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1e40d1c9
|
2014-03-18T22:41:22
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|
Revert "Add remaining transform feedback queries."
This reverts commit 4251b75830f91df68df80a096a0713830c73b1cc.
Change-Id: I95afebcaf91ee38a121df20f403eb06f19b2510a
Reviewed-on: https://chromium-review.googlesource.com/190560
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
4dfed837
|
2014-03-17T20:03:39
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|
Validate target parameter in CopyTexImage calls before using to check mip level
Would cause UNREACHABLE to be triggered if target was invalid, and INVALID_VALUE to
be returned instead of INVALID_ENUM if it were the only erroneous argument.
Change-Id: I2606e77379fa2832a50b3a299e6474a4b2f68afa
Reviewed-on: https://chromium-review.googlesource.com/189701
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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4251b758
|
2014-02-03T14:27:56
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|
Add remaining transform feedback queries.
BUG=angle:493
Change-Id: Ibeae41da2b83ab63d237912602ba5d2aad0bbec2
Reviewed-on: https://chromium-review.googlesource.com/185036
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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e708fc02
|
2014-03-17T10:23:18
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|
Only use map-write instead of map-write-discard.
In D3D11, map-discard is reserved for DYNAMIC usage buffer,
which are resources that live on the GPU. Staging buffers
don't have the notion of map-discard, and using them with
discard gives a D3D11 error.
This patch fixes crashes in dEQP buffer.map.write.invalidate.
BUG=angle:587
Change-Id: Ie225e72d4e226c69e73826c9fb67bbb940bbc466
Reviewed-on: https://chromium-review.googlesource.com/190072
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
0c66720a
|
2014-03-17T10:06:09
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|
Fix unsigned integer R10G10B10A2 vertex formats.
We were incorrectly setting the signed parameter to true
in the vertex format table. This fixes a dEQP test in
vertex_arrays.output_types.
BUG=angle:586
Change-Id: I84dcdee89a95369cc8e41d451f96dbb8daa37b6d
Reviewed-on: https://chromium-review.googlesource.com/190056
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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a53ab517
|
2014-03-17T09:47:44
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|
Fix linking of struct varyings.
The dEQP varying struct linkage tests were triggering
asserts when we tried to query component info of struct types.
BUG=angle:580
Change-Id: I61e33573c5577a327c58fec7a07ae7718690ac42
Reviewed-on: https://chromium-review.googlesource.com/189194
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3b7e205c
|
2014-03-17T09:47:43
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|
Fix matrix input attributes and formats.
We can't assume we have a simple mapping between input attribs
and shader attribs. The app specifies matrix input attribs as
several vector inputs, while the shader uses a single matrix type.
BUG=angle:576
Change-Id: I4e3cdde4a14a5f06b86052dfe0325113cbe8e599
Reviewed-on: https://chromium-review.googlesource.com/189193
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
4d161bad
|
2014-03-17T18:13:30
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|
Amends CopyTexImage validation to conform to new language in the ES 3.0.3 spec.
bug=angle:582
Also performs format checks for non-subimage copies, and permits unsized format
textures as destination for the copy.
Change-Id: Id647bb968416fbd35e1c70e5da21c81367e08f07
Reviewed-on: https://chromium-review.googlesource.com/189431
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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|
626d54e8
|
2014-02-07T14:24:12
|
|
Disable MRT support when using D3D10 feature levels.
D3D10 cards perform poorly when the pixel shader outputs to multiple
render targets that are not bound.
BUG=325581
Change-Id: I13f6f98861ffeb77cd21f7401ded4425e4ea7841
Reviewed-on: https://chromium-review.googlesource.com/185400
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/190341
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7840b170
|
2014-03-13T11:20:44
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|
Cache bound vertex and index buffers by ID3D11Buffer instead of serial.
Since a DirectBuffer11 may return different buffers from getBuffer
depending on the required buffer type and if the internal buffers are
dirty or not, the current serial is not reliable. Use the actual buffer
object so that there can be no missmatch.
BUG=350581
Change-Id: I6ea1616273346117a17646edb68e6518e584f2b1
Reviewed-on: https://chromium-review.googlesource.com/189435
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
26e9195f
|
2014-03-05T15:01:27
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|
Refactor ReadPixels validation.
Move ReadPixels error generation out of the implementation and into
the API level.
BUG=angle:571
Change-Id: I0b32294f359fedd13d1af2c95baf37a3e5ac1d5b
Reviewed-on: https://chromium-review.googlesource.com/188014
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
70656a64
|
2014-03-05T15:01:26
|
|
Implement queries and enums for buffer mapping.
