src/tests/compiler_tests


Log

Author Commit Date CI Message
Olli Etuaho 846fe05f 2015-07-07T17:41:21 Disable using globals as l-values in global initializers It should not be possible to use globals as l-values in global initializers. This change was tested extensively with popular WebGL content, with no regressions found. TEST=angle_unittests BUG=angleproject:988 Change-Id: I21ab731eb1d92aeae25795856ccae280792ad1f0 Reviewed-on: https://chromium-review.googlesource.com/283910 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Olli Etuaho ce39f6ff 2015-07-06T15:25:19 Disallow user-defined function calls in global variable init Generate an error message when an user-defined function call is found in a global variable initializer. Even before this patch, the call graph already marked functions that were only called from the global scope as unused. This change was tested extensively with popular WebGL content, with no regressions found. TEST=angle_unittests BUG=angleproject:988 Change-Id: Iec1b16d2af386f1e5c383f86926d80cef553b694 Reviewed-on: https://chromium-review.googlesource.com/283291 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Arun Patole 7fa3355f 2015-06-10T15:15:18 Add constant folding support for matrix built-ins This change adds constant folding support for following matrix built-ins: - matrixCompMult, outerProduct, transpose, determinant and inverse. BUG=angleproject:913 TEST=angle_unittests(new: MatrixUtilsTest, ConstantFoldingTest.*Matrix*), dEQP Tests: dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.matrix.* (All 54 tests started passing with this change) Change-Id: I7b9bf04b9a2cbff72c48216cab04df58c5f008d6 Reviewed-on: https://chromium-review.googlesource.com/276574 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 7a1d9266 2015-06-11T20:04:32 Refactoring: use compileTestShader in PackUnpackTest TEST=angle_unittests Change-Id: I49f17444bf0fe6568ec4d3445421c27a562adf1b Reviewed-on: https://chromium-review.googlesource.com/277040 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Geoff Lang 34482831 2015-06-10T15:16:07 Add missing newlines to BuiltInFunctionEmulatorGLSL.cpp and Pack_Unpack_test.cpp. BUG=angleproject:947 Change-Id: I8cbcd99e8c2cb7c461b0c624596631a4dec6dcc8 Reviewed-on: https://chromium-review.googlesource.com/276668 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Qingqing Deng 03f3caec 2015-03-16T02:01:21 Emulate Missing pack_unpack functions from OpenGL 4.1 BUG=angleproject:947 TEST=angle_unittests, angle_end2end_tests Change-Id: Id1afd7630d9720b6701225b7abf1ce4a3bf528b6 Reviewed-on: https://chromium-review.googlesource.com/260232 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho a4aa4e30 2015-06-04T15:54:30 Record precision of constant variables when needed Add a traverser that checks precision qualifiers of folded constants and hoists them to separate precision qualified variables if needed. Fixes sdk/tests/conformance/glsl/bugs/constant-precision-qualifier.html TEST=WebGL conformance tests, angle_unittests BUG=angleproject:817 Change-Id: I1639595e0e49470736be93274f0af07ee732e1fe Reviewed-on: https://chromium-review.googlesource.com/275095 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 7adfb184 2015-06-09T15:49:41 Refactor common compiler test functionality into helper functions Refactor translating a ESSL shader string into a target language so that compiler initialization and cleanup code can be reused between test classes. BUG=angleproject:817 TEST=angle_unittests Change-Id: Idb229dceb9e17b13ed6ad2a68ab55ed5c968780e Reviewed-on: https://chromium-review.googlesource.com/275814 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 3d0d9a48 2015-06-01T12:16:36 Clean up TIntermTraverser usage Remove default parameters from TIntermTraverser. Also clean up a few dead function declarations in traversers. TEST=angle_unittests, angle_end2end_tests BUG=angleproject:1037 Change-Id: I8d126c6c2d5b53e8b14e23e3d102f204a59323b3 Reviewed-on: https://chromium-review.googlesource.com/275184 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Arun Patole 1155ddd2 2015-06-05T18:04:36 Revert "Revert "Add constant folding support for geometric built-ins"" Revert of revert as the issue is with the failing test itself. This reverts commit b3da45c12d3eecdd319c0feb4d2b933e144f816a. Change-Id: