|
846fe05f
|
2015-07-07T17:41:21
|
|
Disable using globals as l-values in global initializers
It should not be possible to use globals as l-values in global initializers.
This change was tested extensively with popular WebGL content, with no
regressions found.
TEST=angle_unittests
BUG=angleproject:988
Change-Id: I21ab731eb1d92aeae25795856ccae280792ad1f0
Reviewed-on: https://chromium-review.googlesource.com/283910
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
ce39f6ff
|
2015-07-06T15:25:19
|
|
Disallow user-defined function calls in global variable init
Generate an error message when an user-defined function call is found in
a global variable initializer.
Even before this patch, the call graph already marked functions that were
only called from the global scope as unused.
This change was tested extensively with popular WebGL content, with no
regressions found.
TEST=angle_unittests
BUG=angleproject:988
Change-Id: Iec1b16d2af386f1e5c383f86926d80cef553b694
Reviewed-on: https://chromium-review.googlesource.com/283291
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
7fa3355f
|
2015-06-10T15:15:18
|
|
Add constant folding support for matrix built-ins
This change adds constant folding support for following matrix
built-ins:
- matrixCompMult, outerProduct, transpose, determinant and
inverse.
BUG=angleproject:913
TEST=angle_unittests(new: MatrixUtilsTest, ConstantFoldingTest.*Matrix*),
dEQP Tests:
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.matrix.*
(All 54 tests started passing with this change)
Change-Id: I7b9bf04b9a2cbff72c48216cab04df58c5f008d6
Reviewed-on: https://chromium-review.googlesource.com/276574
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7a1d9266
|
2015-06-11T20:04:32
|
|
Refactoring: use compileTestShader in PackUnpackTest
TEST=angle_unittests
Change-Id: I49f17444bf0fe6568ec4d3445421c27a562adf1b
Reviewed-on: https://chromium-review.googlesource.com/277040
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
34482831
|
2015-06-10T15:16:07
|
|
Add missing newlines to BuiltInFunctionEmulatorGLSL.cpp and Pack_Unpack_test.cpp.
BUG=angleproject:947
Change-Id: I8cbcd99e8c2cb7c461b0c624596631a4dec6dcc8
Reviewed-on: https://chromium-review.googlesource.com/276668
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
03f3caec
|
2015-03-16T02:01:21
|
|
Emulate Missing pack_unpack functions from OpenGL 4.1
BUG=angleproject:947
TEST=angle_unittests, angle_end2end_tests
Change-Id: Id1afd7630d9720b6701225b7abf1ce4a3bf528b6
Reviewed-on: https://chromium-review.googlesource.com/260232
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
a4aa4e30
|
2015-06-04T15:54:30
|
|
Record precision of constant variables when needed
Add a traverser that checks precision qualifiers of folded constants and
hoists them to separate precision qualified variables if needed.
Fixes sdk/tests/conformance/glsl/bugs/constant-precision-qualifier.html
TEST=WebGL conformance tests, angle_unittests
BUG=angleproject:817
Change-Id: I1639595e0e49470736be93274f0af07ee732e1fe
Reviewed-on: https://chromium-review.googlesource.com/275095
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
7adfb184
|
2015-06-09T15:49:41
|
|
Refactor common compiler test functionality into helper functions
Refactor translating a ESSL shader string into a target language so that
compiler initialization and cleanup code can be reused between test classes.
BUG=angleproject:817
TEST=angle_unittests
Change-Id: Idb229dceb9e17b13ed6ad2a68ab55ed5c968780e
Reviewed-on: https://chromium-review.googlesource.com/275814
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3d0d9a48
|
2015-06-01T12:16:36
|
|
Clean up TIntermTraverser usage
Remove default parameters from TIntermTraverser.
Also clean up a few dead function declarations in traversers.
TEST=angle_unittests, angle_end2end_tests
BUG=angleproject:1037
Change-Id: I8d126c6c2d5b53e8b14e23e3d102f204a59323b3
Reviewed-on: https://chromium-review.googlesource.com/275184
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
1155ddd2
|
2015-06-05T18:04:36
|
|
Revert "Revert "Add constant folding support for geometric built-ins""
Revert of revert as the issue is with the failing test itself.
This reverts commit b3da45c12d3eecdd319c0feb4d2b933e144f816a.
