|
6053a52e
|
2014-07-25T16:22:09
|
|
Moved some validation back to Texture, unified all TextureImpl variants
BUG=angle:688
Change-Id: Ie2df18277c84345fceaa31d4f63f5cbbb47540c6
Reviewed-on: https://chromium-review.googlesource.com/211387
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
299fcf29
|
2014-08-06T16:46:54
|
|
Fix swizzle formats being assigned incorrectly.
* Non-4 component formats cannot be used as swizzle formats.
* Unsized formats should not have swizzle formats.
BUG=angle:721
Change-Id: Ic4e2642f5dc4c9811768961fbab00f6edd200ce1
Reviewed-on: https://chromium-review.googlesource.com/211241
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
20ba154c
|
2014-08-11T17:14:44
|
|
Initialize TranslatedAttributes
BUG=398337
Uninitialized TranslatedAttributes were causing false positives
in checks for nonzero attrib divisor.
Change-Id: I44655d3fbe4f5478ca3757e05db38799d014e4c7
Reviewed-on: https://chromium-review.googlesource.com/211931
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
09cf736b
|
2014-08-08T15:41:01
|
|
Fix application of vertex divisor for non-instanced draws in D3D9
BUG=398337
*Re-land*
ANGLE_instanced_arrays defines the behavior of the non-instanced
draw calls (glDrawArrays, glDrawElements) such that they behave as
single-instance draws, so the vertex divisor should still apply. We
were handling this correctly in D3D11, but not D3D9.
This fixes a new WebGL conformance test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html
Change-Id: I5ed09d41229c8996a78a3b55893c6a655a423644
Reviewed-on: https://chromium-review.googlesource.com/211930
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6f4423af
|
2014-08-10T13:54:45
|
|
Revert "Fix application of vertex divisor for non-instanced draws in D3D9"
Other issues turn up on the FYI bots with this patch applied; reverting until this is investigated further.
This reverts commit 9f6907bfdd4cf95d20408831b1776a6efd221ab3.
Change-Id: Ib30c51b2c905e87973c73b06baa4b8ebba31d210
Reviewed-on: https://chromium-review.googlesource.com/211683
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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|
9f6907bf
|
2014-08-08T15:41:01
|
|
Fix application of vertex divisor for non-instanced draws in D3D9
BUG=398337
ANGLE_instanced_arrays defines the behavior of the non-instanced
draw calls (glDrawArrays, glDrawElements) such that they behave as
single-instance draws, so the vertex divisor should still apply. We
were handling this correctly in D3D11, but not D3D9.
This fixes a new WebGL conformance test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html
Change-Id: Ib50e189d866d6dc97612e46460db4ca1723b3662
Reviewed-on: https://chromium-review.googlesource.com/211445
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
cef06ff2
|
2014-08-05T13:27:48
|
|
Unifying the various texture interfaces where possible
Also fixed diamond inheritance pattern that was causing trouble
on Windows 8
BUG=angle:688, angle:720
Change-Id: I678826bd4f3927c68ca1eb2e018dbb5aad33a8cc
Reviewed-on: https://chromium-review.googlesource.com/211037
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
366ac1e3
|
2014-07-07T14:37:57
|
|
Remove the unusused Renderer::getSRGBSupport method.
BUG=angle:658
Change-Id: I3c8331dfc9c1046b528e9c4a7da3411d84f8ae3c
Reviewed-on: https://chromium-review.googlesource.com/207120
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f049e804
|
2014-08-04T13:10:27
|
|
Fix wrong comparison in Buffer ASSERT.
We were using >1 instead of <=1. Caused false errors in Debug.
BUG=angle:716
Change-Id: I7072df99f208bd2e0a687143faeef6c9be79728e
Reviewed-on: https://chromium-review.googlesource.com/210990
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
91fa9ce4
|
2014-07-04T17:30:27
|
|
Simplify formatutils9 by exposing the internal structures.
BUG=angle:658
Change-Id: I8134cde4d72796c51613594e15aded86e83c4af7
Reviewed-on: https://chromium-review.googlesource.com/206837
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6ba451ba
|
2014-08-04T11:59:23
|
|
Fix single buffer copies.
In D3D11, the device doesn't allow overlapped buffer copies unless
the D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap feature is
enabled. This isn't technically available until D3D11.1.
Get around the restriction by using a different storage buffer as
the source of the copy.
Fixes funcional.buffer.copy.single_buffer.* in dEQP.
BUG=angle:715
Change-Id: I03fea8a1c6180a29e07e05022e3454524e320803
Reviewed-on: https://chromium-review.googlesource.com/210902
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
2c976a44
|
2014-08-04T11:37:53
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|
Prettify HLSL compile retry error messages.
We were inserting excess newlines in several places.