Ie2003c78527f87cad7f8ead0d87fee75ce032379 Reviewed-on: https://chromium-review.googlesource.com/275487 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho cc54e5d9 2015-06-05T16:00:02 Add a simple unit test for built-in emulation on Mac This will replace a similar buggy test that will be removed from Chromium. BUG=angleproject:913 TEST=angle_unittests Change-Id: If782004e764316ca003effbea883640ecdb30dda Reviewed-on: https://chromium-review.googlesource.com/275397 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b3da45c1 2015-06-04T19:38:22 Revert "Add constant folding support for geometric built-ins" This is failing gpu_unittests on Mac: ShaderTranslatorTest.BuiltInFunctionEmulation: ../../gpu/command_buffer/service/shader_translator_unittest.cc:314: Failure Value of: strstr(translated_source.c_str(), "webgl_dot_emu") != NULL Actual: false Expected: true Reverting until we can fix the overly-narrow test. BUG=angleproject:913 This reverts commit b50788d11dec046415565af1cc7da334e2979577. Change-Id: I5bd9df83704e771e419339745eceaa43a20bd1e6 Reviewed-on: https://chromium-review.googlesource.com/275320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Arun Patole b50788d1 2015-05-25T19:20:26 Add constant folding support for geometric built-ins * re-land after mac compilation fix (unsupported c++11 initializer) * This change adds constant folding support for following geometric built-ins: - length, distance, dot, cross, normalize, faceforward, reflect and refract. BUG=angleproject:913 TEST=angle_unittests, dEQP Tests dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.* (56 tests started passing with this change) Change-Id: I236fc0c1af47a63f359564500c711e6bedf1c808 Reviewed-on: https://chromium-review.googlesource.com/274789 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 8f76bcc4 2015-06-02T13:54:20 Add unit test for RemovePow Add two versions of the test - one with a single pow(), and another with a nested pow(). TEST=angle_unittests BUG=477306 Change-Id: Idb38e57a4b2522b7794996d6ea0f0456b349abf7 Reviewed-on: https://chromium-review.googlesource.com/274736 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 2f4823bf 2015-06-03T12:39:22 Revert "Add constant folding support for geometric built-ins" Breaks Mac build because of C++11 init syntax: FAILED: /b/build/goma/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/third_party/angle/src/tests/compiler_tests/angle_unittests.ConstantFolding_test.o.d -DV8_DEPRECATION_WARNINGS -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORE=0 -DCHROMIUM_BUILD -DCR_CLANG_REVISION=238013-3 -DCOMPONENT_BUILD -DTOOLKIT_VIEWS=1 -DUSE_LIBJPEG_TURBO=1 -DENABLE_ONE_CLICK_SIGNIN -DENABLE_PRE_SYNC_BACKUP -DENABLE_REMOTING=1 -DENABLE_WEBRTC=1 -DENABLE_MEDIA_ROUTER=1 -DUSE_PROPRIETARY_CODECS -DENABLE_PEPPER_CDMS -DENABLE_CONFIGURATION_POLICY -DENABLE_NOTIFICATIONS -DENABLE_HIDPI=1 -DSYSTEM_NATIVELY_SIGNALS_MEMORY_PRESSURE -DDONT_EMBED_BUILD_METADATA -DDCHECK_ALWAYS_ON=1 -DENABLE_TASK_MANAGER=1 -DENABLE_EXTENSIONS=1 -DENABLE_PLUGIN_INSTALLATION=1 -DENABLE_PLUGINS=1 -DENABLE_SESSION_SERVICE=1 -DENABLE_THEMES=1 -DENABLE_AUTOFILL_DIALOG=1 -DENABLE_BACKGROUND=1 -DENABLE_GOOGLE_NOW=1 -DCLD_VERSION=2 -DENABLE_PRINTING=1 -DENABLE_BASIC_PRINTING=1 -DENABLE_PRINT_PREVIEW=1 -DENABLE_SPELLCHECK=1 -DENABLE_CAPTIVE_PORTAL_DETECTION=1 -DENABLE_APP_LIST=1 -DENABLE_SETTINGS_APP=1 -DENABLE_SUPERVISED_USERS=1 -DENABLE_SERVICE_DISCOVERY=1 -DENABLE_WIFI_BOOTSTRAPPING=1 -DV8_USE_EXTERNAL_STARTUP_DATA -DFULL_SAFE_BROWSING -DSAFE_BROWSING_CSD -DSAFE_BROWSING_DB_LOCAL -DSAFE_BROWSING_SERVICE -DGTEST_HAS_POSIX_RE=0 -DGTEST_LANG_CXX11=0 -DGL_APICALL= -DGL_GLEXT_PROTOTYPES= -DEGLAPI= '-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }' -DANGLE_TRANSLATOR_STATIC -DUSE_LIBPCI=1 -DUSE_OPENSSL=1 -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS -DDYNAMIC_ANNOTATIONS_ENABLED=1 -DWTF_USE_DYNAMIC_ANNOTATIONS=1 -Igen -I../.. -I../../third_party/angle/include -I../../third_party/angle/src -I../../third_party/angle/src/compiler/preprocessor -I../../third_party/angle/src/tests -Igen/angle -I../../testing/gmock/include -I../../testing/gtest/include -isysroot /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -O0 -gdwarf-2 -fvisibility=hidden -Werror -Wnewline-eof -mmacosx-version-min=10.6 -arch x86_64 -Wall -Wendif-labels -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wno-selector-type-mismatch -Wpartial-availability -Wheader-hygiene -Wno-char-subscripts -Wno-unneeded-internal-declaration -Wno-covered-switch-default -Wstring-conversion -Wno-c++11-narrowing -Wno-deprecated-register -Wno-inconsistent-missing-override -std=c++11 -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -fno-threadsafe-statics -Xclang -load -Xclang /b/build/slave/GPU_Mac_Builder__dbg_/build/src/third_party/llvm-build/Release+Asserts/lib/libFindBadConstructs.dylib -Xclang -add-plugin -Xclang find-bad-constructs -Xclang -plugin-arg-find-bad-constructs -Xclang check-templates -fcolor-diagnostics -fno-strict-aliasing -fstack-protector-all -Wno-undefined-bool-conversion -Wno-tautological-undefined-compare -c ../../third_party/angle/src/tests/compiler_tests/ConstantFolding_test.cpp -o obj/third_party/angle/src/tests/compiler_tests/angle_unittests.ConstantFolding_test.o ../../third_party/angle/src/tests/compiler_tests/ConstantFolding_test.cpp:210:43: error: no matching constructor for initialization of 'std::vector<float>' ASSERT_FALSE(constantVectorFoundInAST(std::vector<float>{1.0f, 1.0f, 1.0f})); ^ ~~~~~~~~~~~~~~~~~~ BUG=angleproject:913 This reverts commit 2decb4b1557a57a5a74e3ab98d8b25f9fc0f8557. Change-Id: Iaf3c61a0c0ed591c17f50f2e3eafe2debf588c95 Reviewed-on: https://chromium-review.googlesource.com/274917 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Arun Patole 2decb4b1 2015-05-25T19:20:26 Add constant folding support for geometric built-ins This change adds constant folding support for following geometric built-ins: - length, distance, dot, cross, normalize, faceforward, reflect and refract. BUG=angleproject:913 TEST=angle_unittests, dEQP Tests dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.* (56 tests started passing with this change) Change-Id: I973689554bb8c30ee3ebdf71f1b8a051ceb5e0cf Reviewed-on: https://chromium-review.googlesource.com/273097 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho c378cd8a 2015-05-25T15:21:44 Check that #version 300 es directive is on the first line ESSL3.00 and 3.10 specs don't allow even newlines before the version directive. BUG=angleproject:1009 TEST=WebGL 2 conformance tests, angle_unittests Change-Id: Id7967829077e35e03572c724e0eafffbed0c975b Reviewed-on: https://chromium-review.googlesource.com/272719 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 14e95b38 2015-05-07T10:10:41 translator: Reject shaders that use both FragColor+FragData. *re-land with fix for unused var in release* We checked this at link time in the D3D back-end, but this restriction applies to all shaders. TEST=dEQP-GLES2.functional.shaders.fragdata.* BUG=angleproject:995 BUG=478572 Change-Id: I63258f4de47e658812822f31601cc235f48c0826 Reviewed-on: https://chromium-review.googlesource.com/271470 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 531e3d22 2015-05-15T11:01:27 Revert "translator: Reject shaders that use both FragColor+FragData." The change introduced a warning in Windows release build. This reverts commit b8e3a568bbd16fca1099a1b54cd82a981cd88a8e. Change-Id: I77bbc35876043c9a164aa2665965f5189ee90052 Reviewed-on: https://chromium-review.googlesource.com/271430 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill b8e3a568 2015-05-07T10:10:41 translator: Reject shaders that use both FragColor+FragData. We checked this at link time in the D3D back-end, but this restriction applies to all shaders. TEST=dEQP-GLES2.functional.shaders.fragdata.* BUG=angleproject:995 BUG=478572 Change-Id: I99111cc6aa05b9352693f9c3b5bc70d56c9842d4 Reviewed-on: https://chromium-review.googlesource.com/269846 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho b0c645e2 2015-05-12T14:25:36 Validate global initializer qualifiers Allow only constants, other globals, temporaries, and uniforms to be used in global variable initialization for now. The spec limits global variable initialization further to only constant expressions, but fully implementing this has a too large compatibility cost for ESSL 1.00, so implement it only partially. In the case of ESSL 3.00 we can use stricter validation, since there's no legacy to worry about. Resubmitting the change, since the previous version neglected to remove incorrect GLSL tests. TEST=angle_unittests, WebGL conformance tests, angle_end2end_tests