|
6053a52e
|
2014-07-25T16:22:09
|
|
Moved some validation back to Texture, unified all TextureImpl variants
BUG=angle:688
Change-Id: Ie2df18277c84345fceaa31d4f63f5cbbb47540c6
Reviewed-on: https://chromium-review.googlesource.com/211387
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
cfa33e62
|
2014-08-19T15:30:41
|
|
Call addRef when creating a new Fence Sync object.
BUG=angle:728
Change-Id: Iafd838c3ceb1a88afd4d3b0994e8d841945df499
Reviewed-on: https://chromium-review.googlesource.com/213142
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
299fcf29
|
2014-08-06T16:46:54
|
|
Fix swizzle formats being assigned incorrectly.
* Non-4 component formats cannot be used as swizzle formats.
* Unsized formats should not have swizzle formats.
BUG=angle:721
Change-Id: Ic4e2642f5dc4c9811768961fbab00f6edd200ce1
Reviewed-on: https://chromium-review.googlesource.com/211241
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3b579e36
|
2014-08-08T10:54:25
|
|
Minor cleanup to Query constructor to normalize it with other interfaces
Change-Id: I562245cf6323edc7a127480e8de6ac16c6f97c03
Reviewed-on: https://chromium-review.googlesource.com/211641
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
20ba154c
|
2014-08-11T17:14:44
|
|
Initialize TranslatedAttributes
BUG=398337
Uninitialized TranslatedAttributes were causing false positives
in checks for nonzero attrib divisor.
Change-Id: I44655d3fbe4f5478ca3757e05db38799d014e4c7
Reviewed-on: https://chromium-review.googlesource.com/211931
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
09cf736b
|
2014-08-08T15:41:01
|
|
Fix application of vertex divisor for non-instanced draws in D3D9
BUG=398337
*Re-land*
ANGLE_instanced_arrays defines the behavior of the non-instanced
draw calls (glDrawArrays, glDrawElements) such that they behave as
single-instance draws, so the vertex divisor should still apply. We
were handling this correctly in D3D11, but not D3D9.
This fixes a new WebGL conformance test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html
Change-Id: I5ed09d41229c8996a78a3b55893c6a655a423644
Reviewed-on: https://chromium-review.googlesource.com/211930
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6f4423af
|
2014-08-10T13:54:45
|
|
Revert "Fix application of vertex divisor for non-instanced draws in D3D9"
Other issues turn up on the FYI bots with this patch applied; reverting until this is investigated further.
This reverts commit 9f6907bfdd4cf95d20408831b1776a6efd221ab3.
Change-Id: Ib30c51b2c905e87973c73b06baa4b8ebba31d210
Reviewed-on: https://chromium-review.googlesource.com/211683
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
9f6907bf
|
2014-08-08T15:41:01
|
|
Fix application of vertex divisor for non-instanced draws in D3D9
BUG=398337
ANGLE_instanced_arrays defines the behavior of the non-instanced
draw calls (glDrawArrays, glDrawElements) such that they behave as
single-instance draws, so the vertex divisor should still apply. We
were handling this correctly in D3D11, but not D3D9.
This fixes a new WebGL conformance test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html
Change-Id: Ib50e189d866d6dc97612e46460db4ca1723b3662
Reviewed-on: https://chromium-review.googlesource.com/211445
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
cef06ff2
|
2014-08-05T13:27:48
|
|
Unifying the various texture interfaces where possible
Also fixed diamond inheritance pattern that was causing trouble
on Windows 8
BUG=angle:688, angle:720
Change-Id: I678826bd4f3927c68ca1eb2e018dbb5aad33a8cc
Reviewed-on: https://chromium-review.googlesource.com/211037
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d9ba4f73
|
2014-08-04T10:47:59
|
|
Move implementation of hasMappedBuffer to State.
Refactoring patch only.
BUG=angle:571
Change-Id: Ib9f3145eaa457d94e488fd42eb4c4b9133768996
Reviewed-on: https://chromium-review.googlesource.com/210643
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
baadf23a
|
2014-08-04T13:58:02
|
|
Fix incorrect validation of ES3 internal format/format/type combinations.
* Fix wrong internal format being passed to ValidateTexImageFormatCombination.
* Fix ValidateTexImageFormatCombination validating the format instead of
internal format for general support.
* Fix support checks for format and type comparing with wrong format and
type fields.
* Add an early-out in format and type check loop to reduce iterations.
BUG=angle:658
Change-Id: I05e1b9f58b2e5ac4b5e1c0fa5a45cf37fb6a4ccd
Reviewed-on: https://chromium-review.googlesource.com/210884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
366ac1e3
|
2014-07-07T14:37:57
|
|
Remove the unusused Renderer::getSRGBSupport method.
