|
44861c48
|
2018-03-23T14:36:39
|
|
Clarify aliasing rules in CHROMIUM_bind_uniform_location
The CHROMIUM_bind_uniform_location spec previously had some
conflicting information on when uniform location aliasing was
allowed. Now the section on uniform location aliasing makes it clear
that aliasing locations of two statically used uniforms is an error.
This guarantees compatibility between different compiler versions that
may treat a different subset of uniforms as active, depending on
optimizations. It follows the spirit of GLSL ES 3.00.6 spec section
12.46, that has similar rules for attributes.
The implementation is fixed to correctly follow the spec. When
flattening uniforms, static use is tracked separately from activeness.
BUG=angleproject:2262
TEST=angle_end2end_tests
Change-Id: I570fd384064aec66ef0380a53fa01ac5e43eec5a
Reviewed-on: https://chromium-review.googlesource.com/978144
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a571f28d
|
2018-03-26T11:09:37
|
|
Check result of D3D11 map operation in Blit11::copyAndConvert.
BUG=825503
Change-Id: I407ded1970266bc4fa975850d5700544b9f17b4b
Reviewed-on: https://chromium-review.googlesource.com/980693
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4d549932
|
2018-03-22T17:32:10
|
|
Move ReplaceVariable to tree_util directory
This was overlooked earlier when most AST transform related utilities
were moved to tree_util.
BUG=angleproject:2402
TEST=angle_unittests
Change-Id: I17d3716a434f80a9316156ca019ce49aada5c249
Reviewed-on: https://chromium-review.googlesource.com/975881
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
822a84b1
|
2018-03-23T12:30:18
|
|
Get builtin symbol info from the node in CollectVariables
Since we now have a TVariable pointer in TIntermSymbol, we don't need
to look up variables from the symbol table.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Id09610ccec5898eb56dcc5e9112e173edcf7ac97
Reviewed-on: https://chromium-review.googlesource.com/977828
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
26ed93d7
|
2018-03-23T20:06:17
|
|
Reduce number of uniforms in UniformsBenchmark perf test
To fit Nexus 5 limit.
BUG=angleproject:2431
Change-Id: I2184a28c19ecadb8d7f2e8ba682fc6c4e382210e
Reviewed-on: https://chromium-review.googlesource.com/979154
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
ad4f9642
|
2018-02-08T17:58:46
|
|
Allow ANGLE libs to have arbitrary suffix.
In order to work with tools which intercept EGL and GLES calls.
BUG=angleproject:2343
Change-Id: I63aec7a56648dc4b3e7f4aff7f7d1608709ba118
Reviewed-on: https://chromium-review.googlesource.com/920652
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e6a40d07
|
2018-03-22T10:30:57
|
|
Vulkan: Depth / stencil attachments bug fixes
I found a couple of bugs trying to enable polygon offset render states.
This is just pre-work to get to a better state.
Bug:angleproject:2353
Change-Id: If6af949a09af1340e870afb627ae427d01c6e77c
Reviewed-on: https://chromium-review.googlesource.com/975631
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9fb23f61
|
2018-03-23T14:16:28
|
|
Increment ANGLE_SH_VERSION
This was missing from change:
"ShaderVariable: separate fields for staticUse and active"
BUG=angleproject:2262
Change-Id: I521e9f9a536756d7d8163220c1d56885308272a1
Reviewed-on: https://chromium-review.googlesource.com/978203
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
49cef9a5
|
2018-03-21T17:28:53
|
|
Vulkan: Support of A8 textures
Bug:angleproject:2358
Change-Id: I56a86de7cc21dee00a95f1d054d2940262797ca7
Reviewed-on: https://chromium-review.googlesource.com/974305
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
d779f6a9
|
2018-03-23T01:44:33
|
|
D3D11: Refactor draw call functions.
This allow for better code reuse for the Indirect draw calls.
It also cleans up the InputLayoutCache to be only responsible
for caching input layouts, and moves the logic for maintaining
state into StateManager11.
Bug: angleproject:2389
Change-Id: I84aae164bf1b94a394743cf58650adfdcfc2c17a
Reviewed-on: https://chromium-review.googlesource.com/948796
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a07b4213
|
2018-03-22T16:13:13
|
|
Move AST transformations to a subdirectory
Move AST transformations to compiler/translator/tree_ops.
BUG=angleproject:2409
TEST=angle_unittests
Change-Id: I9c620e98707d22d005da6192fe7d1b4e8030aadd
Reviewed-on: https://chromium-review.googlesource.com/975550
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
4ba4a82b
|
2018-03-19T11:28:48
|
|
Only refer to built-in function mangled names in lookup
TFunction entries for built-ins don't need to store mangled names.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ia88e8bfa5357719c98d725dc3d00885dd59c9f59
Reviewed-on: https://chromium-review.googlesource.com/973241
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
068e7030
|
2018-03-22T16:42:50
|
|
Make infra.cq to point to new Android configs.
BUG=chromium:759301
BUG=chromium:731958
Change-Id: I1b714f0bc1b92bbcbe202cae56fa6999054cc878
Reviewed-on: https://chromium-review.googlesource.com/976552
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
107c7247
|
2018-03-20T15:45:35
|
|
ShaderVariable: separate fields for staticUse and active
Thus far the compiler has used the "staticUse" flag to mark variables
that should have rather been marked "active", meaning that the code
may actually execute in a way that accesses the variable. There's a
clear definition for this use of the term "active" in the GLES 3.0.5
spec, section 2.12.6, and in GLES 3.1 section 7.3.1.
Having separate fields for recording static use and "activeness" of a
variable is the first step to fixing this.
According to the spec, usually only active resources should be
considered when checking use against max limits. Also, only active
uniforms get assigned a location. libANGLE code now correctly checks
the active flag rather than the static use flag in these cases.