BUG=angleproject:988 Change-Id: I1bb3b8dc305689a90eadfe8cc7705e5ac3829e03 Reviewed-on: https://chromium-review.googlesource.com/270651 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b6a52bb4 2015-05-13T12:41:24 Revert "Validate global initializer qualifiers" Seems to be failing angle_end2end_tests: GLSLTest.GlobalStaticAndVarying_0 GLSLTest.GlobalStaticAndVarying_1 GLSLTest_ES3.GlobalStaticAndInstanceID_0 http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%29/builds/15598 BUG=angleproject:988 This reverts commit 6caa5e815f7e3c11e4452ed5e60446b9943db183. Change-Id: I394b571c9b4ee739721018c5287a45df49e1471c Reviewed-on: https://chromium-review.googlesource.com/270589 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 6caa5e81 2015-05-12T14:25:36 Validate global initializer qualifiers Allow only constants, other globals, temporaries, and uniforms to be used in global variable initialization for now. The spec limits global variable initialization further to only constant expressions, but fully implementing this has a too large compatibility cost for ESSL 1.00, so implement it only partially. In the case of ESSL 3.00 we can use stricter validation, since there's no legacy to worry about. TEST=angle_unittests, WebGL conformance tests BUG=angleproject:988 Change-Id: I6a66f6a31130b44717dd2bef3082a0fc395a60b6 Reviewed-on: https://chromium-review.googlesource.com/270430 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 37ad4744 2015-04-27T13:18:50 Add support for parsing ESSL3 invariant qualifiers The parser recognizes ESSL3 invariant variable declaration syntax and marks the variables as invariant. In ESSL3, invariant out variables can be linked to non-invariant in variables, so linking checks should now be different depending on shading language version. A shading language version dependent varying matching check is added to the translator API to facilitate this. Tested by deqp/data/gles3/shaders/qualification_order.html after patching Chrome to use the new linking check API. A previous revision of this change that broke API compatibility was reverted since it broke Chromium FYI bots. This revision keeps deprecated API functionality around for now so that changes can be rolled step-by-step to Chromium without breakage. TEST=WebGL 2 conformance tests, angle_unittests BUG=angleproject:987 Change-Id: Iecb64e3afd23e267ba999bc17f44390affcdfc13 Reviewed-on: https://chromium-review.googlesource.com/269940 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 9e64edce 2015-05-07T14:08:06 Revert "Add support for parsing ESSL3 invariant qualifiers" Build breaks in GPU FYI bots. BUG=angleproject:987 This reverts commit 4008879357159c7850cf105f2ae842bc68dd3c18. Change-Id: Ia88ad302c403c65516c050eb7741316b5097bcfb Reviewed-on: https://chromium-review.googlesource.com/269847 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 40088793 2015-04-27T13:18:50 Add support for parsing ESSL3 invariant qualifiers The parser recognizes ESSL3 invariant variable declaration syntax and marks the variables as invariant. In ESSL3, invariant out variables can be linked to non-invariant in variables, so linking checks should now be different depending on shading language version. The varying matching check in the translator API is changed to be shading language version dependent to facilitate this. Tested by deqp/data/gles3/shaders/qualification_order.html after patching Chrome to use the new linking check API. TEST=WebGL 2 conformance tests, angle_unittests BUG=angleproject:987 Change-Id: I3982feff7380c4dfc647940ee03a020692dd0c59 Reviewed-on: https://chromium-review.googlesource.com/267663 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill b11e2483 2015-05-04T14:21:22 translator: Fix validation sometimes modifying builtins. When validating some shaders with out-of-bounds array indexes, we would write the sanitized index into the global symbol table. We would then overwrite a wrong value for the builtin. This fixes the WebGL test extensions/webgl-draw-buffers-max-draw-buffers. Also mark const on as many uses ConstantUnion as we can. BUG=angleproject:993 Change-Id: I110efaf1b7b0158b08b704277e3bc2472437902c Reviewed-on: https://chromium-review.googlesource.com/268962 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 6ba6eadc 2015-05-04T14:21:21 Rename ConstantUnion to