build_overrides/angle.gni


Log

Author Commit Date CI Message
Shahbaz Youssefi 71e6afb1 2020-01-14T14:12:31 Vulkan: Set set/binding in SPIR-V This change introduces a SPIR-V transformer that modifies shader interface variable decorations directly in SPIR-V instead of manipulating the input GLSL. Currently, descriptor set and binding indices are set by the transformer. The shader translator outputs arbitrary set and binding indices. Once compiled by glslang, the SPIR-V transformer modifies these decorations. The ultimate goal is to be able to modify the SPIR-V again when program pipeline objects decide a different set/binding is necessary. Bug: angleproject:3394 Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Le Quyen a5a04ac0 2019-10-29T22:57:55 Metal backend pt3: shader translator Implementation of GLSL to MSL translator Bug: angleproject:2634 Change-Id: I66e2374b461548fac46163ea79790a488515e6b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1887251 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1ba72546 2019-10-04T15:17:49 GN: Allow building without /build/ folder. This will allow for ANGLE to be used in the Skia build. Bug: angleproject:3943 Change-Id: Idd1840f4445c63e696a7cdcd8b873623b8408306 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835346 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jiawei Shao 9a4bd48d 2019-03-14T14:40:57 Allow overwriting angle_root in non-Chromium GN configurations This patch adds the support of overwriting angle_root to the one defined outside ANGLE, which is useful for other projects which intend to configure ANGLE in their GN builds. Bug: angleproject:3263 Change-Id: I70a56a3d0afdca2eb66fb9619f0dd4d3efc58dee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1522912 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 55959b0b 2019-03-05T10:07:41 Add glmark2 to build. glmark2 is a an OpenGL ES 2.0 benchmark licensed under GPL v3. See https://github.com/glmark2/glmark2 ANGLE can use glmark2 as a metric and guide for optimization. It will add a number of useful performance tests. This CL adds the initial build integration. A follow-up CL will integrate glmark2 into our performance tests. Note that glmark2 will not be shipped with Chrome or Android. It will only be used on our test infrastructure. Note that the data path solution is temporary. When integrated into ANGLE we will make sure we CWD into the glmark2 directory before running the benchmark. Bug: angleproject:3139 Change-Id: I5c4f605221c255ab19abd10b321b5867ab459105 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1449984 Commit-Queue: Jamie Madill <jmadill@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 0cb3b0f1 2019-01-28T09:55:20 Vulkan: Use glslang's internal BUILD.gn. This retires the ANGLE BUILD.gn file for glslang. Also makes a few more repos sync from Chromium's copy using build overrides. This should speed up Chrome checkouts slightly. Bug: angleproject:3088 Change-Id: I530f28d9b13469bbe6471a4c61e7353d599d81ec Reviewed-on: https://chromium-review.googlesource.com/c/1422545 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>