cpp
src/libGLESv2/ProgramBinary.cpp
src/libGLESv2/Shader.cpp
src/libGLESv2/Shader.h
Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
|
|
bf551589
|
2013-11-22T14:12:05
|
|
Bump version.h
Change-Id: Iaefd68999cf7e378561d2136b6aed28058a767c4
|
|
dd7234c5
|
2013-10-16T15:07:55
|
|
Remove un-referenced functions.
TRAC #23785
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
8690da8b
|
2013-10-08T10:57:09
|
|
Merge 49cbc5768c15d930d5d8751f5263e9546a07d037 from master.
Fix a typo introduced in "GCC Compiler Fixes".
ANGLEBUG=478
BUG=
R=shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14155043
|
|
6850947e
|
2013-10-07T17:06:30
|
|
Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project.
|
|
17732823
|
2013-08-29T13:46:49
|
|
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
|
|
d0f8e82b
|
2013-09-30T15:21:53
|
|
Implement META_ASSERT with static_assert if the compiler supports it.
TRAC #23948
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
4f1a8639
|
2013-09-24T10:13:04
|
|
Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow.
TRAC #23842
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
cc4ec64c
|
2013-09-23T14:57:10
|
|
Use the same mechanism to process int/float literals
This also fixes the float overflow errno leaking bug.
BUG=
R=alokp@chromium.org
Review URL: https://codereview.appspot.com/13368050
|
|
ac44cd2b
|
2013-09-23T14:57:09
|
|
Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0).
This is to work around driver bugs where shader compile or program link would fail incorrectly if gl_Position is not set in vertex shader.
At the moment at least Linux NVIDIA driver has this bug.
ANGLEBUG=472
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/13509043
|
|
a15f3e84
|
2013-09-23T14:57:08
|
|
Expose the packing function so we can check varyings packing per program
ANGLEBUG=471
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/13322043
|
|
f1d723c6
|
2013-09-23T14:57:07
|
|
Clamp numeric overflow rather than failing with an error
BUG=249086
ANGLEBUG=468
TEST=
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/13195043
|
|
d2d340b0
|
2013-09-23T14:57:05
|
|
Add static_use to shader variable info query.
BUG=249018
ANGLEBUG=465
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/13158043
|
|
fa3c346f
|
2013-09-23T14:57:04
|
|
Build fix: not all types support precisions.
Currently Angle translator made the wrong assumption that all variables have a precision, and ASSERT that.
BUG=276031
TBR=alokp@chromium.org
Review URL: https://codereview.appspot.com/13113044
|
|
74da9f2f
|
2013-09-23T14:57:01
|
|
Expose varying variables and also precision for all variables.
ANGLEBUG=457
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/12487043
|
|
3c6344e7
|
2013-09-23T14:57:00
|
|
add TRACE_EVENT to ANGLE (reland)
Tracing code the same as previous CL:
https://codereview.appspot.com/12699047/
Setup code simplified, and follows the GetProcAddress model of other
gl functions.
R=shannonwoods@google.com
|
|
d3f0f1ec
|
2013-09-20T13:31:08
|
|
Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
66192b3e
|
2013-09-09T15:41:37
|
|
Add GL_STRUCT_ANGLEX case handling to the variable row and column count methods.
TRAC #23749
Signed-off-by: Nicolas Capens
|
|
28167c62
|
2013-08-30T13:21:10
|
|
Add support for struct varyings, and more robust varying link validation.
TRAC #23749
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
0bbd11c1
|
2013-08-21T14:42:01
|
|
Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL.
TRAC #23767
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
5fe0caa1
|
2013-08-19T14:28:47
|
|
Adds size and offset queries to BindingOffsetPointer
TRAC #23468
Author: Shannon Woods
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
|
|
23c8169f
|
2013-08-12T10:46:58
|
|
Add support for GL_NUM_EXTENSIONS.
TRAC #23704
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
5724442b
|
2013-08-09T15:35:44
|
|
Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT.
TRAC #23651
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
fdf06948
|
2013-08-06T10:41:05
|
|
Split the overflow check into explicit multiplication and addition overflow checks.