TConstantUnion. This clarified that we're using the Pool allocator/deallocator for this type. BUG=angleproject:993 Change-Id: If8c95f6054d07291e7014be0d4e35766ba2e943b Reviewed-on: https://chromium-review.googlesource.com/269131 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 55def583 2015-05-04T11:24:57 translator: Fix variable collection for gl_DepthRange. *re-land with Linux fixes, and fix for locations* This built-in uniform wasn't being collected in VariableInfo.cpp. Also remove the existing workaround for D3D gl_DepthRange collection. BUG=angleproject:991 BUG=478570 Change-Id: Iba84651bfc58f82fd4ce039421874f561f83c348 Reviewed-on: https://chromium-review.googlesource.com/268840 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 26e1a466 2015-05-01T19:19:19 Revert "translator: Fix variable collection for gl_DepthRange." Build errors on Linux: error: comparison of integers of different signs: 'const int' and 'const unsigned int' BUG=angleproject:991 BUG=478570 This reverts commit f1ae954b660cb058c40665b623f4d689b65180d4. Change-Id: I217aba1b32dc0e70d6153337a1f0ccef0483a0e1 Reviewed-on: https://chromium-review.googlesource.com/268792 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f1ae954b 2015-05-01T13:33:57 translator: Fix variable collection for gl_DepthRange. This built-in uniform wasn't being collected in VariableInfo.cpp. Also remove the existing workaround for D3D gl_DepthRange collection. BUG=angleproject:991 BUG=478570 Change-Id: Ie254132e37c307323ba9e6e1705d138eea67b520 Reviewed-on: https://chromium-review.googlesource.com/268524 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Corentin Wallez a1884f2b 2015-04-29T10:15:16 Fixes for the tagging of discontinuous loops The first fix was for all loops being considered discontinuous in OutputHLSL because of a typo that produced a tautology. The error was not detected by the unit tests because as an optimization we do not generate Lod0 calls when they are not needed for the callee function (which was correctly detected by the analysis in this case). Fixed the unit tests by adding a call to a builtin gradient operation. The second fix was for discard not being taken into account in the analyses of the AST, which caused a WebGL test regression after the first fix for conformance/glsl/bugs/conditional-discard-in-loop BUG=angleproject:982 Change-Id: I1315eac1ad36f726be52d7fda5facf3104341b1f Reviewed-on: https://chromium-review.googlesource.com/267814 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 96e67388 2015-04-23T14:27:02 Fix array.length() to return a signed integer array.length() should return a signed integer as specified in ESSL 3.00 section 4.1.9, not unsigned. Fix this and add a simple unit test - the dEQP tests included in WebGL conformance are built in a way that they don't catch the issue. TEST=angle_unittests BUG=angleproject:972 Change-Id: I1389f51751a6a25c1681f57ac3d2d52f31ecc8fb Reviewed-on: https://chromium-review.googlesource.com/266991 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 08c9cd97 2015-04-22T11:39:20 Remove last uses of the enumerate_files script. BUG=angleproject:981 Change-Id: Ib91d4b515e129241814706351b69a74e8295a250 Reviewed-on: https://chromium-review.googlesource.com/266874 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho a2d53039 2015-04-15T14:14:44 Disallow ternary operator on arrays and structs ESSL specs only allow a limited number of operators on arrays and structs. The spec section on the ternary operator contradicts this to an extent, saying that the second and third operands can be "any type" or "any type other than an array", but we interpret the spec so that the operator restrictions on structures and arrays override this. BUG=angleproject:976 TEST=angle_unittests Change-Id: Icd90d5450dcb94bb23b1683d4cb9e579e82de4ad Reviewed-on: https://chromium-review.googlesource.com/265644 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 5290174b 2015-04-15T13:42:45 Refactor ternary operator parsing Refactor ternary operator parsing so that validation is done in ParseContext and Intermediate's role is simply to create the node added to the tree. Remove partially bugged checks for null nodes as a part of this - in error cases the parser doesn't typically add null nodes to the tree, but rather always has a fallback to add a dummy node if