BUG=angle:658
Change-Id: I3c8331dfc9c1046b528e9c4a7da3411d84f8ae3c
Reviewed-on: https://chromium-review.googlesource.com/207120
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f049e804
|
2014-08-04T13:10:27
|
|
Fix wrong comparison in Buffer ASSERT.
We were using >1 instead of <=1. Caused false errors in Debug.
BUG=angle:716
Change-Id: I7072df99f208bd2e0a687143faeef6c9be79728e
Reviewed-on: https://chromium-review.googlesource.com/210990
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
91fa9ce4
|
2014-07-04T17:30:27
|
|
Simplify formatutils9 by exposing the internal structures.
BUG=angle:658
Change-Id: I8134cde4d72796c51613594e15aded86e83c4af7
Reviewed-on: https://chromium-review.googlesource.com/206837
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6ba451ba
|
2014-08-04T11:59:23
|
|
Fix single buffer copies.
In D3D11, the device doesn't allow overlapped buffer copies unless
the D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap feature is
enabled. This isn't technically available until D3D11.1.
Get around the restriction by using a different storage buffer as
the source of the copy.
Fixes funcional.buffer.copy.single_buffer.* in dEQP.
BUG=angle:715
Change-Id: I03fea8a1c6180a29e07e05022e3454524e320803
Reviewed-on: https://chromium-review.googlesource.com/210902
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
2c976a44
|
2014-08-04T11:37:53
|
|
Prettify HLSL compile retry error messages.
We were inserting excess newlines in several places.
Change-Id: I746334d3696e9e3be585ab02074384ae63535ea5
Reviewed-on: https://chromium-review.googlesource.com/210823
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
9aa00bbc
|
2014-07-07T12:33:25
|
|
Simplify formatutils11 by exposing the internal structures.
BUG=angle:658
Change-Id: I8a4ce5f45054a1fa829a9647a94cf2bd0ba93bc0
Reviewed-on: https://chromium-review.googlesource.com/206836
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
aff8084b
|
2014-08-04T10:47:56
|
|
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
The computation could copy more data than needed. Although benign
it could cause performance degredation compared to the D3D9 back
end.
Change-Id: I3cf1dc79085c33d44040fd55153e63a4e5e63cb1
Reviewed-on: https://chromium-review.googlesource.com/210640
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
5d601382
|
2014-07-22T15:14:06
|
|
Simplify formatutils.h by exposing the info structures.
Removed all the separate query functions and simply expose the internal
info structures. This reduces the number of std::map/std::set operations
that were hidden behind the API.
Moved the validation tables for ES3 format combinations and effective
internal formats into validationES3.cpp so that formatutils.h only has
generic GL format queries.
BUG=angle:658
Change-Id: Ieb60d42b8eafcdb4f21dcbec130b39478ce5f7c5
Reviewed-on: https://chromium-review.googlesource.com/206835
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5c1e58d0
|
2014-08-04T10:47:58
|
|
Add missing cache clears to D3D buffer classes.
BUG=angle:709
Change-Id: I93f92b916a0da26975cd459399cc2873cb4ab9f0
Reviewed-on: https://chromium-review.googlesource.com/210642
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
cfaaf72f
|
2014-07-31T10:47:54
|
|
Fix CopyBufferSubData.
We were passing the arguments from the gl::Buffer stub to the
implementation class, which was breaking the call.
Also clean up a few comments.
BUG=angle:709
Change-Id: Ib92a36d1c52d60d8929f567d0daf54e9d6a2d127
Reviewed-on: https://chromium-review.googlesource.com/210641
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
e294bb87
|
2014-07-17T14:16:26
|
|
Add new shader inspection APIs.
Each new entry point corresponds to one of the variable types:
varyings, attributes, uniforms, output variables, and interface
blocks. They return a pointer to the vector with all of the
parsed variables, which then the app can copy to its own memory.
Currently we do not support the staticUse field in the HLSL
translator.
BUG=angle:466
Change-Id: I7dc09e761ab070feef5360ad27740110c44853b3
Reviewed-on: https://chromium-review.googlesource.com/208750
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
13cfd276
|
2014-07-17T14:16:28
|
|
Move shader variables header to include folder.
This allows the API to query for clear type introspection into the
parsed GL types from the translator. The returned types are not
expanded and have properly nested fields.
This patch uses the types from ShaderVars.h to return GL type
information. The app must include this header to get access to
the types structs.
BUG=angle:466
Change-Id: I28ad0d6f11a964804dd234ef0d00651f665d1ae3
Reviewed-on: https://chromium-review.googlesource.com/208751
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
f8bdfebc
|
2014-07-31T18:31:28
|
|
Revert "Unifying the various texture interfaces where possible"
This reverts commit 8c9038d6f57a4b53c97c4fb803259e7a50ab4cea.
