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b47f6868
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2020-11-18T16:50:09
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Don't use CGL in Mac Catalyst on Apple Silicon
This change was made downstream in WebKit:
https://bugs.webkit.org/show_bug.cgi?id=218303
It turns out we must use EAGL in macCatalyst on Apple Silicon in all
cases, not just in-process in iOS apps (the problem is not just about
coexistence of the two GLs, but actually about our ability to load
the accelerated renderer /at all/ in macCatalyst processes).
I left the runtime switching in place, because there is a future in
which we /can/ use CGL in non-iOS-app processes, but that future is
not now.
Bug: angleproject:5369
Change-Id: I9a523d038eeeeef81efa3b97771443db857e97c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2548316
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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e53efb18
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2020-11-03T16:22:19
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Allow choosing EAGL or CGL at runtime
Dean Jackson made this change downstream in WebKit:
https://bugs.webkit.org/show_bug.cgi?id=216722
Change ANGLE to dynamically load either EAGL (OpenGLES) or CGL (OpenGL)
depending on both compile and runtime configurations.
Intel Mac -> CGL
Intel Mac Catalyst -> CGL
Intel iOS Simulator -> EAGL
iOS Device -> EAGL
Apple Silicon Mac -> CGL
Apple Silicon Mac Catalyst (with Mac app) -> CGL
Apple Silicon Mac Catalyst (with iOS app) -> EAGL
The trickiest bit is Apple Silicon Mac Catalyst, which depends on the
type of the application it is attempting to run. In that case ANGLE must
compile both the CGL and EAGL interfaces and then pick one to use after
launch.
Bug: angleproject:5253
Change-Id: Iba167b3cc3105e457dcfc9bc14147d0fc3e70bac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500185
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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4f247baf
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2020-08-23T22:58:56
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Metal: Implement EXT_draw_buffers & ANGLE_framebuffer_blit
Bug: angleproject:2634
Change-Id: I769ca7e113e660870e9b31dafb706c313db8ac24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332146
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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66665af2
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2020-07-28T15:26:42
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macOS/ARM: Allow populating GPU based on AGXAccelerator
The existing scheme for populating GPU vendor and device IDs fails
on macOS/ARM. If we find no PCI registry entries, look for a
AGXAccelerator entry, and (partially) populate that.
This is sufficient for Chrome to initialize hardware acceleration.
It is unknown how this will interact with multiple GPUs, and this
will likely need to be revisited.
Bug: chromium:1110421
Change-Id: I08069d7aecf45c83a1d2827cfccc4733c1835994
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2324939
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: ccameron <ccameron@chromium.org>
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af727792
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2020-06-10T21:55:43
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Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros.
Add the ability to release and reacquire the high-power GPU, and to
respond to changes in the active GPU. In Chromium, the GPU process can
not access the WindowServer. An external process must inform ANGLE
that the active GPU has changed, and that ANGLE should switch its
internal context to the new GPU.
Incorporates a couple of functions from WebKit, used with permission,
to effect this GPU switch.
A follow-on change in Chromium which uses these new APIs will make the
existing dual-GPU tests pass with ANGLE and the passthrough command
decoder.
Carry forward Chromium's workaround of disabling GPU switching on
older MacBook Pros to ensure stability.
Document the process of adding new EGL extensions to ANGLE.
Bug: chromium:1091824
Change-Id: I499739156e851b493555d4d6e4aef87d8b97fa31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240638
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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12ce8f68
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2020-01-03T16:40:06
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Upstream WebKit's iOS port of ANGLE.
Added the EAGL backend authored by Dean Jackson from Apple, and the
refactoring changes needed to support it side-by-side with the macOS
backend. Ran "git cl format" against these diffs.
Defined the EGL_ANGLE_device_eagl extension and allocated an enum out
of ANGLE's reserved range.
The iOS backend is not yet included in any of the GN files.
Bug: angleproject:4263
Change-Id: I631c32930433c03bb16a242955ffedf55174bb29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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