The static use field still mirrors the active field for now, since
some code in Chromium also needs to be fixed to use the active field
correctly before the two can diverge.
After Chromium is fixed, we can fix ANGLE so that static use
information is recorded earlier during compilation and will accurately
reflect whether variables are statically used. Currently the compiler
only records variables once some static use may already have been
pruned from the AST.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: I025bb71361246ae00c911a1f8b66ec045f665f29
Reviewed-on: https://chromium-review.googlesource.com/970962
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
c26214de
|
2018-03-16T10:43:11
|
|
Move AST utilities to a subdirectory
Move AST related utilities to compiler/translator/tree_util.
BUG=angleproject:2409
TEST=angle_unittests
Change-Id: I7567c2f6f2710292029263257c7ac26e2a144ac8
Reviewed-on: https://chromium-review.googlesource.com/966032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8b92c53b
|
2018-03-22T01:05:02
|
|
Skip EnableQueryExtensions test on Win/AMD/GL.
This test seems to be causing device lost.
Bug: angleproject:2423
Change-Id: If759aa6478df89d1cf5a5fd199a6065300c4c8ec
Reviewed-on: https://chromium-review.googlesource.com/974888
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3395c8b9
|
2018-03-21T15:56:59
|
|
Make infra.cq to point to new Mac configs.
Change-Id: Id29e58d45665feffda2b1f5da6631ae22bdce744
BUG-chromium:815092
Reviewed-on: https://chromium-review.googlesource.com/974061
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9acf9120
|
2018-03-21T19:01:25
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|
Revert "Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL"
This reverts commit 3a46574594305af25676952825fcf2cdb849d680.
Reason for revert: Win10 driver version was fixed
Original change's description:
> Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL
>
> Due to wrong driver version on the bots.
>
> BUG=angleproject:2398
>
> Change-Id: Ia6b69a24bfb0ded8848a791db6b540576ef2f57c
> Reviewed-on: https://chromium-review.googlesource.com/957207
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2398
Change-Id: I5c147a46ad04570d25d04ff6218fde6a72a21ea6
Reviewed-on: https://chromium-review.googlesource.com/973642
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
60284223
|
2018-03-20T16:01:44
|
|
Vulkan: Support of npot textures
The bug was with the readPixels not using the rowPitch, and not really
with the support of npot.
Bug:angleproject:2413
Change-Id: I09c0d87768bc29d3beb452ae83996cd4d2b4a600
Reviewed-on: https://chromium-review.googlesource.com/971830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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|
40b1c770
|
2018-03-19T10:29:37
|
|
Fix asserts related to writing nameless parameters in HLSL
We rely on TSymbol::name() to generate names also for nameless
parameters. Fix asserts to reflect this.
BUG=chromium:823041
TEST=angle_unittests
Change-Id: Ie9b8253a150e79965bf85d8a7f36643ada6c54cc
Reviewed-on: https://chromium-review.googlesource.com/968242
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d2fa07e4
|
2018-03-15T09:20:25
|
|
ES31: Support queries on primitives generated by geometry shader
This patch implements a new query target GL_PRIMITIVES_GENERATED_EXT
for querying the number of primitives generated by geometry shader.
BUG=angleproject:1941
TEST=dEQP-GLES31.functional.geometry_shading.query.primitives_generated*
Change-Id: Icdc0d2d8be4ff4d589972eada2fa1f917d7bae4c
Reviewed-on: https://chromium-review.googlesource.com/963793
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8574357f
|
2018-03-19T14:45:53
|
|
Share parameter arrays more between built-in functions
The parameters of some built-ins are a subarray of the parameters of
another built-in. In this kind of case they can point to the same
parameters array, and just use a different parameter count. This
shaves a few kilobytes from the binary size.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Id166340b4bf5be966bf8c62ce6cd88e5409f647a
Reviewed-on: https://chromium-review.googlesource.com/968601
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
115b2c4a
|
2018-03-15T17:46:29
|
|
Remove desktop GLSL builtins from symbol lookups
Desktop GLSL builtins can be accessed through functions in
BuiltIn_autogen.h. They don't need to be included in symbol table
lookups.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I8ba188a0d2584353e34159c2732c9e2bd420c168
Reviewed-on: https://chromium-review.googlesource.com/964447
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b2c60b1a
|
2018-03-20T21:24:46
|
|
cq.cfg: equivalent_to to 100% for Android tryservers.
This is moving all ANGLE Android tryservers to run on LUCI only.
BUG=chromium:731958
BUG=chromium:759301
Change-Id: I302338b462f51c260afafc69aefff7bfdd89e87a
Reviewed-on: https://chromium-review.googlesource.com/972610
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
40a945f2
|
2018-03-01T17:37:43
|
|
Rename vulkan_loader to libvulkan
Also add a build argument to build it as a shared library.
BUG=angleproject:2343
Change-Id: Ia590632b94d71b10d3ee64974fa4f5b4f00c3a70
Reviewed-on: https://chromium-review.googlesource.com/954403
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
427071ea
|
2018-03-19T09:21:37
|
|
ES31: Add link validation on geometry shader interface block limits
This patch adds link validation on the maximum number of active
uniform blocks and shader storage blocks defined in the geometry
shader.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ieffc234981a3f32a569392786e8fa1c6623a7a23
Reviewed-on: https://chromium-review.googlesource.com/966491
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a0648780
|
2018-03-12T14:45:25
|
|
GLES1: Revise entry points
- Move the entry points common to GLES1/2 to GLES2 since GLES2 is the
primary use case and we want to isolate the GLES1-only bits.
- Update entry points with all the wanted extensions for Android.
- Auto-generate GLES1-specific entry points and use them as a macro in
Context.h.