Change-Id: I29c25121870e6f8d12144d235029f46fff90be7c
Reviewed-on: https://chromium-review.googlesource.com/210651
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8c9038d6
|
2014-07-21T09:43:22
|
|
Unifying the various texture interfaces where possible
BUG=angle:688
Change-Id: I43be738e0a42f7a7e1448e1d9300b30d4bc54125
Reviewed-on: https://chromium-review.googlesource.com/209343
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
4fbd36ec
|
2014-07-29T15:20:48
|
|
Add a test for multisampled PBOs.
We don't allow ReadPixels from multisampled targets in GL.
Also update the assertions in Buffer11 to reflect our expectations.
BUG=angle:511
Change-Id: Ia3d5f796f5405fbae1187f3d45b0080d7f24b6d9
Reviewed-on: https://chromium-review.googlesource.com/210053
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
8e8bf555
|
2014-07-03T13:50:40
|
|
Remove the MajorShaderModel member from Context.
BUG=angle:658
Change-Id: Iab7906309f6603d5364d891bb332af8c3bf457fe
Reviewed-on: https://chromium-review.googlesource.com/206834
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5f4c4636
|
2014-07-03T13:46:52
|
|
Use the FormatCaps for multisample validation and queries.
BUG=angle:658
Change-Id: Ic9fa53fb62d7eff62f07b68d7ddada461ecad859
Reviewed-on: https://chromium-review.googlesource.com/206832
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8d62bcc4
|
2014-07-25T15:08:21
|
|
Avoid D3D11 primitive restart index using 32-bit indices
D3D11 interprets an index value of 0xFFFF in a 16-bit index buffer as a
primitive restart marker. This behavior can't be toggled off.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
We work around it by converting to 32-bit indices.
BUG=angle:708
Change-Id: Ibc92d6ba98e5f11a98d76cae14f90ca050a19964
Reviewed-on: https://chromium-review.googlesource.com/209883
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6b19b002
|
2014-07-16T14:32:05
|
|
Removing D3D-isms from gl::Texture
BUG=angle:688
Change-Id: I0cdc758000993f2d54240c69a84f5ae149306d9e
Reviewed-on: https://chromium-review.googlesource.com/209332
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
07d49ef5
|
2014-07-25T11:52:38
|
|
Fix Clang warning with preloaded D3DCompiler string.
Clang was complaining that we were casting a char* to a wchar_t*.
BUG=angle:707
Change-Id: I063165e9add4e9b57d131181da30c05e5abbc1c2
Reviewed-on: https://chromium-review.googlesource.com/209618
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a09403c0
|
2014-07-21T10:03:36
|
|
Fix masked ClearBuffer.
We were not properly setting the masked channels for these APIs.
Since we use a std::vector for tracking the render targets for
a particular ClearBuffer call, we lose the indexing into the
clear parameters. Fix this by storing the information in the
std::vector along with the Render Target.
BUG=angle:702
Change-Id: Ie3b1e870aa04054411c4f155682b86a340ec00cf
Reviewed-on: https://chromium-review.googlesource.com/209103
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bfdea66b
|
2014-07-23T14:16:32
|
|
Remove try-catch blocks from entry points.
BUG=angle:700
Change-Id: I036901c397053a75677923304d7e1ed697c82aa2
Reviewed-on: https://chromium-review.googlesource.com/209570
Reviewed-by: <ehsan@mozilla.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cafa2102
|
2014-07-23T16:43:22
|
|
Fix Clang warnings.
MSVC's more permissing validator missed a dependent typename, and
deleting a void pointer.
BUG=angle:703,704
Change-Id: I227b94c9c1590973d7b11b0ed0bfda32f2a71cec
Reviewed-on: https://chromium-review.googlesource.com/209613
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5063f55a
|
2014-07-23T16:27:31
|
|
Add a MemoryBuffer type to safely allocate large user data buffers.
MemoryBuffer has a similar interface to std::vector but returns a bool on
resize to do error checking.
BUG=angle:700
Change-Id: Ib201eeb91b07f5b7f970e153f5d1e110f9b2fa55
Reviewed-on: https://chromium-review.googlesource.com/209612
Reviewed-by: Nico Weber <thakis@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
142ec426
|
2014-07-16T10:31:30
|
|
Refactored Texture2DArray, separated out D3D logic
BUG=angle:688
Change-Id: Ie3e5ac2bedcffb816ef1537575f09afb3f5e7a35
Reviewed-on: https://chromium-review.googlesource.com/208381
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
493daf5a
|
2014-07-03T13:38:44
|
|
Update the format table to check support for filtering and rendering.
Since filerability and renderability may depend on separate extensions,
use functions to determine their support. Context now uses these
functions to fill it's own TextureFormatCaps.