GetBufferPointerv, GetBufferParameteri64v, and new values
for GetBufferParameteriv.
BUG=angle:565
Change-Id: I179a3193987b2bff1b0628e47f6a0d627541b0cf
Reviewed-on: https://chromium-review.googlesource.com/188203
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7a5f738b
|
2014-03-05T15:01:24
|
|
Implement buffer map related entry points and errors.
BUG=angle:565
Change-Id: I14cee4eec032d4b6b8d9479da4234b81e4ec6bec
Reviewed-on: https://chromium-review.googlesource.com/188202
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8c96d58a
|
2014-03-05T15:01:23
|
|
Add helper methods for buffer enum tagets.
A query helper method in Context and a validation helper
method reduce code redundancy quite a bit.
BUG=angle:565
Change-Id: I96b9ecc4614e7e31240e31594223e8b9636d22c2
Reviewed-on: https://chromium-review.googlesource.com/188201
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
eeba6e1e
|
2014-02-03T13:12:30
|
|
Added methods for applying the current transform feedback buffers.
BUG=angle:495
Change-Id: I2d9fbf9c245bc519b8c5a724ca3912aaa7a23d97
Reviewed-on: https://chromium-review.googlesource.com/185034
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ca442ba4
|
2014-03-05T09:53:30
|
|
Fix default bits for 3-channel un-normalized int.
GPU conversion means we should be using a default of 1 as for
int types instead of the MAXINT value for normalized types.
Fixes the WebGL test for vertex attribs with offsets.
BUG=angle:550
Change-Id: I1aa1b1bae2282e8eda96366adeec492ffe1d5728
Reviewed-on: https://chromium-review.googlesource.com/188433
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2f612290
|
2014-03-05T09:53:29
|
|
Combine widen and defaultBits params of copyVertexData.
Since we never, and never will use a default value of zero
for the alpha channel, we can use a value of zero to
indicate no widening. This has the benefit of not needing
a default value where it does not apply.
BUG=angle:550
Change-Id: Ifdfedcb16039aa1d7f8ee644b65c6b4d89f9a384
Reviewed-on: https://chromium-review.googlesource.com/188432
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
0027fa9f
|
2014-02-20T14:26:42
|
|
Emulate integer cube texture sampling as an array of six 2D textures.
BUG=angle:525
Change-Id: I3c3ec2cecebf9e745f0c02a132433e3076a6fdea
Reviewed-on: https://chromium-review.googlesource.com/187534
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9533dcd3
|
2014-02-24T15:27:20
|
|
Implement BufferStorage11 mapping functions.
BUG=angle:565
Change-Id: I4f416981bc63098f0364653ff279b3f54eeb756e
Reviewed-on: https://chromium-review.googlesource.com/186979
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
103a11f4
|
2014-02-24T15:27:21
|
|
Implement state and interface for map in gl::Buffer.
Mostly these calls pass through to BufferStorage.
BUG=angle:565
Change-Id: I38ab7d4f49bfad940773428f5bb330de55d3f573
Reviewed-on: https://chromium-review.googlesource.com/187080
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d450505a
|
2014-02-24T15:26:49
|
|
Fix long error messages breaking InfoLog::append.
Using two calls to vsnprintf allows us to correctly determine
maximum buffer size as well as fixing garbage characters from
a missing NULL terminator.
Bug report from roland@lagoa.com.
BUG=angle:561
Change-Id: I4eb156342d9106d40783a3cf57c0c1d1889390e2
Reviewed-on: https://chromium-review.googlesource.com/186988
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d9fa3b94
|
2014-02-19T10:30:51
|
|
Add Map-related stubs to BufferStorage.
BUG=angle:565
Change-Id: I7db13e8e5fb386f5e40dd2a2e273e35f01c1f28c
Reviewed-on: https://chromium-review.googlesource.com/186978
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5d64cafa
|
2014-02-11T10:23:34
|
|
Fix multiple variables named i in the same scope.
Change-Id: I575e1d80d103f554892feb6369e9b76c199bf20a
Reviewed-on: https://chromium-review.googlesource.com/185881
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5c9a29ab
|
2014-02-11T10:26:24
|
|
Fix redefinition of variables.
Change-Id: I04b0577c8af45fca938d8fb7cf0b9fe2eadafcf2
Reviewed-on: https://chromium-review.googlesource.com/185883
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7bee6395
|
2014-02-11T10:25:07
|
|
Fix incorrect cast.
Change-Id: I1a41593dbe598dfef301c9df0f47a5105b5705cf
Reviewed-on: https://chromium-review.googlesource.com/185882
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c8058451
|
2014-02-03T12:04:11
|
|
Add functionality to create and destroy TransformFeedback objects.