- Move all GLES1-specific renderer implementations to ContextGLES1.cpp
+ Fix getting pointer params in generate_entry_points.py
BUG=angleproject:2306
Change-Id: If32bfd2b63657acecaec6adb10cabf39f06c4832
Reviewed-on: https://chromium-review.googlesource.com/959630
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
d429ac56
|
2018-03-20T13:22:12
|
|
cq.cfg: equivalent_to to 100% for Mac tryservers.
This is moving all ANGLE Mac tryservers to run on LUCI only.
BUG=chromium:815092
Change-Id: I6d06fd881db9eb139dfc16c058d67396b321c183
Reviewed-on: https://chromium-review.googlesource.com/971342
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
b391ec40
|
2018-03-12T17:04:59
|
|
Generate code for looking up built-ins
Instead of storing built-ins in a std::unordered_map, we now generate
a series of switch statements using the hash value of the look-up
string. This works similarly to earlier implementation of looking up
unmangled built-ins.
Those built-ins that need to be initialized at run-time are stored as
member variables of TSymbolTable.
This increases compiler init performance significantly, as well as
increasing compiler perf test scores around 1-2%. Binary size is
larger than before though.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: If1dcd36f0d2b30c2ed315cdcf6e831ae9fe70c94
Reviewed-on: https://chromium-review.googlesource.com/960031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
aa5d883e
|
2018-03-16T09:53:03
|
|
Update KHR header to avoid compiler issue.
Build was dying due to undefined symbol NDK_FPABI that was coming
from include/KHR/khrplatform.h. Updating to latest eliminates the
issue.
Bug: angleproject:2411
Change-Id: I1896755e65b9a3afad6332caf0dd5d9b52cf2b28
Reviewed-on: https://chromium-review.googlesource.com/967235
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
daedf4d2
|
2018-03-16T09:28:53
|
|
Vulkan: Add a DynamicDescriptorPool class.
In order to manage the life of descriptor sets better and allow
allocating descriptor sets infinitely.
Bug:angleproject:2392
Change-Id: Ia3c7145d85d697c04e8008e8d8839c428dd2e864
Reviewed-on: https://chromium-review.googlesource.com/966786
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4121799f
|
2018-03-15T11:15:33
|
|
Clean up switch/case pruning code
There was some duplicate switch/case pruning in the code in
PruneEmptyCases and RemoveNoOpStatementsFromTheEndOfSwitchStatements.
Combine the functionality of both AST transformations into
PruneEmptyCases and remove the other transformation.
The tests are improved to better cover the full functionality.
BUG=angleproject:2402
TEST=angle_unittests, angle_end2end_tests --gtest_filter=*Switch*
Change-Id: Ib74b6b9b455769ea15650e9653a9c53635342c49
Reviewed-on: https://chromium-review.googlesource.com/964081
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e3dc5dd0
|
2018-03-16T07:37:21
|
|
Vulkan: Add 2 features to StreamingBuffer
This is prerequisite work to dynamic uniform buffer updates.
1- Alignment parameter to be able to allocate by chunks of this
alignment.
2- Out boolean to indicate if a new VkBuffer has been assigned
on the allocate operation.
Bug:angleproject:2392
Change-Id: If346e13200455febbe78045e908ae89c9dc93cdb
Reviewed-on: https://chromium-review.googlesource.com/965612
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3761dc7b
|
2018-03-19T08:52:06
|
|
Fix infra.cq to point to new Linux configs.
Now that the migration has happened for these builders, switch
to the new new configs.
Bug: angleproject:2414
Change-Id: Ied26f54f8a679b613f354d6510abf1f79adc6e9e
Reviewed-on: https://chromium-review.googlesource.com/968542
Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
|
|
dfebe9b2
|
2018-03-14T10:08:12
|
|
D3D11: Add dirty bits for Transform Feedback.
After testing, it seems practially impossible to trigger a
dependent state change in a Buffer that would affect XFB.
Any buffer change would have to happen between a pause or
begin/end of XFB, which would trigger a state update.
Bug: angleproject:1155
Bug: angleproject:2389
Change-Id: Ic3c1dc7cec661a826909bb5647ddabda1d6fb7fc
Reviewed-on: https://chromium-review.googlesource.com/948795
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2fe36e45
|
2018-03-14T16:14:26
|
|
Vulkan: Enable SimpleVertexShader.
Required correct depth range implementation, matrix uniforms, etc.
Bug: angleproject:2403
Change-Id: I84d12aae0c9eb760645d6b953461122bce7d31d1
Reviewed-on: https://chromium-review.googlesource.com/967265
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0e82ae9c
|
2018-03-16T16:46:52
|
|
Vulkan: Implement depth range correction.
This is done via inserting a statement at the end of the "main"
of the vertex shader which scales and offsets gl_Position.z.
Relevant sections of the Vulkan spec are 23.4. Coordinate
Transformations and OpenGL spec "2.12.1 Controlling the Viewport".
Bug: angleproject:2406
Change-Id: Ibf5403b3ad06a5114a7de3be0a406d696cbb7dea
Reviewed-on: https://chromium-review.googlesource.com/964733
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6f5444da
|
2018-03-14T10:08:11
|
|
Remove HasIndexRange.
This is superseded by the DrawCallParams class. Instead of
storing the context, we also return an error from the index
range resolution.
Bug: angleproject:2389
Change-Id: I9e7d58f006f51872eb3b52cbb9efbee16fff7ef6
Reviewed-on: https://chromium-review.googlesource.com/960570
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
1c08cbb3
|
2018-03-15T15:11:56
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|
Clean up link validations on interface blocks
This patch intends to clean up the link validations on interface
blocks for better implementing program linking with geoemtry shader.
1. Move three interface block validation functions to the anonymous
namespace of Program.cpp instead of the member function of class
Program.
