extensions


Log

Author Commit Date CI Message
Geoff Lang f41a7151 2016-09-19T15:11:17 Add an extension to disable resource generation on bind. BUG=angleproject:1518 Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9 Reviewed-on: https://chromium-review.googlesource.com/386799 Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang c287ea6e 2016-09-16T14:46:51 Add WebGL validation extensions to ANGLE. BUG=angleproject:1523 Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b Reviewed-on: https://chromium-review.googlesource.com/386281 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 97073d12 2016-04-20T10:42:34 Implement CHROMIUM_copy_texture for D3D11. BUG=angleproject:1356 Change-Id: I70246762411dbeeb3e291e317854139a68d80070 Reviewed-on: https://chromium-review.googlesource.com/339434 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b4ce80c 2016-04-28T13:34:50 Implement GL_CHROMIUM_sync_query for D3D9 and D3D11. BUG=angleproject:1366 Change-Id: Iadde61968f45b969c76578a6dd9116a25d63fb4b Reviewed-on: https://chromium-review.googlesource.com/341230 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang d860552f 2016-04-13T10:19:12 Implement support for CHROMIUM_bind_uniform_location. BUG=angleproject:1353 Change-Id: Ia219ff973de0de2f8e112c276b3ab6319f7d3884 Reviewed-on: https://chromium-review.googlesource.com/334252 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Ian Ewell 4a48d9a3 2016-03-31T16:46:25 Initial implementation of ANGLE_stream_producer_d3d_texture_nv12. Add the validation and entrypoints for ANGLE_stream_producer_d3d_texture_nv12, which is a new EGL extension currently being written. The purpose of this extension is to allow insertion of D3D11 NV12 textures to be inserted into a stream. This acts as the producer of the EGL stream. BUG=angleproject:1332 Change-Id: I50d4565cc82b63f7da7632adad4ac4c77d8800f2 Reviewed-on: https://chromium-review.googlesource.com/336695 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>
Austin Kinross 2a63b3f8 2016-02-08T12:29:08 Re-land "Implement EGL_experimental_present_path_angle" - Re-land with clang fix. This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: I56b339897828753a616d7bae837a2f354dba9c63 Reviewed-on: https://chromium-review.googlesource.com/326730 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d1c46228 2016-02-08T14:51:18 Revert "Implement EGL_experimental_present_path_angle" Compile failure on Clang/Win: The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 -- "..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo /showIncludes /FC @obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp /c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp /Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj /Fdobj\gpu\angle_end2end_tests.cc.pdb In file included from ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7: In file included from ..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13: ..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) : note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch); ^ ..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro 'ASSERT_EQ' # define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2) ^ ..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro 'GTEST_ASSERT_EQ' EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \ ^ BUG=angleproject:1219 This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0. Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6 Reviewed-on: https://chromium-review.googlesource.com/326680 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 6b3c1db5 2015-12-18T14:01:46 Implement EGL_experimental_present_path_angle This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c Reviewed-on: https://chromium-review.googlesource.com/321360 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Minmin Gong e3939b98 2015-12-01T15:36:51 D3D11: Transcode ETC1 to BC1. Adds a new extension to allow transcode ETC formats to suitable BC formats. This commit implements ETC1 to BC1. More formats will be supported soon. BUG=angleproject:1285 Change-Id: Iacbfbc2248dfe1aebf24b92696249a9404e331cd Reviewed-on: https://chromium-review.googlesource.com/316511 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Austin Kinross 69a75a2e 2015-11-03T16:40:28 Add an EGL spec for EGL_experimental_present_path_angle BUG=angleproject:1219 Change-Id: I1e303ec30ffe877aebf00720620b818c335fac76 Reviewed-on: https://chromium-review.googlesource.com/310652 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Geoff Lang 7f448b58 2015-12-16T13:31:57 Add an EGL_ANGLE_surface_orientation extension. BUG=angleproject:1262 Change-Id: Ifbb0f5302311a68a0c6f02baaea706cbb7055a52 Reviewed-on: https://chromium-review.googlesource.com/320011 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 666cb828 2016-01-04T17:44:09 Revert "Add an EGL_ANGLE_surface_orientation extension." Compilation warnings on clang. This reverts commit 18cc14b5951842ede85c06dcbc0bba230bcedc45. Change-Id: If58047486116e34ef30c4b317d3fb47cd2349d15 Reviewed-on: https://chromium-review.googlesource.com/319822 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 18cc14b5 2015-12-16T13:31:57 Add an EGL_ANGLE_surface_orientation extension. BUG=angleproject:1262 Change-Id: I863c46c8557604da045447550f7d69831c9f06b5 Reviewed-on: https://chromium-review.googlesource.com/318780 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