BUG=angle:491
Change-Id: I3ee3c2aec1878ad656a8f522943a29fea6f7e215
Reviewed-on: https://chromium-review.googlesource.com/185033
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8e32884a
|
2014-02-10T13:11:20
|
|
Remove dependence on dxguid.lib for release builds.
BUG=angle:559
Change-Id: I10c93b312b4bf206e45d061eace2d00e598403bd
Reviewed-on: https://chromium-review.googlesource.com/185690
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
94a9089b
|
2014-02-18T17:14:19
|
|
Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11.
DXGI 1.2 is required to create a swap chain for a HWND owned by another
process. This fix will allow us to fall back to creating a Renderer9 if
DXGI 1.2 is not available instead of failing to create the swap chain
later.
BUG=angle:562
Change-Id: I01b08ffb262bc3f9c86d244168df14eba52c5bdc
Reviewed-on: https://chromium-review.googlesource.com/186980
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
496123fd
|
2014-02-12T11:33:51
|
|
Implement EXT_blend_minmax.
BUG=angle:555
Change-Id: I1ae6a9783e718d16ee08bda5463f11cd52ad0967
Reviewed-on: https://chromium-review.googlesource.com/186123
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
2a419244
|
2014-02-10T13:00:44
|
|
Add defines to enable or disable specific renderers.
BUG=angle:559
Change-Id: I88c168205b142701ec843aa394c82c3a5857ed0d
Reviewed-on: https://chromium-review.googlesource.com/185569
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
61b54433
|
2014-02-18T15:27:19
|
|
Fix unsized formats in GenerateMipmap.
We had accidentally blocked mipmap generation for all unsized
formats in ES3, because they were marked as non-renderable.
The spec specifically allows for mipmaps with unsized formats
in GenerateMipmap.
BUG=angle:550
Change-Id: Iee7eddd011f4fe86b690422723620593f8049ba6
Reviewed-on: https://chromium-review.googlesource.com/186971
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d2d648cc
|
2014-01-29T09:27:10
|
|
Enable GPU dynamic conversion for unnormalized int formats.
This patch turns on the dynamic conversion logic for integer formats
that we must convert to floating point for ESSL 1.0 compatibility. The
converted formats are 1, 2 and 4 channel unnormalized integer.
BUG=angle:560
Change-Id: I3bcc45f1103290613029bc54fdd6012dddb0a03d
Reviewed-on: https://chromium-review.googlesource.com/186700
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
dad5ed39
|
2014-02-10T12:59:17
|
|
Refactor HLSL compilation out of Renderer.
This moves the start-up and tear-down code for D3DCompiler.dll into an object
that Renderer9 and Renderer11 use. This will help future efforts to remove
references to HLSL at the GL/Renderer interface level.
BUG=angle:558
Change-Id: I18fcf9b237265d69c1d7d2ea345696c8fd31df29
Reviewed-on: https://chromium-review.googlesource.com/185568
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8664b063
|
2014-02-14T16:41:29
|
|
Add logic for dynamic converstion of int to float vertex data.
We can use the format tables and input layout to determine when we need
to generate conversion code in the vertex shader.
BUG=angle:560
Change-Id: Ib64fb16823bf78ed6432fba283b0d24bcb673a76
Reviewed-on: https://chromium-review.googlesource.com/185195
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c5ede1a7
|
2014-02-14T16:41:27
|
|
Add logic for inserting vertex conversion code in HLSL.
The patch refactors the vertex input HLSL to allow for dynamic
conversion in the future. Using a placehold keyword, the code
replaces that stub with the vertex input conversion logic.
BUG=angle:560
Change-Id: I100c50cb4decd45b0f0c10d7c2c22583368b773e
Reviewed-on: https://chromium-review.googlesource.com/185194
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2c7d84ac
|
2014-02-14T16:41:26
|
|
Store un-linked shader attributes in ProgramBinary.
Our caching of compiled vertex shaders according to their input
signature needs a consistent input signature to match up shaders.
Since the linking step currently shuffles attributes according
to API specified locations we need a separate list.
BUG=angle:560
Change-Id: Icc4d5df1d37ae895d5c882b86e60f05b5c268461
Reviewed-on: https://chromium-review.googlesource.com/185193
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c5a83000
|
2014-02-14T16:41:25
|
|
Store multiple vertex executables in the program binary.
With dynamic vertex conversion the GPU, we will have different input
layouts resulting in different executables. This patch adds a way
of mapping the input layouts to vertex executables.