2. Use IsActiveInterfaceBlock everywhere we need to know if an
interface block is active or not.
BUG=angleproject:1941
Change-Id: Ic868d015e45f04d57ba382a2b447be00952fa4fc
Reviewed-on: https://chromium-review.googlesource.com/965395
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
5ae6ee45
|
2018-03-06T17:39:42
|
|
ES31: Sync dirty objects for compute shader
BUG=angleproject:2395
TEST=angle_end2end_tests
Change-Id: Ife833a6573c49fc453c120ebc66765064d807b16
Reviewed-on: https://chromium-review.googlesource.com/954991
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d4bd963f
|
2018-03-08T16:32:44
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|
Don't use TIntermSymbol nodes for function parameters
Parameter nodes are not needed - it's simpler to just create a
TVariable object for each parameter when the TFunction is initialized.
With this change we also store only one object per each parameter type
used in built-in functions, instead of one array of TConstParameter
entries for each unique parameter sequence.
This simplifies code and reduces binary size and compiler memory use.
Compiler perf does not seem to be significantly affected.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I2b82400dd594731074309f92a705e75135a4c82c
Reviewed-on: https://chromium-review.googlesource.com/955589
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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44a73fcf
|
2018-03-06T09:32:17
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Always Invalidate Vertex Attribute Translation
Fixes bug where mVertexAttribsNeedsTranslation was not being set when
vertex attribute changes internally from DIRECT to DYNAMIC. This changes
mVertexAttribsNeedTranslation to be set during any change in vertex
attribute type.
BUG=angleproject:2381
Change-Id: I91ae86624f0cb68bd8c41c3bcbdeb31fa1ccd9ed
Reviewed-on: https://chromium-review.googlesource.com/951894
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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41918387
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2018-03-13T11:37:54
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|
Vulkan: Additional texture formats support. RGB565, RGBA4444, RGBA5551
Bug:angleproject:2358
Change-Id: I4dc19f9e4cc7b51f215b57d440a108cdf17aec24
Reviewed-on: https://chromium-review.googlesource.com/960573
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0b0dcbc1
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2018-03-14T11:33:22
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|
Prune empty cases and switch statements
The translator already prunes no-ops and unreferenced variables, and
this may result in case statements that are followed by nothing.
Since the last case statement in as switch statement must always
contain a statement to be valid GLSL, the translator must not leave
empty case statements in place. They're now being pruned by the
PruneEmptyCases AST transformation. This improves on the earlier
RemoveEmptySwitchStatements AST transformation that did address
empty switch statements but could not remove them if they had a
case statement inside.
BUG=angleproject:2402
TEST=angle_unittests
Change-Id: Ieb9598a744078e45226d8fb7266d877f7835cf0c
Reviewed-on: https://chromium-review.googlesource.com/962181
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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5eaddbd0
|
2018-03-14T16:16:03
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|
Vulkan: Flag uniforms as dirty when they are updated.
Currently changing uniform values will not always be seen.
Bug: angleproject:2392
Bug: angleproject:2403
Change-Id: Ie315a64ad6094f2c23e48e901de2e03e4d98516a
Reviewed-on: https://chromium-review.googlesource.com/963296
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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5b64aca8
|
2018-03-14T14:55:58
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|
Vulkan: Support of float uniform matrixes (2,3,4).
Bug:angleproject:2392
Change-Id: I97efea83e604d19b1745d9db4ab8f02997a1b7fc
Reviewed-on: https://chromium-review.googlesource.com/962666
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0ab41fa5
|
2018-03-14T11:03:30
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|
Add an EGL extension to disable GL extensions by default.
BUG=angleproject:2404
Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945
Reviewed-on: https://chromium-review.googlesource.com/962702
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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1b14d7ce
|
2018-03-14T14:40:19
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VertexArray: Add perf tests for VAO dirty bits.
This simple perf test already in the source does a great job at this.
Bug: angleproject:2389
Change-Id: I94ff14e0eab1cb49a8d19725056ad8f7f008ac05
Reviewed-on: https://chromium-review.googlesource.com/962962
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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447bfac1
|
2018-03-14T14:23:40
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|
ES31: Support program parameter queries on geometry shader
This patch implements all the program queries on the geometry
shader stage of a program by glGetProgramiv(), including the
queries on geometry shader input/output primitives, invocations
and maximum output vertices
BUG=angleproject:1941
TEST=dEQP-GLES31.functional.geometry_shading.query.geometry_linked_*
dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations
dEQP-GLES31.functional.state_query.program.geometry_shader_state_get_programiv
Change-Id: Ibfa630c64dba5baf52ff84ce7e0bf4c567eef8c4
Reviewed-on: https://chromium-review.googlesource.com/961397
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7cec3353
|
2018-03-13T13:29:34
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|
Vulkan: Get/SetUniform for float / int and vec*
Bug:angleproject:2392
Change-Id: I2110ecde653a85a28b515dc9d8473a1b37a73eb6
Reviewed-on: https://chromium-review.googlesource.com/962718
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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de51bf0a
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2018-03-14T13:28:14
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|
cq.cfg: equivalent_to to 100% for Linux tryservers.
This is moving all ANGLE Linux tryservers to run on LUCI only.
BUG=chromium:815092
Change-Id: I66cd2908706243a54a406fa6aa297c0d18a0127b
Reviewed-on: https://chromium-review.googlesource.com/962930
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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74ba598f
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2018-03-13T11:22:16
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|
Fix cubemap robust resource init for GenerateMipmap
The code in gl::Texture would only check whether the first cube map face
is correctly initialized but not for the others.
BUG=angleproject:2169
Change-Id: Ib565579a4570e731da785b5c74c8d1a6511ebcd4
Reviewed-on: https://chromium-review.googlesource.com/960571
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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97ab26fc
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2018-03-14T10:08:10
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Move DrawCallParams to the gl front-end.