TRAC #23671
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
78568ba9
|
2013-08-08T14:15:08
|
|
Releases a resource that was leaking.
TRAC #23656
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
0fe1949d
|
2013-07-25T17:04:31
|
|
Updated gl::IsInternalTextureTarget to have a client version parameter.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
c90d73a0
|
2013-07-22T16:39:23
|
|
Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
9b8f92ea
|
2013-07-30T15:23:30
|
|
Remove uses of the HASH_MAP define since unordered_map is already used in several places.
TRAC #23618
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
ea228635
|
2013-07-30T15:17:12
|
|
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
TRAC #23617
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
7dca1866
|
2013-07-30T16:30:46
|
|
Initialize the vertex current value data.
TRAC #23619
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
57e713e8
|
2013-07-31T17:01:58
|
|
Fix additional overflow and underflow issues with triangle fans and line loops.
Issue #444
Signed-off-by: Shannon Woods
Signed-off-by: Chris Evans
Author: Geoff Lang
|
|
1294924f
|
2013-07-29T15:22:42
|
|
Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member.
TRAC #23608
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
55ba29c5
|
2013-07-11T16:57:53
|
|
Implement the DEPTH_STENCIL attachment point for FBOs.
Trac #23469
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
1c3192ef
|
2013-07-22T13:59:24
|
|
Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported.
Trac #23523
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
919f9049
|
2013-07-26T17:23:05
|
|
Bump ANGLE version.
|
|
82ff2b36
|
2013-07-19T17:16:56
|
|
Diverges version for ES3 ANGLE
|
|
0fda9868
|
2013-07-19T16:36:55
|
|
Added Context::getInteger64v for 64-bit integer state queries.
TRAC #23082
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
af496913
|
2013-07-19T16:36:54
|
|
Add a method to round GLfloat parameters to the nearest integral value, for use in state-setting API methods.
TRAC #23545
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
|
|
cb127d3d
|
2013-07-15T17:26:18
|
|
Create the HLSL shadow texture function.
TRAC #23394
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
e6050884
|
2013-07-08T10:43:10
|
|
Handle new sampler types.
TRAC #23472
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
f386bf76
|
2013-07-08T14:02:41
|
|
Include stddef.h so NULL is defined.
Review URL: https://codereview.appspot.com/10025043
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@2422 736b8ea6-26fd-11df-bfd4-992fa37f6226
TRAC #23333
Authored-by: alokp@chromium.org
Signed-off-by: Shannon Woods
Signed-off-by Nicolas Capens
Merged-by: Jamie Madill
|
|
eb1a010f
|
2013-07-08T13:31:38
|
|
Add expression complexity and call stack depth limits.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@2242 736b8ea6-26fd-11df-bfd4-992fa37f6226
TRAC #23333
Authored-by: gman@chromium.org
Signed-off-by: Shannon Woods
Signed-off-by Nicolas Capens
Merged-by: Jamie Madill
Conflicts:
src/common/version.h
|
|
8c6befc2
|
2013-06-20T11:55:55
|
|
Add two utility matrix functions.
The first returns the number of components in a matrix column/row, and the second the number of columns/rows in matrix uniforms.
TRAC #23083
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
446a4477
|
2013-06-04T10:03:14
|
|
Added new image formats to match new ES3 formats and added read and write functions to various color types that they can represent.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
2a64ee44
|
2013-05-31T11:22:40
|
|
Templated the Color structure so it can be used for the new integer and unsigned integer color types.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
f600a2f2
|
2013-06-17T18:07:01
|
|
Diverges version for es3proto branch from mainline.
|
|
91262912
|
2013-05-30T00:23:46
|
|
Bump version for es3proto branch.
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2417 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
eafb069c
|
2013-05-30T00:20:44
|
|
Allow ANGLE developers to toggle unimplemented assertion failures with preprocessor define.
TRAC #23089
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2406 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8c788e8d
|
2013-05-30T00:20:21
|
|
Add support for unsigned integer vector types to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6b709911
|
2013-05-30T00:20:04
|
|
Add support for the unsigned integer scalar type to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2403 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9bd22fa9
|
2013-05-30T00:18:47
|
|
Add support for non-square matrices to the shader translator.
