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71e6afb1
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2020-01-14T14:12:31
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Vulkan: Set set/binding in SPIR-V
This change introduces a SPIR-V transformer that modifies shader
interface variable decorations directly in SPIR-V instead of
manipulating the input GLSL. Currently, descriptor set and binding
indices are set by the transformer.
The shader translator outputs arbitrary set and binding indices. Once
compiled by glslang, the SPIR-V transformer modifies these decorations.
The ultimate goal is to be able to modify the SPIR-V again when program
pipeline objects decide a different set/binding is necessary.
Bug: angleproject:3394
Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a5a04ac0
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2019-10-29T22:57:55
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Metal backend pt3: shader translator
Implementation of GLSL to MSL translator
Bug: angleproject:2634
Change-Id: I66e2374b461548fac46163ea79790a488515e6b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1887251
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1ba72546
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2019-10-04T15:17:49
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GN: Allow building without /build/ folder.
This will allow for ANGLE to be used in the Skia build.
Bug: angleproject:3943
Change-Id: Idd1840f4445c63e696a7cdcd8b873623b8408306
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835346
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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9a4bd48d
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2019-03-14T14:40:57
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Allow overwriting angle_root in non-Chromium GN configurations
This patch adds the support of overwriting angle_root to the one
defined outside ANGLE, which is useful for other projects which
intend to configure ANGLE in their GN builds.
Bug: angleproject:3263
Change-Id: I70a56a3d0afdca2eb66fb9619f0dd4d3efc58dee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1522912
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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55959b0b
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2019-03-05T10:07:41
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Add glmark2 to build.
glmark2 is a an OpenGL ES 2.0 benchmark licensed under GPL v3.
See https://github.com/glmark2/glmark2
ANGLE can use glmark2 as a metric and guide for optimization. It will
add a number of useful performance tests. This CL adds the initial
build integration.
A follow-up CL will integrate glmark2 into our performance tests. Note
that glmark2 will not be shipped with Chrome or Android. It will only
be used on our test infrastructure.
Note that the data path solution is temporary. When integrated into
ANGLE we will make sure we CWD into the glmark2 directory before
running the benchmark.
Bug: angleproject:3139
Change-Id: I5c4f605221c255ab19abd10b321b5867ab459105
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1449984
Commit-Queue: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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0cb3b0f1
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2019-01-28T09:55:20
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Vulkan: Use glslang's internal BUILD.gn.
This retires the ANGLE BUILD.gn file for glslang. Also makes a few more
repos sync from Chromium's copy using build overrides. This should
speed up Chrome checkouts slightly.
Bug: angleproject:3088
Change-Id: I530f28d9b13469bbe6471a4c61e7353d599d81ec
Reviewed-on: https://chromium-review.googlesource.com/c/1422545
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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