Previously called DrawCallVertexParams. This params helper will be
passed into the VertexArray state sync method so we can handle
vertex attribute updates directly in the VertexArray implementation
instead of deferring the updates to the draw call, where the draw
call implementation method would have access to the draw call params.
Also includes the full range of draw parameters to DrawCallParams so
we can use it in more places.
Refactoring change only, subsequent work will contain more refactoring
and lead to code cleanups and easier dependent state updates for the
VertexArray implementation classes.
Bug: angleproject:2389
Change-Id: Ia84f8af54ae51eca94d8fb6f5b8adc88b8d981a7
Reviewed-on: https://chromium-review.googlesource.com/948787
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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87db7c52
|
2018-03-14T10:08:10
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|
D3D11: Minor cleanup to DrawCallVertexParams.
The 'firstVertexDefinitelyZero' argument didn't actually have any
behavioural change to the code, so remove it. Also add an explicit
call to resolve the index range, instead of doing it implicitly when
certain values were queried.
Bug: angleproject:2389
Change-Id: I377c79006bfa541183fe94d0ed199fbaa1132afc
Reviewed-on: https://chromium-review.googlesource.com/948786
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0cec82a5
|
2018-03-14T09:21:07
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|
Vulkan: Implement basic depth/stencil buffers.
This implements basic depth/stencil states and clearing.
This also implements "fallback" texture formats in the texture
generation. Fallback formats are those that are chosen at runtime for
replacements for main formats which lack driver support. They are
different from override formats, which are always used because we
assume there is no driver support.
The Vulkan spec only asserts that one of the two of D32 or D24 has
mandatory support. In the case of AMD, D24 is not supported fully, and
we need the fallback format support emulation.
Bug: angleproject:2357
Change-Id: Ic86cede3c69ff9893a06b3a55c3b5d2d897fa55f
Reviewed-on: https://chromium-review.googlesource.com/916701
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
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d92d9dd1
|
2018-03-14T08:06:44
|
|
Sort the Format_table_autogen.cpp switch case by gl format
Bug:angleproject:2358
Change-Id: I8e5baa53239ab0509683114645fed0e769f43764
Reviewed-on: https://chromium-review.googlesource.com/962321
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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2bfe9f6b
|
2018-03-02T16:53:29
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|
Use function id to group functions in ParseContext
This way we can do numeric comparisons instead of string comparisons.
The effect on compiler perf test scores is fairly marginal, but
this reduces binary size by a few kilobytes, and there may be a larger
effect on shaders calling a lot of texture functions.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I077db97b16b16b70b7e18ee037e06d7450d08dc9
Reviewed-on: https://chromium-review.googlesource.com/947952
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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fccebffe
|
2018-03-08T13:51:02
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|
ES31: Support adjacency draw modes for geometry shader
This patch implements adjacency primitive types as new draw modes
on OpenGL back-ends.
This patch also implements validations on the compatibilities among
draw modes and geometry shader input primitive types.
BUG=angleproject:1941
TEST=dEQP-GLES31.functional.geometry_shading.input.*
dEQP-GLES31.functional.geometry_shading.negative.*
Change-Id: I373ebfe88d7f50da3cc81adaf2d1b7f586b0932a
Reviewed-on: https://chromium-review.googlesource.com/954715
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
690c8eb7
|
2018-03-12T15:20:03
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|
Framebuffer: syncState before internal format query.
Since querying the internal format of an attachment might need ot look
at the RenderTarget for some back-ends, or otherwise flush attachment
changes, we should call syncState internally. This means that we can't
mark these queries as const.
Bug: angleproject:2372
Change-Id: I9bfb43a472bcd7dfdd6ea7fab4751d494e1126bb
Reviewed-on: https://chromium-review.googlesource.com/948784
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4d9d4839
|
2018-03-13T12:43:28
|
|
Optimize buffer deletion by returning early if buffer is not bound.
This improves angle_perftests
bindings_gl_100_objects_allocated_every_iteration by over 30%.
Bug: 820723
Change-Id: Icfaa0f54f7c61db6475948e3a95296f37ab4f7dc
Reviewed-on: https://chromium-review.googlesource.com/961302
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aac6df40
|
2018-03-12T13:00:33
|
|
Update documentation to mention ANGLE committer status and bug editing permissions.
BUG=angleproject:1944
Change-Id: I37d6f22c18e65bd53b75702f0f13ec818b83c34d
Reviewed-on: https://chromium-review.googlesource.com/959224
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4ea3b450
|
2018-03-13T11:48:26
|
|
run_code_generation.py: Add gen_load_functions_table.py to the list
Bug:angleproject:2358
Change-Id: I93bdbbe65ac8109a5a506d88202715c51918613b
Reviewed-on: https://chromium-review.googlesource.com/960574
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f0b30dd8
|
2018-03-12T13:21:29
|
|
Vulkan: Enable a bunch of dEQP texture related tests
This enables 21 tests in the texture department (including luminance
texture format tests except mimap related tests).
Bug:angleproject:2364
Change-Id: Ib609f0457833b34ecdb9d8f8b4479ece9ef6c1a6
Reviewed-on: https://chromium-review.googlesource.com/959233
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e600c0aa
|
2018-03-02T11:23:29
|
|
Use non-human-readable mangled names for types
The new mangled name format is as follows:
The first character is a hex digit from 0 to F that encodes vector or
matrix size. For scalars, structs etc. the character is 0.
Then, if it's a struct, the mangled name continues with "{s", followed
by mangled names of fields, and ends with "}".
If it's an interface block, the mangled name continues with "{i",
followed by mangled names of fields, and ends with "}".