Change-Id: Ie2003c78527f87cad7f8ead0d87fee75ce032379
Reviewed-on: https://chromium-review.googlesource.com/275487
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
cc54e5d9
|
2015-06-05T16:00:02
|
|
Add a simple unit test for built-in emulation on Mac
This will replace a similar buggy test that will be removed from Chromium.
BUG=angleproject:913
TEST=angle_unittests
Change-Id: If782004e764316ca003effbea883640ecdb30dda
Reviewed-on: https://chromium-review.googlesource.com/275397
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b3da45c1
|
2015-06-04T19:38:22
|
|
Revert "Add constant folding support for geometric built-ins"
This is failing gpu_unittests on Mac:
ShaderTranslatorTest.BuiltInFunctionEmulation:
../../gpu/command_buffer/service/shader_translator_unittest.cc:314: Failure
Value of: strstr(translated_source.c_str(), "webgl_dot_emu") != NULL
Actual: false
Expected: true
Reverting until we can fix the overly-narrow test.
BUG=angleproject:913
This reverts commit b50788d11dec046415565af1cc7da334e2979577.
Change-Id: I5bd9df83704e771e419339745eceaa43a20bd1e6
Reviewed-on: https://chromium-review.googlesource.com/275320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b50788d1
|
2015-05-25T19:20:26
|
|
Add constant folding support for geometric built-ins
* re-land after mac compilation fix (unsupported c++11 initializer) *
This change adds constant folding support for following geometric
built-ins:
- length, distance, dot, cross, normalize, faceforward,
reflect and refract.
BUG=angleproject:913
TEST=angle_unittests, dEQP Tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.*
(56 tests started passing with this change)
Change-Id: I236fc0c1af47a63f359564500c711e6bedf1c808
Reviewed-on: https://chromium-review.googlesource.com/274789
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
8f76bcc4
|
2015-06-02T13:54:20
|
|
Add unit test for RemovePow
Add two versions of the test - one with a single pow(), and another with
a nested pow().
TEST=angle_unittests
BUG=477306
Change-Id: Idb38e57a4b2522b7794996d6ea0f0456b349abf7
Reviewed-on: https://chromium-review.googlesource.com/274736
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
2f4823bf
|
2015-06-03T12:39:22
|
|
Revert "Add constant folding support for geometric built-ins"
Breaks Mac build because of C++11 init syntax:
FAILED: /b/build/goma/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/third_party/angle/src/tests/compiler_tests/angle_unittests.ConstantFolding_test.o.d -DV8_DEPRECATION_WARNINGS -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORE=0 -DCHROMIUM_BUILD -DCR_CLANG_REVISION=238013-3 -DCOMPONENT_BUILD -DTOOLKIT_VIEWS=1 -DUSE_LIBJPEG_TURBO=1 -DENABLE_ONE_CLICK_SIGNIN -DENABLE_PRE_SYNC_BACKUP -DENABLE_REMOTING=1 -DENABLE_WEBRTC=1 -DENABLE_MEDIA_ROUTER=1 -DUSE_PROPRIETARY_CODECS -DENABLE_PEPPER_CDMS -DENABLE_CONFIGURATION_POLICY -DENABLE_NOTIFICATIONS -DENABLE_HIDPI=1 -DSYSTEM_NATIVELY_SIGNALS_MEMORY_PRESSURE -DDONT_EMBED_BUILD_METADATA -DDCHECK_ALWAYS_ON=1 -DENABLE_TASK_MANAGER=1 -DENABLE_EXTENSIONS=1 -DENABLE_PLUGIN_INSTALLATION=1 -DENABLE_PLUGINS=1 -DENABLE_SESSION_SERVICE=1 -DENABLE_THEMES=1 -DENABLE_AUTOFILL_DIALOG=1 -DENABLE_BACKGROUND=1 -DENABLE_GOOGLE_NOW=1 -DCLD_VERSION=2 -DENABLE_PRINTING=1 -DENABLE_BASIC_PRINTING=1 -DENABLE_PRINT_PREVIEW=1 -DENABLE_SPELLCHECK=1 -DENABLE_CAPTIVE_PORTAL_DETECTION=1 -DENABLE_APP_LIST=1 -DENABLE_SETTINGS_APP=1 -DENABLE_SUPERVISED_USERS=1 -DENABLE_SERVICE_DISCOVERY=1 -DENABLE_WIFI_BOOTSTRAPPING=1 -DV8_USE_EXTERNAL_STARTUP_DATA -DFULL_SAFE_BROWSING -DSAFE_BROWSING_CSD -DSAFE_BROWSING_DB_LOCAL -DSAFE_BROWSING_SERVICE -DGTEST_HAS_POSIX_RE=0 -DGTEST_LANG_CXX11=0 -DGL_APICALL= -DGL_GLEXT_PROTOTYPES= -DEGLAPI= '-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }' -DANGLE_TRANSLATOR_STATIC -DUSE_LIBPCI=1 -DUSE_OPENSSL=1 -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS -DDYNAMIC_ANNOTATIONS_ENABLED=1 -DWTF_USE_DYNAMIC_ANNOTATIONS=1 -Igen -I../.. -I../../third_party/angle/include -I../../third_party/angle/src -I../../third_party/angle/src/compiler/preprocessor -I../../third_party/angle/src/tests -Igen/angle -I../../testing/gmock/include -I../../testing/gtest/include -isysroot /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -O0 -gdwarf-2 -fvisibility=hidden -Werror -Wnewline-eof -mmacosx-version-min=10.6 -arch x86_64 -Wall -Wendif-labels -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wno-selector-type-mismatch -Wpartial-availability -Wheader-hygiene -Wno-char-subscripts -Wno-unneeded-internal-declaration -Wno-covered-switch-default -Wstring-conversion -Wno-c++11-narrowing -Wno-deprecated-register -Wno-inconsistent-missing-override -std=c++11 -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -fno-threadsafe-statics -Xclang -load -Xclang /b/build/slave/GPU_Mac_Builder__dbg_/build/src/third_party/llvm-build/Release+Asserts/lib/libFindBadConstructs.dylib -Xclang -add-plugin -Xclang find-bad-constructs -Xclang -plugin-arg-find-bad-constructs -Xclang check-templates -fcolor-diagnostics -fno-strict-aliasing -fstack-protector-all -Wno-undefined-bool-conversion -Wno-tautological-undefined-compare -c ../../third_party/angle/src/tests/compiler_tests/ConstantFolding_test.cpp -o obj/third_party/angle/src/tests/compiler_tests/angle_unittests.ConstantFolding_test.o
../../third_party/angle/src/tests/compiler_tests/ConstantFolding_test.cpp:210:43: error: no matching constructor for initialization of 'std::vector<float>'
ASSERT_FALSE(constantVectorFoundInAST(std::vector<float>{1.0f, 1.0f, 1.0f}));
^ ~~~~~~~~~~~~~~~~~~
BUG=angleproject:913
This reverts commit 2decb4b1557a57a5a74e3ab98d8b25f9fc0f8557.
Change-Id: Iaf3c61a0c0ed591c17f50f2e3eafe2debf588c95
Reviewed-on: https://chromium-review.googlesource.com/274917
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2decb4b1
|
2015-05-25T19:20:26
|
|
Add constant folding support for geometric built-ins
This change adds constant folding support for following geometric
built-ins:
- length, distance, dot, cross, normalize, faceforward,
reflect and refract.
BUG=angleproject:913
TEST=angle_unittests, dEQP Tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.*
(56 tests started passing with this change)
Change-Id: I973689554bb8c30ee3ebdf71f1b8a051ceb5e0cf
Reviewed-on: https://chromium-review.googlesource.com/273097
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
c378cd8a
|
2015-05-25T15:21:44
|
|
Check that #version 300 es directive is on the first line
ESSL3.00 and 3.10 specs don't allow even newlines before the version
directive.
BUG=angleproject:1009
TEST=WebGL 2 conformance tests, angle_unittests
Change-Id: Id7967829077e35e03572c724e0eafffbed0c975b
Reviewed-on: https://chromium-review.googlesource.com/272719
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
14e95b38
|
2015-05-07T10:10:41
|
|
translator: Reject shaders that use both FragColor+FragData.
*re-land with fix for unused var in release*
We checked this at link time in the D3D back-end, but this
restriction applies to all shaders.