John Bauman 160d9ab7 2015-12-10T18:26:27 Add EGL spec for EGL_ANGLE_direct_composition This allows applications to specify that they want to render to the screen using DirectComposition. This can save power by allowing the use of DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL and DirectFlip, but has other side effects - windows must be owned by the current process, and contents drawn by GDI are shown underneatch the window. BUG=angleproject:1178 Change-Id: I2e45d92c9f92f27eedaf50f0a866c20c43f3aab5 Reviewed-on: https://chromium-review.googlesource.com/317651 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: John Bauman <jbauman@chromium.org>
John Bauman fe3e46ab 2015-11-24T19:13:55 Add EGL_ANGLE_flexible_surface_compatibility This extension allows users of ANGLE to make contexts current with surfaces that were created with different bit depths. BUG=angleproject:1223 Change-Id: I9072c256e0a36aee1ce41ab69cb9a04240bf0521 Reviewed-on: https://chromium-review.googlesource.com/314935 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: John Bauman <jbauman@chromium.org> Tested-by: John Bauman <jbauman@chromium.org>
Austin Kinross fc1a44a1 2015-12-02T12:37:10 Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"" This reverts commit dd5c5b79333fdde7858a77d39e91cc3d30b74c9e. BUG=angleproject:1190 Change-Id: I1bc1b232b6a916da6d18b546baf20e0854a2768f Reviewed-on: https://chromium-review.googlesource.com/315169 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill dd5c5b79 2015-12-02T08:41:28 Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]" Causes failures on Windows/GN: e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(108) : error C3861: 'eglCreateDeviceANGLE': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(113) : error C3861: 'eglQueryDeviceAttribEXT': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(119) : error C3861: 'eglReleaseDeviceANGLE': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(143) : error C3861: 'eglQueryDeviceAttribEXT': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(162) : error C3861: 'eglCreateDeviceANGLE': identifier not found e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(178) : error C3861: 'eglCreateDeviceANGLE': identifier not found This reverts commit 4029ad42d5ffe94a0a744532ab3577b982f847b8. BUG=angleproject:1190 Change-Id: Ibcdfd8cea7ba275cd67c0220f8d7a1069ec1cf97 Reviewed-on: https://chromium-review.googlesource.com/315480 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 3d677ea6 2015-11-16T13:38:47 Implement EGL_ANGLE_x11_visual Reland with a fixed tests on AMD. This extension will be used by Chrome to advertise the visual it will use for its windows. Having ANGLE use the same visual will bring several benefits: - A blit will be avoided, and the content of the window might be rendered on the system framebuffer directly. - There will be less latency when resizing windows which will make it much less likely to see a black border when resizing. BUG=522149 Change-Id: I66004b6ac45453330af7c4c810ddf2c26941be42 Reviewed-on: https://chromium-review.googlesource.com/314661 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Austin Kinross 4029ad42 2015-10-29T10:14:47 Add and implement EGL_ANGLE_device_creation[_d3d11] BUG=angleproject:1190 Change-Id: I248935ef81803062cf9ba5776512cda456331f51 Reviewed-on: https://chromium-review.googlesource.com/309634 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5ac60fc2 2015-11-27T13:42:02 Revert "Implement EGL_ANGLE_x11_visual" Fails on Linux AMD: http://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28ATI%29/builds/43819 EGLX11VisualHintTest.InvalidWindowVisualID: ../../third_party/angle/src/tests/egl_tests/EGLX11VisualTest.cpp:183: Failure Value of: EGL_TRUE == eglInitialize(display, nullptr, nullptr) Actual: false Expected: true BUG=522149 This reverts commit b28e010aa10b3e4aec3207e767be10ee5ffb25fd. Change-Id: I9a02f2aa3caadd787eb0099c0ddf9d781084fa1c Reviewed-on: https://chromium-review.googlesource.com/314660 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez b28e010a 2015-11-16T13:38:47 Implement EGL_ANGLE_x11_visual This extension will be used by Chrome to advertise the visual it will use for its windows. Having ANGLE use the same visual will bring several benefits: - A blit will be avoided, and the content of the window might be rendered