If it's anything else, the second alphabetic character encodes the
basic type. Characters are assigned to basic types in the enumeration
order.
If it's an array, the mangled name has a suffix [array_size].
This saves a few kilobytes from the binary size. The effect on symbol
lookup speed seems mostly marginal.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I26e65dcb48c3478df9a719ffff9c15f2fd12e293
Reviewed-on: https://chromium-review.googlesource.com/945910
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
64e5ed2a
|
2018-03-09T16:32:32
|
|
Vulkan: Fix scissor clears + enable dEQP tests
Vulkan does not support receiving out of bounds numbers for the scissor
region but no validation errors are sent. This change clips the region
received to fit the current viewport and it fixes
many dEQP tests.
Bug:angleproject:2356
Change-Id: I5dcf739366ba1f62b56593eaaccedf5f14d0c200
Reviewed-on: https://chromium-review.googlesource.com/957758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
dbb9c534
|
2018-02-25T19:58:24
|
|
GLES1: state: Define / initialize GLES1-specific states
Contains definitions of GLES1-specific states such as material /
lighting.
Tweaked the Color class for easier copying to uniforms / reading as a
float array.
This CL also adds the GLES1-specific state in GLES1State, which is then
part of the State class and is initialized to the spec's values if the
context major version is ES 1.
+ Some clang-format
BUG=angleproject:2306
Change-Id: I7fc3bd9a22ebf0ffcd98d931d0176f21e17b1c5c
Reviewed-on: https://chromium-review.googlesource.com/936424
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
92de2af5
|
2018-03-12T11:37:38
|
|
Vulkan: Enable culling rasterization state dEQP tests
This change enables the following tests:
dEQP-GLES2.functional.rasterization.culling.* 18/18
dEQP-GLES2.functional.rasterization.interpolation.* 12/12
dEQP-GLES2.functional.rasterization.fill_rules.* 5/5
Bug:angleproject:2352
Change-Id: I5a8869751ea0d787cc266ae12422633106e39983
Reviewed-on: https://chromium-review.googlesource.com/959118
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
203d6365
|
2018-03-09T15:27:02
|
|
Vulkan: enable multiple draw* dEQP tests
This enables 17 additional tests, including the line_loop tests.
Bug:angleproject:2335
Change-Id: I5d441dde08e6018d089749e102070886ccef3a08
Reviewed-on: https://chromium-review.googlesource.com/957448
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
54ef3ad4
|
2018-03-12T08:31:12
|
|
Run clang-format on State.cpp
BUG=angleproject:2306
Change-Id: I1c5a2dd40fb7d9b51cbf3fd37720a172578d76e8
Reviewed-on: https://chromium-review.googlesource.com/959105
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cc48e5fa
|
2018-03-09T14:17:17
|
|
Vulkan: Enable 16 additional tests for the scissor test
This set of expectations modifications effectively enables exactly these tests:
dEQP-GLES2.functional.fragment_ops.scissor.* -> 16/16 tests passed.
Bug:angleproject:2338
Change-Id: Icb971e0e7b253e7df390de1196cc4bc4401f9631
Reviewed-on: https://chromium-review.googlesource.com/957269
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a87023e0
|
2018-03-09T13:29:56
|
|
Vulkan: Enable 1046 additional tests for blending rasterization states
This set of expectations modifications effectively enables exactly these tests:
dEQP-GLES2.functional.fragment_ops.blend.* -> 1046 / 1046 tests passed.
Bug:angleproject:2346
Change-Id: I3acf903db9be05180df41fed10c2803c59cfc838
Reviewed-on: https://chromium-review.googlesource.com/957312
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e98b1b5d
|
2018-03-08T09:47:23
|
|
Framebuffer: Handle errors in checkStatus.
This pipes a lot more errors around in the Validation, where
they now will be caught.
Bug: angleproject:2372
Change-Id: Ibb4e47ddc932995a02dd92e10578b7a4097182a9
Reviewed-on: https://chromium-review.googlesource.com/954406
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7c9492eb
|
2018-03-12T11:01:29
|
|
gpu_test_expectations: Fix test for API overlap
Bug:angleproject:2396
Change-Id: I8069847f1389308c7c4d4e4786360dfc5a7eb1f4
Reviewed-on: https://chromium-review.googlesource.com/959047
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
529434a5
|
2018-03-08T13:13:29
|
|
ES31: Update dEQP-GLES31 geometry shader related test expectations
BUG=angleproject:1941
TEST=dEQP-GLES31.functional.shaders.builtin_constants.*
dEQP-GLES31.functional.shaders.builtin_functions.*_geometry
dEQP-GLES31.functional.debug.negative_coverage.*.geometry_shader
Change-Id: I37b29e48f27ae31e3753efe00b849849879f848d
Reviewed-on: https://chromium-review.googlesource.com/954713
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b3b177d7
|
2018-03-09T16:37:22
|
|
Update driver constants on program change. Comes with a new SamplerMetadataUpdateOnSetProgram test.
This is a fix for a graphics problem we've been seeing for a while with WebRender+Angle on Nvidia/Windows. The sampler metadata doesn't get updated properly for some of the draw calls, since it's not invalidated on program change (this is what the CL is fixing). Extra entries get filled with garbage data because the constant buffer is updated with `MAP_WRITE_DISCARD`, and only those samplers are updated that the current program has. This may generally occur undetected, if not for our `textureSize` calls that appear to go the NV-specific Angle workaround path that ignores our `baseLevel = 0` and instead picks the one from the driver constants (which contains garbage), leading to either zeroes returned or even crashing the driver sometimes...
BUG=angleproject:2399
Change-Id: Ie2bef32184e2305c7255299933b899eb3fffb7ab
Reviewed-on: https://chromium-review.googlesource.com/949412
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
391bda23
|
2018-02-23T11:43:14
|
|
Generate code for initializing built-in variables
gen_builtin_symbols.py now generates code for initializing built-in
variable symbols as well. Some of the variable symbols are static, but
some of them also get initialized dynamically based on values in
ShBuiltInResources.
