src/libGLESv2/renderer/RenderTarget.h


Log

Author Commit Date CI Message
shannonwoods@chromium.org 1654faf4 2013-05-30T00:10:48 Added an abstract invalidate method to rx::RenderTarget. TRAC #23133 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2334 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannonwoods@chromium.org 7faf3ec7 2013-05-30T00:03:45 RenderTargets now store a depth value. TRAC #22926 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2279 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bdf2d80f 2013-02-28T23:16:20 Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 3e3da583 2013-02-28T23:09:03 Allow zero sized system window FBO to be declared complete, and let the application use them for rendering. TRAC #22548 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1890 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 204677af 2013-01-11T21:16:09 Cleanup extraneous D3D9_REPLACE comments Trac #22394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Blit.cpp and Renderer9.h/.cpp will remain d3d9-specific. Remove various unused includes and a typedef. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1714 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 965bcd2e 2012-11-28T20:54:14 Removes getSurface function from base RenderTarget TRAC #22134 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1480 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a27e05ba 2012-11-28T19:39:42 Split the swap chain into an abstract interface and a D3D9 implementation. TRAC #21926 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1445 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 39cee2e7 2012-11-28T19:39:14 Stores render target description without D3D9 reliance. TRAC #22093 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1442 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 042d1b4c 2012-11-28T19:37:09 Adds RenderTarget wrapper class for surfaces and views. TRAC #22092 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1429 736b8ea6-26fd-11df-bfd4-992fa37f6226