Change-Id: I746334d3696e9e3be585ab02074384ae63535ea5
Reviewed-on: https://chromium-review.googlesource.com/210823
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
9aa00bbc
|
2014-07-07T12:33:25
|
|
Simplify formatutils11 by exposing the internal structures.
BUG=angle:658
Change-Id: I8a4ce5f45054a1fa829a9647a94cf2bd0ba93bc0
Reviewed-on: https://chromium-review.googlesource.com/206836
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
aff8084b
|
2014-08-04T10:47:56
|
|
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
The computation could copy more data than needed. Although benign
it could cause performance degredation compared to the D3D9 back
end.
Change-Id: I3cf1dc79085c33d44040fd55153e63a4e5e63cb1
Reviewed-on: https://chromium-review.googlesource.com/210640
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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|
5d601382
|
2014-07-22T15:14:06
|
|
Simplify formatutils.h by exposing the info structures.
Removed all the separate query functions and simply expose the internal
info structures. This reduces the number of std::map/std::set operations
that were hidden behind the API.
Moved the validation tables for ES3 format combinations and effective
internal formats into validationES3.cpp so that formatutils.h only has
generic GL format queries.
BUG=angle:658
Change-Id: Ieb60d42b8eafcdb4f21dcbec130b39478ce5f7c5
Reviewed-on: https://chromium-review.googlesource.com/206835
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5c1e58d0
|
2014-08-04T10:47:58
|
|
Add missing cache clears to D3D buffer classes.
BUG=angle:709
Change-Id: I93f92b916a0da26975cd459399cc2873cb4ab9f0
Reviewed-on: https://chromium-review.googlesource.com/210642
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
cfaaf72f
|
2014-07-31T10:47:54
|
|
Fix CopyBufferSubData.
We were passing the arguments from the gl::Buffer stub to the
implementation class, which was breaking the call.
Also clean up a few comments.
BUG=angle:709
Change-Id: Ib92a36d1c52d60d8929f567d0daf54e9d6a2d127
Reviewed-on: https://chromium-review.googlesource.com/210641
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
f8bdfebc
|
2014-07-31T18:31:28
|
|
Revert "Unifying the various texture interfaces where possible"
This reverts commit 8c9038d6f57a4b53c97c4fb803259e7a50ab4cea.
Change-Id: I29c25121870e6f8d12144d235029f46fff90be7c
Reviewed-on: https://chromium-review.googlesource.com/210651
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8c9038d6
|
2014-07-21T09:43:22
|
|
Unifying the various texture interfaces where possible
BUG=angle:688
Change-Id: I43be738e0a42f7a7e1448e1d9300b30d4bc54125
Reviewed-on: https://chromium-review.googlesource.com/209343
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
4fbd36ec
|
2014-07-29T15:20:48
|
|
Add a test for multisampled PBOs.
We don't allow ReadPixels from multisampled targets in GL.
Also update the assertions in Buffer11 to reflect our expectations.
BUG=angle:511
Change-Id: Ia3d5f796f5405fbae1187f3d45b0080d7f24b6d9
Reviewed-on: https://chromium-review.googlesource.com/210053
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
5f4c4636
|
2014-07-03T13:46:52
|
|
Use the FormatCaps for multisample validation and queries.
BUG=angle:658
Change-Id: Ic9fa53fb62d7eff62f07b68d7ddada461ecad859
Reviewed-on: https://chromium-review.googlesource.com/206832
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8d62bcc4
|
2014-07-25T15:08:21
|
|
Avoid D3D11 primitive restart index using 32-bit indices
D3D11 interprets an index value of 0xFFFF in a 16-bit index buffer as a
primitive restart marker. This behavior can't be toggled off.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
We work around it by converting to 32-bit indices.
BUG=angle:708
Change-Id: Ibc92d6ba98e5f11a98d76cae14f90ca050a19964
Reviewed-on: https://chromium-review.googlesource.com/209883
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6b19b002
|
2014-07-16T14:32:05
|
|
Removing D3D-isms from gl::Texture
BUG=angle:688
Change-Id: I0cdc758000993f2d54240c69a84f5ae149306d9e
Reviewed-on: https://chromium-review.googlesource.com/209332
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
07d49ef5
|
2014-07-25T11:52:38
|
|
Fix Clang warning with preloaded D3DCompiler string.
Clang was complaining that we were casting a char* to a wchar_t*.
BUG=angle:707
Change-Id: I063165e9add4e9b57d131181da30c05e5abbc1c2
Reviewed-on: https://chromium-review.googlesource.com/209618
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a09403c0
|
2014-07-21T10:03:36
|
|
Fix masked ClearBuffer.
We were not properly setting the masked channels for these APIs.
Since we use a std::vector for tracking the render targets for
a particular ClearBuffer call, we lose the indexing into the
clear parameters. Fix this by storing the information in the
std::vector along with the Render Target.