on the system framebuffer directly. - There will be less latency when resizing windows which will make it much less likely to see a black border when resizing. BUG=522149 Change-Id: Icd484c9a948ed5b5b9116247bb50560bffa30667 Reviewed-on: https://chromium-review.googlesource.com/312323 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Kimmo Kinnunen b18609b9 2015-07-16T14:13:11 Implement ES 2,3 parts of EXT_blend_func_extended for shader translation Exposes gl_SecondaryFragColor, glSecondaryFragData[] and gl_MaxDualSourceDrawBuffers to GLES SL 1.0. Relaxes rules for undefined output locations for GLES SL 3.0 and exposes gl_MaxDualSourceDrawBuffers. If the output GL context is GL ES 2.0 or 3.0: The emulation layer is expected to turn on EXT_blend_func_extended if the output GL context supports it. If the output GL context is GL: The emulation layer is expected to turn on EXT_blend_func_extended if the output GL context supports ARB_blend_func_extended or if GL context is 3.2 or later. If the source shader spec is GLES SL 2.0: The emulation layer is expected to inspect the shader compilation output variables upon linking. If output target is GL SL, the emulation layer should bind color location 0, index 1 to "angle_SecondaryFragColor" if variable "gl_SecondaryFragColorEXT" is used. Alternatively, emulation layer should bind "angle_SecondaryFragData" to locations 0,1,2,3,..., all color index 1, if "gl_SecondaryFragData" array is used. (The caller can not bind the locations or specify output variables.) If the source shader spec is GLES SL 3.0: The emulation layer is expected to do location auto-resolve of the the output variables that have undefined output locations that have not been bound by the caller. (The caller can not use gl_ built-ins, so nothing to do with those.) BUG=angleproject:1085 TEST=angle_unittest Change-Id: I5cafe205b0c29478b0dcd24aa89a7b0000f5d046 Reviewed-on: https://chromium-review.googlesource.com/287580 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com>
Jeff Muizelaar d17c016b 2014-10-27T14:10:35 Add support for RESOURCE_MISC_SHARED_KEYEDMUTEX Change-Id: I225f38b4616ac47e690dccbcb67074fedc571d61 Reviewed-on: https://chromium-review.googlesource.com/225642 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 33d12cb9 2015-03-25T13:31:32 Add drafts for device query extensions. These extensions give power apps the ability to query raw device pointers from the EGL layer. EGL_EXT_device_query is based on EGL_EXT_device_base, which is being split into device_query and device_enumerate. We remove the device enumeration logic, and only allow the app to query the current device from a display, which matches how ANGLE works internally. EGL_ANGLE_device_d3d gives the app the ability to query D3D devices associated with a display. BUG=angleproject:935 Change-Id: I8079661f00d11717ed0e792c9fe8dc5c26f67dcc Reviewed-on: https://chromium-review.googlesource.com/252110 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Cooper Partin 0110e172 2015-03-11T12:26:30 Update ANGLE_platform_angle_d3d to be able to disable automatic trim. BUG=angleproject:946 Change-Id: I5652495842b057998318b1583f8e1a586eba39aa Reviewed-on: https://chromium-review.googlesource.com/258940 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 7825f619 2014-11-26T16:19:41 Update ANGLE_platform_angle_d3d to use a device type enum instead of WARP bool. BUG=angle:490 Change-Id: I1555e7f09b23138753e52ddf720d088587f7cadb Reviewed-on: https://chromium-review.googlesource.com/232104 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Shannon Woods c7ea21fa 2015-01-07T19:01:34 Adds new robust initialization extensions. Change-Id: I66d2ebbb0ce89bbfd1eda648e9ad0fb2edee0f31 Reviewed-on: https://chromium-review.googlesource.com/239286 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Erik Dahlström ea7a2121 2014-11-17T16:15:57 Add GLSL/ESSL validator/translator support for GL_EXT_shader_framebuffer_fetch. BUG=angle:834 Change-Id: I2d4e25909a8e1266b9bb7f1d4421324143157c8a Reviewed-on: https://chromium-review.googlesource.com/231032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Erik Dahlström <ed@opera.com>
Geoff Lang 0d3683c4 2014-10-23T11:08:16 Update ANGLE_platform_angle to allow requesting of Renderer versions. Added enums to allow users to request major and minor versions of the underlying API and if a WARP device is used. BUG=angle:490 Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c Reviewed-on: https://chromium-review.googlesource.com/225081 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang b9f240b1 2014-06-05T15:38:28 Split the ANGLE_platform_angle_d3d extension by adding child extensions. Renames the ANGLE_platform_angle_d3d extension to ANGLE_platform_angle which acts as an umbrella extension for all the angle display types but requires the sub-extensions (d3d, opengl, software) to be present for the enums to be valid (similar to the OES_framebuffer_object extension). BUG=angle:668 Change-Id: I2c00021558d8b781b20f948f5e0df03f734bd033 Reviewed-on: https://chromium-review.googlesource.com/202597 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