TEST=dEQP-GLES2.functional.shaders.fragdata.*
BUG=angleproject:995
BUG=478572
Change-Id: I63258f4de47e658812822f31601cc235f48c0826
Reviewed-on: https://chromium-review.googlesource.com/271470
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
531e3d22
|
2015-05-15T11:01:27
|
|
Revert "translator: Reject shaders that use both FragColor+FragData."
The change introduced a warning in Windows release build.
This reverts commit b8e3a568bbd16fca1099a1b54cd82a981cd88a8e.
Change-Id: I77bbc35876043c9a164aa2665965f5189ee90052
Reviewed-on: https://chromium-review.googlesource.com/271430
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b8e3a568
|
2015-05-07T10:10:41
|
|
translator: Reject shaders that use both FragColor+FragData.
We checked this at link time in the D3D back-end, but this
restriction applies to all shaders.
TEST=dEQP-GLES2.functional.shaders.fragdata.*
BUG=angleproject:995
BUG=478572
Change-Id: I99111cc6aa05b9352693f9c3b5bc70d56c9842d4
Reviewed-on: https://chromium-review.googlesource.com/269846
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b0c645e2
|
2015-05-12T14:25:36
|
|
Validate global initializer qualifiers
Allow only constants, other globals, temporaries, and uniforms to be used
in global variable initialization for now. The spec limits global
variable initialization further to only constant expressions, but fully
implementing this has a too large compatibility cost for ESSL 1.00, so
implement it only partially. In the case of ESSL 3.00 we can use stricter
validation, since there's no legacy to worry about.
Resubmitting the change, since the previous version neglected to remove
incorrect GLSL tests.
TEST=angle_unittests, WebGL conformance tests, angle_end2end_tests
BUG=angleproject:988
Change-Id: I1bb3b8dc305689a90eadfe8cc7705e5ac3829e03
Reviewed-on: https://chromium-review.googlesource.com/270651
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b6a52bb4
|
2015-05-13T12:41:24
|
|
Revert "Validate global initializer qualifiers"
Seems to be failing angle_end2end_tests:
GLSLTest.GlobalStaticAndVarying_0
GLSLTest.GlobalStaticAndVarying_1
GLSLTest_ES3.GlobalStaticAndInstanceID_0
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%29/builds/15598
BUG=angleproject:988
This reverts commit 6caa5e815f7e3c11e4452ed5e60446b9943db183.
Change-Id: I394b571c9b4ee739721018c5287a45df49e1471c
Reviewed-on: https://chromium-review.googlesource.com/270589
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6caa5e81
|
2015-05-12T14:25:36
|
|
Validate global initializer qualifiers
Allow only constants, other globals, temporaries, and uniforms to be used
in global variable initialization for now. The spec limits global
variable initialization further to only constant expressions, but fully
implementing this has a too large compatibility cost for ESSL 1.00, so
implement it only partially. In the case of ESSL 3.00 we can use stricter
validation, since there's no legacy to worry about.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:988
Change-Id: I6a66f6a31130b44717dd2bef3082a0fc395a60b6
Reviewed-on: https://chromium-review.googlesource.com/270430
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
37ad4744
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. A shading language version dependent varying
matching check is added to the translator API to facilitate this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
A previous revision of this change that broke API compatibility was
reverted since it broke Chromium FYI bots. This revision keeps deprecated
API functionality around for now so that changes can be rolled
step-by-step to Chromium without breakage.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: Iecb64e3afd23e267ba999bc17f44390affcdfc13
Reviewed-on: https://chromium-review.googlesource.com/269940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
9e64edce
|
2015-05-07T14:08:06
|
|
Revert "Add support for parsing ESSL3 invariant qualifiers"
Build breaks in GPU FYI bots.
BUG=angleproject:987
This reverts commit 4008879357159c7850cf105f2ae842bc68dd3c18.
Change-Id: Ia88ad302c403c65516c050eb7741316b5097bcfb
Reviewed-on: https://chromium-review.googlesource.com/269847
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
40088793
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. The varying matching check in the translator
API is changed to be shading language version dependent to facilitate
this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I3982feff7380c4dfc647940ee03a020692dd0c59
Reviewed-on: https://chromium-review.googlesource.com/267663
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b11e2483
|
2015-05-04T14:21:22
|
|
translator: Fix validation sometimes modifying builtins.