BUG=angle:560
Change-Id: Ie36f2f8ac2dfcb96f562af577d31f57d6d89b447
Reviewed-on: https://chromium-review.googlesource.com/185192
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5f562735
|
2014-02-14T16:41:24
|
|
Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
DynamicHLSL encapsulates all HLSL generation we need outside the
the shader translator, such as for linking between input and output
stages and point sprite geometry shaders.
BUG=angle:560
Change-Id: Ib5079aa102000a7c37b166bcbe26b09cc82f8932
Reviewed-on: https://chromium-review.googlesource.com/185191
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e8bc3193
|
2014-02-14T13:04:03
|
|
Optimize masked clearing of missing channels.
Instead of doing a masked clear when a texture has mismatched channel
counts, set the clear color to the default for the missing channels and do
a regular clear.
This catches es3proto up to master in terms of clear performance.
BUG=angle:557
Change-Id: I4f16976154af7735f5bb2b0b17adb3a264872ec0
Reviewed-on: https://chromium-review.googlesource.com/186611
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0aa84f63
|
2014-02-13T13:17:23
|
|
Merge 'Tie program binary version to commit hash.'
Port changes from master branch with commit hash embedding
to the development branch.
BUG=angle:529
Change-Id: I307bf44103913aaaeb875a2e3ade1fab77838c48
Reviewed-on: https://chromium-review.googlesource.com/186390
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5f6937ca
|
2014-02-12T17:15:22
|
|
Align static and streaming vertex data to 16-byte boundaries.
Certain vertex formats using fewer than 4 bytes could confuse our
buffer code, giving us improperly aligned offsets. Aligning vertex
data across the board should fix the problem, and minimal cost.
Change-Id: I6884b4ddcfb91ef309a970593aaf7932cb65712e
Reviewed-on: https://chromium-review.googlesource.com/185196
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
32d508e2
|
2014-02-11T09:39:48
|
|
Fix checking for a NULL pointer after using the pointer.
Change-Id: I0ead14916ec677c97afb53f4c31a903e71fbc70f
Reviewed-on: https://chromium-review.googlesource.com/185862
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2a20562f
|
2014-02-12T10:41:24
|
|
Fix depth texture validation in ES2 contexts.
We were checking for extra conditions that apply to ES3 within all
ES2 contexts, causing the webgl depth texture conformance test to
fail.
BUG=angle:550
Change-Id: Iae9a4880b9efc6be8c6857bce27a47d42fecc23a
Reviewed-on: https://chromium-review.googlesource.com/186122
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7ea42a55
|
2014-02-10T12:49:15
|
|
Move ShaderCache.h to the d3d directory.
Change-Id: I56e0f5ff11cebd8b9415081b930a804dcce9530c
Reviewed-on: https://chromium-review.googlesource.com/185566
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0bf3a982
|
2014-02-11T09:40:48
|
|
Fix variable being used to initialize itself.
Change-Id: Ied10d866627485c6cd3eb09e23c14937efc465f4
Reviewed-on: https://chromium-review.googlesource.com/185864
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
a4de2657
|
2014-02-11T09:39:20
|
|
Mark destructors of Surface and Context as virtual.
Change-Id: If09d621cc249754caa57b057f76ff84726c18265
Reviewed-on: https://chromium-review.googlesource.com/185861
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
49f9a20d
|
2014-02-03T11:58:11
|
|
Add TransformFeedback object.
Change-Id: I1f836575824ff9df17fe3832997f06acc7464746
Reviewed-on: https://chromium-review.googlesource.com/185032
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1cd1b213
|
2014-02-11T09:42:27
|
|
Fix wrong variable being compared.
Change-Id: I83b68286b6f3dd369081cb2188af27c86b3de6eb
Reviewed-on: https://chromium-review.googlesource.com/185865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cbf727ae
|
2014-02-10T12:50:45
|
|
Remove references to D3D formats in the Texture class.
Change-Id: I67add42cc69ec372840c67656bd2c77c623b23d0
Reviewed-on: https://chromium-review.googlesource.com/185567
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
03ef7406
|
2014-02-11T09:40:20
|
|
Fix comparing blend states with the wrong structure size.
Change-Id: I0e4c79cb7eaacf5403203b7b65094a54405ad47a
Reviewed-on: https://chromium-review.googlesource.com/185863
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
37dde692
|
2014-01-31T16:34:54
|
|
Add support for transform feedback queries.
Change-Id: I0aab43b146f87259898db57acb9f74fdbfdb1b96
Reviewed-on: https://chromium-review.googlesource.com/184580
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0550d038
|
2014-01-30T11:29:07
|
|
Implement GL_RASTERIZER_DISCARD.