TRAC #23081
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2394 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
09e09884
|
2013-05-30T00:18:25
|
|
Add a secondary size field to the shader language types, to account for matrix rows. Also add some extra logic
to the promote method to check that the sizes of the arguments to multiplications are properly formed.
We require this extra information for non-square matrix support.
TRAC #23081
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2392 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
49ec992d
|
2013-05-30T00:16:38
|
|
Moved the defines of constant float values into more visible constants.
TRAC #23048
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2377 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a43d829f
|
2013-05-30T00:15:50
|
|
Added support for GL_R11F_G11F_B10F textures.
TRAC #23052
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2371 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
83ac5e82
|
2013-05-30T00:15:29
|
|
Add the shader version of the compiled shaders to the program binary.
Also increment the binary version.
TRAC #23182
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2368 736b8ea6-26fd-11df-bfd4-992fa37f6226
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92b9cd57
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2013-05-30T00:14:48
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Added support for the GL_RGB9_E5 format.
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2363 736b8ea6-26fd-11df-bfd4-992fa37f6226
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61aaf24d
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2013-05-30T00:12:20
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Add logic to compute the size and offsets of interface blocks stored in shared (packed) and standard layouts.
The shared layout follows the standard HLSL packing rules for optimal shader performance.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2343 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a2ecfccc
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2013-05-30T00:11:59
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Moved utilities.h/cpp and mathutils.h to the shared common code folder.
The HLSL translator needs to compute the sizes of various GL types for computing block layouts.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2342 736b8ea6-26fd-11df-bfd4-992fa37f6226
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f97a084f
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2013-05-30T00:10:33
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Store optimization level in program binaries and do not load those compiled with a different level.
Review URL: https://codereview.appspot.com/9427043
Conflicts:
src/libGLESv2/renderer/Renderer9.cpp
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2332 736b8ea6-26fd-11df-bfd4-992fa37f6226
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482eb95c
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2013-05-30T00:10:25
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Bump version.h for dx11proto.
Review URL: https://codereview.appspot.com/9330043
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2331 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d7784174
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2013-05-30T00:07:03
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Add state for uniform blocks to ProgramBinary, along with loading and saving of the new binary format.
Updated Version.h with this patch.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
Conflicts:
src/common/version.h
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2306 736b8ea6-26fd-11df-bfd4-992fa37f6226
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3eeca1ec
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2013-05-30T00:04:28
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Make the sentinel value for glBindBufferBase whole-buffer binding zero instead of -1, to harmonize with the spec.
TRAC #22852
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2284 736b8ea6-26fd-11df-bfd4-992fa37f6226
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2f5963c0
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2013-04-13T03:56:33
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Bump version.h
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2181 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e3fe5dad
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2013-04-13T03:42:07
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Enable broadcasting gl_FragColor to all draw buffer color attachments in ES2 contexts.
TRAC #22888
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
Conflicts:
src/libGLESv2/ProgramBinary.cpp
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2157 736b8ea6-26fd-11df-bfd4-992fa37f6226
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184d0a85
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2013-04-13T03:36:51
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Added a new type of binding pointer which stores offset and size.
TRAC #22753
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2110 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a28864c8
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2013-04-13T03:32:03
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Pixel shaders support MRT output.
TRAC #22668
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2085 736b8ea6-26fd-11df-bfd4-992fa37f6226
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96224771
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2013-04-13T03:30:18
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Add helper functions to safely release Windows COM resources, and arrays of COM resources.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2076 736b8ea6-26fd-11df-bfd4-992fa37f6226
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f26ddae9
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2013-04-13T03:29:13
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Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers.
TRAC #22694
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2069 736b8ea6-26fd-11df-bfd4-992fa37f6226
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fc84e0ad
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2013-04-13T03:28:03
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Bump ANGLE_SH_VERSION to 110.
The bump to 109 in r1984 collided with a similar version change in dx11proto branch (r1738).