The static symbols have get functions in a header file so they can be
referenced from AST traversers as well without doing a lookup.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ida7f3aeb06d2bce0f737f1483b1bd5833aeddd2e
Reviewed-on: https://chromium-review.googlesource.com/911768
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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b7d924a8
|
2018-03-10T11:16:54
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Vulkan: Make free part of DescriptorPool.
This also fixes a missed VkResult error. In order to do this
we also return an error from ProgramImpl::destroy.
Bug: angleproject:2396
Change-Id: I649b19e64732785bb33eebadea7f361245137d0f
Reviewed-on: https://chromium-review.googlesource.com/958406
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e2995cce
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2018-03-09T17:43:45
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Vulkan: Fix layers not being enabled on the bots.
We were missing the data definition for the standard validation layer.
This file was missing from the isolate, and the entire layer system
was not working.
Found this as a side-effect of working on depth stencil support.
Also fixes a missing definition in the white_box_tests BUILD.gn.
Also temporarily disables the ClearTest support for Vulkan because of
an implementation bug on AMD. Unfortunately because of the failure
mode it didn't work to just skip the test in the preamble.
Bug: angleproject:2357
Change-Id: I4d06c54191b09e09a4ba68c24613db6f148b17e3
Reviewed-on: https://chromium-review.googlesource.com/956759
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a36483fc
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2018-03-09T16:11:21
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Use full type names instead of auto for simple structs.
BUG=angleproject:2107
Change-Id: I7a5e4be124ec4381799fea51de3715e09c2f7400
Reviewed-on: https://chromium-review.googlesource.com/957272
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a8cb287c
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2018-03-09T16:09:40
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Rename syncRendererState methods to syncImplementationState.
BUG=angleproject:2107
Change-Id: I45b914a6edf721c6ec53ca2bc6e139685b059d20
Reviewed-on: https://chromium-review.googlesource.com/957271
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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baf208a0
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2018-03-09T15:59:12
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cq.cfg: Add equivalent_to to ramp-up during LUCI migration
BUG=chromium:815092
Change-Id: I5eece73be718eaaf2797c361e3d8671404f718d1
Reviewed-on: https://chromium-review.googlesource.com/957469
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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3a465745
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2018-03-09T15:42:25
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Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL
Due to wrong driver version on the bots.
BUG=angleproject:2398
Change-Id: Ia6b69a24bfb0ded8848a791db6b540576ef2f57c
Reviewed-on: https://chromium-review.googlesource.com/957207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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7b5fc46b
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2018-03-09T15:54:33
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Vulkan: Add Vk format overrides table.
This generalizes the overriding mechanism in gen_Vk_format_table.py.
Instead of defining overrides inline, we keep the vk_format_map as a
1:1 mapping from angle format to vk format, and use the overrides map
to specify any additional emulation or features we need to support
OpenGL textures on Vulkan.
This will simplify the implementation for Depth/Stencil formats by
making the generator script a bit easier to work with.
No code changes, generator script refactor only.
Bug: angleproject:2357
Change-Id: I7132d991795eb91d6ad838481c52545c891215bc
Reviewed-on: https://chromium-review.googlesource.com/957433
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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67ae6c58
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2018-03-09T11:49:01
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Vulkan: Use free descriptor set bits in pool.
This forces us to free descriptor sets when we're done with them,
but saves us from needing to track when a descriptor set pool is no
longer in use. We may need to revisit this in the future if we want
to support pool allocation for performance.
Bug: angleproject:2396
Change-Id: I3f3184f3dd9e4c2911e1aade4dcb95962a26c3a7
Reviewed-on: https://chromium-review.googlesource.com/956574
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1505c750
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2018-03-09T11:28:23
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Vulkan: Fix issue in blending factor conversions
The blend factor were not converted correctly from GL enum types to
their VK equivalents. I found this by running many dEQP tests related
to blending.
Bug:angleproject:2346
Change-Id: I3c332bb5e5c44d2bec4ff9d62e0df2421507e136
Reviewed-on: https://chromium-review.googlesource.com/956241
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5b772312
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2018-03-08T20:28:32
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Nuke ValidationContext.
This pattern never really took off. It was intended to be used to
unit-test our Validation logic, but it become so complex because
of interactions with Framebuffer::syncState that we could never
really make use of it.
Nuke it entirely and simplify the Context class.
Bug: angleproject:2372
Change-Id: I40b9d46ce7706511a210da496ee19192cf609366
Reviewed-on: https://chromium-review.googlesource.com/954291
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d4fff506
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2017-09-22T11:28:28
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Reorder state synchronization for resource init.
Some backends may change state while initializing resources. Make sure
that all resources are initialized before synchronizing the backend
state for the given operation.
BUG=angleproject:2107
Change-Id: Ie75ac3eee986e41dfe3dd11a94a706e19df7497e
Reviewed-on: https://chromium-review.googlesource.com/678481
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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33140409
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2018-03-08T13:57:52
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Vulkan: Fix readPixels to support sub image reads correctly
Also, do not return InvalidOperation from flush in order to be able to support
running dEQP tests for Vulkan.
Bug:angleproject:2346
Change-Id: I12f3bd115034e044fb0fa2d94687321ede4a1e9d
Reviewed-on: https://chromium-review.googlesource.com/955889
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e8a93c6e
|
2018-01-04T18:02:24
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|
New transform feedback buffer binding rules
Detects undefined behavior when a buffer is bound to a transform feedback
binding point and a non transform feedback binding point at the same time.