BUG=angle:702
Change-Id: Ie3b1e870aa04054411c4f155682b86a340ec00cf
Reviewed-on: https://chromium-review.googlesource.com/209103
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cafa2102
|
2014-07-23T16:43:22
|
|
Fix Clang warnings.
MSVC's more permissing validator missed a dependent typename, and
deleting a void pointer.
BUG=angle:703,704
Change-Id: I227b94c9c1590973d7b11b0ed0bfda32f2a71cec
Reviewed-on: https://chromium-review.googlesource.com/209613
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5063f55a
|
2014-07-23T16:27:31
|
|
Add a MemoryBuffer type to safely allocate large user data buffers.
MemoryBuffer has a similar interface to std::vector but returns a bool on
resize to do error checking.
BUG=angle:700
Change-Id: Ib201eeb91b07f5b7f970e153f5d1e110f9b2fa55
Reviewed-on: https://chromium-review.googlesource.com/209612
Reviewed-by: Nico Weber <thakis@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
142ec426
|
2014-07-16T10:31:30
|
|
Refactored Texture2DArray, separated out D3D logic
BUG=angle:688
Change-Id: Ie3e5ac2bedcffb816ef1537575f09afb3f5e7a35
Reviewed-on: https://chromium-review.googlesource.com/208381
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
6cf8e1b9
|
2014-07-03T13:03:57
|
|
Reduce the number of TextureFormatCaps members.
Since GL has no notion of texture formats that can be used for different
types of textures, merge the TextureFormatCaps texture support members.
Also merge the various renderability members since the texture type is
enough to determine what type of renderable a format is.
BUG=angle:658
Change-Id: I7cba50b147fcca8f3880d65c06c57df9c65ed19c
Reviewed-on: https://chromium-review.googlesource.com/206830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
591e6afe
|
2014-06-18T18:08:57
|
|
Add support for ANGLE_platform_angle.
BUG=angle:490
Change-Id: If3c897a9ae3d27b96e4b9bf9475a9ac23a1090ba
Reviewed-on: https://chromium-review.googlesource.com/185396
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
78b1acdb
|
2014-07-15T15:33:07
|
|
Refactored Texture3D, separated out D3D logic
BUG=angle:688
Change-Id: I6cda73c2e4c8a026b8c5222bc40cea93ad4e0ba3
Reviewed-on: https://chromium-review.googlesource.com/208102
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0511e808
|
2014-07-14T16:27:26
|
|
Refactored TextureCubeMap, separated out D3D logic
BUG=angle:688
Change-Id: I2300aaad4fab25df484e0bc3613ac3b176addc93
Reviewed-on: https://chromium-review.googlesource.com/208191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
75ec7c5b
|
2014-07-17T15:00:38
|
|
Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'"
As reported by GCC 4.8.1/MinGW.
Change-Id: If62d234074a0a9180f1f3c3619dbb2dd8047d0f3
Reviewed-on: https://chromium-review.googlesource.com/208670
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Andrew Knight <andrew.knight@digia.com>
|
|
f47bebc4
|
2014-07-09T14:28:42
|
|
Refactored Texture2D, separated out D3D logic
BUG=angle:688
Change-Id: I93c2ff0b125278234d61324844b79cc58135d4d8
Reviewed-on: https://chromium-review.googlesource.com/207675
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
53a94a82
|
2014-06-24T15:20:36
|
|
Refactors State to be a fully-qualified class
BUG=angle:685
Change-Id: I36cff2da985a12c7180fe2850ccd471f4cebbaad
Reviewed-on: https://chromium-review.googlesource.com/206634
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6518fe24
|
2014-07-08T15:16:52
|
|
Moved TextureStorage and Image into d3d
BUG=angle:688
Change-Id: I98ffa1082340a829a77fe5082958898b9c6ab1a2
Reviewed-on: https://chromium-review.googlesource.com/207054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
c0b9ef4b
|
2014-07-02T10:02:37
|
|
Split Caps into Caps, Extensions and TextureFormatCaps.
Context now holds it's own Caps, Extensions and TextureFormat caps so that it
can modify them based on client version or work-arounds.
BUG=angle:658
Change-Id: Id71b6c89b7aa36e1f3dc42b0e4720eaed1851fb9
Reviewed-on: https://chromium-review.googlesource.com/206480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
57f9b6d5
|
2014-06-04T16:46:37
|
|
Clean up generatemip.h.
* Move "private" functions into generatemip.inl.
* Use size_t for all dimensions.
* Use uint8_t pointers instead of unsigned char pointers.
BUG=angle:666
Change-Id: I8a1324802e4d670c042e0961c2b6f6fd53f4ebc7
Reviewed-on: https://chromium-review.googlesource.com/202503
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
86846e24
|
2014-06-03T15:48:54
|
|
Clean up the functions in loadimage.h/cpp.