BUG=angle:658
Change-Id: Ib4dc877ba7c24f84a3823fd5aa2e01a3b3621705
Reviewed-on: https://chromium-review.googlesource.com/206831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e04a5b7b
|
2014-07-18T10:33:12
|
|
Remove sh::InterfaceBlock member info.
We can compute the interface block member info entirely on the
API side. This will allow us to get rid of some un-necessary
code in the compiler.
BUG=angle:466
Change-Id: I664ffc82de5f2723156e51f4e9ffc07e4de162aa
Reviewed-on: https://chromium-review.googlesource.com/207781
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
bf9cce2e
|
2014-07-18T10:33:09
|
|
Use the block encoder class to store uniform offsets.
This will allow us to use the same code path for assigning register
information in all places. Because of this it fixes some long-broken
dEQP struct uniform tests.
BUG=angle:466
BUG=angle:505
Change-Id: I4161a388503aa09bbe2d21ff47bfb3352ec93881
Reviewed-on: https://chromium-review.googlesource.com/207255
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
18fe4294
|
2014-07-22T13:03:06
|
|
Added virtual destructors to VertexArrayImpl and BufferImpl
Change-Id: Ib9d8b2fc85b63f0cd52a2b19129a88ba7acbc017
Reviewed-on: https://chromium-review.googlesource.com/209380
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Tested-by: Nico Weber <thakis@chromium.org>
|
|
6cf8e1b9
|
2014-07-03T13:03:57
|
|
Reduce the number of TextureFormatCaps members.
Since GL has no notion of texture formats that can be used for different
types of textures, merge the TextureFormatCaps texture support members.
Also merge the various renderability members since the texture type is
enough to determine what type of renderable a format is.
BUG=angle:658
Change-Id: I7cba50b147fcca8f3880d65c06c57df9c65ed19c
Reviewed-on: https://chromium-review.googlesource.com/206830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
591e6afe
|
2014-06-18T18:08:57
|
|
Add support for ANGLE_platform_angle.
BUG=angle:490
Change-Id: If3c897a9ae3d27b96e4b9bf9475a9ac23a1090ba
Reviewed-on: https://chromium-review.googlesource.com/185396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
78b1acdb
|
2014-07-15T15:33:07
|
|
Refactored Texture3D, separated out D3D logic
BUG=angle:688
Change-Id: I6cda73c2e4c8a026b8c5222bc40cea93ad4e0ba3
Reviewed-on: https://chromium-review.googlesource.com/208102
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0511e808
|
2014-07-14T16:27:26
|
|
Refactored TextureCubeMap, separated out D3D logic
BUG=angle:688
Change-Id: I2300aaad4fab25df484e0bc3613ac3b176addc93
Reviewed-on: https://chromium-review.googlesource.com/208191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
75ec7c5b
|
2014-07-17T15:00:38
|
|
Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'"
As reported by GCC 4.8.1/MinGW.
Change-Id: If62d234074a0a9180f1f3c3619dbb2dd8047d0f3
Reviewed-on: https://chromium-review.googlesource.com/208670
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Andrew Knight <andrew.knight@digia.com>
|
|
5b130dcc
|
2014-07-11T17:02:05
|
|
Do not create dummy variables when linking uniforms.
This cleanup prepares us for removing the uniform register info
from the shader translator types.
BUG=angle:466
Change-Id: I86f47970b793135f410a5ef698fc96d44219ee96
Reviewed-on: https://chromium-review.googlesource.com/207253
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
66d43d24
|
2014-07-11T17:02:03
|
|
Refactor ProgramBinary uniform linking code.
This prepares us for moving most of the register assignment to the
ProgramBinary class itself, and cleans up the various methods.
BUG=angle:466
Change-Id: Ie2965ed41ac50617584fd7a6d7b0ec2784e7dfaf
Reviewed-on: https://chromium-review.googlesource.com/207252
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
fc43d273
|
2014-07-11T17:02:02
|
|
Remove the sh::InterfaceBlock::dataSize member.
We can replace this by doing the same calculation in the HLSL-side
code.
BUG=angle:466
Change-Id: Iecae4a92e9037e851419ce73e6267094ee8071a2
Reviewed-on: https://chromium-review.googlesource.com/207251
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
d4116ff3
|
2014-07-11T17:02:01
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|
Remove sh::InterfaceBlock::registerIndex.
This value is HLSL-only and we can use the new query API to hide it
from GLSL programs.