BUG=angle:498
Change-Id: Ib60c39e206003ae67c93769e35f7f9ef790ce9f4
Reviewed-on: https://chromium-review.googlesource.com/184396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a5e44c92
|
2014-02-04T16:04:15
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|
Relax alignment restrictions to allow more direct storage.
Our restriction to 4-byte alignments caused us to always convert
formats like R8 or R16, or R8G8 instead of allowing D3D to handle
these formats naturally.
From experimentation the proper rule seems to be "4-bytes, unless
the vertex format is 1- or 2-byte size." I couldn't find supporting
documentation on MSDN, but it seems common sense.
Change-Id: I9e38fe86790e34024d1ae912a809a3d3cdc02ccf
Reviewed-on: https://chromium-review.googlesource.com/184523
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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|
a5d67475
|
2014-02-04T16:04:13
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|
Remove VertexBuffer::requiresConversion.
Since we now have Renderer methods to query formats for vertex inputs,
we can get rid of the remaining calls to VertexBuffer which we used
to query properties of vertex formats.
Change-Id: I9e57d1d9bf80296aef271877fdd97a16d29114af
Reviewed-on: https://chromium-review.googlesource.com/184522
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
95ffb868
|
2014-01-29T09:26:59
|
|
Add vertex format queries to Renderer.
With the new support for vertex formats living in the format utils,
we can use the Renderer class to query vertex properties instead of
the VertexBuffer class.
Change-Id: Id76bd4dbf63855016faccef703521887f50da3b9
Reviewed-on: https://chromium-review.googlesource.com/184521
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
80177879
|
2014-02-04T16:04:10
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|
Move D3D9 vertex format tables to formatutils9.
Vertex format information is useful for querying format properties
with the new vertex translation logic with dynamic shaders.
Change-Id: I1935c75f1e3920dc1d4a364a2d6968c82692e476
Reviewed-on: https://chromium-review.googlesource.com/184520
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
7ab02faf
|
2014-02-04T16:04:08
|
|
Add D3D11 vertex format tables to our format utils.
Moving the vertex format information to a globally accessible
helper file makes them available for the dynamic shaders logic.
Change-Id: I67d6280c0603d9c601ca504751c8905677c2426f
Reviewed-on: https://chromium-review.googlesource.com/184399
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3078d0f7
|
2014-02-04T16:04:06
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|
Add VertexFormat internal struct to represent vertex inputs.
A VertexFormat is similar to a simplified VertexAttribute, without
extra unncessary data. VertexFormats will be useful for GPU vertex
conversions with dynamic shader compilation.
Change-Id: I4e60e0a12d5f081fb52d95c8977c43d481b33bff
Reviewed-on: https://chromium-review.googlesource.com/184398
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8ff21aea
|
2014-02-04T16:04:05
|
|
Move storage for uniform blocks to the program binary.
With dynamic shaders we may have multiple shader executables per
program binary. We must store the uniforms outside the executable,
in the program binary, to be consistent between variations.
Change-Id: I1b29a5d78c72dede8562d4878569b609536ba074
Reviewed-on: https://chromium-review.googlesource.com/183586
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c47a678a
|
2014-02-04T16:04:03
|
|
Move the storage for uniform blocks to its own class.
With dynamic shaders we may have multiple shader executables per
program binary. We must store the uniforms outside the executable,
in the program binary, to be consistent between variations.
Change-Id: I1bec83dfb83ee9bb422448b157338a46e8e7ba56
Reviewed-on: https://chromium-review.googlesource.com/183585
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ecc8b6f4
|
2014-01-30T10:44:23
|
|
Refactor BufferStorage11.
In preparation for transform feedback, BufferStorage11 needs to be able to
handle a non-staging buffer being updated. Each D3D11 buffer now has an
incrementing data revision associated with it so the most up-to-date
buffer is always known.
Staging buffers are now represented like any other DirectBuffer.
Change-Id: I6e881867cb2bd02d600213d08cce3ebba316c525
Reviewed-on: https://chromium-review.googlesource.com/184395
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
7993190b
|
2014-02-03T14:29:42
|
|
Fix wrong allocator being used for sampler deletion.
Change-Id: I5e5aca5cda2bf1a96db05d594c64970ebf54fd29
Reviewed-on: https://chromium-review.googlesource.com/184572
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8d6a0024
|
2014-01-31T16:38:31
|
|
Fixed missing break statement.
Change-Id: I83e3091243be442eafa4d16e4a4ce247a326c493
Reviewed-on: https://chromium-review.googlesource.com/184570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f8912c50
|
2014-01-30T10:12:03
|
|
Refactor buffer existance check into Buffer::invalidateStaticData.
