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c4431804
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2016-10-03T15:41:38
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D3D11: Fix Buffer11::copyFromStorage and UBOs.
The change to initialize a constant buffer immediately after
calling BufferData in D3D11 led to a bug where we would map
the UBO for writing with the wrong map bits. Fix this by
using the same map method as the rest of the code.
The D3D11 runtime seems to allow arbitrarily large constant buffers
on Windows 10, but not Windows 7. Thus this CL also fixes a bug in
our constant buffer size clamping to not copy more than the available
buffer size for uniform buffers.
BUG=chromium:651493
Change-Id: I876767691d02db90ecb08a8fa78199f03339a35e
Reviewed-on: https://chromium-review.googlesource.com/391167
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c9e6026c
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2016-09-30T17:15:07
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Revert "Add workaround for unused std140 and shared uniform blocks on MacOS"
This reverts commit 9aa83fe302578d226f195fff5fb3f0e2fb723a4c.
The new test UniformBufferTest.ActiveUniformNumberAndName/ES3_OPENGL is failing on multiple platforms. Examples:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Mac%2010.10%20Release%20%28ATI%29/builds/12285
https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20(ATI)
Change-Id: I78b1a4d58e9a291e40ad304eb32f990e0518f7ee
Reviewed-on: https://chromium-review.googlesource.com/391049
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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9aa83fe3
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2016-09-29T08:42:42
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Add workaround for unused std140 and shared uniform blocks on MacOS
On some Mac drivers with shader version 4.1, they will
treat unused std140 and shared uniform blocks' members as inactive. However,
WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block
declared with a shared or std140 layout qualifier to be considered active.
The uniform block itself is also considered active.
This workaround is to reference all members of unused std140 and shared uniform blocks
at the beginning of the vertex/fragment shader's main().
BUG=chromium:618464
TEST=UniformBufferTest.ActiveUniformBlockNumber
Change-Id: I1d2c5e3e8da04786ac6a37fd26f7bb9c14cd76ed
Reviewed-on: https://chromium-review.googlesource.com/387169
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3af2b3b0
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2016-09-06T09:47:56
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UniformBufferTest: add back suppressions for failing tests
296398571213608b99d12266d0ba218f99c87abf fixes most but not all
UniformBuffer Wintel failures of the waterfall, add back suppressions
needed to make the waterfall green.
BUG=chromium:593024
Change-Id: I124666853e9943bcb71083e5563d02e65551f916
Reviewed-on: https://chromium-review.googlesource.com/381451
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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29639857
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2016-09-02T15:00:09
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D3D11: Work around Intel uniform buffers bug.
When copying from a staging buffer to a uniform buffer, the first
upload would be incorrect. Work around this by trying to upload
directly to a uniform buffer on the first BufferSubData call.
BUG=chromium:593024
Change-Id: I0df3a1422b962bf3ece5d445f435df01e3544b67
Reviewed-on: https://chromium-review.googlesource.com/368774
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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518b9fab
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2016-03-02T11:26:02
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Suppress some failing end2end_tests on Intel.
BUG=589851
Change-Id: Ia580cee30e6842aaddb4683025f425166f0f6120
Reviewed-on: https://chromium-review.googlesource.com/329735
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f09bf669
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2016-03-02T11:26:01
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Revert "Suppress some failing end2end_tests on Intel."
This reverts commit 7208f6994cf7d810c2226965362aad43d2a66f53.
Still some failures on Intel, requires a slightly different solution.
BUG=589851
Change-Id: I6ac6599249e9e0f6319c917e04734cd48ca9274d
Reviewed-on: https://chromium-review.googlesource.com/329734
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7208f699
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2016-02-29T10:47:35
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Suppress some failing end2end_tests on Intel.
BUG=589851
Change-Id: I91588014784a8a9b75389aeb596923458c30d80a
Reviewed-on: https://chromium-review.googlesource.com/329427
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e0cc2a4a
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2016-01-20T10:58:17
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Enable all angle_end2end_tests targeting OpenGL and OpenGL ES backends.
Added failure supressions and filed bugs for failing tests.
BUG=angleproject:1145
BUG=angleproject:1289
BUG=angleproject:1291
BUG=angleproject:1292
BUG=angleproject:1293
BUG=angleproject:1296
Change-Id: Ida78ba855500fe8a6ce6154d43ee01520330e3b1
Reviewed-on: https://chromium-review.googlesource.com/322695
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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1ea9aaad
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2015-10-07T11:13:55
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Add suppressions for several Intel failures.
Also add a new test for UBOs to end2end_tests.
BUG=540538
Change-Id: I6ffa6ba061a2c33811c65719deaa4302f1dbd704
Reviewed-on: https://chromium-review.googlesource.com/304521
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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62d31cb6
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2015-09-11T13:25:51
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Re^6-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
Re^6-land with a fix for transposed matrix uniform arrays.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: Ie6fcde1c16eb05d67191b629338b88302a2563f5
Reviewed-on: https://chromium-review.googlesource.com/298971
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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fb53603c
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2015-09-11T13:19:49
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Revert "Re^5-land "Move Uniform and UBO info to the gl::Program layer.""
Failing dEQP-GLES3.functional.uniform_api.random.22 and 23:
There's a bug with arrays of tranpsosed matrix uniforms.
BUG=angleproject:1123
This reverts commit 78d356929bd0441d81e2dd8a63130cd6788e2fde.
Change-Id: If39b5908af39671dfe98965e6a1ba77fd18ea8fc
Reviewed-on: https://chromium-review.googlesource.com/299320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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78d35692
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2015-09-11T08:32:51
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Re^5-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I03afcd446d9e74573c4d4c712ed7407b91d8001c
Reviewed-on: https://chromium-review.googlesource.com/299180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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a2eb02c9
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2015-09-11T12:31:41
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Revert "Re^4-land "Move Uniform and UBO info to the gl::Program layer.""
Test has a warning on Linux:
In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:13:
../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
../../third_party/angle/src/tests/gl_tests/UniformBufferTest.cpp:357:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
EXPECT_EQ(GL_FLOAT, type);
^
BUG=angleproject:1123
This reverts commit 2ae1ee6161c24aab065190b1528f6195e80e34d0.
Change-Id: Ic3dabea54068377d1f2c5f722ba52966cf1a0491
Reviewed-on: https://chromium-review.googlesource.com/299170
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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2ae1ee61
|
2015-09-10T10:04:24
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|
Re^4-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I4c9f5ed31b81380507bef7981f97086d642801ae
Reviewed-on: https://chromium-review.googlesource.com/298451
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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d3970de4
|
2015-05-14T11:07:48
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|
Move ANGLETest back in test_utils, leaving a proxy header for Chromium
BUG=angleproject:892
Change-Id: Ibd494813be87e996096077d6e208cc92461b8f49
Reviewed-on: https://chromium-review.googlesource.com/271154
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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ac3ab882
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2015-05-12T13:31:28
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Temporarily move back ANGLETest in end2end_tests
This path needs to a Chrome change before it can change.
BUG=angleproject:892
Change-Id: I549737383b9720a2e7d83ee5e3145d71716f04cb
Reviewed-on: https://chromium-review.googlesource.com/270457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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9cb9583e
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2015-05-11T10:21:48
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Move end2end and standalone tests to gl_tests and egl_tests
Also introduce a test_utils directory that contains helpers used for all
types of tests.
BUG=angleproject:892
Change-Id: I9e1bff895020ffd3a109162283971a290a1098bd
Reviewed-on: https://chromium-review.googlesource.com/270198
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|