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e294bb87
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2014-07-17T14:16:26
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Add new shader inspection APIs.
Each new entry point corresponds to one of the variable types:
varyings, attributes, uniforms, output variables, and interface
blocks. They return a pointer to the vector with all of the
parsed variables, which then the app can copy to its own memory.
Currently we do not support the staticUse field in the HLSL
translator.
BUG=angle:466
Change-Id: I7dc09e761ab070feef5360ad27740110c44853b3
Reviewed-on: https://chromium-review.googlesource.com/208750
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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13cfd276
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2014-07-17T14:16:28
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Move shader variables header to include folder.
This allows the API to query for clear type introspection into the
parsed GL types from the translator. The returned types are not
expanded and have properly nested fields.
This patch uses the types from ShaderVars.h to return GL type
information. The app must include this header to get access to
the types structs.
BUG=angle:466
Change-Id: I28ad0d6f11a964804dd234ef0d00651f665d1ae3
Reviewed-on: https://chromium-review.googlesource.com/208751
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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e04a5b7b
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2014-07-18T10:33:12
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Remove sh::InterfaceBlock member info.
We can compute the interface block member info entirely on the
API side. This will allow us to get rid of some un-necessary
code in the compiler.
BUG=angle:466
Change-Id: I664ffc82de5f2723156e51f4e9ffc07e4de162aa
Reviewed-on: https://chromium-review.googlesource.com/207781
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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28f70c3a
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2014-07-18T10:33:10
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Remove sh::Uniform::registerIndex and elementIndex.
With the previous cleanups, these fields aren't needed any longer.
We can also clean up some unused methods and simplify existing code.
BUG=angle:466
Change-Id: I96df8d152324bda5e6868b5eccdf52bdc09155e9
Reviewed-on: https://chromium-review.googlesource.com/207256
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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bf9cce2e
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2014-07-18T10:33:09
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Use the block encoder class to store uniform offsets.
This will allow us to use the same code path for assigning register
information in all places. Because of this it fixes some long-broken
dEQP struct uniform tests.
BUG=angle:466
BUG=angle:505
Change-Id: I4161a388503aa09bbe2d21ff47bfb3352ec93881
Reviewed-on: https://chromium-review.googlesource.com/207255
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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fc43d273
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2014-07-11T17:02:02
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Remove the sh::InterfaceBlock::dataSize member.
We can replace this by doing the same calculation in the HLSL-side
code.
BUG=angle:466
Change-Id: Iecae4a92e9037e851419ce73e6267094ee8071a2
Reviewed-on: https://chromium-review.googlesource.com/207251
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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f2575989
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2014-06-25T16:04:54
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Use the sh namespace for shader variables.
Since these types originate from the translator, use an appropriate
namespace. Also rename some of the gl helper functions to be more
specific to their functionality.
BUG=angle:466
Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61
Reviewed-on: https://chromium-review.googlesource.com/204680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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24d8d675
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2014-05-27T12:07:51
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Fix register packing for structs in d3d9.
Fixes WebGL test misc/shader-with-array-of-structs-uniform
BUG=angle:656
Change-Id: If79a19db4d40bab9110422f7876de32e7f85e506
Reviewed-on: https://chromium-review.googlesource.com/200620
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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c600c8c3
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2014-05-16T11:22:21
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Fix arrays-of-struct and nested struct uniforms.
Our computation of register offsets had a few errors that
messed up nested structs and arrays of structs.
This fixes a WebGL test, as well as several dEQP tests.
BUG=angle:505
TEST=WebGL CTS 1.0.3, dEQP-GELS3.functional.uniform-api
Change-Id: Id5a0f39481e079fe5ef5ef856943dc1f91ee3639
Reviewed-on: https://chromium-review.googlesource.com/200045
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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834e8b77
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2014-04-11T13:33:58
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Move ShaderVariables to common shared source.
Also move the block layout encoding utilities to the common folder.
The combined changes allow us to include the shader and block code
into both libGLESv2 and the translator separately. This in turn
fixes the Chromium component build, where we were calling internal
translator functions directly from libGLESv2.
BUG=angle:568
Change-Id: Ibcfa2c936a7c737ad515c10bd24061ff39ee5747
Reviewed-on: https://chromium-review.googlesource.com/192891
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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