* Capitalize the function names to fit the style guide.
* Use explicit sizes in the function names to avoid any confusion about
input or output sizes.
* Use explicit sized types in the functions to avoid potential issues on
new platforms since a lot of bit-twiddling is used.
* Use size_t for all sizes.
* Use uint8_t for all binary data for input and output data so that pointer
arithmetic is much easier.
* Move templated function definitions into an .inl file so that
loadimage.h looks as clean as possible.
BUG=angle:665
Change-Id: Id7173ed66d9e1b7ee3261eea11e77d838cbd2951
Reviewed-on: https://chromium-review.googlesource.com/202590
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e92a3546
|
2014-07-03T10:38:58
|
|
Remove redundant FBO query methods.
Several query methods simply wrapped a NULL check with a default
return value. Most of these safety checks were unnecessary.
BUG=angle:660
Change-Id: I0ac6897f06be082c8efab8721920d1b51ba999ee
Reviewed-on: https://chromium-review.googlesource.com/205606
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
aae65a4e
|
2014-05-26T12:43:44
|
|
Add caps for texture size limits and other caps in the 6.28 table.
BUG=angle:658
Change-Id: Ia265fe1d3713db7701b41e8430d6d186f352ab4a
Reviewed-on: https://chromium-review.googlesource.com/201363
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b23375fe
|
2014-07-08T10:49:39
|
|
Fixed an issue with Streaming Vertex data overflowing it's buffer.
Bug=angle:689
Change-Id: Ia0ee6f951822901560888ea300a3889601fa1d89
Reviewed-on: https://chromium-review.googlesource.com/207010
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
a328d569
|
2014-07-01T13:52:40
|
|
Removed sampler state getters and setters from gl::Texture
BUG=angle:688
Change-Id: I3f203e4d10059c12a0c00e967ad6c7d3b3a18074
Reviewed-on: https://chromium-review.googlesource.com/206335
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
d38f926a
|
2014-06-18T16:26:45
|
|
Refactoring Buffers
BUG=angle:681
Change-Id: I6c3809e0b9468dfe38465c55759c2572c21485da
Reviewed-on: https://chromium-review.googlesource.com/204896
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e4a492be
|
2014-06-19T14:14:41
|
|
Remove the clientVersion parameter from the format utils.
clientVersion was only useful for intitial validation of formats and not
required for queries. Only use the client version and caps structure to
validate if a format is available and then trust that it is supported past
the validation layer.
Fixed some inconsistancies between tables such as missing formats or
incorrect load functions in the ES3 tables.
BUG=angle:659
Change-Id: I8d33c902156ee6fb41efe937d93b0586191726e5
Reviewed-on: https://chromium-review.googlesource.com/201167
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e261b44a
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2014-06-25T12:42:21
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Remove obsolete Renderbuffer types.
RenderbufferProxySet and FramebufferTextureBindingPointer aren't
necessary any more with our refactored renderbuffer classes and
ownership of attachments by the Framebuffer.
We can also consolidate the FramebufferAttachment and implementation
to a single class, and no longer need to store ref counted objects
in the Framebuffer class directly.
BUG=angle:660
Change-Id: Idcc06dfb42b47242b33494e797a0ba06d6669511
Reviewed-on: https://chromium-review.googlesource.com/201838
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c7a41049
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2014-06-23T12:03:25
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Moved D3D specific files and folders under the D3D folder.
Change-Id: I8afd67e08ee558fe94532c377d079673357a7192
Reviewed-on: https://chromium-review.googlesource.com/205229
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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44fa7594
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2014-05-30T11:50:07
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Refactor platform related functionality into platform.h and tls.h.
Since libGLESv2 and libEGL will eventually be cross platform, it will be
useful to have platform defines and TLS functions that work everywhere.
BUG=angle:664
Change-Id: Ia357925a0992d82e8b446d88d32a1984d319e6e8
Reviewed-on: https://chromium-review.googlesource.com/202133
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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93faad9f
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2014-05-10T12:14:13
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Refactor attempting shader compilation with different flags.
BUG=angle:648
Change-Id: Ie340eaa708820cc13be6d1f5ba04555b6c1918ea
Reviewed-on: https://chromium-review.googlesource.com/199310
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dad5ed39
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2014-02-10T12:59:17
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Refactor HLSL compilation out of Renderer.
This moves the start-up and tear-down code for D3DCompiler.dll into an object
that Renderer9 and Renderer11 use. This will help future efforts to remove
references to HLSL at the GL/Renderer interface level.
BUG=angle:558
Change-Id: I18fcf9b237265d69c1d7d2ea345696c8fd31df29
Reviewed-on: https://chromium-review.googlesource.com/185568
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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