When validating some shaders with out-of-bounds array indexes,
we would write the sanitized index into the global symbol table.
We would then overwrite a wrong value for the builtin. This
fixes the WebGL test extensions/webgl-draw-buffers-max-draw-buffers.
Also mark const on as many uses ConstantUnion as we can.
BUG=angleproject:993
Change-Id: I110efaf1b7b0158b08b704277e3bc2472437902c
Reviewed-on: https://chromium-review.googlesource.com/268962
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6ba6eadc
|
2015-05-04T14:21:21
|
|
Rename ConstantUnion to TConstantUnion.
This clarified that we're using the Pool allocator/deallocator for
this type.
BUG=angleproject:993
Change-Id: If8c95f6054d07291e7014be0d4e35766ba2e943b
Reviewed-on: https://chromium-review.googlesource.com/269131
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
55def583
|
2015-05-04T11:24:57
|
|
translator: Fix variable collection for gl_DepthRange.
*re-land with Linux fixes, and fix for locations*
This built-in uniform wasn't being collected in VariableInfo.cpp.
Also remove the existing workaround for D3D gl_DepthRange
collection.
BUG=angleproject:991
BUG=478570
Change-Id: Iba84651bfc58f82fd4ce039421874f561f83c348
Reviewed-on: https://chromium-review.googlesource.com/268840
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
26e1a466
|
2015-05-01T19:19:19
|
|
Revert "translator: Fix variable collection for gl_DepthRange."
Build errors on Linux:
error: comparison of integers of different signs: 'const int' and 'const unsigned int'
BUG=angleproject:991
BUG=478570
This reverts commit f1ae954b660cb058c40665b623f4d689b65180d4.
Change-Id: I217aba1b32dc0e70d6153337a1f0ccef0483a0e1
Reviewed-on: https://chromium-review.googlesource.com/268792
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f1ae954b
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2015-05-01T13:33:57
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translator: Fix variable collection for gl_DepthRange.
This built-in uniform wasn't being collected in VariableInfo.cpp.
Also remove the existing workaround for D3D gl_DepthRange
collection.
BUG=angleproject:991
BUG=478570
Change-Id: Ie254132e37c307323ba9e6e1705d138eea67b520
Reviewed-on: https://chromium-review.googlesource.com/268524
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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a1884f2b
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2015-04-29T10:15:16
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Fixes for the tagging of discontinuous loops
The first fix was for all loops being considered discontinuous in
OutputHLSL because of a typo that produced a tautology.
The error was not detected by the unit tests because as an optimization we
do not generate Lod0 calls when they are not needed for the callee
function (which was correctly detected by the analysis in this case).
Fixed the unit tests by adding a call to a builtin gradient operation.
The second fix was for discard not being taken into account in the
analyses of the AST, which caused a WebGL test regression after the first
fix for conformance/glsl/bugs/conditional-discard-in-loop
BUG=angleproject:982
Change-Id: I1315eac1ad36f726be52d7fda5facf3104341b1f
Reviewed-on: https://chromium-review.googlesource.com/267814
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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96e67388
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2015-04-23T14:27:02
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Fix array.length() to return a signed integer
array.length() should return a signed integer as specified in ESSL 3.00
section 4.1.9, not unsigned. Fix this and add a simple unit test - the
dEQP tests included in WebGL conformance are built in a way that they
don't catch the issue.
TEST=angle_unittests
BUG=angleproject:972
Change-Id: I1389f51751a6a25c1681f57ac3d2d52f31ecc8fb
Reviewed-on: https://chromium-review.googlesource.com/266991
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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08c9cd97
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2015-04-22T11:39:20
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Remove last uses of the enumerate_files script.
BUG=angleproject:981
Change-Id: Ib91d4b515e129241814706351b69a74e8295a250
Reviewed-on: https://chromium-review.googlesource.com/266874
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a2d53039
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2015-04-15T14:14:44
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Disallow ternary operator on arrays and structs
ESSL specs only allow a limited number of operators on arrays and
structs. The spec section on the ternary operator contradicts this to an
extent, saying that the second and third operands can be "any type" or
"any type other than an array", but we interpret the spec so that the
operator restrictions on structures and arrays override this.
