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93b659f9
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2025-07-04T12:35:29
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Remove PoolAllocator push/pop feature
PoolAllocator would manage a stack of memory pools upon client
calling push() and pop(). This made the code unnecessarily complicated.
The feature was only used with nesting of one, to mark the memory
unused after a shader compile.
Fix by removing the push/pop feature. Instantiate PoolAllocator in
places the previous push() was and uninstantiating instead of previous
pop().
This removes the feature where the PoolAllocator would hold on to
the allocated memory in order to reuse it. This is seen as a
progression: the allocator is held by the compiler, the compiler is
held by the shader and each shader typically see only one compile.
Thus the free pages were just leaking unused until the shader was
destroyed. Instead, destructing the PoolAllocator instead of pop()
will donate the memory back to platform/OS, where it is likely
more useful.
To preserve existing Vulkan behavior, add PoolAllocator::reset()
which would mark the memory unused but leave them reserved for the
PoolAllocator.
Removes UB where PageHeader::nextPage would be accessed after
~PageHeader.
Bug: angleproject:429513168
Change-Id: I21e58b46e0887380db3a2cab5ce22f0042cfae9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6701153
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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d1a4b0ff
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2019-05-04T17:15:42
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Remove Feature Level 9_3 code
Feature Level 9_3 was originally added for developers creating apps
for devices which did not have the DirectX 9 API and are no longer
supported. Hence, we can remove the corresponding code in the 11
backend.
Bug: angleproject:355462523
Change-Id: I22db15640b435c61db4d82a815edbc65cecc4e12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5824661
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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02e7f967
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2023-05-25T14:54:49
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Translator: Remove the "variables" option
Variable collection is invariably enabled by the front-end as well as
other major users of ANGLE such as Firefox. All translator backends
except GLSL force-enable variable collection either way.
This change removes this compile option and enables variable collection
unconditionally.
The flag itself remains in ShCompileOptions until references to it are
removed from Chromium.
Bug: chromium:1447314
Change-Id: I4d3b30c1bfbd345c5ad269abc62c0a6a59de2f56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4568524
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6f80f0f0
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2022-08-06T02:29:19
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Translator: Clean up the compile flag passing interface
Historically, compile flags were sent to the translator as a bitmask.
Recently, we were getting close to running out of bits. Additionally,
direct-to-metal work had started to introduce constants to be passed to
the translator, which were misplaced in ShBuiltInResources and Caps.
Recent work on Pixel Local Storage adds even more constants, aggravating
the situation.
In this change, the interface to passing compile flags is reworked. A
struct is passed (instead of a bitmask) that has one bit for each flag.
This can be indefinitely extended. Additionally, the constants needed
by metal and PLS are also placed in this struct. In turn, the backends
can set these options directly, and don't have to hack them into Caps to
further get hacked into ShBuiltInResources.
Bug: angleproject:7559
Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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44bef8ae
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2021-10-08T15:01:37
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Remove traces of Feature Level 9_3 support from tests.
Bug: angleproject:1284
Bug: angleproject:3042
Change-Id: Ic2f77d315e98c3b15c5fc8b0359168bce00867d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3213294
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2f4a7518
|
2019-08-16T14:09:13
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Refactor perf tests to fix metric/story swapping
Refactors the perf tests to fix the issue of metric and story being
swapped, which causes issues when trying to convert to histograms.
Specifically, does the following:
1. Rolls the version of src/tests/perf_tests/third_party/perf/ to
Chromium 476dae823269c8d05b544271af97ad1adb0db8ee
2. Switch to using PerfResultReporter instead of PrintResult directly.
3. Split RenderTestParams::suffix into backend and story; backend is
used as part of the metric, while story is used as the story.
4. Remove the "average" metric that was being automatically reported
by ANGLEPerfTest, as reported results are automatically averaged.
5. Update the reported metric to more clearly distinguish between
test, backend, and metric. It is now name_backend.metric. e.g.
DrawCallPerf_vulkan.wall_time.
Bug: chromium:923564,chromium:924618
Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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5546fb4f
|
2019-01-17T12:25:54
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Vulkan:Adding custom pool allocator
Migrated pool allocator used by compiler to common.
Planning to use this for ANGLE custom command buffers so this some
refactoring in preparation for that work.
Added a unit test to check PoolAllocator functionality.
Bug: angleproject:2951
Reviewed-on: https://chromium-review.googlesource.com/c/1476953
Reviewed-by: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
Change-Id: I0b4f3d55ea1799e35c9799c221f7129233f30b24
Reviewed-on: https://chromium-review.googlesource.com/c/1492972
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0546b538
|
2019-02-25T22:47:17
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Revert "Vulkan:Adding custom pool allocator"
This reverts commit 941717496141b96f1d5817f31c2bb4a4e19847b9.
Reason for revert: crashes on Debug bots
Original change's description:
> Vulkan:Adding custom pool allocator
>
> Migrated pool allocator used by compiler to common.
>
> Planning to use this for ANGLE custom command buffers so this some
> refactoring in preparation for that work.
>
> Added a unit test to check PoolAllocator functionality.
>
> Bug: angleproject:2951
> Change-Id: I29618cfdb065b8a5fefd40719a35d27b1f6e99ef
> Reviewed-on: https://chromium-review.googlesource.com/c/1476953
> Reviewed-by: Jamie Madill <jmadill@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
TBR=ynovikov@chromium.org,jmadill@google.com,tobine@google.com,syoussefi@chromium.org
Change-Id: Id8c522bd1d94154e871211d975e801a55cc9c257
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2951, angleproject:3169
Reviewed-on: https://chromium-review.googlesource.com/c/1487977
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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94171749
|
2019-01-17T12:25:54
|
|
Vulkan:Adding custom pool allocator
Migrated pool allocator used by compiler to common.