parsing fails as a method of recovery. When parsing ternary operators it should be guaranteed that none of the parameter nodes is null. Includes a better explanation of why ternary operators are not always folded when only the condition is constant, and a test to make sure this doesn't regress. BUG=angleproject:952 TEST=WebGL conformance tests, angle_unittests Change-Id: Icbcb721b5ab36cf314a16e79f9814aef1f355fa0 Reviewed-on: https://chromium-review.googlesource.com/265643 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 376f1b5d 2015-04-13T13:23:41 Add support for implicit array size ESSL3 introduces implicit array size that is determined automatically according to the initializer. Implicit sizes are resolved when parsing constructors and when initializers are evaluated, so ANGLE's AST will not contain implicit sizes. Declarations where there are two differently sized arrays with the same implicitly sized type, for example: float[] a = float[](0.0), b = float[](0.0, 1.0); will be transformed into declarations where the two arrays don't share the array size like this: float a[1] = float[1](0.0), float b[2] = float[2](0.0, 1.0); so they are not a problem. Unlike sized arrays, implicitly sized arrays don't have a size limit enforced by the parser. Include a test that verifies that non-initialization of an implicitly sized array defined using ESSL3 type syntax is caught by the parser. Additionally tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html TEST=WebGL 2 conformance tests, angle_unittests BUG=angleproject:941 Change-Id: Ib55b7601848102a103af9db284a80f09abaeb021 Reviewed-on: https://chromium-review.googlesource.com/265653 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 33e98913 2015-04-10T17:03:06 Add tests for disallowing arrays of arrays TEST=angle_unittests BUG=angleproject:941 Change-Id: Ie45a8a581bf2931ecccfc41b26db49a257fcaf1d Reviewed-on: https://chromium-review.googlesource.com/265201 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho fa33d580 2015-04-09T14:33:12 Improve handling of declarator lists with empty declarations The code previously failed to check for correctness of layout qualifiers in case a declarator followed an empty declaration, like so: layout(packed) uniform float, a; Fix this by running all necessary declaration checks also for declarators which follow an empty declaration. structQualifierErrorCheck is merged into singleDeclarationErrorCheck. TEST=angle_unittests, WebGL conformance tests BUG=angleproject:969 Change-Id: Idcb0673e3bcf64087744ff0d260f51a7546f024a Reviewed-on: https://chromium-review.googlesource.com/264812 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 43ce600c 2015-04-09T14:50:40 Fix a bunch of mistakes in MalformedShaderTest A number of mistakes had slipped in to this test that made the compilation of some shaders always fail regardless of the semantic checks applied by the parser. TEST=angle_unittests BUG=angleproject:941 Change-Id: I9906792e2c7fe3805288255b855afb46840a77a7 Reviewed-on: https://chromium-review.googlesource.com/264811 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 1239ee94 2015-03-19T14:38:02 Use the AST analyses to narrow the usage of [[loop]] and [[unroll]] These attributes are now used exactly in the loops and ifs that require them, limiting the number of failed compilations due to excessive unrolling and flattening. Also output Lod0 functions only when needed. Adds unit tests for LOOP, FLATTEN and Lod0 generation. The patch was tested against the WebGL CTS 1.0.4 for which all the failures existed prior to this patch and seem to be unrelated to this change. It also works correctly on the following sites that had trouble with [[loop]] and [[unroll]]: * dev.miaumiau.cat/rayTracer "Skull Demo" * The turbulenz engine particle demo * Lots of ShaderToy samples (including "Volcanic" and "Metropolis") * Google Maps Earth mode * Lots of Chrome Experiments * Lagoa * madebyevan.com/webgl-water * SketchFab * Unit Tests BUG=angleproject:937 BUG=395048 Change-Id: I856de9025f10b79781929ec212dbffc2064a940e Reviewed-on: https://chromium-review.googlesource.com/264791 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 3739d235 2015-04-08T12:23:44 Make checking for array non-constness depend on input version First, remove duplicate check for const qualifier on arrays. Only