John Bauman 3dc300a5 2014-01-28T15:30:35 Allow creating fixed-size window surfaces. BUG=320021 Change-Id: I97cdd65ac17ee142700dbf0f363891500e967571 Reviewed-on: https://chromium-review.googlesource.com/184205 Reviewed-by: John Bauman <jbauman@chromium.org> Tested-by: John Bauman <jbauman@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/190563 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Scott Graham 3e29695d 2014-02-04T16:23:27 Draft spec for ANGLE_platform_angle_d3d This is the initial draft of a spec that extends EGL_EXT_platform_base to allow choosing a particular ANGLE D3D backend. Change-Id: I1d80fa8b3c4a59fe998f6d15aa0f393bdb9d26c1 Reviewed-on: https://chromium-review.googlesource.com/184975 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Commit-Queue: Scott Graham <scottmg@chromium.org> Tested-by: Scott Graham <scottmg@chromium.org> (cherry picked from commit dc18dc306d554665b5764ab3281bbb16a5a5569e) Reviewed-on: https://chromium-review.googlesource.com/190026 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 496123fd 2014-02-12T11:33:51 Implement EXT_blend_minmax. BUG=angle:555 Change-Id: I1ae6a9783e718d16ee08bda5463f11cd52ad0967 Reviewed-on: https://chromium-review.googlesource.com/186123 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang 1ec57f80 2013-10-16T11:43:23 Add support for GL_EXT_color_buffer_float. TRAC #23794 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 632192dd 2013-10-04T13:40:46 Added support for EXT_texture_rg in D3D9 and D3D11. TRAC #22423 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill ba615196 2013-09-24T14:07:39 Normalize line endings of tracked files in the repository. TRAC #23896 Signed-off-by: Shannon Woods
shannonwoods@chromium.org 807faf22 2013-05-30T00:10:12 Add an extension describing the new D3D renderer chooser behavior in eglGetDisplay. TRAC #23029 Author: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2329 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a3ac01c8 2013-02-28T23:20:20 Updates ANGLE_depth_texture to reflect proposed changes in requirements for g and b channels. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1967 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 3de0a453 2013-02-28T23:04:02 Updates to extensions from public registry git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1848 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 58ae0f6f 2013-02-01T06:37:10 Update ANGLE_texture_compression_dxt git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1822 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2d619cd3 2013-02-01T03:20:20 Rename ANGLE_multiple_render_targets to EXT_draw_buffers Trac #21120 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1813 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbb05953 2013-02-01T03:20:16 Updates to MRT extension. Trac #21120 01/30/2013 dgkoch add issue 6 and clear interactions renamed to EXT_draw_buffers based on feedback changed resolution of issue 3. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1812 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com aa7c6c1f 2013-01-25T21:54:50 Document GetIntegerv errors in ANGLE_framebuffer_blit. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1778 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b71c65ca 2013-01-25T21:54:44 Updates for ANGLE_multiple_render_targets git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1777 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 844ad78d 2012-11-28T19:41:28 Revision 5 of ANGLE_MRT git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1457 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 918c4684 2012-10-16T22:27:36 Changed the name of the extension exposed to shaders to GL_ANGLE_multiple_render_targets in order to match the GL extension name. Using XYZ_draw_buffers as in GL_ARB_draw_buffers and GL_NV_draw_buffers was causing inconsistencies. Review URL: https://codereview.appspot.com/6715045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1293 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 6a026c49 2012-10-16T21:54:27 Based on feedback from Al Patrick, Nicolas Capens and Daniel Koch, removed the restriction about draw buffer 0 having to be non-NULL if any higher draw buffers are non-NULL. Appears this can be supported with a NULL FOURCC render target. Removed issue and adjusted introductory text. Review URL: https://codereview.appspot.com/6725048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1292 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org c41bb9a2 2012-10-12T23:13:17 Fixed issues pointed out by gman; removed references to