Planning to use this for ANGLE custom command buffers so this some
refactoring in preparation for that work.
Added a unit test to check PoolAllocator functionality.
Bug: angleproject:2951
Change-Id: I29618cfdb065b8a5fefd40719a35d27b1f6e99ef
Reviewed-on: https://chromium-review.googlesource.com/c/1476953
Reviewed-by: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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47ca1b2f
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2019-01-23T16:11:41
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Revert "Vulkan: Adding custom pool allocator"
This reverts commit 05459e06fde5047ae8f5f90fe091c3255e6bc88e.
Reason for revert: Clusterfuzz bugs flagged this commit
Original change's description:
> Vulkan: Adding custom pool allocator
>
> Copied pool allocator used by compiler to common and hooking it up as
> custom allocator for CommandPools. Modified it to support reallocation.
>
> RendererVk now has a private poolAllocator and VkAllocationCallbacks
> struct. The allocation callbacks are initialized to static functions
> in RendererVk::initializeDevice() and then passed to CommandPool init()
> and destroy() functions.
>
> Using the pool allocator saves Command Pool/Buffer clean-up time which
> was showing us as a bottleneck is some cases.
>
> Bug: angleproject:2951
> Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4
> Reviewed-on: https://chromium-review.googlesource.com/c/1409867
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=jmadill@chromium.org,tobine@google.com,ianelliott@google.com,syoussefi@chromium.org
Change-Id: I363a351667c4dddef79833061790da90de477e70
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2951
Reviewed-on: https://chromium-review.googlesource.com/c/1430679
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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05459e06
|
2019-01-17T12:25:54
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|
Vulkan: Adding custom pool allocator
Copied pool allocator used by compiler to common and hooking it up as
custom allocator for CommandPools. Modified it to support reallocation.
RendererVk now has a private poolAllocator and VkAllocationCallbacks
struct. The allocation callbacks are initialized to static functions
in RendererVk::initializeDevice() and then passed to CommandPool init()
and destroy() functions.
Using the pool allocator saves Command Pool/Buffer clean-up time which
was showing us as a bottleneck is some cases.
Bug: angleproject:2951
Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4
Reviewed-on: https://chromium-review.googlesource.com/c/1409867
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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720ca449
|
2018-12-17T14:04:10
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Pass GN header visibility check.
This fixes a few things:
* removes includes that weren't supposed to be present
* scopes some compiler code into white_box_perftests
* makes version.h/commit and angle_common id more visible
* roll zlib to a version that passes check
This should help prevent build problems from popping up in the
downstream Chromium build. We could also potentially look at
including gn check in our CQ recipe.
Bug: chromium:915429
Change-Id: I350f543e16de13c84eb2c43260f4966d47185114
Reviewed-on: https://chromium-review.googlesource.com/c/1380771
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b980c563
|
2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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f3acb8c1
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2018-11-14T16:24:25
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Retool perf test running.
This change does a few things involving the way we run the perf tests:
- Perf test runner can capture different metrics
Useful for capturing the new "nanoSecPerIteration" metric.
- Removes the "score" metric
We'll move to the new time-based metrics. These new metrics are scaled
correctly with iteration counts.
- Runs three trials per perf test
This gives more measurements per test. Each trial is approximately one
second. First the perf tests set a fixed number of iterations after
calibrating the number of steps that we can run in one second. After
that the three trials are run. This should give more stable results.
- Apply more CPU stabilization on Windows
Use SetPriorityClass to apply more CPU priority. Also upgrade
SetThreadPriority to the highest level.
- Always build the Vulkan command buffer test
This catches build regressions more easily. We still skip the test on
non-Android platforms.
Bug: angleproject:2923
Change-Id: I7da234c5af07775ba4a232bb8d65e0138ee7073f
Reviewed-on: https://chromium-review.googlesource.com/c/1330262
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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3402d523
|
2018-10-30T15:14:52
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|
Try to reduce variance in angle_perftests.
This change does a few things:
- make perf test runner script print % variation instead of stddev
This makes it a bit more clear how much variance there is.
- stabilize CPU in the render perf tests
Setting a thread affinity and priority should stop from switching cores
during the run. Hopefully can prevent background noise from changing
the test results.
- warm up the benchmark with a few iterations
This should hopefully make the test results a bit more stable.
- output a new normalized perf result value
The new result is normalized against the number of iterations. So it
should hopefully be stable even if the number of iterations is changed.
- increases the iteration count in the draw call perf tests.
These tests were completely dominated by SwapBuffers time. Increasing
the iterations per step means we actually are bottlenecked on CPU time
instead.
Bug: angleproject:2923
Change-Id: I5ee347cf93df239ac33b83dc5effe4c21e066736
Reviewed-on: https://chromium-review.googlesource.com/c/1303679
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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bfeed4dd
|
2018-02-06T16:39:29
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Add a compiler perf test shader to stress traversers
Add a compiler perf test that's targeted at AST traversers. It
triggers many traversers that mutate the AST and run multiple
iterations particularly on the HLSL backend.
BUG=angleproject:827
TEST=angle_perftests
Change-Id: I75d89e8ae0fd7959f2c7fbb133c13ccde22abc37
Reviewed-on: https://chromium-review.googlesource.com/904622
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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1436d434
|
2018-01-24T14:38:22
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Add a simple compiler perf test
The perf test initializes the compiler once and then translates the
same shader to HLSL, GLSL or ESSL repeatedly.
There are three variations of the test compiling different shaders.
One is a real-world shader.
BUG=angleproject:2267
TEST=angle_perftests
Change-Id: Ie07b67d7548d105c4c93dff3b6196233d83b5b8c
Reviewed-on: https://chromium-review.googlesource.com/883784
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|