keep the check inside arrayQualifierErrorCheck(). Second, ESSL3 will introduce array initializers and by extension constant arrays, so it should allow const qualifier on arrays. These checks are somewhat superfluous in ESSL1 as well, since the parser already checks for missing initializers, but it's useful to keep the informative error messages around. Add a few tests to make sure that when the ESSL3 implementation progresses, it still checks for missing initializers on constant arrays. TEST=angle_unittests BUG=angleproject:941 Change-Id: Id871c872c5b92e2a5bf81c00080ac23004916a75 Reviewed-on: https://chromium-review.googlesource.com/264671 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 938f0029 2015-04-08T19:35:40 Revert "Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]" Caused linking failures on mac because the unit test asks for TranslatorHLSL which is not compiled. This reverts commit 3342e01f2a29343ea95961f0194f9d4f422cb840. Change-Id: I02b2f54ca5b90611f11b7a549e75bf2e8310639d Reviewed-on: https://chromium-review.googlesource.com/264790 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 3342e01f 2015-03-19T14:38:02 Use the AST analyses to narrow the usage of [[loop]] and [[unroll]] These attributes are now used exactly in the loops and ifs that require them, limiting the number of failed compilations due to excessive unrolling and flattening. Also output Lod0 functions only when needed. Adds unit tests for LOOP, FLATTEN and Lod0 generation. The patch was tested against the WebGL CTS 1.0.4 for which all the failures existed prior to this patch and seem to be unrelated to this change. It also works correctly on the following sites that had trouble with [[loop]] and [[unroll]]: * dev.miaumiau.cat/rayTracer "Skull Demo" * The turbulenz engine particle demo * Lots of ShaderToy samples (including "Volcanic" and "Metropolis") * Google Maps Earth mode * Lots of Chrome Experiments * Lagoa * madebyevan.com/webgl-water * SketchFab * Unit Tests BUG=angleproject:937 BUG=395048 Change-Id: If7baddae1cdae0b3a414aa49e5a4c4babedbfe50 Reviewed-on: https://chromium-review.googlesource.com/261263 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez a094a8a9 2015-04-07T11:53:06 Add a compiler option to prune unused function and prototypes Also adds a simple unit test checking the pruning BUG=angleproject:937 BUG=395048 Change-Id: I88440378f66178dcebebcd596f8f80235903f20e Reviewed-on: https://chromium-review.googlesource.com/264568 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 78b3a8b9 2015-04-08T16:04:24 Revert "Add a compiler option to prune unused function and prototypes" Compile error on Mac: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29051 This reverts commit e423d9ca6e1b340ae06d543419b8a515de5ac3f2. Change-Id: Ie08d7f2bf86089a006f3177480aa7491a9405257 Reviewed-on: https://chromium-review.googlesource.com/264585 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez e423d9ca 2015-04-07T11:53:06 Add a compiler option to prune unused function and prototypes Also adds a simple unit test checking the pruning BUG=angleproject:937 BUG=395048 Change-Id: I49904c34d1a72949cdc579569967d99c736c7237 Reviewed-on: https://chromium-review.googlesource.com/264415 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 71d147f6 2015-02-11T11:15:24 Implemented a CallDAG to allow for more AST analysis The CallDAG preprocesses the AST to construct a DAG of functions that can be used for several analyses. Use it to implement check for recursion and max call depth. It will also be used to limit the usage of [[flatten]] and [[unroll]]. BUG=angleproject:937 BUG=395048 Change-Id: I8578703f2d49513f315aecccbcff34914562e4ff Reviewed-on: https://chromium-review.googlesource.com/263774 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 93a90fd0 2015-04-07T18:14:07 Remove half-baked non-sized array support ANGLE used to accept shaders with non-sized arrays in initializer lists. Fix this. Proper support for implicitly sized arrays will be implemented later for ESSL3. TEST=angle_unittests BUG=angleproject:941 Change-Id: I53c5ccf0f7ef09ad30e142f8350812959fc4846c Reviewed-on: https://chromium-review.googlesource.com/264360 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 5e5c826c 2015-03-26T14:04:54 Fix float-int conversion return type precision tracking Float-int conversion functions are defined to always return highp values. BUG=angleproject:865 TEST=angle_unittests Change-Id: Idf243b483f7b5edfcb54de2755af11e17c3756d3 Reviewed-on: https://chromium-review.googlesource.com/262413 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