Review URL: https://codereview.appspot.com/7446050
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2060 736b8ea6-26fd-11df-bfd4-992fa37f6226
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331192d6
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2013-04-13T03:27:57
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Enabled FRAGMENT_PRECISION_HIGH unconditionally for ANGLE.
Review URL: https://codereview.appspot.com/7460048
Conflicts:
src/libGLESv2/Shader.cpp
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2059 736b8ea6-26fd-11df-bfd4-992fa37f6226
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78c669d2
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2013-02-28T23:24:04
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Update build revision
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1977 736b8ea6-26fd-11df-bfd4-992fa37f6226
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fff89b3a
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2013-02-28T23:20:15
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Build fix for qt-wk2
Review URL: https://codereview.appspot.com/7381049
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1966 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8e02e356
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2013-02-28T23:20:08
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Fix ANGLE patching/building issues.
1) Remove an empty file: this causes patch apply failures when updating WebKit side ANGLE.
2) Fix a 64-to-32 conversion issue.
3) Append a change to Tokenizer.l that's left out in a previous CL. (cpp is already updated).
Review URL: https://codereview.appspot.com/7378051
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1965 736b8ea6-26fd-11df-bfd4-992fa37f6226
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eb68fd0e
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2013-02-28T23:20:01
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This pulls in mvujovic's build fix in WebKit ANGLE.
Original patch: http://trac.webkit.org/changeset/139665
Review URL: https://codereview.appspot.com/7392044
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1964 736b8ea6-26fd-11df-bfd4-992fa37f6226
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550cd098
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2013-02-28T23:19:54
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Add support for extension EXT_draw_buffers.
Review URL: https://codereview.appspot.com/7308107
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1963 736b8ea6-26fd-11df-bfd4-992fa37f6226
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18bd2ecf
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2013-02-28T23:19:46
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Fix signed / unsigned warning in ParseHelper.cpp.
Review URL: https://codereview.appspot.com/7330046
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1962 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6b04e1b9
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2013-02-28T23:19:41
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Fixed one remaining 64-bit truncation issue missed in the last CL.
BUG=396
Review URL: https://codereview.appspot.com/7323055
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1961 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d5a91b90
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2013-02-28T23:17:30
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Validate matching uniform precisions.
TRAC #22635
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1941 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bdf2d80f
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2013-02-28T23:16:20
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Add precompiled header support for the libGLESv2 project.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
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486d9e9b
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2013-02-28T23:15:41
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Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6d79257d
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2013-02-28T23:07:25
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Added a utility function for determining the size of an array.
TRAC #22502
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1877 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7e6649e4
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2013-02-01T03:21:45
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Update version to r1818
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1818 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8b400b1e
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2013-01-30T21:53:40
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Do not use dynamic_cast if RTTI is disabled.
Review URL: https://codereview.appspot.com/7250043
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a820c309
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2013-01-25T22:04:42
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Updated version number to 1801
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1801 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e36fddfc
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2013-01-25T21:57:50
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Attempt different fix for unknown #pragma on Linux.
BUG=none
TEST=compiled on Linux and Mac OS
Review URL: https://codereview.appspot.com/7133076
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1800 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bef0e5b7
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2013-01-25T21:57:43
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Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With
this optimization level, it appears that array index clamping can be
enabled on Windows without destabilizing WebGL content.
Tested this change with array index clamping enabled with MapsGL, a
previous failing test from AlteredQualia, many Three.js demos, the
Julia Set tutorial from acko.net, the WebGL 1.0.1 conformance suite,
and other content; all worked.
BUG=none
Review URL: https://codereview.appspot.com/7197054
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1799 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1d432bb5
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2013-01-25T21:57:28
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Incorporated patch from haixia@ changing the default implementation of
array index clamping to use the clamp intrinsic. This works more
reliably on pure OpenGL ES devices and on Windows.
Added a mechanism in ShBuiltInResources to choose the strategy for
array index clamping.
BUG=none
TEST=various out-of-bounds array indexing tests and various WebGL content
Review URL: https://codereview.appspot.com/7194051
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1798 736b8ea6-26fd-11df-bfd4-992fa37f6226
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