src/libANGLE/renderer/metal/shaders/gen_mtl_internal_shaders.py


Log

Author Commit Date CI Message
Cody Northrop 14f8918c 2021-04-16T09:17:29 Migrate more scripts to python3 Test: python3 scripts/run_code_generation.py Bug: angleproject:5707 Change-Id: I5abae69c1c6bf03cc418f10beaabc80288fa1c94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2828979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 2e9161e4 2021-01-12T11:29:29 Vulkan: Add YUV G8_B8_R8_3PLANE_420_UNORM format. Bug: angleproject:5438 Change-Id: I525a51256a5ee83fa69c8705aa90790fb32a6602 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2623813 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 188d0fe6 2020-10-18T14:33:28 Make Metal shader-gen cross platform. This switches the generator script use the hermetic Clang instead of the system gcc/clang. It also uses common Python routines to manage the temporary file so that it works consistently on Win. Bug: angleproject:5186 Change-Id: I52906d1a708db8b925061a9d5578b3d54a6dc862 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483464 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 5b7c5b34 2020-10-18T17:19:51 Metal: don't precompile default shaders. Default shaders will be compiled from source at runtime, this is because they depend on ANGLE format table and there is currently no way to pre-compile metal shaders in a cross-platform manner. Using default shaders' source instead of pre-compiled form seems to reduce the libGLESv2's binary size. However, the startup time will be increased due to runtime cost of compilation, thus the compilation now will be done asynchronously. Bug: angleproject:5186 Change-Id: I0e1987d6c76692d5169255736fbb8e215185c33b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Le Hoang Quyen e0eb7d2e 2020-09-21T03:19:07 Metal: Fix wrong FormatID enum order used by PBO autogen shaders. FormatID_autogen.h's enums' order was altered by CL https://chromium-review.googlesource.com/c/angle/angle/+/2413165 However, Metal default shaders relied on old order thus the result PBO related computation based on enum value has become wrong. This CL reuse gen_angle_format_table.gen_enum_string() function to generate format enums for both - src/libANGLE/renderer/FormatID_autogen.h (used by C++) - src/libANGLE/renderer/metal/shaders/format_autogen.h (used by Metal default shaders) Bug: angleproject:2634 Change-Id: I52fad168d1932e0386dcf789574f06d341dbd9c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2418500 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 63c91a3b 2020-08-04T20:09:05 Metal: autogen for PBO related shaders. Bug: angleproject:2634 Change-Id: I36e5a6a4cb11d82f666c410b33fdb39ad35a5e80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336557 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 966a62cb 2020-08-04T12:08:00 Metal: autogen for EXT_occlusion_query_boolean. Bug: angleproject:2634 Change-Id: I4d6a6378a269ea9e38e9282d6dbfa45e4e3d4d5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336126 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 7ce9947d 2020-08-04T12:08:00 Metal: autogen for 3D texture's mipmap generating shader. Bug: angleproject:4921 Bug: angleproject:2634 Change-Id: I5c379d750114e2ca1c5dd0203e94bb63dac1e0bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336125 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen defeda29 2020-08-04T12:08:00 Metal: autogen for EXT_draw_buffers & ANGLE_framebuffer_blit Bug: angleproject:2634 Change-Id: I8f8ee91fb673301b8bd97c359ee39c411e2bf8da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336124 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 9385eb35 2020-08-02T23:21:54 Metal: Generate default shaders to separate files. Generate default shaders' OS specific versions to separate files to avoid mtl_default_shaders_autogen.inc becoming too big. Bug: angleproject:2634 Change-Id: Ie2a39971ec46c36ce13bf5cb72f998f2cbc0ab64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332145 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 3e0b61a9 2020-07-06T01:18:22 Metal: Compile default shader source files separately. - Previously all default shader files were included in one file named master_source.metal. - Now they will be compiled separately and link together to generate binary shader. - Also generate a debug binary variant that will be used in debug build. Bug: angleproject:2634 Change-Id: Ic040835c4a729666e73afeba52f5be839b632396 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 9277ee74 2020-07-06T12:40:58 Metal: Implement MSAA default framebuffer. GL_SAMPLE_COVERAGE_VALUE is implemented by inserting gl_SampleMask writing logic to fragment shader. New test added: MultisampleTest.ContentPresevedAfterInterruption. - Skip on D3D11 (Bug: angleproject:4609) Bug: angleproject:2634 Change-Id: Ib44daf0baccc36ea320596d81713156047da059c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281783 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Quyen fe26bae4 2019-10-29T18:38:53 Metal backend implementation pt 2 This is without Metal specific shader translator implemented yet. Bug: angleproject:2634 Change-Id: I95d589442251c9ba111bd05a2dc379a36739046c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855069 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Quyen 25301999 2019-10-11T14:49:00 Metal implementation pt 1: autogen resources Autogen format table and internal shaders for Metal. Bug: angleproject:2634 Change-Id: I4d81fcd17a0e9959ba9c38a250acc7abb168f54c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855067 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>