Change-Id: I28a7654d152865c236831636f00554a71784667b
Reviewed-on: https://chromium-review.googlesource.com/184394
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
826f3d30
|
2014-01-29T09:26:49
|
|
Add a GetComponentType method to query a DXGI format.
Also add a few missing DXGI formats related to vertex inputs.
Change-Id: Ia39234a164000d11eef3806ba4f06b6426f1cbb7
Reviewed-on: https://chromium-review.googlesource.com/183584
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9eeecfc2
|
2014-01-29T09:26:48
|
|
Split DXGI format info to a GL mapping and info block.
The GL mapping depends on context client version (for certain depth
textures), but the DXGI base format info is consistent across
versions. Also add DXGI component type information to the table,
and add a few missing formats related to vertex inputs.
Change-Id: I2d1a8ca92b1cb39f4592d94d7d435ae0ada1de65
Reviewed-on: https://chromium-review.googlesource.com/183583
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6246dc8f
|
2014-01-29T09:26:47
|
|
Track dirty D3D shaders instead of program serial.
With dynamic shaders, we can have multiple vertex shaders in one
program binary. Hence the binary serial by itself isn't enough to
determine when we need to apply new shaders to D3D.
Change-Id: I5a8b8616d353b506790ffc809e2d459bfc2b831d
Reviewed-on: https://chromium-review.googlesource.com/184370
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
648c9683
|
2014-01-21T16:50:58
|
|
Minor optimizations to texture functions.
By shuffling some parameters and calls around we can reduce the
number of function calls we run for texture operations.
Change-Id: If6d14cb6dff668cdfcb2f1fe6705e0d488dbc03f
Reviewed-on: https://chromium-review.googlesource.com/183582
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3810bee3
|
2014-01-21T16:47:12
|
|
Add the missing GL_DEPTH enum to the fbo attachment query.
This enum is only availabe in GLES 3. We were failing a dEQP state
query test (fbo.draw_framebuffer_default_framebuffer)
Change-Id: I4cfb07b8597899561b8cc7956a9eb4cd4b0a99a8
Reviewed-on: https://chromium-review.googlesource.com/181782
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
83217796
|
2014-01-16T09:52:38
|
|
Remove system.h.
The gyp files already define NOMINMAX and WIN32_LEAN_AND_MEAN. windows.h
is also included via the D3D includes.
This ends up speeding up the build process significantly by not having
windows.h included in nearly every file.
Also fixes issues on non-windows systems by not having stdarg.h included
in debug.cpp.
Change-Id: Id32d9aac37a5a29df832a062dd8024302a798a1c
Reviewed-on: https://chromium-review.googlesource.com/183251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ab9d82cd
|
2014-01-21T16:38:14
|
|
Fix FramebufferRenderbuffer validation.
We were not checking for an invalid renderbuffer when attaching
to a framebuffer.
Change-Id: Ie29dca1833cc8c2b974f746d51dbee848f52a741
Reviewed-on: https://chromium-review.googlesource.com/181558
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d7460c7e
|
2014-01-21T16:38:14
|
|
Fix gl::ValidTextureTarget to work on all enum values.
Change-Id: I347583ae1adcaaae9feeb1276f6150ceb8739885
Reviewed-on: https://chromium-review.googlesource.com/181557
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1fc7e2c5
|
2014-01-21T16:47:10
|
|
Refactor validation of FramebufferRenderbuffer.
Consolidate a lot of duplicated code into helper methods. Also
move GetTargetTexture to the context class.
Change-Id: I8e3990a5e3c1976cb533941d0a0946466accec30
Reviewed-on: https://chromium-review.googlesource.com/181556
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ec91cd32
|
2014-01-21T16:38:12
|
|
Clamp stencil reference value to D3D11 8-bit limitations.
D3D11 can only mask 8 bits of a stencil reference value, so the
upper bits are ignored. GL, however, expects the reference value
to be able to scale to 32-bits.
We will expect to fail certain edge cases where the reference value,
and mask, both use particular 9+ bit values.
Change-Id: I8c7451270d9e40310f4154955d38e51bbf7de4df
Reviewed-on: https://chromium-review.googlesource.com/181555
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
24112d68
|
2014-01-21T16:39:19
|
|
Only use 4-channel shaders for unpack buffers.
D3D11 supports sampling other channel sizes of backing object
and declaring them as 4-vectors in HLSL. This allows us to
simplify the logic for fast unpack shaders significantly.
