src/compiler/translator/emulated_builtin_function_data_hlsl.json


Log

Author Commit Date CI Message
Olli Etuaho 37385e11 2017-12-19T11:50:30 Emulate tanh on HLSL This ensures mathematically correct results on large inputs. BUG=chromium:795269 BUG=angleproject:1093 TEST=dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh* Change-Id: Id5ba05a3284e51a34f196b419abef0f4a41551e0 Reviewed-on: https://chromium-review.googlesource.com/832463 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 35bcad42 2017-06-06T15:12:27 Optimize builtin function emulator class. This refactor uses a generator to produce static arrays instead of using a bunch of std::map inserting statements. It speeds up shader translation because every shader compile would create and tear down this table. Currently it is implemented as a flat array, but in the future we could use compile-time hashing to implement faster lookup. BUG=chromium:697758 Change-Id: I689f7de4d9b2c8c76095bb313f4c040116fc61d2 Reviewed-on: https://chromium-review.googlesource.com/521226 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>