Also moves the transform feedback buffer generic binding point out of the
transform feedback object and into the context's global state, to match
driver behavior. This way binding a new transform feedback object does not
affect GL_TRANSFORM_FEEDBACK_BUFFER_BINDING which is similar to how VAOs
work with GL_ARRAY_BUFFER_BINDING.
Bug: 696345
Change-Id: If3b9306cde7cd2197a8ce35e10c3af9ee58da0b8
Reviewed-on: https://chromium-review.googlesource.com/853130
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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80964f97
|
2018-03-08T10:31:24
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|
Vulkan: Support of GL_UNSIGNED_BYTE type in drawElements
Bug:angleproject:1683
Change-Id: I8c79cc92406b210c9d143761ffe4ef74e14c6bed
Reviewed-on: https://chromium-review.googlesource.com/956090
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2878379d
|
2018-03-05T09:37:32
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Add NPOT validation to copyTextureCHROMIUM
copyTextureCHROMIUM should generate INVALID_VALUE when using a NPOT
texture and level not equal to zero, so we should add
validation to catch this case.
BUG=angleproject:2380
Change-Id: I7ca2e657287c11d560db0ad296f8e87ed0c19798
Reviewed-on: https://chromium-review.googlesource.com/956018
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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19fa1c6f
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2018-03-08T09:47:21
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Return an Error from Framebuffer::syncState.
This pipes errors up from the Impl to the top level. There are
still a few places were error swallowing is needed, because the
Framebuffer API doesn't support returning an error.
Bug: angleproject:2372
Change-Id: Idc06bda1817fd28075940f69874d8b6ba69194f9
Reviewed-on: https://chromium-review.googlesource.com/954290
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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66546be2
|
2018-03-08T09:47:20
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Vulkan: Use RenderTargetCache in FramebufferVk.
The RenderTargetCache avoids many multiple calls to getRenderTarget,
and should speed up the code somewhat on state changes. Also as a
side benefit removes a bunch of swallowed ANGLE errors.
Bug: angleproject:2372
Change-Id: I072481856aae8607f17a116e25c71acf04b4cc68
Reviewed-on: https://chromium-review.googlesource.com/948785
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5242d5bf
|
2018-02-15T07:14:35
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|
Vulkan: Implement scissored clears.
Bug: angleproject:2356
Change-Id: I33888f9b4ebaf4b0b5af4ad59b12ad963325a790
Reviewed-on: https://chromium-review.googlesource.com/921882
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
bc918e7d
|
2018-03-08T09:47:21
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|
Return errors from gl::State::syncDirtyObjects.
This plumbs the front-end code, but doesn't implement Error handling
for any objects yet. Framebuffers and VertexArrays will get error
handling from their syncState methods.
Bug: angleproject:2372
Change-Id: I226049e25ac7af2bdd3c4787b67a5d297c0b9c4b
Reviewed-on: https://chromium-review.googlesource.com/954289
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5164b797
|
2018-03-06T09:10:12
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|
Vulkan: Support GL_LUMINANCE and GL_LUMINANCE_ALPHA
The dEQP tests cannot be turned on before immediate data for drawElements
is supported.
Bug:angleproject:2364
Change-Id: Id5fd6fbc0c74f2dba08341f36ca0091d540f4ed8
Reviewed-on: https://chromium-review.googlesource.com/951402
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
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ed8b4919
|
2018-03-07T20:34:03
|
|
Vulkan: Fix missing depth/stencil access flags.
This regressed in http://crrev.com/c/948782. It may have also
exposed a problem where our bots are not correctly using the
layers.
Bug: angleproject:2361
Change-Id: I764bb821b5bfd2571a4c43f9444dcef67ea65bc4
Reviewed-on: https://chromium-review.googlesource.com/954412
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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443c57f6
|
2018-03-02T21:46:02
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|
Add RenderTargetCache helper.
This class encapsulates the Framebuffer::syncState update pattern that
caches the RenderTargets for the back-end. RenderTargets abstract away
the differences between Textures/Renderbuffers/Surfaces for the
back-end and allows the back-end to treat the various types the same.
This helper class allows sharing code to cache the RenderTargets.
Bug:angleproject:2372
Change-Id: Ib2beb28a616dee1d34c485cd1a19b7202ef70a60
Reviewed-on: https://chromium-review.googlesource.com/948783
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e3688d27
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2018-03-07T22:14:54
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|
Revert "Add NPOT validation to copyTextureCHROMIUM"
This reverts commit 2202680c6a5d08ba74d57ce675af2266dddb205c.
Reason for revert: ASAN found error https://ci.chromium.org/buildbot/chromium.gpu.fyi/Mac%20FYI%20GPU%20ASAN%20Release/210
Original change's description:
> Add NPOT validation to copyTextureCHROMIUM
>
> copyTextureCHROMIUM should generate INVALID_VALUE when using a NPOT
> texture and level not equal to zero, so we should add
> validation to catch this case.
>
> BUG=angleproject:2380
>
> Change-Id: I0ea50a981e4d8f10f5913969f6b629617b57aa15
> Reviewed-on: https://chromium-review.googlesource.com/951713
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,brandon1.jones@intel.com
Change-Id: I04dcbd5e1d97b1bd968b26a06e4d3e4d175be0d8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2380
Reviewed-on: https://chromium-review.googlesource.com/953343
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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da6dd738
|
2018-03-06T17:02:47
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Roll (2/2) to latest LVL as of 3/6/18
Bug: angleproject:2393
Moving to HEAD of LVL master on afternoon of 3/6/18.
Made some updates to BUILD.gn to add args to spirv tools
external_revision_generator.py script.
Re-enable ANGLE Vulkan build.
Change-Id: I1705d7a2acae578bab9bbd8bb93176107e0e21dc
Reviewed-on: https://chromium-review.googlesource.com/952547
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|