Source:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb509700(v=vs.85).aspx
(Default Values for Missing Components in a Texture)
Change-Id: I7f645372f266f57bd94cdb1c795f1d30bf2a60a4
Reviewed-on: https://chromium-review.googlesource.com/181901
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c30003d6
|
2014-01-10T12:51:23
|
|
Fix zero-size textures and unpack buffers.
We would sometimes attempt to use a NULL staging texture when
initializing a zero size texture when using unpack buffers.
Change-Id: I2e03141c19d9c47eeffb0d56c03bcfe476a9e48d
Reviewed-on: https://chromium-review.googlesource.com/181781
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b155bbcb
|
2014-01-13T09:51:03
|
|
Properly clamp stencil mask query values to max int.
We could overflow when casting from max unsigned int to integer, and
return a negative mask.
See dEQP functional.state_query.stencil_value_mask_getfloat
Change-Id: I59189a40b662ad9d8ded79cdfeded923b98f0b85
Reviewed-on: https://chromium-review.googlesource.com/181780
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
9c53f1e9
|
2014-01-08T13:41:47
|
|
Add more D3D11 buffer usages.
Works around performance regressions when index and vertex buffer bind flags are used on the same buffer.
Change-Id: I28bc0d3147c6bd70cec507f20e41d97ec4cc45a5
Reviewed-on: https://chromium-review.googlesource.com/181911
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
55856b16
|
2014-01-02T13:59:50
|
|
Clean up state query methods.
Consolidate a lot of the code duplication in GetIntegerv, GetFloatv,
GetBooleanv and GetInteger64v.
BUG=angle:540
Change-Id: I7b4a5803ea76e5eeb0ebf25c5caadec4c647b485
Reviewed-on: https://chromium-review.googlesource.com/180971
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
91382e55
|
2014-01-07T16:16:30
|
|
Renderer11 tracks applied textures as SRVs.
Since swizzled textures have multiple SRVs and the same serial,
it was possible that the bound SRV would not be updated if the
texture became swizzled while already bound.
Change-Id: Id06e82f4002aa7f7661c7a69243692aa65a83b48
Reviewed-on: https://chromium-review.googlesource.com/181772
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b8f8b89b
|
2014-01-07T10:12:50
|
|
Fix using wrong value for array size in 2D array storage.
We were incorrectly calling Texture::getBaseLevelDepth() which was
correctly reporting the number of 3D slices of the texture (1).
Also rename Texture2DArray::getDepth to getLayers for clarity.
Change-Id: I1968cbcb0a3528bb76ec3e4ea4148e5dc0f302c7
Reviewed-on: https://chromium-review.googlesource.com/181553
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
67938efc
|
2014-01-07T16:17:21
|
|
Added missing depth swizzle backing formats and fixed compressed texture bit calculation.
Change-Id: I2390ace1fe5297f9fcad0c873c55dae564a09c43
Reviewed-on: https://chromium-review.googlesource.com/181773
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d2a88381
|
2014-01-06T14:03:51
|
|
Fix improper deferencing of a zero-size vector.
When doing a masked clear with only a depth-stencil buffer, we would
look for the zero-th element of an empty vector.
Change-Id: I17d61cf582c6e91fd46f8a8e13e35c6d32dfa109
Reviewed-on: https://chromium-review.googlesource.com/181554
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b6780326
|
2014-01-03T10:57:25
|
|
Fix default vertex attribute component size to 4.
The GL spec states that by default a vertex attribute has a size of 4.
Change-Id: Ic4c977fb936cc0b232ed4742eeb061d6ba6843be
Reviewed-on: https://chromium-review.googlesource.com/181480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
80b5a55e
|
2014-01-03T10:57:11
|
|
Fix compressed formats breaking swizzle bits checks.
We defautled to zero max bit depth, which breaks the swizzle format lookup.
Change-Id: I4d1cd8bcfb79db3460950fa22630c259f90fa432
Reviewed-on: https://chromium-review.googlesource.com/181481
Reviewed-by: Jamie Madill <jmadill@google.com>
Commit-Queue: Jamie Madill <jmadill@google.com>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
79f2f45c
|
2013-12-19T11:13:02
|
|
Fix allowing ES3 enum queries to call through to ES2 contexts.
In some cases we would not validate the enums against the context version,
allowing the app to call through to unimplemented features.
BUG=angle:540
Change-Id: Ic89422a3a48882314c054f133961af0b4d8d739a
Reviewed-on: https://chromium-review.googlesource.com/180970
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2e503557
|
2013-12-19T13:48:34
|
|
Add in fixes for dEQP state reset.
dEQP relies on a couple specific enums to reset state (see the
prerequisites test) which we don't currently implement. Prior
changes require us to implement a few query parameter to allow
dEQP to work.