BUG=angle:466
Change-Id: I75dc2fbbf1b29b1f6d561568174a15dea1f5b130
Reviewed-on: https://chromium-review.googlesource.com/207250
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
f47bebc4
|
2014-07-09T14:28:42
|
|
Refactored Texture2D, separated out D3D logic
BUG=angle:688
Change-Id: I93c2ff0b125278234d61324844b79cc58135d4d8
Reviewed-on: https://chromium-review.googlesource.com/207675
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
53a94a82
|
2014-06-24T15:20:36
|
|
Refactors State to be a fully-qualified class
BUG=angle:685
Change-Id: I36cff2da985a12c7180fe2850ccd471f4cebbaad
Reviewed-on: https://chromium-review.googlesource.com/206634
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1da3cf63
|
2014-06-27T15:32:23
|
|
Removes sub-entry-point Framebuffer validations
BUG=angle:685
Change-Id: I2d630396a5971972f858cca9c39ceb6509492aa4
Reviewed-on: https://chromium-review.googlesource.com/205836
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
aa2ab7d8
|
2014-06-24T17:51:51
|
|
Cache bound FBO and VAO objects themselves in State
BUG=angle:685
Change-Id: I19ae6752d1a7490122dd9ca076efb08564e1901d
Reviewed-on: https://chromium-review.googlesource.com/205835
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6518fe24
|
2014-07-08T15:16:52
|
|
Moved TextureStorage and Image into d3d
BUG=angle:688
Change-Id: I98ffa1082340a829a77fe5082958898b9c6ab1a2
Reviewed-on: https://chromium-review.googlesource.com/207054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
d4cfa57d
|
2014-07-08T10:00:32
|
|
Move more draw call validation to the API.
The GL expects us to reject invalid draw calls before we start
doing any work, so we can prevent internal unnecessary state
changes.
Also update the program binary's cached sampler data when we
validate. The previous patch was breaking draw calls in Google
Earth WebGL.
BUG=angle:571
BUG=390412
Change-Id: I1c4e204ae2467afc36b76af975a3a49e26349639
Reviewed-on: https://chromium-review.googlesource.com/206482
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d5512cd4
|
2014-07-10T17:50:08
|
|
Collect shader outputs and interface block information.
This paves the way for returning ES3-specific info from the shader
translator with the new query methods.
BUG=angle:466
Change-Id: Ib13cdb604854cdf11e9dc00dd94f18eadc946561
Reviewed-on: https://chromium-review.googlesource.com/206770
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
0b7e5d8c
|
2014-07-11T16:33:09
|
|
Fix 64-bit warnings.
BUG=angle:631
Change-Id: I76439ca2549916d594a54a4a9a35387d80b023ba
Reviewed-on: https://chromium-review.googlesource.com/207441
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c0b9ef4b
|
2014-07-02T10:02:37
|
|
Split Caps into Caps, Extensions and TextureFormatCaps.
Context now holds it's own Caps, Extensions and TextureFormat caps so that it
can modify them based on client version or work-arounds.
BUG=angle:658
Change-Id: Id71b6c89b7aa36e1f3dc42b0e4720eaed1851fb9
Reviewed-on: https://chromium-review.googlesource.com/206480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
57f9b6d5
|
2014-06-04T16:46:37
|
|
Clean up generatemip.h.
* Move "private" functions into generatemip.inl.
* Use size_t for all dimensions.
* Use uint8_t pointers instead of unsigned char pointers.
BUG=angle:666
Change-Id: I8a1324802e4d670c042e0961c2b6f6fd53f4ebc7
Reviewed-on: https://chromium-review.googlesource.com/202503
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
86846e24
|
2014-06-03T15:48:54
|
|
Clean up the functions in loadimage.h/cpp.
* Capitalize the function names to fit the style guide.
* Use explicit sizes in the function names to avoid any confusion about
input or output sizes.
* Use explicit sized types in the functions to avoid potential issues on
new platforms since a lot of bit-twiddling is used.
* Use size_t for all sizes.
* Use uint8_t for all binary data for input and output data so that pointer
arithmetic is much easier.
* Move templated function definitions into an .inl file so that
loadimage.h looks as clean as possible.
BUG=angle:665
Change-Id: Id7173ed66d9e1b7ee3261eea11e77d838cbd2951
Reviewed-on: https://chromium-review.googlesource.com/202590
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2a6564eb
|
2014-07-11T09:53:19
|
|
Fix build errors in validationES.cpp.
This was caused by a bad auto-merge with the Caps patch.
BUG=angle:694
Change-Id: I589d4dafb7ed890d7c340c9ae98080dff945c69a
Reviewed-on: https://chromium-review.googlesource.com/207540
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e92a3546
|
2014-07-03T10:38:58
|
|
Remove redundant FBO query methods.
Several query methods simply wrapped a NULL check with a default
return value. Most of these safety checks were unnecessary.
BUG=angle:660
Change-Id: I0ac6897f06be082c8efab8721920d1b51ba999ee
Reviewed-on: https://chromium-review.googlesource.com/205606
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
55ec3b11
|
2014-07-03T10:38:57
|
|
Refactor common attachment validation to base method.