GetDoublev and ReadBuffer, which don't exist in either OpenGL ES 2.0 or 3.0. Review URL: https://codereview.appspot.com/6681043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1291 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 60354ec6 2012-10-11T00:32:01 Add draft ANGLE_multiple_render_targets extension. Review URL: https://codereview.appspot.com/6642069 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1290 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 4cfe7b7f 2012-06-06T20:06:20 Initial specification for ANGLE_program_binary. Review URL: https://codereview.appspot.com/6267048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1140 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6c6227a4 2012-06-05T19:49:53 Updates to ANGLE_depth_texture Trac #20959 - fix a number of incorrect error values - disallow multi-level depth textures git-svn-id: https://angleproject.googlecode.com/svn/trunk@1132 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d2cccf7a 2012-05-31T01:13:59 Add ANGLE_depth_texture specification Trac #20893 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1102 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 15ded51e 2012-02-22T05:07:44 Updates to ANGLE_pack_reverse_row_order git-svn-id: https://angleproject.googlecode.com/svn/trunk@994 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f861b02c 2012-02-08T21:45:11 Update ANGLE_instanced_arrays spec. git-svn-id: https://angleproject.googlecode.com/svn/trunk@986 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 21a849dc 2012-01-27T03:04:27 Add ANGLE_instanced_arrays spec Trac #18156 git-svn-id: https://angleproject.googlecode.com/svn/trunk@967 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c6489b15 2012-01-17T14:28:13 Update extension numbers for published extensions. git-svn-id: https://angleproject.googlecode.com/svn/trunk@945 736b8ea6-26fd-11df-bfd4-992fa37f6226
bsalomon@google.com 56d46abe 2011-11-23T14:53:10 Add GL_ANGLE_pack_reverse_row_order. Performs vertical flip in readPixels and may write direct to client ptr. Bug=none Test= Tested in a modified version of Chromium using canvas2D. Review URL: http://codereview.appspot.com/5373104 git-svn-id: https://angleproject.googlecode.com/svn/trunk@889 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e1301a3c 2011-11-12T04:44:03 Add extension specifications git-svn-id: https://angleproject.googlecode.com/svn/trunk@878 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b7bb11ab 2011-10-19T13:27:05 Add token to ANGLE_software_display extension git-svn-id: https://angleproject.googlecode.com/svn/trunk@796 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 50297fc1 2011-10-05T18:43:27 Assign proper enum to GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE Trac #18416 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@785 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com a574f78f 2011-10-03T21:45:23 Add an extension for querying translated HLSL shader source. Review URL: http://codereview.appspot.com/5149046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@780 736b8ea6-26fd-11df-bfd4-992fa37f6226
gman@chromium.org 50c526d2 2011-08-10T05:19:44 Add support for DXT3 and DXT5 TEST=none BUG=none Review URL: http://codereview.appspot.com/4809068 git-svn-id: https://angleproject.googlecode.com/svn/trunk@721 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 84d7cbc3 2011-07-14T22:53:19 Add extension to create software device. Add an extension so that users can receive a device that renders in software. Currently this is done by loading a swiftshader dll. BUG= TEST= Review URL: http://codereview.appspot.com/4631093 git-svn-id: https://angleproject.googlecode.com/svn/trunk@705 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2b720c92 2011-05-13T16:05:22 Fix the order of the error() parameters in Surface.cpp and advertise EGL_ANGLE_d3d_share_handle_client_buffer extension Trac #16711 Also rename the extension file to match the extension name Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@651 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 4e297707 2011-05-12T23:04:07 Add support for eglCreatePbufferFromClientBuffer, taking as input a D3D share handle corresponding to the enum EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE. No spec as of yet, but it does the obvious thing. BUG=129 TEST= Review URL: http://codereview.appspot.com/4325048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@650 736b8ea6-26fd-11df-bfd4-992fa37f6226
benvanik@google.com 62e4a515 2011-04-29T18:07:50 Adding ANGLE_timer_query draft extension spec. Issue=142 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@627 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6cfe6787 2011-04-06T18:45:47 Add ANGLE extension specifications git-svn-id: https://angleproject.googlecode.com/svn/trunk@608 736b8ea6-26fd-11df-bfd4-992fa37f6226