Olli Etuaho ecbfc5c6 2015-03-23T15:15:59 Fix formatting in compiler tests Remove extraneous semicolons and fix indentation in a couple of places. TEST=angle_unittests Change-Id: Iaa51eb50990c0435f41dfd346ec161216cd8d372 Reviewed-on: https://chromium-review.googlesource.com/261823 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho ff699005 2015-03-23T14:38:42 Disallow operations on structs containing samplers ESSL 1.00 spec section 5.9 says that equality operators don't operate on structs containing sampler types. Section 5.7 also suggests this. ESSL 3.00 doesn't have a similar restriction. ESSL 1.00 spec section 4.1.7 says that structs containing samplers can't be used as l-values. This is interpreted to apply also in the case of ESSL 3.00, which similarly disallows samplers as l-values, but doesn't explicitly mention structs. BUG=angleproject:954 TEST=angle_unittests, WebGL conformance tests Change-Id: I73f74962a192e8d9449990ffa5f3d8c851491601 Reviewed-on: https://chromium-review.googlesource.com/261822 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 9dd217bc 2015-03-20T14:24:31 Disallow operations on structures containing arrays in ESSL1 Comparing structures that contain arrays to each other and assigning structures that contain arrays is "not defined" in ESSL 1.00 (section 5.7). Sections 5.8 and 5.9 further suggest that these operations are not allowed. Additionally some platform drivers on Linux seem to reject shaders produced by ANGLE which compare structures containing arrays. This might require changing the output GLSL version for ESSL 3.00. BUG=angleproject:954 TEST=angle_unittests Change-Id: I5f3a016f360f940f2fc1ec1ff8e60d13a977eb69 Reviewed-on: https://chromium-review.googlesource.com/261531 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho b2983c95 2015-03-18T14:02:46 Correctly insert unmangled function names to symbol table This fixes detecting some cases of function parameter mismatch (previously a mangled function name corresponding to no function parameters was added to the symbol table for each user-defined function, and this was returned when doing function lookups with no parameters). Also fixes detection of reusing a function name as a variable/struct name. New unit tests are added to ensure that these fixes don't regress. BUG=angleproject:936 TEST=angle_unittests, WebGL conformance tests Change-Id: I2dadde9dcc01c7a4a653c1982c36377b89e6d437 Reviewed-on: https://chromium-review.googlesource.com/260800 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 559a2e8c 2015-03-16T17:25:51 Move the ANGLE tests project to src/ *re-re-land with fix for Chrome's angle tests* BUG=angleproject:945 Change-Id: I3c64e2edc776c299791440f65f22450855eb6dfa Reviewed-on: https://chromium-review.googlesource.com/260448 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 96e3f556 2015-03-16T21:24:20 Revert "Move the ANGLE tests project to src/" Still causing build issues on Chrome. This reverts commit 64a3b2a92fe3bbd28972638e6759fae0b98d81b9. Change-Id: I8d40fe3dfd0a877343357153a02b8ef66d571c64 Reviewed-on: https://chromium-review.googlesource.com/260425 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 64a3b2a9 2015-03-16T11:00:20 Move the ANGLE tests project to src/ *re-land with fix for Chromium build* BUG=angleproject:945 Change-Id: I82bff1760e681987fb26e479734aa62fb845898a Reviewed-on: https://chromium-review.googlesource.com/260362 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5491fe66 2015-03-16T17:56:18 Revert "Move the ANGLE tests project to src/" Causing build break in Chromium. This reverts commit 71c2d85c4af2f6cb213d4f3e15f0ae16b63790f3. Change-Id: Iedf001c1f4c60a759f69009610fbce978d193d17 Reviewed-on: https://chromium-review.googlesource.com/260370 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 71c2d85c 2015-03-16T10:47:04 Move the ANGLE tests project to src/ BUG=angleproject:945 Change-Id: I2eb44ac43f65b916ddd838d39e6aae62580d7fa0 Reviewed-on: https://chromium-review.googlesource.com/258903 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>