BUG=angleproject:976
TEST=angle_unittests
Change-Id: Icd90d5450dcb94bb23b1683d4cb9e579e82de4ad
Reviewed-on: https://chromium-review.googlesource.com/265644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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5290174b
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2015-04-15T13:42:45
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Refactor ternary operator parsing
Refactor ternary operator parsing so that validation is done in
ParseContext and Intermediate's role is simply to create the node added
to the tree.
Remove partially bugged checks for null nodes as a part of this - in
error cases the parser doesn't typically add null nodes to the tree, but
rather always has a fallback to add a dummy node if parsing fails as a
method of recovery. When parsing ternary operators it should be
guaranteed that none of the parameter nodes is null.
Includes a better explanation of why ternary operators are not always
folded when only the condition is constant, and a test to make sure this
doesn't regress.
BUG=angleproject:952
TEST=WebGL conformance tests, angle_unittests
Change-Id: Icbcb721b5ab36cf314a16e79f9814aef1f355fa0
Reviewed-on: https://chromium-review.googlesource.com/265643
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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376f1b5d
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2015-04-13T13:23:41
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Add support for implicit array size
ESSL3 introduces implicit array size that is determined automatically
according to the initializer. Implicit sizes are resolved when parsing
constructors and when initializers are evaluated, so ANGLE's AST will not
contain implicit sizes.
Declarations where there are two differently sized arrays with the same
implicitly sized type, for example:
float[] a = float[](0.0), b = float[](0.0, 1.0);
will be transformed into declarations where the two arrays don't share
the array size like this:
float a[1] = float[1](0.0), float b[2] = float[2](0.0, 1.0);
so they are not a problem.
Unlike sized arrays, implicitly sized arrays don't have a size limit
enforced by the parser.
Include a test that verifies that non-initialization of an implicitly
sized array defined using ESSL3 type syntax is caught by the parser.
Additionally tested with WebGL 2 test
sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:941
Change-Id: Ib55b7601848102a103af9db284a80f09abaeb021
Reviewed-on: https://chromium-review.googlesource.com/265653
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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33e98913
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2015-04-10T17:03:06
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Add tests for disallowing arrays of arrays
TEST=angle_unittests
BUG=angleproject:941
Change-Id: Ie45a8a581bf2931ecccfc41b26db49a257fcaf1d
Reviewed-on: https://chromium-review.googlesource.com/265201
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fa33d580
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2015-04-09T14:33:12
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Improve handling of declarator lists with empty declarations
The code previously failed to check for correctness of layout qualifiers
in case a declarator followed an empty declaration, like so:
layout(packed) uniform float, a;
Fix this by running all necessary declaration checks also for declarators
which follow an empty declaration.
structQualifierErrorCheck is merged into singleDeclarationErrorCheck.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:969
Change-Id: Idcb0673e3bcf64087744ff0d260f51a7546f024a
Reviewed-on: https://chromium-review.googlesource.com/264812
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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43ce600c
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2015-04-09T14:50:40
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Fix a bunch of mistakes in MalformedShaderTest
A number of mistakes had slipped in to this test that made the
compilation of some shaders always fail regardless of the semantic checks
applied by the parser.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I9906792e2c7fe3805288255b855afb46840a77a7
Reviewed-on: https://chromium-review.googlesource.com/264811
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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1239ee94
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2015-03-19T14:38:02
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Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]
These attributes are now used exactly in the loops and ifs
that require them, limiting the number of failed compilations
due to excessive unrolling and flattening.
Also output Lod0 functions only when needed.
Adds unit tests for LOOP, FLATTEN and Lod0 generation.
The patch was tested against the WebGL CTS 1.0.4 for which all the
failures existed prior to this patch and seem to be unrelated to this
change. It also works correctly on the following sites that had trouble
with [[loop]] and [[unroll]]:
* dev.miaumiau.cat/rayTracer "Skull Demo"
* The turbulenz engine particle demo
* Lots of ShaderToy samples (including "Volcanic" and "Metropolis")
* Google Maps Earth mode
* Lots of Chrome Experiments
* Lagoa
* madebyevan.com/webgl-water
* SketchFab
* Unit Tests
BUG=angleproject:937
BUG=395048
Change-Id: I856de9025f10b79781929ec212dbffc2064a940e
Reviewed-on: https://chromium-review.googlesource.com/264791
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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3739d235
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2015-04-08T12:23:44
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Make checking for array non-constness depend on input version
First, remove duplicate check for const qualifier on arrays. Only keep
the check inside arrayQualifierErrorCheck().