Split the validation of FBO attachment binding to common methods
and separate logic for layers and for 2D attachments.
BUG=angle:571
Change-Id: I9a59055cca60dd853311751be355440ad1e5ead0
Reviewed-on: https://chromium-review.googlesource.com/205605
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
aae65a4e
|
2014-05-26T12:43:44
|
|
Add caps for texture size limits and other caps in the 6.28 table.
BUG=angle:658
Change-Id: Ia265fe1d3713db7701b41e8430d6d186f352ab4a
Reviewed-on: https://chromium-review.googlesource.com/201363
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
53cb14dc
|
2014-07-08T15:02:35
|
|
Share ArrayString and Str helper methods.
Placing these string helper methods allows us to re-use them in
the relevant place of the shader translator.
BUG=angle:466
Change-Id: Idd638542027d3b1035bc79fc941e80bf436c82af
Reviewed-on: https://chromium-review.googlesource.com/206567
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b23375fe
|
2014-07-08T10:49:39
|
|
Fixed an issue with Streaming Vertex data overflowing it's buffer.
Bug=angle:689
Change-Id: Ia0ee6f951822901560888ea300a3889601fa1d89
Reviewed-on: https://chromium-review.googlesource.com/207010
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
aa7e1660
|
2014-07-05T21:13:11
|
|
Improve the const correctness.
This improvement to the const correctness makes ProgramBinary::save
compile with clang-cl as well, which is more strict than MSVC.
Change-Id: Iae091643fa1df7f094b89dbe7529c4e173f04a6d
Reviewed-on: https://chromium-review.googlesource.com/206714
Tested-by: <ehsan@mozilla.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b4472275
|
2014-07-03T10:38:55
|
|
Add a ValidateAttachmentTarget helper method.
This helper returns the appropriate error with the user specifies
an attachment that is invalid or out-of-range (for indexed color
attachments).
BUG=angle:571
Change-Id: I80ed347e3540579110e40e742fbacb0467cb85fd
Reviewed-on: https://chromium-review.googlesource.com/205604
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
570f7c84
|
2014-07-03T10:38:54
|
|
Add helper methods for FBO attachment validation.
Subsequent refactoring will eliminate duplicate code.
BUG=angle:571
Change-Id: I086320beb5c432c326d29d047931575e6f2a1d64
Reviewed-on: https://chromium-review.googlesource.com/205603
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
a328d569
|
2014-07-01T13:52:40
|
|
Removed sampler state getters and setters from gl::Texture
BUG=angle:688
Change-Id: I3f203e4d10059c12a0c00e967ad6c7d3b3a18074
Reviewed-on: https://chromium-review.googlesource.com/206335
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
10530c34
|
2014-07-02T20:37:53
|
|
Add ANGLE_NO_EXCEPTIONS macro
This macro allows us to hide angle's usage of try/catch so that we can
properly hide them from compilers that do not support exceptions
properly (such as clang-cl and gcc/clang with -fno-exceptions).
Change-Id: I75f466a5322e5840e007711ea851f444bd6ca299
Reviewed-on: https://chromium-review.googlesource.com/206562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: <ehsan@mozilla.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
865d1451
|
2014-07-02T15:31:20
|
|
Consolidate varying packing sort order methods.
We were using the same list in the shader varying sorting
as well as in the varying packing validation in the
translator.
BUG=angle:466
Change-Id: Ic11758288e7a522d7c18a293de9e137e487e3978
Reviewed-on: https://chromium-review.googlesource.com/205595
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
183bde55
|
2014-07-02T15:31:19
|
|
Return shader variable information using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc
Reviewed-on: https://chromium-review.googlesource.com/205860
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
e8cda371
|
2014-07-01T16:13:18
|
|
Revert "Move more draw call validation to the API."
BUG=390412
This reverts commit 9efa581d0e8f251b88f5a2f432ddb20655036c77.
Conflicts:
src/libGLESv2/validationES.cpp
Change-Id: I78457e1dfec8b75fecef8dc40c549adbde680a2a
Reviewed-on: https://chromium-review.googlesource.com/206340
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ce505553
|
2014-06-26T14:56:33
|
|
Revert "Return variable type queries using GLenum values."
Breaks the FYI bots until we get Chromium patched.
BUG=angle:466
This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.
Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
53221f5a
|
2014-06-25T16:04:59
|
|
Return variable type queries using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: If631b20ce68747297a946e1371def7709027a613
Reviewed-on: https://chromium-review.googlesource.com/204937
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6dc7f360
|
2014-06-25T21:12:02
|
|
Fix null pointer dereference in glGetBufferPointerv
BUG=angle:687
Change-Id: If8f215d4a86332b9e6e791263bdeeb44b23a42a2
Reviewed-on: https://chromium-review.googlesource.com/205711
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
28bedaf8
|
2014-06-26T13:17:22
|
|
Fix double delete in Framebuffer.cpp.
