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14f8918c
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2021-04-16T09:17:29
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Migrate more scripts to python3
Test: python3 scripts/run_code_generation.py
Bug: angleproject:5707
Change-Id: I5abae69c1c6bf03cc418f10beaabc80288fa1c94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2828979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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2e9161e4
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2021-01-12T11:29:29
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Vulkan: Add YUV G8_B8_R8_3PLANE_420_UNORM format.
Bug: angleproject:5438
Change-Id: I525a51256a5ee83fa69c8705aa90790fb32a6602
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2623813
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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188d0fe6
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2020-10-18T14:33:28
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Make Metal shader-gen cross platform.
This switches the generator script use the hermetic Clang instead
of the system gcc/clang. It also uses common Python routines to
manage the temporary file so that it works consistently on Win.
Bug: angleproject:5186
Change-Id: I52906d1a708db8b925061a9d5578b3d54a6dc862
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483464
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5b7c5b34
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2020-10-18T17:19:51
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Metal: don't precompile default shaders.
Default shaders will be compiled from source at runtime, this is because
they depend on ANGLE format table and there is currently no way to
pre-compile metal shaders in a cross-platform manner.
Using default shaders' source instead of pre-compiled form seems to
reduce the libGLESv2's binary size. However, the startup time will be
increased due to runtime cost of compilation, thus the compilation now
will be done asynchronously.
Bug: angleproject:5186
Change-Id: I0e1987d6c76692d5169255736fbb8e215185c33b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482405
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
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e0eb7d2e
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2020-09-21T03:19:07
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Metal: Fix wrong FormatID enum order used by PBO autogen shaders.
FormatID_autogen.h's enums' order was altered by CL
https://chromium-review.googlesource.com/c/angle/angle/+/2413165
However, Metal default shaders relied on old order thus the result
PBO related computation based on enum value has become wrong.
This CL reuse gen_angle_format_table.gen_enum_string() function to
generate format enums for both
- src/libANGLE/renderer/FormatID_autogen.h (used by C++)
- src/libANGLE/renderer/metal/shaders/format_autogen.h (used by Metal
default shaders)
Bug: angleproject:2634
Change-Id: I52fad168d1932e0386dcf789574f06d341dbd9c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2418500
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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63c91a3b
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2020-08-04T20:09:05
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Metal: autogen for PBO related shaders.
Bug: angleproject:2634
Change-Id: I36e5a6a4cb11d82f666c410b33fdb39ad35a5e80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336557
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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966a62cb
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2020-08-04T12:08:00
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Metal: autogen for EXT_occlusion_query_boolean.
Bug: angleproject:2634
Change-Id: I4d6a6378a269ea9e38e9282d6dbfa45e4e3d4d5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336126
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7ce9947d
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2020-08-04T12:08:00
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Metal: autogen for 3D texture's mipmap generating shader.
Bug: angleproject:4921
Bug: angleproject:2634
Change-Id: I5c379d750114e2ca1c5dd0203e94bb63dac1e0bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336125
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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defeda29
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2020-08-04T12:08:00
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Metal: autogen for EXT_draw_buffers & ANGLE_framebuffer_blit
Bug: angleproject:2634
Change-Id: I8f8ee91fb673301b8bd97c359ee39c411e2bf8da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336124
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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9385eb35
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2020-08-02T23:21:54
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Metal: Generate default shaders to separate files.
Generate default shaders' OS specific versions to separate files to
avoid mtl_default_shaders_autogen.inc becoming too big.
Bug: angleproject:2634
Change-Id: Ie2a39971ec46c36ce13bf5cb72f998f2cbc0ab64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332145
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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3e0b61a9
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2020-07-06T01:18:22
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Metal: Compile default shader source files separately.
- Previously all default shader files were included in one file named
master_source.metal.
- Now they will be compiled separately and link together to generate
binary shader.
- Also generate a debug binary variant that will be used in debug build.
Bug: angleproject:2634
Change-Id: Ic040835c4a729666e73afeba52f5be839b632396
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281784
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9277ee74
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2020-07-06T12:40:58
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Metal: Implement MSAA default framebuffer.
GL_SAMPLE_COVERAGE_VALUE is implemented by inserting gl_SampleMask
writing logic to fragment shader.
New test added: MultisampleTest.ContentPresevedAfterInterruption.
- Skip on D3D11 (Bug: angleproject:4609)
Bug: angleproject:2634
Change-Id: Ib44daf0baccc36ea320596d81713156047da059c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281783
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fe26bae4
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2019-10-29T18:38:53
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Metal backend implementation pt 2
This is without Metal specific shader translator implemented yet.
Bug: angleproject:2634
Change-Id: I95d589442251c9ba111bd05a2dc379a36739046c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855069
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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25301999
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2019-10-11T14:49:00
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Metal implementation pt 1: autogen resources
Autogen format table and internal shaders for Metal.
Bug: angleproject:2634
Change-Id: I4d81fcd17a0e9959ba9c38a250acc7abb168f54c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855067
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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