Second, ESSL3 will introduce array initializers and by extension constant
arrays, so it should allow const qualifier on arrays. These checks are
somewhat superfluous in ESSL1 as well, since the parser already checks
for missing initializers, but it's useful to keep the informative error
messages around.
Add a few tests to make sure that when the ESSL3 implementation
progresses, it still checks for missing initializers on constant arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: Id871c872c5b92e2a5bf81c00080ac23004916a75
Reviewed-on: https://chromium-review.googlesource.com/264671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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938f0029
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2015-04-08T19:35:40
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Revert "Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]"
Caused linking failures on mac because the unit test asks for TranslatorHLSL which is not compiled.
This reverts commit 3342e01f2a29343ea95961f0194f9d4f422cb840.
Change-Id: I02b2f54ca5b90611f11b7a549e75bf2e8310639d
Reviewed-on: https://chromium-review.googlesource.com/264790
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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3342e01f
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2015-03-19T14:38:02
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Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]
These attributes are now used exactly in the loops and ifs
that require them, limiting the number of failed compilations
due to excessive unrolling and flattening.
Also output Lod0 functions only when needed.
Adds unit tests for LOOP, FLATTEN and Lod0 generation.
The patch was tested against the WebGL CTS 1.0.4 for which all the
failures existed prior to this patch and seem to be unrelated to this
change. It also works correctly on the following sites that had trouble
with [[loop]] and [[unroll]]:
* dev.miaumiau.cat/rayTracer "Skull Demo"
* The turbulenz engine particle demo
* Lots of ShaderToy samples (including "Volcanic" and "Metropolis")
* Google Maps Earth mode
* Lots of Chrome Experiments
* Lagoa
* madebyevan.com/webgl-water
* SketchFab
* Unit Tests
BUG=angleproject:937
BUG=395048
Change-Id: If7baddae1cdae0b3a414aa49e5a4c4babedbfe50
Reviewed-on: https://chromium-review.googlesource.com/261263
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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a094a8a9
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2015-04-07T11:53:06
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Add a compiler option to prune unused function and prototypes
Also adds a simple unit test checking the pruning
BUG=angleproject:937
BUG=395048
Change-Id: I88440378f66178dcebebcd596f8f80235903f20e
Reviewed-on: https://chromium-review.googlesource.com/264568
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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78b3a8b9
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2015-04-08T16:04:24
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Revert "Add a compiler option to prune unused function and prototypes"
Compile error on Mac:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29051
This reverts commit e423d9ca6e1b340ae06d543419b8a515de5ac3f2.
Change-Id: Ie08d7f2bf86089a006f3177480aa7491a9405257
Reviewed-on: https://chromium-review.googlesource.com/264585
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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e423d9ca
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2015-04-07T11:53:06
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Add a compiler option to prune unused function and prototypes
Also adds a simple unit test checking the pruning
BUG=angleproject:937
BUG=395048
Change-Id: I49904c34d1a72949cdc579569967d99c736c7237
Reviewed-on: https://chromium-review.googlesource.com/264415
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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71d147f6
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2015-02-11T11:15:24
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Implemented a CallDAG to allow for more AST analysis
The CallDAG preprocesses the AST to construct a DAG of
functions that can be used for several analyses.
Use it to implement check for recursion and max call
depth. It will also be used to limit the usage of
[[flatten]] and [[unroll]].
BUG=angleproject:937
BUG=395048
Change-Id: I8578703f2d49513f315aecccbcff34914562e4ff
Reviewed-on: https://chromium-review.googlesource.com/263774
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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93a90fd0
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2015-04-07T18:14:07
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Remove half-baked non-sized array support
ANGLE used to accept shaders with non-sized arrays in initializer lists.
Fix this. Proper support for implicitly sized arrays will be implemented
later for ESSL3.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I53c5ccf0f7ef09ad30e142f8350812959fc4846c
Reviewed-on: https://chromium-review.googlesource.com/264360
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5e5c826c
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2015-03-26T14:04:54
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Fix float-int conversion return type precision tracking
Float-int conversion functions are defined to always return highp values.