Depth-stencil buffers were using the same pointer for both
attachments, which was causing a double-delete in the
Framebuffer destructor.
BUG=angle:686
Change-Id: I8b263e5a084c33b495ce18ef2a2a810918ef6540
Reviewed-on: https://chromium-review.googlesource.com/205639
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d38f926a
|
2014-06-18T16:26:45
|
|
Refactoring Buffers
BUG=angle:681
Change-Id: I6c3809e0b9468dfe38465c55759c2572c21485da
Reviewed-on: https://chromium-review.googlesource.com/204896
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e4a492be
|
2014-06-19T14:14:41
|
|
Remove the clientVersion parameter from the format utils.
clientVersion was only useful for intitial validation of formats and not
required for queries. Only use the client version and caps structure to
validate if a format is available and then trust that it is supported past
the validation layer.
Fixed some inconsistancies between tables such as missing formats or
incorrect load functions in the ES3 tables.
BUG=angle:659
Change-Id: I8d33c902156ee6fb41efe937d93b0586191726e5
Reviewed-on: https://chromium-review.googlesource.com/201167
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f51639a4
|
2014-06-25T16:04:57
|
|
Use a common include for GL headers.
A common place to define required GL includes gives us a nice
point to centralize GL customizations. In the header currently
are the basic GLES headers with extensions, and a define
carried over from desktop GL.
BUG=angle:466
Change-Id: I6fc61947b4514654ec21355a786904eac04656c0
Reviewed-on: https://chromium-review.googlesource.com/204936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
f2575989
|
2014-06-25T16:04:54
|
|
Use the sh namespace for shader variables.
Since these types originate from the translator, use an appropriate
namespace. Also rename some of the gl helper functions to be more
specific to their functionality.
BUG=angle:466
Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61
Reviewed-on: https://chromium-review.googlesource.com/204680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
bb94f341
|
2014-06-23T15:23:02
|
|
Remove gl::IsInternalTextureTarget.
This function was a duplicate of ValidTexture2DDestinationTarget.
Also clean up a bit of the code in Framebuffer::completeness.
BUG=angle:660
Change-Id: Iee8d011274bfb2e426346e3ccdde7342fbb7ef44
Reviewed-on: https://chromium-review.googlesource.com/202595
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e261b44a
|
2014-06-25T12:42:21
|
|
Remove obsolete Renderbuffer types.
RenderbufferProxySet and FramebufferTextureBindingPointer aren't
necessary any more with our refactored renderbuffer classes and
ownership of attachments by the Framebuffer.
We can also consolidate the FramebufferAttachment and implementation
to a single class, and no longer need to store ref counted objects
in the Framebuffer class directly.
BUG=angle:660
Change-Id: Idcc06dfb42b47242b33494e797a0ba06d6669511
Reviewed-on: https://chromium-review.googlesource.com/201838
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c7a41049
|
2014-06-23T12:03:25
|
|
Moved D3D specific files and folders under the D3D folder.
Change-Id: I8afd67e08ee558fe94532c377d079673357a7192
Reviewed-on: https://chromium-review.googlesource.com/205229
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4fd75c1c
|
2014-06-23T10:53:54
|
|
Fix npot Texture level 0 validation.
We were rejecting npot textures for level 0, even though it is
valid in GLES 2 for non-mipped textures to have npot size.
BUG=381495
Change-Id: Iacc3ab50d6487ecba804fd8963aa0a2ada2f1cae
Reviewed-on: https://chromium-review.googlesource.com/205220
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
2b31af29
|
2014-05-23T14:45:40
|
|
Remove the ES version check for buffer to texture copies in D3D11.
With PBOs being exposed through an extension in ES2 now, this check is
uneccessary.
Change-Id: I609a4bcd944194d104e0774e5f6ea34e072c8d9c
Reviewed-on: https://chromium-review.googlesource.com/201320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
13f7d7dc
|
2014-06-20T13:21:27
|
|
Move FBO check from applyRenderTarget to the API.
We would traverse the applyRenderTarget path from several entry
points, which could then trigger a GL error. In-line with our
validation refactoring, move all error checks prior to executing
any state logic.
BUG=angle:571
Change-Id: I51f5bcfa41be7cdba7771eb87d5a831fa622f984
Reviewed-on: https://chromium-review.googlesource.com/203772
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
1aeb1314
|
2014-06-20T13:21:25
|
|
Move draw call primitive type check to the API.
A part of a larger refactoring to clean up the draw call
validation.