BUG=angle:540
Change-Id: Ibd7caa08ffb821ea2de120717beedb2f82428da2
Reviewed-on: https://chromium-review.googlesource.com/180981
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
03181abc
|
2013-12-18T12:56:06
|
|
Fix sorting uninitialized attribute semantics to the end.
A missing condition would produce a sort order where sometimes -1 was shifted
to the front of the semantic array, instead of the end.
BUG=angle:527
Change-Id: I69b2e5ccc03f6523771601cd59293d6cd325be2f
Reviewed-on: https://chromium-review.googlesource.com/180651
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
13a2f85b
|
2013-12-11T16:35:08
|
|
Implement max elements indices and vertices.
ES3 has integer queries for the maximum recommended number
of vertices and indices per draw call. These are roughly
correlated to D3D's resource limits -- however, while ES3
has recommended limits D3D has hard limits.
Change-Id: Ib653bc27e61607c78d0c5e70b0d97fea7af6464f
Reviewed-on: https://chromium-review.googlesource.com/179670
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
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cd65ae16
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2013-12-17T15:20:14
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Trigger lost device on an error in D3D9 Present.
This fixes device remove handling on AMD systems, as well as notifying
the app layer there may have been an internal problem during Present.
BUG=313210
Change-Id: I843ffb3946dd9ef34fbd24b3a46a7b97e3c0fd16
Reviewed-on: https://chromium-review.googlesource.com/179140
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/180450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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7a93437b
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2013-12-06T18:17:48
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Fix initialization of thread local storage in libGLESv2.
When an app would load libGLESv2.dll via LoadModule, then would call
methods on a thread that was already created, we could creash because
of uninitialized thread local storage.
BUG=angle:488
Change-Id: I9b05de462232a16d639c58ec07386b7c38a01793
Reviewed-on: https://chromium-review.googlesource.com/179132
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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3b866b6c
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2013-09-30T15:21:00
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Clear11 will not clear channels that are not supposed to exist in the render target's format.
Change-Id: I9c2bb927ec63d67d315893d44f199ceab4b5df82
Reviewed-on: https://chromium-review.googlesource.com/176856
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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c142e9da
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2013-09-30T15:19:47
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Renderer classes now set their blend states to mask out channels that do not exist in the render target.
Change-Id: Ia49bf8de07bbdfa31275ec9835de28adc3717485
Reviewed-on: https://chromium-review.googlesource.com/176855
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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3929c1c4
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2013-12-05T11:48:38
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Store the commit date in version.h, and in the DLL properties.
This will allow Chrome, or other apps who reference ANGLE internally,
to pull chronological version information about ANGLE.
Change-Id: I7dbd5b60b533f176b34f7248d70a1d9757ae99d6
Reviewed-on: https://chromium-review.googlesource.com/179100
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
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f8c2f5cb
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2013-12-05T13:52:33
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Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
bug=angle:535
Change-Id: I5b86874cddbd3b90fe141e94085f5a4afb9f3db3
Reviewed-on: https://chromium-review.googlesource.com/179101
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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34256ed8
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2013-09-30T15:15:52
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Image and RenderTarget classes now initialize their textures if required.
Change-Id: I2cce6f4ffdc7e2a6c23c50d663c6316f9b125880
Reviewed-on: https://chromium-review.googlesource.com/176854
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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0c99b1b0
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2013-09-30T15:07:43
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Add functions to check if texture data initialization is required.
Change-Id: I54c3b90780c304d6001b9e52278672981c96cb83
Reviewed-on: https://chromium-review.googlesource.com/176853
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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2916b30e
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2013-11-28T13:41:10
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Removed extra AddRef and Release calls on D3D11 objects.
Change-Id: I5918c67735658912663c79e964b8edfb288784a3
Reviewed-on: https://chromium-review.googlesource.com/178450
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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fa3d9f30
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2013-12-03T16:58:17
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Fix swapchain resize errors when sizing to 0 width or height.
BUG=angle:519
Change-Id: I3d3d0746b2b3027d04c91cc5fdcd301930e3b22a
Reviewed-on: https://chromium-review.googlesource.com/178439
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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88f779dd
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2013-12-03T10:57:56
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Fix device removed handling for systems which do not
immediately allow recreating a new device.
On Intel systems there's a cool-down period when you must
wait before recreating the device.
BUG=313210
Change-Id: I22cdf41eecf0eae5058b59e1b0863173d604d606
Reviewed-on: https://chromium-review.googlesource.com/178437
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
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