BUG=angleproject:865
TEST=angle_unittests
Change-Id: Idf243b483f7b5edfcb54de2755af11e17c3756d3
Reviewed-on: https://chromium-review.googlesource.com/262413
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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ecbfc5c6
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2015-03-23T15:15:59
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Fix formatting in compiler tests
Remove extraneous semicolons and fix indentation in a couple of places.
TEST=angle_unittests
Change-Id: Iaa51eb50990c0435f41dfd346ec161216cd8d372
Reviewed-on: https://chromium-review.googlesource.com/261823
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ff699005
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2015-03-23T14:38:42
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Disallow operations on structs containing samplers
ESSL 1.00 spec section 5.9 says that equality operators don't operate on
structs containing sampler types. Section 5.7 also suggests this. ESSL
3.00 doesn't have a similar restriction.
ESSL 1.00 spec section 4.1.7 says that structs containing samplers can't
be used as l-values. This is interpreted to apply also in the case of
ESSL 3.00, which similarly disallows samplers as l-values, but doesn't
explicitly mention structs.
BUG=angleproject:954
TEST=angle_unittests, WebGL conformance tests
Change-Id: I73f74962a192e8d9449990ffa5f3d8c851491601
Reviewed-on: https://chromium-review.googlesource.com/261822
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9dd217bc
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2015-03-20T14:24:31
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Disallow operations on structures containing arrays in ESSL1
Comparing structures that contain arrays to each other and assigning
structures that contain arrays is "not defined" in ESSL 1.00 (section
5.7). Sections 5.8 and 5.9 further suggest that these operations are not
allowed. Additionally some platform drivers on Linux seem to reject
shaders produced by ANGLE which compare structures containing arrays.
This might require changing the output GLSL version for ESSL 3.00.
BUG=angleproject:954
TEST=angle_unittests
Change-Id: I5f3a016f360f940f2fc1ec1ff8e60d13a977eb69
Reviewed-on: https://chromium-review.googlesource.com/261531
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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b2983c95
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2015-03-18T14:02:46
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Correctly insert unmangled function names to symbol table
This fixes detecting some cases of function parameter mismatch
(previously a mangled function name corresponding to no function
parameters was added to the symbol table for each user-defined function,
and this was returned when doing function lookups with no parameters).
Also fixes detection of reusing a function name as a variable/struct
name.
New unit tests are added to ensure that these fixes don't regress.
BUG=angleproject:936
TEST=angle_unittests, WebGL conformance tests
Change-Id: I2dadde9dcc01c7a4a653c1982c36377b89e6d437
Reviewed-on: https://chromium-review.googlesource.com/260800
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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559a2e8c
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2015-03-16T17:25:51
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Move the ANGLE tests project to src/
*re-re-land with fix for Chrome's angle tests*
BUG=angleproject:945
Change-Id: I3c64e2edc776c299791440f65f22450855eb6dfa
Reviewed-on: https://chromium-review.googlesource.com/260448
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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96e3f556
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2015-03-16T21:24:20
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Revert "Move the ANGLE tests project to src/"
Still causing build issues on Chrome.
This reverts commit 64a3b2a92fe3bbd28972638e6759fae0b98d81b9.
Change-Id: I8d40fe3dfd0a877343357153a02b8ef66d571c64
Reviewed-on: https://chromium-review.googlesource.com/260425
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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64a3b2a9
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2015-03-16T11:00:20
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Move the ANGLE tests project to src/
*re-land with fix for Chromium build*
BUG=angleproject:945
Change-Id: I82bff1760e681987fb26e479734aa62fb845898a
Reviewed-on: https://chromium-review.googlesource.com/260362
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5491fe66
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2015-03-16T17:56:18
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Revert "Move the ANGLE tests project to src/"
Causing build break in Chromium.
This reverts commit 71c2d85c4af2f6cb213d4f3e15f0ae16b63790f3.
Change-Id: Iedf001c1f4c60a759f69009610fbce978d193d17
Reviewed-on: https://chromium-review.googlesource.com/260370
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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71c2d85c
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2015-03-16T10:47:04
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Move the ANGLE tests project to src/
BUG=angleproject:945
Change-Id: I2eb44ac43f65b916ddd838d39e6aae62580d7fa0
Reviewed-on: https://chromium-review.googlesource.com/258903
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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