BUG=angle:571
Change-Id: I0b220d68c04524a81ca11dc58e10c90e458cabde
Reviewed-on: https://chromium-review.googlesource.com/203771
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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9efa581d
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2014-06-20T13:21:24
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Move more draw call validation to the API.
The GL expects us to reject invalid draw calls before we start
doing any work, so we can prevent internal unnecessary state
changes.
BUG=angle:571
Change-Id: Ic71218b3c2d5dc310280d3738bb1387753a10e03
Reviewed-on: https://chromium-review.googlesource.com/203770
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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ac528015
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2014-06-20T13:21:23
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Move stencil mask validation to before the draw.
ANGLE (and WebGL) restrict the back and front stencil masks
on draw, due to D3D restrictions. We would previously only
validate this if the stencil was enabled in D3D9. In D3D11
we would validate the stencil masks even if the stencil is
disabled, which is the behaviour the spec suggests.
Moving the error check to before the draw also prevents any
issue with interrupting a draw call mid-way through.
BUG=angle:571
BUG=378754
Change-Id: If7651c2be559eef64a872082e144dafa3b2c524b
Reviewed-on: https://chromium-review.googlesource.com/203299
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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febb7adc
|
2014-06-18T13:50:51
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Refactor and unify HLSL varying signatures.
We would use different code for all of our input and ouput stages
in HLSL (vertex output, GS input, GS output, PS input). This was
causing an HLSL error and some bugs in certain transform feedback
instances.
Fix this by using a helper method to use compatible code for each
of the stages.
BUG=angle:667
Change-Id: Idada969a775eccb5788723e0c7fa3ade9cb2d9ec
Reviewed-on: https://chromium-review.googlesource.com/203778
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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4ace423c
|
2014-06-18T19:12:48
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Disable dynamic pixel shader generation.
Always generate the same pixel shader no matter what framebuffer is bound.
BUG=angle:670
Change-Id: I3fa91ff43363d49b38a19d3815ea523946c675d5
Reviewed-on: https://chromium-review.googlesource.com/204573
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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033dae67
|
2014-06-18T12:56:28
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Move OutputHLSL utility methods to other files.
OutputHLSL was become a large, unweildy file. Some were also useful
to other classes, even on the GL back-end, but were inacessible.
Refactoring patch only.
BUG=angle:466
Change-Id: Id216147122ca105c6ccdf0ba0c5f6c5038726965
Reviewed-on: https://chromium-review.googlesource.com/203459
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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05b05028
|
2014-06-11T15:31:45
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Add support for EXT_sRGB.
BUG=angle:672
Change-Id: I001ff3dde7a39e545a535a399c02f3a6d91634c8
Reviewed-on: https://chromium-review.googlesource.com/203460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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66aaf723
|
2014-06-05T12:42:07
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Always store GL_DEPTH_COMPONENT32_OES as a 24-bit depth format.
Greatly simplifies the format utils by not having any internal format <->
DXGI format conversions depend on the client version. 32 bit floats and
24bit integers have very close precision in the [0,1] range so there
should be no precision issues.
BUG=angle:659
Change-Id: Ife64445ef35f77283fc4c70c98754f5e87b6fb19
Reviewed-on: https://chromium-review.googlesource.com/202507
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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cbb8412a
|
2014-06-11T15:30:32
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|
Fix validation of LUMA formats in glGenerateMipmap.
BUG=angle:673
Change-Id: I6c106962d8a50ed8f69d208c537166a30e4f92c6
Reviewed-on: https://chromium-review.googlesource.com/203292
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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6195ef87
|
2014-06-18T10:09:43
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Fix transform feedback type.
We were using the wrong enum for the varying type, as well as using
the row count of the type. We should be using the column count, but
for matrices we treat them as transposed.
BUG=angle:679
Change-Id: I0eb7f68f629a4372c6822f65b2de51ecc88a03ed
Reviewed-on: https://chromium-review.googlesource.com/204520
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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afa40f7d
|
2014-06-18T10:09:42
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|
Fix buffer bugs affecting transform feedback.
Running dEQP-GLES3.functional.transform_feedback would trigger a few
assertion failures because of some regressions that crept into our
code.
Among the regressions is assuming we can't map a buffer that has no
underlying storage object. This is valid since we sometimes allow
setData without creating a native storage.
Additionally we should free our existing data store on a new call
to SetData, to prevent old but "new" data revisions from complicating
our storage.
BUG=angle:679
Change-Id: Icd96a8a55a2b957d29382d8b8bbd7e8a7ab0cf65
Reviewed-on: https://chromium-review.googlesource.com/204342
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9c074a39
|
2014-06-16T10:34:02
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|
Add queries for level and layer to FBO attachments.
BUG=angle:660
Change-Id: I03e76dd7743267dc0b57cf53a4d27cd75a5d5adf
Reviewed-on: https://chromium-review.googlesource.com/201837
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|